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- Barotrauma Client crash report (generated on 03/16/2023 22:28:53)
- Barotrauma seems to have crashed. Sorry for the inconvenience!
- 60489F18D6F11720E3077B8BD6E01760
- Game version 1.0.7.0 (ReleaseWindows, branch master, revision fa6b6a590f)
- Graphics mode: 1680x1050 (Windowed)
- VSync OFF
- Language: English
- Selected content packages: Vanilla, Lua For Barotrauma, Disconnect Kill And Stun Remover, BetterHealthUI, BetterFabricatorUI, No Water Forces, Lua Linker, Soviet Sunken Tapes, Zenith's Sunken Tapes, old talents+new talents merged talent trees (V1.0), Quiet Deconstructor &12 slots, Playable Mudraptor (Magenta Mix), BaroTraumatic, SFB with DE, MoarBoi Placeables and Furniture, CsForBarotrauma, oClockRadar / Sonar [Alt Appearance], Performance Fix, Synth (Job), Automatic XP, Epic accordion, AVP-Aliens, Material IO, RIBA Sticky Notes, Sunken Tapes, Container can be placed v3(可放置容器 第3版), Plants Plus, Update Campaign Store, DynamicEuropa, Improved Husks, Ulysses 2.37, ADV Beacon Stations, Shipwrecks Extended, EK | Gunnery, EK | Dockyard, EK | Armory, EK | Utility, Backpacks - No Encumbrance, AUG Tools revamp, Talent Gear Found In Wrecks, Supplemental ID Cards, Modular Suit, Merged talent trees, New Wrecks For Barotrauma (With sellable wrecks), Meaningful Upgrades, Enhanced Armaments, Gatling Laser, CrouchHarder, BaroPlus (Open), Wreck Locator, BaroCraftables+, PUCS PLUS, [Music mod] RIMM Reworked, BaroDrama V4.1, SOFA'S CREATURES, Advanced Headsets without batteries, Unoculus (A talking sub)
- Level seed: Krytogorsk1Yelland Linea50
- Loaded submarine: Unoculus (BB8648F16F918E523F911E15FB8D72DB)
- Selected screen: Barotrauma.GameScreen
- SteamManager initialized
- Client (Round had started)
- System info:
- Operating system: Microsoft Windows NT 10.0.19041.0 64 bit
- GPU name: NVIDIA GeForce GTX 1050 Ti
- Display mode: {Width:1680 Height:1050 Format:Color AspectRatio:1.6}
- GPU status: Normal
- Exception: An item with the same key has already been added. Key: jobid (System.ArgumentException)
- Target site: Void ThrowAddingDuplicateWithKeyArgumentException[T](T)
- Stack trace:
- at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior)
- at Barotrauma.Extensions.IEnumerableExtensions.ToDictionary[TKey,TValue](IEnumerable`1 enumerable) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Extensions\IEnumerableExtensions.cs:line 216
- at Barotrauma.Extensions.IEnumerableExtensions.ToImmutableDictionary[TKey,TValue](IEnumerable`1 enumerable) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Extensions\IEnumerableExtensions.cs:line 208
- at Barotrauma.CharacterInfo.GetDisguisedSprites(IdCard idCard) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Characters\CharacterInfo.cs:line 251
- at Barotrauma.CharacterInfo.CheckDisguiseStatus(Boolean handleBuff, IdCard idCard) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\CharacterInfo.cs:line 428
- at Barotrauma.Items.Components.IdCard.Equip(Character character) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Items\Components\Holdable\IdCard.cs:line 114
- at Barotrauma.Item.Equip_Patch2(Item this, Character character)
- at Barotrauma.CharacterInventory.TryPutItem(Item item, Character user, IEnumerable`1 allowedSlots, Boolean createNetworkEvent, Boolean ignoreCondition) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Items\CharacterInventory.cs:line 386
- at Barotrauma.CharacterInventory.TryPutItem(Item item, Int32 index, Boolean allowSwapping, Boolean allowCombine, Character user, Boolean createNetworkEvent, Boolean ignoreCondition) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Items\CharacterInventory.cs:line 485
- at Barotrauma.Inventory.UpdateDragging() in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Items\Inventory.cs:line 1263
- at Barotrauma.CharacterHUD.Update(Single deltaTime, Character character, Camera cam) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Characters\CharacterHUD.cs:line 287
- at Barotrauma.Character.UpdateControlled(Single deltaTime, Camera cam) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Characters\Character.cs:line 456
- at Barotrauma.Character.Update(Single deltaTime, Camera cam) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Character.cs:line 3197
- at Barotrauma.Character.UpdateAll(Single deltaTime, Camera cam) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Character.cs:line 3056
- at Barotrauma.GameScreen.Update(Double deltaTime) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Screens\GameScreen.cs:line 185
- at Barotrauma.GameMain.Update(GameTime gameTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 891
- at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in C:\Users\joona\Documents\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 656
- at Microsoft.Xna.Framework.Game.Tick() in C:\Users\joona\Documents\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 500
- at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in C:\Users\joona\Documents\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 93
- at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in C:\Users\joona\Documents\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 397
- at Microsoft.Xna.Framework.Game.Run() in C:\Users\joona\Documents\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 367
- at Barotrauma.Program.Main(String[] args) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 58
- Last debug messages:
- [03/16/2023 22:28:26] Visaris
- [03/16/2023 22:28:26] Screpew
- [03/16/2023 22:28:26] Dylan Murray
- [03/16/2023 22:28:26] 4Donic Ford
- [03/16/2023 22:28:23] Visaris
- [03/16/2023 22:28:23] Screpew
- [03/16/2023 22:28:23] Dylan Murray
- [03/16/2023 22:28:23] 4Donic Ford
- [03/16/2023 22:28:19] WARNING: Character "Aquaticspider" has a negative crush depth. Previously the crush depths were defined as display units (e.g. -30000 would correspond to 300 meters below the level), but now they're in meters (e.g. 3000 would correspond to a depth of 3000 meters displayed on the nav terminal). Changing the crush depth from -Infinity to Infinity.
- [03/16/2023 22:28:19] WARNING: Character "Aquaticspider" has a negative crush depth. Previously the crush depths were defined as display units (e.g. -30000 would correspond to 300 meters below the level), but now they're in meters (e.g. 3000 would correspond to a depth of 3000 meters displayed on the nav terminal). Changing the crush depth from -Infinity to Infinity.
- [03/16/2023 22:28:19] WARNING: Character "Aquaticspider" has a negative crush depth. Previously the crush depths were defined as display units (e.g. -30000 would correspond to 300 meters below the level), but now they're in meters (e.g. 3000 would correspond to a depth of 3000 meters displayed on the nav terminal). Changing the crush depth from -Infinity to Infinity.
- [03/16/2023 22:28:18] WARNING: Character "Mudraptor_player" has a negative crush depth. Previously the crush depths were defined as display units (e.g. -30000 would correspond to 300 meters below the level), but now they're in meters (e.g. 3000 would correspond to a depth of 3000 meters displayed on the nav terminal). Changing the crush depth from -Infinity to Infinity.
- [03/16/2023 22:28:18] Visaris
- [03/16/2023 22:28:18] Screpew
- [03/16/2023 22:28:18] Dylan Murray
- [03/16/2023 22:28:18] 4Donic Ford
- [03/16/2023 22:28:17] WARNING: Character "Human" has a negative crush depth. Previously the crush depths were defined as display units (e.g. -30000 would correspond to 300 meters below the level), but now they're in meters (e.g. 3000 would correspond to a depth of 3000 meters displayed on the nav terminal). Changing the crush depth from -30000 to 1300.
- [03/16/2023 22:28:17] WARNING: Character "Mudraptor_player" has a negative crush depth. Previously the crush depths were defined as display units (e.g. -30000 would correspond to 300 meters below the level), but now they're in meters (e.g. 3000 would correspond to a depth of 3000 meters displayed on the nav terminal). Changing the crush depth from -Infinity to Infinity.
- [03/16/2023 22:28:17] WARNING: Potentially invalid damage modifier in "Military Mk-II Hardsuit, Wearable". Could not find any afflictions of the type "concussion". Did you mean to use an affliction identifier instead?
- [03/16/2023 22:28:17] WARNING: Potentially invalid damage modifier in "Military Mk-II Hardsuit, Wearable". Could not find any afflictions with the identifier "contamination". Did you mean to use an affliction type instead?
- [03/16/2023 22:28:17] WARNING: Potentially invalid damage modifier in "Military Mk-II Hardsuit, Wearable". Could not find any afflictions with the identifier "glowing". Did you mean to use an affliction type instead?
- [03/16/2023 22:28:17] WARNING: Potentially invalid damage modifier in "Military Mk-II Hardsuit, Wearable". Could not find any afflictions with the identifier "exposure". Did you mean to use an affliction type instead?
- [03/16/2023 22:28:17] WARNING: Potentially invalid damage modifier in "Military Mk-II Hardsuit, Wearable". Could not find any afflictions with the identifier "radiation". Did you mean to use an affliction type instead?
- [03/16/2023 22:28:17] WARNING: Potentially invalid damage modifier in "Marine Helmet, Wearable". Could not find any afflictions of the type "concussion". Did you mean to use an affliction identifier instead?
- [03/16/2023 22:28:17] WARNING: Character "Human" has a negative crush depth. Previously the crush depths were defined as display units (e.g. -30000 would correspond to 300 meters below the level), but now they're in meters (e.g. 3000 would correspond to a depth of 3000 meters displayed on the nav terminal). Changing the crush depth from -30000 to 1300.
- [03/16/2023 22:28:17] 4Donic Ford
- [03/16/2023 22:28:15] WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: C:/Users/4D/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2518816103/Items/BTheadsets.png, size: 337x261)
- [03/16/2023 22:28:14] WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: LocalMods/2890960558/icons.png, size: 512x410)
- [03/16/2023 22:28:14] WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: LocalMods/2890960558/sprites.png, size: 264x210)
- [03/16/2023 22:28:14] WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: LocalMods/2890960558/players_icons.png, size: 320x42)
- [03/16/2023 22:28:14] WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: LocalMods/2890960558/players_sprites.png, size: 321x76)
- [03/16/2023 22:28:14] WARNING: Character "Human" has a negative crush depth. Previously the crush depths were defined as display units (e.g. -30000 would correspond to 300 meters below the level), but now they're in meters (e.g. 3000 would correspond to a depth of 3000 meters displayed on the nav terminal). Changing the crush depth from -30000 to 1300.
- [03/16/2023 22:28:14] WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: C:/Users/4D/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2805978627/Deep Diving Operation Suit/Toolbox icon.png, size: 54x33)
- [03/16/2023 22:28:09] Invalid stat type type "AttackMultiplier" in item (minigun1)
- [03/16/2023 22:28:08] deleted duplicate character
- [03/16/2023 22:28:08] Received STARTGAMEFINALIZE packet. Round init status: Started
- [03/16/2023 22:28:07] Received STARTGAMEFINALIZE packet. Round init status: Started
- [03/16/2023 22:28:07] WARNING: Character "Human" has a negative crush depth. Previously the crush depths were defined as display units (e.g. -30000 would correspond to 300 meters below the level), but now they're in meters (e.g. 3000 would correspond to a depth of 3000 meters displayed on the nav terminal). Changing the crush depth from -30000 to 1300.
- [03/16/2023 22:28:07] WARNING: Character "Human" has a negative crush depth. Previously the crush depths were defined as display units (e.g. -30000 would correspond to 300 meters below the level), but now they're in meters (e.g. 3000 would correspond to a depth of 3000 meters displayed on the nav terminal). Changing the crush depth from -30000 to 1300.
- [03/16/2023 22:28:07] WARNING: Character "Human" has a negative crush depth. Previously the crush depths were defined as display units (e.g. -30000 would correspond to 300 meters below the level), but now they're in meters (e.g. 3000 would correspond to a depth of 3000 meters displayed on the nav terminal). Changing the crush depth from -30000 to 1300.
- [03/16/2023 22:28:07] WARNING: Character "Human" has a negative crush depth. Previously the crush depths were defined as display units (e.g. -30000 would correspond to 300 meters below the level), but now they're in meters (e.g. 3000 would correspond to a depth of 3000 meters displayed on the nav terminal). Changing the crush depth from -30000 to 1300.
- [03/16/2023 22:28:06] Task count: 0
- [03/16/2023 22:28:06] Received STARTGAMEFINALIZE packet. Round init status: WaitingForStartGameFinalize
- [03/16/2023 22:27:56] Generating an outpost for the end of the level... (Location: Krytogorsk Outpost, level type: LocationConnection)
- [03/16/2023 22:27:53] Generating an outpost for the start of the level... (Location: Yelland Linea Mining Claim, level type: LocationConnection)
- [03/16/2023 22:27:53] Level identifier: coldcavernsbasic
- [03/16/2023 22:27:53] WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: C:/Users/4D/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2946617451/Content/Items/Command/Seafly-CommandDevices.png, size: 270x816)
- [03/16/2023 22:27:53] WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: C:/Users/4D/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2946617451/Content/Items/Command/Seafly-CommandDevices-light.png, size: 270x272)
- [03/16/2023 22:27:48] WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: C:/Users/4D/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2905051926/players_icons.png, size: 320x42)
- [03/16/2023 22:27:48] WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: C:/Users/4D/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2905051926/players_sprites.png, size: 321x76)
- [03/16/2023 22:27:48] WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: C:/Users/4D/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2852315967/toolgun.png, size: 444x299)
- [03/16/2023 22:27:47] WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: C:/Users/4D/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2599981985/Gatling Laser/Gatling Laser.png, size: 279x146)
- [03/16/2023 22:27:47] WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: C:/Users/4D/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2510534927/items/Xeno-Loot.png, size: 879x974)
- [03/16/2023 22:27:47] WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: C:/Users/4D/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2805978627/Icons/Heavy.png, size: 240x174)
- [03/16/2023 22:27:43] WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: C:/Users/4D/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2946617451/Content/Items/Button/Ahead-buttons.png, size: 584x231)
- [03/16/2023 22:27:43] WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: C:/Users/4D/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2946617451/Content/Map/LabelIconsUno.png, size: 255x144)
- [03/16/2023 22:27:43] WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: C:/Users/4D/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2946617451/Content/Map/NeonUnoculus_Light.png, size: 246x125)
- [03/16/2023 22:27:40] WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: C:/Users/4D/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2946617451/Content/Items/Electricity/Projector.png, size: 327x462)
- [03/16/2023 22:27:31] WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: C:/Users/4D/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2946617451/Content/Items/Command/CommandDevices.png, size: 485x1083)
- [03/16/2023 22:27:31] WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: C:/Users/4D/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2946617451/Content/Items/Command/CommandDeviceslights.png, size: 485x1083)
- [03/16/2023 22:27:26] WARNING: Affliction "xenoroyalinfection" contains effects with overlapping strength ranges. Only one effect can be active at a time, meaning one of the effects won't work.
- [03/16/2023 22:27:26] WARNING: Affliction "xenoinfection" contains effects with overlapping strength ranges. Only one effect can be active at a time, meaning one of the effects won't work.
- [03/16/2023 22:27:26] WARNING: Affliction "chosen" contains effects with overlapping strength ranges. Only one effect can be active at a time, meaning one of the effects won't work.
- [03/16/2023 22:27:25] WARNING: Affliction "xenogrowthpredalienroyal" contains effects with overlapping strength ranges. Only one effect can be active at a time, meaning one of the effects won't work.
- [03/16/2023 22:27:25] WARNING: Affliction "xenogrowthpredalienroyal" contains effects with overlapping strength ranges. Only one effect can be active at a time, meaning one of the effects won't work.
- [03/16/2023 22:27:25] WARNING: Affliction "xenogrowthpredalienroyal" contains effects with overlapping strength ranges. Only one effect can be active at a time, meaning one of the effects won't work.
- [03/16/2023 22:27:25] WARNING: Affliction "motesinfection" contains effects with overlapping strength ranges. Only one effect can be active at a time, meaning one of the effects won't work.
- [03/16/2023 22:27:25] WARNING: Affliction "trilobiteinfection" contains effects with overlapping strength ranges. Only one effect can be active at a time, meaning one of the effects won't work.
- [03/16/2023 22:27:25] WARNING: Affliction "blackgooimpregnation" contains effects with overlapping strength ranges. Only one effect can be active at a time, meaning one of the effects won't work.
- [03/16/2023 22:27:25] WARNING: Affliction "xenogrowthpredalien" contains effects with overlapping strength ranges. Only one effect can be active at a time, meaning one of the effects won't work.
- [03/16/2023 22:27:25] WARNING: Affliction "xenoinfectionx5" contains effects with overlapping strength ranges. Only one effect can be active at a time, meaning one of the effects won't work.
- [03/16/2023 22:27:25] WARNING: Affliction "xenoinfectionx5" contains effects with overlapping strength ranges. Only one effect can be active at a time, meaning one of the effects won't work.
- [03/16/2023 22:27:25] WARNING: Affliction "xenoinfectionx5" contains effects with overlapping strength ranges. Only one effect can be active at a time, meaning one of the effects won't work.
- [03/16/2023 22:27:25] WARNING: Affliction "xenoinfectionx5" contains effects with overlapping strength ranges. Only one effect can be active at a time, meaning one of the effects won't work.
- [03/16/2023 22:27:24] WARNING: Affliction "xenoinfectionpredalien" contains effects with overlapping strength ranges. Only one effect can be active at a time, meaning one of the effects won't work.
- [03/16/2023 22:27:24] WARNING: Affliction "xenoinfectionpredalienroyal" contains effects with overlapping strength ranges. Only one effect can be active at a time, meaning one of the effects won't work.
- [03/16/2023 22:23:04] Lobby created!
- [03/16/2023 22:23:03] [CL LUA ERROR] "C:/Users/4D/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2929532290/Lua/main.lua:(10,24-48): tried to register a type that doesn't exist: ZRG27314.AnalyzeItem."
- [03/16/2023 22:23:03] - init.lua (Took 0.00655ms)
- [03/16/2023 22:23:03] Analyze Items 1.17.7
- [03/16/2023 22:23:03] - BetterConnectionPanelUI.lua (Took 0.07323ms)
- [03/16/2023 22:23:03] Better Connection Panel UI 1.0.5
- [03/16/2023 22:23:03] - SortContainerUI.lua (Took 0.00382ms)
- [03/16/2023 22:23:03] Sort Container UI 1.0.10
- [03/16/2023 22:23:03] - AutoApplyBandages.lua (Took 0.00117ms)
- [03/16/2023 22:23:03] Auto Apply Bandages 1.0.0
- [03/16/2023 22:23:03] - zoomkeyunlocked.lua (Took 0.02144ms)
- [03/16/2023 22:23:03] Zoom Key Unlocked 1.1.1
- [03/16/2023 22:23:03] - AutoReloadLua.lua (Took 0.00224ms)
- [03/16/2023 22:23:03] Auto Reload Lua 1.0.7
- [03/16/2023 22:23:03] - init.lua (Took 0.00502ms)
- [03/16/2023 22:23:03] [ServerHostHelper] [Client] Starting up!
- [03/16/2023 22:23:03] Server Host Helper 0.2
- [03/16/2023 22:23:03] - patch.lua (Took 0.01609ms)
- [03/16/2023 22:23:03] Dont Open Debug Console On Errors 1.0.2
- [03/16/2023 22:23:03] - init.lua (Took 0.02572ms)
- [03/16/2023 22:23:03] Performance Fix 1.0.11
- [03/16/2023 22:23:03] - init.lua (Took 0.01738ms)
- [03/16/2023 22:23:03] BetterFabricatorUI 1.0.9
- [03/16/2023 22:23:03] - updatestorescommandline.lua (Took 0.00107ms)
- [03/16/2023 22:23:03] Update Campaign Store 1.0
- [03/16/2023 22:23:03] - init.lua (Took 0.00021ms)
- [03/16/2023 22:23:03] Automatic XP 1.0.1
- [03/16/2023 22:23:03] - init.lua (Took 0.00019ms)
- [03/16/2023 22:23:03] Performance Fix 1.0.11
- [03/16/2023 22:23:03] - raptor_init.lua (Took 0.00035ms)
- [03/16/2023 22:23:03] Playable Mudraptor (Magenta Mix) 1.1.01
- [03/16/2023 22:23:03] - lualinker.lua (Took 0.00077ms)
- [03/16/2023 22:23:03] - luaDisplaySideBySide.lua (Took 0.00131ms)
- [03/16/2023 22:23:03] Lua Linker 1.1.9
- [03/16/2023 22:23:03] - nowaterforces.lua (Took 0.00023ms)
- [03/16/2023 22:23:03] No Water Forces 1.0.0
- [03/16/2023 22:23:03] - DisconnectKillAndStunRemover.lua (Took 0.00100ms)
- [03/16/2023 22:23:03] Disconnect Kill And Stun Remover 1.0.0
- [03/16/2023 22:23:01] Using LuaSetup.lua from the content package.
- [03/16/2023 22:23:01] [CL CS ERROR] System.Exception: Unable to create cs mods assembly.
- at Barotrauma.CsScriptLoader.Compile() in B:\programming\c#\Barotrauma\Barotrauma\BarotraumaShared\SharedSource\LuaCs\Cs\CsScriptLoader.cs:line 242
- at Barotrauma.LuaCsSetup.Initialize(Boolean forceEnableCs) in B:\programming\c#\Barotrauma\Barotrauma\BarotraumaShared\SharedSource\LuaCs\LuaCsSetup.cs:line 352
- [03/16/2023 22:23:01] [CL CS ERROR] CS MODS NOT LOADED | Compilation errors:
- C:/Users/4D/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2905375979//CSharp/Client/Config/ConfigControl.cs(119,30): error CS0117: 'MouseButton' does not contain a definition for 'LeftMouse'
- C:/Users/4D/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2905375979//CSharp/Client/Config/ConfigControl.cs(122,30): error CS0117: 'MouseButton' does not contain a definition for 'RightMouse'
- [03/16/2023 22:22:59] Added Analyze Items 1.17.7 to Cs compilation. (Forced)
- [03/16/2023 22:22:59] Added Modding Toolkit 0.0.3.2 to Cs compilation. (Forced)
- [03/16/2023 22:22:59] Added BetterHealthUI 1.0.10 to Cs compilation. (Forced)
- [03/16/2023 22:22:59] Cs! Version fa6b6a590f
- [03/16/2023 22:22:59] Lua! Version fa6b6a590f
- [03/16/2023 22:21:48] WARNING: Potential error in item variant "divingknifehardened": the base item "divingknife" requires x2 "iron" to fabricate. The variant only overrides the required item, not the amount, resulting in a requirement of x2 "divingknife". Specify the amount in the variant to fix this.
- [03/16/2023 22:21:48] WARNING: Potential error in item variant "divingknifedementonite": the base item "divingknife" requires x2 "iron" to fabricate. The variant only overrides the required item, not the amount, resulting in a requirement of x2 "divingknife". Specify the amount in the variant to fix this.
- [03/16/2023 22:21:48] WARNING: Potential error in item variant "screwdriverhardened": the base item "screwdriver" requires x2 "iron" to fabricate. The variant only overrides the required item, not the amount, resulting in a requirement of x2 "screwdriver". Specify the amount in the variant to fix this.
- [03/16/2023 22:21:48] WARNING: Potential error in item variant "screwdriverdementonite": the base item "screwdriver" requires x2 "iron" to fabricate. The variant only overrides the required item, not the amount, resulting in a requirement of x2 "screwdriver". Specify the amount in the variant to fix this.
- [03/16/2023 22:21:48] WARNING: Potential error in item variant "crowbarhardened": the base item "crowbar" requires x2 "iron" to fabricate. The variant only overrides the required item, not the amount, resulting in a requirement of x2 "crowbar". Specify the amount in the variant to fix this.
- [03/16/2023 22:21:48] WARNING: Potential error in item variant "crowbardementonite": the base item "crowbar" requires x2 "iron" to fabricate. The variant only overrides the required item, not the amount, resulting in a requirement of x2 "crowbar". Specify the amount in the variant to fix this.
- [03/16/2023 22:21:48] WARNING: Potential error in item variant "slipsuit": the item inherits the fabrication requirement of x1 "rubber" from the base item "combatdivingsuit". If this is not intentional, you can use empty <RequiredItem /> elements in the item variant to remove any excess inherited fabrication requirements.
- [03/16/2023 22:21:48] WARNING: Potential error in item variant "slipsuit": the item inherits the fabrication requirement of x1 "titaniumaluminiumalloy" from the base item "combatdivingsuit". If this is not intentional, you can use empty <RequiredItem /> elements in the item variant to remove any excess inherited fabrication requirements.
- [03/16/2023 22:21:48] WARNING: Potential error in item variant "wrenchhardened": the base item "wrench" requires x2 "iron" to fabricate. The variant only overrides the required item, not the amount, resulting in a requirement of x2 "wrench". Specify the amount in the variant to fix this.
- [03/16/2023 22:21:48] WARNING: Potential error in item variant "wrenchdementonite": the base item "wrench" requires x2 "iron" to fabricate. The variant only overrides the required item, not the amount, resulting in a requirement of x2 "wrench". Specify the amount in the variant to fix this.
- [03/16/2023 22:20:11] WARNING: Potential error in item variant "divingknifehardened": the base item "divingknife" requires x2 "iron" to fabricate. The variant only overrides the required item, not the amount, resulting in a requirement of x2 "divingknife". Specify the amount in the variant to fix this.
- [03/16/2023 22:20:11] WARNING: Potential error in item variant "divingknifedementonite": the base item "divingknife" requires x2 "iron" to fabricate. The variant only overrides the required item, not the amount, resulting in a requirement of x2 "divingknife". Specify the amount in the variant to fix this.
- [03/16/2023 22:20:11] WARNING: Potential error in item variant "screwdriverhardened": the base item "screwdriver" requires x2 "iron" to fabricate. The variant only overrides the required item, not the amount, resulting in a requirement of x2 "screwdriver". Specify the amount in the variant to fix this.
- [03/16/2023 22:20:11] WARNING: Potential error in item variant "screwdriverdementonite": the base item "screwdriver" requires x2 "iron" to fabricate. The variant only overrides the required item, not the amount, resulting in a requirement of x2 "screwdriver". Specify the amount in the variant to fix this.
- [03/16/2023 22:20:11] WARNING: Potential error in item variant "crowbarhardened": the base item "crowbar" requires x2 "iron" to fabricate. The variant only overrides the required item, not the amount, resulting in a requirement of x2 "crowbar". Specify the amount in the variant to fix this.
- [03/16/2023 22:20:11] WARNING: Potential error in item variant "crowbardementonite": the base item "crowbar" requires x2 "iron" to fabricate. The variant only overrides the required item, not the amount, resulting in a requirement of x2 "crowbar". Specify the amount in the variant to fix this.
- [03/16/2023 22:20:11] WARNING: Potential error in item variant "slipsuit": the item inherits the fabrication requirement of x1 "rubber" from the base item "combatdivingsuit". If this is not intentional, you can use empty <RequiredItem /> elements in the item variant to remove any excess inherited fabrication requirements.
- [03/16/2023 22:20:11] WARNING: Potential error in item variant "slipsuit": the item inherits the fabrication requirement of x1 "titaniumaluminiumalloy" from the base item "combatdivingsuit". If this is not intentional, you can use empty <RequiredItem /> elements in the item variant to remove any excess inherited fabrication requirements.
- [03/16/2023 22:20:11] WARNING: Potential error in item variant "wrenchhardened": the base item "wrench" requires x2 "iron" to fabricate. The variant only overrides the required item, not the amount, resulting in a requirement of x2 "wrench". Specify the amount in the variant to fix this.
- [03/16/2023 22:20:11] WARNING: Potential error in item variant "wrenchdementonite": the base item "wrench" requires x2 "iron" to fabricate. The variant only overrides the required item, not the amount, resulting in a requirement of x2 "wrench". Specify the amount in the variant to fix this.
- [03/16/2023 22:19:59] WARNING: Potential error in item variant "divingknifehardened": the base item "divingknife" requires x2 "iron" to fabricate. The variant only overrides the required item, not the amount, resulting in a requirement of x2 "divingknife". Specify the amount in the variant to fix this.
- [03/16/2023 22:19:59] WARNING: Potential error in item variant "divingknifedementonite": the base item "divingknife" requires x2 "iron" to fabricate. The variant only overrides the required item, not the amount, resulting in a requirement of x2 "divingknife". Specify the amount in the variant to fix this.
- [03/16/2023 22:19:59] WARNING: Potential error in item variant "screwdriverhardened": the base item "screwdriver" requires x2 "iron" to fabricate. The variant only overrides the required item, not the amount, resulting in a requirement of x2 "screwdriver". Specify the amount in the variant to fix this.
- [03/16/2023 22:19:59] WARNING: Potential error in item variant "screwdriverdementonite": the base item "screwdriver" requires x2 "iron" to fabricate. The variant only overrides the required item, not the amount, resulting in a requirement of x2 "screwdriver". Specify the amount in the variant to fix this.
- [03/16/2023 22:19:59] WARNING: Potential error in item variant "crowbarhardened": the base item "crowbar" requires x2 "iron" to fabricate. The variant only overrides the required item, not the amount, resulting in a requirement of x2 "crowbar". Specify the amount in the variant to fix this.
- [03/16/2023 22:19:59] WARNING: Potential error in item variant "crowbardementonite": the base item "crowbar" requires x2 "iron" to fabricate. The variant only overrides the required item, not the amount, resulting in a requirement of x2 "crowbar". Specify the amount in the variant to fix this.
- [03/16/2023 22:19:59] WARNING: Potential error in item variant "slipsuit": the item inherits the fabrication requirement of x1 "rubber" from the base item "combatdivingsuit". If this is not intentional, you can use empty <RequiredItem /> elements in the item variant to remove any excess inherited fabrication requirements.
- [03/16/2023 22:19:59] WARNING: Potential error in item variant "slipsuit": the item inherits the fabrication requirement of x1 "titaniumaluminiumalloy" from the base item "combatdivingsuit". If this is not intentional, you can use empty <RequiredItem /> elements in the item variant to remove any excess inherited fabrication requirements.
- [03/16/2023 22:19:59] WARNING: Potential error in item variant "wrenchhardened": the base item "wrench" requires x2 "iron" to fabricate. The variant only overrides the required item, not the amount, resulting in a requirement of x2 "wrench". Specify the amount in the variant to fix this.
- [03/16/2023 22:19:59] WARNING: Potential error in item variant "wrenchdementonite": the base item "wrench" requires x2 "iron" to fabricate. The variant only overrides the required item, not the amount, resulting in a requirement of x2 "wrench". Specify the amount in the variant to fix this.
- [03/16/2023 22:19:38] WARNING: Potential error in item variant "slipsuit": the item inherits the fabrication requirement of x1 "rubber" from the base item "combatdivingsuit". If this is not intentional, you can use empty <RequiredItem /> elements in the item variant to remove any excess inherited fabrication requirements.
- [03/16/2023 22:19:38] WARNING: Potential error in item variant "slipsuit": the item inherits the fabrication requirement of x1 "titaniumaluminiumalloy" from the base item "combatdivingsuit". If this is not intentional, you can use empty <RequiredItem /> elements in the item variant to remove any excess inherited fabrication requirements.
- [03/16/2023 22:19:38] WARNING: Potential error in item variant "divingknifedementonite": the base item "divingknife" requires x2 "iron" to fabricate. The variant only overrides the required item, not the amount, resulting in a requirement of x2 "divingknife". Specify the amount in the variant to fix this.
- [03/16/2023 22:19:38] WARNING: Potential error in item variant "screwdriverdementonite": the base item "screwdriver" requires x2 "iron" to fabricate. The variant only overrides the required item, not the amount, resulting in a requirement of x2 "screwdriver". Specify the amount in the variant to fix this.
- [03/16/2023 22:19:38] WARNING: Potential error in item variant "crowbardementonite": the base item "crowbar" requires x2 "iron" to fabricate. The variant only overrides the required item, not the amount, resulting in a requirement of x2 "crowbar". Specify the amount in the variant to fix this.
- [03/16/2023 22:19:38] WARNING: Potential error in item variant "wrenchdementonite": the base item "wrench" requires x2 "iron" to fabricate. The variant only overrides the required item, not the amount, resulting in a requirement of x2 "wrench". Specify the amount in the variant to fix this.
- [03/16/2023 22:19:38] WARNING: Potential error in item variant "revolverrounddepletedfuel": the base item "revolverround" requires x2 "lead" to fabricate. The variant only overrides the required item, not the amount, resulting in a requirement of x2 "depletedfuel". Specify the amount in the variant to fix this.
- [03/16/2023 22:19:38] WARNING: Potential error in item variant "revolverrounddepletedfuel": the base item "revolverround" requires x2 "magnesium" to fabricate. The variant only overrides the required item, not the amount, resulting in a requirement of x2 "magnesium". Specify the amount in the variant to fix this.
- [03/16/2023 22:19:38] WARNING: Potential error in item variant "divingknifehardened": the base item "divingknife" requires x2 "iron" to fabricate. The variant only overrides the required item, not the amount, resulting in a requirement of x2 "divingknife". Specify the amount in the variant to fix this.
- [03/16/2023 22:19:38] WARNING: Potential error in item variant "screwdriverhardened": the base item "screwdriver" requires x2 "iron" to fabricate. The variant only overrides the required item, not the amount, resulting in a requirement of x2 "screwdriver". Specify the amount in the variant to fix this.
- [03/16/2023 22:19:38] WARNING: Potential error in item variant "crowbarhardened": the base item "crowbar" requires x2 "iron" to fabricate. The variant only overrides the required item, not the amount, resulting in a requirement of x2 "crowbar". Specify the amount in the variant to fix this.
- [03/16/2023 22:19:38] WARNING: Potential error in item variant "wrenchhardened": the base item "wrench" requires x2 "iron" to fabricate. The variant only overrides the required item, not the amount, resulting in a requirement of x2 "wrench". Specify the amount in the variant to fix this.
- [03/16/2023 22:19:38] WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: C:/Users/4D/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2788077035/Items/Tools/torchweld.png, size: 32x10)
- [03/16/2023 22:19:38] WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: C:/Users/4D/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2788077035/Items/Tools/longweld.png, size: 160x10)
- [03/16/2023 22:19:38] WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: C:/Users/4D/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2788077035/Items/Tools/coneweld.png, size: 130x20)
- [03/16/2023 22:19:26] Overriding an affliction or a buff with the identifier 'huskinfection' using the file 'C:/Users/4D/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2085783214/Afflictions.xml'
- [03/16/2023 22:19:20] Overriding an affliction or a buff with the identifier 'nausea' using the file 'C:/Users/4D/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2532991202/Integrations/Hungry Europans/Content/Afflictions.xml'
- [03/16/2023 22:19:20] Overriding an affliction or a buff with the identifier 'drunknodebuffs' using the file 'C:/Users/4D/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2532991202/Integrations/Hungry Europans/Content/Afflictions.xml'
- [03/16/2023 22:19:20] Overriding an affliction or a buff with the identifier 'drunk' using the file 'C:/Users/4D/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2532991202/Integrations/Hungry Europans/Content/Afflictions.xml'
- [03/16/2023 22:19:11] WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: C:/Users/4D/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2518816103/Text/Barotraumatic.png, size: 1516x265)
- [03/16/2023 22:18:33] Attempting to open ALC device "OpenAL Soft on Headset Earphone (HyperX Virtual Surround Sound)"
- [03/16/2023 22:18:29] Logged in as 4D (SteamID STEAM_1:1:32973978)
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