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  1. **************************************************************
  2. ULKABE Updating Numerical
  3. **************************************************************
  4.  
  5. **************************************************************
  6.  
  7. Definition of recorded data
  8. **************************************************************
  9.  
  10. <data>
  11. / columns = [date time subject blocknum blockcode trialnum trialcode response latency stimulus correct values.answer_coded values.answer_correct list.cresponse_num.nextvalue values.stopscript values.vpcode_hd1]
  12. / labels = TRUE
  13. </data>
  14.  
  15. **************************************************************
  16. Allgemeine Aufgabeuebergreifende Features
  17. **************************************************************
  18.  
  19. <defaults>
  20. / screencolor = transparent
  21. / inputdevice = mouse
  22. </defaults>
  23.  
  24. **************************************************************
  25. Instruction
  26. **************************************************************
  27. *** Shapes
  28.  
  29. <shape back>
  30. / shape = rectangle
  31. / size = (5%, 5%)
  32. / color = orange
  33. / position = (95%, 95%)
  34. </shape>
  35.  
  36. *** Pictures
  37.  
  38. <picture richtig>
  39. / position = (50%, 80%)
  40. / items = ("smiley_yes.PNG")
  41. / size = (30%, 30%)
  42. / erase=false
  43. </picture>
  44.  
  45. <picture falsch>
  46. / position = (50%, 80%)
  47. / items = ("smiley_no.PNG")
  48. / size = (30%, 30%)
  49. / erase=false
  50. </picture>
  51.  
  52. <picture questionmark>
  53. / position = (50%, 50%)
  54. / items = ("fragezeichen.png")
  55. / size = (50%, 50%)
  56. / erase=false
  57. </picture>
  58.  
  59. <picture warnschild>
  60. / position = (50%, 50%)
  61. / items = ("ausrufezeichen.PNG")
  62. / size = (30%, 30%)
  63. / erase=false
  64. </picture>
  65.  
  66. <picture picture_achtung>
  67. / position = (50%, 50%)
  68. / items = ("ausrufezeichen.PNG")
  69. / size = (30%, 30%)
  70. / erase=false
  71. </picture>
  72.  
  73. <picture zurueck>
  74. / position = (10%, 90%)
  75. / items = ("pfeil_zurueck.PNG")
  76. / size = (10%, 10%)
  77. / erase=false
  78. </picture>
  79.  
  80. <picture vor>
  81. / position = (90%, 90%)
  82. / items = ("pfeil_vor.PNG")
  83. / size = (10%, 10%)
  84. / erase=false
  85. </picture>
  86.  
  87. <picture picture_bereit>
  88. / position = (50%, 50%)
  89. / items = ("bereit.PNG")
  90. / size = (40%, 40%)
  91. / erase=false
  92. </picture>
  93.  
  94. <picture picture_monster>
  95. / position = (50%, 50%)
  96. / items = ("monster.PNG")
  97. / size = (80%, 100%)
  98. / erase=false
  99. </picture>
  100.  
  101. <picture picture_flagge>
  102. / position = (50%, 50%)
  103. / items = ("flagge_sw.png")
  104. / size = (40%, 40%)
  105. / erase=false
  106. </picture>
  107.  
  108. *** Audio
  109.  
  110. <video U1>
  111. / items = ("u.1.mp3")
  112. / playthrough = false
  113. </video>
  114.  
  115. <video U2>
  116. / items = ("u.2.mp3")
  117. / playthrough = false
  118. </video>
  119.  
  120. <video U3>
  121. / items = ("u.3.mp3")
  122. / playthrough = false
  123. </video>
  124.  
  125. <video U4>
  126. / items = ("u.4.mp3")
  127. / playthrough = false
  128. </video>
  129.  
  130. <video U5>
  131. / items = ("u.5.mp3")
  132. / playthrough = false
  133. </video>
  134.  
  135. <video U6>
  136. / items = ("u.6.mp3")
  137. / playthrough = false
  138. </video>
  139.  
  140. <video U7>
  141. / items = ("u.7.mp3")
  142. / playthrough = false
  143. </video>
  144.  
  145. <video vid_richtig>
  146. / items = ("richtig_b.5_7.mp3")
  147. / playthrough = false
  148. </video>
  149.  
  150. <video vid_falsch>
  151. / items = ("falsch_b.5_7.mp3")
  152. / playthrough = false
  153. </video>
  154.  
  155.  
  156.  
  157. *** Trials
  158.  
  159. <trial intro1>
  160. / inputdevice = mouse
  161. / validresponse = (vor)
  162. / stimulusframes = [1=landscape, haus_zu_rechts, vor, U1]
  163. / beginresponsetime = 500
  164. </trial>
  165.  
  166. <trial intro11>
  167. / inputdevice = mouse
  168. / validresponse = (vor)
  169. / stimulusframes = [1=landscape, picture_monster, vor, U2]
  170. / beginresponsetime = 500
  171. </trial>
  172.  
  173. <trial intro2>
  174. / ontrialbegin = [
  175. values.monsternum_start1=4;
  176. values.monsternum_rechts=4
  177. ]
  178. / stimulustimes = [0=landscape, haus_offen_rechts, picture_monster_start1_static;
  179. 2500 =landscape, picture_monster_start1, haus_offen_rechts;
  180. 4000= landscape, picture_monster_static_rechts, haus_offen_rechts]
  181. /trialduration=5000
  182. </trial>
  183.  
  184. <trial intro3>
  185. / stimulustimes = [0=clearscreen, landscape, haus_zu_rechts;
  186. 62=clearscreen, landscape, haus_halb_zu_rechts;
  187. 124=clearscreen, landscape, haus_halb_offen_rechts;
  188. 186= clearscreen, landscape, haus_offen_rechts]
  189. /trialduration=250
  190. </trial>
  191.  
  192. <trial intro4>
  193. / ontrialbegin = [values.monsternum_rechts=4]
  194. / stimulustimes = [0=landscape, picture_monster_rechts_up, haus_offen_rechts; 1500= landscape, picture_monster_static_rechts, haus_offen_rechts]
  195. / trialduration = 2500
  196. </trial>
  197.  
  198. <trial intro5>
  199. / stimulustimes = [0=haus_offen_rechts, ; 62=clearscreen, landscape, haus_halb_offen_rechts;
  200. 124= clearscreen,landscape,haus_halb_zu_rechts; 186= clearscreen,landscape, haus_zu_rechts]
  201. /trialduration=250
  202. </trial>
  203.  
  204. <trial intro6>
  205. / ontrialbegin = [
  206. values.monsternum_ret1=20;
  207. values.monsternum_ret2=21;
  208. values.monsternum_ret3=22;
  209. values.monsternum_ret4=23;
  210. ]
  211. / stimulustimes = [0=landscape, ret_haus_offen_rechts, ret_x1, ret_x2, ret_x3, ret_x4, question_rechts, U3]
  212. / validresponse = (ret_x1, ret_x2, ret_x3, ret_x4)
  213. / inputdevice = mouse
  214. / correctresponse = (ret_x2)
  215. / responsetrial = ("ret_x1", trial.falsch_ret1)
  216. / responsetrial = ("ret_x2", trial.richtig_ret1)
  217. / responsetrial = ("ret_x3", trial.falsch_ret1)
  218. / responsetrial = ("ret_x4", trial.falsch_ret1)
  219. / correctmessage = true(richtig, 1000)
  220. / errormessage = true(falsch, 1000)
  221. / responsemessage = (ret_x1, ret_pos1_border, values.login_time)
  222. / responsemessage = (ret_x2, ret_pos2_border, values.login_time)
  223. / responsemessage = (ret_x3, ret_pos3_border, values.login_time)
  224. / responsemessage = (ret_x4, ret_pos4_border, values.login_time)
  225. / beginresponsetime = 500
  226. </trial>
  227.  
  228. <trial richtig_ret1>
  229. / inputdevice = mouse
  230. / validresponse = (vor)
  231. / stimulusframes = [1=landscape, ret_haus_offen_rechts, ret_x1, ret_x2, ret_x3, ret_x4, question_rechts, richtig, vor, vid_richtig]
  232. </trial>
  233.  
  234. <trial falsch_ret1>
  235. / inputdevice = mouse
  236. / validresponse = (vor)
  237. / stimulusframes = [1=landscape, ret_haus_offen_rechts, ret_x1, ret_x2, ret_x3, ret_x4, question_rechts, falsch, vor, vid_falsch]
  238. </trial>
  239.  
  240. <trial intro7>
  241. / inputdevice = mouse
  242. / validresponse = (picture_bereit, zurueck)
  243. / stimulusframes = [1=landscape, picture_bereit, zurueck, U4]
  244. / beginresponsetime = 500
  245. </trial>
  246.  
  247. <trial intro_questionmark>
  248. / inputdevice = mouse
  249. / validresponse = (vor)
  250. / stimulusframes = [1=landscape, questionmark, zurueck, vor, U5]
  251. / beginresponsetime = 500
  252. </trial>
  253.  
  254. <block instruktion>
  255. / trials = [1= intro1, intro11, intro2, intro3, intro4, intro5, intro6, intro7]
  256. / branch = [
  257. if (trial.intro7.response=="zurueck") block.instruktion
  258. ]
  259.  
  260. </block>
  261.  
  262. <trial warnschild_start>
  263. / inputdevice = mouse
  264. / validresponse = (vor)
  265. / stimulusframes = [1=landscape, picture_achtung, vor]
  266. / trialduration = 2000
  267. </trial>
  268.  
  269. <trial trial_flagge>
  270. / ontrialbegin = [
  271. if(trial.ret_monster_practice1.correct && trial.ret_monster_practice2.correct && trial.ret_monster_practice3.correct)
  272. {
  273. picture.background = "landscape2_green.PNG"
  274. }
  275. else
  276. {
  277. picture.background = "landscape2_red.PNG"
  278. }
  279. ]
  280.  
  281. / inputdevice = mouse
  282. / validresponse = (picture_flagge, back)
  283. / stimulusframes = [1=background, picture_flagge, back, U6]
  284. / beginresponsetime = 500
  285. </trial>
  286.  
  287. <trial trial_bereit>
  288. / inputdevice = mouse
  289. / validresponse = (picture_bereit, back)
  290. / stimulusframes = [1=landscape, picture_bereit, back]
  291. </trial>
  292.  
  293. <trial trial_achtung>
  294. / inputdevice = mouse
  295. / validresponse = (picture_achtung)
  296. / stimulusframes = [1=landscape, picture_achtung]
  297. </trial>
  298.  
  299. <trial trial_end>
  300. / inputdevice = mouse
  301. / validresponse = (picture_bereit)
  302. / stimulusframes = [1=landscape, picture_bereit, U7]
  303. / beginresponsetime = 500
  304. </trial>
  305.  
  306. **************************************************************
  307. Stimuli: Viereck fuer die Kaestchen
  308. **************************************************************
  309.  
  310. <picture landscape>
  311. / position = (50, 35)
  312. / items = ("landscape2.png")
  313. / size = (200%, 200%)
  314. / erase=false
  315. </picture>
  316.  
  317. <picture landscape_green>
  318. / position = (50%, 50%)
  319. / items = ("landscape2_green.PNG")
  320. / size = (200%, 200%)
  321. / erase = false
  322. </picture>
  323.  
  324. <picture landscape_red>
  325. / position = (50%, 50%)
  326. / items = ("landscape2_red.PNG")
  327. / size = (200%, 200%)
  328. / erase = false
  329. </picture>
  330.  
  331. <item background_colors >
  332. / 1 = "landscape2_red.PNG"
  333. / 2 = "landscape2_green.PNG"
  334. </item>
  335.  
  336. <picture background>
  337. / position = (50%, 50%)
  338. / items = background_colors
  339. / size = (200%, 200%)
  340. / erase = false
  341. </picture>
  342.  
  343. <picture haus_zu_rechts>
  344. / numitems = 1
  345. / position = (70, 40)
  346. / size = (80%, 80%)
  347. / items = ("haus_zu_rechts.png")
  348. / erase=false
  349. </picture>
  350.  
  351. <picture haus_halb_zu_rechts>
  352. / numitems = 1
  353. / position = (70, 40)
  354. / size = (80%, 80%)
  355. / items = ("haus_halb_zu_rechts.png")
  356. / erase=false
  357. </picture>
  358. <picture haus_halb_offen_rechts>
  359. / numitems = 1
  360. / position = (70, 40)
  361. / size = (80%, 80%)
  362. / items = ("haus_halb_offen_rechts.png")
  363. / erase=false
  364. </picture>
  365. <picture haus_offen_rechts>
  366. / numitems = 1
  367. / position = (70, 40)
  368. / size = (80%, 80%)
  369. / items = ("haus_offen_rechts.png")
  370. / erase=false
  371. </picture>
  372.  
  373. <picture ret_haus_offen_rechts>
  374. / numitems = 1
  375. / position = (85, 60)
  376. / size = (50%, 50%)
  377. / items = ("haus_offen_rechts.png")
  378. / erase=false
  379. </picture>
  380.  
  381. *****************************Belohnung
  382.  
  383. <picture regenbogen>
  384. / position = (51%, 49%)
  385. / size = (85%, 85%)
  386. / items = ("regenbogen.png")
  387. / erase = false
  388. </picture>
  389.  
  390. <picture wiese>
  391. / position = (50%, 50%)
  392. / size = (130%, 130%)
  393. / items = ("extrawiese.png")
  394. / erase = false
  395. </picture>
  396.  
  397. <picture glitzer>
  398. / position = (50%, 50%)
  399. / size = (110%, 110%)
  400. / items = ("glitzer.png")
  401. / erase = false
  402. </picture>
  403.  
  404. <picture glitzer1>
  405. / position = (50%, 50%)
  406. / size = (110%, 110%)
  407. / items = ("glitzer1.png")
  408. / erase = false
  409. </picture>
  410.  
  411. <picture glitzer2>
  412. / position = (50%, 50%)
  413. / size = (110%, 110%)
  414. / items = ("glitzer2.png")
  415. / erase = false
  416. </picture>
  417.  
  418. **********Monster*************
  419. <values>
  420. /monsternum_rechts=0
  421. /monsternum_start1=0
  422. /monsternum_start2=0
  423. /monsternum_start3=0
  424. /monsternum_start4=0
  425. /monsternum_ret1=0
  426. /monsternum_ret2=0
  427. /monsternum_ret3=0
  428. /monsternum_ret4=0
  429. /monsternum_ret5=0
  430. /monster_response=0
  431. /correctresponse=0
  432. /answer_coded=0
  433. /answer_correct=0
  434. /login_time=500
  435. /practice=0
  436. /stopscript=0
  437. /vpcode_hd1=0
  438. </values>
  439.  
  440. <parameters>
  441. / testgroup = 0
  442. / vpcode_hd2 = 0
  443. </parameters>
  444.  
  445. ### zum Hinzufuegen: Monster und Anzahl der Monster, die zu Beginn gezeigt werden sollen, in der Triallist nachschauen.
  446. ### Entsprechendes Item in die listen list_monster_startx hinzufuegen.
  447.  
  448. <list list_monster_start1>
  449. / items = ( 1, //practice1
  450. 3,2, //practice2
  451. 1,3, //un1
  452. 4,1, //un2
  453. 2,3, //un3
  454. 1,4, //un4
  455. 2,3, //un5
  456. 4,1, //un6
  457. 3,1,2, //un7
  458. 2,4,3, //un8
  459. 2,1,3, //un9
  460. 3,2,1, //un10
  461. 4,1,3, //un11
  462. 1,2,4 //un12
  463. )
  464. / selectionmode = sequence
  465. </list>
  466.  
  467. <list list_monster_start2>
  468. / items = ( 1, //practice1
  469. 3, //practice2
  470. 1,3, //un1
  471. 4,1, //un2
  472. 3, //un3
  473. 1, //un4
  474. 3, //un5
  475. 4,1, //un6
  476. 3,1,2, //un7
  477. 2,4, //un8
  478. 1,3, //un9
  479. 2,1, //un10
  480. 1,3,//un11
  481. 1,2 //un12
  482. )
  483. / selectionmode = sequence
  484. </list>
  485.  
  486. <list list_monster_start3>
  487. / items = ( //un1
  488. 4, //un2
  489. 3, //un3
  490. //un4
  491. 3, //un5
  492. 4, //un6
  493. 3, //un7
  494. 4, //un8
  495. 3, //un9
  496. //un10
  497. 3, //un11
  498. 1,2 //un12
  499. )
  500. / selectionmode = sequence
  501. </list>
  502.  
  503.  
  504. ### Zum Hinzufuegen: Monster in der Reihenfolge ihres Erscheinens der Liste hinzufuegen (Spalte Monster in der Trailliste)
  505. <list list_monster_rechts>
  506. / items = ( 1,1, //practice1
  507. 3,2,3, //practice2
  508. 1,3,1,//un1
  509. 1,4,1, //un2
  510. 2,3,2,3 //un3
  511. 1,4,1,4, //un4
  512. 2,3,2,3,2, //un5
  513. 1,4,1,4,1, // un6
  514. 3,1,2,//un7
  515. 3,4,2, //un8
  516. 1,2,3,2,//un9
  517. 2,1,3,2, //un10
  518. 1,3,4,3,4,//un11
  519. 4,1,2,1,4 //un12
  520. )
  521. / selectionmode = sequence
  522. </list>
  523.  
  524. ##Hinzufuegen der Abruf-Wuerfel-Monster. Reihenfolge entspricht der Reihenfolge in der Spalte Monster der Start-Zeile
  525.  
  526. <list list_monster_ret1>
  527. / items = ( 5, //practice1
  528. 15, 10, //practice2
  529. 5, 15,//un1
  530. 20, 5, //un2f
  531. 10, 15, //un3
  532. 5, 20, //un4
  533. 10, 15, // un5
  534. 20, 5, //un6
  535. 15, 5, 10, //un7
  536. 10, 20, 15, //un8
  537. 10, 5, 15, //un9
  538. 15, 10, 5, //un10
  539. 20, 5, 15, //un11
  540. 5, 10, 20 //un12
  541. )
  542. / selectionmode = sequence
  543. </list>
  544. <list list_monster_ret2>
  545. / items = ( 6, //practice1
  546. 16, 11, //practice2
  547. 6, 16,//un1
  548. 21, 6, //un2
  549. 11, 16, //un3
  550. 6, 21, //un4
  551. 11, 16, //un5
  552. 21, 6, //un6
  553. 16, 6, 11, //un7
  554. 11, 21, 16, //un8
  555. 11, 6, 16, //un9
  556. 16, 11, 6, //un10
  557. 21, 6, 16, //un11
  558. 6, 11, 21 //un12
  559. )
  560. / selectionmode = sequence
  561. </list>
  562. <list list_monster_ret3>
  563. / items = ( 7, //practice1
  564. 17, 12, //practice2
  565. 7, 17, //un1
  566. 22, 7, //un2
  567. 12, 17, //un3
  568. 7, 22, //un4
  569. 12, 17, //un5
  570. 22, 7, //un6
  571. 17, 7, 12, //un7
  572. 12, 22, 17, //un8
  573. 12, 7, 17, //un9
  574. 17, 12, 7, //un10
  575. 22, 7, 17, //un11
  576. 7, 12, 22 //un12
  577. )
  578. / selectionmode = sequence
  579. </list>
  580. <list list_monster_ret4>
  581. / items = ( 8, //practice1
  582. 18, 13, //practice2
  583. 8, 18, //un1
  584. 23, 8, //un2
  585. 13, 18, //un3
  586. 8, 23, //un4
  587. 13, 18, //un5
  588. 23, 8, //un6
  589. 18, 8, 13, //un7
  590. 13, 23, 18, //un8
  591. 13, 8, 18, //un9
  592. 18, 13, 8, //un10
  593. 23, 8, 18, //un11
  594. 8, 13, 23 //un12
  595. )
  596. / selectionmode = sequence
  597. </list>
  598.  
  599.  
  600. ## zum Hinzufuegen: korrekte Antworten in Trialliste nachschauen.
  601. <list cresponse>
  602. / items = ( ret_x2, ret_x3, //un1
  603. ret_x2, ret_x2, //un2
  604. ret_x3, ret_x1, //un3
  605. ret_x2, ret_x3, //un4
  606. ret_x4, ret_x3, //un5
  607. ret_x3, ret_x1, //un6
  608. ret_x2, ret_x1, ret_x3, //un7
  609. ret_x1, ret_x2, ret_x2, //un8
  610. ret_x3, ret_x1, ret_x4, //un9
  611. ret_x2, ret_x4, ret_x3, //un10
  612. ret_x1, ret_x1, ret_x3, //un11
  613. ret_x1, ret_x2, ret_x3) //un12
  614. / selectionmode = sequence
  615. </list>
  616.  
  617. ## zum Hinzufuegen: korrekte Antworten in Trialliste nachschauen.
  618. <list cresponse_num>
  619. / items = ( 2, 3, //un1
  620. 2, 2, //un2
  621. 3, 1, //un3
  622. 2, 3, //un4
  623. 4, 3, //un5
  624. 3, 1, //un6
  625. 2, 1, 3, //un7
  626. 1, 2, 2, //un8
  627. 3, 1, 4, //un9
  628. 2, 4, 3, //un10
  629. 1, 1, 3, //un11
  630. 1, 2, 3) //un12
  631. / selectionmode = sequence
  632. </list>
  633.  
  634.  
  635. <item item_monster>
  636. / 1 = "m1.png"
  637. / 2 = "m5.png"
  638. / 3 = "m3.png"
  639. / 4 = "m7.png"
  640.  
  641. / 5 = "m1x1.png"
  642. / 6 = "m1x2.png"
  643. / 7 = "m1x3.png"
  644. / 8 = "m1x4.png"
  645. / 9 = "m1x5.png"
  646.  
  647. / 10 = "m5x1.png"
  648. / 11 = "m5x2.png"
  649. / 12 = "m5x3.png"
  650. / 13 = "m5x4.png"
  651. / 14 = "m5x5.png"
  652.  
  653. / 15 = "m3x1.png"
  654. / 16 = "m3x2.png"
  655. / 17 = "m3x3.png"
  656. / 18 = "m3x4.png"
  657. / 19 = "m3x5.png"
  658.  
  659. / 20 = "m7x1.png"
  660. / 21 = "m7x2.png"
  661. / 22 = "m7x3.png"
  662. / 23 = "m7x4.png"
  663. / 24 = "m7x5.png"
  664.  
  665. / 99 = "empty.png"
  666. </item>
  667.  
  668.  
  669. <picture picture_monster_rechts_up>
  670. / items = item_monster
  671. / select = values.monsternum_rechts
  672. / position = (70, 50)
  673. / size = (25%, 25%)
  674. / animation = path(3000, 1, 0 ,70 , 70, 70)
  675. / animation = size(3000, 1, 25%, 25%, 1, 0.4)
  676. / erase=false
  677. </picture>
  678.  
  679. <picture picture_monster_rechts_down>
  680. / items = item_monster
  681. / select = values.monsternum_rechts
  682. / position = (70, 50)
  683. / size = (25%, 25%)
  684. / animation = path(3000, 1, 70 ,70 , 0, 70)
  685. / animation = size(3000, 1, 25%, 25%, 0.4, 1)
  686. / erase=false
  687. </picture>
  688.  
  689. <picture picture_monster_static_rechts>
  690. / items = item_monster
  691. / select = values.monsternum_rechts
  692. / position = (70, 70)
  693. / size = (25*0.4%, 25*0.4%)
  694. / erase = false
  695. </picture>
  696.  
  697. <picture picture_monster_start1>
  698. / items = item_monster
  699. / select = values.monsternum_start1
  700. / size = (25%, 25%)
  701. / animation = path(3000, 1, 15 ,80 , 70, 70)
  702. / animation = size(3000, 1, 25%, 25%, 1, 0.4)
  703. / erase = false
  704. </picture>
  705.  
  706. <picture picture_monster_start1_static>
  707. / items = item_monster
  708. / select = values.monsternum_start1
  709. / position = (15, 80)
  710. / size = (100%, 25%)
  711. / erase=false
  712. </picture>
  713.  
  714. <picture picture_monster_start2>
  715. / items = item_monster
  716. / select = values.monsternum_start2
  717. / size = (25%, 25%)
  718. / animation = path(3000, 1, 15 ,50 , 70, 70)
  719. / animation = size(3000, 1, 25%, 25%, 1, 0.4)
  720. / erase = false
  721. </picture>
  722.  
  723. <picture picture_monster_start2_static>
  724. / items = item_monster
  725. / select = values.monsternum_start2
  726. / position = (15, 50)
  727. / size = (100%, 25%)
  728. / erase=false
  729. </picture>
  730.  
  731. <picture picture_monster_start3>
  732. / items = item_monster
  733. / select = values.monsternum_start3
  734. / size = (25%, 25%)
  735. / animation = path(3000, 1, 35 ,80 , 70, 70)
  736. / animation = size(3000, 1, 25%, 25%, 1, 0.4)
  737. / erase = false
  738. </picture>
  739.  
  740. <picture picture_monster_start3_static>
  741. / items = item_monster
  742. / select = values.monsternum_start3
  743. / position = (35, 80)
  744. / size = (100%, 25%)
  745. / erase=false
  746. </picture>
  747.  
  748. <picture picture_monster_start4>
  749. / items = item_monster
  750. / select = values.monsternum_start4
  751. / size = (25%, 25%)
  752. / animation = path(3000, 1, 35 ,50 , 70, 70)
  753. / animation = size(3000, 1, 25%, 25%, 1, 0.4)
  754. / erase = false
  755. </picture>
  756.  
  757. <picture picture_monster_start4_static>
  758. / items = item_monster
  759. / select = values.monsternum_start4
  760. / position = (35, 50)
  761. / size = (100%, 25%)
  762. / erase=false
  763. </picture>
  764.  
  765. <picture question_rechts>
  766. / items = ("question.png")
  767. / position = (80, 80)
  768. / size = (70%, 23%)
  769. / erase=false
  770. </picture>
  771.  
  772. #### retrieval ########################
  773. <picture ret_pos1_border>
  774. / position = (30%, 20%)
  775. / items = ("border.PNG")
  776. / size = (22%, 22%)
  777. / erase = false
  778. </picture>
  779.  
  780. <picture ret_x1>
  781. / items = item_monster
  782. / select = values.monsternum_ret1
  783. / position = (30%, 20%)
  784. / size = (20%, 20%)
  785. / erase=false
  786. </picture>
  787.  
  788. <picture ret_pos2_border>
  789. / position = (50%, 20%)
  790. / items = ("border.PNG")
  791. / size = (22%, 22%)
  792. / erase = false
  793. </picture>
  794.  
  795. <picture ret_x2>
  796. / items = item_monster
  797. / select = values.monsternum_ret2
  798. / position = (50%, 20%)
  799. / size = (20%, 20%)
  800. / erase=false
  801. </picture>
  802.  
  803. <picture ret_pos3_border>
  804. / position = (30%, 50%)
  805. / items = ("border.PNG")
  806. / size = (22%, 22%)
  807. / erase = false
  808. </picture>
  809.  
  810. <picture ret_x3>
  811. / items = item_monster
  812. / select = values.monsternum_ret3
  813. / position = (30%, 50%)
  814. / size = (20%, 20%)
  815. / erase=false
  816. </picture>
  817.  
  818. <picture ret_pos4_border>
  819. / position = (50%, 50%)
  820. / items = ("border.PNG")
  821. / size = (22%, 22%)
  822. / erase = false
  823. </picture>
  824.  
  825. <picture ret_x4>
  826. / items = item_monster
  827. / select = values.monsternum_ret4
  828. / position = (50%, 50%)
  829. / size = (20%, 20%)
  830. / erase=false
  831. </picture>
  832.  
  833. <picture ret_pos5_border>
  834. / position = (30%, 80%)
  835. / items = ("border.PNG")
  836. / size = (22%, 22%)
  837. / erase = false
  838. </picture>
  839.  
  840. <picture ret_x5>
  841. / items = item_monster
  842. / select = values.monsternum_ret5
  843. / position = (30%, 80%)
  844. / size = (20%, 20%)
  845. / erase=false
  846. </picture>
  847.  
  848.  
  849. ************trials
  850.  
  851. <trial warnschild>
  852. / stimulusframes = [1=landscape, warnschild]
  853. / trialduration = 2000
  854.  
  855. </trial>
  856.  
  857. <trial haus_open_rechts>
  858. / stimulustimes = [0=clearscreen, landscape, haus_zu_rechts; 62=clearscreen, landscape, haus_halb_zu_rechts;
  859. 124=clearscreen, landscape, haus_halb_offen_rechts; 186= clearscreen, landscape, haus_offen_rechts]
  860. / trialduration = 250
  861. </trial>
  862.  
  863. <trial haus_close_rechts>
  864. / stimulustimes = [0=haus_offen_rechts, ; 62=clearscreen, landscape, haus_halb_offen_rechts;
  865. 124= clearscreen,landscape,haus_halb_zu_rechts; 186= clearscreen,landscape, haus_zu_rechts]
  866. / trialduration = 250
  867. </trial>
  868.  
  869. <trial trial_monster_rechts_up>
  870. / ontrialbegin = [
  871. values.monsternum_rechts=list.list_monster_rechts.nextvalue
  872. ]
  873. / stimulustimes = [0=landscape, picture_monster_rechts_up, haus_offen_rechts; 3000=landscape, picture_monster_static_rechts, haus_offen_rechts]
  874. / trialduration = 5000
  875. </trial>
  876.  
  877. <trial trial_monster_rechts_down>
  878. / ontrialbegin = [
  879. values.monsternum_rechts=list.list_monster_rechts.nextvalue
  880. ]
  881. / stimulustimes = [0=landscape, haus_offen_rechts, picture_monster_static_rechts; 2000=landscape, picture_monster_rechts_down, haus_offen_rechts]
  882. / trialduration = 5000
  883. </trial>
  884.  
  885. <trial trial_monster_start_x1>
  886. / ontrialbegin = [
  887. values.monsternum_start1=list.list_monster_start1.nextvalue;
  888. ]
  889. / stimulustimes = [0=landscape, haus_offen_rechts, picture_monster_start1_static; 4000 =landscape, picture_monster_start1, haus_offen_rechts]
  890. / trialduration = 7000
  891. </trial>
  892. <trial trial_monster_start_x2>
  893. / ontrialbegin = [
  894. values.monsternum_start1=list.list_monster_start1.nextvalue;
  895. values.monsternum_start2=list.list_monster_start2.nextvalue;
  896. ]
  897. / stimulustimes = [0=landscape, haus_offen_rechts, picture_monster_start1_static, picture_monster_start2_static;
  898. 4000 =landscape, picture_monster_start1, picture_monster_start2, haus_offen_rechts]
  899. / trialduration = 7000
  900. </trial>
  901.  
  902. <trial trial_monster_start_x3>
  903. / ontrialbegin = [
  904. values.monsternum_start1=list.list_monster_start1.nextvalue;
  905. values.monsternum_start2=list.list_monster_start2.nextvalue;
  906. values.monsternum_start3=list.list_monster_start3.nextvalue;
  907. ]
  908. / stimulustimes = [0=landscape, haus_offen_rechts, picture_monster_start1_static, picture_monster_start2_static, picture_monster_start3_static;
  909. 4000 =landscape, picture_monster_start1, picture_monster_start2, picture_monster_start3, haus_offen_rechts]
  910. / trialduration = 7000
  911. </trial>
  912.  
  913. <trial ret_monster>
  914. / ontrialbegin = [
  915. values.monsternum_ret1=list.list_monster_ret1.nextvalue;
  916. values.monsternum_ret2=list.list_monster_ret2.nextvalue;
  917. values.monsternum_ret3=list.list_monster_ret3.nextvalue;
  918. values.monsternum_ret4=list.list_monster_ret4.nextvalue;
  919. ]
  920. / stimulustimes = [0=landscape, ret_haus_offen_rechts, ret_x1, ret_x2, ret_x3, ret_x4, question_rechts]
  921. / validresponse = (ret_x1, ret_x2, ret_x3, ret_x4)
  922. / inputdevice = mouse
  923. / iscorrectresponse = [trial.ret_monster.response==list.cresponse.nextvalue]
  924. / responsemessage = (ret_x1, ret_pos1_border, values.login_time)
  925. / responsemessage = (ret_x2, ret_pos2_border, values.login_time)
  926. / responsemessage = (ret_x3, ret_pos3_border, values.login_time)
  927. / responsemessage = (ret_x4, ret_pos4_border, values.login_time)
  928. / ontrialend = [
  929. if (trial.ret_monster.response == "ret_x1") {
  930. values.answer_coded = 1;
  931. }
  932. else if (trial.ret_monster.response == "ret_x2") {
  933. values.answer_coded = 2;
  934. }
  935. else if (trial.ret_monster.response == "ret_x3") {
  936. values.answer_coded = 3;
  937. }
  938. else if (trial.ret_monster.response == "ret_x4") {
  939. values.answer_coded = 4;
  940. }
  941. if (values.answer_coded == list.cresponse_num.nextvalue) {
  942. values.answer_correct = 1
  943. }
  944. else values.answer_correct = 0
  945. ]
  946. </trial>
  947.  
  948.  
  949. <trial ret_monster_practice1>
  950. / ontrialbegin = [
  951. values.monsternum_ret1=list.list_monster_ret1.nextvalue;
  952. values.monsternum_ret2=list.list_monster_ret2.nextvalue;
  953. values.monsternum_ret3=list.list_monster_ret3.nextvalue;
  954. values.monsternum_ret4=list.list_monster_ret4.nextvalue;
  955. ]
  956. / stimulustimes = [0=landscape, ret_haus_offen_rechts, ret_x1, ret_x2, ret_x3, ret_x4, question_rechts]
  957. / validresponse = (ret_x1, ret_x2, ret_x3, ret_x4)
  958. / inputdevice = mouse
  959. / correctresponse = (ret_x4)
  960. / correctmessage = true(richtig, 1000)
  961. / errormessage = true(falsch, 1000)
  962. / responsemessage = (ret_x1, ret_pos1_border, values.login_time)
  963. / responsemessage = (ret_x2, ret_pos2_border, values.login_time)
  964. / responsemessage = (ret_x3, ret_pos3_border, values.login_time)
  965. / responsemessage = (ret_x4, ret_pos4_border, values.login_time)
  966. </trial>
  967.  
  968. <trial ret_monster_practice2>
  969. / ontrialbegin = [
  970. values.monsternum_ret1=list.list_monster_ret1.nextvalue;
  971. values.monsternum_ret2=list.list_monster_ret2.nextvalue;
  972. values.monsternum_ret3=list.list_monster_ret3.nextvalue;
  973. values.monsternum_ret4=list.list_monster_ret4.nextvalue;
  974. ]
  975. / stimulustimes = [0=landscape, ret_haus_offen_rechts, ret_x1, ret_x2, ret_x3, ret_x4, question_rechts]
  976. / validresponse = (ret_x1, ret_x2, ret_x3, ret_x4)
  977. / inputdevice = mouse
  978. / correctresponse = (ret_x2)
  979. / correctmessage = true(richtig, 1000)
  980. / errormessage = true(falsch, 1000)
  981. / responsemessage = (ret_x1, ret_pos1_border, values.login_time)
  982. / responsemessage = (ret_x2, ret_pos2_border, values.login_time)
  983. / responsemessage = (ret_x3, ret_pos3_border, values.login_time)
  984. / responsemessage = (ret_x4, ret_pos4_border, values.login_time)
  985. </trial>
  986.  
  987. <trial ret_monster_practice3>
  988. / ontrialbegin = [
  989. values.monsternum_ret1=list.list_monster_ret1.nextvalue;
  990. values.monsternum_ret2=list.list_monster_ret2.nextvalue;
  991. values.monsternum_ret3=list.list_monster_ret3.nextvalue;
  992. values.monsternum_ret4=list.list_monster_ret4.nextvalue;
  993. ]
  994. / stimulustimes = [0=landscape, ret_haus_offen_rechts, ret_x1, ret_x2, ret_x3, ret_x4, question_rechts]
  995. / validresponse = (ret_x1, ret_x2, ret_x3, ret_x4)
  996. / inputdevice = mouse
  997. / correctresponse = (ret_x2)
  998. / correctmessage = true(richtig, 1000)
  999. / errormessage = true(falsch, 1000)
  1000. / responsemessage = (ret_x1, ret_pos1_border, values.login_time)
  1001. / responsemessage = (ret_x2, ret_pos2_border, values.login_time)
  1002. / responsemessage = (ret_x3, ret_pos3_border, values.login_time)
  1003. / responsemessage = (ret_x4, ret_pos4_border, values.login_time)
  1004. </trial>
  1005.  
  1006.  
  1007.  
  1008. ****blocks
  1009. ##zum Hinzufuegen: entsprechend der Spalte Operation in der Trialliste Zeilen mit trial_monster_rechts_up bzw. trial_monster_rechts_down hinzufuegen.
  1010. Die Anzahl der ret_monster an die Anzahl der unterschiedlichen monstertypen anpassen.
  1011. Fuer jeden Load einen neuen block.
  1012. <list practice1>
  1013. / items = (block.block_practice1, block.block_practice2)
  1014. </list>
  1015.  
  1016. <list practice>
  1017. / items = (list.practice1.nextvalue)
  1018. / selectionmode = sequence
  1019. </list>
  1020.  
  1021. <block block_practice1>
  1022. / onblockbegin = [list.cresponse.resetselection();
  1023. list.list_monster_rechts.resetselection();
  1024. list.list_monster_ret1.resetselection();
  1025. list.list_monster_ret2.resetselection();
  1026. list.list_monster_ret3.resetselection();
  1027. list.list_monster_ret4.resetselection();
  1028. list.list_monster_start1.resetselection();
  1029. list.list_monster_start2.resetselection();
  1030. list.list_monster_start3.resetselection();
  1031.  
  1032. ]
  1033.  
  1034. / trials = [1 = trial_monster_start_x2,
  1035. haus_open_rechts, trial_monster_rechts_up,haus_close_rechts,
  1036. haus_open_rechts, trial_monster_rechts_up, haus_close_rechts;
  1037. 2 = ret_monster_practice1;
  1038. 3 = warnschild
  1039.  
  1040. ]
  1041. / bgstim = (landscape)
  1042. / branch = [
  1043. if (trial.trial_bereit.response =="back"){
  1044. block.block_practice1;
  1045. } else {
  1046. block.block_practice2;
  1047. }
  1048. ]
  1049. </block>
  1050. <block block_practice2>
  1051. / trials = [1 = trial_monster_start_x2, trial_monster_start_x1,
  1052. haus_open_rechts, trial_monster_rechts_up,haus_close_rechts,
  1053. haus_open_rechts, trial_monster_rechts_up, haus_close_rechts,
  1054. haus_open_rechts, trial_monster_rechts_down, haus_close_rechts;
  1055. 2 = ret_monster_practice2, ret_monster_practice3;
  1056. 3 = intro_questionmark;
  1057. 4 = trial_flagge
  1058. ]
  1059. / bgstim = (landscape)
  1060. / branch = [
  1061. if (trial.trial_flagge.response =="back"){
  1062. block.block_practice1;
  1063. } else {
  1064. block.block_un1
  1065. }
  1066. ]
  1067. </block>
  1068.  
  1069. <block block_un1>
  1070. / trials = [1 =trial_monster_start_x2, trial_monster_start_x2 //un1 //un1
  1071. haus_open_rechts, trial_monster_rechts_down,haus_close_rechts,
  1072. haus_open_rechts, trial_monster_rechts_up,haus_close_rechts,
  1073. haus_open_rechts, trial_monster_rechts_up, haus_close_rechts;
  1074. 2 = ret_monster, ret_monster, warnschild;//un1
  1075.  
  1076. ]
  1077. / bgstim = (landscape)
  1078. / branch = [block.block_un2]
  1079. / onblockend = [
  1080. values.stopscript += 1
  1081. ]
  1082. </block>
  1083.  
  1084. <trial belohnung1>
  1085. / stimulusframes = [1= landscape, regenbogen, haus_zu_rechts, glitzer1]
  1086. / timeout = 100
  1087. </trial>
  1088. <trial belohnung2>
  1089. / stimulusframes = [1= landscape, regenbogen, haus_zu_rechts, glitzer]
  1090. / timeout = 100
  1091. </trial>
  1092. <trial belohnung3>
  1093. / stimulusframes = [1= landscape, regenbogen, haus_zu_rechts, glitzer2]
  1094. / timeout = 100
  1095. </trial>
  1096.  
  1097. <block block_un2>
  1098. / trials = [1 =trial_monster_start_x3, trial_monster_start_x2, //un2
  1099. haus_open_rechts, trial_monster_rechts_down, haus_close_rechts,
  1100. haus_open_rechts, trial_monster_rechts_down, haus_close_rechts,
  1101. haus_open_rechts, trial_monster_rechts_up,haus_close_rechts;
  1102. 2 = ret_monster, ret_monster, warnschild;//un2
  1103.  
  1104. ]
  1105. / bgstim = (landscape)
  1106. / branch = [block.block_un3]
  1107. / onblockend = [
  1108. values.stopscript += 1
  1109. ]
  1110. </block>
  1111.  
  1112. <block block_un3>
  1113. / trials = [1 =trial_monster_start_x1, trial_monster_start_x3,//un3
  1114. haus_open_rechts, trial_monster_rechts_up, haus_close_rechts,
  1115. haus_open_rechts, trial_monster_rechts_down,haus_close_rechts,
  1116. haus_open_rechts, trial_monster_rechts_up, haus_close_rechts,
  1117. haus_open_rechts, trial_monster_rechts_down,haus_close_rechts;
  1118. 2 = ret_monster, ret_monster, warnschild;//un3
  1119.  
  1120. ]
  1121. / bgstim = (landscape)
  1122. / branch = [block.block_un4]
  1123. / onblockend = [
  1124. values.stopscript += 1
  1125. ]
  1126. </block>
  1127.  
  1128. <block block_un4>
  1129. / trials = [1 =trial_monster_start_x2, trial_monster_start_x1,//un4
  1130. haus_open_rechts, trial_monster_rechts_down,haus_close_rechts,
  1131. haus_open_rechts, trial_monster_rechts_up, haus_close_rechts,
  1132. haus_open_rechts, trial_monster_rechts_up, haus_close_rechts,
  1133. haus_open_rechts, trial_monster_rechts_up, haus_close_rechts;
  1134. 2 = ret_monster, ret_monster;
  1135. 3 = belohnung1, belohnung2, belohnung3, belohnung1, belohnung2, belohnung3,
  1136. belohnung1, belohnung2, belohnung3, belohnung1, belohnung2, belohnung3,
  1137. belohnung1, belohnung2, belohnung3, belohnung1, belohnung2, belohnung3,
  1138. belohnung1, belohnung2, belohnung3, belohnung1, belohnung2, belohnung3,
  1139. belohnung1, belohnung2, belohnung3, belohnung1, belohnung2, belohnung3,
  1140. belohnung1, belohnung2, belohnung3, belohnung1, belohnung2, belohnung3,
  1141. belohnung1, belohnung2, belohnung3, belohnung1, belohnung2, belohnung3,
  1142. belohnung1, belohnung2, belohnung3, belohnung1, belohnung2, belohnung3,
  1143. belohnung1, belohnung2, belohnung3, belohnung1, belohnung2, belohnung3, warnschild;//un4
  1144.  
  1145. ]
  1146. / bgstim = (landscape)
  1147. / branch = [block.block_un5]
  1148. / onblockend = [
  1149. values.stopscript += 1
  1150. ]
  1151. </block>
  1152.  
  1153. <block block_un5>
  1154. / trials = [1 =trial_monster_start_x1, trial_monster_start_x3 //un5
  1155. haus_open_rechts, trial_monster_rechts_up, haus_close_rechts,
  1156. haus_open_rechts, trial_monster_rechts_up, haus_close_rechts,
  1157. haus_open_rechts, trial_monster_rechts_up, haus_close_rechts,
  1158. haus_open_rechts, trial_monster_rechts_down,haus_close_rechts,
  1159. haus_open_rechts, trial_monster_rechts_up,haus_close_rechts;
  1160. 2 = ret_monster, ret_monster, warnschild;//un5
  1161.  
  1162. ]
  1163. / bgstim = (landscape)
  1164. / branch = [block.block_un6]
  1165. / onblockend = [
  1166. values.stopscript += 1
  1167. ]
  1168. </block>
  1169.  
  1170. <block block_un6>
  1171. / trials = [1 =trial_monster_start_x3, trial_monster_start_x2, //un6
  1172. haus_open_rechts, trial_monster_rechts_up,haus_close_rechts,
  1173. haus_open_rechts, trial_monster_rechts_down, haus_close_rechts,
  1174. haus_open_rechts, trial_monster_rechts_down, haus_close_rechts,
  1175. haus_open_rechts, trial_monster_rechts_up, haus_close_rechts,
  1176. haus_open_rechts, trial_monster_rechts_down, haus_close_rechts;
  1177. 2 = ret_monster, ret_monster, warnschild;//un6
  1178.  
  1179. ]
  1180. / bgstim = (landscape)
  1181. / branch = [block.block_un7]
  1182. / onblockend = [
  1183. values.stopscript += 1
  1184. ]
  1185. </block>
  1186.  
  1187. <block block_un7>
  1188. / trials = [1 =trial_monster_start_x3, trial_monster_start_x2, trial_monster_start_x2, //un7
  1189. haus_open_rechts, trial_monster_rechts_down,haus_close_rechts,
  1190. haus_open_rechts, trial_monster_rechts_down, haus_close_rechts,
  1191. haus_open_rechts, trial_monster_rechts_up, haus_close_rechts;
  1192. 2 = ret_monster, ret_monster, ret_monster, warnschild;//un7
  1193.  
  1194. ]
  1195. / bgstim = (landscape)
  1196. / branch = [block.block_un8]
  1197. / onblockend = [
  1198. values.stopscript += 1
  1199. ]
  1200. </block>
  1201.  
  1202. <block block_un8>
  1203. / trials = [1 =trial_monster_start_x2, trial_monster_start_x3, trial_monster_start_x1,//un8
  1204. haus_open_rechts, trial_monster_rechts_up,haus_close_rechts,
  1205. haus_open_rechts, trial_monster_rechts_down, haus_close_rechts,
  1206. haus_open_rechts, trial_monster_rechts_down, haus_close_rechts;
  1207. 2 = ret_monster, ret_monster, ret_monster;
  1208. 3 = belohnung1, belohnung2, belohnung3, belohnung1, belohnung2, belohnung3,
  1209. belohnung1, belohnung2, belohnung3, belohnung1, belohnung2, belohnung3,
  1210. belohnung1, belohnung2, belohnung3, belohnung1, belohnung2, belohnung3,
  1211. belohnung1, belohnung2, belohnung3, belohnung1, belohnung2, belohnung3,
  1212. belohnung1, belohnung2, belohnung3, belohnung1, belohnung2, belohnung3,
  1213. belohnung1, belohnung2, belohnung3, belohnung1, belohnung2, belohnung3,
  1214. belohnung1, belohnung2, belohnung3, belohnung1, belohnung2, belohnung3,
  1215. belohnung1, belohnung2, belohnung3, belohnung1, belohnung2, belohnung3,
  1216. belohnung1, belohnung2, belohnung3, belohnung1, belohnung2, belohnung3, warnschild;//un8
  1217.  
  1218. ]
  1219. / bgstim = (landscape)
  1220. / branch = [block.block_un9]
  1221. / onblockend = [
  1222. values.stopscript += 1
  1223. ]
  1224. </block>
  1225.  
  1226. <block block_un9>
  1227. / trials = [1 =trial_monster_start_x1, trial_monster_start_x2, trial_monster_start_x3, //un9
  1228. haus_open_rechts, trial_monster_rechts_down, haus_close_rechts,
  1229. haus_open_rechts, trial_monster_rechts_up, haus_close_rechts,
  1230. haus_open_rechts, trial_monster_rechts_up, haus_close_rechts,
  1231. haus_open_rechts, trial_monster_rechts_up, haus_close_rechts;
  1232. 2 = ret_monster, ret_monster, ret_monster, warnschild;//un9
  1233.  
  1234. ]
  1235. / bgstim = (landscape)
  1236. / branch = [block.block_un10]
  1237. / onblockend = [
  1238. values.stopscript += 1
  1239. ]
  1240. </block>
  1241.  
  1242. <block block_un10>
  1243. / trials = [1 =trial_monster_start_x1, trial_monster_start_x2, trial_monster_start_x2, //un10
  1244. haus_open_rechts, trial_monster_rechts_up, haus_close_rechts,
  1245. haus_open_rechts, trial_monster_rechts_up, haus_close_rechts,
  1246. haus_open_rechts, trial_monster_rechts_up, haus_close_rechts,
  1247. haus_open_rechts, trial_monster_rechts_up,haus_close_rechts;
  1248. 2 = ret_monster, ret_monster, ret_monster, warnschild;//un10
  1249.  
  1250. ]
  1251. / bgstim = (landscape)
  1252. / branch = [block.block_un11]
  1253. / onblockend = [
  1254. values.stopscript += 1
  1255. ]
  1256. </block>
  1257.  
  1258. <block block_un11>
  1259. / trials = [1 =trial_monster_start_x1, trial_monster_start_x2, trial_monster_start_x3, //un11
  1260. haus_open_rechts, trial_monster_rechts_down,haus_close_rechts,
  1261. haus_open_rechts, trial_monster_rechts_up, haus_close_rechts,
  1262. haus_open_rechts, trial_monster_rechts_up, haus_close_rechts,
  1263. haus_open_rechts, trial_monster_rechts_down, haus_close_rechts,
  1264. haus_open_rechts, trial_monster_rechts_down, haus_close_rechts;
  1265. 2 = ret_monster, ret_monster, ret_monster, warnschild;//un11
  1266.  
  1267. ]
  1268. / bgstim = (landscape)
  1269. / branch = [block.block_un12]
  1270. / onblockend = [
  1271. values.stopscript += 1
  1272. ]
  1273. </block>
  1274.  
  1275. <block block_un12>
  1276. / trials = [1 =trial_monster_start_x3, trial_monster_start_x3, trial_monster_start_x1, //un12
  1277. haus_open_rechts, trial_monster_rechts_up,haus_close_rechts,
  1278. haus_open_rechts, trial_monster_rechts_down, haus_close_rechts,
  1279. haus_open_rechts, trial_monster_rechts_down, haus_close_rechts,
  1280. haus_open_rechts, trial_monster_rechts_down, haus_close_rechts,
  1281. haus_open_rechts, trial_monster_rechts_up, haus_close_rechts;
  1282. 2 = ret_monster, ret_monster, ret_monster;
  1283. 3 = belohnung1, belohnung2, belohnung3, belohnung1, belohnung2, belohnung3,
  1284. belohnung1, belohnung2, belohnung3, belohnung1, belohnung2, belohnung3,
  1285. belohnung1, belohnung2, belohnung3, belohnung1, belohnung2, belohnung3,
  1286. belohnung1, belohnung2, belohnung3, belohnung1, belohnung2, belohnung3,
  1287. belohnung1, belohnung2, belohnung3, belohnung1, belohnung2, belohnung3,
  1288. belohnung1, belohnung2, belohnung3, belohnung1, belohnung2, belohnung3,
  1289. belohnung1, belohnung2, belohnung3, belohnung1, belohnung2, belohnung3,
  1290. belohnung1, belohnung2, belohnung3, belohnung1, belohnung2, belohnung3,
  1291. belohnung1, belohnung2, belohnung3, belohnung1, belohnung2, belohnung3, warnschild;//un12
  1292.  
  1293. ]
  1294. / bgstim = (landscape)
  1295. / branch = [block.block_end]
  1296. / onblockend = [
  1297. values.stopscript += 1
  1298. ]
  1299. </block>
  1300.  
  1301. <block block_end>
  1302. / trials = [1 = trial_end]
  1303. / bgstim = (landscape)
  1304. / branch = [script.abort()]
  1305. / onblockend = [
  1306. values.stopscript += 1
  1307. ]
  1308. </block>
  1309.  
  1310.  
  1311. ## zum Hinzufuegen:
  1312. blocks hinzufuegen.
  1313. * without load4
  1314.  
  1315. <expt>
  1316. / onexptbegin = [if (parameters.testgroup == 1) ]
  1317. / onexptbegin = [if (parameters.testgroup == 2) script.abort(false)]
  1318. / onexptbegin = [if (parameters.testgroup == 3) script.abort(false)]
  1319. / onexptbegin = [if (parameters.testgroup == 4) ]
  1320. / onexptbegin = [if (parameters.testgroup == 5) script.abort(false)]
  1321. / onexptbegin = [if (parameters.testgroup == 6) script.abort(false)]
  1322. / onexptbegin = [if (parameters.testgroup == 7) ]
  1323. / blocks = [1 = instruktion;
  1324. 2 = block_practice1;
  1325. 3 = block_practice2;
  1326. 4 = block_un1;
  1327. 5 = block_un2;
  1328. 6 = block_un3;
  1329. 7 = block_un4;
  1330. 8 = block_un5;
  1331. 9 = block_un6;
  1332. 10 = block_un7;
  1333. 11 = block_un8;
  1334. 12 = block_un9;
  1335. 13 = block_un10;
  1336. 14 = block_un11;
  1337. 15 = block_un12;
  1338. 16 = block_end;
  1339. ]
  1340. / stop = [
  1341. values.stopscript == 13
  1342. ]
  1343. / onexptbegin = [
  1344. values.vpcode_hd1 = parameters.vpcode_hd2;
  1345. ]
  1346. </expt>
  1347.  
  1348.  
  1349.  
  1350.  
  1351.  
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