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- #ifndef SERVER_CONTENT_HEADER
- #define SERVER_CONTENT_HEADER
- struct SOUND
- {
- int m_Id;
- const char* m_pFilename;
- };
- struct SOUNDSET
- {
- const char* m_pName;
- int m_NumSounds;
- SOUND *m_aSounds;
- int m_Last;
- };
- struct IMAGE
- {
- const char* m_pName;
- const char* m_pFilename;
- int m_Id;
- };
- struct SPRITESET
- {
- IMAGE* m_pImage;
- int m_Gridx;
- int m_Gridy;
- };
- struct SPRITE
- {
- const char* m_pName;
- SPRITESET* m_pSet;
- int m_X;
- int m_Y;
- int m_W;
- int m_H;
- };
- struct PICKUPSPEC
- {
- const char* m_pName;
- int m_Respawntime;
- int m_Spawndelay;
- };
- struct ANIM_KEYFRAME
- {
- float m_Time;
- float m_X;
- float m_Y;
- float m_Angle;
- };
- struct ANIM_SEQUENCE
- {
- int m_NumFrames;
- ANIM_KEYFRAME *m_aFrames;
- };
- struct ANIMATION
- {
- const char* m_pName;
- ANIM_SEQUENCE m_Body;
- ANIM_SEQUENCE m_BackFoot;
- ANIM_SEQUENCE m_FrontFoot;
- ANIM_SEQUENCE m_Attach;
- };
- struct WEAPONSPEC
- {
- const char* m_pName;
- SPRITE* m_pSpriteBody;
- SPRITE* m_pSpriteCursor;
- SPRITE* m_pSpriteProj;
- int m_NumSpriteMuzzles;
- SPRITE* *m_aSpriteMuzzles;
- int m_VisualSize;
- int m_Firedelay;
- int m_Maxammo;
- int m_Ammoregentime;
- int m_Damage;
- float m_Offsetx;
- float m_Offsety;
- float m_Muzzleoffsetx;
- float m_Muzzleoffsety;
- float m_Muzzleduration;
- };
- struct WEAPONSPEC_HAMMER
- {
- WEAPONSPEC* m_pBase;
- };
- struct WEAPONSPEC_GUN
- {
- WEAPONSPEC* m_pBase;
- float m_Curvature;
- float m_Speed;
- float m_Lifetime;
- };
- struct WEAPONSPEC_SHOTGUN
- {
- WEAPONSPEC* m_pBase;
- float m_Curvature;
- float m_Speed;
- float m_Speeddiff;
- float m_Lifetime;
- };
- struct WEAPONSPEC_GRENADE
- {
- WEAPONSPEC* m_pBase;
- float m_Curvature;
- float m_Speed;
- float m_Lifetime;
- };
- struct WEAPONSPEC_RIFLE
- {
- WEAPONSPEC* m_pBase;
- float m_Reach;
- int m_BounceDelay;
- int m_BounceNum;
- float m_BounceCost;
- };
- struct WEAPONSPEC_NINJA
- {
- WEAPONSPEC* m_pBase;
- int m_Duration;
- int m_Movetime;
- int m_Velocity;
- };
- struct WEAPONSPECS
- {
- WEAPONSPEC_HAMMER m_Hammer;
- WEAPONSPEC_HAMMER m_Gun;
- WEAPONSPEC_SHOTGUN m_Shotgun;
- WEAPONSPEC_GRENADE m_Grenade;
- WEAPONSPEC_RIFLE m_Rifle;
- WEAPONSPEC_NINJA m_Ninja;
- int m_NumId;
- WEAPONSPEC *m_aId;
- };
- struct DATACONTAINER
- {
- int m_NumSounds;
- SOUNDSET *m_aSounds;
- int m_NumImages;
- IMAGE *m_aImages;
- int m_NumPickups;
- PICKUPSPEC *m_aPickups;
- int m_NumSpritesets;
- SPRITESET *m_aSpritesets;
- int m_NumSprites;
- SPRITE *m_aSprites;
- int m_NumAnimations;
- ANIMATION *m_aAnimations;
- WEAPONSPECS m_Weapons;
- };
- extern DATACONTAINER *g_pData;
- enum
- {
- IMAGE_NULL=0,
- IMAGE_GAME,
- IMAGE_PARTICLES,
- IMAGE_CURSOR,
- IMAGE_BANNER,
- IMAGE_EMOTICONS,
- IMAGE_BROWSEICONS,
- IMAGE_CONSOLE_BG,
- IMAGE_CONSOLE_BAR,
- NUM_IMAGES
- };
- enum
- {
- ANIM_BASE=0,
- ANIM_IDLE,
- ANIM_INAIR,
- ANIM_WALK,
- ANIM_HAMMER_SWING,
- ANIM_NINJA_SWING,
- NUM_ANIMS
- };
- enum
- {
- SPRITE_PART_SLICE=0,
- SPRITE_PART_BALL,
- SPRITE_PART_SPLAT01,
- SPRITE_PART_SPLAT02,
- SPRITE_PART_SPLAT03,
- SPRITE_PART_SMOKE,
- SPRITE_PART_SHELL,
- SPRITE_PART_EXPL01,
- SPRITE_PART_AIRJUMP,
- SPRITE_HEALTH_FULL,
- SPRITE_HEALTH_EMPTY,
- SPRITE_ARMOR_FULL,
- SPRITE_ARMOR_EMPTY,
- SPRITE_STAR1,
- SPRITE_STAR2,
- SPRITE_STAR3,
- SPRITE_PART1,
- SPRITE_PART2,
- SPRITE_PART3,
- SPRITE_PART4,
- SPRITE_PART5,
- SPRITE_PART6,
- SPRITE_PART7,
- SPRITE_PART8,
- SPRITE_PART9,
- SPRITE_WEAPON_GUN_BODY,
- SPRITE_WEAPON_GUN_CURSOR,
- SPRITE_WEAPON_GUN_PROJ,
- SPRITE_WEAPON_GUN_MUZZLE1,
- SPRITE_WEAPON_GUN_MUZZLE2,
- SPRITE_WEAPON_GUN_MUZZLE3,
- SPRITE_WEAPON_SHOTGUN_BODY,
- SPRITE_WEAPON_SHOTGUN_CURSOR,
- SPRITE_WEAPON_SHOTGUN_PROJ,
- SPRITE_WEAPON_SHOTGUN_MUZZLE1,
- SPRITE_WEAPON_SHOTGUN_MUZZLE2,
- SPRITE_WEAPON_SHOTGUN_MUZZLE3,
- SPRITE_WEAPON_GRENADE_BODY,
- SPRITE_WEAPON_GRENADE_CURSOR,
- SPRITE_WEAPON_GRENADE_PROJ,
- SPRITE_WEAPON_HAMMER_BODY,
- SPRITE_WEAPON_HAMMER_CURSOR,
- SPRITE_WEAPON_HAMMER_PROJ,
- SPRITE_WEAPON_NINJA_BODY,
- SPRITE_WEAPON_NINJA_CURSOR,
- SPRITE_WEAPON_NINJA_PROJ,
- SPRITE_WEAPON_RIFLE_BODY,
- SPRITE_WEAPON_RIFLE_CURSOR,
- SPRITE_WEAPON_RIFLE_PROJ,
- SPRITE_HOOK_CHAIN,
- SPRITE_HOOK_HEAD,
- SPRITE_WEAPON_NINJA_MUZZLE1,
- SPRITE_WEAPON_NINJA_MUZZLE2,
- SPRITE_WEAPON_NINJA_MUZZLE3,
- SPRITE_PICKUP_HEALTH,
- SPRITE_PICKUP_ARMOR,
- SPRITE_PICKUP_WEAPON,
- SPRITE_PICKUP_NINJA,
- SPRITE_FLAG_BLUE,
- SPRITE_FLAG_RED,
- SPRITE_TEE_BODY,
- SPRITE_TEE_BODY_OUTLINE,
- SPRITE_TEE_FOOT,
- SPRITE_TEE_FOOT_OUTLINE,
- SPRITE_TEE_HAND,
- SPRITE_TEE_HAND_OUTLINE,
- SPRITE_TEE_EYE_NORMAL,
- SPRITE_TEE_EYE_ANGRY,
- SPRITE_TEE_EYE_PAIN,
- SPRITE_TEE_EYE_HAPPY,
- SPRITE_TEE_EYE_DEAD,
- SPRITE_TEE_EYE_SURPRISE,
- SPRITE_OOP,
- SPRITE_EXCLAMATION,
- SPRITE_HEARTS,
- SPRITE_DROP,
- SPRITE_DOTDOT,
- SPRITE_MUSIC1,
- SPRITE_MUSIC2,
- SPRITE_GHOST,
- SPRITE_SUSHI,
- SPRITE_SPLATTEE,
- SPRITE_DEVILTEE,
- SPRITE_ZOMG,
- SPRITE_ZZZ,
- SPRITE_BLANK1,
- SPRITE_DEADTEE,
- SPRITE_BLANK2,
- SPRITE_BROWSE_LOCK,
- SPRITE_BROWSE_HEART,
- SPRITE_BROWSE_UNPURE,
- NUM_SPRITES
- };
- #endif
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