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Apr 23rd, 2021
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  1. ###############################################
  2. ## ##
  3. ## WildStacker Configuration ##
  4. ## Developed by Ome_R ##
  5. ## ##
  6. ###############################################
  7.  
  8. # How should the item that is given to players by the give command be called?
  9. # {0} represents stack size
  10. # {1} represents entity/block type
  11. # {2} represents item type (Egg / Spawner / Barrel)
  12. give-item-name: '&6x{0} &f&o{1} {2}'
  13.  
  14. # The inspect tool of the plugin.
  15. # When clicking an item, entity, barrel or spawner, all the information
  16. # about the object will be displayed to the player.
  17. inspect-tool:
  18. type: BIRCH_SAPLING
  19. name: '&6Inspect Tool'
  20. lore:
  21. - '&7Click on an object to get more details about it.'
  22.  
  23. # The simulate tool of the plugin.
  24. # You can check if two objects can stack together using this tool.
  25. simulate-tool:
  26. type: STICK
  27. name: '&6Simulate Tool'
  28. lore:
  29. - '&7Click on two objects to check if they can stack together.'
  30.  
  31. # Settings related to database.
  32. database:
  33. # Should data of worlds that no longer exist be deleted?
  34. delete-invalid-worlds: false
  35.  
  36. # Settings related to the automatic kill all
  37. kill-task:
  38. # How much time should be passed between auto-killing? (in seconds)
  39. # If you wish to disable the auto-killing task, set the interval to 0.
  40. interval: 0
  41. # Should the kill task remove stacked entities?
  42. stacked-entities: true
  43. # Should the kill task remove unstacked entities?
  44. unstacked-entities: false
  45. # Should the kill task remove stacked items?
  46. stacked-items: false
  47. # Should the kill task remove unstacked items?
  48. unstacked-items: false
  49. # When enabled, the plugin will remove all stacked-entities when clearlagg removes items & entities.
  50. # This feature will work if the interval is set to 0 - these are two different features!
  51. sync-clear-lagg: false
  52. # All settings related to the kill-all task of entities.
  53. kill-entities:
  54. # A list of entities that will be cleared.
  55. # EntityType list: https://bg-software.com/entities/
  56. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  57. # You can combine both filters using "ENTITY_TYPE:SPAWN_REASON"
  58. # If you want all entities to be killed, set this to []
  59. whitelist: []
  60. # A list of entities that won't be cleared.
  61. # EntityType list: https://bg-software.com/entities/
  62. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  63. # You can combine both filters using "ENTITY_TYPE:SPAWN_REASON"
  64. # If you wish to disable blacklisted entities, use "blacklist: []"
  65. blacklist: []
  66. # A list of worlds that entities will be cleared inside.
  67. # If you want all worlds, set this to []
  68. worlds: []
  69. # All settings related to the kill-all task of entities.
  70. kill-items:
  71. # A list of items that will be cleared.
  72. # Material list: https://bg-software.com/materials/
  73. # If you want all items to be killed, set this to []
  74. whitelist: []
  75. # A list of items that won't be cleared.
  76. # Material list: https://bg-software.com/materials/
  77. # If you wish to disable blacklisted items, use "blacklist: []"
  78. blacklist: []
  79. # A list of worlds that items will be cleared inside.
  80. # If you want all worlds, set this to []
  81. worlds: []
  82.  
  83. # Here you can configurable all features related to stacked items.
  84. items:
  85. # Should items get stacked on the server?
  86. enabled: true
  87.  
  88. # How many blocks from the item should be checked for other items to stack into?
  89. # Material list: https://bg-software.com/materials/
  90. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  91. merge-radius:
  92. all: 5
  93.  
  94. # Custom display-name for the items on ground.
  95. # If you don't want a display-name, use "custom-name: ''"
  96. # {0} represents stack amount
  97. # {1} represents display name
  98. # {2} represents display name in upper case
  99. custom-name: '&6x{0} &f&o{1}'
  100.  
  101. # Blacklisted items are items that won't get stacked.
  102. # Material list: https://bg-software.com/materials/
  103. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  104. # If you wish to disable blacklisted items, use "blacklist: []"
  105. blacklist:
  106. - EXAMPLE_ITEM
  107.  
  108. # Whitelisted items are items that will get stacked.
  109. # Material list: https://bg-software.com/materials/
  110. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  111. # If you wish to disable whitelisted items, use "whitelist: []"
  112. whitelist: []
  113.  
  114. # Set a maximum stack for specific items.
  115. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  116. # You can use 'all' as a global limit (all: 20 will set all items to be limited to 20 per stack)
  117. # If you don't want any limits, you can set a random type.
  118. limits:
  119. EXAMPLE_ITEM: 1024
  120.  
  121. # A list of worlds items won't get stacked inside them (case-sensitive)
  122. disabled-worlds:
  123. - disabled_world
  124.  
  125. # Set a maximum amount of item objects in a chunk.
  126. # If you want to disable the feature, set it to 0.
  127. chunk-limit: 0
  128.  
  129. # Should particles be spawned when an entity gets stacked?
  130. # If you want to edit the particles, check the particles file.
  131. particles: false
  132.  
  133. # When enabled, all items will have a custom name (even if not stacked)
  134. unstacked-custom-name: false
  135.  
  136. # When fix-stack is disabled, items with a max-stack of 1 will be added to inventories
  137. # with a max-stack size of 64. If a player picks up 80 picks, he will get 64 + 16, instead
  138. # of 80 different items.
  139. fix-stack: true
  140.  
  141. # When item-display is enabled, the item's name will be displayed instead of it's type
  142. # This will take place on all items, and can only be overridden by custom-display section.
  143. item-display: true
  144.  
  145. # Should players be able to disable item names for themselves?
  146. # In order to work, ProtocolLib should be installed.
  147. names-toggle:
  148. # Can item names be toggled?
  149. enabled: false
  150.  
  151. # What the toggle command will be?
  152. command: stacker names item
  153.  
  154. # When enabled, a pickup sound will be played to the player.
  155. pickup-sound:
  156. # Should pickup-sound be enabled for stacked items?
  157. enabled: true
  158.  
  159. # The volume of the sound.
  160. volume: 1.0
  161.  
  162. # The pitch of the volume.
  163. pitch: 1.0
  164.  
  165. # Should items with the max pickup delay get stacked (items that shouldn't be picked up in first place)
  166. max-pickup-delay: false
  167.  
  168. # How much time should be passed between auto-stacking? (in ticks)
  169. # If you wish to disable the auto-stacking task, set the stack-interval to 0.
  170. # By default, all items are stacked once, when they spawn.
  171. stack-interval: 0
  172.  
  173. # Should entities get stored into the database?
  174. store-items: true
  175.  
  176. # Here you can configurable all features related to stacked entities.
  177. entities:
  178. # Should entities get stacked on the server?
  179. enabled: true
  180.  
  181. # How many blocks from the entity should be checked for other entities to stack into?
  182. # EntityType list: https://bg-software.com/entities/
  183. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  184. # You can combine both filters using "ENTITY_TYPE:SPAWN_REASON"
  185. merge-radius:
  186. all: 5
  187.  
  188. # Custom display-name for the entities.
  189. # If you don't want a display-name, use "custom-name: ''"
  190. # {0} represents stack amount
  191. # {1} represents entity type
  192. # {2} represents entity type in upper case
  193. # {3} represents the upgrade's display name
  194. custom-name: '&6x{0} &f&o{1}{3}'
  195.  
  196. # Blacklisted entities are entities that won't get stacked.
  197. # EntityType list: https://bg-software.com/entities/
  198. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  199. # You can combine both filters using "ENTITY_TYPE:SPAWN_REASON"
  200. # If you wish to disable blacklisted entities, use "blacklist: []"
  201. blacklist:
  202. - []
  203.  
  204. # Whitelisted entities are entities that will get stacked.
  205. # EntityType list: https://bg-software.com/entities/
  206. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  207. # You can combine both filters using "ENTITY_TYPE:SPAWN_REASON"
  208. # If you wish to disable whitelisted entities, use "whitelist: []"
  209. whitelist:
  210. - CREEPER
  211. - SKELETON
  212. - SPIDER
  213. - ZOMBIE
  214. - SLIME
  215. - GHAST
  216. - ZOMBIFIED_PIGLIN
  217. - ENDERMAN
  218. - CAVE_SPIDER
  219. - SILVERFISH
  220. - BLAZE
  221. - MAGMA_CUBE
  222. - WITCH
  223. - ENDERMITE
  224. - GUARDIAN
  225. - IRON_GOLEM
  226.  
  227. # Set a maximum stack for specific entities.
  228. # Make sure you follow the "ENTITY-TYPE" format.
  229. # You can use 'all' as a global limit (all: 20 will set all entities to be limited to 20 per stack)
  230. # If you don't want any limits, you can set a random type.
  231. limits:
  232. EXAMPLE_ENTITY: 10
  233.  
  234. # Set a minimum required entities to stack for specific entities.
  235. # Make sure you follow the "ENTITY-TYPE" format.
  236. # You can use 'all' as a global limit (all: 20 will set all entities to must have at least 20 entities around before stacking)
  237. # If you don't want any limits, you can set a random type.
  238. minimum-required:
  239. all: 1
  240.  
  241. # A list of worlds entities won't get stacked inside them (case-sensitive)
  242. disabled-worlds:
  243. - world_tutorial
  244. - world_dungeon
  245. - event
  246. - EM4
  247. - world_old_2020
  248. - world_nether
  249. - world_resource
  250.  
  251. # Set a maximum amount of entity objects in a chunk.
  252. # If you want to disable the feature, set it to 0.
  253. chunk-limit: 0
  254.  
  255. # Should particles be spawned when an entity gets stacked?
  256. # If you want to edit the particles, check the particles file.
  257. particles: false
  258.  
  259. # A list of WorldGuard regions entities won't get stacked inside them (case-sensitive)
  260. disabled-regions: []
  261.  
  262. # Blacklisted names is a list of names that when an entity has this name, it won't get stacked.
  263. # Color codes are supported, as well as regex.
  264. # If you wish to enable stacking of all entities based on their name, use "name-blacklist: []"
  265. name-blacklist: []
  266.  
  267. # How much time should be passed between auto-stacking? (in ticks)
  268. # If you wish to disable the auto-stacking task, set the stack-interval to 0.
  269. stack-interval: 0
  270.  
  271. # A list of all checks that the plugin does before trying to stack two entities together.
  272. stack-checks:
  273. AGE: true
  274. ANIMAL_OWNER: true
  275. BAT_AWAKE: false
  276. CAN_BREED: true
  277. CAT_COLLAR_COLOR: true
  278. CAT_TYPE: true
  279. ENDERMAN_CARRIED_BLOCK: true
  280. EXACT_AGE: false
  281. GUARDIAN_ELDER: true
  282. HORSE_CARRYING_CHEST: true
  283. HORSE_COLOR: true
  284. HORSE_JUMP: true
  285. HORSE_MAX_TAME_PROGRESS: true
  286. HORSE_STYLE: true
  287. HORSE_TAME_PROGRESS: true
  288. HORSE_TYPE: true
  289. IS_IN_LOVE: true
  290. IS_TAMED: true
  291. LLAMA_COLOR: true
  292. LLAMA_STRENGTH: true
  293. MOOSHROOM_TYPE: true
  294. NAME_TAG: true
  295. NERFED: true
  296. OCELOT_TYPE: true
  297. PARROT_TYPE: true
  298. PHANTOM_SIZE: true
  299. PIG_SADDLE: true
  300. PUFFERFISH_STATE: true
  301. RABBIT_TYPE: true
  302. SHEEP_COLOR: true
  303. SHEEP_SHEARED: true
  304. SKELETON_TYPE: true
  305. SLIME_SIZE: true
  306. SPAWN_REASON: false
  307. TROPICALFISH_BODY_COLOR: true
  308. TROPICALFISH_TYPE: true
  309. TROPICALFISH_TYPE_COLOR: true
  310. UPGRADE: true
  311. VILLAGER_PROFESSION: true
  312. WOLF_ANGRY: false
  313. WOLF_COLLAR_COLOR: true
  314. ZOMBIE_BABY: true
  315. ZOMBIE_PIGMAN_ANGRY: false
  316.  
  317. # A list of all actions that the plugin check before unstacking an entity stack.
  318. stack-split:
  319. BEE_AGRO: false
  320. ENTITY_BREED: true
  321. IRON_GOLEM_AGRO: false
  322. MUSHROOM_SHEAR: true
  323. NAME_TAG: true
  324. PIGMAN_AGRO: false
  325. SHEEP_DYE: true
  326. SHEEP_SHEAR: true
  327. VILLAGER_INFECTION: true
  328. WOLF_AGRO: false
  329.  
  330. # Linked-entities are entities that are linked to one spawner or more.
  331. # A spawner that has an entity linked to, will try to stack it's entities first to the linked one.
  332. # Linked entities feature won't work if entities-stacking is disabled.
  333. linked-entities:
  334. # Should entities be linked to spawners?
  335. enabled: false
  336.  
  337. # The maximum distance that the linked entity can be from the spawner.
  338. # If the entity is too far, it will get unlinked automatically from the spawner.
  339. max-distance: 10
  340.  
  341. # Instant-kill will kill the entire stack instead of unstack it by one.
  342. # When an entire stack dies, their drops are getting multiplied.
  343. # EntityType list: https://bg-software.com/entities/
  344. # DamageCause list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
  345. # You can combine both filters using "ENTITY_TYPE:DAMAGE_CAUSE" or "ENTITY_TYPE:SPAWN_REASON"
  346. # If you don't want instant-kill, use "instant-kill: []"
  347. instant-kill:
  348. - FALL
  349. - SUFFOCATION
  350. - LAVA
  351. - WATER
  352. - VOID
  353. - DROWNING
  354.  
  355. # Nerfed entities are entities that cannot attack / target other entities and players.
  356. # EntityType list: https://bg-software.com/entities/
  357. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  358. # You can combine filters using "ENTITY_TYPE:SPAWN_REASON"
  359. nerfed-entities:
  360. # A list of entities that will be nerfed.
  361. # If you want all entities to be nerfed, set this to [].
  362. whitelist:
  363. - CREEPER:SPAWNER
  364. - SKELETON:SPAWNER
  365. - SPIDER:SPAWNER
  366. - ZOMBIE:SPAWNER
  367. - SLIME:SPAWNER
  368. - GHAST:SPAWNER
  369. - ZOMBIFIED_PIGLIN:SPAWNER
  370. - ENDERMAN:SPAWNER
  371. - CAVE_SPIDER:SPAWNER
  372. - SILVERFISH:SPAWNER
  373. - BLAZE:SPAWNER
  374. - MAGMA_CUBE:SPAWNER
  375. - WITCH:SPAWNER
  376. - ENDERMITE:SPAWNER
  377. - GUARDIAN:SPAWNER
  378. - IRON_GOLEM:SPAWNER
  379. # A list of entities that won't be nerfed.
  380. blacklist: []
  381. # A list of worlds that entities can be nerfed in.
  382. # If you want entities to be nerfed inside all worlds, set this to [].
  383. worlds:
  384. - world_main
  385. - world_resource
  386. # Should nerfed entities be able to teleport?
  387. teleport: false
  388.  
  389. # Stack-down is a feature that will force entities to stack to other entities that are below their y level.
  390. # This feature is great for flying entities, like blazes and ghasts.
  391. stack-down:
  392. # Should the stack-down feature be enabled on the server?
  393. enabled: true
  394. # A list of entities that will be forced to only stack down.
  395. # You can combine filters using "ENTITY_TYPE:SPAWN_REASON"
  396. stack-down-types:
  397. - BLAZE
  398. - GHAST
  399.  
  400. # If a stacked entity dies from fire, should the fire continue to the next entity?
  401. keep-fire: true
  402.  
  403. # If enabled, the placeholder '{}' will be replaced with the stack amount for mythic mobs.
  404. mythic-mobs-custom-name: true
  405.  
  406. # A list of entities that should keep the lowest health when stacking.
  407. # EntityType list: https://bg-software.com/entities/
  408. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  409. # You can combine filters using "ENTITY_TYPE:SPAWN_REASON"
  410. keep-lowest-health: []
  411.  
  412. # When enabled, parents of the entity will get stacked together after breeding.
  413. stack-after-breed: false
  414.  
  415. # When smart-breed is enabled, players will be consumed with two items in order to breed a stack.
  416. # No breeding animation will be played, and a new baby stack will be spawned with the correct amount.
  417. # This can prevent massive splits of the stack for breeding, and can help with performance.
  418. smart-breeding: false
  419.  
  420. # When enabled, entities' names will be shown only if player looks exactly towards them.
  421. hide-names: false
  422.  
  423. # Should players be able to disable entity names for themselves?
  424. # In order to work, ProtocolLib should be installed.
  425. names-toggle:
  426. # Can entity names be toggled?
  427. enabled: false
  428.  
  429. # What the toggle command will be?
  430. command: stacker names entity
  431.  
  432. # Should entities get knockback after they are killed?
  433. next-stack-knockback: true
  434.  
  435. # The default amount entities should get unstacked by.
  436. # Use the "ENTITY_TYPE:AMOUNT" or "ENTITY_TYPE:SPAWN_CAUSE:AMOUNT"
  437. default-unstack:
  438. all: 1
  439.  
  440. # Should exp get added directly to killer instead of dropped to ground?
  441. # EntityType list: https://bg-software.com/entities/
  442. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  443. # You can combine both filters using "ENTITY_TYPE:SPAWN_REASON"
  444. auto-exp-pickup: []
  445.  
  446. # Set a custom exp sound when auto-exp-pickup is enabled.
  447. # You can set this to '' if you want to disable it.
  448. exp-pickup-sound: ENTITY_EXPERIENCE_ORB_PICKUP
  449.  
  450. # Should eggs that are laid by stacked chickens be multiplied by it's stack size?
  451. egg-lay-multiply: true
  452.  
  453. # Should scout that are dropped by grown turtles by multiplied by it's stack size?
  454. scute-multiply: true
  455.  
  456. # Should vanilla equipment of entities get cleared after they unstack?
  457. clear-equipment: false
  458.  
  459. # Should corpses be spawned when entity dies ("death animations")?
  460. spawn-corpses: true
  461.  
  462. # When enabled, entities will be one shot by specific tools.
  463. one-shot:
  464. # Should this feature be enabled?
  465. enabled: false
  466. # A list of tools that can one shot entities.
  467. tools:
  468. - DIAMOND_SWORD
  469. - DIAMOND_AXE
  470. # A list of entities that will be one shot.
  471. # EntityType list: https://bg-software.com/entities/
  472. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  473. # You can combine both filters using "ENTITY_TYPE:SPAWN_REASON"
  474. whitelist:
  475. - ALL
  476.  
  477. # Should entities get stored into the database?
  478. store-entities: true
  479.  
  480. # Should WildStacker add a custom entities-stacking setting to SuperiorSkyblock?
  481. # When enabling, make sure you add "entities_stacking" section to the settings menu.
  482. superiorskyblock-hook: false
  483.  
  484. # Should drops get calculated in relation to the amount of mobs that died?
  485. multiply-drops: true
  486.  
  487. # Should exp get calculated in relation to the amount of mobs that died?
  488. multiply-exp: true
  489.  
  490. # Should damage be spread to the next stack?
  491. # If you deal more damage than the health of the entity, the rest of the damage will be dealt to the next stack.
  492. spread-damage: false
  493.  
  494. # Here you can configurable all features related to stacked spawners.
  495. spawners:
  496. # Should spawners get stacked on the server?
  497. enabled: true
  498.  
  499. # How many blocks from the spawner should be checked for other spawners to stack into?
  500. # EntityType list: https://bg-software.com/entities/
  501. merge-radius:
  502. all: 1
  503.  
  504. # Custom hologram for the spawners.
  505. # Holograms will be displayed only if one of the following plugins is enabled: HolographicDisplay, Holograms, Arconix
  506. # If you don't want a hologram, use "custom-name: ''"
  507. # {0} represents stack amount
  508. # {1} represents entity type
  509. # {2} represents entity type in upper case
  510. # {3} represents the upgrade's display name
  511. custom-name: '&6x{0} &f&o{1}{3}'
  512.  
  513. # Blacklisted spawners are spawners that won't get stacked.
  514. # EntityType list: https://bg-software.com/entities/
  515. # If you wish to disable blacklisted spawners, use "blacklist: []"
  516. blacklist:
  517. - PIG
  518.  
  519. # Whitelisted spawners are spawners that will get stacked.
  520. # EntityType list: https://bg-software.com/entities/
  521. # If you wish to disable whitelisted spawners, use "whitelist: []"
  522. whitelist: []
  523.  
  524. # Set a maximum stack for specific spawners.
  525. # Make sure you follow the "ENTITY-TYPE" format.
  526. # You can use 'all' as a global limit (all: 20 will set all spawners to be limited to 20 per stack)
  527. # If you don't want any limits, you can set a random type.
  528. limits:
  529. EXAMPLE_ENTITY: 10
  530.  
  531. # A list of worlds spawners won't get stacked inside them (case-sensitive)
  532. disabled-worlds:
  533. - world_nether
  534. - world_resource
  535. - world_dungeon
  536. - world_halloween
  537. - event
  538. - world_newyear
  539. - EM4
  540. - world_old_2020
  541.  
  542. # Set a maximum amount of spawner objects in a chunk.
  543. # If you want to disable the feature, set it to 0.
  544. chunk-limit: 0
  545.  
  546. # Should the chunk limit be per spawner or not?
  547. per-spawner-limit: false
  548.  
  549. # Should particles be spawned when an entity gets stacked?
  550. # If you want to edit the particles, check the particles file.
  551. particles: false
  552.  
  553. # When enabled, the plugin will try to find a spawner in the whole chunk instead
  554. # of only in the provided radius. merge-radius will be overridden, and will be used
  555. # as a y-level range only.
  556. chunk-merge: false
  557.  
  558. # All settings related to the spawner items.
  559. spawner-item:
  560. # Custom name for the item.
  561. # If you don't want a custom name, use "custom-name: ''"
  562. # {0} represents stack amount
  563. # {1} represents entity type
  564. # {2} represents the upgrade's display name
  565. name: '&6x{0} &f&o{1} Spawners{2}'
  566.  
  567. # Custom lore for the item.
  568. # If you don't want a custom lore, use "custom-lore: []"
  569. # {0} represents stack amount
  570. # {1} represents entity type
  571. lore: []
  572.  
  573. # Here you can configurable all features related to silk-touch enchantment.
  574. # Other spawner plugins, such as SilkSpawners and MineableSpawners, will override this section.
  575. silk-touch:
  576. # Should spawners get dropped when mining them using a silk-touch pickaxe?
  577. enabled: true
  578.  
  579. # Should the spawner item go straight into the player's inventory instead of dropping on ground?
  580. drop-to-inventory: false
  581.  
  582. # A list of worlds that silk touch will work in.
  583. # If you want silk touch to work inside all the worlds, use "worlds: []"
  584. worlds: []
  585.  
  586. # Should spawners get dropped without silktouch?
  587. # If enabled, only players with wildstacker.nosilkdrop will be able to get the spawners.
  588. drop-without-silk: false
  589.  
  590. # Chance of spawners to be dropped after break of silk touch.
  591. break-chance: 100
  592.  
  593. # The minimum required level for silk touch.
  594. minimum-level: 1
  595.  
  596. # Here you can configurable all features related to exploded spawners.
  597. # Other spawner plugins, such as SilkSpawners, will override this section.
  598. explosions:
  599. # Should spawners get dropped when exploded by TNT or Creepers?
  600. enabled: true
  601.  
  602. # Should the spawner item go straight into the player's inventory instead of dropping on ground?
  603. drop-to-inventory: false
  604.  
  605. # A list of worlds that explosions will work in.
  606. # If you want explosions to work inside all the worlds, use "worlds: []"
  607. worlds: []
  608.  
  609. # Chance of spawners to be dropped after exploded.
  610. break-chance: 100
  611.  
  612. # Set the percentage amount that will be unstacked from explosions.
  613. # You can set this value to -1 and only one spawner will be broken everytime.
  614. explosions-break-percentage: 100
  615.  
  616. # The minimum amount of spawners that will be unstacked.
  617. # It's used to fix small amounts of spawners not being unstacked by explosions when having
  618. # `explosions-break-percentage` below 100.
  619. explosions-break-minimum: 1
  620.  
  621. # Set the percentage amount that will be dropped from explosions.
  622. explosions-amount-percentage: 100
  623.  
  624. # The minimum amount of spawners that will be dropped.
  625. # It's used to fix small amounts of spawners not being dropped by explosions when having
  626. # `explosions-amount-percentage` below 100.
  627. explosions-amount-minimum: 1
  628.  
  629. # Should silk touch must be required to mine spawners?
  630. mine-require-silk: false
  631.  
  632. # Should sneaking while mining break the entire stack instead of reducing it by one?
  633. shift-get-whole-stack: true
  634.  
  635. # Should one item be dropped for a stacked spawner instead of multiple items?
  636. # This feature will not work with other spawner-providers, such as SilkSpawners
  637. drop-stacked-item: false
  638.  
  639. # When enabled, holograms will only be displayed when clicking on spawners.
  640. # They will be displayed for 3 seconds.
  641. # You must set a valid custom-name for it to work.
  642. floating-names: true
  643.  
  644. # When enabled, you must have the permission wildstacker.place.<entity> to place an entity.
  645. # You can give a player the ability to place all spawners with wildstacker.place.*
  646. placement-permission: false
  647.  
  648. # When enabled and player is placing a spawner while sneaking, all of the spawners the player
  649. # is holding will be placed instead of only 1.
  650. shift-place-stack: true
  651.  
  652. # All settings related to break charge.
  653. # break-charge:
  654. # EXAMPLE_MOB: The name of the mob.
  655. # price: 0 The price to charge upon breaking.
  656. # multiply-stack-amount: false Should the price get multiplied by the amount that were broken?
  657. break-charge:
  658. EXAMPLE_MOB:
  659. price: 0
  660. multiply-stack-amount: false
  661.  
  662. # All settings related to break charge.
  663. # place-charge:
  664. # EXAMPLE_MOB: The name of the mob.
  665. # price: 0 The price to charge upon placing.
  666. # multiply-stack-amount: false Should the price get multiplied by the amount that were placed?
  667. place-charge:
  668. EXAMPLE_MOB:
  669. price: 0
  670. multiply-stack-amount: false
  671.  
  672. # When enabled, players will be able to change spawners by clicking them with spawn eggs.
  673. change-using-eggs: false
  674.  
  675. # When enabled and change-using-eggs is enabled, the amount of eggs that will be required to change
  676. # a spawner would be the same as the stack size of the spawner.
  677. eggs-stack-multiply: false
  678.  
  679. # Should there be the ability to place spawners next to each other?
  680. next-spawner-placement: true
  681.  
  682. # Should there be only one spawner in the merge radius?
  683. only-one-spawner: true
  684.  
  685. # All settings related to the inventory tweaks.
  686. # For example, right clicking a stacked item will split it into two stack in the inventory.
  687. inventory-tweaks:
  688. # Should there be inventory tweaks for spawner items?
  689. enabled: true
  690. # Set a permission to use the inventory tweaks.
  691. # You can set it to be empty in order to disable the feature.
  692. permission: ''
  693. # Set a command for a toggle mode for the inventory teaks.
  694. # You can split multiple commands using ",".
  695. # You can set it to be disabled in order to disable the feature.
  696. toggle-command: stacker inventorytweaks,stacker it
  697.  
  698. # Settings related to the manage menu of spawners.
  699. # If all the sub menus are disabled, the manage menu will not be opened.
  700. manage-menu:
  701. # Should the amounts menu be enabled?
  702. amounts-menu: false
  703. # Should the upgrades menu be enabled?
  704. upgrade-menu: true
  705.  
  706. # Settings related to overriding spawners.
  707. spawners-override:
  708. # Should spawners behavior be overridden by WildStacker?
  709. # When enabled, you should see better performance from spawners.
  710. enabled: true
  711. # Configure spawn conditions for entities that are spawned by spawners
  712. # You can find more information regarding this by visiting the official wiki:
  713. # https://wiki.bg-software.com/#/wildstacker/spawn-conditions/
  714. spawn-conditions:
  715. EXAMPLE_MOB: []
  716.  
  717. # All settings related to spawner upgrades.
  718. spawner-upgrades:
  719. # Should the cost to upgrade be multiplied by the stack amount of the spawner?
  720. multiply-stack-amount: true
  721. # Upgrade ladders
  722. ladders:
  723. '1':
  724. entities:
  725. - EXAMPLE_MOB
  726. default:
  727. next-upgrade: coal
  728. nearby-players: 16
  729. icon:
  730. type: STONE
  731. name: '&fBasic'
  732. lore:
  733. - '&fThis upgrade is free of charge'
  734. - '&7 '
  735. - '&7Spawn Delay Range&f: %min-spawn-delay%-%max-spawn-delay%'
  736. - '&7Spawn Count&f: %spawn-count%'
  737. - '&7Max Nearby Entities&f: %max-nearby-entities%'
  738. - '&7Required Player Range&f: %required-player-range%'
  739. - '&7Spawn Range&f: %spawn-range%'
  740. coal:
  741. id: 1
  742. next-upgrade: iron
  743. display: '&7 (&8Coal&7)'
  744. cost: 10000
  745. icon:
  746. type: COAL
  747. name: '&8Coal'
  748. lore:
  749. - '&8This upgrade costs $%cost%'
  750. - '&7 '
  751. - '&7Spawn Delay Range&f: &8%min-spawn-delay%-%max-spawn-delay%'
  752. - '&7Spawn Count&f: &8%spawn-count%'
  753. - '&7Max Nearby Entities&f: &8%max-nearby-entities%'
  754. - '&7Required Player Range&f: &8%required-player-range%'
  755. - '&7Spawn Range&f: &8%spawn-range%'
  756. iron:
  757. id: 2
  758. next-upgrade: gold
  759. display: '&7 (Iron)'
  760. cost: 25000
  761. icon:
  762. type: IRON_INGOT
  763. name: '&7Iron'
  764. lore:
  765. - '&7This upgrade costs $%cost%'
  766. - '&7 '
  767. - '&7Spawn Delay Range&f: &7%min-spawn-delay%-%max-spawn-delay%'
  768. - '&7Spawn Count&f: &7%spawn-count%'
  769. - '&7Max Nearby Entities&f: &7%max-nearby-entities%'
  770. - '&7Required Player Range&f: &7%required-player-range%'
  771. - '&7Spawn Range&f: &7%spawn-range%'
  772. gold:
  773. id: 3
  774. next-upgrade: diamond
  775. display: '&7 (&6Gold&7)'
  776. cost: 75000
  777. icon:
  778. type: GOLD_INGOT
  779. name: '&6Gold'
  780. lore:
  781. - '&6This upgrade costs $%cost%'
  782. - '&7 '
  783. - '&7Spawn Delay Range&f: &6%min-spawn-delay%-%max-spawn-delay%'
  784. - '&7Spawn Count&f: &6%spawn-count%'
  785. - '&7Max Nearby Entities&f: &6%max-nearby-entities%'
  786. - '&7Required Player Range&f: &6%required-player-range%'
  787. - '&7Spawn Range&f: &6%spawn-range%'
  788. diamond:
  789. id: 4
  790. display: '&7 (&bDiamond&7)'
  791. cost: 120000
  792. icon:
  793. type: DIAMOND
  794. name: '&bDiamond'
  795. lore:
  796. - '&bThis upgrade costs $%cost%'
  797. - '&7 '
  798. - '&7Spawn Delay Range&f: &b%min-spawn-delay%-%max-spawn-delay%'
  799. - '&7Spawn Count&f: &b%spawn-count%'
  800. - '&7Max Nearby Entities&f: &b%max-nearby-entities%'
  801. - '&7Required Player Range&f: &b%required-player-range%'
  802. - '&7Spawn Range&f: &b%spawn-range%'
  803. break-menu: {}
  804.  
  805. # Here you can configurable all features related to stacked barrels (aka stacked blocks).
  806. barrels:
  807. # Should blocks get stacked into barrels on the server?
  808. enabled: false
  809.  
  810. # How many blocks from the barrel should be checked for other blocks to stack into?
  811. # Material list: https://bg-software.com/materials/
  812. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  813. merge-radius:
  814. all: 1
  815.  
  816. # Custom hologram for the barrels.
  817. # Holograms will be displayed only if one of the following plugins is enabled: HolographicDisplay, Holograms, Arconix
  818. # If you don't want a hologram, use "custom-name: ''"
  819. # {0} represents stack amount
  820. # {1} represents barrel type
  821. # {2} represents barrel type in upper case
  822. custom-name: '&6x{0} &f&o{1}'
  823.  
  824. # Blacklisted barrels are barrels that won't get stacked.
  825. # Material list: https://bg-software.com/materials/
  826. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  827. # If you wish to disable blacklisted barrels, use "blacklist: []"
  828. blacklist: []
  829.  
  830. # Whitelisted blocks are blocks that will get stacked.
  831. # Material list: https://bg-software.com/materials/
  832. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  833. # If you wish to disable whitelisted barrels, use "whitelist: []"
  834. whitelist:
  835. - EXAMPLE_BARREL
  836.  
  837. # Set a maximum stack for a specific barrel.
  838. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  839. # You can use 'all' as a global limit (all: 20 will set all barrels to be limited to 20 per stack)
  840. # If you don't want any limits, you can set a random type.
  841. limits:
  842. EXAMPLE_BARREL: 100
  843.  
  844. # A list of worlds barrels won't get stacked inside them (case-sensitive)
  845. disabled-worlds:
  846. - disabled_world
  847.  
  848. # Set a maximum amount of barrel objects in a chunk.
  849. # If you want to disable the feature, set it to 0.
  850. chunk-limit: 0
  851.  
  852. # Should particles be spawned when an entity gets stacked?
  853. # If you want to edit the particles, check the particles file.
  854. particles: true
  855.  
  856. # When enabled, the plugin will try to find a block in the whole chunk instead
  857. # of only in the provided radius. merge-radius will be overridden, and will be used
  858. # as a y-level range only.
  859. chunk-merge: false
  860.  
  861. # Should explosions break the entire stack, or just reducing it by one?
  862. explosions-break-stack: true
  863.  
  864. # Here you can configurable all features related to toggle commands.
  865. toggle-command:
  866. # Should toggle-commands be enabled?
  867. enabled: false
  868.  
  869. # What the toggle command will be?
  870. command: stacker toggle
  871.  
  872. # When enabled and player is clicking a barrel while sneaking, an inventory will be opened, there
  873. # he can put blocks to add to the barrel.
  874. place-inventory:
  875. enabled: true
  876. title: Add items here ({0})
  877.  
  878. # This should not be set to true unless being told by the dev.
  879. # When enabled, the plugin sets the barrel types to cauldron if they aren't already.
  880. force-cauldron: false
  881.  
  882. # Set a required permission for barrels.
  883. # If you want to disable it, use "required-permission: ''"
  884. required-permission: ''
  885.  
  886. # Should items from barrels get added directed into the player's inventory?
  887. auto-pickup: false
  888.  
  889. # Should a stacked item be dropped when a barrel is broken?
  890. drop-stacked-item: false
  891.  
  892. # When enabled and player is placing a barrel while sneaking, all of the barrel the player
  893. # is holding will be placed instead of only 1.
  894. shift-place-stack: false
  895.  
  896. # Here you can configurable all features related to stacked buckets
  897. buckets:
  898. # Should buckets get stacked on the server?
  899. enabled: false
  900.  
  901. # A list of blacklisted bucket names.
  902. name-blacklist:
  903. - '&fGenbucket'
  904.  
  905. # The new max-stack size for buckets. Must be a number between 1 and 64.
  906. max-stack: 16
  907.  
  908. # Here you can configurable all features related to stacked stews
  909. stews:
  910. # Should stews get stacked on the server?
  911. enabled: false
  912.  
  913. # The new max-stack size for stews. Must be a number between 1 and 64.
  914. max-stack: 16
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