Darkhellxrx

Devoid

Aug 1st, 2012
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  1. Game Name:
  2. Devoid
  3.  
  4. Game Genre:
  5. Meant to include multiple genres of games
  6. Sandbox
  7. Shooter
  8. RPG
  9. Racing
  10.  
  11. Rated: M
  12. Blood and Gore
  13. Intense Violence
  14. Strong Language
  15. Sexual Themes
  16. Use of Drugs
  17. Use of Alchohol
  18. Simulated Gambling
  19. Suggestive Themes
  20. Use of Tobacco
  21. Violent References
  22.  
  23. Difficulties:
  24. Easy
  25. 200% health
  26. 200% damage
  27. 100% enemy health
  28. 100% enemy damage
  29. Items, Skills, and Abilities can be carried over from last playthrough
  30. Medium
  31. 100% health
  32. 100% damage
  33. 100% enemy health
  34. 100% enemy damage
  35. Items, Skills, and Abilities can be carried over from last playthrough
  36. Hard
  37. 100% health
  38. 100% damage
  39. 200% enemy health
  40. 200% enemy damage
  41. Items, Skills, and Abilities can be carried over from last playthrough
  42. Ridiculous
  43. 50% health
  44. 50% damage
  45. 250% enemy health
  46. 200% enemy damage
  47. Impossible
  48. 25% health
  49. 50% damage
  50. 500% enemy health
  51. 200% enemy damage
  52. >>"Impossible" difficulty is not expected to be beaten much at all, but will NOT have an achievement requirement because of this difficulty. If it is beaten too many times and it becomes commonplace, a DLC will be released to create an even more difficult mode.
  53. Hilarity Mode
  54. Switches all dialog in the game to hilarious sayings. Adds much re-playability.
  55. Can be unlocked via beating the game or enter the Konami Code at Start Screen
  56.  
  57. Plot
  58. You work for a criminal organization as a car and weapons smuggler. During one of your missions, you come into contact with multiple enemies from rival organizations. During the firefight, one of the men accidentally hits a switch and a teleporter opens up. You and a couple other men get sucked in but you're the only one who survives, although not without a side effect; any person who is of a blood type other than AB- will die. The blood of people who have AB- blood does not contain rh Antigens, which burst upon crossing the Dimensional Threshold, destroying the person's capillaries and causing them to bleed out inside their own body. Your right arm is ripped off by a passing metal object during the cross. When you wake up, you find yourself in a futuristic lab with a group of scientists looking over you. You find out that the only people who can survive the trip through this "Dimensional Teleporter" are people with the rarest Blood Type, AB-. One of them confronts you and tells you that he needs your help. Aliens have invaded their world and threaten to destroy it. If the aliens win, they will get control of the Dimensional Teleporter, the device that brought you to this world. In exchange for helping them, they will pay you enough money to never have to work a day in your life again. Before you start on your journey, they repair your right arm and it now has the ability to transform into a blade-edged weapon, and can be upgraded with materials found throughout your journey.
  59.  
  60. Your mission
  61. Travel to different worlds/times and find the parts to help the scientists create the only weapon powerful enough to defeat the aliens.
  62.  
  63. How this happened
  64. When the war first broke out, the aliens attacked the lab and just before the scientists could fire the weapon that would win the war, the aliens caused the teleporter to open up and throw different parts of the weapon into different worlds/times. Unfortunately, the pieces the weapon are made of can only be found in deep space. The scientists attained these pieces from asteroids and meteors that crashed to Earth. Their government ordered them to build a weapon out it. When they saw the incredible destructive power of this weapon, they took it offline. The weapon only needs a sample of a targets chemical make-up and then the weapon system fires particles that boil the subjects main chemical compounds. It is now the only thing able to stop the Alien attackers from winning this war. After the aliens were pushed out of the lab, the scientists learned that they wanted control of the Dimensional Teleporter for the easy harvesting of planetary resources within other Dimensions. In a race against time, it is up to you to bring all the pieces back and save not only their world, but others as well.
  65.  
  66. Start Date
  67. November 16, 2014
  68.  
  69. Dimension Switches
  70. Alien Invasion Dimension
  71. This is the starting point before going into a new dimension.
  72. Pre-Industrial Dimension (Michigan)
  73. During the middle ages, scientific advances were slight. Men like Newton never did anything, and instead dove into religion. This caused the Renaissance Era to occur much later, and the Industrial Era of Humanity has still not arrived in this dimension. The Church, which controls everything, considers you the devil because of your arm. The cities are the ports with the outer areas filled with villages and farms.
  74. World War III (Los Angles and wooded California area)
  75. China (which also controls most of South Asia) invaded the United States after the U.S threatened to halt trade with them. China has already wiped Russia off the face of the earth after board disputes led to all out war. Russia backed a failed Coup d'etat in Manchuria; which caused the two countries to go war. With the United States in the middle of downsizing their military, they were caught off guard by the attack. After assisting the army in pushing back Chinese forces, you go out on your own to track down the missing piece for the weapon needed to help the humans beat back the aliens. You will run into US forces, Chinese forces, and militia groups. Not all militia groups are friendly; some are even helping the Chinese.
  76. Present Dimension (New York City type area)
  77. No Set Mission
  78. Illegal Activity
  79. Police Chases
  80. In- and Out-of car
  81. Gun Smuggling
  82. Vehicle Smuggling
  83. Illegal Street Racing
  84. Assassinations
  85. Kidnapping
  86. Heists
  87. Battling Other Criminal Organizations
  88. Zombie-Apocalypse Dimension (Virginia)
  89. The June 2012 Multi-state E. Coli Outbreak was the outbreak of a genetically mutated bacterial disease, that would cause humans to, within just a few days of exposure, lose control of their body, and slowly resort to primal, cannibalistic urges, slowly spreading the disease across the nation. The initial outbreak was contained within a matter of days. Unfortunately, a strain somehow was inserted into the nation's leading allergy medicine, and hundreds of thousands of people who used this became infected. This second outbreak was completely unexpected, and soon spread across the entire planet. Primal cannibalistic instincts would start to show immediately upon lose of bodily control.
  90. Futuristic Dimension (New York)
  91. Christianity was never created (and to a certain extent religion itself does not exist), instead humans delved into science. Humanity is thousands of years more advanced because of this. There are a lot of skyscrapers but also slums fill the cities. They city is run by a ruthless general who believes individual rights lead to hatred amongst the civilians and will just lead to more problems. For these reasons, every citizen has a tracking devise put in them at birth (rebel fighters use jammers to disrupt their frequencies and certain government officials can turn theirs off). Civilians do not truly realize how corrupt their government is or how little rights they actually have. Instead, they are taught that the city is in chaos because "terrorist groups" are trying to overthrow the government.
  92.  
  93. Co-op Campaigns (2-8 players)
  94. Futuristic Dimension (New York)
  95. Taking place 2 months after the completion of the campaign, you are working with the E.L.A to finally take control of the city. The players will be battling other interest groups in an open-world sandbox game.
  96. Alien Invasion Dimension
  97. Occurring only 2 weeks before your character's arrival, a group of soldiers are tasked with highly risky, classified missions that, in theory, will help buy humans much needed time. Due to the nature of this campaign, it will be very linear but the whole campaign can be changed depending on mission outcomes.
  98. Criminal Dimension
  99. Three years before the start of the campaign, a group of contractors are helping your organization, and Mr. Luchfigo, make a name for themselves in the city. This will be opened world with some linear elements thrown in.
  100.  
  101. Customization
  102. Character
  103. Character First name
  104. Last name is not customized so that the character can be talked to by other characters, without the problem of unusable character names
  105. Hair
  106. Sex
  107. Weight
  108. Height
  109. Eyes
  110. Skin color
  111. Chin
  112. Nose
  113. Eyebrows
  114. Complexion
  115. Mouth
  116. Voice
  117. Facial Hair
  118. Cars
  119. Weapons
  120. Skill Sets
  121. Choose Major skills at the beginning
  122. Other skills can level up without penalty
  123. Skills governed by skill sets
  124. V.A.T.S.-esque style mode
  125. Time slows down and increases weapon accuracy for a short time. Must be recharged and the more you get kills with it, the better it becomes. (Possible, can improve duration, recharge, or overall accuracy.)
  126. Good vs Evil System
  127. -100<->0<->100
  128. Evil- deal more damage
  129. Good- Heal quicker
  130. Works off percentage (ex: If you are neutral, you get half the evil damage boost and half the healing boost. All evil, full damage boost but no quicker healing; all good, heal boost but no damage boost. Does not have to be all one or the other to receive boosts.)
  131. Breaking Weapons
  132. Romances are possible
  133. This includes same sex romance
  134. Blood Type
  135. The D antigens on red blood cells in the body will begin imploding and destroying the red blood cells of anything that goes through the Dimensional Teleporter. The Antigens in the plasma of the blood will get forcefully pulled out of the blood vessels when being Teleported, destroying the vessels the blood is transported in, and in turn, killing the person. The AB- blood type survives because of the fact that AB- has no D antigen on the red blood cells, and no antigens in the plasma of their blood.
  136.  
  137. No start menu cut scenes
  138. All cut scenes can be skipped, and can be paused
  139. ___________________________________________________
  140.  
  141. Skill List:
  142. Ranged
  143. Crossbows
  144. Accuracy
  145. Damage
  146. Steadiness
  147. Load Speed
  148. Handling
  149. Longbows
  150. Accuracy
  151. Damage
  152. Steadiness
  153. Draw Speed
  154. Handling
  155. Shortbows
  156. Accuracy
  157. Damage
  158. Steadiness
  159. Draw Speed
  160. Handling
  161. Launchers
  162. Accuracy
  163. Damage
  164. Steadiness
  165. Draw Speed
  166. Handling
  167. Handguns
  168. Accuracy
  169. Damage
  170. Steadiness
  171. Draw Speed
  172. Handling
  173. Assault Rifles
  174. Accuracy
  175. Damage
  176. Steadiness
  177. Draw Speed
  178. Handling
  179. Shotguns
  180. Accuracy
  181. Damage
  182. Steadiness
  183. Draw Speed
  184. Handling
  185. Sniper Rifles
  186. Accuracy
  187. Damage
  188. Steadiness
  189. Draw Speed
  190. Handling
  191. Light Machine Guns
  192. Accuracy
  193. Damage
  194. Steadiness
  195. Draw Speed
  196. Handling
  197. Submachine Guns
  198. Accuracy
  199. Damage
  200. Steadiness
  201. Draw Speed
  202. Handling
  203. Alien
  204. Accuracy
  205. Damage
  206. Steadiness
  207. Draw Speed
  208. Handling
  209. Special
  210.  
  211. Melee
  212. Swordarm
  213. Strength
  214. Speed
  215. Damage
  216. Agility
  217. Accuracy
  218. Handling
  219. Shortsword
  220. Strength
  221. Speed
  222. Damage
  223. Agility
  224. Accuracy
  225. Handling
  226. Longsword
  227. Strength
  228. Speed
  229. Damage
  230. Agility
  231. Accuracy
  232. Handling
  233. Greatsword
  234. Strength
  235. Speed
  236. Damage
  237. Agility
  238. Accuracy
  239. Handling
  240. Broadsword
  241. Strength
  242. Speed
  243. Damage
  244. Agility
  245. Accuracy
  246. Handling
  247. Smallsword
  248. Strength
  249. Speed
  250. Damage
  251. Agility
  252. Accuracy
  253. Handling
  254. Katana
  255. Strength
  256. Speed
  257. Damage
  258. Agility
  259. Accuracy
  260. Handling
  261. Tanto
  262. Strength
  263. Speed
  264. Damage
  265. Agility
  266. Accuracy
  267. Handling
  268. Mace
  269. Strength
  270. Speed
  271. Damage
  272. Agility
  273. Accuracy
  274. Handling
  275. Warhammer
  276. Strength
  277. Speed
  278. Damage
  279. Agility
  280. Accuracy
  281. Handling
  282. Waraxe
  283. Strength
  284. Speed
  285. Damage
  286. Agility
  287. Accuracy
  288. Handling
  289. Hatchet
  290. Strength
  291. Speed
  292. Damage
  293. Agility
  294. Accuracy
  295. Handling
  296. Dagger
  297. Strength
  298. Speed
  299. Damage
  300. Agility
  301. Accuracy
  302. Handling
  303.  
  304. Spartan Shield
  305. Resilience
  306. Block Speed
  307. Bashing
  308. Movement
  309. Counter-Attacks
  310.  
  311. Kite Shield
  312. Resilience
  313. Block Speed
  314. Bashing
  315. Movement
  316. Counter-Attacks
  317.  
  318. Round Shield
  319. Resilience
  320. Block Speed
  321. Bashing
  322. Movement
  323. Counter-Attacks
  324.  
  325. Spiked Round Shield
  326. Resilience
  327. Block Speed
  328. Bashing
  329. Movement
  330. Counter-Attacks
  331.  
  332. Scutum Shield
  333. Resilience
  334. Block Speed
  335. Bashing
  336. Movement
  337. Counter-Attacks
  338.  
  339. Battersea Shield
  340. Resilience
  341. Block Speed
  342. Bashing
  343. Movement
  344. Counter-Attacks
  345.  
  346. Riot Shield
  347. Resilience
  348. Block Speed
  349. Bashing
  350. Movement
  351. Counter-Attacks
  352.  
  353. Combat Shield
  354. Resilience
  355. Block Speed
  356. Bashing
  357. Movement
  358. Counter-Attacks
  359.  
  360. Force Shield
  361. Resilience
  362. Block Speed
  363. Bashing
  364. Movement
  365. Counter-Attacks
  366. Misc.
  367. Strength
  368. Speed
  369. Damage
  370. Agility
  371. Accuracy
  372. Handling
  373. Hand to Hand Combat
  374. Strength
  375. Speed
  376. Damage
  377. Agility
  378. Accuracy
  379.  
  380. Driving
  381. Reaction Time
  382. Handling
  383. Car Adaptability
  384. Off-Road Handling
  385. Weapon Handling
  386. Pilot
  387. Reaction time
  388. Handling
  389. Weapon Handling
  390. Skill Maneuvers
  391.  
  392. Horse Riding
  393. Ranged Weapon Handling
  394. Melee Weapon Handling
  395. Horse Control
  396.  
  397. Hand to Hand
  398. Stamina
  399. Reaction Time
  400. Power
  401. Punch Types
  402. Punch Speed
  403. Kick Types
  404. Kick Speed
  405.  
  406. Free Running
  407. Stamina
  408. Jump Distance
  409. Landing
  410. Climbing Speed
  411. Jump Height
  412. Weapon Use
  413.  
  414. Crafting
  415. Workbenches are spread throughout the game.You go up to one of these Workbenches, take off your bag, and dump all the crafting items.The items will be located on the right side of your screen and on the left are the BluePrints. Blueprints most be found and are located throughout the dimensions. Some even require you to do separate side-missions to locate. You look through them to decide what you're going to craft.
  416. Item Creation
  417. Swords
  418. Maces
  419. Waraxes
  420. Warhammers
  421. Hatchets
  422. Misc.
  423. Bullets
  424. Tools
  425. Healing Items
  426. Future Weapons
  427. Special Weapons
  428. Item Repair
  429. Swords
  430. Maces
  431. Waraxes
  432. Warhammers
  433. Hatchets
  434. Assault Rifles
  435. Handguns
  436. Launchers
  437. Shotguns
  438. Sniper Rifles
  439. Special Weapons
  440. Misc. Weapons
  441. Future Weapons
  442. Alien Weapons
  443. Tools
  444. Creating Car Parts
  445. Tires
  446. Engine
  447. Turbo
  448. Suspension
  449. Nitrous
  450. Brakes
  451. Supercharger
  452. Transmission
  453. Roof Scoop
  454. Spoilers
  455. Windshields
  456. Mirrors
  457. Paint
  458. Body paint
  459. Secondary paint
  460. Vinyl paint
  461. Hoods
  462. Rims
  463. Lights
  464. Neon under lights
  465. Head lights
  466. Brake lights
  467. Roof lights
  468. Frame
  469. Body Kits
  470. Side skirt
  471. Front skirt
  472. Rear skirt
  473. Repairing Car Parts
  474. Tires
  475. Engine
  476. Turbo
  477. Suspension
  478. Nitrous
  479. Brakes
  480. Supercharger
  481. Transmission
  482. Body Kit
  483. Spoiler
  484. Rims
  485. Hoods
  486. Roof Scoops
  487. Windshields
  488. Back
  489. Front
  490. Windows
  491. Mirrors
  492. Lights
  493. Paint
  494. Repairing Armor
  495. Helmet
  496. Cuirass
  497. Legs
  498. Gloves
  499. Boots
  500. Bracers
  501. Shields
  502. Pre-industrial weapon/shield crafting
  503. Material
  504. Weight
  505. Strength
  506. Size
  507. Hilt (melee weapons)
  508. Durability
  509.  
  510. Stealth
  511. Agility
  512. Soundlessness
  513. Environment Adaptability
  514. Takedowns
  515. Hacking
  516. Items
  517. Assault Rifles (Primary)
  518. AK-47
  519. M4A1 Carbine
  520. QBZ-95
  521. TAR-21
  522. G36C
  523. Saiga-308 (only semi-automatic)
  524. Hilarity Mode: The Pun Gun.
  525. AK-12
  526. M16A4
  527. Mk 14 EBR (only semi-automatic)
  528. Steyr AUG A3
  529. FN SCAR Mk 17
  530. Hilarity Mode: Transforms anyone hit into a Buff man in a speedo who Pelvic Thrusts until he explodes.
  531. IMI Galil AR
  532. ACR
  533. SIG 550
  534. HK416
  535. Attachments:
  536. Grenade Launcher
  537. Red Dot Sight
  538. Grip
  539. Bi-Pod
  540. Heavy Barrel
  541. Muzzle Break
  542. Reflex Sight
  543. ACOG Sight
  544. Suppressor
  545. Flash Hider
  546. Customizable Iron Sights
  547. Laser Sight
  548. Tactical Light
  549. Hybrid Sight
  550. 4x Scope
  551.  
  552. Submachine Guns (Primary)
  553. Mini-uzi (drive-by)
  554. MP5A3
  555. Hilarity Mode: Anyone hit is pulled into Hell by a Demon that rips the ground open.
  556. UMP 45
  557. Skorpion vz. 61 (drive-by)
  558. P90
  559. CZ Scorpion Evo 3
  560. Hilarity Mode: Shoots actual scorpions at people.
  561. QCW-05
  562. PP-2000 (drive-by)
  563. MP7
  564. Bizon-PP 19
  565. KRISS Vector
  566. Steyr TMP (drive-by)
  567. Knight's Armament PDW 8"
  568. Attachments:
  569. Suppressor
  570. Muzzle Break
  571. Red Dot Sight
  572. Laser Sight
  573. Flash Hider
  574. Reflex Sight
  575. Tactical Light
  576. ACOG Sight
  577. Customizable Iron Sights
  578.  
  579. Light Machine guns (Primary)
  580. RPD
  581. M249 SAW
  582. Hilarity Mode: Pac-Man comes up from the ground and eats anyone hit, then flies away saying "Wokka Wokka Wokka".
  583. PKP
  584. M27 IAR
  585. RPK-74
  586. MG36
  587. FN Minimi
  588. Hilarity Mode: Screaming midgets are fired at enemies from this gun.
  589. LSAT LMG
  590. Attachments:
  591. Grip
  592. Reflex Sight
  593. Reinforced Stock
  594. Heavy Barrel
  595. Muzzle Break
  596. ACOG Sight
  597. Customizable Iron Sights
  598. Upgraded Stock
  599. Red Dot Sight
  600. Hybrid Sight
  601. 4x Scope
  602. Bi-Pod
  603.  
  604. Sniper Rifles (Primary)
  605. R700 (bolt-action)
  606. Type-88
  607. AMR-2 (bolt-action)
  608. M110
  609. SV-98 (bolt-action)
  610. M24 ESR (bolt-action)
  611. SVD
  612. CheyTac Intervention (bolt-action)
  613. Barrett XM500
  614. Hilarity Mode: Shoots Subs at people.
  615. PSG-1
  616. LWRC SABR
  617. Hilarity Mode: Anyone hit is raptured, and tries to cover their shame with their hands.
  618. Attachments:
  619. Bi-Pod
  620. Reinforced Stock
  621. Suppressor (except Barrett XM500 and AMR-2)
  622. Muzzle Break
  623. Flash Hider
  624. Heavy Barrel
  625. Long Distance Scope
  626. Infrared Scope
  627.  
  628. Handguns (Secondary)
  629. M1911A1
  630. QSZ-92
  631. Colt Python (revolver) (not drive-by capable)
  632. Hilarity Mode: Shoots actual pythons at people.
  633. Beretta M9
  634. CZ75
  635. Glock 22
  636. Colt Anaconda (revolver) (not drive-by capable)
  637. SIG PP26
  638. Hilarity Mode: It kills people with Calculus.
  639. IMI Desert Eagle (not drive-by capable)
  640. USP Tactical .45
  641. Attachments:
  642. Suppressor (not on revolvers or Desert Eagle)
  643. Tactical Knife (increase melee speed but decrease reload speed)
  644. Tactical Light
  645. Customizable Iron Sights
  646. Speed Loaders (revolvers only)
  647. Snub Nose (revolvers only) (increases accuracy but decrease damage)
  648. Longer Barrel (pistols only) (increases range and weight)
  649. Laser Sight
  650.  
  651. Shotguns (Primary)
  652. Saiga 12 (full-auto)
  653. M1014(full-auto)
  654. Ruger Gold Label
  655. Ithaca 37
  656. Hilarity Mode: Turns into a sniper rifle but shoots shotgun pellets.
  657. AA-12 (full-auto)
  658. Hilarity Mode: Shoots explosive Old Spice deodorant sticks.
  659. W1200
  660. Spas-12 (8-shelled)
  661. Armsel Striker (full-auto, revolving cylinder)
  662. R870
  663. SRM 1216 Shotgun (full-auto, rotating clip)
  664. Attachments:
  665. Grip (not on Ruger or 1216)
  666. Laser Sight
  667. Sawed Off (Ruger only) (drive-by capable)
  668. Red Dot Sight
  669. Reflex Sight
  670. Tactical Light (sawed off can't have it)
  671. Assault Stock (Increase mobility and recoil)
  672. Customizable Iron Sights
  673.  
  674. Crossbows (Secondary)
  675. Compound Crossbow
  676. Repeating Crossbow
  677. Recurve Crossbow
  678. PSE Tactical Assault Crossbow 15
  679. Attachments:
  680. Hunting Scope (not on repeating crossbow)
  681. Laser Pointer
  682. Reflex Sight (not on repeating crossbow)
  683. Grip
  684. Heavy Cord (more damage but more pull back time)
  685. Customizable Iron Sights
  686.  
  687. Bows (Secondary)
  688. Compound Bow
  689. Attachments:
  690. Heavy Cord (more damage but more pull back time)
  691. Laser pointer
  692. Customizable Sights
  693.  
  694. Shields (Primary)
  695. Combat Shield
  696. Completely covered in steel with a small plexiglass mirror
  697. Heavier but absorbs more damage
  698. You can wield drive-by capable pistols/SMGs while holding the shield
  699. Riot Shield
  700. Full Plexiglass
  701. Quicker movement but less bullet resistance
  702. You can wield drive-by capable pistols/SMGs while holding the shield
  703. Launchers (Secondary)
  704. RPG-7
  705. Hilarity Mode: Launchers a giant dildo that when detonated and causes "milk" to shoot out.
  706. RPO-Z Shmel (lock on) (single use)
  707. M32 MGL (can use while riding vehicles)
  708. PF-89 (single use)
  709. Javelin (lock on)
  710. FN-6 (lock on)
  711. M72 LAW (single use)
  712. Stinger (lock on)
  713. SMAW
  714.  
  715. Special Rounds (can only have one per firearm)
  716. Extended Mags
  717. All Assault Rifles, Pistols, Submachine guns (except P90), Sniper Rifles (except R700), AA-12, Saiga 12
  718. Hollow Point
  719. No Sniper Rifles, Shotguns or Light Machine Guns
  720. FMJ Round
  721. No Shotgun
  722. Fragmentation Rounds
  723. No Sniper Rifles, Shotguns or Light Machine Guns
  724. Slug Round
  725. Shotgun Only
  726. Dragon's Breath
  727. Pump Shotgun Only
  728. Incendiary Round
  729. Sniper Rifles Only
  730. Armor Piercing Rounds
  731. No Shotguns, or Pistols
  732. Soft Point Bullet
  733. No Sniper Rifles, Shotguns, or Light Machine Guns
  734. Explosive Arrows
  735. Crossbows and Compound bows only
  736.  
  737. Explosives
  738. M67 Frag
  739. Electro Grenade (future)
  740. Bio-Laser Grenade (future)
  741. Claymore
  742. Anti-Vehicle Mine
  743. Tracking grenade (future) (A three second delay before detention and will slowly follow the closest target.)
  744. C4
  745. Bouncing Betty
  746. Nail Bomb
  747. Acid Grenade (future)
  748. Molotov
  749. Hilarity Mode: Turns into combustible lemons.
  750. Sticky Bomb
  751. Incendiary Grenade
  752. Frostbite Grenade (future)
  753. Black Powder Bomb (pre-industrial)
  754. Static Mine
  755. Rose Grenade (future) (A grenade with metal shrapnel in the shape of a rose on top. It sticks to an opponent, and explodes, sending shrapnel outwards and injuring anyone nearby.)
  756. Car Bomb
  757. Mini Wrist Missile (future)
  758. Harpoon Grenade (future)
  759. Door Charge
  760. TNT
  761. Thermite Charge
  762. Gravity Grenade (future)
  763. Black Hole Grenade (future)
  764.  
  765. Non-lethal
  766. Flash Bang
  767. Concussion Grenade
  768. Air horn Grenade (duct tape on an air horn)
  769. Flesh Jar (Will cause humans to temporally lose control of their bowels and can also be used to attract zombies)
  770. EMP Grenade
  771. Hallucination Grenade (future)
  772. Shock Wave Emitter (future)
  773. Sting Grenade
  774. Stun Grenade
  775. Smoke Grenade
  776. Hilarity Mode: Weed Grenade that makes anyone hit high
  777. Portal Grenade (teleports people to different parts of the map)(future)
  778.  
  779. Body Armors
  780. Level 1: Soft Body Armor
  781. Level 2: Lightweight Body Armor
  782. Level 3: Kevlar
  783. Level 4: Dragon Skin
  784. Level 5: AR500 Body Armor
  785.  
  786. Pre-Industrial Firearms:
  787. Flintlock Musket
  788. Flintlock Rifle
  789. Blunderbuss
  790. Hilarity Mode: Train Gun that shoots a steam engine that can't break anything, but will flip and kill enemies.
  791. Flintlock Pistol
  792.  
  793. Pre-Industrial Bows/Crossbows:
  794. Composite Bow
  795. Reflex Bow
  796. Longbow
  797. Repeating Crossbow
  798. Compound Crossbow
  799.  
  800. SwordArm/ Regular Weapons
  801.  
  802. Longsword
  803. Bronze
  804. Iron
  805. Steel
  806. Nahlcrite (Alien Material)
  807. Dark Cathium (Alien Material)
  808. Bi-Carbonate
  809. Tungstinum
  810.  
  811. Shortsword
  812. Bronze
  813. Iron
  814. Steel
  815. Nahlcrite (Alien Material)
  816. Dark Cathium (Alien Material)
  817. Bi-Carbonate
  818. Tungstinum
  819.  
  820. Broadsword
  821. Bronze
  822. Iron
  823. Steel
  824. Nahlcrite (Alien Material)
  825. Dark Cathium (Alien Material)
  826. Bi-Carbonate
  827. Tungstinum
  828.  
  829. Great Sword
  830. Bronze
  831. Iron
  832. Steel
  833. Nahlcrite (Alien Material)
  834. Dark Cathium (Alien Material)
  835. Bi-Carbonate
  836. Tungstinum
  837.  
  838. Small Sword
  839. Bronze
  840. Iron
  841. Steel
  842. Nahlcrite (Alien Material)
  843. Dark Cathium (Alien Material)
  844. Bi-Carbonate
  845. Tungstinum
  846.  
  847. Katana
  848. Bronze
  849. Iron
  850. Steel
  851. Nahlcrite (Alien Material)
  852. Dark Cathium (Alien Material)
  853. Bi-Carbonate
  854. Tungstinum
  855.  
  856. Tanto
  857. Bronze
  858. Iron
  859. Steel
  860. Nahlcrite (Alien Material)
  861. Dark Cathium (Alien Material)
  862. Bi-Carbonate
  863. Tungstinum
  864.  
  865. Mace
  866. Bronze
  867. Iron
  868. Steel
  869. Nahlcrite (Alien Material)
  870. Dark Cathium (Alien Material)
  871. Bi-Carbonate
  872. Tungstinum
  873.  
  874. Waraxe
  875. Bronze
  876. Iron
  877. Steel
  878. Nahlcrite (Alien Material)
  879. Dark Cathium (Alien Material)
  880. Bi-Carbonate
  881. Tungstinum
  882.  
  883. Warhammer
  884. Bronze
  885. Iron
  886. Steel
  887. Nahlcrite (Alien Material)
  888. Dark Cathium (Alien Material)
  889. Bi-Carbonate
  890. Tungstinum
  891.  
  892. Hatchet
  893. Bronze
  894. Iron
  895. Steel
  896. Nahlcrite (Alien Material)
  897. Dark Cathium (Alien Material)
  898. Bi-Carbonate
  899. Tungstinum
  900.  
  901. Dagger
  902. Bronze
  903. Iron
  904. Steel
  905. Nahlcrite (Alien Material)
  906. Dark Cathium (Alien Material)
  907. Bi-Carbonate
  908. Tungstinum
  909.  
  910. Misc.
  911. Baseball Bat
  912. Wood
  913. Aluminum
  914. ASP Telescopic Baton
  915. Crowbar
  916. 2x4
  917. Hockey Stick
  918. Fire Axe
  919. Nine Iron
  920. Pocket Knife
  921. Chainsaw
  922. Alien Appendage
  923. Machete
  924. Wrist Saber
  925. Plasma Cutter
  926. Hidden Blade
  927. Combat Knife
  928.  
  929. Vehicles
  930. Racing cars (all can also be civilian cars)
  931. Corvette C6 ZR1
  932. Camaro SS
  933. Shelby GT 500
  934. Ford GT
  935. Ford Mustang V8
  936. Dodge Viper SRT
  937. Dodge ChallengerSRT8
  938. Dodge Charger SRT8
  939. Cadillac CTS-V
  940. Mitsubishi Lancer Evolution X
  941. Mitsubishi Eclipse GT
  942. Nissan 370z
  943. Nissan Skyline GT-R (R34)
  944. RX-8 R3
  945. RX-7 RZ
  946. Mazda S2000 APR CR
  947. Audi TT RS Plus
  948. Audi S8 D4
  949. Lexus LFA
  950. Impreza WRX STI
  951. Lotus Elise
  952. Toyota Supra IV
  953. Austin Martin DB9
  954. Porsche Cayman S
  955. Porsche 911 Carrera S
  956. Porsche Carrera GT
  957. Lamborghini Gallardo LP 570-4 Superleggera
  958. Lamborghini Aventador LP 700–4
  959. Murcielago LP640
  960. Mercedes-Benz SLR Mclaren
  961. Mercedes-Benz SLK 500
  962. Ferrari Enzo
  963. Ferrari F50
  964. BMW E46 GTR
  965. BMW Z4 (E89)
  966. Alfa Romeo 8C Spider
  967. Jaguar XKR-S
  968. Bugatti Veyron 16.4
  969. Mclaren MP4-12C
  970.  
  971. Military
  972. United States:
  973. Humvee (Infantry Mobile Vehicle)
  974. ALSV (Special Attack Vehicle)
  975. IAV Stryker (Armored Fighting Vehicle)
  976. M1A3 Abrams (Main Battle Tank)
  977. M2 Bradley (Infantry Fighting Vehicle)
  978. UH-60 Blackhawk (Utility Helicopter)
  979. CH-47 Chinook (Transport Helicopter)
  980. AH-64 Apache (Attack Helicopter)
  981. MH-6 Little Bird (Light Attack Helicopter)
  982. F-35 Lighting II (Stealth Multiple Fighter)
  983. F-22 Raptor (Stealth Air Superiority Fighter)
  984. A-10 Warthog (Fixed Wing Close Air Support Aircraft)
  985.  
  986. People's Republic of China:
  987. GAZ Tigr (Infantry Mobile Vehicle)
  988. Type 99 (Main Battle Tank)
  989. ZBD-97 (Infantry Fighting Vehicle)
  990. ZFB-05 (Armored Personal Carrier)
  991. Type 63 (Light Tank)
  992. EQ2050A (Infantry Mobile Vehicle)
  993. Mi-6 Hook (Heavy Transport Helicopter)
  994. CAIC WZ-10 (Attack Helicopter)
  995. Mi-8 (Transport/Armed Helicopter)
  996. Chengdu J-10 (Multirole Combat Aircraft)
  997. Sukkhoi Su-30MKK (Long Range Strike Fighter)
  998. Shenyang J-31 (Stealth Multirole Fighter)
  999. Shenyang J-16 (Multirole Fighter)
  1000.  
  1001. Futuristic Military Vehicles
  1002. Ground Vehicles
  1003. MTAV (Motorized Tread Attack Vehicle)
  1004. (Two thin, short tank treads on the bottom for movement. Armed with a light plasma turret)
  1005. (Small vehicle that uses three anti-gravity projectors to move and levitate. Seats two people, a driver and gunner. Turret can only shoot at a 180 degree arc but is armed with a needle turret and black hole grenades)
  1006.  
  1007. (Highly mobile vehicle with two heavy, large treads. Armed with a 20 missile pod launcher and one acidic turret. Light armor and hard to drive with an inexperienced driver)
  1008.  
  1009. (Armored APC with two heavy treads,can carry 6 extra troops in the back. Is armed with a bio-laser turret)
  1010.  
  1011. (A heavy tank with two treads, and armed with a heavy plasma cannon. It also is equipped with two rotating crystal machine guns that need to be man operated)
  1012.  
  1013. (Lightly armored Anti-personal vehicle, on four anti-gravity propulsion systems that has a duel, heavy plasma turret that fires bolts. This can also lock on to other vehicles and shoot them)
  1014.  
  1015. Monoliths
  1016. (Standing 10 feet tall and moving on two legs, this one man killing machines are a nightmare for infantry. Armed with a duel crystal machine gun and a mini missile pod caring 6 missiles, these cannot be taken lightly)
  1017.  
  1018. Aircraft
  1019. AH-4 Cherokee
  1020. (Heavily armed gunship with duel plasma turrets and a mini 8 missile pod. There in one driver who can control the weapons or it can seat two, a driver and gunner)
  1021. UH-20 Black Jacket
  1022. (A mobile aircraft that can seat 4 passengers in the back. It carries a single acidic chain turret on it's nose and on the back it carries a beam laser turret to protect it's rear)
  1023. D-13 Guardian
  1024. (An aircraft that can switch between a flight and hover mode. It is armed with a single turret that shoots a single plasma bean that sticks to a target and then it detonates. This aircraft trades speed and some maneuverability for armor and better handling)
  1025. F-24 Falcon
  1026. (An attack aircraft made for dogfighting. Armed with missiles and a heavy bio-laser turret, this aircraft is made for speed but in inexperienced hands, it is unforgiving. It does have a hover mode but it's mostly used for taking off and landing)
  1027.  
  1028. Civilian vehicles
  1029. Dodge Charger (law, undercover, T.R.A.P)
  1030. Crown Victoria (civilian, undercover, law)
  1031. Jeep Patriot (civilian, law)
  1032. Hummer H3 (civilian, T.R.A.P)
  1033. Shelby GT 500 (law)
  1034. Mclaren MP4-12C (law)
  1035. SWAT truck (holds 6 SWAT team members)
  1036. Subaru Forester
  1037. Ford Escape
  1038. Ford F-150
  1039. Cadillac Escalade
  1040. Ford Fusion
  1041. Honda Fit
  1042. Fiat Punto
  1043. BMW X3
  1044. Dodge Caravan
  1045. Ford Focus
  1046. Box Truck
  1047. Subaru Baja
  1048. Lincoln Town car
  1049. Dodge Ram
  1050. BMW 7 Series
  1051. Hyundai Sante Fe
  1052. Hyundai Elantra
  1053. Volkswagon Tiguan
  1054. Rapist van
  1055. Bus
  1056. Taxi
  1057. Ambulance
  1058. Fire Truck
  1059. Honda Civic
  1060. Honda Pruis
  1061. Chrysler Town & Country
  1062. Nissan Altama
  1063. Acura MDX
  1064. Acura TL
  1065. Lexus RX 400h
  1066. Lexus IS 250
  1067. Lexus CT 200h
  1068. Buick Enclave
  1069. Buick LaCrosse
  1070. Volkswagen Passat
  1071. Armored Truck
  1072. ATV
  1073. Harley-Davidson Softail
  1074. Harley-Davidson VRSC
  1075. Honda NSR250
  1076. Ninja 650
  1077. BMW S1000RR
  1078. KLX 140
  1079. KTM 625 Supermoto
  1080.  
  1081. Helicopters
  1082. Bell 206 (civilian, law)
  1083. S-76 (civilian)
  1084. SA 365 C (civilian)
  1085. MD 500 (civilian)
  1086. UH-60 Black Hawk (T.R.A.P)
  1087.  
  1088. Boats
  1089. Rigid-hulled inflatable boat (civilian, law)
  1090. Spencer Runabout (civilian)
  1091. Mini Yacht (civilian)
  1092. Zodiac (civilian)
  1093. Jet Ski (civilian)
  1094. Pursuit vessel (law, T.R.A.P)
  1095. Trawler (civilian)
  1096. 47-foot MLB (T.R.A.P)
  1097.  
  1098. Wanted level system (present dimension):
  1099. Level 1: 1 block radius, only regular cops (use tasers and batons)
  1100. Level 2: 3 block radius, more regular cops (tasers, batons, and pepper spray)
  1101. Level 3: 6 block radius, cops will start to use deadly force (will jump to this level if you shoot at cops or resist arrest)
  1102. Level 4: 9 block radius, more cops, start using spike strips and roadblocks, and undercover units
  1103. Level 5: 15 block radius, cops,spike strips, roadblocks, undercover units and racing units, and helicopter
  1104. Level 6: 20 block radius, cops, spike strips, roadblocks, undercover and racing units, helicopter, and SWAT
  1105. Level 7: 25 block radius, cops, undercover and racing units, spike strips, SWAT roadblocks, helicopter (shoots) and SWAT
  1106. Level 8: 30 block radius, cops, undercover and racing units, police helicopter (shoots), more SWAT, and T.R.A.P
  1107. Level 9: 40 block radius, cops, undercover and racing units, two police helicopters (shoots), one T.R.A.P helicopter, more SWAT and T.R.A.P
  1108. Level 10: 50 block radius, cops, undercover and racing units, two police and one T.R.A.P helicopter (shoots), more SWAT and T.R.A.P
  1109. Aggressiveness and use of deadly force will increase with each wanted level. Cops in vehicles will use roadblocks, rolling roadblocks, PIT maneuvers, ramming of bumpers, spike strips, and their pistols to try and stop the suspects. If needed, they will commandeer civilian vehicles to continue a pursuit. If they are able to pin a suspect in their vehicle, the police will immediately get out of their car and open fire on it, depending on the wanted level. If the suspect also stops in their car, cops will either ram the suspect or exit their vehicle and open fire. Also be warned, if a civilian is armed and the see you committing crimes, they will shoot at you.
  1110.  
  1111. Police armament (present dimension):
  1112. Street Cop- Glock 22: 100%, Ithaca 37: 15%, M4A1: 10%, only a pistol: 75%
  1113. Detective- Sig PP26: 100%, R870: 50%, only pistol: 50%, wear body armor level 1
  1114. SWAT- Glock 22: 50%, USP. 45: 50%, R870: 25%, M4A1: 25%, MP5: 10%, UMP45: 25%, Combat Shield: 15%, wear body armor level 2 (will use PSG-1 if you hold out in an area)
  1115. T.R.A.P- USP. 45: 100%, HK416: 34%, G36c: 33%, MP7: 33%, wear body armor level 3 (will use M110 if you hold out in an area)
  1116. Helicopter cop- M16A4: 100%
  1117. Helicopter T.R.A.P- M240 SAW: 100%
  1118.  
  1119. Rare Zombie Mutations
  1120. Bolters - These infected run extremely fast and are a hard target to hit. These zombies should be killed immediately when spotted.
  1121. Rhinos - Zombies that have had they skin thickened due to the mutation but for the most part are slower than normal zombies. However, they can charge at high speed but they do not have much control of their direction.
  1122. Juggernauts - Slow zombies that are able to destroy walls and create holes in structures. Do not try to run them over with your car.
  1123.  
  1124. Pre-Industrial Primes
  1125. Warlock - Armed with a heavy two handed hammer or sword, they wear thick armor and a huge mask.
  1126. Executioner - Using Sais and hidden blades, these highly trained guards like to keep their battles up close and personal.
  1127.  
  1128. Futuristic Elite Troopers
  1129. Spec Ops - Highly trained all purpose troops. Armed to the teeth, highly skilled shooters, and wear masks.
  1130. Assassins - Lurk in the shadows around you and are masters of CQC. Specialize in Hit and Run attacks and are quick on their feet.
  1131. Tanks - Heavily armed troops with full body armor. Can't move very fast but can take a lot of damage and can deal it too.
  1132. Angels - Body guards of high ranking government and military officials. Extremely agile and accurate, do what ever it takes to protect their HVIs. Can also teleport short distances, and will often use this ability to teleport behind the player.
  1133.  
  1134.  
  1135. Alien Specialties
  1136. Marksmen - Elite snipers that utilize semi-cloaking technology. They do not have much armor to protect them.
  1137. Rangers - Jetpack troopers. Shooting the Jetpacks themselves will cause them to explode but that is easier said then done.
  1138. Leviathan- Aliens packing shotguns, LMGs, launchers, and swords that are covered in full body armor.
  1139. Alphas- High ranking soldiers with atleast five years of combat experience. Skilled soldiers and always give themselves the tactical advantage in any battle situation.
  1140. Gargantuan- Standing about 8 feet in height, they can jump higher and run faster than normal soldiers. They also pack extra thick armor and wield heavier weapons with ease.
  1141.  
  1142.  
  1143.  
  1144. Futuristic Weapons
  1145. Assault Rifles (Primary)
  1146. Carbon Neural Rifle
  1147. Can take control of all Carbon-based Neural systems
  1148. Defunct in Futuristic Dimension, as neural implants now destroy its signal
  1149. Found as an antique towards the end of the game
  1150. SIR-92
  1151. Bio-Laser Rifle
  1152. SIR-99
  1153. Bio-Laser Rifle
  1154. ECR
  1155. Expansion-Crystal Rifle
  1156. Small crystal fires and expands upon external contact, forcing the enemy to be unable to move for a certain amount of time
  1157. UPHS
  1158. Universal Plasma-Heat System
  1159. RG-77 Rifle
  1160. Reverse Gravity Rifle
  1161. GM-34 Rifle
  1162. Gravity Magnification Rifle
  1163. A-RAS
  1164. Auto-Reload Assault System
  1165. ASR-M13
  1166. Acidic Suppression Rifle Model 13
  1167. ASHR
  1168. Acidic Smart-Hollow Rifle
  1169. EMRS
  1170. Electro-Magnetic Rifle System
  1171. Attachments: Motion Detection
  1172. Red Dot Scope
  1173. High Velocity Barrel
  1174. Suppressor
  1175. Rifle Scope
  1176. Eco-Stock
  1177. Solar Sight
  1178. Laser Pointer
  1179. Tagger (when you tag an enemy, they show up on the map.)
  1180. Customizable Iron Sights
  1181. Swap Sight
  1182. Heat Scope
  1183. Grip
  1184. Bi-Pod
  1185.  
  1186. Assault Carbines (smaller versions of assault rifles, they trade mobility for range)
  1187. ASCR-M7
  1188. Acidic Suppression Carbine Rifle Model 7
  1189. UPHS-C3
  1190. Universal Plasma-Heat System - Carbine
  1191. GMC-16 Rifle
  1192. Gravity Magnification Carbine Rifle
  1193. SICR-99
  1194. Bio-Laser Carbine Rifle
  1195. Attachments: Red Dot Scope
  1196. High Velocity Barrel
  1197. Motion Detection
  1198. Suppressor
  1199. Rifle Scope
  1200. Hollow Stock
  1201. Heat Scope
  1202. Solar Sight
  1203. Laser Pointer
  1204. Tagger (when you tag an enemy, they show up on the map.)
  1205. Customizable Iron Sights
  1206. Grip
  1207. Heavier Stock
  1208.  
  1209. Shotgun (Primary)
  1210. APPW-23
  1211. Anti-Personnel Pulse Wave
  1212. EBM842
  1213. Electro-Bolt Model 842 (full-auto)
  1214. APF-WS414
  1215. Anti-Personnel Frostbite Weapon System 414
  1216. IPR
  1217. Incendiary Pump Rifle
  1218. MCWS-62
  1219. Mass Cohesion Weapon System
  1220. Sticks enemies to walls and other surrounding structures
  1221. ESM11
  1222. Electrical Storm Model 11
  1223. Attachments: Grip
  1224. Customizable Iron Sights
  1225. Solar Sight
  1226. Long Barrel
  1227. Laser Pointer
  1228. Motion Detection
  1229. Hollow Stock (increase mobility and recoil, decrease accuracy)
  1230.  
  1231. Sniper Rifles (Primary)
  1232. PALR
  1233. Pump-Action Laser Rifle
  1234. SCMR-15
  1235. Smart Crystal Marksman Rifle (semi-auto)
  1236. ALR
  1237. Acidic Long Rifle (bolt-action)
  1238. EBMS-M5
  1239. Electric-bolt Marksman System Model 5 (semi-auto)
  1240. SPIS
  1241. Super Plasma International System (semi-auto)
  1242. Attachments: X-Ray Scope
  1243. Bi-pod
  1244. Suppressor
  1245. Infrared Scope
  1246. Muzzle Hider
  1247. Motion Detector
  1248. Eco-barrel (decreases range and weight)
  1249. Advanced Scope
  1250.  
  1251. Handguns (Secondary)
  1252. UBP
  1253. Universal Beam Pistol
  1254. can charge a shot to shoot a power beam
  1255. DLS
  1256. Devil’s Laser Side-arm
  1257. CSA-30
  1258. Crystal Side-arm (Revolver)
  1259. FALP-20
  1260. Full-Auto Light Pistol
  1261. HP-M2
  1262. Hurricane Pistol Model 2 (Not drive-by capable)
  1263. shoots rounds that blows/knocks down enemies
  1264. Attachments: Customizable Iron Sight
  1265. Suppressor (except HP-M2 and CSA-30)
  1266. Tactical Blade (increase melee speed but decrease reload speed)
  1267. Tactical UV Light
  1268. Laser Pointer
  1269. Condenser (increase recoil and damage)
  1270.  
  1271. Launchers (Secondary)
  1272. HLS
  1273. Heavy Laser System
  1274. shoots a charged laser shot, can destroy a car in one shot
  1275. AAEL
  1276. Anti-Air Electric Launcher (lock-on only)
  1277. IRL-R6
  1278. Incendiary Rocket Launcher
  1279. DMALS-08
  1280. Dark Matter Advanced Launcher System
  1281. RWMA
  1282. Radio Wave Missile System (lock-on only)
  1283.  
  1284. Shields (Primary)
  1285. Force Shield (Hard Light particles block projectiles until the shield depletes, will not recharge. Located on your wrist)
  1286. - can wield drive-by capable pistol
  1287.  
  1288. Enhancement implants (appear only in futuristic dimension (and futuristic multiplayer server) and you can only have one at any given time. You must visit a surgeon to get one and it costs money.)
  1289. Thermal Vision
  1290. Can see through walls but it creates tunnel vision while in use
  1291. Hardened Skin
  1292. You take less damage but all melee attacks are slowed down.
  1293.  
  1294. Parkour
  1295. You can jump slightly further and run faster but it takes longer for those to "recharge" to full use.
  1296.  
  1297. Injector
  1298. You can heal more quickly but you risk taking damage more easily.
  1299.  
  1300. Night Vision
  1301. Can see better in low-light/dark areas but have poorer vision in well-light areas.
  1302.  
  1303. Exoskeleton Suits (futuristic dimension only (and futuristic multiplayer server) and you can only have one suit at a time.
  1304.  
  1305. Jet Pack
  1306. You can use it to get to higher places but must be recharged and is very loud. Has 7 second use and 4 second for recharge.
  1307.  
  1308. Thruster pack
  1309. Allows the user to quickly evade any object but most be recharged after every use. Has 3 second recharge.
  1310.  
  1311. Teleportation
  1312. Can teleport anywhere (up to 15 meters away) but you cannot go through walls. When using it, you cannot move for the first second in use or when you come through your portal. Also, your screen gets really bright for a few seconds, making it hard to see. Has a 10 second recharge.
  1313.  
  1314. Shadow Suit
  1315. Quieter footsteps and are slightly darker in low-light areas. Has a 7 second recharge and use.
  1316.  
  1317. Hulk Suit
  1318. Allows players to build up suit charge in right hand to smash through walls, damage vehicles, and kill players. Has a 2.5 second charge time to use, cannot move. Has additional 2.5 second cool down.
  1319.  
  1320. Alien Invasion Dimension Weapons:
  1321. Assault Rifles (Primary)
  1322. SIAR-M5
  1323. Standard Issue Advanced Rifle Model 5 (Human)
  1324. RS-M6C
  1325. Rifle System Model 6 Carbine (Human)
  1326. MBR
  1327. Modern Bullpup Rifle (Human)
  1328. BLBR
  1329. Bio-Laser Beam Rifle (Alien)
  1330. T-15C
  1331. Type 15 Carbine (Alien)
  1332. PRRS
  1333. Plasma Repeating Rifle System (Alien)
  1334. NAAW
  1335. Needle All-purpose Assault Weapon (Alien)
  1336. Attachments: Grappling hook
  1337. Under Barrel Launcher (Rocket/Charged Bolt)
  1338. Suppressor
  1339. Reflex Sight
  1340. Customizable Iron Sights
  1341. Grip
  1342. Bi-Pod
  1343. Infrared Scope
  1344. Heavy Barrel
  1345. Advanced Scope
  1346. Side Pointer (futuristic laser sight)
  1347.  
  1348. Light Machine Guns (Primary)
  1349. SSW
  1350. Squad Suppression Weapon (Human)
  1351. CLR
  1352. Chain Laser Rifle (Alien)
  1353. Attachments: Grip
  1354. Bi-pod
  1355. Reflex Sight
  1356. Infrared Scope
  1357. Bi-Carbon Stock
  1358. Advanced Scope
  1359. Side Pointer
  1360. Customizable Iron Sights
  1361. Half Mag (decrease clip size, increase reload and movement speed)
  1362.  
  1363. Sniper Rifles (Primary)
  1364. 60 Cal. ASRS
  1365. 60 Caliber Advanced Sniper Rifle System (Human)
  1366. SMR-M45
  1367. Specialized Marksman Rifle Model 45 (semi-auto) (Human)
  1368. BRL-X6
  1369. Beam Rifle Longshot Extra 6 (semi-auto) (Alien)
  1370. DMR
  1371. Dark Matter Rifle (Alien)
  1372. Attachments: Bi-pod
  1373. Suppressor
  1374. Shorter Barrel (decrease recoil and range)
  1375. Improved Stock
  1376. Heavy Firing Pin
  1377. Enhanced Distance Scope
  1378. Heat Scope
  1379.  
  1380. Shotguns (Primary)
  1381. AS-G12
  1382. Automatic Shotgun- 12 gauge (Human)
  1383. SSG
  1384. Survival Shotgun (Human)
  1385. SWE
  1386. Shock Wave Emitter (Alien)
  1387. N-M8
  1388. Needle Model 8 (Alien) (fires highly charged needles)
  1389. Attachments: Grip
  1390. Reflex Sight
  1391. Customizable Iron Sights
  1392. Ammo holder (holds 4 extra shots)
  1393. Side Pointer
  1394. Improved Stock (decrease kick, increases weight)
  1395.  
  1396. Pistols (Secondary)
  1397. SI-.45
  1398. Standard Issue- .45 Caliber (Human)
  1399. .38 FAP
  1400. .38 Full-Auto Pistol (Human)
  1401. B-M2
  1402. Boltshot Model 2 (Alien) (Shotgun type pistol)
  1403. TAP-M1
  1404. Trail Acidic Pistol Model 1 (Alien)
  1405. Attachments: Suppressor (except B-M2)
  1406. Customizable Iron Sights
  1407. Laser Sight
  1408. Tactical Knife (increase melee speed but decrease reload speed)
  1409. Tac Light
  1410. Muzzle Break (increase weight, damage, and recoil)
  1411.  
  1412. Launchers (Secondary)
  1413. AMAR
  1414. Anti-Material All-purpose Rocket (Human) (Lock-on only)
  1415. GL-M36
  1416. Grenade Launcher Model 36 (Human)
  1417. HCPL
  1418. High Condensed Plasma Launcher (Alien)
  1419. UV-L4
  1420. Ultra Voilent- Launcher 4 (Alien)
  1421. EBG
  1422. Electrical Bolt Generator (Alien) (Lock-on only) (shoots a bolt of electricity that fries/stuns the vehicle and the occupants)
  1423.  
  1424. Shields (Primary)
  1425. Mobile Shield (Human)
  1426. A hand held shield that can be deployed and can be used to provide mobile cover. It also comes equipped with a firing slit.
  1427.  
  1428.  
  1429. Online Character:
  1430. Head
  1431. Sex
  1432. Skin
  1433. Eyes
  1434. Clothes (can edit colors on all of them)
  1435. Upper Body
  1436. Military
  1437. Shoulder Pads
  1438. Elbow Pads
  1439. Shirts (Long and short sleeved)
  1440. Coats
  1441. Lower Body
  1442. Military
  1443. Pants (Long and short)
  1444. Knee Pads
  1445. Head Wear
  1446. Military
  1447. Helmets
  1448. Hats
  1449. Masks
  1450. Foot Wear
  1451. Military
  1452. Boots
  1453. Sneakers
  1454. Hand Wear
  1455. Military
  1456. Gloves
  1457. Accessories
  1458. Military
  1459. Eye Wear
  1460. Camos
  1461. Eyebrows
  1462. Mouth
  1463. Hair
  1464. Jaw
  1465. Chin
  1466. Ears
  1467. Face Paint
  1468.  
  1469. Multiplayer Maps:
  1470. MineCraft World (Large) (All)
  1471. Medieval Castle (Medium) (Pre-industrial)
  1472. City (multiple skyscrapers, all floors available) (Large) (Modern and Futuristic)
  1473. Suburban (A small town got hit with an EMP on moonless night) (Medium) (Modern)
  1474. Woods (Small) (All)
  1475. Transit Map (Medium) (Modern and Futuristic)
  1476. Floating Battle Cruiser (Small) (Futuristic)
  1477. Snowy Mountain Town (Large) (All)
  1478. Highway near exits (restaurants and motel buildings) (Large) (Modern and Futuristic)
  1479. Beach Town (A numerous houses, some roads, and a beach running along one side with dunes) (Medium) (Modern)
  1480. Canyon (Large) (All)
  1481. Shipyard (Small) (Modern)
  1482. Abandoned Space Station (Small) (Futuristic)
  1483. Renaissance Suburban (Small) (Pre-industrial)
  1484. Jungle (Medium) (All)
  1485. Run-down Warehouse District (Large) (Modern)
  1486. Military Compound (Medium) (Modern and Futuristic)
  1487. Mountain Range (tunnels go throughout mountains) (Large) (All)
  1488. Resort (Hotel in middle, can see entire map) (Medium) (Modern and Futuristic)
  1489. Farming Village (Small) (Pre-industrial)
  1490. Egyptian Desert (Large) (All)
  1491. Construction Site (Crane in middle, if it falls, it kicks up a ton of dust and causes damage too) (Small) (Modern and Futuristic)
  1492. College Town (Seven university buildings with a small park and a couple of little shops) (Medium) (Modern)
  1493. Port City (Large) (All)
  1494. Arena (Ancient arena with a small market and a couple of buildings nearby) (Medium) (Pre-industrial)
  1495. Genetics Lab (A large laboratory with multiple buildings in the complex. Is also surrounded by a wooded area.) (Medium) (Futuristic)
  1496. Docks (A huge area with a docked cargo ship, tons of cargo crates, railroad tracks, and multiple buildings.) (Large) (Modern)
  1497.  
  1498. Map Creator:
  1499. Barebone (Flat map that you can add/take away elevations, put in bodies of water, add roads, buildings, spawn points, set mountains, boundaries, trees, rocks, bushes, structures, scenery, vehicles, change time of day, change terrain, and change weather, can merge objects). (Large) (All)
  1500. Can edit all other multiplayer maps.
  1501.  
  1502. Multiplayer Game Modes (All include Hardcore):
  1503. All game modes can be edit for custom matches (can edit number of players, time limit, score limit, spawning times, starting weapons, game rules, game options, allow or disallow vehicles and weapons, weather, time of day, and traffic.)
  1504. Team Deathmatch (Kill enemies, first team to reach limit wins.)
  1505. Lone Wolf (Free for all)
  1506. Capture the Flag (Capture the enemies flag and return it to your base. While holding the flag, it goes on your back so you can still use your primary weapon. However, you move slower than normal and will automatically appear on the mini map. If the enemy drops the flag, the other team can either move back to the base or it will automatically reset to the base after 30 seconds.)
  1507. War Game (Capture objectives, defend/destroy objectives, hold strongholds.)
  1508. Conquest (Capture keys points to take away from enemies spawn pool.)
  1509. Sabotage (Plant the bomb at the enemies base while defending your base.)
  1510. Intel Extract (Capture the objective and score points for the longer you hold it.)
  1511. Heist (One team much steal the objective and deliver it to the drop off point while the other team tries to prevent it. There will be three objectives and two of them must be delivered for the one team to win.)
  1512. HVT (Protect your HVT while hunting down the enemies HVT.)
  1513. Racing (Circuit, Sprint, Drag, Lap Knockout, Tag Team, and Speed Breaker.)
  1514. Outbreak (A group of survivors must outlast the zombie onslaught. Humans start off with limited supplies, and must gather weapons and materials to survive. The zombies have slightly blurry, grayscale for vision (barely blurry) but the sound of players actions is increased 3 times. If a human player dies for any reason, they will become a zombie. Humans can only injury eachother but other humans will be able to know who are the helpful survivors (green) or the greedy ones (red).)
  1515. Survival (Try to survive unlimited waves of enemies.)
  1516. Tower Assault (One team with "ticket" re-spawns must hold an area against attackers who have unlimited re-spawns. The each defender has 3 re-spawns but once those are up, they are out for the round. The time is takes the attackers to take the "tower" is then a countdown for the next round. Which ever team takes the "tower" the quickest wins. Attackers spawn one minute after the defenders but this does not count on the clock.)
  1517. Drug Running (Teams compete to collect and deliver drugs.)
  1518. Firework Mode (Explosives only, they do 70% of their original damage.)
  1519. Blade Murderer (Four person starts out with a knife (8 on a medium map, 12 on a large map) and everyone else gets one minute to hide. Once the number of people left alive equals the number of murderers, the survivors can go out and try to kill the murderers. Murderers can only win once all survivors are dead.)
  1520. Free Mode (All the dimensions, except the WWIII dimension, will have a certain portion of their map open to explore, fool around, kill other players and NPCs, or just have fun.)
  1521.  
  1522. Multiplayer teams:
  1523. Pre-Industrial Server
  1524. Church of McDouglas vs King Aelius IV Church
  1525. Modern Server
  1526. PLA (People's Liberation Army) vs U.S Army
  1527. Criminals vs Police
  1528. Futuristic Server
  1529. Numa vs E.L.A (Entitled Liberties Army)
  1530. Aliens vs Humans
  1531.  
  1532. Multiplayer classes (Modern and Futuristic)
  1533. Medic - Can heal teammates (fully) and revive recently (5 seconds) dead teammates. Med-kits have a 30 second cool down, but this cool down resets when the player dies.
  1534. Solider - Can carry two primary weapons but their first primary and secondary weapons both only have two weapon attachment slots. (Cannot have a sniper and a shotgun).
  1535. Engineer - Can repair vehicles, carries a spike strip, are less likely to experience a weapon jam, and can unjam a weapon quicker then a non-engineer.
  1536. Coms - Can have teammates (in group) spawn off them and place a mobile spawn that lasts for 150 seconds. If enemies get to close (50 feet) they appear on the map.
  1537. Recon - Increased stamina, carries binoculars (with range finder), and can target areas, for your group (once per life).
  1538. Gunner - Carries more dispensable ammo, carries extra magazines, and better hip-fire accuracy.
  1539. Infiltrator- Can tag nearby enemies, vehicles, and explosives (10) and carries a portable radar for teammates.
  1540. Driver - Better vehicle handing (including vehicle's response) and take slightly more damage.
  1541. Sapper - Carry more explosives and can seek and disarm/destroy them.
  1542. Impostor - Can place down markers to display fake teammates (2) and fake explosives (4) to enemies. Also can place down a jammer that disrupts enemies communications.
  1543.  
  1544. Standard equipment for online characters:
  1545. Modern:
  1546. Knife
  1547. Night Vision Googles
  1548. Bandage (heals you slightly)
  1549. One parachute
  1550. Primary weapon x 8 clips (assault riles and submachine guns)/ x 3 belts (Light machine guns)/ x 6 clips (Sniper rifle and shotguns)
  1551. Secondary weapon x 6 clips (pistol)/ 3 rockets/ x 3 clips (assault rifles/submachine gun/sniper rifle/shotgun)/ x 2 belt (Light machine guns)
  1552. 4 slots for lethal/non lethal explosives (Must atleast have one of each)
  1553.  
  1554. Futuristic:
  1555. Knife
  1556. Night Vision Googles
  1557. Bi-Foam (heals you slightly)
  1558. Glide Suit
  1559. Primary weapon x 8 clips (assault riles and submachine guns)/ x 3 belts (Light machine guns)/ x 6 clips (Sniper rifle and shotguns)
  1560. Secondary weapon x 6 clips (pistol)/ 3 rockets/ x 3 clips (assault rifles/submachine gun/sniper rifle/shotgun)/ x 2 belt (Light machine guns)
  1561. 4 slots for lethal/non lethal explosives (Must atleast have one of each)
  1562.  
  1563. Rules:
  1564. The game will utilize a limited HUD during gameplay.
  1565. Split screen will utilize the whole screen; there will not be any "blacked out areas".
  1566. You can have two health bars. The first bar (armor) will decrease when damage is taken and must be picked up or crafted. The second bar (health) will recharge (slowly). If the second bar hits zero, you will die.
  1567. If you commit suicide, you will have a slightly longer respawn time. Also, if someone is trying to kill you and you try to commit suicide; as long as they deal even the slightest bit of damage, they will get the kill.
  1568. A headshot is an instant kill, no matter what.
  1569. In the modern server, your character will be equipped with a one time use parachute. For the futuristic server, they will have a reusable glide suit.
  1570. The game will use dedicated servers to prevent lag switching.
  1571. In multiplayer, you can heal yourself but not by much (medics can fully heal you).
  1572. The more your player is injured, the slower they will move.
  1573. Some missions will let you make decisions to effect their ultimate outcome. Others, if you fail them, they will not restart but in-fact change the course of the game.
  1574. If you are in the middle of reloading and preform any other action, the reload will pause where ever you left it and continue when you finish your action.
  1575. You can cut and repair fast ropes though it takes longer to repair a cut rope. Your character will use their knife to cut the rope.
  1576. Doors in buildings can be open and closed, they can also be destroyed along with the buildings and walls themselves.
  1577. There is gibbing.
  1578. All character bodies are solid, including dead ones.
  1579. The more you use a certain weapon, the better you become with. This also applies to weapons classes but to a lesser degree.
  1580. Throughout the course of the game, your decisions will shape your character’s personality and the reactions they get from other NPCs.
  1581. All Snipers have variable zoom scopes automatically.
  1582. All projectiles are effected by wind, temperature, elevation, and distance.
  1583. Can customize the laser reticule on any sight that uses a laser.
  1584. There are three multiplayer server rooms, Pre-Industrial, Modern, and Futuristic (this includes the alien invasion dimension).
  1585. Melee for multiplayer involves knifing them but only does 50% damage, but a knife in the back is an instant kill.
  1586. Vehicles main weapon will not have unlimited ammo but turrets and secondary weapons will. Air vehicles will also have limited flares.
  1587. Vehicles will not automatically repair themselves, an engineer must repair the vehicle.
  1588. The game will consist of a single player campaign, co-op campaign, online multiplayer, online quest mode, custom multiplayer, map creator, and theater.
  1589. You can switch between first and third person any time (only in single player and co-op campaign).
  1590. You can snap behind cover and blind fire but your view will not change (If in first person, you will stay in first person unless you change it manually to third). This only works in single player and co-op campaign.
  1591. The game will be Machinima compatible.
  1592. Weather will change during gameplay and have an effect on it.
  1593. Suppressors lower the chance of getting noticed for killing someone. Also, firing a suppressed weapons will not show up on the map.
  1594. The ways of regenerating health are eating, sleeping, using a health potion/pack.
  1595. There will be free running.
  1596. You can run while aiming down the sights (not full speed) but your sights will bounce up and down.
  1597. You can use human shields but they will struggle if they are still alive and the body can only absorb so much.
  1598. For weapon attachments you can have 1 sight, 1 barrel add on, and 1 front or back add on. A specialty round will take up one attachment slot.
  1599. You can change the color of your firearm with different colors, patterns, and shades.
  1600. Everytime you unlock a new weapon, you get to automatically unlock one attachment for that weapon. As you use the weapon more, you gain weapon credits you can use to either buy attachments or increase your skill with the weapon.
  1601. Each time you level up, you get two weapon credits. These credits can be used to purchase new weapons, attachments, and increase weapon skill.
  1602. Vehicles will have radio stations and you can also import your own music.
  1603. Multiplayer unlocks reward players in quest mode.
  1604. There is no online passes and only the big DLCs will cost money.
  1605. You can report modders and glitchers, mute all non-friends, and have admins watch online matches.
  1606. Deathcam records your death (cod 4 style). Final kill is slowed down and if a kill to the head is achieved, you get to see the projectile impact their head.
  1607. There will be vehicles on certain maps.
  1608. Spec-op (2 member team), Fire team (4 member team), Squad (8 member team) are the multiplayer team spawning options.
  1609. Largest Maps hold 128 people (64 vs 64).
  1610. Large map (128 people), Medium map (64 people), Small Map (32 people) are the map sizes.
  1611. If it takes to long to fill up a multiplayer lobby, NPCs will join in the game mode but will be phased out as more human players join the game.
  1612. When you are zoomed in, with a sniper scope, you can’t move. No-hip fire for Sniper Rifles.
  1613. It will not be possible to drop shot opponents.
  1614. You can customize your online character (one for each server room and each faction) but it is only aesthetic.
  1615. You will have ten custom classes to use in multiplayer games (each class can have it's own character and you can have the same character for different classes).
  1616. If a hill is to steep to walk up, your character will put their current weapon away and climb up it on all fours. The max angle for this is 75 degrees.
  1617. The three stances are standing (which also includes alter carry), crouched, and prone.
  1618. When sliding (sprinting and switching to prone), you slide feet first and then reset your stance.
  1619. Assault Rifles, Assault Carbines, and Sub Machine Guns can switch between full-auto, three-round burst, and semi-auto.
  1620. When an enemy fires a non-suppressed weapon, instead of a red dot appearing on the map, a "sound blur" (generalized location) shows up. If multiple enemies open fire in the same area, their "blurs" will overlap.
  1621. Vehicles cannot catch fire due to gun fire but can be disabled. Bullets can also pop tires and destroy windshields but only explosives can cause a vehicle to explode. Lastly, flipped cars will not explode on their own.
  1622. Teams are not allowed to invade the other teams spawn area (even in vehicles). They also cannot steal enemy vehicles that are inside their spawn. It has a 5 second soft kill boundary and the clock will only resets if the player dies.
  1623. A vehicles weight will affect it's acceleration, top speed, handling, response time, air time, and physics. Cars higher up are more likely to roll over and lose control. Vehicle damage during a crash all depends on the vehicle's weight, speed, point of impact, what the vehicle hit, and the type of surface it is driving on.
  1624. You can upgrade and repair vehicles in your personal garage but they cost an extra 10%.
  1625. There will be a setting in the menu that will make any car you enter automatically be on a certain radio station.
  1626. Certain player events (scripted and unscripted) may be reported on the radio.
  1627. Enemies names do not appear on screen to prevent "sweeping".
  1628. All maps have kill boundaries surrounding the outside of the map. You cross it, your character will die.
  1629. To pick up ammo, you most hold reload button over the dead body.
  1630. Only the same caliber guns can share ammo.
  1631. You have to reload while doing a drive-by. If you turn while reloading, your reload will stop to complete the turn.
  1632. Allies can share ammo with each other.
  1633. If you are AFK for 90 seconds you will be kicked immediately and will lose xp.
  1634. A lobby can vote for people to get kicked for cheating, spamming, harassing, modding, hacking, and for being too good or too bad. The votes will be reviewed for legitimacy after they are completed. If they are unfairly kicked, they will receive an xp bonus. If you are kicked for being too good, the player stats will be increased accordingly.
  1635. You are allowed 2 betrayals for the entire game before you get kicked and lose all xp. The team killers name will be yellowed for the next 10 matches. Continued betrays will result in online suspensions starting at 30 minutes, then increasing to one day, to multiple days, weeks, months, and finally for life.
  1636. You are able to ride in the flatbed of a pickup truck but can be thrown out if it rolls-over or takes a turn to sharply.
  1637. All passengers in vehicles can only use drive-by capable weapons unless riding in the back of a pickup truck, or any vehicle with rear doors (like a SWAT truck for example) , the side of a helicopter or van, or standing on a boat (cannot use launchers).
  1638. If you have any lethal grenades, you are able to board an enemy tank, open the hatch, and drop the grenade into the hatch. However, this will not only kill the occupants, it will disable the tank as well.
  1639. There are rag doll effects.
  1640. When shellshocked, your screen gets blurry and movement is slowed down. Also, your character will stumble around.
  1641. Buildings can be destroyed but will pick up dust as they collapse.
  1642. Being to close to explosions will cause shell shock.
  1643. You can use an "alter carry" on any weapon.
  1644. Guns will overheat from excessive shooting and can also jam.
  1645. When you are out of ammo for both your guns, your character will walk around with their knife (speeds up melee attack but it takes longer to pick up ammo).
  1646. The ammo count will consist of a magazine count. When you change a magazine while there is still bullets in it, you just put in a fresh clip. If none of the clips are full, you will automatically put in the fullest clip.
  1647. You can slide to cover (must be sprinting to do so).
  1648. For custom and offline multiplayer, all weapons and attachments are unlocked.
  1649. Allies can swap weapons with eachother.
  1650. When bullets go by your head but do not hit it, you hear the whistle and your screen will get a little blurry.
  1651. Jumping and sprinting need to be "recharged" to be used to full effect.
  1652. Can create a 4 character ID tag that will appear over your characters head.
  1653. Teams for online multiplayer are created based on K/D spread to try and make them fair (unless in a party).
  1654. Kill points go to the person who did the most damage, not who necessarily got the final blow.
  1655. You gain points for assists, kills, defending or capturing an objective, planting or diffusing bombs, getting headshots, getting vehicle kills, assists, or disables, rescuing, reviving or avenging teammates, suppressing enemies, completing challenges, finishing games, and winning. Also, you earn extra points if you get a kill while by a teammate. You get more points for more teammates nearby but the points only come once every 3 minutes.
  1656. You can create a custom emblem with up to 36 layers.
  1657. The heavier a weapon is, the slower you will move (this also applies if you are carrying the weapon on your back).
  1658. ____________________________________________________
  1659. Possible Main Characters
  1660. Present Dimension
  1661. Scott Thompson
  1662. Male
  1663. Racist, sexist, homophobic, hateful, all around asshole.
  1664. Teeth like he's never been to a Dentist
  1665. Dead wife who he beat at times, and regrets the beatings he gave her
  1666. Wears (slightly ironically) a "wife beater" shirt and blue jeans
  1667. Both stained
  1668. Balding
  1669. Constantly drinking to try and numb the pain of his dead wife
  1670. A child who hates him and thinks her mother wouldn't be dead if he wasn't around.
  1671. Almost never shuts up
  1672. Constantly throwing off racist, sexist, and homophobic slurs
  1673.  
  1674. Gordon Luchfigo
  1675. Male
  1676. Head of the organization you work for
  1677. Dislikes you, but thinks you are a good worker
  1678. This is the only reason he keeps you around
  1679. Always has multiple other gang members with him
  1680. Thinks much too highly of himself
  1681. Looks down on those who do not work for him
  1682. Has a sort of "God complex"
  1683. Is actually the figure head of the organization
  1684. He can still call some of the shots, to make it seem like he is in power
  1685. He is the one who chooses who gets fired, and decides upon some of the operations they will participate in
  1686. Still a sniveling coward
  1687. A possible boss to fight in the game
  1688. Will have hordes of his organization men protecting him during the fight
  1689. Will eventually enter a helicopter you have to destroy while on the ground
  1690. Has a dead wife, and never had a child
  1691. Cheated on his wife, and they had a fight before she died
  1692. She was murdered, but the murderer was never caught
  1693.  
  1694. Robert MacKinsley
  1695. Your crime partner and best friend
  1696. Works for the same organization as you
  1697. Have been working together for years now
  1698. Almost completely desensitized from the amount of killing he's already done
  1699. His Father walked out on him as a teenager, and he never saw him again
  1700. Has a sister he never met, who his father took with him when he walked out
  1701. Haunted by his mother's suicide
  1702. She hung herself in her bedroom when he was a teenager because of the combination of postpartum depression, losing her newborn daughter, losing her husband, and feeling that she can't raise her son
  1703. He saw her body when he walked into her room
  1704. Doesn't drink often, but when he does, he drinks until he blacks out
  1705.  
  1706. Conner Dervetsgen
  1707. His wife was killed after a gang drive-by missed it's mark.
  1708. Is a detective in the police.
  1709. Works in the anti-gang unit.
  1710. Has no sympathy for any criminal.
  1711. Often stays up long nights to help solve cases.
  1712. As a strained relationship with his daughter (she believes his work has consumed him).
  1713. His three best friends are his partner (Kevin Maxon), his glock, and his morning coffee.
  1714. Has stretched the law to solve crimes and catch criminals.
  1715. Has spent years working undercover on different stings.
  1716.  
  1717. Kevin Maxon
  1718. A detective and is partners with Conner Dervetsgen.
  1719. Has a wife and 3 kids (two boys, ages 11 and 6,and one girl, age 8).
  1720. Is very calm and easy going.
  1721. Always invites Dervetsgen to have dinner at his house.
  1722. Is friendly to new people and is a charismatic person.
  1723. Has had to save Dervetsgen's ass multiple times.
  1724. Was a high school track star, no one has ever out ran him.
  1725. Always likes to talk.
  1726.  
  1727. Eric Washington
  1728. Heads the "Speed Breaker" unit for the police.
  1729. A former street racer from Europe, he knows how to drive and handle vehicles.
  1730. He drives a custom and heavily modified Corvette C6 ZR1.
  1731. Loves the thrill of the chase, using the motto "Drive fast, take chances."
  1732. Is a bit of a loose cannon but knows how to catch a racer.
  1733. Always likes to make a joke and is a very calm under pressure.
  1734. When off duty, he is either clubbing, hanging with friends, or working on his car.
  1735.  
  1736. Leonard Shvain (Mr. Skugga when he delivers a message)
  1737. Leads a shadow type gang who sell firearms/explosives/electronics
  1738. Only his messenger knows who and where he is, the messenger would die before revealing his bosses whereabouts
  1739. Is calm and calculated
  1740. Is a genius and always knows how to play everyone to his advantage
  1741. Has never ordered a hit on anyone, lets his lieutenants make those calls
  1742. All of his men are either ex-mercenaries, ex-KGB, or ex-informants
  1743. To this day, he has never been outsmarted
  1744.  
  1745. Daniel/ Danielle Smith
  1746. Is your ex-boyfriend/girlfriend.
  1747. You cheated on them after you two had an argument, has never forgiven you for that.
  1748. Is a informant for the same corporation you work for.
  1749. Is sadistic and very sarcastic.
  1750. Under their dark appearance is a someone who is afraid and whats someone to love them.
  1751. Is a black belt in Judo, Hapkido, Muay Thai, and Takewondo.
  1752. Does not use firearms, believes in making all there kills "personal".
  1753. Doesn't talk much but is quick to comment on anything.
  1754.  
  1755. Harold Chrisfarva
  1756. Is a corrupt police chief who's been paid off by your organization.
  1757. Got his position by helping out Gordon Luchfigo.
  1758. Knows what he is doing is wrong but also doesn't think there is any other option.
  1759. Is haunted by all the decisions he makes.
  1760. Everyone in the police thinks he is cold and mean but he is really kind hearted.
  1761. Believes if they know who he really was, they would take advantage of him.
  1762. Is a heavy drinker and spends almost every night at the bar.
  1763. Never married and is severely depressed.
  1764. _____________________
  1765.  
  1766. Pre-Industrial Dimension
  1767. Zosimos Alsawfer
  1768. Male
  1769. Constantly trying different ways to turn Lead into Gold
  1770. Slightly crazy
  1771. Dying of Lead poisoning from all of the lead he works with
  1772. It is unknown to current doctors that it is lead poisoning, as they didn't know the effects of lead at the time
  1773. Trying to perform alchemy to support his family, who don't know that he is dying
  1774. Has 1 wife, one dead child, and two living
  1775. The two living children are a boy and a girl
  1776. The dead child is a boy
  1777.  
  1778. Priest McDouglas Quickler
  1779. Rules during the Pre-industrial dimension
  1780. Came from nothing and once he achieved power, he doesn't want to let it go
  1781. Whenever there is a threat to his throne, his actions are swift and brutal.
  1782. Never goes anywhere without protection
  1783. Only high ranking officials can meet with him
  1784. Tries to do what is right but still benefits him.
  1785. If he looks good in the eyes of his people, everything is right in the world
  1786. His insecurities run ever deeper to the point that he doesn’t even trust his own wife at times
  1787. Has others do his biding due to his lack of physical strength
  1788. Rumor has it he holds the piece of the weapon, but they also say he can fly and bring back the dead.
  1789.  
  1790. Aglaia Quickler
  1791. Colder then her husband.
  1792. Wants to kill him to claim the throne for herself.
  1793. Will kill anyone who gets in her way or is no longer needed.
  1794. Thinks her husband is weak.
  1795. Is a very skilled hand-to-hand combatant.
  1796. Can easy manipulate people.
  1797. Came from a line of kings but her husband had her father denounced her, she wants revenge for the insult.
  1798. The citizens think she is an Angel sent from heaven.
  1799. Thinks she must live up to her father's expectations.
  1800.  
  1801. Abelardus Ogreta
  1802. Deceased father of Aglaia Quickler.
  1803. While he was king, there was little violence or diseases.
  1804. Strongly believed God loved all his children.
  1805. He was known for giving food to those less fortunate.
  1806. Still exists in his daughters imagination.
  1807. Never believed in violence.
  1808. Always loved his daughter, always wanted the best for her.
  1809. Never hated anyone, even before he was about to die.
  1810.  
  1811. General Adam Lasvog
  1812. Is personally leading the hunt for you.
  1813. Closed minded and has no backbone
  1814. He tries to please both parties, this often leads to more problems then results.
  1815. His men do not respect him.
  1816. Does nothing to stop deserters, saying “I would do the same given the chance”.
  1817. Only in power because he is friends with the Priest.
  1818. The public loves him, seeing him as “The General of Peace”.
  1819. Secretly he wants to meet you face-to-face, then kill you himself, you being tied down.
  1820. Cares a lot about his public image.
  1821.  
  1822. Edward Gosole
  1823. Doesn't not see you as a threat.
  1824. Believes god loves everybody and is willing to help those who are open to his love.
  1825. Does not believe in violence, thinks is just part of a pointless cycle.
  1826. Has a wife and 6 kids.
  1827. Preys to god 3 times a day and always carries a bible with him.
  1828. Is a hard working farmer who always puts his head down when the army comes by.
  1829.  
  1830. Catherine Windshier
  1831. Is a old women who lives in the woods.
  1832. Tries to create spells and potions, fails most of the time.
  1833. Is slightly crazy.
  1834. Never shuts up and always laughs.
  1835. Is willing to help people but for a price.
  1836. Is very smart and philosophical.
  1837.  
  1838. Tiara Guardsworth
  1839. Was the trusted bodyguard of ex-King Abelardus Ogreta.
  1840. Was publicly disgraced and exiled by McDouglas Quickler.
  1841. He wants to over throw him to "return balance to the land."
  1842. Can control his emotions unless in combat (rage fills his heart)
  1843. McDouglas publicly executed his son for disrespecting him.
  1844. Sometimes does things that seemed like a good idea in the moment.
  1845. Tries meditation to clear his mind.
  1846. _____________________
  1847.  
  1848. Alien Invasion
  1849. Victoria/Victor Dearos
  1850. Opposite sex of your character
  1851. Met in the alien dimension
  1852. Help you all throughout your missions
  1853. Dislikes violence except when absolutely necessary, sees it as futile and primitive
  1854. Their abusive father tried to overpower them with brute force; it didn’t work
  1855. Broke their father with their defiance and brains
  1856. Heads the tech department of the lab.
  1857. Hopes of finding cures for diseases in different dimension were broken once the aliens invaded.
  1858. Seems cold, but with the right decisions, they will become a valuable asset and a close friend.
  1859. Constantly clashing with the head scientist.
  1860.  
  1861. Chris Algermiker
  1862. Male
  1863. The only reason you survived the trip through the teleporter, believes you owe him because of this
  1864. Always trying to find they easy way to fix a problem, not the best way
  1865. Does not care about the little things, only about the big picture
  1866. Because of this, he has few friends and many enemies
  1867. His will power and determination make him an extraordinary leader
  1868. In his off time, he is always tweaking something, believing nothing is ever “perfect”
  1869. When the aliens came, his first thought was to nuke the planet while he was in a fallout shelter, thought that those who could help rebuild the world would survive
  1870.  
  1871. Captain Samantha Cross
  1872. Aliens killed both of her parents.
  1873. Is all business during combat but is easy going and free sprinted on her own time.
  1874. Cares for her troops but tries not to get tied to them (it doesn’t work, causing her to take any loss as a personal failure).
  1875. Does not let her work interfere with her personal life and vice versa.
  1876. Doesn’t like that a “criminal” (you) is the one who is saving the world.
  1877. When fighting the enemy, she is cunning and brilliant
  1878. Is not a risk taker.
  1879. _____________________
  1880.  
  1881. Futuristic Dimension
  1882. Kärlek Tupler
  1883. Does not care about his public image as the ruthless general.
  1884. Believes the fewer the rights, the less violence there will be.
  1885. Believes fear produces discipline.
  1886. Uses what ever force is required to stop the enemy.
  1887. Will never back down from anything.
  1888. Is as stubborn as a horse.
  1889. Willingly will sacrifice men to complete the objective.
  1890. Believes a lost man is a dead man.
  1891.  
  1892. Zuke Ilzekum
  1893. Head of the public relations department of the city.
  1894. Uses his power to spread "the truth" about the terrorist group, the E.L.A.
  1895. Overweight, balding, and is always smoking a cigar.
  1896. Has a wife and six children that he loves very much (not as much as his job though).
  1897. Very protective of his image, job, and family.
  1898. Lets people below him know that he is in charge, willing to get his hands dirty.
  1899. Will lie to get what he wants (will also threaten or blackmail people).
  1900.  
  1901. Robin Grandson
  1902. Wants to create the “ideal democracy”
  1903. Believes in inspiring the people to over throw the government
  1904. Fights with his men, inspires them to perform courageous acts
  1905. A complicated man, always beating himself up for losing any of his fighters
  1906. Wants to just assassinate the dictator but he can’t get into the government headquarters
  1907. Goal is to find the informant who can help him get into the building
  1908. Believes in helping everyone “Cause one day they will help you... hopefully.”
  1909. Is a heavy drinker in his down time, says the “voices make him do it.”
  1910. Is known for cracking a joke to ease tension
  1911.  
  1912. Jessica Elios
  1913. Female
  1914. She is the only person who escaped from the government prison in the capital
  1915. Government wants her dead, rebels want to capture her for information
  1916. Hates both sides, doesn’t like being treated like “an object”
  1917. Is some what self-centered
  1918. Was in jail for helping the rebels who betrayed her during a raid
  1919. Is a skilled marksman
  1920. No family or friends (a lone wolf)
  1921. Is also a tech wiz
  1922. Known for playing both sides to help give her an advantage
  1923. Lets her emotions get the best of her
  1924.  
  1925. Jacob Dayrex (head sniper)
  1926. Male
  1927. He provides overwatch on missions and has the stealth skills on a ninja.
  1928. Does not like killing but doesn’t know why he was given such a “murderous skill”
  1929. Is very philosophical
  1930. Does not like jokes and is always serious
  1931. Only reason he is helping the rebels is because it’s “the road less traveled”
  1932. Looks down on people, especially those who think they are best at something
  1933. Will never do anything that is “unnecessary”
  1934. Will never fight face-to-face, will either kill them with his rifle or just escape
  1935.  
  1936. Major Lester MacWebster
  1937. Unlike all other majors, he fights alongside his men.
  1938. Sticks to assault rifles but is able to use any weapon well
  1939. Believes in treating the enemy with respect and treating them humanely
  1940. Will do whatever it takes to ensure the safety of his men, which has cost him some missions.
  1941. Those in the military and government think he is a security risk
  1942. He would rather save men then catch rebels
  1943. Has a robotic arm
  1944. He took a needle round to the shoulder while saving one of his men
  1945. Those under his command look up to him and trust him
  1946. Disagrees with government polices but thinks he can help reform the government.
  1947.  
  1948. Major Gaberick Sifano
  1949. One of the most trusted superior officers of Numa.
  1950. Does not care about collateral damage, only about completing his objectives.
  1951. Soldiers under his command fear him and will do anything to stay on his good side.
  1952. Will make an example on anyone who disrespects or disobeys him.
  1953. Hopes to one way rule the city and follow in General Tupler's footsteps.
  1954. Will go out into the field with his soldiers but will only fight to protect himself.
  1955. His motto "All or nothing, don't come back until the job is done."
  1956.  
  1957.  
  1958. Elizabeth Bris
  1959. Is an assassin that works for the government.
  1960. Has been known to play with people's emotions.
  1961. No one knows where she came from.
  1962. Is a master of the shadows and will do anything to win a fight.
  1963. Has no regard for collateral damage.
  1964. Doesn't ask questions, does what she is told.
  1965. Rumor has it that a chip located on her upper vertebrate controls her mind but others argue it gives her superior agility and brains.
  1966.  
  1967. Cato Isatdo
  1968. Was once a close friend of Kärlek.
  1969. Was almost killed by him after he tried to over throw him.
  1970. Only works with your group because "An enemy of my enemy is my friend".
  1971. Will do what ever it takes to get the job done.
  1972. Is very inpatient and gets angry very easily.
  1973. He fights dirty and unconventionally.
  1974. He always has to be right, no matter what.
  1975.  
  1976. Edward Jarvus
  1977. Is one of the most skilled hackers in the world.
  1978. Only works for Kärlek because he wants to be on the "winning side".
  1979. Has a huge ego and is always trash talking.
  1980. Was raised as an orphan, doesn't really trust anyone.
  1981. As a serve case of insomnia.
  1982. He spends most of his time on the computer, is a terrible fighter.
  1983. Is not phased by pressure and sometimes even enjoys it.
  1984.  
  1985. Dr. Evon Laskgiven
  1986. Disgraced Surgeon who preformed inhumane operations on people.
  1987. Thought to be dead but lives in the slums of the city.
  1988. Works on the black market and will do any kind of surgery, for a price.
  1989. Has no regards for failure or the price of a human life.
  1990. Is scared all over his body from experiments gone wrong.
  1991. Is a tad bit crazy, talks to himself.
  1992. Is not very serious and has the attention span of a 10 year old.
  1993. ______________________
  1994.  
  1995. Zombie Dimension
  1996. Sarah Prince
  1997. Leads the first group of survivors you come into contact with
  1998. After two of her followers got killed by another group, she is wary of you.
  1999. She keeps her R870 loaded and in arms reach and her combat knife at her side.
  2000. She will always make the tough decision, not the best one but the right one.
  2001. Believes everyone in the group is equal, all supplies are shared evenly.
  2002. Her boyfriend killed himself rather then be infected,they were not close though.
  2003. She believes in surviving, not killing the infected people
  2004. She has an intimidating but caring look on her face
  2005.  
  2006. David Carrington
  2007. Another member of the first group
  2008. Had to kill wife and two kids after they become infected, the memories of his dead family still haunt him
  2009. Wants to kill every infected person he sees
  2010. Wants to save as many people as possible, he helps you get into the group
  2011. Is very resourceful, sees value in every object
  2012. Sees people as either helping him or hurting him
  2013. Believes people must work to earn their share and to not waste supplies on the weak.
  2014.  
  2015. Booby Sastun
  2016. Is the groups hunting expert.
  2017. Is a little slow when it comes to intelligence but he excels at what he knowns.
  2018. Does not like to take sides.
  2019. Tires to crack jokes to help ease the tensions of others in the group.
  2020. Is kind-hearted and always puts others first.
  2021. Is not very good on thinking on his feet.
  2022. He is a very good follower.
  2023.  
  2024. Kelly Greengore
  2025. Is a self made pacifist.
  2026. Acts as the voice of reason for the group.
  2027. Does not believe in killing the "infected", saying "What if a cure comes out tomorrow?"
  2028. Is always looking at things from a different perspective.
  2029. Has a certain innocence on her face, like that of a child.
  2030. Can see the good in anyone, follows Anne Frank's famous quote.
  2031. Is very passionate in her beliefs.
  2032.  
  2033. Rick Asfounded
  2034. Cult Leader who believes this apocalypse is "god's doing"
  2035. Will kill anyone who disagrees with him
  2036. Says "god as shown him the path of light"
  2037. Believes he is a disciple of god
  2038. Believes god started the plague to "rid the world of all who defied him"
  2039. Runs his group like a dictatorship, he holds all the power
  2040. Was a cashier before the outbreak occurred
  2041. He himself will never kill an infected person unless he has to prove to people he is an "agent of heaven"
  2042. His goal his to amass an army of religious zealots ruled by him.
  2043. _____________________
  2044.  
  2045. World War III dimension
  2046. Pvt. John Willshier
  2047. Just got out of boot camp when the Chinese invaded.
  2048. Is the squads radioman.
  2049. His nerves easily get the best of him and he freezes when the bullets start flying.
  2050. Just wants to go home and visit his parents (they live in North Dakota).
  2051. Doesn't understand why the Chinese attacked and doesn't want to be in the middle of it.
  2052. He is always looking up to his squad leader for guidance.
  2053. Does not know how to cope with the situation at hand.
  2054. Is a kind hearted kid who just wants to get out of the fight.
  2055.  
  2056. Sgt. Devon Browning
  2057. Is the squads explosives expert.
  2058. Believes everything should end with a "BANG" (even his own life)
  2059. Always asks for God's forgiveness when ever he kills someone.
  2060. Has a wife and one kid who live in LA but he can't contact them.
  2061. Is built like a linebacker.
  2062. Will risk his own life to save others.
  2063.  
  2064. SSgt. Jason Barvoke
  2065. Is a riflemen in the squad.
  2066. Served one tour in Afghanistan, believes he knows what it takes to win a war.
  2067. Wishes the Chinese would kill Willshier already (believes he is weak and is putting the squad at risk)
  2068. His best friend was killed in Afghanistan, shows no mercy towards the enemy.
  2069. Is hot-headed and easily agitated.
  2070. Will not risk his life to save others, believes they are not worth it.
  2071. Is constantly clashing with the squad leader.
  2072.  
  2073. MSG. Mike Vickers
  2074. Is the leader of the squad.
  2075. Believes in the "Leave no man behind" motto.
  2076. Has a scar across his right eye from an IED explosion during a tour in Pakistan.
  2077. Sometimes has trouble thinking while under pressure.
  2078. Will jump on any chance to take the fight back to the Chinese.
  2079. Is not a very big, intimidating man.
  2080. Is not a costumed to fighting a standing army, use to fighting insurgents.
  2081.  
  2082. Cpl. Derek Chiscino
  2083. Is the squads Designated Marksmen.
  2084. Is borderline racist against Asians.
  2085. Assaulted two Asia-Americans after China nuked Russia.
  2086. Has been known to stretch the truth to get his way.
  2087. His father was killed by Triads, hence his hatred of Asians.
  2088. Talks to himself sometimes, however, he just mumbles.
  2089. Will do what ever it takes to stop the "Chink Invaders".
  2090.  
  2091. PFC. Eli Yin
  2092. Is Japanese-America.
  2093. His grandfather and father both served in the armed forces.
  2094. Has no filter, says whatever he thinks.
  2095. Is constantly arguing with Chiscino.
  2096. When the bullets start flying, he always plays it safe.
  2097. Has a fear of heights, fell out of a tree when he was six.
  2098. Believes brains, not brawn, will win the battle.
  2099.  
  2100. Jacob Collins
  2101. Leads a militia group called "Second Revolutionaries"
  2102. Is a little hesitant to fight.
  2103. Cares more about protecting his men then saving civilians.
  2104. His goal is the rally enough people to fight the Chinese directly.
  2105. Before the war, he ran a local connivence store.
  2106. Has no family, believes his militia group is his family.
  2107. Has a drinking problem.
  2108.  
  2109. Frank Nickelson
  2110. Is another member of the "Second Revolutionaries"
  2111. Was in a biker gang that was nearly wiped out in Oakland
  2112. Wants to kill every Chinese person he sees (doesn't have to be military).
  2113. Wants to help protect those "Good Americans".
  2114. Is a survival expert and knows how to hunt.
  2115. He is always ready for a fight.
  2116.  
  2117. Joe Kiven
  2118. Is a Chinese-Calibrator who is helping them fight insurgents.
  2119. Become a calibrator to ensure his family was protected.
  2120. Says a terrorist and a freedom fighter are the same thing.
  2121. Doesn't like getting his hands dirty, just wants to point the finger at someone.
  2122. Has a wife and two little girls (ages four and six).
  2123. Breaks easily under pressure.
  2124.  
  2125. _________________________________________________________________________________________________________
  2126.  
  2127. Online Quest Missions
  2128. >>These missions have NO particular story, they are just Multiplayer missions for fun. You will be playing as any of the any of the factions within that dimension.<<
  2129. World War III Dimension
  2130. In occupied Sacramento, which is deep behind enemy lines, you are part of a 4 man Fire team who must find Tier 1 classified Intel. Since the Chinese forces outnumber you, you must rely on communication, stealth, and brains to collect the Intel and escape the city. Failure of the mission comes from the entire squad dying or the Intel being destroyed. Completion of the mission is when the Intel crosses the city limits with at least one team member alive.
  2131. Weather: 50 degrees during the early dawn hours. The wind ranges from 5-15 mph north/northeast. The sky is cloudy but there is 0% chance of precipitation.
  2132.  
  2133. During the initial invasion of LA, you are part of a Squad that is tasked with defending a civilian evacuation site. You have access to tanks, APCs, and can call in air strikes to help defend the area. Failure occurs when either a certain number of civilians die (the higher the difficulty, the lower the number of dead allowed) or all of the members of the squad die. Completion occurs when all the civilians have been evacuated.
  2134. Weather: 85 degrees during the late morning. The wind ranges from 5-10 mph west/southwest. The sky is clear and the sun is shining.
  2135.  
  2136. You are part of a six man team who must raid a US military base, steal critical information, and deliver it to the Chinese military 6 miles away. You can use stealth to sneak in and get the info but once you start downloading, the alarm will sound. However, going loud to start off can help decrease the number of enemies you have to face once you make your escape. Either way, you must drive out of the base while being chased by the military. Failure occurs with the death of all the team members or the destruction of the Intel. Only by delivering the Intel to the Chinese can the mission be successful.
  2137. Weather: 53 degrees during the early night. The wind ranges from 0-5 mph north and there is a light drizzle.
  2138.  
  2139. In this two part mission, a 4 man team is tasked with two separate objectives. They are to assassinate a high ranking Chinese general and rescue an American informant. After those are both completed, you must escape to near by Zodiac boats. Failure occurs if all members of the Fire team die, the informant dies, or the general escapes. The mission is completed once the general is dead and the informant is on the boat with at least one team member still alive.
  2140. Weather: 60 degrees in the dead of night. The sky is clear with 5-10 mph winds blowing east.
  2141. The United States is planning the launch a counter attack against the Chinese. They were going to take out the Chinese radar with Fighters but heavy thunder storms have grounded all flights. Instead, a 2 man group will take out 3 radar stations to complete this mission. However, if the entire group is K.I.A, the mission will be a failure.
  2142. Weather: 55 degrees at dusk with heavy rains and thunderstorms. The wind is high at 25-30 mph and it's coming in from the northwest/west.
  2143.  
  2144. Intel has just confirmed that a Chinese informant is hiding in the jungles of Mexico. The mission is to approach the compound via zodiac, attack the compound, grab the informant, and escape to the chopper. Once you go back up the river, the enemies will chase you with motor boats. The mission fails if all 4 members of the team die or the informant gets killed. Only when the informant and at least one teammate have entered the chopper is the mission completed.
  2145. Weather: 70 degrees in the late night with some fog. The wind is low at 5-10 mph and coming in from the south.
  2146.  
  2147. The Chinese are hatching an attempt to assassinate the Queen, the Prime Minister, and some Parliament members of England to insure the fact that they can't help the United States. One group of three snipers (two-counter snipers and one assassination sniper) must kill the queen. To get to the Queen, they will be zip-lining across buildings. A two man team must cut off communications to ensure the English can't contact each other effectively. Their cover cannot be blown or the entire mission will be in jeopardy. Another two man team is "protecting" the Prime Minister. They must escort him to a secure location and have him killed by the snipers. Lastly, another three man team is to shoot up parliament to distract the law enforcement. The sniper team and coms team escape via transit while the other team members escape to the river to get picked up by a submarine. Mission failure occurs if the Queen or Prime Minister escape, "X" number of Parliament (more on higher difficulties) Members are not killed, cover is blown before the assassination of the Prime Minister, or if "X" number of teammates die (more need to live on higher difficulties).
  2148. Weather: 60 degrees in the midday with a light drizzle, cloudy. Low winds at 0-5 mph coming in from the north/northeast.
  2149.  
  2150. The Chinese plan on killing multiple members of the US government and you are going to help them. A two man team will "escort" the President onto Air Force One. A six man team is distracting the military by basically blowing everything up. This six man team has taken the Chairman of the Joint Chiefs of Staff hostage and are holding him in a building near the Route 1 bridge. Two of those members will leave the group to provide sniper cover for another two man team who is trying to kill the Vice President. The two members have already broken into The Senate in one failed attempt to kill the VP. Now, they have to chase him through D.C. Once all this done, eight members must escape to I-95 to get picked up by a cargo plane. The other two members (the ones who killed the president) must steal fighter jets and cover the other team members to complete the mission. If any of the targets escape or "X" number of team members die (more on higher difficulties), the mission is a failure.
  2151. Weather: 75 degrees in the late morning with little clouds. The winds are a bit high at 5-10 mph and are coming in from the west.
  2152.  
  2153. Delta team and the SAS are teaming up to get revenge on the Chinese. The plan involves a ten men team assassinating Paramount Leader, Premier, Congress Chairman, and the Conference Chairman. Three members proved sniper cover as the other seven man team breaks into the Capital building. Once the building is secured, the Paramount Leader and Premier will be tied down. Then a predator missile is called in to blow up the building. Since the other two government officials are M.I.A., the teams must race across the city (while being pursued be Chinese forces) and capture them before the escape. If both officials are killed, then you get to call in B-52 Stratofortress to level the city (since you will be heavy out numbered) and complete the assignment. If one of the officials escapes or "x" number of the teammates die (more on higher difficulties) the mission will fail.
  2154. Weather: 65 degrees in the early night with no cloud covering. The winds are low at 5-10 mph and are coming in from the south.
  2155.  
  2156. The United States needs to regain control of the Panama Canal and will do what ever it takes to kick out the Chinese. A group of 8 Marine Force Recon soldiers are tasked with attacking the Chinese command base located near the canal its self. The resistance will be firm and teamwork is necessary to complete this mission. If everyone in the squad goes K.I.A, the mission will result in failure. However, take out the base and all who stand in your way and the mission will be successful.
  2157. Weather: 90 degrees at midday with the Sun shining. Winds are nil.
  2158.  
  2159. The US Air Force is launching a coordinated air strike took take out SAMs and ground forces in the city of San Francisco. Not only will you have to deal with enemy on the ground, the Chinese will also come after you with their own fighters/intercepters. Once all the objectives are completed, the mission will be success but losing all fighters will result in a failure. (4-8 players)
  2160.  
  2161. Weather: 70 degrees in the early afternoon with some light clouds. Winds are blowing 5-10 mpg from the east.
  2162.  
  2163. Futuristic Dimension
  2164.  
  2165. You are part of a 4 man rebel group who must steal power cells from a government solar energy plant. You must collect a certain number of power cells (more on higher difficulties) and meet rebels in the sewer system to complete this mission. If all the members of your team die before the cells are delivered, the mission is a failure.
  2166. Weather: 60 degrees in the late night with a light overcast. The wind is blowing 5-10 mph from southwest/south.
  2167.  
  2168. This mission involves removing rebels from a stronghold while keeping the civilian deaths to a minimal. Also, you must make sure none of the rebels escape, this may lead to possible chases on the road ways. The higher the difficulty, the less civilian deaths you are allowed. Failure results in all 8 team members dying, a rebel escaping, or exceeding the civilian death count. Once all the rebels are dead and at least one member of the team is alive, the mission is completed.
  2169. Weather: 45 degrees in the mid afternoon with a heavy cloud cover. It’s also windy with 15-20 mph winds blowing in from the north.
  2170.  
  2171. You must help the rebel's take over a government stronghold in the middle of the city, without being detected. If the alarm goes off the mission is failed. You have a Sniper with a thermal scope covering you from a building on the way there, although, once inside he cannot help. You can only have one of your followers with you on this mission, if any at all. Once you reach the elevator, you are spotted and the alarm goes off. The elevator is stopped and you must fight your way to the top. Once there, you radio in for Rebel backup, which comes and helps take over the tower.
  2172. Weather: 50 degrees in the early morning with heavy cloud cover and extremely dense fog. This fog limits both your and your enemies' visibility. No wind.
  2173.  
  2174. A group of 4 security men are protecting a high ranking general when they come under attack from rebels. It's up to your team to ensure the general makes it to the LZ alive. If he dies or all the members of the team die, the mission is a failure. Only when the HVI is at the LZ with at least one team member can the mission be completed successfully.
  2175. Weather: 65 degrees in the afternoon with light cloud covering. The wind is low at 5-10 mph and coming in from the west.
  2176.  
  2177. Rebels are going to try and break into a government research facility. A six man team can either go in stealthy, get the intel, and escape without leaving a trace. Or, you can go in loud, killing anyone who stands in your way. Either way, you must get the intel to an informant located 5 miles from the facility. Failure results if everyone dies or the enemy regains control of their intel. The surrounding buildings are able to be entered but the civilians may give your positions away.
  2178. Weather: 55 degrees in the early afternoon, with a moderate rain fall. The wind is blowing at 10-15 mph from the south.
  2179.  
  2180.  
  2181. Present Dimension
  2182.  
  2183. It’s up to a 4 man team to secure a shipment of drugs coming in to the city. However, you have no idea where they are being dropped off. Once, you kidnap the informant, you must race across the city to secure the drugs before they are moved. If they drugs are not captured or all team members die, the mission is a failure. If the drugs are taken by at least one of your team members, the mission is a success.
  2184. Weather: 55 degrees in the later morning with heavy rain and poor visibility. The wind is high with 15-20 mph blowing in from the southeast/east.
  2185.  
  2186. Gangs have taken multiple hostages in a bank robbery gone wrong. It’s up to a 4 men team to rescue the hostages. The 4 man team will break into two teams. One while team will be sniping enemies, the other must sneak into the building and clean up any up any other gang members. The mission is failed if your cover is blown or the other two team members die. The mission is completed once all the hostages are safe. The higher the difficulty, the more hostages.
  2187. Weather: 50 degrees in the late afternoon with a clear sky. The wind is low at 5-10 mph coming in from the south.
  2188.  
  2189. The mission is to steal sport cars from a rival gang and return them to the shop in one piece. However, the other gang isn’t the only one interested in the cars. Once you steal the two cars, the cops are also hot on your tail, they’ve been tagged. To complete the mission you must escape the cops and return both cars to the shop. If one of the cars is destroyed or the at least five of the members die, the mission is a failure.
  2190. Weather: 70 degrees in the mid morning with a partly cloudy sky. Half way through the mission it will start to rain and visibility will drop. The wind will range from 0-15 mph and will come in from the north/northwest/west.
  2191.  
  2192. This mission has your team sneaking into a cargo ship, stealing the rival gang's money, and escaping the boat. However, when you reach the money, a bomb is detonated and it causes the ship to start sinking. To complete the mission, you must not only escape the ship, you must also escape the gang members who are trying to kill you. Failure results if all 4 members of your squad die.
  2193. Weather: 55 degrees at night with a low cloud cover. There is no wind.
  2194.  
  2195. You and another friend have been taken prisoner by a rival gang. Once you break out of your imprisonment, you must clear the house. Then, you will steal a car to make your getaway. However, the rival gang will try to hunt you down. the mission is completed once you reach your friendly gang members. If both of you die before you reach your back-up, the mission is a failure.
  2196. Weather: 65 degrees in the early afternoon with some some clouds. The winds are almost nonexistent at 0-5 mph and are blowing in from the east.
  2197.  
  2198. Alien Invasion dimension
  2199.  
  2200. A group of 6 soldiers are tasked with destroying an alien Gunship that is leveling a city. You must fight through the alien forces to reach the HAGS (High Altitude Guidance System) gun. The only way for the mission to be a success is for the Gunship to be taken down. If all team members die or the Gunship completes its run, the mission is a failure.
  2201. Weather: 55 degrees in the afternoon with clear skies. The wind is low at 5-10 mph and it's coming in from the south.
  2202.  
  2203. An advanced team has been pinned down and it's up to your team to help them reach the extraction point. However, you were in the original Gunship that was supposed to pick them up but you got shot down. Now, this group of 4 survivors must link up with the advance team and get to the secondary extraction point to complete this mission. If all members of the team die, the mission is a complete failure.
  2204. Weather: 80 degrees in a the late morning with no clouds in the skies. There are no winds but smoke from fires fills the sky.
  2205.  
  2206. A team of Aliens are about to raid a Human military compound and steal vital intelligence. The mission involves stealing the Intel and then planting explosives to destroy the base. If all 4 members of the team die, the mission cannot be completed. Only when all the objectives have been completed can the mission be successful.
  2207. Weather: 50 degrees in the midday. The winds are calm at 0-5 mph and coming in from the east but most of this mission will take place inside.
  2208.  
  2209. Zombie dimension
  2210.  
  2211. Someone in your group of survivors just got injured in a serious car accident. There is a doctor but he needs you and 3 other members to go and get him medical supplies. The task is to go into the zombie infested town, break into the zombie infested hospital, get the supplies, and escape the town to get back to your group. On top of that, you have only 30 minutes to complete this task. If all of the group members die or the clock runs out, the mission is a failure.
  2212. Weather: 40 degrees in the early night with heavy fog. The winds are low at 5-10 mph and are coming in from the west.
  2213.  
  2214. Even in a zombie apocalypse, humans cannot break away from their old habits and will still kill other humans. With supplies and ammo running low, some of your group went on a run but it's been almost 24 hours and they have yet to come back. With limited ammo, a group of 6 survivors must get into the zombie infected town, found out what happened to their friends, get the supplies, and escape. There will be both zombie and human enemies, and all surviving members must leave the town for the mission to be successful.
  2215. Weather: 50 degrees in the early morning, with a light fog. Low winds blowing 0-5 mph from the north.
  2216.  
  2217. A group of 4 survivors has just found out there is a working helicopter they can use to escape the infected people. The mission is to fight your way to the helicopter and then board it and escape the city. However, it needs to warm up first before it can fly, plus is will make a lot of noise. If all 4 of the group members die, the mission will be a failure.
  2218. Weather: 65 degrees in the early afternoon with sunshine and a low lying fog. The winds are high at 10-15 mph and are rolling in from the south/southeast.
  2219.  
  2220. A massive horde of zombies as attacked your groups place of protection. However, before you can leave, you and the other five members most gather food, supplies, and ammo and load them into vehicles to escape. If all the survivors die, this mission is considered a failure. Once all remaining survivors leave the property, they are safe and the mission is completed.
  2221. Weather: 50 degrees in the early night and there are no winds.
  2222.  
  2223. Pre-Industrial dimension
  2224.  
  2225. One of your closets friends has been taken to dungeon and will be hung tomorrow. Only a group of 4 warriors stand between him and certain death. Once you break into the dungeon, you must find him, and take him to your escape boat on the nearby lake. If all 4 of the members die, the mission will be a failure.
  2226. Weather: 45 degrees in the dead of night. There is a light wind at 0-5 mph coming in from the south
  2227.  
  2228. Your army is planing to launch an all out assault on the enemy in the late morning. However, the general needs 2 skilled warriors to sneak into the enemy camp and kill the enemy general without being detected. If your cover is blown or all members of the group die, the mission is a failure.
  2229. Weather: 35 degrees in the late morning with light snow fall. The winds aren't to bad at 5-10 mph and are coming in from the north/northeast.
  2230.  
  2231. They say revenge is a dish best served cold. Well on a dark, snowy night, a group of four men are going to exact revenge on the man who killed on of their best friends. The mission involves sneaking into town, finding the man (you have little clues as to where is exactly is), killing him, and leaving the town in one piece. Getting caught will not end the mission but will make it much more difficult to complete. Only if everyone in the group dies does the mission actually fail.
  2232. Weather: 30 degrees in the dead of night with a steady stream of snowfall. Winds are calm at 5-10mph and are blowing north/northwest.
  2233. _________________________________________________________________________________________________________
  2234. References:
  2235. Saints Row (series)
  2236. Mirror's Edge
  2237. The Walking Dead
  2238. Both game and show
  2239. Game of Thrones
  2240. Star Wars
  2241. The Elder Scrolls
  2242. Breaking Bad
  2243. Minecraft
  2244. Halo 2
  2245. Call of Duty 4: Modern Wafare
  2246. Borderlands
  2247. Portal
  2248. Half-Life
  2249. Bleach
  2250. Fullmetal Alchemist
  2251. Reddit
  2252. Scrubs
  2253. Grand Theft Auto (series)
  2254. Mass Effect (series)
  2255. Pokemon
  2256. The Legend of Zelda
  2257. Mario
  2258. Stephen Colbert
  2259. Jon Stewart
  2260. Jon Oliver
  2261. Fallout
  2262. XKCD
  2263. Cyanide & Happiness
  2264. The Onion
  2265. Robert Downey Jr.
  2266. __________________________________________________________________________________________________________
  2267. Possible Voice Actors:
  2268. Morgan Freeman
  2269. Liam Neeson
  2270. Zach Braff
  2271. Donald Faison
  2272. Kevin McKidd
  2273. Timothy Adams
  2274. David Scully
  2275. Wes Johnson
  2276. Ellen McLain
  2277. Tress MacNeille
  2278. Josie Maran
  2279. Nancy Cartwright
  2280. Joan Allen
  2281. Jen Taylor
  2282. Mae Whitman
  2283. Roger Craig Smith
  2284. Aaron Staton
  2285. Rick D. Wasserman
  2286. Samuel L. Jackson
  2287. Danielle Nicolet
  2288. Barry Pepper
  2289. James C. Burns
  2290. Eamon Hunt
  2291. Alex Borstein
  2292. Terry Crews
  2293. Zach Hanks
  2294. Anna Graves
  2295. Timothy Olyphant
  2296. Meredith McCoy
  2297. Colleen Clinkenbeard
  2298. Travis Willingham
  2299. Nathan Fillion
  2300. Trica Helfer
  2301. Niel Patrick Harris
  2302. Grey DeLisle
  2303. Jennifer Gale
  2304. J.K. Simmons
  2305. Johnny Yong Bosch
  2306. Michelle Ruff
  2307. Billy Burke
  2308. Ashley Johnson
  2309. Possible Music:
  2310. Lindsey Stirling
  2311. Peter Hollens (skyrim and game of thrones osts)
  2312. Lux Aeterna By Clint Mansell AKA Requiem for a Dream
  2313. James Horner (Braveheart, titanic, glory, the prefect storm, and avatar osts)
  2314. Martin O'Donnell (halo ce - halo reach osts)
  2315. Bullet For My Valentine
  2316. Avenged Sevenfold
  2317. Shiro Sagisu (bleach osts)
  2318. Hiroyuki Sawano (Attack on Titan, Guilty Crown, and Blue Exorcist osts)
  2319. Yellowcard
  2320. Iron Maiden
  2321. Audiomachine
  2322. Composer Jake Wolos
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