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  1. # storage method, can be MySQL, sqlite, flatfile
  2. storage-method: MySQL
  3.  
  4. # Requires Mysql.
  5. mysql-username: root
  6. mysql-password:
  7. mysql-database: minecraft
  8. mysql-url: jdbc:mysql://localhost:3306/
  9. sqlite-url: jdbc:sqlite:test.db
  10.  
  11. # base experience needed to level up from level 1 to 2
  12. # experience to level up is base-exp*(1+levelingProgressionRate)^level
  13. base-exp: 100
  14.  
  15. # mutiplier for xp. xp-multiplyer*jobPay = experience
  16. xp-multiplyer: 1.0
  17.  
  18. # choose the prefix in chat- full = job and skill level, skill = skill level only,
  19. # job = job level only, none = no prefix
  20. chat-display: full
  21.  
  22. # choose to broadcast when the user goes up a skill rank to everyone
  23. broadcast-skill-up: true
  24.  
  25. # How often in minutes you want it to save, 0 disables periodic saving and
  26. # the system will only save on logout
  27. save-period: 10
  28.  
  29. # money you get paid for any block placed or destroyed not in the list for your job
  30. flat-rate-payout: 1.0
  31.  
  32. # Create Jobs
  33. # All jobs must follow this framework, <...> means optional
  34. #
  35. # Jobs:
  36. # [NAME]
  37. # ChatColour: [COLOUR]
  38. # levelingProgressionRate: [double]
  39. # incomeProgressionRate: [double]
  40. # Break:
  41. # <object_name: [price]>
  42. # ...
  43. # <object_name: [price]>
  44. # Place:
  45. # <object_name: [price]>
  46. # ...
  47. # <object_name: [price]>
  48. # Kill:
  49. # <creature_name: [price]>
  50. # ...
  51. # <creature_name: [price]>
  52. #
  53. # * In the break section they users will be given or subtracted money on breaking the object.
  54. # * In the place section they users will be given or subtracted money on placing the object.
  55. # * In the kill section they users will be given or subtracted money on killing a creature.
  56. # * levelingProgressionRate is the rate at which the experience required to get to the next
  57. # level increases between levels.
  58. # * incomeProgressionRate is the rate at which the money gained per item.
  59. # * ChatColour is the colour of the title.
  60. #
  61. # NOTE: the object name must be exactly what the material is in the code. e.g:
  62. # cobblestone -> COBBLESTONE
  63. # diamond ore -> DIAMOND_ORE
  64. # tree trunks(any) -> LOG
  65. # wooden boards -> WOOD
  66. #
  67. Jobs:
  68. Bauer:
  69. ChatColour: ORANGE
  70. levelingProgressionRate: 0.13
  71. incomeProgressionRate: 0.05
  72. Break:
  73. CROPS: 0.5
  74. SUGAR_CANE_BLOCK: 0.02
  75. CACTUS: 0.02
  76. Place:
  77. SAPLING: 0.5
  78. CROPS: 0.5
  79. CACTUS: 0.05
  80. SUGAR_CANE_BLOCK: 0.05
  81. FENCE: 0.01
  82. PUMPKIN: 0.5
  83. JACK_O_LANTERN: 1.0
  84. Foerster:
  85. ChatColour: GREEN
  86. levelingProgressionRate: 0.13
  87. incomeProgressionRate: 0.05
  88. Break:
  89. LOG: 0.5
  90. Place:
  91. SAPLING: 1.5
  92. Minenarbeiter:
  93. ChatColour: DARK_GRAY
  94. levelingProgressionRate: 0.13
  95. incomeProgressionRate: 0.05
  96. Break:
  97. STONE: 0.01
  98. COAL_ORE: 0.5
  99. REDSTONE_ORE: 1.0
  100. IRON_ORE: 1.5
  101. GOLD_ORE: 2.0
  102. LAPIS_ORE: 2.0
  103. DIAMOND_ORE: 3.0
  104. OBSIDIAN: 1.0
  105. Place:
  106. LADDER: 0.05
  107. RAILS: 0.1
  108. POWERED_RAIL: 0.1
  109. DETECTOR_RAIL: 0.1
  110. TORCH: 0.01
  111. Bauarbeiter:
  112. ChatColour: WHITE
  113. levelingProgressionRate: 0.13
  114. incomeProgressionRate: 0.05
  115. Place:
  116. COBBLESTONE: 0.05
  117. OBSIDIAN: 1.0
  118. WOOD: 0.05
  119. FENCE: 0.2
  120. WOOL: 0.2
  121. STONE: 0.2
  122. GLOWSTONE: 1.0
  123. GLASS: 0.5
  124. BRICK: 0.5
  125. LAPIS_BLOCK: 2.0
  126. GOLD_BLOCK: 2.0
  127. IRON_BLOCK: 2.0
  128. DIAMOND_BLOCK: 2.0
  129. DOUBLE_STEP: 0.5
  130. STEP: 0.5
  131. WOOD_STAIRS: 0.5
  132. COBBLESTONE_STAIRS: 0.5
  133. Innenarchitekt:
  134. ChatColour: BLUE
  135. levelingProgressionRate: 0.13
  136. incomeProgressionRate: 0.05
  137. Place:
  138. WOOL: 0.2
  139. GLOWSTONE: 1.0
  140. TORCH: 0.01
  141. GLASS: 0.5
  142. BRICK: 0.5
  143. LAPIS_BLOCK: 2.0
  144. GOLD_BLOCK: 2.0
  145. IRON_BLOCK: 2.0
  146. DIAMOND_BLOCK: 2.0
  147. DOUBLE_STEP: 0.5
  148. STEP: 0.5
  149. BOOKSHELF: 1.0
  150. BED_BLOCK: 1.0
  151. CHEST: 0.01
  152. FURNACE: 0.01
  153. WORKBENCH: 0.01
  154. WOOD_STAIRS: 0.5
  155. WOODEN_DOOR: 0.5
  156. COBBLESTONE_STAIRS: 0.5
  157. JUKEBOX: 1.0
  158. PUMPKIN: 0.5
  159. JACK_O_LANTERN: 1.0
  160. PAINTING: 0.1
  161. Buddelmeister:
  162. ChatColour: BROWN
  163. levelingProgressionRate: 0.13
  164. incomeProgressionRate: 0.05
  165. Break:
  166. DIRT: 0.1
  167. GRASS: 0.1
  168. GRAVEL: 0.2
  169. SAND: 0.2
  170. Jaeger:
  171. ChatColour: DARK_GREEN
  172. levelingProgressionRate: 0.13
  173. incomeProgressionRate: 0.05
  174. Kill:
  175. Chicken: 0.01
  176. Cow: 0.01
  177. Pig: 0.2
  178. Sheep: 0.01
  179. Wolf: 2.0
  180. Creeper: 2.0
  181. Giant: 2.0
  182. Skeleton: 2.0
  183. Spider: 2.0
  184. Zombie: 1.0
  185. PigZombie: 3.0
  186. Squid: 3.0
  187. Ghast: 1.0
  188. Slime: 2.0
  189. Ingenieure:
  190. ChatColour: RED
  191. levelingProgressionRate: 0.13
  192. incomeProgressionRate: 0.05
  193. Place:
  194. JUKEBOX: 5.0
  195. NOTE_BLOCK: 2.0
  196. DISPENSER: 2.0
  197. STONE_BUTTON: 0.5
  198. REDSTONE_TORCH_OFF: 0.5
  199. REDSTONE_TORCH_ON: 0.5
  200. WOOD_PLATE: 0.5
  201. STONE_PLATE: 0.5
  202. LEVER: 0.5
  203. REDSTONE_WIRE: 0.2
  204. RAILS: 0.2
  205. POWERED_RAIL: 0.5
  206. DETECTOR_RAIL: 0.5
  207. Zuhaelter:
  208. ChatColour: PINK
  209. levelingProgressionRate: 0.13
  210. incomeProgressionRate: 0.05
  211. Place:
  212. JUKEBOX: 5.0
  213. NOTE_BLOCK: 5.0
  214. BED_BLOCK: 5.0
  215. WOOL: 1.0
  216. YELLOW_FLOWER: 0.1
  217. RED_ROSE: 0.1
  218. Soldat:
  219. ChatColour: BLACK
  220. levelingProgressionRate: 0.13
  221. incomeProgressionRate: 0.05
  222. Kill:
  223. Player: 10.0
  224. Break:
  225. MOB_SPAWNER: 20.0
  226.  
  227.  
  228.  
  229. # Create titles
  230. # to create a title, they must follow this patter.
  231. # Titles:
  232. # [Title Name]:
  233. # ChatColour: [ChatColor]
  234. # levelReq : [Integer]
  235. #
  236. # NOTE: levelReq must be the lowest level you can be to gain this title. It is recommended
  237. # but not neccessary to have a title at 0.
  238. Titles:
  239. Lehrling:
  240. ChatColour: WHITE
  241. levelReq: 0
  242. Novice:
  243. ChatColour: GRAY
  244. levelReq: 50
  245. Geselle:
  246. ChatColour: GOLD
  247. levelReq: 100
  248. Meister:
  249. ChatColour: AQUA
  250. levelReq: 200
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