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Arborus

Leaving Larin

Jul 8th, 2023 (edited)
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  1. Davrin wants a small package taken to Lakeford to his friend Lilwayen at the Tavern
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  3. procession of obsidian blackguard transporting a large carriage towards Larin
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  5. 2 humanoids traveling towards fort ikonn. one has a shiny cloak clasp.
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  7. Found a corpse in the swamp. In a camp with 4 tents. The corpse has a strangely clean circular wound at the base of its skull. The cart on the nearby road had its crates removed. one was opened and full a fine red cloth.
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  11. 1. Investigation of the Abandoned Cart: The party examines the abandoned merchant's cart in detail, searching for clues about what happened. They discover that the crates containing fine cloth are undisturbed, except for one crate with a prised lid. The party investigates the open crate, looking for any indications of what might have been taken or left behind.
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  13. 5. Marshlan Keep's Suspicious Reaction: Upon arriving at Marshlan Keep, the party is met with suspicion and secrecy. The guards and villagers seem reluctant to discuss the abandoned cart or the merchant's death, suggesting a potential cover-up. The party must use their skills of persuasion, investigation, or stealth to gather information discreetly and uncover the truth.
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  15. Guard Captain- Balan
  16. Rookie Guard- Dain
  17. Old man in the tavern- Elys
  18. Recordkeeper- Alard
  19. Quartermaster- Farrimond
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  21. Livingbloom Fabrics in Caeswald.
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  23. Tomas, Sansum, Hew- three Livingbloom people who were with the cart.
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  25. 6. Infiltrating the Keep's Records: The party learns that important records regarding the merchant's cart and the events surrounding it are kept in the archives of Marshlan Keep. To unveil the secrets and motives behind the incident, the party must devise a plan to infiltrate the heavily guarded keep, avoiding patrols, traps, and guards, to access the restricted information.
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  27. 7. Unveiling a Dark Plot: The party discovers that a high-ranking official in Marshlan Keep is involved in a secret conspiracy. The official was responsible for the merchant's death and the disappearance of the cart's contents. The motive behind the conspiracy could be related to a valuable artifact hidden within the cloth crates, an attempt to destabilize the region, or a personal vendetta.
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  29. 8. Confrontation and Resolution: The party confronts the corrupt official, engaging in a climactic battle or intense negotiation. They must gather evidence and convince the guards and villagers of Marshlan Keep of the official's guilt. Depending on the party's actions, they may face resistance, betrayal, or even support from unexpected sources within the outpost. Ultimately, the party's actions determine the fate of the region and the resolution of the mystery surrounding the abandoned cart.
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  31. Note: Feel free to modify or expand upon these plot points to fit the needs and preferences of your tabletop role-playing game adventure.
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  34. The Educated Chair tavern on the south side of Gwenndlyn, tailing the ratfolk with the package, who entered a door in the alleyway behind it. The package contains a control orb for extraplanar entities- what appears as a simple cold iron sphere. The ratfolk is a very low-level member of Ink-Eyes, tasked with receiving the package and getting it discreetly to Trovain. The goal is to use it
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  36. THORNE Arcane Goods and Expertise Gwendlyn- wizard with a connection to Leovold and who assured him that Ragmaw couldn't possibly be a dragon. He has some involvement with the creation of Ragmaw.
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