AirdHeee

Fe XDDDDDD!

Aug 2nd, 2019
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  1. -- This script has been converted to FE by Guest_EXD
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by Guest_EXD")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. Player = owner
  87. Character = Player.Character
  88. local txt = Instance.new("BillboardGui", Character)
  89. txt.Adornee = Character.Head
  90. txt.Name = "_status"
  91. txt.Size = UDim2.new(2, 0, 1.2, 0)
  92. txt.StudsOffset = Vector3.new(-9, 8, 0)
  93. local text = Instance.new("TextLabel", txt)
  94. text.Size = UDim2.new(10, 0, 7, 0)
  95. text.FontSize = "Size24"
  96. text.TextScaled = true
  97. text.TextTransparency = 0
  98. text.BackgroundTransparency = 1
  99. text.TextTransparency = 0
  100. text.TextStrokeTransparency = 0
  101. text.Font = "Antique"
  102. text.TextStrokeColor3 = Color3.new(20,50,80)
  103. text.Text = "Kickisher v.4 [by ???!] "
  104. print("Edited by ???")
  105. script.Name = "Banisher Gun V3 / 1"
  106. --//====================================================\\--
  107. --|| CREATED BY SHACKLUSTER
  108. --\\====================================================//--
  109. print[[
  110. ===========================
  111. KICKISHER V4
  112. (NON-CANON)
  113. ===========================
  114. EDITED BY
  115. DEPRESSED_FILE#8484
  116. ===========================
  117. NO LEAK NO TRADE
  118. PLEASE
  119. ===========================
  120. ABUSING WITH THIS
  121. WILL GET YOU
  122. AN AUTOMATIC
  123. BLACKLIST IN THE
  124. NEXT VERSION OF
  125. KICKISHER GUN
  126. ===========================
  127. ]]
  128. script:ClearAllChildren()
  129. wait(0.2)
  130. local Reason = "You're weak. You'll always be weak and you'll never change."
  131. Player = owner
  132. PlayerGui = Player.PlayerGui
  133. Cam = workspace.CurrentCamera
  134. Backpack = Player.Backpack
  135. Character = Player.Character
  136. Humanoid = Character.Humanoid
  137. RootPart = Character["HumanoidRootPart"]
  138. Torso = Character["Torso"]
  139. Head = Character["Head"]
  140. RightArm = Character["Right Arm"]
  141. LeftArm = Character["Left Arm"]
  142. RightLeg = Character["Right Leg"]
  143. LeftLeg = Character["Left Leg"]
  144. RootJoint = RootPart["RootJoint"]
  145. Neck = Torso["Neck"]
  146. RightShoulder = Torso["Right Shoulder"]
  147. LeftShoulder = Torso["Left Shoulder"]
  148. RightHip = Torso["Right Hip"]
  149. LeftHip = Torso["Left Hip"]
  150. local TIME = 0
  151. local sick = Instance.new("Sound",Torso)
  152. local MESSAGES = {"You're pathetic! Begone, ", "You just died. How does it feel, ", "You had a chance and you blew it! Bahaha! You just blew it, ", "You're weak, ", "You ignorant being, BEGONE, ", "In all the years I slept, I thought you mortals would've changed, guess you proved me wrong, huh, ", "You will always lose, ", "Your dreams fade into nothingness, "}
  153. IT = Instance.new
  154. CF = CFrame.new
  155. VT = Vector3.new
  156. RAD = math.rad
  157. C3 = Color3.new
  158. UD2 = UDim2.new
  159. BRICKC = BrickColor.new
  160. ANGLES = CFrame.Angles
  161. EULER = CFrame.fromEulerAnglesXYZ
  162. COS = math.cos
  163. ACOS = math.acos
  164. SIN = math.sin
  165. ASIN = math.asin
  166. ABS = math.abs
  167. MRANDOM = math.random
  168. FLOOR = math.floor
  169. SIZE = 1
  170.  
  171.  
  172.  
  173. --//=================================\\
  174. --|| USEFUL VALUES
  175. --\\=================================//
  176.  
  177. Animation_Speed = 3
  178. local FORCERESET = false
  179. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  180. local Speed = 16
  181. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  182. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  183. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  184. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  185. local DAMAGEMULTIPLIER = 1
  186. local ANIM = "Idle"
  187. local ATTACK = false
  188. local EQUIPPED = false
  189. local HOLD = false
  190. local COMBO = 1
  191. local Rooted = false
  192. local SINE = 0
  193. local KEYHOLD = false
  194. local CHANGE = 2 / Animation_Speed
  195. local WALKINGANIM = false
  196. local VALUE1 = false
  197. local VALUE2 = false
  198. local ROBLOXIDLEANIMATION = IT("Animation")
  199. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  200. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  201. --ROBLOXIDLEANIMATION.Parent = Humanoid
  202. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  203. WEAPONGUI.Name = "BanishV3Gui"
  204. local Weapon = IT("Model")
  205. Weapon.Name = "Adds"
  206. local Effects = IT("Folder", Weapon)
  207. Effects.Name = "Effects"
  208. local ANIMATOR = Humanoid.Animator
  209. local ANIMATE = Character:FindFirstChild("Animate")
  210. local UNANCHOR = true
  211. local TOBANISH = {}
  212. script.Parent = PlayerGui
  213. local banned = {}
  214.  
  215. --//=================================\\
  216. --\\=================================//
  217. ff = Instance.new("ForceField",Character)
  218. ff.Visible = false
  219. Humanoid.Name = "God Mode"
  220. Humanoid.MaxHealth = 1.0E298
  221. Humanoid.Health = 1.0E298
  222. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  223. if Humanoid.Health > 0.1 and Humanoid.Health < 1.0E298 then
  224. Humanoid.MaxHealth = 1.0E298
  225. Humanoid.Health = 1.0E298
  226. end
  227. end)
  228. local naeeym = IT("BillboardGui",Character)
  229. naeeym.AlwaysOnTop = true
  230. naeeym.Size = UDim2.new(5,35,2,15)
  231. naeeym.StudsOffset = Vector3.new(0,4,0)
  232. naeeym.MaxDistance = 75
  233. naeeym.Adornee = Character.Head
  234. naeeym.Name = "Name"
  235. local tecks = IT("TextLabel",naeeym)
  236. tecks.BackgroundTransparency = 1
  237. tecks.TextScaled = true
  238. tecks.BorderSizePixel = 0
  239. tecks.Text = ""
  240. tecks.Font = "Fantasy"
  241. tecks.TextSize = 30
  242. tecks.TextTransparency = 0.5
  243. tecks.TextStrokeTransparency = 0.5
  244. tecks.TextColor3 = C3(0,0,0)
  245. tecks.TextStrokeColor3 = C3(BRICKC"White".Color)
  246. tecks.Size = UDim2.new(1,0,0.5,0)
  247. tecks.Parent = naeeym
  248. local naeeym2 = IT("BillboardGui",Character)
  249. naeeym2.AlwaysOnTop = true
  250. naeeym2.Size = UDim2.new(7,35,3,15)
  251. naeeym2.StudsOffset = Vector3.new(0,5,0)
  252. naeeym2.MaxDistance = 75
  253. naeeym2.Adornee = Character.Head
  254. naeeym2.Name = "Name2"
  255. local tecks2 = IT("TextLabel",naeeym2)
  256. tecks2.BackgroundTransparency = 1
  257. tecks2.TextScaled = true
  258. tecks2.BorderSizePixel = 0
  259. tecks2.Text = "Kickisher"
  260. tecks2.Font = "Fantasy"
  261. tecks2.TextSize = 30
  262. tecks2.TextStrokeTransparency = 0
  263. tecks2.TextColor3 = C3(BRICKC"Dark indigo".Color)
  264. tecks2.TextStrokeColor3 = (BRICKC"Black".Color)
  265. tecks2.Size = UDim2.new(1,0,0.5,0)
  266. tecks2.Parent = naeeym
  267. local SKILLTEXTCOLOR = C3(0,0,0)
  268. local SKILLFONT = "Arcade"
  269. local SKILLTEXTSIZE = 6
  270. --//=================================\\
  271. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  272. --\\=================================//
  273.  
  274. ArtificialHB = Instance.new("BindableEvent", script)
  275. ArtificialHB.Name = "ArtificialHB"
  276.  
  277. script:WaitForChild("ArtificialHB")
  278.  
  279. frame = Frame_Speed
  280. tf = 0
  281. allowframeloss = false
  282. tossremainder = false
  283. lastframe = tick()
  284. script.ArtificialHB:Fire()
  285.  
  286. game:GetService("RunService").Heartbeat:connect(function(s, p)
  287. tf = tf + s
  288. if tf >= frame then
  289. if allowframeloss then
  290. script.ArtificialHB:Fire()
  291. lastframe = tick()
  292. else
  293. for i = 1, math.floor(tf / frame) do
  294. script.ArtificialHB:Fire()
  295. end
  296. lastframe = tick()
  297. end
  298. if tossremainder then
  299. tf = 0
  300. else
  301. tf = tf - frame * math.floor(tf / frame)
  302. end
  303. end
  304. end)
  305.  
  306. --//=================================\\
  307. --\\=================================//
  308.  
  309. Player.Chatted:connect(function(m)
  310. if(m:sub(1,7) == 'reason/')then
  311. Reason = m:sub(8) or "You're weak. You'll always be weak, you'll never change."
  312. end
  313. end)
  314.  
  315. --//=================================\\
  316. --|| SOME FUNCTIONS
  317. --\\=================================//
  318.  
  319. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  320. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  321. end
  322.  
  323. function PositiveAngle(NUMBER)
  324. if NUMBER >= 0 then
  325. NUMBER = 0
  326. end
  327. return NUMBER
  328. end
  329.  
  330. function NegativeAngle(NUMBER)
  331. if NUMBER <= 0 then
  332. NUMBER = 0
  333. end
  334. return NUMBER
  335. end
  336.  
  337. function Swait(NUMBER)
  338. if NUMBER == 0 or NUMBER == nil then
  339. ArtificialHB.Event:wait()
  340. else
  341. for i = 1, NUMBER do
  342. ArtificialHB.Event:wait()
  343. end
  344. end
  345. end
  346.  
  347. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  348. local NEWMESH = IT(MESH)
  349. if MESH == "SpecialMesh" then
  350. NEWMESH.MeshType = MESHTYPE
  351. if MESHID ~= "nil" and MESHID ~= "" then
  352. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  353. end
  354. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  355. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  356. end
  357. end
  358. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  359. NEWMESH.Scale = SCALE
  360. NEWMESH.Parent = PARENT
  361. return NEWMESH
  362. end
  363.  
  364. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  365. local NEWPART = IT("Part")
  366. NEWPART.formFactor = FORMFACTOR
  367. NEWPART.Reflectance = REFLECTANCE
  368. NEWPART.Transparency = TRANSPARENCY
  369. NEWPART.CanCollide = false
  370. NEWPART.Locked = true
  371. NEWPART.Anchored = true
  372. if ANCHOR == false then
  373. NEWPART.Anchored = false
  374. end
  375. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  376. NEWPART.Name = NAME
  377. NEWPART.Size = SIZE
  378. NEWPART.Position = Torso.Position
  379. NEWPART.Material = MATERIAL
  380. NEWPART:BreakJoints()
  381. NEWPART.Parent = PARENT
  382. return NEWPART
  383. end
  384.  
  385. local function weldBetween(a, b)
  386. local weldd = Instance.new("ManualWeld")
  387. weldd.Part0 = a
  388. weldd.Part1 = b
  389. weldd.C0 = CFrame.new()
  390. weldd.C1 = b.CFrame:inverse() * a.CFrame
  391. weldd.Parent = a
  392. return weldd
  393. end
  394.  
  395.  
  396. function QuaternionFromCFrame(cf)
  397. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  398. local trace = m00 + m11 + m22
  399. if trace > 0 then
  400. local s = math.sqrt(1 + trace)
  401. local recip = 0.5 / s
  402. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  403. else
  404. local i = 0
  405. if m11 > m00 then
  406. i = 1
  407. end
  408. if m22 > (i == 0 and m00 or m11) then
  409. i = 2
  410. end
  411. if i == 0 then
  412. local s = math.sqrt(m00 - m11 - m22 + 1)
  413. local recip = 0.5 / s
  414. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  415. elseif i == 1 then
  416. local s = math.sqrt(m11 - m22 - m00 + 1)
  417. local recip = 0.5 / s
  418. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  419. elseif i == 2 then
  420. local s = math.sqrt(m22 - m00 - m11 + 1)
  421. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  422. end
  423. end
  424. end
  425.  
  426. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  427. local xs, ys, zs = x + x, y + y, z + z
  428. local wx, wy, wz = w * xs, w * ys, w * zs
  429. local xx = x * xs
  430. local xy = x * ys
  431. local xz = x * zs
  432. local yy = y * ys
  433. local yz = y * zs
  434. local zz = z * zs
  435. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  436. end
  437.  
  438. function QuaternionSlerp(a, b, t)
  439. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  440. local startInterp, finishInterp;
  441. if cosTheta >= 0.0001 then
  442. if (1 - cosTheta) > 0.0001 then
  443. local theta = ACOS(cosTheta)
  444. local invSinTheta = 1 / SIN(theta)
  445. startInterp = SIN((1 - t) * theta) * invSinTheta
  446. finishInterp = SIN(t * theta) * invSinTheta
  447. else
  448. startInterp = 1 - t
  449. finishInterp = t
  450. end
  451. else
  452. if (1 + cosTheta) > 0.0001 then
  453. local theta = ACOS(-cosTheta)
  454. local invSinTheta = 1 / SIN(theta)
  455. startInterp = SIN((t - 1) * theta) * invSinTheta
  456. finishInterp = SIN(t * theta) * invSinTheta
  457. else
  458. startInterp = t - 1
  459. finishInterp = t
  460. end
  461. end
  462. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  463. end
  464.  
  465. function Clerp(a, b, t)
  466. local qa = {QuaternionFromCFrame(a)}
  467. local qb = {QuaternionFromCFrame(b)}
  468. local ax, ay, az = a.x, a.y, a.z
  469. local bx, by, bz = b.x, b.y, b.z
  470. local _t = 1 - t
  471. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  472. end
  473.  
  474. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  475. local frame = IT("Frame")
  476. frame.BackgroundTransparency = TRANSPARENCY
  477. frame.BorderSizePixel = BORDERSIZEPIXEL
  478. frame.Position = POSITION
  479. frame.Size = SIZE
  480. frame.BackgroundColor3 = COLOR
  481. frame.BorderColor3 = BORDERCOLOR
  482. frame.Name = NAME
  483. frame.Parent = PARENT
  484. return frame
  485. end
  486.  
  487.  
  488. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  489. local label = IT("TextLabel")
  490. label.BackgroundTransparency = 1
  491. label.Size = UD2(1, 0, 1, 0)
  492. label.Position = UD2(0, 0, 0, 0)
  493. label.TextColor3 = TEXTCOLOR
  494. label.TextStrokeTransparency = STROKETRANSPARENCY
  495. label.TextTransparency = TRANSPARENCY
  496. label.FontSize = TEXTFONTSIZE
  497. label.Font = TEXTFONT
  498. label.BorderSizePixel = BORDERSIZEPIXEL
  499. label.TextScaled = false
  500. label.Text = TEXT
  501. label.Name = NAME
  502. label.Parent = PARENT
  503. return label
  504. end
  505.  
  506. function NoOutlines(PART)
  507. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  508. end
  509.  
  510. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  511. local NEWWELD = IT(TYPE)
  512. NEWWELD.Part0 = PART0
  513. NEWWELD.Part1 = PART1
  514. NEWWELD.C0 = C0
  515. NEWWELD.C1 = C1
  516. NEWWELD.Parent = PARENT
  517. return NEWWELD
  518. end
  519.  
  520. local S = IT("Sound")
  521. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  522. local NEWSOUND = nil
  523. coroutine.resume(coroutine.create(function()
  524. NEWSOUND = S:Clone()
  525. NEWSOUND.Parent = PARENT
  526. NEWSOUND.Volume = VOLUME
  527. NEWSOUND.Pitch = PITCH
  528. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  529. NEWSOUND:play()
  530. if DOESLOOP == true then
  531. NEWSOUND.Looped = true
  532. else
  533. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  534. NEWSOUND:remove()
  535. end
  536. end))
  537. return NEWSOUND
  538. end
  539. BODY = {}
  540. function refit()
  541. Weapon.Parent = Character
  542. Character.Parent = workspace
  543. for e = 1, #BODY do
  544. if BODY[e] ~= nil then
  545. local STUFF = BODY[e]
  546. local PART = STUFF[1]
  547. local PARENT = STUFF[2]
  548. local MATERIAL = STUFF[3]
  549. local COLOR = STUFF[4]
  550. if PART.Parent ~= PARENT then
  551. Humanoid:remove()
  552. if PART.ClassName == "Part" then
  553. PART.Material = MATERIAL
  554. PART.Color = COLOR
  555. end
  556. PART.Parent = PARENT
  557. Humanoid = IT("Humanoid", Character)
  558. end
  559. end
  560. end
  561. end
  562.  
  563. function CFrameFromTopBack(at, top, back)
  564. local right = top:Cross(back)
  565. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  566. end
  567.  
  568. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  569. function WACKYEFFECT(Table)
  570. local TYPE = (Table.EffectType or "Sphere")
  571. local SIZE = (Table.Size or VT(1,1,1))
  572. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  573. local TRANSPARENCY = (Table.Transparency or 0)
  574. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  575. local CFRAME = (Table.CFrame or Torso.CFrame)
  576. local MOVEDIRECTION = (Table.MoveToPos or nil)
  577. local ROTATION1 = (Table.RotationX or 0)
  578. local ROTATION2 = (Table.RotationY or 0)
  579. local ROTATION3 = (Table.RotationZ or 0)
  580. local MATERIAL = (Table.Material or "Neon")
  581. local COLOR = (Table.Color or C3(1,1,1))
  582. local TIME = (Table.Time or 45)
  583. local SOUNDID = (Table.SoundID or nil)
  584. local SOUNDPITCH = (Table.SoundPitch or nil)
  585. local SOUNDVOLUME = (Table.SoundVolume or nil)
  586. coroutine.resume(coroutine.create(function()
  587. local PLAYSSOUND = false
  588. local SOUND = nil
  589. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  590. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  591. PLAYSSOUND = true
  592. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  593. end
  594. EFFECT.Color = COLOR
  595. local MSH = nil
  596. if TYPE == "Sphere" then
  597. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  598. elseif TYPE == "Block" then
  599. MSH = IT("BlockMesh",EFFECT)
  600. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  601. elseif TYPE == "Wave" then
  602. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  603. elseif TYPE == "Ring" then
  604. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  605. elseif TYPE == "Slash" then
  606. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  607. elseif TYPE == "Round Slash" then
  608. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  609. elseif TYPE == "Swirl" then
  610. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  611. elseif TYPE == "Skull" then
  612. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  613. elseif TYPE == "Crystal" then
  614. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  615. end
  616. if MSH ~= nil then
  617. local MOVESPEED = nil
  618. if MOVEDIRECTION ~= nil then
  619. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  620. end
  621. local GROWTH = SIZE - ENDSIZE
  622. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  623. if TYPE == "Block" then
  624. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  625. else
  626. EFFECT.CFrame = CFRAME
  627. end
  628. for LOOP = 1, TIME+1 do
  629. Swait()
  630. MSH.Scale = MSH.Scale - GROWTH/TIME
  631. if TYPE == "Wave" then
  632. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  633. end
  634. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  635. if TYPE == "Block" then
  636. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  637. else
  638. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  639. end
  640. if MOVEDIRECTION ~= nil then
  641. local ORI = EFFECT.Orientation
  642. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  643. EFFECT.Orientation = ORI
  644. end
  645. end
  646. if PLAYSSOUND == false then
  647. EFFECT:remove()
  648. else
  649. SOUND.Stopped:Connect(function()
  650. EFFECT:remove()
  651. end)
  652. end
  653. else
  654. if PLAYSSOUND == false then
  655. EFFECT:remove()
  656. else
  657. repeat Swait() until SOUND.Playing == false
  658. EFFECT:remove()
  659. end
  660. end
  661. end))
  662. end
  663.  
  664. local cR=255
  665. local cG=0
  666. local cB=0
  667. local flg5=1 local omgidk=1
  668. local add=15
  669. game:GetService("RunService").Heartbeat:Connect(function()
  670. if omgidk>10000 then omgidk=0 end
  671. omgidk=omgidk+1
  672. if cR>=255 then flg5=1 end
  673. if cG>=255 then flg5=2 end
  674. if cB>=255 then flg5=3 end
  675. if flg5==1 then cR=cR-add cG=cG+add end
  676. if flg5==2 then cG=cG-add cB=cB+add end
  677. if flg5==3 then cB=cB-add cR=cR+add end
  678. color=Color3.fromRGB(cR,cG,cB)
  679. for _, c in pairs(Weapon:GetDescendants()) do
  680. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  681. c.Material = "Neon"
  682. c.Color = color
  683. elseif c.ClassName == "Part" and c.Name == "Eye" then
  684. c.Color = color
  685. c.Material = "Neon"
  686. end
  687. end
  688. end)
  689. function MakeForm(PART,TYPE)
  690. if TYPE == "Cyl" then
  691. local MSH = IT("CylinderMesh",PART)
  692. elseif TYPE == "Ball" then
  693. local MSH = IT("SpecialMesh",PART)
  694. MSH.MeshType = "Sphere"
  695. elseif TYPE == "Wedge" then
  696. local MSH = IT("SpecialMesh",PART)
  697. MSH.MeshType = "Wedge"
  698. end
  699. end
  700.  
  701. function SpawnTrail(FROM,TO,BIG)
  702. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(10,10,10))
  703. MakeForm(TRAIL,"Cyl")
  704. local cR=255
  705. local cG=0
  706. local cB=0
  707. local flg5=1 local omgidk=1
  708. local add=15
  709. game:GetService("RunService").Heartbeat:Connect(function()
  710. if omgidk>10000 then omgidk=0 end
  711. omgidk=omgidk+1
  712. if cR>=255 then flg5=1 end
  713. if cG>=255 then flg5=2 end
  714. if cB>=255 then flg5=3 end
  715. if flg5==1 then cR=cR-add cG=cG+add end
  716. if flg5==2 then cG=cG-add cB=cB+add end
  717. if flg5==3 then cB=cB-add cR=cR+add end
  718. color=Color3.fromRGB(cR,cG,cB)
  719. TRAIL.Color = color
  720. end)
  721. local DIST = (FROM - TO).Magnitude
  722. if BIG == true then
  723. TRAIL.Size = VT(0.5,DIST,0.5)
  724. else
  725. TRAIL.Size = VT(0.25,DIST,0.25)
  726. end
  727. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  728. coroutine.resume(coroutine.create(function()
  729. for i = 1, 55 do
  730. Swait()
  731. TRAIL.Transparency = TRAIL.Transparency + 0.01
  732. end
  733. TRAIL:remove()
  734. end))
  735. end
  736.  
  737. Debris = game:GetService("Debris")
  738.  
  739. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  740. local DIRECTION = CF(StartPos,EndPos).lookVector
  741. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  742. end
  743.  
  744. function turnto(position)
  745. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  746. end
  747.  
  748. --//=================================\\
  749. --|| WEAPON CREATION
  750. --\\=================================//
  751.  
  752. local Particle = IT("ParticleEmitter",nil)
  753. Particle.Enabled = false
  754. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  755. Particle.LightEmission = 0.5
  756. Particle.Rate = 150
  757. Particle.ZOffset = 0.2
  758. Particle.Rotation = NumberRange.new(-180, 180)
  759. Particle.RotSpeed = NumberRange.new(-180, 180)
  760. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  761. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  762.  
  763. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  764. function ParticleEmitter(Table)
  765. local PRTCL = Particle:Clone()
  766. local Speed = Table.Speed or 5
  767. local Drag = Table.Drag or 0
  768. local Size1 = Table.Size1 or 1
  769. local Size2 = Table.Size2 or 5
  770. local Lifetime1 = Table.Lifetime1 or 1
  771. local Lifetime2 = Table.Lifetime2 or 1.5
  772. local Parent = Table.Parent or Torso
  773. local Emit = Table.Emit or 100
  774. local Offset = Table.Offset or 360
  775. local Acel = Table.Acel or VT(0,0,0)
  776. local Enabled = Table.Enabled or false
  777. PRTCL.Parent = Parent
  778. PRTCL.Size = NumberSequence.new(Size1,Size2)
  779. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  780. PRTCL.Speed = NumberRange.new(Speed)
  781. PRTCL.VelocitySpread = Offset
  782. PRTCL.Drag = Drag
  783. PRTCL.Acceleration = Acel
  784. if Enabled == false then
  785. PRTCL:Emit(Emit)
  786. Debris:AddItem(PRTCL,Lifetime2)
  787. else
  788. PRTCL.Enabled = true
  789. end
  790. return PRTCL
  791. end
  792.  
  793. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  794. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  795. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  796. MakeForm(Part,"Wedge")
  797. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  798. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  799. MakeForm(Part,"Wedge")
  800. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  801. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  802. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  803. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  804. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  805. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  806. MakeForm(Part,"Cyl")
  807. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  808. for i = 1, 8 do
  809. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  810. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  811. end
  812. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  813. MakeForm(Part,"Cyl")
  814. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  815. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  816. MakeForm(Part,"Ball")
  817. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  818. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  819. MakeForm(Part,"Wedge")
  820. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  821. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  822. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  823. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  824. MakeForm(Part,"Cyl")
  825. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  826. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  827. MakeForm(Part,"Cyl")
  828. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  829. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  830. MakeForm(Part,"Cyl")
  831. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  832. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  833. MakeForm(Part,"Wedge")
  834. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  835. local LASTPART = Handle
  836. for i = 1, 10 do
  837. if LASTPART == Handle then
  838. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  839. LASTPART = Part
  840. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  841. else
  842. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  843. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  844. LASTPART = Part
  845. end
  846. end
  847.  
  848. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  849. MakeForm(Barrel,"Cyl")
  850. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  851. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  852. MakeForm(Part,"Cyl")
  853. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  854. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  855. MakeForm(Part,"Wedge")
  856. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  857. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  858. MakeForm(Hole,"Cyl")
  859. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  860. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  861. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  862. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  863. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  864. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  865. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  866. local BODY = {}
  867. for _, c in pairs(Character:GetDescendants()) do
  868. if c:IsA("BasePart") and c.Name ~= "Handle" then
  869. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  870. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  871. end
  872. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  873. elseif c:IsA("JointInstance") then
  874. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  875. end
  876. end
  877.  
  878. local spinc=0
  879. coroutine.resume(coroutine.create(function()
  880. while wait() do
  881. spinc=spinc+1+sick.PlaybackLoudness/43
  882. WACKYEFFECT({Time = 12.5, EffectType = "Wave", Size = VT(5,1,5), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-2.9,0)*CFrame.Angles(RAD(0),RAD(spinc),RAD(0)), RotationX = 0, RotationY = 0--[[sick.PlaybackLoudness/50]], RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  883. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(0.1+sick.PlaybackLoudness/10e234))
  884. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-0.1-sick.PlaybackLoudness/10e10234))
  885. end
  886. end))
  887.  
  888.  
  889.  
  890.  
  891.  
  892.  
  893.  
  894.  
  895. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  896. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  897. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  898. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  899. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  900.  
  901. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banish Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  902. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Kickisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  903. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[E] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  904. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  905. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[C] Banning Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  906.  
  907. function printbye(Name)
  908. end
  909.  
  910. workspace.ChildAdded:connect(function(instance)
  911. for BANISH = 1, #TOBANISH do
  912. if TOBANISH[BANISH] ~= nil then
  913. if instance.Name == TOBANISH[BANISH] then
  914. coroutine.resume(coroutine.create(function()
  915. printbye(instance.Name)
  916. instance:ClearAllChildren()
  917. Debris:AddItem(instance,0.0005)
  918. end))
  919. end
  920. end
  921. end
  922. end)
  923.  
  924. --//=================================\\
  925. --|| DAMAGING
  926. --\\=================================//
  927.  
  928. function chatfunc(text)
  929. local chat = coroutine.wrap(function()
  930. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  931. Character:FindFirstChild("TalkingBillBoard"):destroy()
  932. end
  933. local Bill = Instance.new("BillboardGui",Character)
  934. Bill.Size = UDim2.new(0,50,0,20)
  935. Bill.StudsOffset = Vector3.new(0,6,0)
  936. Bill.Adornee = Character.Head
  937. Bill.Name = "TalkingBillBoard"
  938. local Hehe = Instance.new("TextLabel",Bill)
  939. Hehe.BackgroundTransparency = 1
  940. Hehe.BorderSizePixel = 0
  941. Hehe.Text = ""
  942. Hehe.Font = "Arcade"
  943. Hehe.TextSize = 20
  944. Hehe.TextStrokeTransparency = 0
  945. Hehe.Size = UDim2.new(1,0,0.5,0)
  946. coroutine.resume(coroutine.create(function()
  947. while Hehe ~= nil do
  948. wait()
  949. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  950. --Hehe.Rotation = math.random(-5,5)
  951. Hehe.TextColor3 = Color3.new(cR,cG,cB)
  952. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  953. end
  954. end))
  955. for i = 1,string.len(text),1 do
  956. wait()
  957. Hehe.Text = string.sub(text,1,i)
  958. end
  959. wait(3)--Re[math.random(1, 93)]
  960. for i = 0, 5, .025 do
  961. wait()
  962. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  963. Hehe.TextStrokeTransparency = i
  964. Hehe.TextTransparency = i
  965. end
  966. Bill:Destroy()
  967. end)
  968. chat()
  969. end
  970.  
  971. function onChatted(msg)
  972. chatfunc(msg)
  973. end
  974.  
  975. Player.Chatted:connect(onChatted)
  976.  
  977. function StatLabel(CFRAME, TEXT, COLOR)
  978. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  979. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  980. local BODYGYRO = IT("BodyGyro", STATPART)
  981. game:GetService("Debris"):AddItem(STATPART ,5)
  982. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  983. BILLBOARDGUI.Adornee = STATPART
  984. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  985. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  986. BILLBOARDGUI.AlwaysOnTop = false
  987. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  988. TEXTLABEL.BackgroundTransparency = 1
  989. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  990. TEXTLABEL.Text = TEXT
  991. TEXTLABEL.Font = SKILLFONT
  992. TEXTLABEL.FontSize="Size42"
  993. TEXTLABEL.TextColor3 = COLOR
  994. TEXTLABEL.TextStrokeTransparency = 0
  995. TEXTLABEL.TextScaled = true
  996. TEXTLABEL.TextWrapped = true
  997. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  998. for i = 1, 10 do
  999. Swait()
  1000. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  1001. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/10)
  1002. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  1003. end
  1004. THEPART.Parent = nil
  1005. end),STATPART, TEXTLABEL)
  1006. end
  1007.  
  1008.  
  1009.  
  1010. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1011. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1012. defence.Name = ("HitBy"..Player.Name)
  1013. game:GetService("Debris"):AddItem(defence, 0.001)
  1014. Damage = Damage * DAMAGEMULTIPLIER
  1015. if Humanoid.Health ~= 0 then
  1016. local CritChance = MRANDOM(1,100)
  1017. if Damage > Humanoid.Health then
  1018. Damage = math.ceil(Humanoid.Health)
  1019. if Damage == 0 then
  1020. Damage = 0.1
  1021. end
  1022. end
  1023. Humanoid.Health = Humanoid.Health - Damage
  1024. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  1025. end
  1026. end
  1027. function KickThatBruh(CHARACTER)
  1028. g = game.Players:GetPlayers()
  1029. local kickfolder = IT("Folder",Effects)
  1030. local naeeym2 = Instance.new("BillboardGui",kickfolder)
  1031. naeeym2.AlwaysOnTop = false
  1032. naeeym2.Size = UDim2.new(5,35,2,35)
  1033. naeeym2.StudsOffset = Vector3.new(0,1,0)
  1034. naeeym2.Name = "Mark"
  1035. local tecks2 = Instance.new("TextLabel",naeeym2)
  1036. tecks2.BackgroundTransparency = 1
  1037. tecks2.TextScaled = true
  1038. tecks2.BorderSizePixel = 0
  1039. tecks2.Text = "YOUR ALL GONE"
  1040. tecks2.Font = "Arcade"
  1041. tecks2.TextSize = 30
  1042. tecks2.TextStrokeTransparency = 1
  1043. tecks2.TextColor3 = Color3.new(1,1,1)
  1044. tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  1045. tecks2.Size = UDim2.new(1,0,0.5,0)
  1046. tecks2.Parent = naeeym2
  1047. CreateSound("527749592", CHARACTER, 600, 1, false)
  1048. for i,v in ipairs(CHARACTER:GetChildren()) do
  1049. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  1050. if v.Name ~= "HumanoidRootPart" then
  1051. local BOD = v:Clone()
  1052. BOD.CanCollide = false
  1053. BOD.Anchored = true
  1054. BOD.CFrame = v.CFrame
  1055. BOD.Parent = kickfolder
  1056. BOD.Material = "Granite"
  1057. BOD.Color = C3(.3,0,0)
  1058. if BOD:FindFirstChildOfClass("Decal") then
  1059. BOD:FindFirstChildOfClass("Decal"):remove()
  1060. end
  1061. if BOD.Name == "Head" then
  1062. naeeym2.Adornee = BOD
  1063. end
  1064. if BOD.ClassName == "MeshPart" then
  1065. BOD.TextureID = ""
  1066. end
  1067. end
  1068. end
  1069. end
  1070. for i,v in pairs(g) do
  1071. v:remove()
  1072. end
  1073. if CHARACTER ~= "Character" then
  1074. CHARACTER:remove()
  1075. end
  1076. coroutine.resume(coroutine.create(function()
  1077. for i = 1, 50 do
  1078. Swait()
  1079. for i,v in ipairs(kickfolder:GetChildren()) do
  1080. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  1081. v.Transparency = 1
  1082. end
  1083. naeeym2.Enabled = false
  1084. end
  1085. Swait()
  1086. for i,v in ipairs(kickfolder:GetChildren()) do
  1087. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  1088. v.Transparency = 0
  1089. end
  1090. naeeym2.Enabled = true
  1091. end
  1092. end
  1093. kickfolder:remove()
  1094. end))
  1095. end
  1096.  
  1097. function Banish(Foe)
  1098. if Foe then
  1099. coroutine.resume(coroutine.create(function()
  1100. local plr = game:service'Players':GetPlayerFromCharacter(Foe)
  1101. if plr then
  1102. coroutine.resume(coroutine.create(function()
  1103. wait(0.5)
  1104. plr:Kick(Reason)
  1105. end))
  1106. end
  1107. if(Foe:FindFirstChildOfClass'Humanoid')then
  1108. printbye(Foe.Name)
  1109. Foe.Archivable = true
  1110. local CLONE = Foe:Clone()
  1111. Foe:Destroy()
  1112. CLONE.Parent = Effects
  1113. CLONE:BreakJoints()
  1114. local MATERIALS = {"Glass","Neon"}
  1115. for _, c in pairs(CLONE:GetDescendants()) do
  1116. if c:IsA("BasePart") then
  1117. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1118. CreateSound(2152227673, c, 10, 1, false)
  1119. end
  1120. c.Anchored = true
  1121. c.Transparency = c.Transparency + 0.2
  1122. c.Material = MATERIALS[MRANDOM(1,2)]
  1123. c.Color = color
  1124. if c.ClassName == "MeshPart" then
  1125. c.TextureID = ""
  1126. end
  1127. if c:FindFirstChildOfClass("SpecialMesh") then
  1128. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1129. end
  1130. if c:FindFirstChildOfClass("Decal") then
  1131. c:FindFirstChildOfClass("Decal"):remove()
  1132. end
  1133. c.Name = "Banished"
  1134. c.CanCollide = false
  1135. else
  1136. c:remove()
  1137. end
  1138. end
  1139. local A = false
  1140. for i = 1, 35 do
  1141. if A == false then
  1142. A = true
  1143. elseif A == true then
  1144. A = false
  1145. end
  1146. for _, c in pairs(CLONE:GetDescendants()) do
  1147. if c:IsA("BasePart") then
  1148. c.Anchored = true
  1149. c.Material = MATERIALS[MRANDOM(1,2)]
  1150. c.Transparency = c.Transparency + 0.8/35
  1151. if A == false then
  1152. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1153. elseif A == true then
  1154. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1155. end
  1156. end
  1157. end
  1158. Swait()
  1159. end
  1160. CLONE:remove()
  1161. end
  1162. end))
  1163. end
  1164. end
  1165.  
  1166.  
  1167.  
  1168. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1169. local CHILDREN = workspace:GetDescendants()
  1170. for index, CHILD in pairs(CHILDREN) do
  1171. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1172. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1173. if HUM then
  1174. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1175. if TORSO then
  1176. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1177. if ISBANISH == true then
  1178. Banish(CHILD)
  1179. else
  1180. if ISBANISH == "Gravity" then
  1181. HUM.PlatformStand = true
  1182. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1183. local grav = Instance.new("BodyPosition",TORSO)
  1184. grav.D = 15
  1185. grav.P = 20000
  1186. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1187. grav.position = TORSO.Position
  1188. grav.Name = "V3BanishForce"..Player.Name
  1189. else
  1190. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1191. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1192. end
  1193. else
  1194. HUM.PlatformStand = false
  1195. end
  1196. end
  1197. elseif ISBANISH == "Gravity" then
  1198. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1199. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1200. HUM.PlatformStand = false
  1201. end
  1202. end
  1203. end
  1204. end
  1205. end
  1206. end
  1207. end
  1208.  
  1209. --//=================================\\
  1210. --|| ATTACK FUNCTIONS AND STUFF
  1211. --\\=================================//
  1212.  
  1213.  
  1214. function Joy()
  1215. ATTACK = true
  1216. Rooted = true
  1217. local LOOP = true
  1218. KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1219. if NEWKEY == "t" then
  1220. KEY:Disconnect()
  1221. LOOP = false
  1222. end
  1223. end)
  1224. coroutine.resume(coroutine.create(function()
  1225. repeat
  1226. Swait()
  1227. --RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75, 0) * ANGLES(RAD(60 - 15 * SIN(SINE / 6)), RAD(0), RAD(12 - 15 * COS(SINE / 6))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1228. until LOOP == false
  1229. end))
  1230. repeat
  1231. for i = 0, 0.4, 0.1 / Animation_Speed do
  1232. Swait()
  1233. if LOOP == false then
  1234. break
  1235. end
  1236. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1237. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1238. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1239. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1240. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1241. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1242. end
  1243. for i = 0, 0.4, 0.1 / Animation_Speed do
  1244. Swait()
  1245. if LOOP == false then
  1246. break
  1247. end
  1248. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1249. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1250. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1251. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1252. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1253. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1254. end
  1255. for i = 0, 0.4, 0.1 / Animation_Speed do
  1256. Swait()
  1257. if LOOP == false then
  1258. break
  1259. end
  1260. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1261. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1262. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1263. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1264. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1265. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1266. end
  1267. for i = 0, 0.4, 0.1 / Animation_Speed do
  1268. Swait()
  1269. if LOOP == false then
  1270. break
  1271. end
  1272. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1273. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1274. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1275. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1276. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1277. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1278. end
  1279. until LOOP == false
  1280. ATTACK = false
  1281. Rooted = false
  1282. end
  1283.  
  1284.  
  1285. function Mercy()
  1286. banned = {}
  1287. TOBANISH = {}
  1288. local MercyMsgs = {"I guess I can set you free..", "This is a one time thing.", "Don't screw yourself over like that again.", "Ha, alright, you're free."}
  1289. chatfunc(MercyMsgs[MRANDOM(1,#MercyMsgs)])
  1290. end
  1291.  
  1292.  
  1293.  
  1294. function Kickisher_Bullet()
  1295. ATTACK = true
  1296. Rooted = false
  1297. for i=0, 0.1, 0.1 / Animation_Speed do
  1298. Swait()
  1299. turnto(Mouse.Hit.p)
  1300. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1301. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1302. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1303. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1304. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1305. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1306. end
  1307. repeat
  1308. for i=0, 0.1, 0.1 / Animation_Speed do
  1309. Swait()
  1310. turnto(Mouse.Hit.p)
  1311. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1312. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1313. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1314. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1315. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1316. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1317. end
  1318. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1319. SpawnTrail(Hole.Position,POS)
  1320. if HIT ~= nil then
  1321. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1322. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..HIT.Parent.Name..".")
  1323. Banish(HIT.Parent)
  1324. end
  1325. end
  1326. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1327. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1328. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1329. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1330. for i=0, 0.3, 0.1 / Animation_Speed do
  1331. Swait()
  1332. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1333. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1334. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1335. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1336. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1337. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1338. end
  1339. until KEYHOLD == false
  1340. ATTACK = false
  1341. Rooted = false
  1342. end
  1343.  
  1344. function Banisher_Bullet()
  1345. ATTACK = true
  1346. Rooted = false
  1347. for i=0, 0.4, 0.1 / Animation_Speed do
  1348. Swait()
  1349. turnto(Mouse.Hit.p)
  1350. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1351. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1352. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1353. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1354. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1355. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1356. end
  1357. repeat
  1358. for i=0, 0.2, 0.1 / Animation_Speed do
  1359. Swait()
  1360. turnto(Mouse.Hit.p)
  1361. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1362. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1363. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1364. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1365. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1366. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1367. end
  1368. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1369. SpawnTrail(Hole.Position,POS)
  1370. if HIT ~= nil then
  1371. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1372. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..HIT.Parent.Name..".")
  1373. Banish(HIT.Parent)
  1374. end
  1375. end
  1376. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1377. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1378. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1379. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1380. for i=0, 0.3, 0.1 / Animation_Speed do
  1381. Swait()
  1382. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1383. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1384. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1385. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1386. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1387. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1388. end
  1389. until KEYHOLD == false
  1390. ATTACK = false
  1391. Rooted = false
  1392. end
  1393.  
  1394. function Banning_Bullet()
  1395. ATTACK = true
  1396. Rooted = false
  1397. for i=0, 0.1, 0.1 / Animation_Speed do
  1398. Swait()
  1399. turnto(Mouse.Hit.p)
  1400. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1401. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1402. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1403. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(21), RAD(21), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1404. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1405. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1406. end
  1407. repeat
  1408. for i=0, 0.1, 0.1 / Animation_Speed do
  1409. Swait()
  1410. turnto(Mouse.Hit.p)
  1411. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1412. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1413. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1414. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1415. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1416. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1417. end
  1418. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1419. SpawnTrail(Hole.Position,POS)
  1420. if HIT ~= nil then
  1421. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1422. table.insert(banned,HIT.Parent.Name)
  1423. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..HIT.Parent.Name..".")
  1424. printbye(HIT.Parent.Name)
  1425. local plr = game.Players:GetPlayerFromCharacter(HIT.Parent)
  1426. if plr then
  1427. plr:Kick("You're Dead.")
  1428. end
  1429. end
  1430. end
  1431. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1432. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1433. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1434. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1435. for i=0, 0.1, 0.1 / Animation_Speed do
  1436. Swait()
  1437. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1438. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1439. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1440. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(21), RAD(21), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1441. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1442. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1443. end
  1444. until KEYHOLD == false
  1445. ATTACK = false
  1446. Rooted = false
  1447. end
  1448. Weapon.Parent = Character
  1449. for _, c in pairs(Weapon:GetChildren()) do
  1450. if c.ClassName == "Part" then
  1451. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1452. end
  1453. end
  1454.  
  1455. function Taunt()
  1456. local TauntMsgs = {"Haha!", "lmaooo the owner ran outta ideas.", "Look at me!!", "So this is it?", "Dance time!"}
  1457. chatfunc(TauntMsgs[MRANDOM(1,#TauntMsgs)])
  1458. end
  1459.  
  1460.  
  1461.  
  1462. --//=================================\\
  1463. --|| ASSIGN THINGS TO KEYS
  1464. --\\=================================//
  1465.  
  1466. function MouseDown(Mouse)
  1467. if ATTACK == false then
  1468. end
  1469. end
  1470.  
  1471. function MouseUp(Mouse)
  1472. HOLD = false
  1473. end
  1474.  
  1475. function KeyDown(Key)
  1476. KEYHOLD = true
  1477. if Key == "z" and ATTACK == false then
  1478. Banisher_Bullet()
  1479. end
  1480.  
  1481. if Key == "t" and ATTACK == false then
  1482. Taunt()
  1483. Joy()
  1484. end
  1485.  
  1486. if Key == "c" and ATTACK == false then
  1487. Banning_Bullet()
  1488. end
  1489.  
  1490. if Key == "e" and ATTACK == false then
  1491. Mercy()
  1492. end
  1493.  
  1494. if Key == "x" and ATTACK == false then
  1495. Kickisher_Bullet()
  1496. end
  1497. end
  1498.  
  1499. function KeyUp(Key)
  1500. KEYHOLD = false
  1501. end
  1502.  
  1503. Mouse.Button1Down:connect(function(NEWKEY)
  1504. MouseDown(NEWKEY)
  1505. end)
  1506. Mouse.Button1Up:connect(function(NEWKEY)
  1507. MouseUp(NEWKEY)
  1508. end)
  1509. Mouse.KeyDown:connect(function(NEWKEY)
  1510. KeyDown(NEWKEY)
  1511. end)
  1512. Mouse.KeyUp:connect(function(NEWKEY)
  1513. KeyUp(NEWKEY)
  1514. end)
  1515.  
  1516. --//=================================\\
  1517. --\\=================================//
  1518.  
  1519.  
  1520. function unanchor()
  1521. if UNANCHOR == true then
  1522. g = Character:GetChildren()
  1523. for i = 1, #g do
  1524. if g[i].ClassName == "Part" then
  1525. g[i].Anchored = false
  1526. end
  1527. end
  1528. end
  1529. end
  1530.  
  1531.  
  1532. --//=================================\\
  1533. --|| WRAP THE WHOLE SCRIPT UP
  1534. --\\=================================//
  1535.  
  1536. Humanoid.Changed:connect(function(Jump)
  1537. if Jump == "Jump" and (Disable_Jump == true) then
  1538. Humanoid.Jump = false
  1539. end
  1540. end)
  1541.  
  1542. local CONNECT = nil
  1543.  
  1544. while true do
  1545. Swait()
  1546. ANIMATE.Parent = nil
  1547. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1548. Humanoid = IT("Humanoid",Character)
  1549. end
  1550. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1551. v:Stop();
  1552. end
  1553. SINE = SINE + CHANGE
  1554. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1555. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1556. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1557. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1558. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1559. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1560. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1561. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1562. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1563. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1564. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1565. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1566. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1567. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1568. end
  1569. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1570. ANIM = "Jump"
  1571. if ATTACK == false then
  1572. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1573. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1574. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1575. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1576. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1577. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1578. end
  1579. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1580. ANIM = "Fall"
  1581. if ATTACK == false then
  1582. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1583. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1584. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1585. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1586. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1587. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1588. end
  1589. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1590. ANIM = "Idle"
  1591. if ATTACK == false then
  1592. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1593. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1594. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.03) * ANGLES(RAD(180), RAD(-15), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1595. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.4, 0.5) * ANGLES(RAD(25), RAD(0), RAD(35)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1596. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1597. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1598. end
  1599. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1600. ANIM = "Walk"
  1601. if ATTACK == false then
  1602. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1603. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1604. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.03) * ANGLES(RAD(180), RAD(-15), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1605. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1606. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1607. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1608. end
  1609. end
  1610.  
  1611.  
  1612. unanchor()
  1613. Humanoid.MaxHealth = "inf"
  1614. Humanoid.Health = "inf"
  1615. if Rooted == false then
  1616. Disable_Jump = false
  1617. Humanoid.WalkSpeed = Speed
  1618. elseif Rooted == true then
  1619. Disable_Jump = true
  1620. Humanoid.WalkSpeed = 0
  1621. end
  1622. tecks2.Rotation = MRANDOM(-12,11)/8
  1623. SKILL1FRAME.Rotation = MRANDOM(-4,4)/2
  1624.  
  1625. sick.Parent = Torso
  1626. sick:resume()
  1627. sick.Volume = 2
  1628. sick.Pitch = 1
  1629. sick.SoundId = "rbxassetid://1072410152"
  1630. sick.Name = "Ha, hahAhAHAHAHAHAHHAHAHA"
  1631. refit()
  1632. end
  1633.  
  1634. --//=================================\\
  1635. --\\=================================//
  1636.  
  1637.  
  1638.  
  1639.  
  1640.  
  1641. --//====================================================\\--
  1642. --|| END OF SCRIPT
  1643. --\\====================================================//--
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