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- //superjump para ti gey
- if(cItem.SuperJump !=0){
- DWORD dwPlayerP = *(DWORD*)ADR_PLAYERBASE ;
- if(dwPlayerP != 0){
- if(GetAsyncKeyState(VK_CONTROL)&1){
- switch(cItem.SuperJump){
- case 1:*(float*)(dwPlayerP+OFS_Z) = 500;break;
- case 2:*(float*)(dwPlayerP+OFS_Z) = 1000;break;
- case 3:*(float*)(dwPlayerP+OFS_Z) = 1500;break;
- case 4:*(float*)(dwPlayerP+OFS_Z) = 2000;break;
- case 5:*(float*)(dwPlayerP+OFS_Z) = 2500;break;
- case 6:*(float*)(dwPlayerP+OFS_Z) = 3000;break;
- case 7:*(float*)(dwPlayerP+OFS_Z) = 3500;break;
- case 8:*(float*)(dwPlayerP+OFS_Z) = 4000;break;
- case 9:*(float*)(dwPlayerP+OFS_Z) = 4500;break;
- case 10:*(float*)(dwPlayerP+OFS_Z)= 5000;break;}
- }
- }
- }
- //speed geytorade
- switch(cItem.speed){
- case 0:*(double*)(ADR_SPEED) = 97.0f;break;
- case 1:*(double*)(ADR_SPEED) = 0.0f;break;
- case 2:*(double*)(ADR_SPEED) = 110.0f;break;
- case 3:*(double*)(ADR_SPEED) = 200.0f;break;
- case 4:*(double*)(ADR_SPEED) = 300.0f;break;
- case 5:*(double*)(ADR_SPEED) = 500.0f;break;
- }
- //no recoil para que te lo metas al ...
- if(cItem.recoil){*(float*)(PlayerP + OFS_NORECOIL1) = 0;*(float*)(PlayerP + OFS_NORECOIL2) = 0;*(float*)(PlayerP + OFS_NORECOIL3) = 0;}
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