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- int id = this.getServer().getScheduler().scheduleSyncRepeatingTask(this, new Runnable() {
- public void run() {
- for (NPC npc : CitizensAPI.getNPCRegistry()) {
- if(npc.getEntity().hasMetadata("KageBunshin")){
- System.out.println("Passed");
- if(npc.getEntity().getTicksLived() >= (config.getInt("Seconds to release") * 20)) {
- npc.getEntity().getWorld().playEffect(npc.getEntity().getLocation(), Effect.SMOKE, 0);
- npc.getEntity().getWorld().playEffect(npc.getEntity().getLocation(), Effect.SMOKE, 0);
- npc.getEntity().getWorld().playEffect(npc.getEntity().getLocation(), Effect.SMOKE, 0);
- npc.getEntity().getWorld().playEffect(npc.getEntity().getLocation(), Effect.SMOKE, 0);
- npc.getEntity().getWorld().playEffect(npc.getEntity().getLocation(), Effect.SMOKE, 0);
- npc.despawn();
- Player pp = getServer().getPlayer(npc.getName());
- pp.sendMessage("The kage bunshin got released...");
- }
- }
- }
- }
- }, 0, 40);
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