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Effects

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  1. #  Type (Setting)
  2. #    Decides type of the enchantment. Types:
  3. #    - EFFECT_STATIC : Gives permanent potion effect (as long as armor piece is worn)
  4. #    - ATTACK : Effects run only when attacking another player
  5. #    - DEFENSE : Effects run only when being attacked
  6. #    - DEFENSE_BOW : Effects run only when player gets shot by a bow
  7. #    - MINING : Gives effects when block is mined
  8. #    - HELD : Effects given when item is held
  9. #    - ATTACK_MOB : Gives effects when player attacks mob
  10. #    - KILL_MOB : Effects given when attacked mob is killed
  11. #    - BOW : Effects given when player is shot by another player
  12. #    - KILL_PLAYER : Effects given when attacker kills a player
  13. #    - DEATH : Runs when player dies due to another player.
  14. #    - RIGHT_CLICK : Runs when player right clicks held item
  15. #    - BOW_MOB : Effects given when mob is shot by player
  16. #    - FIRE : Effects given when player is on fire
  17. #    - EXPLOSION : Effects given when player gets hit by explosion
  18. #    - SWING : Enchant runs when player swings
  19. #    - FALL_DAMAGE : Enchant runs when player takes fall damage
  20. #    - DEFENSE_MOB : Enchant runs when mob attacks a player
  21. #    - REPEATING : Repeating enchantments, read more here:
  22. #        https://github.com/N3kas/AdvancedEnchantments/wiki/Æ-Repeating-Enchantments-(timed)
  23. #
  24. #  Applies (Material)
  25. #    Determines which items will have the effects
  26. #    Latest Materials list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  27. #    NOTICE: You can use "LEATHER_ARMOR, IRON_ARMOR, CHAIN_ARMOR, GOLD_ARMOR or DIAMOND_ARMOR" to
  28. #    to instantly add availability for all specific armor type pieces.
  29. #    Use "ALL_ARMOR" to add all armor pieces.
  30. #    Use "ALL_HELMET" to add all helmets
  31. #    Use "ALL_CHESTPLATE" to add all chestplates
  32. #    Use "ALL_BOOTS" to add all boots
  33. #    Use "ALL_SWORD" to add all swords
  34. #    Use "ALL_PICKAXE" to add all pickaxes
  35. #    Use "ALL_AXE" to add all axes
  36. #    And so on, but make sure to use non plural names of items!
  37. #
  38. #  Levels (Numbers)
  39. #    Effects for each level, use as display in examples.
  40. #
  41. #  Effects (Custom Effects, Potion Effects)
  42. #    List of effects enchantment will have
  43. #    Possible effects:
  44. #
  45. #        *** POTION EFFECTS, for EFFECT_STATIC, HELD ***
  46. #      - POTION:(potion effect):(level) - Adds/Removes permanent effect of a potion
  47. #         # You may use POTION:(potion effect):(level):(length in ticks) for ATTACK, DEFENSE, ATTACK_MOB, DEATH, and KILL_MOB
  48. #         ('POTION' effect type does not override potions, use 'POTION_OVERRIDE' instead)
  49. #
  50. #        *** Custom Effects ***
  51. #       - PARTICLE:(type):(amount):(size (x, y, z increasement))
  52. #         * D?s????????: Spawn particles at player's/entity's location
  53. #         * Us?? W???: All Enchant Types except HELD, EFFECT_STATIC
  54. #
  55. #       - FLY
  56. #         * D?s????????: Toggle's players fly mode
  57. #         * Us?? W???: HELD, EFFECT_STATIC
  58. #
  59. #       - STEAL_HEALTH:(integer)
  60. #         * D?s????????: Steal health from other entity
  61. #         * Us?? W???: ATTACK, BOW, DEFENSE
  62. #
  63. #       - MORE_DROPS:(integer)
  64. #         * D?s????????: Multiply drops by number of times
  65. #         * Us?? W???: KILL_MOB
  66. #
  67. #       - WAIT:(integer) (in ticks! 20 ticks = 1 second)
  68. #         * D?s????????: Freeze the effect for number of ticks
  69. #         * Us?? W???: All Enchant Types
  70. #
  71. #       - MESSAGE:(message)
  72. #         * D?s????????: Send player a message
  73. #         * Us?? W???: All Enchant Types
  74. #
  75. #       - PLAYER_COMMAND:(command)
  76. #         * D?s????????: Make player run a command
  77. #         * Us?? W???: All Enchant Types
  78. #
  79. #       - CONSOLE_COMMAND:(command)
  80. #         * D?s????????: Run command from console
  81. #         * Us?? W???: All Enchant Types
  82. #
  83. #       - STOP_ATTACK
  84. #         * D?s????????: Cancel the attack
  85. #         * Us?? W???: ATTACK_MOB, ATTACK, DEFENSE
  86. #
  87. #       - LIGHTNING
  88. #         * D?s????????: Strike a lightning at location of entity
  89. #         * Us?? W???: All Enchant Types
  90. #
  91. #       - REPAIR
  92. #         * D?s????????: Repair item in hand
  93. #         * Us?? W???: All Enchant Types
  94. #
  95. #       - TNT:(integer)
  96. #         * D?s????????: Spawn number of TNT at entity's location
  97. #         * Us?? W???: All Enchant Types
  98. #
  99. #       - DROP_HEAD
  100. #         * D?s????????: Drop player's head
  101. #         * Us?? W???: All Enchant Types
  102. #
  103. #       - EXTINGUISH
  104. #         * D?s????????: Extinguish the entity
  105. #         * Us?? W???: All Enchant Types
  106. #
  107. #       - BOOST:(integer)
  108. #         * D?s????????: Boost entity number of blocks up
  109. #         * Us?? W???: All Enchant Types
  110. #
  111. #       - ADD_HEALTH:(integer)
  112. #         * D?s????????: Add number of health to entity
  113. #         * Us?? W???: All Enchant Types
  114. #
  115. #       - FLAME:(integer)
  116. #         * D?s????????: Set entity on fire for number of seconds
  117. #         * Us?? W???: All Enchant Types
  118. #
  119. #       - CURE:(potion effect)
  120. #         * D?s????????: Remove a potion effect from player (doesn't remove permanent potion effects)
  121. #         * Us?? W???: All Enchant Types
  122. #
  123. #       - CURE_PERMANENT:(potion effect)
  124. #         * D?s????????: Remove a potion effect from player (removes permanent potion effects as well)
  125. #         * Us?? W???: All Enchant Types
  126. #
  127. #       - ADD_HARM:(integer)
  128. #         * D?s????????: Remove number of health from entity
  129. #         * Us?? W???: All Enchant Types
  130. #
  131. #       - ADD_FOOD:(integer)
  132. #         * D?s????????: Add food to player
  133. #         * Us?? W???: All Enchant Types
  134. #
  135. #       - PLAY_SOUND:(sound)
  136. #         * D?s????????: Play sound for player
  137. #         * Us?? W???: All Enchant Types
  138. #
  139. #       - GUARD:(mob type):(mob name, can use %player name%)
  140. #         * D?s????????: Spawn a guard of player
  141. #         * Us?? W???: All Enchant Types
  142. #
  143. #       - EXP:(integer)
  144. #         * D?s????????: Drop number of exp. orbs (each one contains 4 exp)
  145. #         * Us?? W???: All Enchant Types
  146. #
  147. #       - TRENCH:(integer)
  148. #         * D?s????????: Mines in radius (eg. 3x3x3). Supports ODD numbers only (3, 5, 7, etc.)
  149. #         * Us?? W???: MINING
  150. #
  151. #       - CUSTOM_TRENCH:(x, int):(y, int):(z, int)
  152. #         * D?s????????: Mines in radius (eg. x*y*z).
  153. #         * Us?? W???: MINING
  154. #
  155. #       - KEEP_ON_DEATH
  156. #         * D?s????????: Keep item on death (only viable for armor & held item)
  157. #         * Us?? W???: DEATH
  158. #
  159. #       - IGNORE_ARMOR
  160. #         * D?s????????: Ignores armor damage reduction
  161. #         * Us?? W???: ATTACK, BOW
  162. #
  163. #       - DOUBLE_DAMAGE
  164. #         * D?s????????: Double attack damage
  165. #         * Us?? W???: ATTACK, BOW
  166. #
  167. #       - KILL_MOB
  168. #         * D?s????????: Kill entity
  169. #         * Us?? W???: ATTACK_MOB
  170. #
  171. #       - SMELT
  172. #         * D?s????????: Smelt mined block
  173. #         * Us?? W???: MINING
  174. #         * Does not work with TRENCH
  175. #
  176. #       - TP_DROPS
  177. #         * D?s????????: Teleports drops into player's inventory
  178. #         * Us?? W???: MINING
  179. #
  180. #       - EXTRA_DAMAGE:(double, aka number with decimal placement)
  181. #         * D?s????????: Deal number of damage more in attack
  182. #         * Us?? W???: ATTACK
  183. #
  184. #       - SPAWN_ARROWS
  185. #         * D?s????????: Spawn arrows on top of player
  186. #         * Us?? W???: All Enchant Types
  187. #
  188. #       - PULL_CLOSER
  189. #         * D?s????????: Pull entity closer from opponent
  190. #         * Us?? W???: Any effect with 2 parties involved
  191. #
  192. #       - PULL_AWAY
  193. #         * D?s????????: Pull entity further from opponent
  194. #         * Us?? W???: Any effect with 2 parties involved
  195. #
  196. #       - IGNORE_ARMOR_DAMAGE
  197. #         * D?s????????: Cancel armor durability reduction
  198. #         * Us?? W???: DEFENSE
  199. #
  200. #       - REVIVE
  201. #         * D?s????????: Revive player
  202. #         * Us?? W???: DEATH
  203. #
  204. #       - DAMAGE_ARMOR:(integer)
  205. #         * D?s????????: Damage player's armor by number of durability
  206. #         * Us?? W???: All Enchant Types
  207. #
  208. #       - ADD_DURABILITY:(integer)
  209. #         * D?s????????: Patch player's armor by number of durability
  210. #         * Us?? W???: All Enchant Types
  211. #
  212. #       - ADD_DURABILITY_ITEM:(integer)
  213. #         * D?s????????: Patch player's held item
  214. #         * Us?? W???: All Enchant Types
  215. #
  216. #       - HALF_DAMAGE
  217. #         * D?s????????: Deduce half damage from attack
  218. #         * Us?? W???: ATTACK, DEFENSE, BOW
  219. #
  220. #       - NEGATE_DAMAGE:(integer)
  221. #         * D?s????????: Deduce damage from attack
  222. #         * Us?? W???: ATTACK, DEFENSE, BOW
  223. #
  224. #       - INCREASE_DAMAGE:(integer)
  225. #         * D?s????????: Increase damage by number
  226. #         * Us?? W???: ATTACK, DEFENSE, BOW
  227. #
  228. #       - FIREBALL
  229. #         * D?s????????: Shoot a fireball at entity
  230. #
  231. #       - ADD_EXP_MCMMO:(mcmmo skill(UpperCase)):(integer)
  232. #         * D?s????????: Add experience to certain McMMO skill
  233. #         * Us?? W???: All Enchant Types
  234. #
  235. #       - FILL_OXYGEN
  236. #         * D?s????????: Set player's oxygen to full
  237. #         * Us?? W???: All Enchant Types
  238. #
  239. #       - STEAL_MONEY:(amount)
  240. #         * D?s????????: Steal money from one player to another
  241. #         * Us?? W???: All Enchant Types
  242. #
  243. #       - STEAL_EXP:(amount)
  244. #         * D?s????????: Steal exp from one player to another
  245. #         * Us?? W???: All Enchant Types
  246. #
  247. #       - BREAK
  248. #         * D?s????????: Breaks block instantly
  249. #         * Us?? W???: Swing
  250. #
  251. #       - TELEPORT_BEHIND
  252. #         * D?s????????: Teleport behind a player
  253. #         * Us?? W???: All Enchant Types
  254. #
  255. #       - STEAL_GUARD
  256. #         * D?s????????: Steal another player's Guard
  257. #         * Us?? W???: All Enchant Types
  258. #
  259. #       - ADD_HARM_DEPEND_ON_ITEM:(damage)
  260. #         * D?s????????: Damage another player depending on other player's held item
  261. #           REQUITES ENCHANT TYPES WITH TWO PLAYERS, LIKE DEFENSE/ATTACk
  262. #         * Us?? W???: All two-player enchant types
  263. #
  264. #       - DISABLE_ACTIVATION:<enchant name>:<seconds>
  265. #         * D?s????????: Disable activation of enchant for player
  266. #         * Important: Enchant name must be lower-case without spaces!
  267. #         * Us?? W???: All Enchant Types
  268. #
  269. #       - STEAL_MONEY_PERCENT:(percent)
  270. #         * D?s????????: Steal % of player's balance, from one player to another
  271. #         * Us?? W???: All Enchant Types
  272. #
  273. #       - CACTUS_BREAK
  274. #         * D?s????????: Player cactus-break particles
  275. #         * Us?? W???: All Enchant Types
  276. #
  277. #       - BLOOD
  278. #         * D?s????????: Player 'blood' (redstone block breaking) particles
  279. #         * Us?? W???: All Enchant Types
  280. #
  281. #       - PERMISSION:<permission>
  282. #         * D?s????????: Adds permission to player via memory (resets upon restart)
  283. #         * With permanent events such as 'HELD' & 'EFFECT_STATIC', it will add upon activation and remove upon deactivation
  284. #         * Us?? W???: All Enchant Types
  285. #
  286. #        # You can use tags <random word>word1,word2,word3</random word>, it will get a random word from listed words.
  287. #        # You can use tags <random number>x-y</random number> while x < y, it will generate a random number between two given integers.
  288. #        # e.g.: 'STEAL_MONEY:<random number>10000-50000</random number>'
  289. #        # Use <chance>x</chance> to set per-effect chance, x being a chance percentage.
  290. #        # e.g.: 'POTION:SPEED:1:100 %attacker% <chance>25</chance>'
  291. #
  292. #        # You also may use %victim% or %attacker% flag to give effects to different players (in ATTACK, BOW, DEATH, KILL_PLAYER and DEFENSE types).
  293. #        # Example usage: - 'POTION:POISON:1:50 %attacker%', this will give Level 2 POISON potion effect to the player who attacked.
  294. #        # If none is provided, effects will be given to the player who had custom enchanted item.
  295. #        # You can add %combo% instead of numbers, to use number of combo's player has (eg. to limit combo number: '%combo% > 0 && %combo% < 5 : %continue%')
  296. #        # You can add %damage% instead of numbers, to use number of damage has been done (for ATTACK and DEFENSE)
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