Shidongan

Andrew

Aug 17th, 2017
104
0
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  1. TileEntity.registerPrototype(BlockID.basic_generator, {
  2.     defaultValues: {
  3.         progress: 0,
  4.         waterAmount: 0
  5.     },
  6.    
  7.     tick: function() {
  8.         Game.message(this.data.waterAmount);
  9.     },
  10.    
  11.     getGuiScreen: function() {
  12.         return guiTinyFurnace;
  13.     },
  14. });
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