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Wailing Caverns - Teams - 11SEP19

Nov 11th, 2018
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  1. Deviate Chomper:3I1K:22271C8:ZR0:ZR0:N:Strategy added by NostrA#2338\nYou can only use the first part in this strategy without swapping, but RNG can bring your Teroclaw Hatchling down then. \n\nIf you decide to go without swapping: delete the first Paragraph of the TD Script \n\nThe Swapping Strategy should work even against 3 Flying Pets \n\nyou can use this strategy for any generic Teroclaw fight \ndon&#039;t put important pets in the backline\n\nenemy HP < 618 : use Ravage\nif the enemy is a Flying Type, you want to use Ravage when the enemy HP is under 406 \nwhen not active: use Nature's Ward\nelse: use Alpha Strike\nEnemy Pet #3 comes in\nTurn 1: use Nature's Ward\nswap to Any Pet\nTurn 1+: Kill enemy with Standard Attacks\n
  2. Deviate Flapper:3I1J:22271C8:ZR0:ZR0:N:Strategy added by NostrA#2338\nYou can only use the first part in this strategy without swapping, but RNG can bring your Teroclaw Hatchling down then. \n\nIf you decide to go without swapping: delete the first Paragraph of the TD Script \n\nThe Swapping Strategy should work even against 3 Flying Pets \n\nyou can use this strategy for any generic Teroclaw fight \ndon&#039;t put important pets in the backline\n\nenemy HP < 618 : use Ravage\nif the enemy is a Flying Type, you want to use Ravage when the enemy HP is under 406 \nwhen not active: use Nature's Ward\nelse: use Alpha Strike\nEnemy Pet #3 comes in\nTurn 1: use Nature's Ward\nswap to Any Pet\nTurn 1+: Kill enemy with Standard Attacks\n
  3. Deviate Smallclaw:3I1I:22271C8:ZR0:ZR0:N:Strategy added by NostrA#2338\nYou can only use the first part in this strategy without swapping, but RNG can bring your Teroclaw Hatchling down then.\n\nIf you decide to go without swapping: delete the first Paragraph of the TD Script\n\nThe Swapping Strategy should work even against 3 Flying Pets\n\nyou can use this strategy for any generic Teroclaw fight\ndon&#039;t put important pets in the backline\n\nenemy HP < 618 : use Ravage\nif the enemy is a Flying Type, you want to use Ravage when the enemy HP is under 406 \nwhen not active: use Nature's Ward\nelse: use Alpha Strike\nEnemy Pet #3 comes in\nTurn 1: use Nature's Ward\nswap to Any Pet\nTurn 1+: Kill enemy with Standard Attacks\n
  4. Dreadcoil:3I1N:2215198:22271C8:ZR0:N:Strategy added by NostrA#2338\nprops to Aranesh for his/her strategy, i just changed the TD Script and Strategy to make Teroclaw viable again\n\nTurn 1: use Extra Plating\nTurn 2: use Make it Rain\nTurn 3+: use Inflation until Dreadcoil is dead\nan enemy comes in\nTurn 1+: use Inflation until Lil' Bling dies\nBring in your Teroclaw Hatchling\nenemy HP < 618: use Ravage\nif the target enemy is a Flying enemy, you want to use Ravage when the enemy HP is under 406\nwhen not active: use Nature's Ward\nelse: use Alpha Strike\n
  5. Everliving Spore:3I1R:11181FS:222414F:ZR8:N:Strategy added by Aranesh\nStrategy created by Shadowjk, thanks!\n\nTurn 1: Black Claw\nTurn 2-4: Flock\nTurn 5: Savage Talon - Everliving Spore dies\nOne of the deviate enemies comes in\nTurn 1: Black Claw\nTurn 2: Flock until Ikky dies\nBring in your Emerald Proto-Whelp\nTurn 1: Emerald Presence\nTurn 2-4: Emerald Dream\nTurn 5+: Keep Emerald Presence active, use Emerald Dream if you drop below 900 health points and use Emerald Bite otherwise\nIf your Emerald Proto-Whelp does not manage, finish the rest with your third pet.\n\nCongratulations!\n
  6. Growing Ectoplasm 1:3I1Q:1125QC:ZR0:222414F:N:Strategy added by Aranesh\nTurn 1: Decoy\nTurns 2+: Breath until Growing Ectoplasm is dead\nIf your Mechanical Pandaren Dragonling dies too early, bring in your random level 25 pet and use standard spells to kill Growing Ectoplasm\nAn enemy pet comes in\nTurns 1+: Breath and Decoy with your Mechanical Pandaren Dragonling and your random pet until they are both dead\nBring in your Emerald Proto-Whelp\nTurn 1: Emerald Presence\nTurns 2+: Keep Emerald Presence active, use Emerald Dream when you drop below 1000 health and use Emerald Bite to finish the enemy pets.\n\nDon't forget to jump! ;-)\n
  7. Growing Ectoplasm 2::221414S:212515R:1129MS:N:Strategy added by CrazyFluffy#21258\nWailing Critters - Moth team\n\nYou can use this team at both Growing Ectoplasm fights.\nYour Kneebiter is dead, just ignore it.\nChange Moth if your Moth is heavy damage in first fight.\n\nAgainst Everliving Spore a suggest a beast team added\nby Aranesh: Beast team vs. Growing Ectoplasm 2 (https://www.wow-petguide.com/index.php?Strategy=1003)\nI use Young Talbuk as second and third pet.\nStarting with Stampede then Rampage.\n\nTurn 1: Black Claw\nTurn 2: Hunting Party - Growing Ectoplasm dies\nSecond enemy pet comes in\nLeap until our Zandalari is dead\nBring in your Gilded Moth - Repeat strategy below until the fight is done\nTurn 1: Moth Dust\nTurn 2: Cocoon Strike\nTurn 3: Slicing Wind\nTurn 4: Slicing Wind\n
  8. Hiss:3I1P:212A1G5:121B8L:222414F:N:Strategy added by Aranesh\nStrategy created by ShadowJK, thanks!\n\nTurn 1: Whirlpool\nTurn 2: Call Lightning\nTurn 3: Swap to your Clockwork Gnome\nTurn 4: Build Turret\nTurn 5: Metal Fist\nTurn 6: Metal Fist - Hiss dies\nAn enemy pet comes in\nTurns 1+: Keep Build Turret on cooldown and use Metal Fist otherwise until your Clockwork Gnome dies\nBring back your Hydraling\nTurn 1: Call Lightning\nTurns 2+: Tail Slap until Hydraling dies\nBring in your Emerald Proto-Whelp\nTurn 1: Emerald Presence\nTurn 2-4: Emerald Dream\nTurn 5+: Emerald Bite\n
  9. Phyxia:3I1O:12141BB:22271C8:ZR0:N:Strategy added by NostrA#2338\nprops to Aranesh for his/her strategy, i just changed the TD Script and Strategy to make Teroclaw viable again\n\nTurn 1: use Wind-Up\nTurn 2: use Supercharge\nTurn 3: use Wind-Up\nTurn 4+: use Toxic Smoke until Phyxia dies\nan enemy comes in\nTurn 1+: use Toxic Smoke until your Iron Starlette dies\nbring in your Teroclaw Hatchling\nenemy HP < 618: use Ravage\nif the target enemy is a Flying enemy, you want to use Ravage when the enemy HP is under 406\nwhen not active: use Nature's Ward\nelse: use Alpha Strike\n
  10. Son of Skum:3I1L:112CAJ:1127AI:ZR0:N:Strategy added by Aranesh\nTurn 1: Bombing Run\nTurn 2: Decoy\nTurns 3+: Keep Bombing Run on cooldown and use Missile otherwise until your Darkmoon Zeppelin is dead.\nBring in your Darkmoon Tonk\nTurn 1: Shock and Awe\nTurns 2+: Missile until Son of Skum is dead\nOne of the deviate pets comes in\nTurns 1+: Continue with Missile and Shock and Awe until your Darkmoon Tonk drops low on health.\nThen:: Ion Cannon - your Darkmoon Tonk dies afterwards.\n\nIf necessary, clean up with your remaining pet.\n
  11. Vilefang:3I1M:12141BB:1125QC:211514C:N:Strategy added by Aranesh\nStrategy created by Isuribi, thanks!\n\nTurn 1: Wind-Up\nTurn 2: Supercharge\nTurn 3: Wind-Up - Vilefang dies\n\nYou should not have any issues cleaning the fight with the remaining pets\n
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