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- # Type (Setting)
- # Decides type of the enchantment. Types:
- # - EFFECT_STATIC : Gives permanent potion effect (as long as armor piece is worn)
- # - ATTACK : Effects run only when attacking another player
- # - DEFENSE : Effects run only when being attacked
- # - DEFENSE_BOW : Effects run only when player gets shot by a bow
- # - MINING : Gives effects when block is mined
- # - HELD : Effects given when item is held
- # - ATTACK_MOB : Gives effects when player attacks mob
- # - KILL_MOB : Effects given when attacked mob is killed
- # - BOW : Effects given when player is shot by another player
- # - KILL_PLAYER : Effects given when attacker kills a player
- # - DEATH : Runs when player dies due to another player.
- # - RIGHT_CLICK : Runs when player right clicks held item
- # - BOW_MOB : Effects given when mob is shot by player
- # - FIRE : Effects given when player is on fire
- # - EXPLOSION : Effects given when player gets hit by explosion
- # - SWING : Enchant runs when player swings
- # - FALL_DAMAGE : Enchant runs when player takes fall damage
- # - DEFENSE_MOB : Enchant runs when mob attacks a player
- # - REPEATING : Repeating enchantments, read more here:
- # https://github.com/N3kas/AdvancedEnchantments/wiki/Æ-Repeating-Enchantments-(timed)
- #
- # Applies (Material)
- # Determines which items will have the effects
- # Latest Materials list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
- # NOTICE: You can use "LEATHER_ARMOR, IRON_ARMOR, CHAIN_ARMOR, GOLD_ARMOR or DIAMOND_ARMOR" to
- # to instantly add availability for all specific armor type pieces.
- # Use "ALL_ARMOR" to add all armor pieces.
- # Use "ALL_HELMET" to add all helmets
- # Use "ALL_CHESTPLATE" to add all chestplates
- # Use "ALL_BOOTS" to add all boots
- # Use "ALL_SWORD" to add all swords
- # Use "ALL_PICKAXE" to add all pickaxes
- # Use "ALL_AXE" to add all axes
- # And so on, but make sure to use non plural names of items!
- #
- # Levels (Numbers)
- # Effects for each level, use as display in examples.
- #
- # Effects (Custom Effects, Potion Effects)
- # List of effects enchantment will have
- # Possible effects:
- #
- # *** POTION EFFECTS, for EFFECT_STATIC, HELD ***
- # - POTION:(potion effect):(level) - Adds/Removes permanent effect of a potion
- # # You may use POTION:(potion effect):(level):(length in ticks) for ATTACK, DEFENSE, ATTACK_MOB, DEATH, and KILL_MOB
- # ('POTION' effect type does not override potions, use 'POTION_OVERRIDE' instead)
- #
- # *** Custom Effects ***
- # - PARTICLE:(type):(amount):(size (x, y, z increasement))
- # * D?s????????: Spawn particles at player's/entity's location
- # * Us?? W???: All Enchant Types except HELD, EFFECT_STATIC
- #
- # - FLY
- # * D?s????????: Toggle's players fly mode
- # * Us?? W???: HELD, EFFECT_STATIC
- #
- # - STEAL_HEALTH:(integer)
- # * D?s????????: Steal health from other entity
- # * Us?? W???: ATTACK, BOW, DEFENSE
- #
- # - MORE_DROPS:(integer)
- # * D?s????????: Multiply drops by number of times
- # * Us?? W???: KILL_MOB
- #
- # - WAIT:(integer) (in ticks! 20 ticks = 1 second)
- # * D?s????????: Freeze the effect for number of ticks
- # * Us?? W???: All Enchant Types
- #
- # - MESSAGE:(message)
- # * D?s????????: Send player a message
- # * Us?? W???: All Enchant Types
- #
- # - PLAYER_COMMAND:(command)
- # * D?s????????: Make player run a command
- # * Us?? W???: All Enchant Types
- #
- # - CONSOLE_COMMAND:(command)
- # * D?s????????: Run command from console
- # * Us?? W???: All Enchant Types
- #
- # - STOP_ATTACK
- # * D?s????????: Cancel the attack
- # * Us?? W???: ATTACK_MOB, ATTACK, DEFENSE
- #
- # - LIGHTNING
- # * D?s????????: Strike a lightning at location of entity
- # * Us?? W???: All Enchant Types
- #
- # - REPAIR
- # * D?s????????: Repair item in hand
- # * Us?? W???: All Enchant Types
- #
- # - TNT:(integer)
- # * D?s????????: Spawn number of TNT at entity's location
- # * Us?? W???: All Enchant Types
- #
- # - DROP_HEAD
- # * D?s????????: Drop player's head
- # * Us?? W???: All Enchant Types
- #
- # - EXTINGUISH
- # * D?s????????: Extinguish the entity
- # * Us?? W???: All Enchant Types
- #
- # - BOOST:(integer)
- # * D?s????????: Boost entity number of blocks up
- # * Us?? W???: All Enchant Types
- #
- # - ADD_HEALTH:(integer)
- # * D?s????????: Add number of health to entity
- # * Us?? W???: All Enchant Types
- #
- # - FLAME:(integer)
- # * D?s????????: Set entity on fire for number of seconds
- # * Us?? W???: All Enchant Types
- #
- # - CURE:(potion effect)
- # * D?s????????: Remove a potion effect from player (doesn't remove permanent potion effects)
- # * Us?? W???: All Enchant Types
- #
- # - CURE_PERMANENT:(potion effect)
- # * D?s????????: Remove a potion effect from player (removes permanent potion effects as well)
- # * Us?? W???: All Enchant Types
- #
- # - ADD_HARM:(integer)
- # * D?s????????: Remove number of health from entity
- # * Us?? W???: All Enchant Types
- #
- # - ADD_FOOD:(integer)
- # * D?s????????: Add food to player
- # * Us?? W???: All Enchant Types
- #
- # - PLAY_SOUND:(sound)
- # * D?s????????: Play sound for player
- # * Us?? W???: All Enchant Types
- #
- # - GUARD:(mob type):(mob name, can use %player name%)
- # * D?s????????: Spawn a guard of player
- # * Us?? W???: All Enchant Types
- #
- # - EXP:(integer)
- # * D?s????????: Drop number of exp. orbs (each one contains 4 exp)
- # * Us?? W???: All Enchant Types
- #
- # - TRENCH:(integer)
- # * D?s????????: Mines in radius (eg. 3x3x3). Supports ODD numbers only (3, 5, 7, etc.)
- # * Us?? W???: MINING
- #
- # - CUSTOM_TRENCH:(x, int):(y, int):(z, int)
- # * D?s????????: Mines in radius (eg. x*y*z).
- # * Us?? W???: MINING
- #
- # - KEEP_ON_DEATH
- # * D?s????????: Keep item on death (only viable for armor & held item)
- # * Us?? W???: DEATH
- #
- # - IGNORE_ARMOR
- # * D?s????????: Ignores armor damage reduction
- # * Us?? W???: ATTACK, BOW
- #
- # - DOUBLE_DAMAGE
- # * D?s????????: Double attack damage
- # * Us?? W???: ATTACK, BOW
- #
- # - KILL_MOB
- # * D?s????????: Kill entity
- # * Us?? W???: ATTACK_MOB
- #
- # - SMELT
- # * D?s????????: Smelt mined block
- # * Us?? W???: MINING
- # * Does not work with TRENCH
- #
- # - TP_DROPS
- # * D?s????????: Teleports drops into player's inventory
- # * Us?? W???: MINING
- #
- # - EXTRA_DAMAGE:(double, aka number with decimal placement)
- # * D?s????????: Deal number of damage more in attack
- # * Us?? W???: ATTACK
- #
- # - SPAWN_ARROWS
- # * D?s????????: Spawn arrows on top of player
- # * Us?? W???: All Enchant Types
- #
- # - PULL_CLOSER
- # * D?s????????: Pull entity closer from opponent
- # * Us?? W???: Any effect with 2 parties involved
- #
- # - PULL_AWAY
- # * D?s????????: Pull entity further from opponent
- # * Us?? W???: Any effect with 2 parties involved
- #
- # - IGNORE_ARMOR_DAMAGE
- # * D?s????????: Cancel armor durability reduction
- # * Us?? W???: DEFENSE
- #
- # - REVIVE
- # * D?s????????: Revive player
- # * Us?? W???: DEATH
- #
- # - DAMAGE_ARMOR:(integer)
- # * D?s????????: Damage player's armor by number of durability
- # * Us?? W???: All Enchant Types
- #
- # - ADD_DURABILITY:(integer)
- # * D?s????????: Patch player's armor by number of durability
- # * Us?? W???: All Enchant Types
- #
- # - ADD_DURABILITY_ITEM:(integer)
- # * D?s????????: Patch player's held item
- # * Us?? W???: All Enchant Types
- #
- # - HALF_DAMAGE
- # * D?s????????: Deduce half damage from attack
- # * Us?? W???: ATTACK, DEFENSE, BOW
- #
- # - NEGATE_DAMAGE:(integer)
- # * D?s????????: Deduce damage from attack
- # * Us?? W???: ATTACK, DEFENSE, BOW
- #
- # - INCREASE_DAMAGE:(integer)
- # * D?s????????: Increase damage by number
- # * Us?? W???: ATTACK, DEFENSE, BOW
- #
- # - FIREBALL
- # * D?s????????: Shoot a fireball at entity
- #
- # - ADD_EXP_MCMMO:(mcmmo skill(UpperCase)):(integer)
- # * D?s????????: Add experience to certain McMMO skill
- # * Us?? W???: All Enchant Types
- #
- # - FILL_OXYGEN
- # * D?s????????: Set player's oxygen to full
- # * Us?? W???: All Enchant Types
- #
- # - STEAL_MONEY:(amount)
- # * D?s????????: Steal money from one player to another
- # * Us?? W???: All Enchant Types
- #
- # - STEAL_EXP:(amount)
- # * D?s????????: Steal exp from one player to another
- # * Us?? W???: All Enchant Types
- #
- # - BREAK
- # * D?s????????: Breaks block instantly
- # * Us?? W???: Swing
- #
- # - TELEPORT_BEHIND
- # * D?s????????: Teleport behind a player
- # * Us?? W???: All Enchant Types
- #
- # - STEAL_GUARD
- # * D?s????????: Steal another player's Guard
- # * Us?? W???: All Enchant Types
- #
- # - ADD_HARM_DEPEND_ON_ITEM:(damage)
- # * D?s????????: Damage another player depending on other player's held item
- # REQUITES ENCHANT TYPES WITH TWO PLAYERS, LIKE DEFENSE/ATTACk
- # * Us?? W???: All two-player enchant types
- #
- # - DISABLE_ACTIVATION:<enchant name>:<seconds>
- # * D?s????????: Disable activation of enchant for player
- # * Important: Enchant name must be lower-case without spaces!
- # * Us?? W???: All Enchant Types
- #
- # - STEAL_MONEY_PERCENT:(percent)
- # * D?s????????: Steal % of player's balance, from one player to another
- # * Us?? W???: All Enchant Types
- #
- # - CACTUS_BREAK
- # * D?s????????: Player cactus-break particles
- # * Us?? W???: All Enchant Types
- #
- # - BLOOD
- # * D?s????????: Player 'blood' (redstone block breaking) particles
- # * Us?? W???: All Enchant Types
- #
- # - PERMISSION:<permission>
- # * D?s????????: Adds permission to player via memory (resets upon restart)
- # * With permanent events such as 'HELD' & 'EFFECT_STATIC', it will add upon activation and remove upon deactivation
- # * Us?? W???: All Enchant Types
- #
- # # You can use tags <random word>word1,word2,word3</random word>, it will get a random word from listed words.
- # # You can use tags <random number>x-y</random number> while x < y, it will generate a random number between two given integers.
- # # e.g.: 'STEAL_MONEY:<random number>10000-50000</random number>'
- # # Use <chance>x</chance> to set per-effect chance, x being a chance percentage.
- # # e.g.: 'POTION:SPEED:1:100 %attacker% <chance>25</chance>'
- #
- # # You also may use %victim% or %attacker% flag to give effects to different players (in ATTACK, BOW, DEATH, KILL_PLAYER and DEFENSE types).
- # # Example usage: - 'POTION:POISON:1:50 %attacker%', this will give Level 2 POISON potion effect to the player who attacked.
- # # If none is provided, effects will be given to the player who had custom enchanted item.
- # # You can add %combo% instead of numbers, to use number of combo's player has (eg. to limit combo number: '%combo% > 0 && %combo% < 5 : %continue%')
- # # You can add %damage% instead of numbers, to use number of damage has been done (for ATTACK and DEFENSE)
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