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- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\618c\sourcesdk\bin\orangebox\bin\vbsp.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\618c\half-life 2 episode two\ep2" "C:\Program Files (x86)\Steam\steamapps\618c\sourcesdk_content\cstrike\mapsrc\Snow.vmf"
- Valve Software - vbsp.exe (Jul 7 2010)
- 4 threads
- materialPath: c:\program files (x86)\steam\steamapps\618c\half-life 2 episode two\ep2\materials
- Loading C:\Program Files (x86)\Steam\steamapps\618c\sourcesdk_content\cstrike\mapsrc\Snow.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\618c\half-life 2 episode two\ep2\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 8 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\steamapps\618c\sourcesdk_content\cstrike\mapsrc\Snow.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_09*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_09*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (90246 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8.Material CUSTOM/BLENDSNOWSAND uses unknown detail object type canal_reeds!
- Material NATURE/BLENDROCKSAND08C_DETAIL uses unknown detail object type canal_reeds!
- .Material CUSTOM/BLENDSNOWSAND uses unknown detail object type canal_reeds!
- Material NATURE/BLENDROCKSAND08C_DETAIL uses unknown detail object type canal_reeds!
- Material CUSTOM/BLENDSNOWSAND uses unknown detail object type canal_reeds!
- Material CUSTOM/BLENDSNOWSAND uses unknown detail object type canal_reeds!
- Material NATURE/BLENDROCKSAND08C_DETAIL uses unknown detail object type canal_reeds!
- Material CUSTOM/BLENDSNOWSAND uses unknown detail object type canal_reeds!
- Material CUSTOM/BLENDSNOWSAND uses unknown detail object type canal_reeds!
- Material CUSTOM/BLENDSNOWSAND uses unknown detail object type canal_reeds!
- Material NATURE/BLENDROCKSAND08C_DETAIL uses unknown detail object type canal_reeds!
- Material NATURE/BLENDROCKSAND08C_DETAIL uses unknown detail object type canal_reeds!
- Material NATURE/BLENDROCKSAND08C_DETAIL uses unknown detail object type canal_reeds!
- Material NATURE/BLENDROCKSAND08C_DETAIL uses unknown detail object type canal_reeds!
- Material NATURE/BLENDROCKSAND08C_DETAIL uses unknown detail object type canal_reeds!
- Material NATURE/BLENDROCKSAND08C_DETAIL uses unknown detail object type canal_reeds!
- Material NATURE/BLENDROCKSAND08C_DETAIL uses unknown detail object type canal_reeds!
- Material CUSTOM/BLENDSNOWSAND uses unknown detail object type canal_reeds!
- Material CUSTOM/BLENDSNOWSAND uses unknown detail object type canal_reeds!
- Material NATURE/BLENDROCKSAND08C_DETAIL uses unknown detail object type canal_reeds!
- .Material NATURE/BLENDROCKSAND08C_DETAIL uses unknown detail object type canal_reeds!
- Material NATURE/BLENDROCKSAND08C_DETAIL uses unknown detail object type canal_reeds!
- Material NATURE/BLENDROCKSAND08C_DETAIL uses unknown detail object type canal_reeds!
- Material NATURE/BLENDROCKSAND08C_DETAIL uses unknown detail object type canal_reeds!
- Material NATURE/BLENDROCKSAND08C_DETAIL uses unknown detail object type canal_reeds!
- Material CUSTOM/BLENDSNOWSAND uses unknown detail object type canal_reeds!
- Material CUSTOM/BLENDSNOWSAND uses unknown detail object type canal_reeds!
- Material NATURE/BLENDROCKSAND08C_DETAIL uses unknown detail object type canal_reeds!
- Material CUSTOM/BLENDSNOWSAND uses unknown detail object type canal_reeds!
- Material CUSTOM/BLENDSNOWSAND uses unknown detail object type canal_reeds!
- Material NATURE/BLENDROCKSAND08C_DETAIL uses unknown detail object type canal_reeds!
- Material CUSTOM/BLENDSNOWSAND uses unknown detail object type canal_reeds!
- Material NATURE/BLENDROCKSAND08C_DETAIL uses unknown detail object type canal_reeds!
- Material CUSTOM/BLENDSNOWSAND uses unknown detail object type canal_reeds!
- Material CUSTOM/BLENDSNOWSAND uses unknown detail object type canal_reeds!
- Material CUSTOM/BLENDSNOWSAND uses unknown detail object type canal_reeds!
- Material CUSTOM/BLENDSNOWSAND uses unknown detail object type canal_reeds!
- 9Material NATURE/BLENDROCKSAND08C_DETAIL uses unknown detail object type canal_reeds!
- Material NATURE/BLENDROCKSAND08C_DETAIL uses unknown detail object type canal_reeds!
- Material NATURE/BLENDROCKSAND08C_DETAIL uses unknown detail object type canal_reeds!
- Material NATURE/BLENDROCKSAND08C_DETAIL uses unknown detail object type canal_reeds!
- Material NATURE/BLENDROCKSAND08C_DETAIL uses unknown detail object type canal_reeds!
- Material NATURE/BLENDROCKSAND08C_DETAIL uses unknown detail object type canal_reeds!
- Material CUSTOM/BLENDSNOWSAND uses unknown detail object type canal_reeds!
- Material CUSTOM/BLENDSNOWSAND uses unknown detail object type canal_reeds!
- Material CUSTOM/BLENDSNOWSAND uses unknown detail object type canal_reeds!
- Material CUSTOM/BLENDSNOWSAND uses unknown detail object type canal_reeds!
- Material NATURE/BLENDROCKSAND08C_DETAIL uses unknown detail object type canal_reeds!
- Material CUSTOM/BLENDSNOWSAND uses unknown detail object type canal_reeds!
- Material CUSTOM/BLENDSNOWSAND uses unknown detail object type canal_reeds!
- Material NATURE/BLENDROCKSAND08C_DETAIL uses unknown detail object type canal_reeds!
- Material CUSTOM/BLENDSNOWSAND uses unknown detail object type canal_reeds!
- Material CUSTOM/BLENDSNOWSAND uses unknown detail object type canal_reeds!
- Material NATURE/BLENDROCKSAND08C_DETAIL uses unknown detail object type canal_reeds!
- Material NATURE/BLENDROCKSAND08C_DETAIL uses unknown detail object type canal_reeds!
- Material NATURE/BLENDROCKSAND08C_DETAIL uses unknown detail object type canal_reeds!
- Material NATURE/BLENDROCKSAND08C_DETAIL uses unknown detail object type canal_reeds!
- Material NATURE/BLENDROCKSAND08C_DETAIL uses unknown detail object type canal_reeds!
- Material NATURE/BLENDROCKSAND08C_DETAIL uses unknown detail object type canal_reeds!
- Material CUSTOM/BLENDSNOWSAND uses unknown detail object type canal_reeds!
- .Material CUSTOM/BLENDSNOWSAND uses unknown detail object type canal_reeds!
- Material CUSTOM/BLENDSNOWSAND uses unknown detail object type canal_reeds!
- Material CUSTOM/BLENDSNOWSAND uses unknown detail object type canal_reeds!
- Material NATURE/BLENDROCKSAND08C_DETAIL uses unknown detail object type canal_reeds!
- Material NATURE/BLENDROCKSAND08C_DETAIL uses unknown detail object type canal_reeds!
- Material NATURE/BLENDROCKSAND08C_DETAIL uses unknown detail object type canal_reeds!
- Material NATURE/BLENDROCKSAND08C_DETAIL uses unknown detail object type canal_reeds!
- Material NATURE/BLENDROCKSAND08C_DETAIL uses unknown detail object type canal_reeds!
- Material CUSTOM/BLENDSNOWSAND uses unknown detail object type canal_reeds!
- Material CUSTOM/BLENDSNOWSAND uses unknown detail object type canal_reeds!
- Material CUSTOM/BLENDSNOWSAND uses unknown detail object type canal_reeds!
- Material NATURE/BLENDROCKSAND08C_DETAIL uses unknown detail object type canal_reeds!
- Material NATURE/BLENDROCKSAND08C_DETAIL uses unknown detail object type canal_reeds!
- Material CUSTOM/BLENDSNOWCONC uses unknown detail object type canal_reeds!
- ..10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 577 texinfos to 403
- Reduced 63 texdatas to 58 (1537 bytes to 1356)
- Writing C:\Program Files (x86)\Steam\steamapps\618c\sourcesdk_content\cstrike\mapsrc\Snow.bsp
- 3 seconds elapsed
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\618c\sourcesdk\bin\orangebox\bin\vvis.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\618c\half-life 2 episode two\ep2" "C:\Program Files (x86)\Steam\steamapps\618c\sourcesdk_content\cstrike\mapsrc\Snow"
- Valve Software - vvis.exe (Jul 7 2010)
- 4 threads
- reading c:\program files (x86)\steam\steamapps\618c\sourcesdk_content\cstrike\mapsrc\Snow.bsp
- reading c:\program files (x86)\steam\steamapps\618c\sourcesdk_content\cstrike\mapsrc\Snow.prt
- 178 portalclusters
- 538 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (4)
- Optimized: 15 visible clusters (0.00%)
- Total clusters visible: 25235
- Average clusters visible: 141
- Building PAS...
- Average clusters audible: 176
- visdatasize:9659 compressed from 8544
- writing c:\program files (x86)\steam\steamapps\618c\sourcesdk_content\cstrike\mapsrc\Snow.bsp
- 4 seconds elapsed
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\618c\sourcesdk\bin\orangebox\bin\vrad.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\618c\half-life 2 episode two\ep2" "C:\Program Files (x86)\Steam\steamapps\618c\sourcesdk_content\cstrike\mapsrc\Snow"
- Valve Software - vrad.exe SSE (Jul 7 2010)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\618c\sourcesdk_content\cstrike\mapsrc\Snow.bsp
- Setting up ray-trace acceleration structure... Done (2.06 seconds)
- 1083 faces
- 641135 square feet [92323544.00 square inches]
- 108 Displacements
- 188356 Square Feet [27123360.00 Square Inches]
- 1083 patches before subdivision
- 15493 patches after subdivision
- 5 direct lights
- BuildFacelights: 0...1...2.. warning - face vectors parallel to face normal. bad lighting will be produced
- .3...4...5...6...7...8...9...10 (5)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (3)
- transfers 729838, max 330
- transfer lists: 5.6 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #1 added RGB(1278, 1221, 1075)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(473, 531, 651)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #3 added RGB(11, 8, 5)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(6, 6, 7)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0181 sec>
- FinalLightFace: 0...1...2.. warning - face vectors parallel to face normal. bad lighting will be produced
- . warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- SampleRadial: Punting, Waiting for fix
- 3...4...5...6...7...8...9...10 (5)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 13/1024 624/49152 ( 1.3%)
- brushes 245/8192 2940/98304 ( 3.0%)
- brushsides 1843/65536 14744/524288 ( 2.8%)
- planes 922/65536 18440/1310720 ( 1.4%)
- vertexes 1515/65536 18180/786432 ( 2.3%)
- nodes 483/65536 15456/2097152 ( 0.7%)
- texinfos 403/12288 29016/884736 ( 3.3%)
- texdata 58/2048 1856/65536 ( 2.8%)
- dispinfos 108/0 19008/0 ( 0.0%)
- disp_verts 8748/0 174960/0 ( 0.0%)
- disp_tris 13824/0 27648/0 ( 0.0%)
- disp_lmsamples 472588/0 472588/0 ( 0.0%)
- faces 1083/65536 60648/3670016 ( 1.7%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 796/65536 44576/3670016 ( 1.2%)
- leaves 497/65536 15904/2097152 ( 0.8%)
- leaffaces 1123/65536 2246/131072 ( 1.7%)
- leafbrushes 527/65536 1054/131072 ( 0.8%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 8053/512000 32212/2048000 ( 1.6%)
- edges 4897/256000 19588/1024000 ( 1.9%)
- LDR worldlights 5/8192 440/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 73/32768 730/327680 ( 0.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1590/65536 3180/131072 ( 2.4%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 2990852/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 9659/16777216 ( 0.1%)
- entdata [variable] 28857/393216 ( 7.3%)
- LDR ambient table 497/65536 1988/262144 ( 0.8%)
- HDR ambient table 497/65536 1988/262144 ( 0.8%)
- LDR leaf ambient 2012/65536 56336/1835008 ( 3.1%)
- HDR leaf ambient 497/65536 13916/1835008 ( 0.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/22608 ( 0.0%)
- dtl prp lght [variable] 1/2974 ( 0.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/5432 ( 0.0%)
- pakfile [variable] 174601/0 ( 0.0%)
- physics [variable] 90246/4194304 ( 2.2%)
- physics terrain [variable] 39130/1048576 ( 3.7%)
- Level flags = 0
- Total triangle count: 2693
- Writing c:\program files (x86)\steam\steamapps\618c\sourcesdk_content\cstrike\mapsrc\Snow.bsp
- 22 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Program Files (x86)\Steam\steamapps\618c\sourcesdk_content\cstrike\mapsrc\Snow.bsp" "c:\program files (x86)\steam\steamapps\618c\half-life 2 episode two\ep2\maps\Snow.bsp"
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