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Feb 19th, 2018
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  1. varying vec2 tex_coord;
  2.  
  3. void main(void)
  4. {  
  5.     gl_Position = ftransform();
  6.     //gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
  7.    
  8.     // store texture coordinate in a varying
  9.     tex_coord = gl_MultiTexCoord0;
  10.    
  11. }
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