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Reshade Configuracion

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Nov 23rd, 2017
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  1. KeyLeiFx_Tech=0,0,0,0
  2. KeyAdaptiveFog=0,0,0,0
  3. KeyTonemap=0,0,0,0
  4. KeyBorder=0,0,0,0
  5. KeyCartoon=0,0,0,0
  6. KeyGlitchB=0,0,0,0
  7. KeyAdaptiveSharpen=0,0,0,0
  8. KeyBloomAndLensFlares=0,0,0,0
  9. KeyAmbientLight=0,0,0,0
  10. KeyLumaSharpen=0,0,0,0
  11. KeyDaltonize=0,0,0,0
  12. KeyNostalgia=0,0,0,0
  13. KeyASCII=0,0,0,0
  14. KeyCA=0,0,0,0
  15. KeyMode3=0,0,0,0
  16. KeyClarity=0,0,0,0
  17. KeyDeband=0,0,0,0
  18. KeyGP65CJ042DOF=0,0,0,0
  19. KeyColorMatrix=0,0,0,0
  20. KeySMAA=0,0,0,0
  21. KeyTechnicolor2=0,0,0,0
  22. KeyColourfulness=0,0,0,0
  23. KeyAdvancedCRT=0,0,0,0
  24. KeyCurves=0,0,0,0
  25. KeyKNearestNeighbors=0,0,0,0
  26. KeyNonLocalMeans=0,0,0,0
  27. KeyDepthHaze=0,0,0,0
  28. KeyDisplayDepth=0,0,0,0
  29. KeyRingDOF=0,0,0,0
  30. KeyMagicDOF=0,0,0,0
  31. KeyMatsoDOF=0,0,0,0
  32. KeyFilmGrain=0,0,0,0
  33. KeyFilmGrain2=0,0,0,0
  34. KeyMXAO=0,0,0,0
  35. KeyMartyMcFlyDOF=0,0,0,0
  36. KeyDPX=0,0,0,0
  37. KeyEmphasize=0,0,0,0
  38. KeyEGAfilter=0,0,0,0
  39. KeyHDR=0,0,0,0
  40. KeyGaussianBlur=0,0,0,0
  41. KeyVibrance=0,0,0,0
  42. KeyMotionBlur=0,0,0,0
  43. KeyMode2=0,0,0,0
  44. KeyFilmicPass=0,0,0,0
  45. KeyMode1=0,0,0,0
  46. KeyFXAA=0,0,0,0
  47. KeyHighPassSharp=0,0,0,0
  48. KeyLevels=0,0,0,0
  49. KeyHQ4X=0,0,0,0
  50. KeyLiftGammaGain=0,0,0,0
  51. KeyLightDoF_AutoFocus=0,0,0,0
  52. KeyLightDoF_Far=0,0,0,0
  53. KeyLightDoF_Near=0,0,0,0
  54. KeyTechnicolor=0,0,0,0
  55. KeyLUT=0,0,0,0
  56. KeyMagicBloom=0,0,0,0
  57. KeyMonochrome=0,0,0,0
  58. KeyReflectiveBumpmapping=0,0,0,0
  59. KeyMultiLUT=0,0,0,0
  60. KeyNightvision=0,0,0,0
  61. KeyTint=0,0,0,0
  62. KeyTiltShift=0,0,0,0
  63. KeySurfaceBlur=0,0,0,0
  64. KeyUIMask_Top=0,0,0,0
  65. KeyUIMask_Bottom=0,0,0,0
  66. KeyVignette=0,0,0,0
  67. Techniques=AmbientLight,Colourfulness,LumaSharpen,Technicolor2,Vibrance
  68. TechniqueSorting=LeiFx_Tech,AdaptiveFog,AdaptiveSharpen,AmbientLight,ASCII,BloomAndLensFlares,Border,Cartoon,CA,Clarity,ColorMatrix,Colourfulness,AdvancedCRT,Curves,Daltonize,Deband,KNearestNeighbors,NonLocalMeans,DepthHaze,DisplayDepth,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,DPX,EGAfilter,Emphasize,HDR,MotionBlur,FilmGrain,FilmGrain2,FilmicPass,Mode1,Mode2,Mode3,FXAA,GaussianBlur,GlitchB,HighPassSharp,HQ4X,Levels,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LumaSharpen,LUT,MagicBloom,Monochrome,MultiLUT,MXAO,Nightvision,Nostalgia,ReflectiveBumpmapping,Tint,SMAA,SurfaceBlur,Technicolor,Technicolor2,TiltShift,Tonemap,UIMask_Top,UIMask_Bottom,Vibrance,Vignette
  69.  
  70. [3DFX.fx]
  71. DITHERAMOUNT=0.500000
  72. DITHERBIAS=-1.000000
  73. LEIFX_PIXELWIDTH=1.500000
  74. LEIFX_LINES=1.000000
  75. GAMMA_LEVEL=1.000000
  76.  
  77. [CRT.fx]
  78. Resolution=1.150000
  79. Gamma=2.400000
  80. Brightness=0.900000
  81. Curvature=0.000000
  82. MonitorGamma=2.200000
  83. ScanlineIntensity=2.000000
  84. ScanlineGaussian=1.000000
  85. CornerSize=0.010000
  86. CurvatureRadius=1.500000
  87. ViewerDistance=2.000000
  88. Angle=0.000000,0.000000
  89. Overscan=1.010000
  90. Oversample=1.000000
  91.  
  92. [Bloom.fx]
  93. bGodrayEnable=0.000000
  94. iBloomMixmode=2.000000
  95. fBloomSaturation=0.800000
  96. bAnamFlareEnable=0.000000
  97. fBloomThreshold=0.800000
  98. fBloomAmount=0.800000
  99. fLensdirtSaturation=2.000000
  100. fBloomTint=0.700000,0.800000,1.000000
  101. fLensdirtIntensity=0.400000
  102. bLensdirtEnable=0.000000
  103. fFlareLuminance=0.095000
  104. iLensdirtMixmode=1.000000
  105. fLensdirtTint=1.000000,1.000000,1.000000
  106. bLenzEnable=0.000000
  107. fAnamFlareThreshold=0.900000
  108. fAnamFlareWideness=2.400000
  109. fAnamFlareAmount=14.500000
  110. fAnamFlareCurve=1.200000
  111. fAnamFlareColor=0.012000,0.313000,0.588000
  112. fLenzIntensity=1.000000
  113. fLenzThreshold=0.800000
  114. bChapFlareEnable=0.000000
  115. fChapFlareTreshold=0.900000
  116. iChapFlareCount=15.000000
  117. fChapFlareDispersal=0.250000
  118. fChapFlareSize=0.450000
  119. fFlareIntensity=2.070000
  120. fChapFlareCA=0.000000,0.010000,0.020000
  121. fChapFlareIntensity=100.000000
  122. fGodrayDecay=0.990000
  123. fGodrayExposure=1.000000
  124. fGodrayWeight=1.250000
  125. fGodrayDensity=1.000000
  126. fGodrayThreshold=0.900000
  127. iGodraySamples=128.000000
  128. fFlareBlur=200.000000
  129. fFlareTint=0.137000,0.216000,1.000000
  130.  
  131. [AdaptiveFog.fx]
  132. FogColor=0.900000,0.900000,0.900000
  133. FogCurve=1.500000
  134. MaxFogFactor=0.800000
  135. FogStart=0.050000
  136. BloomPower=10.000000
  137. BloomThreshold=10.250000
  138. BloomWidth=0.200000
  139.  
  140. [AmbientLight.fx]
  141. alDebug=0.000000
  142. alAdaptBaseMult=1.000000
  143. alInt=0.800000
  144. AL_DirtTex=0.000000
  145. alThreshold=15.000000
  146. AL_Adaptation=1.000000
  147. alAdapt=0.700000
  148. AL_Dirt=1.000000
  149. alAdaptBaseBlackLvL=2.000000
  150. alLensThresh=0.500000
  151. AL_Vibrance=0.000000
  152. AL_Adaptive=0.000000
  153. alDirtInt=1.000000
  154. alDirtOVInt=1.000000
  155. alLensInt=2.000000
  156. AL_Lens=0.000000
  157.  
  158. [HQ4X.fx]
  159. s=1.500000
  160. k=-1.100000
  161. mx=1.000000
  162. max_w=0.750000
  163. min_w=0.030000
  164. lum_add=0.330000
  165.  
  166. [AdaptiveSharpen.fx]
  167. curve_height=1.000000
  168. L_compr_low=0.169000
  169. D_compr_low=0.253000
  170. curveslope=0.400000
  171. L_overshoot=0.003000
  172. D_overshoot=0.009000
  173. L_compr_high=0.337000
  174. D_compr_high=0.504000
  175. scale_lim=0.100000
  176. scale_cs=0.056000
  177. pm_p=0.750000
  178.  
  179. [ASCII.fx]
  180. Ascii_spacing=0.000000
  181. Ascii_font_g=255.000000
  182. Ascii_font=1.000000
  183. Ascii_back_g=0.000000
  184. Ascii_font_r=255.000000
  185. Ascii_font_b=255.000000
  186. Ascii_back_r=0.000000
  187. Ascii_back_b=0.000000
  188. Ascii_swap_colors=0.000000
  189. Ascii_invert_brightness=0.000000
  190. Ascii_dithering_temporal=0.000000
  191. Ascii_font_color_mode=1.000000
  192.  
  193. [Border.fx]
  194. border_width=0.000000,1.000000
  195. border_ratio=2.350000
  196. border_color=0.700000,0.000000,0.000000
  197.  
  198. [Cartoon.fx]
  199. Power=1.500000
  200. EdgeSlope=1.500000
  201.  
  202. [Sepia.fx]
  203. Tint=0.550000,0.430000,0.420000
  204. Strength=0.580000
  205.  
  206. [ChromaticAberration.fx]
  207. Shift=2.500000,-0.500000
  208. Strength=0.500000
  209.  
  210. [FilmicPass.fx]
  211. Strength=0.850000
  212. Linearization=0.500000
  213. Fade=0.400000
  214. Contrast=1.000000
  215. Bleach=0.000000
  216. Saturation=-0.150000
  217. RedCurve=1.000000
  218. GreenCurve=1.000000
  219. BlueCurve=1.000000
  220. BaseCurve=1.500000
  221. BaseGamma=1.000000
  222. EffectGamma=0.650000
  223. EffectGammaR=1.000000
  224. EffectGammaG=1.000000
  225. EffectGammaB=1.000000
  226. LumCoeff=0.212656,0.715158,0.072186
  227.  
  228. [Clarity.fx]
  229. ClarityRadius=3.000000
  230. ClarityBlendMode=2.000000
  231. ClarityOffset=2.000000
  232. ClarityDarkIntensity=0.400000
  233. ClarityBlendIfDark=50.000000
  234. ClarityBlendIfLight=205.000000
  235. ClarityViewBlendIfMask=0.000000
  236. ClarityStrength=0.400000
  237. ClarityLightIntensity=0.000000
  238. ClarityViewMask=0.000000
  239.  
  240. [ColorMatrix.fx]
  241. ColorMatrix_Red=0.817000,0.183000,0.000000
  242. ColorMatrix_Green=0.333000,0.667000,0.000000
  243. ColorMatrix_Blue=0.000000,0.125000,0.875000
  244. Strength=1.000000
  245.  
  246. [Colourfulness.fx]
  247. colourfulness=0.200000
  248. lim_luma=0.700000
  249.  
  250. [MultiLUT.fx]
  251. fLUT_LutSelector=0.000000
  252. fLUT_AmountChroma=1.000000
  253. fLUT_AmountLuma=1.000000
  254.  
  255. [Curves.fx]
  256. Mode=0.000000
  257. Formula=4.000000
  258. Contrast=0.650000
  259.  
  260. [SurfaceBlur.fx]
  261. BlurRadius=1.000000
  262. BlurOffset=1.000000
  263. DebugMode=0.000000
  264. BlurEdge=0.500000
  265. BlurStrength=1.000000
  266.  
  267. [Daltonize.fx]
  268. Type=0.000000
  269.  
  270. [UIMask.fx]
  271. fMask_Intensity=1.000000
  272. bDisplayMask=0.000000
  273.  
  274. [Deband.fx]
  275. Threshold=0.004000
  276. Range=16.000000
  277. Iterations=1.000000
  278. Grain=0.006000
  279.  
  280. [Denoise.fx]
  281. NoiseLevel=0.150000
  282. LerpCoefficeint=0.800000
  283. WeightThreshold=0.030000
  284. CounterThreshold=0.050000
  285. GaussianSigma=50.000000
  286.  
  287. [DepthHaze.fx]
  288. EffectStrength=0.900000
  289. FogStart=0.200000
  290. FogColor=0.800000,0.800000,0.800000
  291. FogFactor=0.200000
  292.  
  293. [DOF.fx]
  294. fADOF_ShapeCurvatureAmount=0.300000
  295. DOF_AUTOFOCUS=1.000000
  296. DOF_FARBLURCURVE=2.000000
  297. DOF_MOUSEDRIVEN_AF=0.000000
  298. fGPDOFBiasCurve=2.000000
  299. DOF_FOCUSPOINT=0.500000,0.500000
  300. fGPDOFChromaAmount=0.150000
  301. DOF_INFINITEFOCUS=1.000000
  302. DOF_MANUALFOCUSDEPTH=0.020000
  303. DOF_FOCUSSAMPLES=6.000000
  304. bADOF_ShapeApertureEnable=0.000000
  305. DOF_NEARBLURCURVE=1.600000
  306. DOF_FOCUSRADIUS=0.050000
  307. fRingDOFFringe=0.500000
  308. bGPDOFPolygonalBokeh=1.000000
  309. fGPDOFBrightnessMultiplier=2.000000
  310. DOF_BLURRADIUS=15.000000
  311. iRingDOFSamples=6.000000
  312. fADOF_BokehCurve=4.000000
  313. iRingDOFRings=4.000000
  314. fRingDOFThreshold=0.700000
  315. fGPDOFBrightnessThreshold=0.500000
  316. fRingDOFGain=27.000000
  317. bADOF_ShapeCurvatureEnable=0.000000
  318. fRingDOFBias=0.000000
  319. iMagicDOFBlurQuality=8.000000
  320. bADOF_ImageChromaEnable=0.000000
  321. fMagicDOFColorCurve=4.000000
  322. iGPDOFQuality=6.000000
  323. iGPDOFPolygonCount=5.000000
  324. fADOF_ShapeRotation=0.000000
  325. fADOF_ShapeChromaAmount=0.125000
  326. fGPDOFBias=10.000000
  327. bMatsoDOFChromaEnable=1.000000
  328. fADOF_SmootheningAmount=1.000000
  329. fMatsoDOFChromaPow=1.400000
  330. fMatsoDOFBokehCurve=8.000000
  331. iMatsoDOFBokehQuality=2.000000
  332. iADOF_ShapeQuality=17.000000
  333. fMatsoDOFBokehAngle=0.000000
  334. bADOF_RotAnimationEnable=0.000000
  335. fADOF_RotAnimationSpeed=2.000000
  336. fADOF_ShapeApertureAmount=0.010000
  337. fADOF_ShapeWeightAmount=1.000000
  338. bADOF_ShapeAnamorphEnable=0.000000
  339. fADOF_ShapeAnamorphRatio=0.200000
  340. bADOF_ShapeDistortEnable=0.000000
  341. fADOF_ShapeDistortAmount=0.200000
  342. fADOF_ShapeWeightCurve=4.000000
  343. bADOF_ShapeChromaEnable=0.000000
  344. bADOF_ShapeDiffusionEnable=0.000000
  345. fADOF_ShapeDiffusionAmount=0.100000
  346. bADOF_ShapeWeightEnable=0.000000
  347. iADOF_ShapeChromaMode=3.000000
  348. iADOF_ImageChromaHues=5.000000
  349. fADOF_ImageChromaCurve=1.000000
  350. fADOF_ImageChromaAmount=3.000000
  351.  
  352. [DPX.fx]
  353. RGB_Curve=8.000000,8.000000,8.000000
  354. Strength=0.200000
  355. RGB_C=0.360000,0.360000,0.340000
  356. Contrast=0.100000
  357. Saturation=3.000000
  358. Colorfulness=2.500000
  359.  
  360. [Vignette.fx]
  361. Type=0.000000
  362. Ratio=1.000000
  363. Center=0.500000,0.500000
  364. Radius=2.000000
  365. Amount=-1.000000
  366. Slope=2.000000
  367.  
  368. [Emphasize.fx]
  369. ManualFocusDepth=0.026000
  370. FocusRangeDepth=0.010000
  371. FocusEdgeDepth=0.050000
  372. BlendColor=0.000000,0.000000,0.000000
  373. EffectFactor=0.900000
  374. BlendFactor=0.000000
  375.  
  376. [FakeHDR.fx]
  377. HDRPower=1.040000
  378. radius1=0.793000
  379. radius2=0.870000
  380.  
  381. [FakeMotionBlur.fx]
  382. mbRecall=0.400000
  383. mbSoftness=1.000000
  384.  
  385. [FineSharp.fx]
  386. sstr=2.000000
  387. cstr=0.900000
  388. xstr=0.190000
  389. pstr=1.272000
  390. xrep=0.250000
  391. lstr=1.490000
  392.  
  393. [MagicBloom.fx]
  394. fBloom_Intensity=1.000000
  395. f2Adapt_Clip=0.000000,1.000000
  396. fBloom_Threshold=2.000000
  397. fDirt_Intensity=0.000000
  398. fExposure=0.500000
  399. fAdapt_Speed=0.100000
  400. fAdapt_Sensitivity=1.000000
  401. iAdapt_Precision=1076677888.000000
  402. iDebug=0.000000
  403.  
  404. [SMAA.fx]
  405. EdgeDetectionType=1.000000
  406. EdgeDetectionThreshold=0.100000
  407. MaxSearchSteps=98.000000
  408. MaxSearchStepsDiagonal=16.000000
  409. CornerRounding=0.000000
  410. DebugOutput=0.000000
  411.  
  412. [FilmGrain.fx]
  413. Intensity=0.500000
  414. Variance=0.400000
  415. Mean=0.500000
  416. SignalToNoiseRatio=6.000000
  417.  
  418. [FilmGrain2.fx]
  419. grainamount=0.050000
  420. coloramount=0.600000
  421. lumamount=1.000000
  422. grainsize=1.600000
  423.  
  424. [Glitch.fx]
  425. Amount=1.000000
  426. bUseUV=0.000000
  427.  
  428. [FXAA.fx]
  429. Subpix=0.250000
  430. EdgeThreshold=0.125000
  431. EdgeThresholdMin=0.000000
  432.  
  433. [GaussianBlur.fx]
  434. GaussianBlurRadius=1.000000
  435. GaussianBlurOffset=0.500000
  436. GaussianBlurStrength=0.300000
  437.  
  438. [HighPassSharpen.fx]
  439. HighPassSharpRadius=1.000000
  440. HighPassSharpOffset=1.000000
  441. HighPassViewBlendIfMask=0.000000
  442. HighPassBlendIfDark=0.000000
  443. HighPassBlendMode=1.000000
  444. HighPassBlendIfLight=255.000000
  445. HighPassSharpStrength=0.400000
  446. HighPassDarkIntensity=1.000000
  447. HighPassLightIntensity=1.000000
  448. HighPassViewSharpMask=0.000000
  449.  
  450. [Levels.fx]
  451. BlackPoint=16.000000
  452. WhitePoint=235.000000
  453. HighlightClipping=0.000000
  454.  
  455. [LUT.fx]
  456. fLUT_AmountChroma=1.000000
  457. fLUT_AmountLuma=1.000000
  458.  
  459. [ReflectiveBumpMapping.fx]
  460. fRBM_BlurWidthPixels=100.000000
  461. iRBM_SampleCount=32.000000
  462. fRBM_LowerThreshold=0.100000
  463. fRBM_ReliefHeight=0.300000
  464. fRBM_ColorMask_Orange=1.000000
  465. fRBM_FresnelReflectance=0.300000
  466. fRBM_FresnelMult=0.500000
  467. fRBM_UpperThreshold=0.200000
  468. fRBM_ColorMask_Red=1.000000
  469. fRBM_ColorMask_Yellow=1.000000
  470. fRBM_ColorMask_Green=1.000000
  471. fRBM_ColorMask_Cyan=1.000000
  472. fRBM_ColorMask_Blue=1.000000
  473. fRBM_ColorMask_Magenta=1.000000
  474.  
  475. [LiftGammaGain.fx]
  476. RGB_Lift=1.000000,1.000000,1.000000
  477. RGB_Gamma=1.000000,1.000000,1.000000
  478. RGB_Gain=1.000000,1.000000,1.000000
  479.  
  480. [TiltShift.fx]
  481. Line=0.000000
  482. BlurMultiplier=10.000000
  483. Axis=0.000000
  484. Offset=0.000000
  485. BlurCurve=1.000000
  486.  
  487. [LightDoF.fx]
  488. fLightDoF_Width=5.000000
  489. fLightDoF_Amount=10.000000
  490. f2LightDoF_CA=0.000000,1.000000
  491. f2Bokeh_AutoFocusCenter=0.500000,0.500000
  492. bLightDoF_UseCA=0.000000
  493. bLightDoF_AutoFocus=1.000000
  494. fLightDoF_AutoFocusSpeed=0.100000
  495. bLightDoF_UseMouseFocus=0.000000
  496. fLightDoF_ManualFocus=0.000000
  497.  
  498. [MXAO.fx]
  499. fMXAOAmbientOcclusionAmount=2.000000
  500. bMXAOSmoothNormalsEnable=0.000000
  501. fMXAOIndirectLightingAmount=4.000000
  502. fMXAOFadeoutStart=0.200000
  503. iMXAOBayerDitherLevel=3.000000
  504. fMXAONormalBias=0.200000
  505. fMXAOIndirectLightingSaturation=1.000000
  506. iMXAOSampleCount=24.000000
  507. fMXAOSampleRadius=2.500000
  508. fMXAOBlurSharpness=2.000000
  509. fMXAOBlurSteps=2.000000
  510. bMXAODebugViewEnable=0.000000
  511. fMXAOFadeoutEnd=0.400000
  512.  
  513. [LumaSharpen.fx]
  514. sharp_strength=1.028000
  515. pattern=1.000000
  516. sharp_clamp=0.035000
  517. offset_bias=1.000000
  518. show_sharpen=0.000000
  519.  
  520. [Monochrome.fx]
  521. Coefficients=0.210000,0.720000,0.070000
  522. ColorSaturation=0.000000
  523.  
  524. [Technicolor.fx]
  525. Power=4.000000
  526. RGBNegativeAmount=0.880000,0.880000,0.880000
  527. Strength=0.400000
  528.  
  529. [Technicolor2.fx]
  530. ColorStrength=0.200000,0.200000,0.200000
  531. Saturation=0.975000
  532. Brightness=0.900000
  533. Strength=1.000000
  534.  
  535. [Tonemap.fx]
  536. Gamma=1.000000
  537. Bleach=0.000000
  538. Defog=0.000000
  539. Exposure=0.000000
  540. Saturation=0.000000
  541. FogColor=0.000000,0.000000,1.000000
  542.  
  543. [Vibrance.fx]
  544. Vibrance=0.150000
  545. VibranceRGBBalance=1.000000,1.000000,1.000000
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