Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- function randomEagle ()
- eagle2 = display.newSprite( )
- eagle2.x, eagle2.y = 800, vyska
- eagle2:play()
- physics.addBody(eagle2, )
- function move (self, event)
- self.x = self.x - (self.speed*rychlost)
- end
- sceneGroup:insert(eagle2)
- eagle2.enterFrame = move
- Runtime:addEventListener( "enterFrame", eagle2)
- end
- a = timer.performWithDelay( delay, randomEagle, 0)
Advertisement
Add Comment
Please, Sign In to add comment