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- "VertexLitGeneric"
- {
- "$basetexture" "basetexture"
- "$nodecal" "1"
- "$model" "1"
- "Proxies"
- {
- "FleshInterior"
- {
- }
- "MaterialModify"
- {
- }
- "CurrentTime"
- {
- "resultVar" "$time"
- }
- }
- "$FleshInteriorEnabled" "1" // Enables effect
- "$FleshInteriorTexture" "interiortexture" // Mask in alpha, visible = show flesh
- "$FleshNormalTexture" "normaltexture"
- "$FleshBorderTexture1D" "bordertexture"
- "$FleshInteriorNoiseTexture" "detailtexture" // Used on border, scrolls based on speed set below
- "$FleshSubsurfaceTexture" "subsurftexture" // Multiplied with interior
- "$FleshSubsurfacetint" "[1 1 1]"
- "$FleshCubeTexture" "env_cubemap"
- "$FleshBorderNoiseScale" "1" // Flesh Noise UV scalar for border
- "$FleshBorderWidth" "0.5" // Width of flesh border
- "$FleshBorderSoftness" "0.1" // Border softness must be greater than 0.0 and up to 0.5
- "$FleshBorderTint" "[1 1 1]" // Tint / brighten the border 1D texture
- "$FleshGlossBrightness" "1.0" // Change the brightness of the glossy layer, only shows if the map has cubemaps
- "$FleshGlobalopacity" "1.0"
- "$FleshDebugForceFleshOn" "0" // DEBUG: This will force on full flesh for testing
- "$FleshScrollSpeed" "1.0"
- "$Time" "0.0"
- //"$FleshEffectcenterradius1" "[0 0 0 0.001]" // Flesh effect center and radius
- //"$FleshEffectcenterradius2" "[0 0 0 0.001]" // Flesh effect center and radius 2
- //"$FleshEffectcenterradius3" "[0 0 0 0.001]" // Flesh effect center and radius 3
- //"$FleshEffectcenterradius4" "[0 0 0 0.001]" // Flesh effect center and radius 4
- }
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