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VMT Flesh Template

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Dec 26th, 2017
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  1. "VertexLitGeneric"
  2. {
  3. "$basetexture" "basetexture"
  4. "$nodecal" "1"
  5. "$model" "1"
  6.  
  7. "Proxies"
  8. {
  9. "FleshInterior"
  10. {
  11. }
  12. "MaterialModify"
  13. {
  14. }
  15. "CurrentTime"
  16. {
  17. "resultVar" "$time"
  18. }
  19. }
  20.  
  21. "$FleshInteriorEnabled" "1" // Enables effect
  22. "$FleshInteriorTexture" "interiortexture" // Mask in alpha, visible = show flesh
  23. "$FleshNormalTexture" "normaltexture"
  24. "$FleshBorderTexture1D" "bordertexture"
  25. "$FleshInteriorNoiseTexture" "detailtexture" // Used on border, scrolls based on speed set below
  26. "$FleshSubsurfaceTexture" "subsurftexture" // Multiplied with interior
  27. "$FleshSubsurfacetint" "[1 1 1]"
  28. "$FleshCubeTexture" "env_cubemap"
  29. "$FleshBorderNoiseScale" "1" // Flesh Noise UV scalar for border
  30. "$FleshBorderWidth" "0.5" // Width of flesh border
  31. "$FleshBorderSoftness" "0.1" // Border softness must be greater than 0.0 and up to 0.5
  32. "$FleshBorderTint" "[1 1 1]" // Tint / brighten the border 1D texture
  33. "$FleshGlossBrightness" "1.0" // Change the brightness of the glossy layer, only shows if the map has cubemaps
  34. "$FleshGlobalopacity" "1.0"
  35. "$FleshDebugForceFleshOn" "0" // DEBUG: This will force on full flesh for testing
  36. "$FleshScrollSpeed" "1.0"
  37. "$Time" "0.0"
  38.  
  39. //"$FleshEffectcenterradius1" "[0 0 0 0.001]" // Flesh effect center and radius
  40. //"$FleshEffectcenterradius2" "[0 0 0 0.001]" // Flesh effect center and radius 2
  41. //"$FleshEffectcenterradius3" "[0 0 0 0.001]" // Flesh effect center and radius 3
  42. //"$FleshEffectcenterradius4" "[0 0 0 0.001]" // Flesh effect center and radius 4
  43. }
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