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- local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
- local Window = Rayfield:CreateWindow({
- Name = "Da Hood Script",
- LoadingTitle = "Examle Hub",
- LoadingSubtitle = "by corpsec",
- ConfigurationSaving = {
- Enabled = false,
- FolderName = nil, -- Create a custom folder for your hub/game
- FileName = "YtNIGGERHub"
- },
- Discord = {
- Enabled = false,
- Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
- RememberJoins = true -- Set this to false to make them join the discord every time they load it up
- },
- KeySystem = true, -- Set this to true to use our key system
- KeySettings = {
- Title = "Da Hood",
- Subtitle = "Link In description",
- Note = "My Script on Top",
- FileName = "examlehubkey", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
- SaveKey = false, -- The user's key will be saved, but if you change the key, they will be unable to use your script
- GrabKeyFromSite = true, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
- Key = {"https://pastebin.com/da3JzHUB"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
- }
- })
- local MainTab = Window:CreateTab("-👾Da Hood👾-", nil) -- Title, Image
- local MainSection = MainTab:CreateSection("Main")
- Rayfield:Notify({
- Title = "Executed",
- Content = "very good GUI",
- Duration = 5,
- Image = nil,
- Actions = { -- Notification Buttons
- Ignore = {
- Name = "Okay!",
- Callback = function()
- print("The user tapped Okay!")
- end
- },
- },
- })
- local Button = MainTab:CreateButton({
- Name = "Cm Key: C",
- Callback = function()
- getgenv().OldAimPart = "HumanoidRootPart"
- getgenv().AimPart = "HumanoidRootPart" -- For R15 Games: {UpperTorso, LowerTorso, HumanoidRootPart, Head} | For R6 Games: {Head, Torso, HumanoidRootPart}
- getgenv().AimlockKey = "c"
- getgenv().AimRadius = 30 -- How far away from someones character you want to lock on at
- getgenv().ThirdPerson = true
- getgenv().FirstPerson = true
- getgenv().TeamCheck = false -- Check if Target is on your Team (True means it wont lock onto your teamates, false is vice versa) (Set it to false if there are no teams)
- getgenv().PredictMovement = true -- Predicts if they are moving in fast velocity (like jumping) so the aimbot will go a bit faster to match their speed
- getgenv().PredictionVelocity = 6.612
- getgenv().CheckIfJumped = true
- getgenv().Smoothness = false
- getgenv().SmoothnessAmount = 0.2
- local Players, Uis, RService, SGui = game:GetService"Players", game:GetService"UserInputService", game:GetService"RunService", game:GetService"StarterGui";
- local Client, Mouse, Camera, CF, RNew, Vec3, Vec2 = Players.LocalPlayer, Players.LocalPlayer:GetMouse(), workspace.CurrentCamera, CFrame.new, Ray.new, Vector3.new, Vector2.new;
- local Aimlock, MousePressed, CanNotify = true, false, false;
- local AimlockTarget;
- local OldPre;
- getgenv().WorldToViewportPoint = function(P)
- return Camera:WorldToViewportPoint(P)
- end
- getgenv().WorldToScreenPoint = function(P)
- return Camera.WorldToScreenPoint(Camera, P)
- end
- getgenv().GetObscuringObjects = function(T)
- if T and T:FindFirstChild(getgenv().AimPart) and Client and Client.Character:FindFirstChild("Head") then
- local RayPos = workspace:FindPartOnRay(RNew(
- T[getgenv().AimPart].Position, Client.Character.Head.Position)
- )
- if RayPos then return RayPos:IsDescendantOf(T) end
- end
- end
- getgenv().GetNearestTarget = function()
- -- Credits to whoever made this, i didnt make it, and my own mouse2plr function kinda sucks
- local players = {}
- local PLAYER_HOLD = {}
- local DISTANCES = {}
- for i, v in pairs(Players:GetPlayers()) do
- if v ~= Client then
- table.insert(players, v)
- end
- end
- for i, v in pairs(players) do
- if v.Character ~= nil then
- local AIM = v.Character:FindFirstChild("Head")
- if getgenv().TeamCheck == true and v.Team ~= Client.Team then
- local DISTANCE = (v.Character:FindFirstChild("Head").Position - game.Workspace.CurrentCamera.CFrame.p).magnitude
- local RAY = Ray.new(game.Workspace.CurrentCamera.CFrame.p, (Mouse.Hit.p - game.Workspace.CurrentCamera.CFrame.p).unit * DISTANCE)
- local HIT,POS = game.Workspace:FindPartOnRay(RAY, game.Workspace)
- local DIFF = math.floor((POS - AIM.Position).magnitude)
- PLAYER_HOLD[v.Name .. i] = {}
- PLAYER_HOLD[v.Name .. i].dist= DISTANCE
- PLAYER_HOLD[v.Name .. i].plr = v
- PLAYER_HOLD[v.Name .. i].diff = DIFF
- table.insert(DISTANCES, DIFF)
- elseif getgenv().TeamCheck == false and v.Team == Client.Team then
- local DISTANCE = (v.Character:FindFirstChild("Head").Position - game.Workspace.CurrentCamera.CFrame.p).magnitude
- local RAY = Ray.new(game.Workspace.CurrentCamera.CFrame.p, (Mouse.Hit.p - game.Workspace.CurrentCamera.CFrame.p).unit * DISTANCE)
- local HIT,POS = game.Workspace:FindPartOnRay(RAY, game.Workspace)
- local DIFF = math.floor((POS - AIM.Position).magnitude)
- PLAYER_HOLD[v.Name .. i] = {}
- PLAYER_HOLD[v.Name .. i].dist= DISTANCE
- PLAYER_HOLD[v.Name .. i].plr = v
- PLAYER_HOLD[v.Name .. i].diff = DIFF
- table.insert(DISTANCES, DIFF)
- end
- end
- end
- if unpack(DISTANCES) == nil then
- return nil
- end
- local L_DISTANCE = math.floor(math.min(unpack(DISTANCES)))
- if L_DISTANCE > getgenv().AimRadius then
- return nil
- end
- for i, v in pairs(PLAYER_HOLD) do
- if v.diff == L_DISTANCE then
- return v.plr
- end
- end
- return nil
- end
- Mouse.KeyDown:Connect(function(a)
- if not (Uis:GetFocusedTextBox()) then
- if a == AimlockKey and AimlockTarget == nil then
- pcall(function()
- if MousePressed ~= true then MousePressed = true end
- local Target;Target = GetNearestTarget()
- if Target ~= nil then
- AimlockTarget = Target
- end
- end)
- elseif a == AimlockKey and AimlockTarget ~= nil then
- if AimlockTarget ~= nil then AimlockTarget = nil end
- if MousePressed ~= false then
- MousePressed = false
- end
- end
- end
- end)
- RService.RenderStepped:Connect(function()
- if getgenv().ThirdPerson == true and getgenv().FirstPerson == true then
- if (Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude > 1 or (Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude <= 1 then
- CanNotify = true
- else
- CanNotify = false
- end
- elseif getgenv().ThirdPerson == true and getgenv().FirstPerson == false then
- if (Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude > 1 then
- CanNotify = true
- else
- CanNotify = false
- end
- elseif getgenv().ThirdPerson == false and getgenv().FirstPerson == true then
- if (Camera.Focus.p - Camera.CoordinateFrame.p).Magnitude <= 1 then
- CanNotify = true
- else
- CanNotify = false
- end
- end
- if Aimlock == true and MousePressed == true then
- if AimlockTarget and AimlockTarget.Character and AimlockTarget.Character:FindFirstChild(getgenv().AimPart) then
- if getgenv().FirstPerson == true then
- if CanNotify == true then
- if getgenv().PredictMovement == true then
- if getgenv().Smoothness == true then
- --// The part we're going to lerp/smoothen \\--
- local Main = CF(Camera.CFrame.p, AimlockTarget.Character[getgenv().AimPart].Position + AimlockTarget.Character[getgenv().AimPart].Velocity/PredictionVelocity)
- --// Making it work \\--
- Camera.CFrame = Camera.CFrame:Lerp(Main, getgenv().SmoothnessAmount, Enum.EasingStyle.Elastic, Enum.EasingDirection.InOut)
- else
- Camera.CFrame = CF(Camera.CFrame.p, AimlockTarget.Character[getgenv().AimPart].Position + AimlockTarget.Character[getgenv().AimPart].Velocity/PredictionVelocity)
- end
- elseif getgenv().PredictMovement == false then
- if getgenv().Smoothness == true then
- --// The part we're going to lerp/smoothen \\--
- local Main = CF(Camera.CFrame.p, AimlockTarget.Character[getgenv().AimPart].Position)
- --// Making it work \\--
- Camera.CFrame = Camera.CFrame:Lerp(Main, getgenv().SmoothnessAmount, Enum.EasingStyle.Elastic, Enum.EasingDirection.InOut)
- else
- Camera.CFrame = CF(Camera.CFrame.p, AimlockTarget.Character[getgenv().AimPart].Position)
- end
- end
- end
- end
- end
- end
- if CheckIfJumped == true then
- if AimlockTarget.Character.HuDDDDDDDDDDWmanoid.FloorMaterial == Enum.Material.Air then
- getgenv().AimPart = "HumanoidRootPart"
- else
- getgenv().AimPart = getgenv().OldAimPart
- end
- end
- end)
- end,
- })
- local Button = MainTab:CreateButton({
- Name = "Faded(Doesnt Support Solara)",
- Callback = function()
- _G.Toggles = "V"
- loadstring(game:HttpGet("https://raw.githubusercontent.com/NighterEpic/Faded/main/YesEpic", true))()
- end,
- })
- local Section = MainTab:CreateSection("Player")
- local Slider = MainTab:CreateSlider({
- Name = "WalkSpeed Slider",
- Range = {1, 350},
- Increment = 1,
- Suffix = "Speed",
- CurrentValue = 16,
- Flag = "sliderws", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Value)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
- end,
- })
- local Slider = MainTab:CreateSlider({
- Name = "JumpPower Slider",
- Range = {1, 350},
- Increment = 1,
- Suffix = "Speed",
- CurrentValue = 16,
- Flag = "sliderjp", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Value)
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = (Value)
- end,
- })
- local Button = MainTab:CreateButton({
- local Button = MainTab:CreateButton({
- Name = "Faded(Doesnt Support Solara)",
- Callback = function()
- local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/Mapple7777/UI-Librarys/main/UI-1/UI.lua"))()
- local Window = Library:Create("TokwaWare","Da hood")
- local Tab1 = Window:Tab("Aimlocks",true)
- Tab1:Label("Aimlock")
- Tab1:Button("Tofu's Aimlock",function(bool)
- getgenv().AimPart = "HumanoidRootPart"
- getgenv().AimlockKey = "q"
- getgenv().AimRadius = 30
- getgenv().ThirdPerson = true
- getgenv().FirstPerson = true
- getgenv().TeamCheck = false
- getgenv().PredictMovement = true
- getgenv().PredictionVelocity = 6
- local L_27_, L_28_, L_29_, L_30_ =
- game:GetService "Players",
- game:GetService "UserInputService",
- game:GetService "RunService",
- game:GetService "StarterGui"
- local L_31_, L_32_, L_33_, L_34_, L_35_, L_36_, L_37_ =
- L_27_.LocalPlayer,
- L_27_.LocalPlayer:GetMouse(),
- workspace.CurrentCamera,
- CFrame.new,
- Ray.new,
- Vector3.new,
- Vector2.new
- local L_38_, L_39_, L_40_ = true, false, false
- local L_41_
- getgenv().CiazwareUniversalAimbotLoaded = true
- getgenv().WorldToViewportPoint = function(L_42_arg0)
- return L_33_:WorldToViewportPoint(L_42_arg0)
- end
- getgenv().WorldToScreenPoint = function(L_43_arg0)
- return L_33_.WorldToScreenPoint(L_33_, L_43_arg0)
- end
- getgenv().GetObscuringObjects = function(L_44_arg0)
- if L_44_arg0 and L_44_arg0:FindFirstChild(getgenv().AimPart) and L_31_ and L_31_.Character:FindFirstChild("Head") then
- local L_45_ = workspace:FindPartOnRay(L_35_(L_44_arg0[getgenv().AimPart].Position, L_31_.Character.Head.Position))
- if L_45_ then
- return L_45_:IsDescendantOf(L_44_arg0)
- end
- end
- end
- getgenv().GetNearestTarget = function()
- local L_46_ = {}
- local L_47_ = {}
- local L_48_ = {}
- for L_50_forvar0, L_51_forvar1 in pairs(L_27_:GetPlayers()) do
- if L_51_forvar1 ~= L_31_ then
- table.insert(L_46_, L_51_forvar1)
- end
- end
- for L_52_forvar0, L_53_forvar1 in pairs(L_46_) do
- if L_53_forvar1.Character ~= nil then
- local L_54_ = L_53_forvar1.Character:FindFirstChild("Head")
- if getgenv().TeamCheck == true and L_53_forvar1.Team ~= L_31_.Team then
- local L_55_ =
- (L_53_forvar1.Character:FindFirstChild("Head").Position - game.Workspace.CurrentCamera.CFrame.p).magnitude
- local L_56_ =
- Ray.new(
- game.Workspace.CurrentCamera.CFrame.p,
- (L_32_.Hit.p - game.Workspace.CurrentCamera.CFrame.p).unit * L_55_
- )
- local L_57_, L_58_ = game.Workspace:FindPartOnRay(L_56_, game.Workspace)
- local L_59_ = math.floor((L_58_ - L_54_.Position).magnitude)
- L_47_[L_53_forvar1.Name .. L_52_forvar0] = {}
- L_47_[L_53_forvar1.Name .. L_52_forvar0].dist = L_55_
- L_47_[L_53_forvar1.Name .. L_52_forvar0].plr = L_53_forvar1
- L_47_[L_53_forvar1.Name .. L_52_forvar0].diff = L_59_
- table.insert(L_48_, L_59_)
- elseif getgenv().TeamCheck == false and L_53_forvar1.Team == L_31_.Team then
- local L_60_ =
- (L_53_forvar1.Character:FindFirstChild("Head").Position - game.Workspace.CurrentCamera.CFrame.p).magnitude
- local L_61_ =
- Ray.new(
- game.Workspace.CurrentCamera.CFrame.p,
- (L_32_.Hit.p - game.Workspace.CurrentCamera.CFrame.p).unit * L_60_
- )
- local L_62_, L_63_ = game.Workspace:FindPartOnRay(L_61_, game.Workspace)
- local L_64_ = math.floor((L_63_ - L_54_.Position).magnitude)
- L_47_[L_53_forvar1.Name .. L_52_forvar0] = {}
- L_47_[L_53_forvar1.Name .. L_52_forvar0].dist = L_60_
- L_47_[L_53_forvar1.Name .. L_52_forvar0].plr = L_53_forvar1
- L_47_[L_53_forvar1.Name .. L_52_forvar0].diff = L_64_
- table.insert(L_48_, L_64_)
- end
- end
- end
- if unpack(L_48_) == nil then
- return nil
- end
- local L_49_ = math.floor(math.min(unpack(L_48_)))
- if L_49_ > getgenv().AimRadius then
- return nil
- end
- for L_65_forvar0, L_66_forvar1 in pairs(L_47_) do
- if L_66_forvar1.diff == L_49_ then
- return L_66_forvar1.plr
- end
- end
- return nil
- end
- L_32_.KeyDown:Connect(
- function(L_67_arg0)
- if L_67_arg0 == AimlockKey and L_41_ == nil then
- pcall(
- function()
- if L_39_ ~= true then
- L_39_ = true
- end
- local L_68_
- L_68_ = GetNearestTarget()
- if L_68_ ~= nil then
- L_41_ = L_68_
- end
- end
- )
- elseif L_67_arg0 == AimlockKey and L_41_ ~= nil then
- if L_41_ ~= nil then
- L_41_ = nil
- end
- if L_39_ ~= false then
- L_39_ = false
- end
- end
- end
- )
- L_29_.RenderStepped:Connect(
- function()
- if getgenv().ThirdPerson == true and getgenv().FirstPerson == true then
- if
- (L_33_.Focus.p - L_33_.CoordinateFrame.p).Magnitude > 1 or
- (L_33_.Focus.p - L_33_.CoordinateFrame.p).Magnitude <= 1
- then
- L_40_ = true
- else
- L_40_ = false
- end
- elseif getgenv().ThirdPerson == true and getgenv().FirstPerson == false then
- if (L_33_.Focus.p - L_33_.CoordinateFrame.p).Magnitude > 1 then
- L_40_ = true
- else
- L_40_ = false
- end
- elseif getgenv().ThirdPerson == false and getgenv().FirstPerson == true then
- if (L_33_.Focus.p - L_33_.CoordinateFrame.p).Magnitude <= 1 then
- L_40_ = true
- else
- L_40_ = false
- end
- end
- if L_38_ == true and L_39_ == true then
- if L_41_ and L_41_.Character and L_41_.Character:FindFirstChild(getgenv().AimPart) then
- if getgenv().FirstPerson == true then
- if L_40_ == true then
- if getgenv().PredictMovement == true then
- L_33_.CFrame =
- L_34_(
- L_33_.CFrame.p,
- L_41_.Character[getgenv().AimPart].Position +
- L_41_.Character[getgenv().AimPart].Velocity / PredictionVelocity
- )
- elseif getgenv().PredictMovement == false then
- L_33_.CFrame = L_34_(L_33_.CFrame.p, L_41_.Character[getgenv().AimPart].Position)
- end
- end
- elseif getgenv().ThirdPerson == true then
- if L_40_ == true then
- if getgenv().PredictMovement == true then
- L_33_.CFrame =
- L_34_(
- L_33_.CFrame.p,
- L_41_.Character[getgenv().AimPart].Position +
- L_41_.Character[getgenv().AimPart].Velocity / PredictionVelocity
- )
- elseif getgenv().PredictMovement == false then
- L_33_.CFrame = L_34_(L_33_.CFrame.p, L_41_.Character[getgenv().AimPart].Position)
- end
- end
- end
- end
- end
- end
- )
- end)
- Tab1:Textbox("Aimlock Keybind","Q",function(bool)
- getgenv().AimlockKey = bool
- end)
- Tab1:Textbox("AimLock Prediction","6",function(bool)
- PredictionVelocity = bool
- end)
- Tab1:Dropdown("AimPart",{"Head","HumanoidRootPart","UpperTorso","LowerTorso"},function(value)
- getgenv().AimPart = value
- end)
- local Tab2 = Window:Tab("Silent Aim",false)
- Tab2:Toggle("Toggle Silent Aim",function(bool)
- DaHoodSettings.SilentAim = bool
- end)
- Tab2:Toggle("Toggle FOV",function(bool)
- Aiming.ShowFOV = bool
- end)
- Tab2:Slider("FOV Size",0,200,function(bool)
- Aiming.FOV = bool
- end)
- Tab2:Textbox("Silent Aim Prediction","0.157",function(bool)
- DaHoodSettings.Prediction = bool
- end)
- Tab2:Dropdown("Silent Aim Part",{"Head","HumanoidRootPart","UpperTorso","LowerTorso"},function(value)
- Aiming.AimPart = value
- end)
- local Tab3 = Window:Tab("Player",false)
- Tab3:Label("Player Scripts")
- game.StarterGui:SetCore("SendNotification", {
- Title = "TokwaWare";
- Text = "Welcome";
- Icon = "RBXID OR BLANK";
- Duration = "DURATION IN SECONDS";
- callbakc = bindableFunction;
- Button1 = "Okay";
- })
- Tab3:Button("Realistic Speed Glitch (V)",function(bool)
- local Player = game:GetService("Players").LocalPlayer
- local Mouse = Player:GetMouse()
- local SpeedGlitch = false
- local Wallet = Player.Backpack:FindFirstChild("Wallet")
- local UniversalAnimation = Instance.new("Animation")
- function stopTracks()
- for _, v in next, game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):GetPlayingAnimationTracks() do
- if (v.Animation.AnimationId:match("rbxassetid")) then
- v:Stop()
- end
- end
- end
- function loadAnimation(id)
- if UniversalAnimation.AnimationId == id then
- stopTracks()
- UniversalAnimation.AnimationId = "1"
- else
- UniversalAnimation.AnimationId = id
- local animationTrack = game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):LoadAnimation(UniversalAnimation)
- animationTrack:Play()
- end
- end
- Mouse.KeyDown:Connect(function(Key)
- if Key == "v" then
- SpeedGlitch = not SpeedGlitch
- if SpeedGlitch == true then
- stopTracks()
- loadAnimation("rbxassetid://3189777795")
- wait(1.5)
- Wallet.Parent = Player.Character
- wait(0.15)
- Player.Character:FindFirstChild("Wallet").Parent = Player.Backpack
- wait(0.05)
- repeat game:GetService("RunService").Heartbeat:wait()
- keypress(0x49)
- game:GetService("RunService").Heartbeat:wait()
- keypress(0x4F)
- game:GetService("RunService").Heartbeat:wait()
- keyrelease(0x49)
- game:GetService("RunService").Heartbeat:wait()
- keyrelease(0x4F)
- game:GetService("RunService").Heartbeat:wait()
- until SpeedGlitch == false
- end
- end
- end)
- end)
- Tab3:Button("FLY (X)",function(bool)
- loadstring(game:HttpGet("https://pastebin.com/raw/sUA9m6M6"))()
- end)
- Tab3:Slider("Fov Camera",80,200,function(text)
- workspace.CurrentCamera.FieldOfView = (text)
- end)
- Tab3:Button("Tryhard Anims",function(bool)
- while true do
- wait(1)
- for i, player in ipairs(game.Players:GetChildren()) do
- local Animate = game.Players.LocalPlayer.Character.Animate
- Animate.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?id=782841498"
- Animate.idle.Animation2.AnimationId = "http://www.roblox.com/asset/?id=782841498"
- Animate.walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?id=616168032"
- Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=616163682"
- Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=1083218792"
- Animate.climb.ClimbAnim.AnimationId = "http://www.roblox.com/asset/?id=1083439238"
- Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=707829716"
- game.Players.LocalPlayer.Character.Humanoid.Jump = false
- end
- end
- end)
- Tab3:Button("Headless Client Sided",function(bool)
- getgenv().game.Players.LocalPlayer.Character.Head.Transparency = 1
- getgenv().game.Players.LocalPlayer.Character.Head.face:Destroy()
- getgenv().game.Players.LocalPlayer.Character.Head.face:Destroy()
- end)
- Tab3:Button("Korblox Client Sided",function(bool)
- local ply = game.Players.LocalPlayer
- local chr = ply.Character
- chr.RightLowerLeg.MeshId = "902942093"
- chr.RightLowerLeg.Transparency = "1"
- chr.RightUpperLeg.MeshId = "http://www.roblox.com/asset/?id=902942096"
- chr.RightUpperLeg.TextureID = "http://roblox.com/asset/?id=902843398"
- chr.RightFoot.MeshId = "902942089"
- chr.RightFoot.Transparency = "1"
- end)
- Tab3:Button("Trash Talk (J)",function(bool)
- local plr = game.Players.LocalPlayer
- repeat wait() until plr.Character
- local char = plr.Character
- local garbage = {
- "ur bad";
- "sonney boy";
- "ez";
- "my grandma has more skill than you";
- "seed";
- "sit son";
- "trash";
- "LOL";
- "LMAO";
- "imagine being you right now";
- "xd";
- "don't try LOL";
- "you lose";
- "why do you even try";
- "I didn't think being this bad was possible";
- "leave";
- "no skill";
- "so sad man.";
- "bad";
- "you're nothing";
- "lol";
- "so trash";
- "so bad";
- "ur salty";
- "salty";
- "look he's mad";
- "cry more";
- "keep crying";
- "cry baby";
- "hahaha I won";
- "no one likes u";
- "run 1s seed";
- "thank you for your time";
- "you were so close!";
- "better luck next time!";
- "rodent";
- "HAHA";
- "ill 5-0";
- "just quit";
- "time to take out the trash";
- "did you get worse?";
- "I'm surprised you haven't quit yet";
- }
- function TrashTalk(inputObject, gameProcessedEvent)
- if inputObject.KeyCode == Enum.KeyCode.J and gameProcessedEvent == false then
- game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(
- garbage[math.random(1,#garbage)],
- "All"
- )
- end
- end
- game:GetService("UserInputService").InputBegan:connect(TrashTalk)
- end)
- local Tab4 = Window:Tab("Anti-Lock",false)
- Tab4:Label("Anti-Lock")
- Tab4:Button("FIX ANTILOCK",function(bool)
- for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("Script") and v.Name ~= "Health" and v.Name ~= "Sound" and v:FindFirstChild("LocalScript") then
- v:Destroy()
- end
- end
- game.Players.LocalPlayer.CharacterAdded:Connect(function(char)
- repeat
- wait()
- until game.Players.LocalPlayer.Character
- char.ChildAdded:Connect(function(child)
- if child:IsA("Script") then
- wait(0.1)
- if child:FindFirstChild("LocalScript") then
- child.LocalScript:FireServer()
- end
- end
- end)
- end)
- end)
- local glitch = false
- local clicker = false
- Tab4:Textbox("AntiLock (use -0.10 to -0.60)","Speed",function(a)
- getgenv().Multiplier = a
- end, {
- ["clear"] = false,
- })
- Tab4:Button("Antilock Improved (Z)",function(bool)
- local userInput = game:service('UserInputService')
- local runService = game:service('RunService')
- userInput.InputBegan:connect(function(Key)
- if Key.KeyCode == Enum.KeyCode.Z then
- Enabled = not Enabled
- if Enabled == true then
- repeat
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + game.Players.LocalPlayer.Character.Humanoid.MoveDirection * getgenv().Multiplier
- runService.Stepped:wait()
- until Enabled == false
- end
- end
- end)
- end)
- local Tab5 = Window:Tab("Teleports",false)
- Tab5:Label("Teleports")
- Tab5:Button("Double Barrel",function(value)
- getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1039.59985, 18.8513641, -256.449951, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- end)
- Tab5:Button("Revolver",function(value)
- getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-638.75, 18.8500004, -118.175011, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- end)
- Tab5:Button("Shotgun",function(value)
- getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-578.623657, 5.47212696, -725.131531, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- end)
- Tab5:Button("Tactical Shotgun",function(value)
- getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(470.877533, 45.1272316, -620.630676, 0.999999821, 0.000604254019, -2.60802135e-08, -0.000604254019, 0.999999821, -8.63220048e-05, -2.60802135e-08, 8.63220048e-05, 1)
- end)
- Tab5:Button("Smg",function(value)
- getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-577.123413, 5.47666788, -718.031433, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- end)
- Tab5:Button("RPG",function(value)
- getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-794.814697, -42.5468521, -932.97998, 5.96046448e-08, 2.91038305e-11, 1, -0.000610388815, 0.999999821, 2.91038305e-11, -0.999999762, -0.000610388815, 5.96046448e-08)
- end)
- Tab5:Button("Armor",function(value)
- getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-607.978455, 7.44964886, -788.494263, -1.1920929e-07, 0, 1.00000012, 0, 1, 0, -1.00000012, 0, -1.1920929e-07)
- end)
- Tab5:Button("PopCorn",function(value)
- getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-995, 21.6998043, -153.100037, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- end)
- Tab5:Button("Casino 1v1",function(value)
- getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-962.72345, 21.2549973, -186.814987, -0.0274876002, 2.91178949e-05, 0.999621451, -5.5798846e-06, 1, -2.92823333e-05, -0.999621451, -6.38268148e-06, -0.0274876002)
- end)
- Tab5:Button("Bank",function(value)
- getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-402.123718, 21.75, -283.988617, 0.0159681588, -0.000121377925, -0.999872446, -2.60148026e-05, 1, -0.000121808866, 0.999872506, 2.79565484e-05, 0.0159681737)
- end)
- Tab5:Button("Main Food",function(value)
- getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-338.352173, 23.6826477, -297.2146, -0.0060598203, -1.03402984e-08, -0.999981582, -1.61653102e-09, 1, -1.03306892e-08, 0.999981582, 1.55389912e-09, -0.0060598203)
- end)
- local Tab6 = Window:Tab("Keybind",false)
- Tab6:Label("Keybind")
- Tab6:Keybind("Toggle",Enum.KeyCode.V,function()
- Library:Toggle()
- end)
- local Tab7 = Window:Tab("Credits",false)
- Tab7:Label("kermetthefrog#2591,rsalinq#4098")
- local Aiming = loadstring(game:HttpGet("https://pastebin.com/raw/vsVecTqs"))()
- Aiming.TeamCheck(false)
- local Workspace = game:GetService("Workspace")
- local Players = game:GetService("Players")
- local RunService = game:GetService("RunService")
- local UserInputService = game:GetService("UserInputService")
- local LocalPlayer = Players.LocalPlayer
- local Mouse = LocalPlayer:GetMouse()
- local CurrentCamera = Workspace.CurrentCamera
- local DaHoodSettings = {
- SilentAim = false,
- AimLock = false,
- Prediction = 0.157,
- AimLockKeybind = Enum.KeyCode.E
- }
- getgenv().DaHoodSettings = DaHoodSettings
- function Aiming.Check()
- if not (Aiming.Enabled == true and Aiming.Selected ~= LocalPlayer and Aiming.SelectedPart ~= nil) then
- return false
- end
- local Character = Aiming.Character(Aiming.Selected)
- local KOd = Character:WaitForChild("BodyEffects")["K.O"].Value
- local Grabbed = Character:FindFirstChild("GRABBING_CONSTRAINT") ~= nil
- if (KOd or Grabbed) then
- return false
- end
- return true
- end
- local __index
- __index = hookmetamethod(game, "__index", function(t, k)
- if (t:IsA("Mouse") and (k == "Hit" or k == "Target") and Aiming.Check()) then
- local SelectedPart = Aiming.SelectedPart
- if (DaHoodSettings.SilentAim and (k == "Hit" or k == "Target")) then
- local Hit = SelectedPart.CFrame + (SelectedPart.Velocity * DaHoodSettings.Prediction)
- return (k == "Hit" and Hit or SelectedPart)
- end
- end
- return __index(t, k)
- end)
- RunService:BindToRenderStep("AimLock", 0, function()
- if (DaHoodSettings.AimLock and Aiming.Check() and UserInputService:IsKeyDown(DaHoodSettings.AimLockKeybind)) then
- local SelectedPart = Aiming.SelectedPart
- local Hit = SelectedPart.CFrame + (SelectedPart.Velocity * DaHoodSettings.Prediction)
- CurrentCamera.CFrame = CFrame.lookAt(CurrentCamera.CFrame.Position, Hit.Position)
- end
- end)
- end,
- })
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