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MjnMixael

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Oct 25th, 2012
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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace 2 Open version: 3.6.13
  6. Passed cmdline options:
  7. -spec_exp 5.5
  8. -ogl_spec 30
  9. -spec_static 0.4
  10. -spec_point 0.3
  11. -spec_tube 0.2
  12. -ambient_factor 100.5
  13. -missile_lighting
  14. -no_emissive_light
  15. -3dshockwave
  16. -soft_particles
  17. -post_process
  18. -bloom_intensity 42
  19. -fxaa
  20. -fxaa_preset 2
  21. -fb_explosions
  22. -dualscanlines
  23. -rearm_timer
  24. -targetinfo
  25. -3dwarp
  26. -ship_choice_3d
  27. -weapon_choice_3d
  28. -warp_flash
  29. -snd_preload
  30. -mod BTA1-SVN,BTA1-SVN\BTA1_Advanced,BTA1-SVN\BTA1_Root,BTA1-SVN\BTA1_Music,BTA1-SVN\BTA1_Movies,BTA1-SVN\BTA1_Anims1,BTA1-SVN\BTA1_Maps,mediavps
  31. -mipmap
  32. -disable_di_mouse
  33. -old_collision
  34. Building file index...
  35. Found root pack 'E:\FreeSpace2\mediavps\00Testing.vp' with a checksum of 0x7a16fa8b
  36. Found root pack 'E:\FreeSpace2\mediavps\MV_A-Glows.vp' with a checksum of 0x9e5e6a86
  37. Found root pack 'E:\FreeSpace2\mediavps\MV_Advanced.vp' with a checksum of 0xd7934b79
  38. Found root pack 'E:\FreeSpace2\mediavps\MV_Assets.vp' with a checksum of 0xfd41b662
  39. Found root pack 'E:\FreeSpace2\mediavps\MV_CB_ANI_1.vp' with a checksum of 0xfd81749a
  40. Found root pack 'E:\FreeSpace2\mediavps\MV_CB_ANI_2.vp' with a checksum of 0xbed9b09e
  41. Found root pack 'E:\FreeSpace2\mediavps\MV_Effects.vp' with a checksum of 0x3e06f159
  42. Found root pack 'E:\FreeSpace2\mediavps\MV_Music.vp' with a checksum of 0x5118d025
  43. Found root pack 'E:\FreeSpace2\mediavps\MV_RadarIcons.vp' with a checksum of 0x8c887ae9
  44. Found root pack 'E:\FreeSpace2\mediavps\MV_Root.vp' with a checksum of 0xdd3c7a37
  45. Found root pack 'E:\FreeSpace2\mediavps\MV_SELECT_ANIMS.vp' with a checksum of 0xb281f23e
  46. Found root pack 'E:\FreeSpace2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
  47. Found root pack 'E:\FreeSpace2\root_fs2.vp' with a checksum of 0xce10d76c
  48. Found root pack 'E:\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  49. Found root pack 'E:\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
  50. Found root pack 'E:\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  51. Found root pack 'E:\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
  52. Found root pack 'E:\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
  53. Found root pack 'E:\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
  54. Found root pack 'E:\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
  55. Found root pack 'E:\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
  56. Searching root 'E:\FreeSpace2\BTA1-SVN\' ... 18 files
  57. Searching root 'E:\FreeSpace2\BTA1-SVN\BTA1_Advanced\' ... 348 files
  58. Searching root 'E:\FreeSpace2\BTA1-SVN\BTA1_Root\' ... 3744 files
  59. Searching root 'E:\FreeSpace2\BTA1-SVN\BTA1_Music\' ... 71 files
  60. Searching root 'E:\FreeSpace2\BTA1-SVN\BTA1_Movies\' ... 3 files
  61. Searching root 'E:\FreeSpace2\BTA1-SVN\BTA1_Anims1\' ... 35 files
  62. Searching root 'E:\FreeSpace2\BTA1-SVN\BTA1_Maps\' ... 525 files
  63. Searching root 'E:\FreeSpace2\mediavps\' ... 5 files
  64. Searching root pack 'E:\FreeSpace2\mediavps\00Testing.vp' ... 342 files
  65. Searching root pack 'E:\FreeSpace2\mediavps\MV_A-Glows.vp' ... 1735 files
  66. Searching root pack 'E:\FreeSpace2\mediavps\MV_Advanced.vp' ... 1600 files
  67. Searching root pack 'E:\FreeSpace2\mediavps\MV_Assets.vp' ... 1742 files
  68. Searching root pack 'E:\FreeSpace2\mediavps\MV_CB_ANI_1.vp' ... 32 files
  69. Searching root pack 'E:\FreeSpace2\mediavps\MV_CB_ANI_2.vp' ... 57 files
  70. Searching root pack 'E:\FreeSpace2\mediavps\MV_Effects.vp' ... 2043 files
  71. Searching root pack 'E:\FreeSpace2\mediavps\MV_Music.vp' ... 32 files
  72. Searching root pack 'E:\FreeSpace2\mediavps\MV_RadarIcons.vp' ... 24 files
  73. Searching root pack 'E:\FreeSpace2\mediavps\MV_Root.vp' ... 293 files
  74. Searching root pack 'E:\FreeSpace2\mediavps\MV_SELECT_ANIMS.vp' ... 5450 files
  75. Searching root 'E:\FreeSpace2\' ... 16 files
  76. Searching root pack 'E:\FreeSpace2\FS2OGGcutscenepack.vp' ... 10 files
  77. Searching root pack 'E:\FreeSpace2\root_fs2.vp' ... 157 files
  78. Searching root pack 'E:\FreeSpace2\smarty_fs2.vp' ... 10 files
  79. Searching root pack 'E:\FreeSpace2\sparky_fs2.vp' ... 3027 files
  80. Searching root pack 'E:\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
  81. Searching root pack 'E:\FreeSpace2\stu_fs2.vp' ... 2355 files
  82. Searching root pack 'E:\FreeSpace2\tango1_fs2.vp' ... 32 files
  83. Searching root pack 'E:\FreeSpace2\tango2_fs2.vp' ... 15 files
  84. Searching root pack 'E:\FreeSpace2\tango3_fs2.vp' ... 10 files
  85. Searching root pack 'E:\FreeSpace2\warble_fs2.vp' ... 52 files
  86. Found 30 roots and 25120 files.
  87. Setting language to English
  88. TBM => Starting parse of 'mv_root-lcl.tbm' ...
  89. Initializing OpenAL...
  90. OpenAL Vendor : Creative Labs Inc.
  91. OpenAL Renderer : Software
  92. OpenAL Version : 1.1
  93.  
  94. Found extension "ALC_EXT_EFX".
  95.  
  96. Sample rate: 44100 (44100)
  97. EFX enabled: NO
  98. Playback device: Generic Software on Speakers (Realtek High Definition Audio)
  99. Capture device: Realtek Digital Input (Realtek
  100. ... OpenAL successfully initialized!
  101. Failed to init speech
  102. Initializing OpenGL graphics device at 1440x900 with 32-bit color...
  103. Initializing WGL...
  104. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  105. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  106. OpenGL Vendor : NVIDIA Corporation
  107. OpenGL Renderer : GeForce GTX 550 Ti/PCIe/SSE2
  108. OpenGL Version : 4.2.0
  109.  
  110. Using extension "GL_EXT_fog_coord".
  111. Using extension "GL_ARB_multitexture".
  112. Using extension "GL_ARB_texture_env_add".
  113. Using extension "GL_ARB_texture_compression".
  114. Using extension "GL_EXT_texture_compression_s3tc".
  115. Using extension "GL_EXT_texture_filter_anisotropic".
  116. Using extension "GL_ARB_texture_env_combine".
  117. Using extension "GL_EXT_compiled_vertex_array".
  118. Using extension "GL_EXT_draw_range_elements".
  119. Using extension "GL_ARB_texture_mirrored_repeat".
  120. Using extension "GL_ARB_texture_non_power_of_two".
  121. Using extension "GL_ARB_vertex_buffer_object".
  122. Using extension "GL_ARB_pixel_buffer_object".
  123. Using extension "GL_SGIS_generate_mipmap".
  124. Using extension "GL_EXT_framebuffer_object".
  125. Using extension "GL_ARB_texture_rectangle".
  126. Using extension "GL_EXT_bgra".
  127. Using extension "GL_ARB_texture_cube_map".
  128. Using extension "GL_EXT_texture_lod_bias".
  129. Using extension "GL_ARB_point_sprite".
  130. Using extension "GL_ARB_shading_language_100".
  131. Using extension "GL_ARB_shader_objects".
  132. Using extension "GL_ARB_vertex_shader".
  133. Using extension "GL_ARB_fragment_shader".
  134. Using extension "GL_NV_vertex_program3".
  135. Using extension "GL_ARB_texture_float".
  136. Using extension "GL_ARB_draw_elements_base_vertex".
  137. Found special extension function "wglSwapIntervalEXT".
  138.  
  139. Compiling new shader:
  140. Loading built-in default shader for: soft-v.sdr
  141. Loading built-in default shader for: soft-f.sdr
  142. Shader features:
  143. Depth-blended Particles
  144. Compiling new shader:
  145. Loading built-in default shader for: soft-v.sdr
  146. Loading built-in default shader for: soft-f.sdr
  147. Shader features:
  148. Distorted Particles
  149.  
  150. Compiling post-processing shader 1 ...
  151. Loading built-in default shader for: post-v.sdr
  152. Loading built-in default shader for: post-f.sdr
  153. Compiling post-processing shader 2 ...
  154. Loading built-in default shader for: post-v.sdr
  155. Loading built-in default shader for: blur-f.sdr
  156. Compiling post-processing shader 3 ...
  157. Loading built-in default shader for: post-v.sdr
  158. Loading built-in default shader for: blur-f.sdr
  159. Compiling post-processing shader 4 ...
  160. Loading built-in default shader for: post-v.sdr
  161. Loading built-in default shader for: brightpass-f.sdr
  162. Compiling post-processing shader 5 ...
  163. Loading built-in default shader for: fxaa-v.sdr
  164. Loading built-in default shader for: fxaa-f.sdr
  165. Compiling post-processing shader 6 ...
  166. Loading built-in default shader for: post-v.sdr
  167. Loading built-in default shader for: fxaapre-f.sdr
  168. Compiling post-processing shader 7 ...
  169. Loading built-in default shader for: post-v.sdr
  170. Loading built-in default shader for: ls-f.sdr
  171.  
  172. Max texture units: 4 (32)
  173. Max elements vertices: 1048576
  174. Max elements indices: 1048576
  175. Max texture size: 16384x16384
  176. Max render buffer size: 16384x16384
  177. Can use compressed textures: YES
  178. Texture compression available: YES
  179. Post-processing enabled: YES
  180. Using trilinear texture filter.
  181. OpenGL Shader Version: 4.20 NVIDIA via Cg compiler
  182. ... OpenGL init is complete!
  183. Size of bitmap info = 742 KB
  184. Size of bitmap extra info = 48 bytes
  185. ANI cursorweb with size 24x24 (25.0% wasted)
  186. GRAPHICS: Initializing default colors...
  187. Game Settings Table: Using Standard Loops For SEXP Arguments
  188. Game Settings Table: Using standard event chaining behavior
  189. Game Settings Table: External shaders are DISABLED
  190. Game Settings Table: "$$Cutscene camera disables HUD" is deprecated in favor of "$Cutscene camera displays HUD"
  191. Game Settings Table: Using alternate event chaining behavior
  192. SCRIPTING: Beginning initialization sequence...
  193. SCRIPTING: Beginning Lua initialization...
  194. LUA: Opening LUA state...
  195. LUA: Initializing base Lua libraries...
  196. LUA: Beginning ADE initialization
  197. ADE: Initializing enumeration constants...
  198. ADE: Assigning Lua session...
  199. SCRIPTING: Beginning main hook parse sequence....
  200. Wokka! Error opening file (scripting.tbl)!
  201. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  202. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  203. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  204. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  205. TBM => Starting parse of 'zparticleScript-sct.tbm' ...
  206. TBM => Starting parse of 'turretHotkey-sct.tbm' ...
  207. TBM => Starting parse of 'shipsaveload-sct.tbm' ...
  208. TBM => Starting parse of 'screencam-sct.tbm' ...
  209. TBM => Starting parse of 'play-music-from-file-sct.tbm' ...
  210. TBM => Starting parse of 'flickerships-sct.tbm' ...
  211. TBM => Starting parse of 'escort_reticle-sct.tbm' ...
  212. TBM => Starting parse of 'Dropship-sct.tbm' ...
  213. TBM => Starting parse of 'deathRoll-sct.tbm' ...
  214. SCRIPTING: Inititialization complete.
  215. SCRIPTING: Splash screen overrides checked
  216. SCRIPTING: Splash hook has been run
  217. SCRIPTING: Splash screen conditional hook has been run
  218. Using high memory settings...
  219. Wokka! Error opening file (interface.tbl)!
  220. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  221. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  222. TBM => Starting parse of 'bta-snd.tbm' ...
  223. Windows reported 16 joysticks, we found 0
  224. Current soundtrack set to -1 in event_music_reset_choices
  225. TBM => Starting parse of 'mv_music-mus.tbm' ...
  226. TBM => Starting parse of 'music-mus.tbm' ...
  227. TABLES => Starting parse of 'colors.tbl'...
  228. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  229. TBM => Starting parse of 'fs1_effects-mfl.tbm' ...
  230. Wokka! Error opening file (armor.tbl)!
  231. TABLES: Unable to parse 'armor.tbl'! Error code = 5.
  232. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  233. TBM => Starting parse of 'bta-amr.tbm' ...
  234. TBM => Starting parse of 'mv_assets-aip.tbm' ...
  235. TBM => Starting parse of 'ai-aip.tbm' ...
  236. Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
  237. Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
  238. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  239. TBM => Starting parse of 'impact_lods-wxp.tbm' ...
  240. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  241. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
  242. BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
  243. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  244. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  245. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  246. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  247. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  248. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  249. ANI Avenger_Impact with size 80x80 (37.5% wasted)
  250. ANI Leech_Impact with size 80x80 (37.5% wasted)
  251. TBM => Starting parse of 'mv_root-wep.tbm' ...
  252. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  253. TBM => Starting parse of 'NewCM-wep.tbm' ...
  254. TBM => Starting parse of 'fs2_primaries-wep.tbm' ...
  255. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  256. TBM => Starting parse of 'mekhu-wep.tbm' ...
  257. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  258. TBM => Starting parse of 'ai-obt.tbm' ...
  259. BMPMAN: Found EFF (phidflame.eff) with 30 frames at 15 fps.
  260. TBM => Starting parse of 'mv_root-shp.tbm' ...
  261. TBM => Starting parse of 'radar-shp.tbm' ...
  262. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  263. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  264. TBM => Starting parse of 'vasudans-shp.tbm' ...
  265. TBM => Starting parse of 'terrans-shp.tbm' ...
  266. TBM => Starting parse of 'shivans-shp.tbm' ...
  267. TBM => Starting parse of 'NewCM-shp.tbm' ...
  268. TBM => Starting parse of 'HTLHades-shp.tbm' ...
  269. TBM => Starting parse of 'TestCadia-shp.tbm' ...
  270. TBM => Starting parse of 'armor_trails-shp.tbm' ...
  271. TBM => Starting parse of 'NewSeth-shp.tbm' ...
  272. BMPMAN: Found EFF (ecmgauge.eff) with 101 frames at 15 fps.
  273. ANI emptyhud with size 25x21 (34.4% wasted)
  274. BMPMAN: Found EFF (minebar.eff) with 101 frames at 15 fps.
  275. ANI minegauge with size 124x30 (6.3% wasted)
  276. ANI support1 with size 108x24 (25.0% wasted)
  277. ANI damage1 with size 148x25 (21.9% wasted)
  278. ANI wingman1 with size 71x53 (17.2% wasted)
  279. ANI wingman2 with size 35x53 (17.2% wasted)
  280. ANI wingman3 with size 14x53 (17.2% wasted)
  281. ANI toggle1 with size 57x20 (37.5% wasted)
  282. ANI head1 with size 164x132 (48.4% wasted)
  283. ANI weapons1 with size 126x20 (37.5% wasted)
  284. ANI weapons1_b with size 150x20 (37.5% wasted)
  285. ANI objective1 with size 149x21 (34.4% wasted)
  286. ANI energy1 with size 12x41 (35.9% wasted)
  287. ANI targetview1 with size 137x156 (39.1% wasted)
  288. ANI targetview2 with size 4x96 (25.0% wasted)
  289. ANI targetview3 with size 7x20 (37.5% wasted)
  290. ANI 2_radar1 with size 209x170 (33.6% wasted)
  291. ANI 2_energy2_fs1 with size 85x96 (25.0% wasted)
  292. ANI 2_reticle1_fs1 with size 40x24 (25.0% wasted)
  293. ANI targhit1 with size 31x21 (34.4% wasted)
  294. ANI 2_leftarc_fs1 with size 77x139 (45.7% wasted)
  295. ANI 2_toparc1_fs1 with size 251x59 (7.8% wasted)
  296. ANI 2_toparc2_fs1 with size 31x34 (46.9% wasted)
  297. ANI 2_toparc3_fs1 with size 30x34 (46.9% wasted)
  298. ANI netlag1 with size 29x30 (6.3% wasted)
  299. ANI 2_lead1_fs1 with size 40x40 (37.5% wasted)
  300. ANI 2_lock1_fs1 with size 46x46 (28.1% wasted)
  301. ANI 2_lockspin_fs1 with size 51x51 (20.3% wasted)
  302. ANI time1 with size 47x23 (28.1% wasted)
  303. ANI 2_rightarc1_fs1 with size 79x139 (45.7% wasted)
  304. ANI 2_rightarc4_fs1 with size 43x43 (32.8% wasted)
  305. ANI 2_rightarc5_fs1 with size 43x43 (32.8% wasted)
  306. ANI 2_rightarc6_fs1 with size 43x43 (32.8% wasted)
  307. ANI 2_zodtoparc1 with size 252x60 (6.3% wasted)
  308. ANI zodsupport1 with size 108x24 (25.0% wasted)
  309. ANI 2_zoddamage1 with size 237x40 (37.5% wasted)
  310. ANI zodwingman1 with size 71x53 (17.2% wasted)
  311. ANI zodwingman3 with size 14x53 (17.2% wasted)
  312. ANI 2_zodcounter1 with size 100x25 (21.9% wasted)
  313. ANI zodhead1 with size 164x132 (48.4% wasted)
  314. ANI 2_zoddirectives1 with size 256x20 (37.5% wasted)
  315. ANI zodweapons1 with size 126x20 (37.5% wasted)
  316. ANI zodobjective1 with size 149x21 (34.4% wasted)
  317. ANI 2_zodmessage1 with size 256x20 (37.5% wasted)
  318. ANI 2_zodmessage2 with size 256x17 (46.9% wasted)
  319. ANI 2_zodescort1 with size 239x21 (34.4% wasted)
  320. ANI 2_zodescort2 with size 239x19 (40.6% wasted)
  321. ANI 2_zodescort3 with size 239x22 (31.3% wasted)
  322. ANI zodenergy1 with size 12x41 (35.9% wasted)
  323. ANI zodtargetview1 with size 137x156 (39.1% wasted)
  324. ANI zodtargetview3 with size 7x20 (37.5% wasted)
  325. ANI 2_zodradar1 with size 209x170 (33.6% wasted)
  326. ANI 2_zodenergy2 with size 86x96 (25.0% wasted)
  327. ANI 2_zodreticle1 with size 40x24 (25.0% wasted)
  328. ANI zodtarghit1 with size 31x21 (34.4% wasted)
  329. ANI 2_zodleftarc with size 103x252 (1.6% wasted)
  330. ANI 2_zodrightarc1 with size 103x252 (1.6% wasted)
  331. ANI 2_zodtoparc2 with size 35x24 (25.0% wasted)
  332. ANI 2_zodtoparc3 with size 41x29 (9.4% wasted)
  333. ANI 2_zodlead1 with size 26x26 (18.8% wasted)
  334. ANI 2_zodlock1 with size 56x53 (17.2% wasted)
  335. ANI 2_zodlockspin with size 100x100 (21.9% wasted)
  336. ANI zodtime1 with size 47x23 (28.1% wasted)
  337. ANI 2_zodkills1 with size 130x25 (21.9% wasted)
  338. ANI 2_TFrightarc1 with size 103x252 (1.6% wasted)
  339. ANI TFenergy1 with size 12x41 (35.9% wasted)
  340. ANI TFTargetview2 with size 50x96 (25.0% wasted)
  341. ANI 2_TFradar1 with size 209x170 (33.6% wasted)
  342. ANI 2_TFenergy2 with size 45x94 (26.6% wasted)
  343. ANI 2_TFreticle1 with size 48x54 (15.6% wasted)
  344. ANI 2_tfleftarc with size 103x252 (1.6% wasted)
  345. ANI 2_TFtoparc2 with size 35x24 (25.0% wasted)
  346. ANI 2_TFtoparc3 with size 41x29 (9.4% wasted)
  347. ANI 2_TFlead1 with size 35x35 (45.3% wasted)
  348. ANI 2_TFlock1 with size 56x53 (17.2% wasted)
  349. ANI 2_TFlockspin with size 100x100 (21.9% wasted)
  350. ANI 2_energy2 with size 86x96 (25.0% wasted)
  351. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  352. ANI 2_leftarc with size 103x252 (1.6% wasted)
  353. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  354. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  355. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  356. ANI 2_lead1 with size 26x26 (18.8% wasted)
  357. ANI 2_lock1 with size 56x53 (17.2% wasted)
  358. ANI 2_lockspin with size 100x100 (21.9% wasted)
  359. ANI scspeed with size 50x179 (30.1% wasted)
  360. ANI timesc with size 60x23 (28.1% wasted)
  361. TBM => Starting parse of 'mv_root-hdg.tbm' ...
  362. TBM => Starting parse of 'mv_effects-str.tbm' ...
  363. TBM => Starting parse of 'bta-str.tbm' ...
  364. loading animated cursor "cursor"
  365. ANI cursor with size 24x24 (25.0% wasted)
  366. TABLES => Starting parse of 'mainhall.tbl.
  367. MediaVPs: Explosions script loaded!
  368. MediaVPs: Flaming debris script loaded!
  369. OpenGL: Created 16x16 FBO!
  370. Ships.tbl is : INVALID!!!!
  371. Weapons.tbl is : INVALID!!!!
  372. cfile_init() took 353
  373. TrackIR Init Failed - 1
  374. Compiling video-processing shader ...
  375. Loading built-in default shader for: video-v.sdr
  376. Loading built-in default shader for: video-f.sdr
  377. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  378. ANI cursor.ani with size 24x24 (25.0% wasted)
  379. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  380. Someone passed an extension to bm_load for file 'cutthroats.pcx'
  381. Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
  382. Techroom successfully initialized, now changing tab...
  383. Loading model 'Angel.pof'
  384. Compiling new shader:
  385. Loading built-in default shader for: main-v.sdr
  386. Loading built-in default shader for: main-f.sdr
  387. Shader features:
  388. Lighting
  389. Diffuse Mapping
  390. Glow Mapping
  391. Specular Mapping
  392. Normal Mapping
  393. Environment Mapping
  394. Utility mapping
  395. Compiling new shader:
  396. Loading built-in default shader for: main-v.sdr
  397. Loading built-in default shader for: main-f.sdr
  398. Shader features:
  399. Lighting
  400. Fog Effect
  401. Diffuse Mapping
  402. Glow Mapping
  403. Specular Mapping
  404. Normal Mapping
  405. Environment Mapping
  406. Utility mapping
  407. Compiling new shader:
  408. Loading built-in default shader for: main-v.sdr
  409. Loading built-in default shader for: main-f.sdr
  410. Shader features:
  411. Lighting
  412. Diffuse Mapping
  413. Glow Mapping
  414. Specular Mapping
  415. Normal Mapping
  416. Environment Mapping
  417. Animated Effects
  418. Utility mapping
  419. Compiling new shader:
  420. Loading built-in default shader for: main-v.sdr
  421. Loading built-in default shader for: main-f.sdr
  422. Shader features:
  423. Lighting
  424. Fog Effect
  425. Diffuse Mapping
  426. Glow Mapping
  427. Specular Mapping
  428. Normal Mapping
  429. Environment Mapping
  430. Animated Effects
  431. Utility mapping
  432. Compiling new shader:
  433. Loading built-in default shader for: main-v.sdr
  434. Loading built-in default shader for: main-f.sdr
  435. Shader features:
  436. Lighting
  437. Diffuse Mapping
  438. Glow Mapping
  439. Specular Mapping
  440. Environment Mapping
  441. Compiling new shader:
  442. Loading built-in default shader for: main-v.sdr
  443. Loading built-in default shader for: main-f.sdr
  444. Shader features:
  445. Lighting
  446. Fog Effect
  447. Diffuse Mapping
  448. Glow Mapping
  449. Specular Mapping
  450. Environment Mapping
  451. Compiling new shader:
  452. Loading built-in default shader for: main-v.sdr
  453. Loading built-in default shader for: main-f.sdr
  454. Shader features:
  455. Lighting
  456. Diffuse Mapping
  457. Glow Mapping
  458. Specular Mapping
  459. Environment Mapping
  460. Animated Effects
  461. Compiling new shader:
  462. Loading built-in default shader for: main-v.sdr
  463. Loading built-in default shader for: main-f.sdr
  464. Shader features:
  465. Lighting
  466. Fog Effect
  467. Diffuse Mapping
  468. Glow Mapping
  469. Specular Mapping
  470. Environment Mapping
  471. Animated Effects
  472. Compiling new shader:
  473. Loading built-in default shader for: main-v.sdr
  474. Loading built-in default shader for: main-f.sdr
  475. Shader features:
  476. Lighting
  477. Diffuse Mapping
  478. Specular Mapping
  479. Environment Mapping
  480. Compiling new shader:
  481. Loading built-in default shader for: main-v.sdr
  482. Loading built-in default shader for: main-f.sdr
  483. Shader features:
  484. Lighting
  485. Fog Effect
  486. Diffuse Mapping
  487. Specular Mapping
  488. Environment Mapping
  489. Compiling new shader:
  490. Loading built-in default shader for: main-v.sdr
  491. Loading built-in default shader for: main-f.sdr
  492. Shader features:
  493. Lighting
  494. Diffuse Mapping
  495. Specular Mapping
  496. Environment Mapping
  497. Animated Effects
  498. Compiling new shader:
  499. Loading built-in default shader for: main-v.sdr
  500. Loading built-in default shader for: main-f.sdr
  501. Shader features:
  502. Lighting
  503. Fog Effect
  504. Diffuse Mapping
  505. Specular Mapping
  506. Environment Mapping
  507. Animated Effects
  508. IBX: Found a good IBX to read for 'Angel.pof'.
  509. IBX-DEBUG => POF checksum: 0x9ce4e0ba, IBX checksum: 0xfa3bc990 -- "Angel.pof"
  510. Frame 0 too long!!: frametime = 0.630 (0.630)
  511. Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
  512. Freeing all existing models...
  513. Frame 0 too long!!: frametime = 0.409 (0.409)
  514. Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
  515. =================== STARTING LEVEL LOAD ==================
  516. BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
  517. Starting model page in...
  518. Beginning level bitmap paging...
  519. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  520. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 30 fps.
  521. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  522. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  523. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  524. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  525. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  526. Loading warp model
  527. Loading model 'warp.pof'
  528. Compiling new shader:
  529. Loading built-in default shader for: main-v.sdr
  530. Loading built-in default shader for: main-f.sdr
  531. Shader features:
  532. Lighting
  533. Compiling new shader:
  534. Loading built-in default shader for: main-v.sdr
  535. Loading built-in default shader for: main-f.sdr
  536. Shader features:
  537. Lighting
  538. Fog Effect
  539. Compiling new shader:
  540. Loading built-in default shader for: main-v.sdr
  541. Loading built-in default shader for: main-f.sdr
  542. Shader features:
  543. Lighting
  544. Animated Effects
  545. Compiling new shader:
  546. Loading built-in default shader for: main-v.sdr
  547. Loading built-in default shader for: main-f.sdr
  548. Shader features:
  549. Lighting
  550. Fog Effect
  551. Animated Effects
  552. IBX: Found a good IBX to read for 'warp.pof'.
  553. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
  554. 600
  555. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  556. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  557. SHOCKWAVE => Loading default shockwave model...
  558. Loading model 'shockwave.pof'
  559. BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
  560. Compiling new shader:
  561. Loading built-in default shader for: main-v.sdr
  562. Loading built-in default shader for: main-f.sdr
  563. Shader features:
  564. Lighting
  565. Diffuse Mapping
  566. Glow Mapping
  567. Compiling new shader:
  568. Loading built-in default shader for: main-v.sdr
  569. Loading built-in default shader for: main-f.sdr
  570. Shader features:
  571. Lighting
  572. Fog Effect
  573. Diffuse Mapping
  574. Glow Mapping
  575. Compiling new shader:
  576. Loading built-in default shader for: main-v.sdr
  577. Loading built-in default shader for: main-f.sdr
  578. Shader features:
  579. Lighting
  580. Diffuse Mapping
  581. Glow Mapping
  582. Animated Effects
  583. Compiling new shader:
  584. Loading built-in default shader for: main-v.sdr
  585. Loading built-in default shader for: main-f.sdr
  586. Shader features:
  587. Lighting
  588. Fog Effect
  589. Diffuse Mapping
  590. Glow Mapping
  591. Animated Effects
  592. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  593. IBX: Found a good IBX to read for 'shockwave.pof'.
  594. IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
  595. SHOCKWAVE => Default model load: SUCCEEDED!!
  596. SHOCKWAVE => Loading default shockwave animation...
  597. BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
  598. SHOCKWAVE => Default animation load: SUCCEEDED!!
  599. MISSION LOAD: 'TeamColorTest'
  600. Invalid team color specified in mission file for ship Alpha 1, resetting to default
  601. Starting mission message count : 1
  602. Ending mission message count : 1
  603. Current soundtrack set to -1 in event_music_reset_choices
  604. Current soundtrack set to -1 in event_music_set_soundtrack
  605. Loading model 'fighter01.pof'
  606. Compiling new shader:
  607. Loading built-in default shader for: main-v.sdr
  608. Loading built-in default shader for: main-f.sdr
  609. Shader features:
  610. Lighting
  611. Diffuse Mapping
  612. Compiling new shader:
  613. Loading built-in default shader for: main-v.sdr
  614. Loading built-in default shader for: main-f.sdr
  615. Shader features:
  616. Lighting
  617. Fog Effect
  618. Diffuse Mapping
  619. Compiling new shader:
  620. Loading built-in default shader for: main-v.sdr
  621. Loading built-in default shader for: main-f.sdr
  622. Shader features:
  623. Lighting
  624. Diffuse Mapping
  625. Animated Effects
  626. Compiling new shader:
  627. Loading built-in default shader for: main-v.sdr
  628. Loading built-in default shader for: main-f.sdr
  629. Shader features:
  630. Lighting
  631. Fog Effect
  632. Diffuse Mapping
  633. Animated Effects
  634. IBX: Found a good IBX to read for 'fighter01.pof'.
  635. IBX-DEBUG => POF checksum: 0xc6f91c19, IBX checksum: 0xde0e1dd6 -- "fighter01.pof"
  636. Loading model 'fighter06.pof'
  637. IBX: Found a good IBX to read for 'fighter06.pof'.
  638. IBX-DEBUG => POF checksum: 0x75c0997f, IBX checksum: 0xcfc0724e -- "fighter06.pof"
  639. Allocating space for at least 5 new ship subsystems ... a total of 200 is now available (5 in-use).
  640. OpenGL: Created 512x512 FBO!
  641. ANI debris01 with size 51x38 (40.6% wasted)
  642. ANI debris02 with size 26x19 (40.6% wasted)
  643. ANI debris04 with size 36x27 (15.6% wasted)
  644. Adding default sun.
  645. =================== STARTING LEVEL DATA LOAD ==================
  646. Loading model 'support01.pof'
  647. Compiling new shader:
  648. Loading built-in default shader for: main-v.sdr
  649. Loading built-in default shader for: main-f.sdr
  650. Shader features:
  651. Lighting
  652. Diffuse Mapping
  653. Specular Mapping
  654. Normal Mapping
  655. Environment Mapping
  656. Compiling new shader:
  657. Loading built-in default shader for: main-v.sdr
  658. Loading built-in default shader for: main-f.sdr
  659. Shader features:
  660. Lighting
  661. Fog Effect
  662. Diffuse Mapping
  663. Specular Mapping
  664. Normal Mapping
  665. Environment Mapping
  666. Compiling new shader:
  667. Loading built-in default shader for: main-v.sdr
  668. Loading built-in default shader for: main-f.sdr
  669. Shader features:
  670. Lighting
  671. Diffuse Mapping
  672. Specular Mapping
  673. Normal Mapping
  674. Environment Mapping
  675. Animated Effects
  676. Compiling new shader:
  677. Loading built-in default shader for: main-v.sdr
  678. Loading built-in default shader for: main-f.sdr
  679. Shader features:
  680. Lighting
  681. Fog Effect
  682. Diffuse Mapping
  683. Specular Mapping
  684. Normal Mapping
  685. Environment Mapping
  686. Animated Effects
  687. IBX: Found a good IBX to read for 'support01.pof'.
  688. IBX-DEBUG => POF checksum: 0xfa54bfd9, IBX checksum: 0x24c0aba9 -- "support01.pof"
  689. Loading model 'support02.pof'
  690. IBX: Found a good IBX to read for 'support02.pof'.
  691. IBX-DEBUG => POF checksum: 0x3b830e73, IBX checksum: 0xc5d3d03b -- "support02.pof"
  692. Submodel 'vsupport01b-hull' is detail level 1 of 'vsupport01a-hull'
  693. Submodel 'vsupport01c-hull' is detail level 2 of 'vsupport01a-hull'
  694. Submodel 'vsupport01d-hull' is detail level 3 of 'vsupport01a-hull'
  695. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  696. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  697. About to page in ships!
  698. ANI shield-f06 with size 112x93 (27.3% wasted)
  699. ANI shield-f01 with size 112x93 (27.3% wasted)
  700. BMPMAN: Found EFF (thruster01.eff) with 30 frames at 15 fps.
  701. BMPMAN: Found EFF (thruster01a.eff) with 30 frames at 15 fps.
  702. BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
  703. BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
  704. Loading model 'Fury.pof'
  705. IBX: Found a good IBX to read for 'Fury.pof'.
  706. IBX-DEBUG => POF checksum: 0x25f7565c, IBX checksum: 0xba925ea9 -- "Fury.pof"
  707. Loading model 'fang.pof'
  708. IBX: Found a good IBX to read for 'fang.pof'.
  709. IBX-DEBUG => POF checksum: 0x221581b0, IBX checksum: 0xf6d522d2 -- "fang.pof"
  710. Loading model 'Interceptor.pof'
  711. Model Interceptor.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  712. IBX: Found a good IBX to read for 'Interceptor.pof'.
  713. IBX-DEBUG => POF checksum: 0x2f8a23bd, IBX checksum: 0x70123160 -- "Interceptor.pof"
  714. Loading model 'Siren.pof'
  715. Model Siren.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  716. IBX: Found a good IBX to read for 'Siren.pof'.
  717. IBX-DEBUG => POF checksum: 0x149f740d, IBX checksum: 0x02522b79 -- "Siren.pof"
  718. Loading model 'Phoenix.pof'
  719. IBX: Found a good IBX to read for 'Phoenix.pof'.
  720. IBX-DEBUG => POF checksum: 0xd02acd12, IBX checksum: 0x3fd08367 -- "Phoenix.pof"
  721. Loading model 'Synaptic.pof'
  722. IBX: Found a good IBX to read for 'Synaptic.pof'.
  723. IBX-DEBUG => POF checksum: 0x76e32286, IBX checksum: 0x61d303b2 -- "Synaptic.pof"
  724. Loading model 'ClusterBomb.pof'
  725. IBX: Found a good IBX to read for 'ClusterBomb.pof'.
  726. IBX-DEBUG => POF checksum: 0xababe2df, IBX checksum: 0x1f60f388 -- "ClusterBomb.pof"
  727. Loading model 'Stiletto.pof'
  728. IBX: Found a good IBX to read for 'Stiletto.pof'.
  729. IBX-DEBUG => POF checksum: 0xac4667ac, IBX checksum: 0x65f11834 -- "Stiletto.pof"
  730. Loading model 'EMPulse.pof'
  731. IBX: Found a good IBX to read for 'EMPulse.pof'.
  732. IBX-DEBUG => POF checksum: 0x5d6a20e3, IBX checksum: 0x90a88380 -- "EMPulse.pof"
  733. Loading model 'barracuda.pof'
  734. IBX: Found a good IBX to read for 'barracuda.pof'.
  735. IBX-DEBUG => POF checksum: 0x51ce5a7d, IBX checksum: 0xbbfc8fc5 -- "barracuda.pof"
  736. Loading model 'Tsunami.pof'
  737. IBX: Found a good IBX to read for 'Tsunami.pof'.
  738. IBX-DEBUG => POF checksum: 0xcd527fdf, IBX checksum: 0x13c75f14 -- "Tsunami.pof"
  739. Loading model 'serkr.pof'
  740. IBX: Found a good IBX to read for 'serkr.pof'.
  741. IBX-DEBUG => POF checksum: 0xce2ba116, IBX checksum: 0x9db5c237 -- "serkr.pof"
  742. Loading model 'Harbinger.pof'
  743. IBX: Found a good IBX to read for 'Harbinger.pof'.
  744. IBX-DEBUG => POF checksum: 0xe7bee5c5, IBX checksum: 0xf2635652 -- "Harbinger.pof"
  745. Loading model 'rockeye.pof'
  746. IBX: Found a good IBX to read for 'rockeye.pof'.
  747. IBX-DEBUG => POF checksum: 0x4d87a860, IBX checksum: 0xef94b81e -- "rockeye.pof"
  748. Loading model 'Tempest.pof'
  749. IBX: Found a good IBX to read for 'Tempest.pof'.
  750. IBX-DEBUG => POF checksum: 0x4fcb12af, IBX checksum: 0xef8699b5 -- "Tempest.pof"
  751. Loading model 'NewHornet.pof'
  752. IBX: Found a good IBX to read for 'NewHornet.pof'.
  753. IBX-DEBUG => POF checksum: 0x2c76000e, IBX checksum: 0x19f7f55e -- "NewHornet.pof"
  754. Loading model 'stilettoII.pof'
  755. No subsystems found for model "stilettoII.pof".
  756. IBX: Found a good IBX to read for 'stilettoII.pof'.
  757. IBX-DEBUG => POF checksum: 0xc03ac47f, IBX checksum: 0x21dd34b9 -- "stilettoII.pof"
  758. BMPMAN: Found EFF (missilespew04.eff) with 20 frames at 10 fps.
  759. Loading model 'belial.pof'
  760. IBX: Found a good IBX to read for 'belial.pof'.
  761. IBX-DEBUG => POF checksum: 0x4ddb3dec, IBX checksum: 0x3994e5c5 -- "belial.pof"
  762. Loading model 'marker.pof'
  763. IBX: Found a good IBX to read for 'marker.pof'.
  764. IBX-DEBUG => POF checksum: 0x5a0260a3, IBX checksum: 0x69d0c526 -- "marker.pof"
  765. Loading model 'cmeasure01.pof'
  766. IBX: Found a good IBX to read for 'cmeasure01.pof'.
  767. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
  768. Loading model 'hornet.pof'
  769. IBX: Found a good IBX to read for 'hornet.pof'.
  770. IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof"
  771. Loading model 'debris01.pof'
  772. IBX: Found a good IBX to read for 'debris01.pof'.
  773. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
  774. Loading model 'debris02.pof'
  775. IBX: Found a good IBX to read for 'debris02.pof'.
  776. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
  777. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  778. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
  779. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
  780. BMPMAN: Found EFF (AVmuzzle.eff) with 4 frames at 30 fps.
  781. Paging in mission messages
  782. Stopping model page in...
  783. ANI Avenger_Impact.ani with size 80x80 (37.5% wasted)
  784. ANI Leech_Impact.ani with size 80x80 (37.5% wasted)
  785. ANI emptyhud.ani with size 25x21 (34.4% wasted)
  786. ANI minegauge.ani with size 124x30 (6.3% wasted)
  787. ANI support1.ani with size 108x24 (25.0% wasted)
  788. ANI damage1.ani with size 148x25 (21.9% wasted)
  789. ANI wingman1.ani with size 71x53 (17.2% wasted)
  790. ANI wingman2.ani with size 35x53 (17.2% wasted)
  791. ANI wingman3.ani with size 14x53 (17.2% wasted)
  792. ANI toggle1.ani with size 57x20 (37.5% wasted)
  793. ANI head1.ani with size 164x132 (48.4% wasted)
  794. ANI weapons1.ani with size 126x20 (37.5% wasted)
  795. ANI weapons1_b.ani with size 150x20 (37.5% wasted)
  796. ANI objective1.ani with size 149x21 (34.4% wasted)
  797. ANI energy1.ani with size 12x41 (35.9% wasted)
  798. ANI targetview1.ani with size 137x156 (39.1% wasted)
  799. ANI targetview2.ani with size 4x96 (25.0% wasted)
  800. ANI targetview3.ani with size 7x20 (37.5% wasted)
  801. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  802. ANI 2_energy2_fs1.ani with size 85x96 (25.0% wasted)
  803. ANI 2_reticle1_fs1.ani with size 40x24 (25.0% wasted)
  804. ANI targhit1.ani with size 31x21 (34.4% wasted)
  805. ANI 2_leftarc_fs1.ani with size 77x139 (45.7% wasted)
  806. ANI 2_toparc1_fs1.ani with size 251x59 (7.8% wasted)
  807. ANI 2_toparc2_fs1.ani with size 31x34 (46.9% wasted)
  808. ANI 2_toparc3_fs1.ani with size 30x34 (46.9% wasted)
  809. ANI netlag1.ani with size 29x30 (6.3% wasted)
  810. ANI 2_lead1_fs1.ani with size 40x40 (37.5% wasted)
  811. ANI 2_lock1_fs1.ani with size 46x46 (28.1% wasted)
  812. ANI 2_lockspin_fs1.ani with size 51x51 (20.3% wasted)
  813. ANI time1.ani with size 47x23 (28.1% wasted)
  814. ANI 2_rightarc1_fs1.ani with size 79x139 (45.7% wasted)
  815. ANI 2_rightarc4_fs1.ani with size 43x43 (32.8% wasted)
  816. ANI 2_rightarc5_fs1.ani with size 43x43 (32.8% wasted)
  817. ANI 2_rightarc6_fs1.ani with size 43x43 (32.8% wasted)
  818. ANI 2_zodtoparc1.ani with size 252x60 (6.3% wasted)
  819. ANI zodsupport1.ani with size 108x24 (25.0% wasted)
  820. ANI 2_zoddamage1.ani with size 237x40 (37.5% wasted)
  821. ANI zodwingman1.ani with size 71x53 (17.2% wasted)
  822. ANI zodwingman3.ani with size 14x53 (17.2% wasted)
  823. ANI 2_zodcounter1.ani with size 100x25 (21.9% wasted)
  824. ANI zodhead1.ani with size 164x132 (48.4% wasted)
  825. ANI 2_zoddirectives1.ani with size 256x20 (37.5% wasted)
  826. ANI zodweapons1.ani with size 126x20 (37.5% wasted)
  827. ANI zodobjective1.ani with size 149x21 (34.4% wasted)
  828. ANI 2_zodmessage1.ani with size 256x20 (37.5% wasted)
  829. ANI 2_zodmessage2.ani with size 256x17 (46.9% wasted)
  830. ANI 2_zodescort1.ani with size 239x21 (34.4% wasted)
  831. ANI 2_zodescort2.ani with size 239x19 (40.6% wasted)
  832. ANI 2_zodescort3.ani with size 239x22 (31.3% wasted)
  833. ANI zodenergy1.ani with size 12x41 (35.9% wasted)
  834. ANI zodtargetview1.ani with size 137x156 (39.1% wasted)
  835. ANI zodtargetview3.ani with size 7x20 (37.5% wasted)
  836. ANI 2_zodradar1.ani with size 209x170 (33.6% wasted)
  837. ANI 2_zodenergy2.ani with size 86x96 (25.0% wasted)
  838. ANI 2_zodreticle1.ani with size 40x24 (25.0% wasted)
  839. ANI zodtarghit1.ani with size 31x21 (34.4% wasted)
  840. ANI 2_zodleftarc.ani with size 103x252 (1.6% wasted)
  841. ANI 2_zodrightarc1.ani with size 103x252 (1.6% wasted)
  842. ANI 2_zodtoparc2.ani with size 35x24 (25.0% wasted)
  843. ANI 2_zodtoparc3.ani with size 41x29 (9.4% wasted)
  844. ANI 2_zodlead1.ani with size 26x26 (18.8% wasted)
  845. ANI 2_zodlock1.ani with size 56x53 (17.2% wasted)
  846. ANI 2_zodlockspin.ani with size 100x100 (21.9% wasted)
  847. ANI zodtime1.ani with size 47x23 (28.1% wasted)
  848. ANI 2_zodkills1.ani with size 130x25 (21.9% wasted)
  849. ANI 2_TFrightarc1.ani with size 103x252 (1.6% wasted)
  850. ANI TFenergy1.ani with size 12x41 (35.9% wasted)
  851. ANI TFTargetview2.ani with size 50x96 (25.0% wasted)
  852. ANI 2_TFradar1.ani with size 209x170 (33.6% wasted)
  853. ANI 2_TFenergy2.ani with size 45x94 (26.6% wasted)
  854. ANI 2_TFreticle1.ani with size 48x54 (15.6% wasted)
  855. ANI 2_tfleftarc.ani with size 103x252 (1.6% wasted)
  856. ANI 2_TFtoparc2.ani with size 35x24 (25.0% wasted)
  857. ANI 2_TFtoparc3.ani with size 41x29 (9.4% wasted)
  858. ANI 2_TFlead1.ani with size 35x35 (45.3% wasted)
  859. ANI 2_TFlock1.ani with size 56x53 (17.2% wasted)
  860. ANI 2_TFlockspin.ani with size 100x100 (21.9% wasted)
  861. ANI 2_energy2.ani with size 86x96 (25.0% wasted)
  862. ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
  863. ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
  864. ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
  865. ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
  866. ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
  867. ANI 2_lead1.ani with size 26x26 (18.8% wasted)
  868. ANI 2_lock1.ani with size 56x53 (17.2% wasted)
  869. ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
  870. ANI scspeed.ani with size 50x179 (30.1% wasted)
  871. ANI timesc.ani with size 60x23 (28.1% wasted)
  872. ANI debris01.ani with size 51x38 (40.6% wasted)
  873. ANI debris02.ani with size 26x19 (40.6% wasted)
  874. ANI debris04.ani with size 36x27 (15.6% wasted)
  875. ANI shield-f06.ani with size 112x93 (27.3% wasted)
  876. ANI shield-f01.ani with size 112x93 (27.3% wasted)
  877. User bitmap 'TMP512x512+8'
  878. User bitmap 'TMP512x512+8'
  879. User bitmap 'TMP256x256+8'
  880. Bmpman: 2228/4750 bitmap slots in use.
  881. Ending level bitmap paging...
  882. =================== ENDING LOAD ================
  883. Real count = 536, Estimated count = 425
  884. ================================================
  885. SCRIPTING: Starting flashy deaths script loading
  886.  
  887. Class: gtf ulysses
  888. DRM: 0.25
  889. DE: 3
  890. DM: 1
  891.  
  892. Class: gtf angel
  893. DRM: 0.25
  894. DE: 3
  895. DM: 1
  896.  
  897. Class: gtf apollo
  898. DRM: 0.25
  899. DE: 3
  900. DM: 1
  901.  
  902. Class: tf shrike
  903. DRM: 0.25
  904. DE: 3
  905. DM: 1
  906.  
  907. Class: tf mustang alpha
  908. DRM: 0.25
  909. DE: 3
  910. DM: 1
  911.  
  912. Class: tf kestrel
  913. DRM: 0.25
  914. DE: 3
  915. DM: 1
  916.  
  917. Class: gtf ion
  918. DRM: 0.25
  919. DE: 3
  920. DM: 1
  921.  
  922. Class: gtf hercules
  923. DRM: 0.25
  924. DE: 3
  925. DM: 1
  926.  
  927. Class: gtf hercules mark ii
  928. DRM: 0.25
  929. DE: 3
  930. DM: 1
  931.  
  932. Class: gtf ares
  933. DRM: 0.25
  934. DE: 3
  935. DM: 1
  936.  
  937. Class: gtf erinyes
  938. DRM: 0.25
  939. DE: 3
  940. DM: 1
  941.  
  942. Class: gtf loki
  943. DRM: 0.25
  944. DE: 3
  945. DM: 1
  946.  
  947. Class: gtf pegasus
  948. DRM: 0.25
  949. DE: 3
  950. DM: 1
  951.  
  952. Class: gtf perseus
  953. DRM: 0.25
  954. DE: 3
  955. DM: 1
  956.  
  957. Class: gtf myrmidon
  958. DRM: 0.25
  959. DE: 3
  960. DM: 1
  961.  
  962. Class: sf mara (terrans)
  963. DRM: 0.25
  964. DE: 3
  965. DM: 1
  966.  
  967. Class: gtb artemis
  968. DRM: 0.25
  969. DE: 3
  970. DM: 1
  971.  
  972. Class: gtb artemis d.h.
  973. DRM: 0.25
  974. DE: 3
  975. DM: 1
  976.  
  977. Class: gtb medusa
  978. DRM: 0.25
  979. DE: 3
  980. DM: 1
  981.  
  982. Class: gtb ursa
  983. DRM: 0.25
  984. DE: 3
  985. DM: 1
  986.  
  987. Class: gtb zeus
  988. DRM: 0.25
  989. DE: 3
  990. DM: 1
  991.  
  992. Class: gtb boanerges
  993. DRM: 0.25
  994. DE: 3
  995. DM: 1
  996.  
  997. Class: tb mustang beta
  998. DRM: 0.25
  999. DE: 3
  1000. DM: 1
  1001.  
  1002. Class: gtdr amazon
  1003. DRM: 0.25
  1004. DE: 3
  1005. DM: 1
  1006.  
  1007. Class: gtdr phidias
  1008. DRM: 0.25
  1009. DE: 3
  1010. DM: 1
  1011.  
  1012. Class: gtdr 3301
  1013. DRM: 0.25
  1014. DE: 3
  1015. DM: 1
  1016.  
  1017. Class: gts centaur
  1018. DRM: 0.25
  1019. DE: 3
  1020. DM: 1
  1021.  
  1022. Class: gts centaur#nonsupport
  1023. DRM: 0.25
  1024. DE: 3
  1025. DM: 1
  1026.  
  1027. Class: gtdr amazon advanced
  1028. DRM: 0.25
  1029. DE: 3
  1030. DM: 1
  1031. FRM: 1
  1032. FE: 6
  1033. BE: 0.45
  1034. BEDu: 5000
  1035. BEDM: 2.5
  1036.  
  1037. Class: gts hygeia
  1038. DRM: 0.25
  1039. DE: 3
  1040. DM: 1
  1041. FRM: 1
  1042. FE: 6
  1043.  
  1044. Class: gtfr triton
  1045. DRM: 0.25
  1046. DE: 3
  1047. DM: 1
  1048. FRM: 1
  1049. FE: 6
  1050. BE: 0.45
  1051. BEDu: 5000
  1052. BEDM: 2.5
  1053.  
  1054. Class: tt proton
  1055. DRM: 0.25
  1056. DE: 3
  1057. DM: 1
  1058. FRM: 1
  1059. FE: 6
  1060. BE: 0.45
  1061. BEDu: 5000
  1062. BEDM: 2.5
  1063.  
  1064. Class: tc-tri
  1065. DRM: 0.25
  1066. DE: 3
  1067. DM: 1
  1068. FRM: 1
  1069. FE: 6
  1070. BE: 0.4
  1071. BEDu: 4000
  1072. BEDM: 2.5
  1073.  
  1074. Class: gtfr poseidon
  1075. DRM: 0.25
  1076. DE: 3
  1077. DM: 1
  1078. FRM: 1
  1079. FE: 6
  1080.  
  1081. Class: tc 2
  1082. DRM: 0.25
  1083. DE: 3
  1084. DM: 1
  1085.  
  1086. Class: tc a09
  1087. DRM: 0.25
  1088. DE: 3
  1089. DM: 1
  1090.  
  1091. Class: tc a17
  1092. DRM: 0.25
  1093. DE: 3
  1094. DM: 1
  1095.  
  1096. Class: tsc 2
  1097. DRM: 0.25
  1098. DE: 3
  1099. DM: 1
  1100.  
  1101. Class: tac 1
  1102. DRM: 0.25
  1103. DE: 3
  1104. DM: 1
  1105.  
  1106. Class: ttc 1
  1107. DRM: 0.25
  1108. DE: 3
  1109. DM: 1
  1110.  
  1111. Class: gtc fenris
  1112. DRM: 0.25
  1113. DE: 3
  1114. DM: 1
  1115. FRM: 2
  1116. FE: 6
  1117. BE: 0.6
  1118. BEDu: 8000
  1119. BEDM: 2.5
  1120.  
  1121. Class: gtm hippocrates
  1122. DRM: 0.25
  1123. DE: 3
  1124. DM: 1
  1125. FRM: 1
  1126. FE: 6
  1127. BE: 0.6
  1128. BEDu: 8000
  1129. BEDM: 2.5
  1130.  
  1131. Class: gtc leviathan
  1132. DRM: 0.25
  1133. DE: 3
  1134. DM: 1
  1135. FRM: 2
  1136. FE: 6
  1137. BE: 0.6
  1138. BEDu: 8000
  1139. BEDM: 2.5
  1140.  
  1141. Class: gtsc faustus
  1142. DRM: 0.25
  1143. DE: 3
  1144. DM: 1
  1145. FRM: 1
  1146. FE: 6
  1147. BE: 0.6
  1148. BEDu: 8000
  1149. BEDM: 2.5
  1150.  
  1151. Class: gtg zephyrus
  1152. DRM: 0.25
  1153. DE: 3
  1154. DM: 1
  1155. FRM: 1
  1156. FE: 6
  1157. BE: 0.55
  1158. BEDu: 7000
  1159. BEDM: 2.5
  1160.  
  1161. Class: gta charybdis
  1162. DRM: 0.25
  1163. DE: 3
  1164. DM: 1
  1165. FRM: 1
  1166. FE: 6
  1167. BE: 0.5
  1168. BEDu: 6000
  1169. BEDM: 2.5
  1170.  
  1171. Class: gt explosive charge
  1172. DRM: 0.25
  1173. DE: 3
  1174. DM: 1
  1175. FRM: 1
  1176. FE: 6
  1177. BE: 0.5
  1178. BEDu: 6000
  1179. BEDM: 2.5
  1180.  
  1181. Class: tgs prominence
  1182. DRM: 0.25
  1183. DE: 3
  1184. DM: 1
  1185. FRM: 1
  1186. FE: 6
  1187. BE: 0.5
  1188. BEDu: 6000
  1189. BEDM: 2.5
  1190.  
  1191. Class: tca canberra
  1192. DRM: 0.25
  1193. DE: 3
  1194. DM: 1
  1195. FRM: 1
  1196. FE: 6
  1197. BE: 0.5
  1198. BEDu: 6000
  1199. BEDM: 2.5
  1200.  
  1201. Class: cargo platform
  1202. DRM: 0.25
  1203. DE: 3
  1204. DM: 1
  1205. FRM: 1
  1206. FE: 6
  1207. BE: 0.5
  1208. BEDu: 6000
  1209. BEDM: 2.5
  1210.  
  1211. Class: tgas-1
  1212. DRM: 0.25
  1213. DE: 3
  1214. DM: 1
  1215. FRM: 1
  1216. FE: 6
  1217. BE: 0.5
  1218. BEDu: 6000
  1219. BEDM: 2.5
  1220.  
  1221. Class: gtd orion
  1222. DRM: 0.25
  1223. DE: 3
  1224. DM: 1
  1225. FRM: 2
  1226. FE: 6
  1227. BE: 0.7
  1228. BEDu: 10000
  1229. BEDM: 2.5
  1230.  
  1231. Class: gtd hecate
  1232. DRM: 0.25
  1233. DE: 3
  1234. DM: 1
  1235. FRM: 2
  1236. FE: 6
  1237. BE: 0.7
  1238. BEDu: 10000
  1239. BEDM: 2.5
  1240.  
  1241. Class: gas refinery
  1242. DRM: 0.25
  1243. DE: 3
  1244. DM: 1
  1245. FRM: 2
  1246. FE: 6
  1247. BE: 0.7
  1248. BEDu: 10000
  1249. BEDM: 2.5
  1250.  
  1251. Class: gtd orion#2 (bastion)
  1252. DRM: 0.25
  1253. DE: 3
  1254. DM: 1
  1255. FRM: 2
  1256. FE: 6
  1257. BE: 0.7
  1258. BEDu: 10000
  1259. BEDM: 2.5
  1260.  
  1261. Class: gtd hades
  1262. DRM: 0.25
  1263. DE: 3
  1264. DM: 1
  1265. FRM: 2
  1266. FE: 6
  1267. BE: 0.7
  1268. BEDu: 10000
  1269. BEDM: 2.5
  1270.  
  1271. Class: gti asteria
  1272. DRM: 0.25
  1273. DE: 3
  1274. DM: 1
  1275. FRM: 2
  1276. FE: 6
  1277. BE: 0.7
  1278. BEDu: 10000
  1279. BEDM: 2.5
  1280.  
  1281. Class: gti arcadia
  1282. DRM: 0.25
  1283. DE: 3
  1284. DM: 1
  1285. FRM: 2
  1286. FE: 6
  1287. BE: 0.7
  1288. BEDu: 10000
  1289. BEDM: 2.5
  1290.  
  1291. Class: gti arcadia#antares
  1292. DRM: 0.25
  1293. DE: 3
  1294. DM: 1
  1295. FRM: 2
  1296. FE: 6
  1297. BE: 0.7
  1298. BEDu: 10000
  1299. BEDM: 2.5
  1300.  
  1301. Class: gtva colossus
  1302. DRM: 0.25
  1303. DE: 3
  1304. DM: 1
  1305. FRM: 5
  1306. FE: 6
  1307. BE: 0.75
  1308. BEDu: 11000
  1309. BEDM: 2.5
  1310.  
  1311. Class: gtcv deimos
  1312. DRM: 0.25
  1313. DE: 3
  1314. DM: 1
  1315. FRM: 2
  1316. FE: 6
  1317. BE: 0.65
  1318. BEDu: 9000
  1319. BEDM: 2.5
  1320.  
  1321. Class: gtc aeolus
  1322. DRM: 0.25
  1323. DE: 3
  1324. DM: 1
  1325. FRM: 2
  1326. FE: 6
  1327. BE: 0.6
  1328. BEDu: 8000
  1329. BEDM: 2.5
  1330.  
  1331. Class: ntf iceni
  1332. DRM: 0.25
  1333. DE: 3
  1334. DM: 1
  1335. FRM: 2
  1336. FE: 6
  1337. BE: 0.65
  1338. BEDu: 9000
  1339. BEDM: 2.5
  1340.  
  1341. Class: ntf boadicea
  1342. DRM: 0.25
  1343. DE: 3
  1344. DM: 1
  1345. FRM: 2
  1346. FE: 6
  1347. BE: 0.6
  1348. BEDu: 8000
  1349. BEDM: 2.5
  1350.  
  1351. Class: gtt elysium
  1352. DRM: 0.25
  1353. DE: 3
  1354. DM: 1
  1355.  
  1356. Class: gtm florence
  1357. DRM: 0.25
  1358. DE: 3
  1359. DM: 1
  1360. FRM: 1
  1361. FE: 6
  1362. BE: 0.6
  1363. BEDu: 8000
  1364. BEDM: 2.5
  1365.  
  1366. Class: ti adonis
  1367. DRM: 0.25
  1368. DE: 3
  1369. DM: 1
  1370. FRM: 1
  1371. FE: 6
  1372. BE: 0.6
  1373. BEDu: 8000
  1374. BEDM: 2.5
  1375.  
  1376. Class: gtt vidar
  1377. DRM: 0.25
  1378. DE: 3
  1379. DM: 1
  1380. FRM: 1
  1381. FE: 6
  1382. BE: 0.6
  1383. BEDu: 8000
  1384. BEDM: 2.5
  1385.  
  1386. Class: gtg bromios
  1387. DRM: 0.25
  1388. DE: 3
  1389. DM: 1
  1390. FRM: 1
  1391. FE: 6
  1392. BE: 0.6
  1393. BEDu: 8000
  1394. BEDM: 2.5
  1395.  
  1396. Class: gtfr chronos
  1397. DRM: 0.25
  1398. DE: 3
  1399. DM: 1
  1400. FRM: 1
  1401. FE: 6
  1402. BE: 0.6
  1403. BEDu: 8000
  1404. BEDM: 2.5
  1405.  
  1406. Class: gtt argo
  1407. DRM: 0.25
  1408. DE: 3
  1409. DM: 1
  1410. FRM: 1
  1411. FE: 6
  1412. BE: 0.4
  1413. BEDu: 4000
  1414. BEDM: 2.5
  1415.  
  1416. Class: gti ganymede
  1417. DRM: 0.25
  1418. DE: 3
  1419. DM: 1
  1420. FRM: 2
  1421. FE: 6
  1422. BE: 0.7
  1423. BEDu: 10000
  1424. BEDM: 2.5
  1425.  
  1426. Class: knossos
  1427. DRM: 0.25
  1428. DE: 3
  1429. DM: 1
  1430. FRM: 5
  1431. FE: 6
  1432. BE: 0.8
  1433. BEDu: 12000
  1434. BEDM: 2.5
  1435.  
  1436. Class: gtsg watchdog
  1437. DRM: 0.25
  1438. DE: 3
  1439. DM: 1
  1440.  
  1441. Class: gtsg cerberus
  1442. DRM: 0.25
  1443. DE: 3
  1444. DM: 1
  1445.  
  1446. Class: gtsg alastor
  1447. DRM: 0.25
  1448. DE: 3
  1449. DM: 1
  1450.  
  1451. Class: gtep hermes
  1452. DRM: 0.25
  1453. DE: 3
  1454. DM: 1
  1455.  
  1456. Class: terran probe
  1457. DRM: 0.25
  1458. DE: 3
  1459. DM: 1
  1460.  
  1461. Class: tc-meson bomb
  1462. FRM: 4
  1463. FE: 6
  1464. BE: 0.8
  1465. BEDu: 10000
  1466. BEDM: 10
  1467.  
  1468. Class: gtsg mjolnir
  1469. DRM: 0.25
  1470. DE: 3
  1471. DM: 1
  1472. FRM: 2
  1473. FE: 6
  1474. BE: 0.6
  1475. BEDu: 8000
  1476. BEDM: 2.5
  1477.  
  1478. Class: gtsg mjolnir#home
  1479. DRM: 0.25
  1480. DE: 3
  1481. DM: 1
  1482. FRM: 2
  1483. FE: 6
  1484. BE: 0.6
  1485. BEDu: 8000
  1486. BEDM: 2.5
  1487.  
  1488. Class: pvf anubis
  1489. DRM: 0.25
  1490. DE: 3
  1491. DM: 1
  1492.  
  1493. Class: pvf seth
  1494. DRM: 0.25
  1495. DE: 3
  1496. DM: 1
  1497.  
  1498. Class: pvf horus
  1499. DRM: 0.25
  1500. DE: 3
  1501. DM: 1
  1502.  
  1503. Class: pvf thoth
  1504. DRM: 0.25
  1505. DE: 3
  1506. DM: 1
  1507.  
  1508. Class: pvf serapis
  1509. DRM: 0.25
  1510. DE: 3
  1511. DM: 1
  1512.  
  1513. Class: pvf tauret
  1514. DRM: 0.25
  1515. DE: 3
  1516. DM: 1
  1517.  
  1518. Class: pvb sekhmet
  1519. DRM: 0.25
  1520. DE: 3
  1521. DM: 1
  1522.  
  1523. Class: pvb osiris
  1524. DRM: 0.25
  1525. DE: 3
  1526. DM: 1
  1527.  
  1528. Class: pvb hesat
  1529. DRM: 0.25
  1530. DE: 3
  1531. DM: 1
  1532.  
  1533. Class: pvb amun
  1534. DRM: 0.25
  1535. DE: 3
  1536. DM: 1
  1537.  
  1538. Class: pvb bakha
  1539. DRM: 0.25
  1540. DE: 3
  1541. DM: 1
  1542.  
  1543. Class: pvf ptah
  1544. DRM: 0.25
  1545. DE: 3
  1546. DM: 1
  1547.  
  1548. Class: pvs nephthys
  1549. DRM: 0.25
  1550. DE: 3
  1551. DM: 1
  1552. FRM: 1
  1553. FE: 6
  1554.  
  1555. Class: pvt isis
  1556. DRM: 0.25
  1557. DE: 3
  1558. DM: 1
  1559.  
  1560. Class: pvfr ma'at
  1561. DRM: 0.25
  1562. DE: 3
  1563. DM: 1
  1564. FRM: 1
  1565. FE: 6
  1566.  
  1567. Class: pvfr bes
  1568. DRM: 0.25
  1569. DE: 3
  1570. DM: 1
  1571. FRM: 1
  1572. FE: 6
  1573.  
  1574. Class: vac 5
  1575. DRM: 0.25
  1576. DE: 3
  1577. DM: 1
  1578.  
  1579. Class: vac 4
  1580. DRM: 0.25
  1581. DE: 3
  1582. DM: 1
  1583.  
  1584. Class: pvfr satis
  1585. DRM: 0.25
  1586. DE: 3
  1587. DM: 1
  1588. FRM: 1
  1589. FE: 6
  1590. BE: 0.45
  1591. BEDu: 5000
  1592. BEDM: 2.5
  1593.  
  1594. Class: pvg anuket
  1595. DRM: 0.25
  1596. DE: 3
  1597. DM: 1
  1598. FRM: 1
  1599. FE: 6
  1600. BE: 0.55
  1601. BEDu: 7000
  1602. BEDM: 2.5
  1603.  
  1604. Class: pvc aten
  1605. DRM: 0.25
  1606. DE: 3
  1607. DM: 1
  1608. FRM: 2
  1609. FE: 6
  1610. BE: 0.6
  1611. BEDu: 8000
  1612. BEDM: 2.5
  1613.  
  1614. Class: pvc newet
  1615. DRM: 0.25
  1616. DE: 3
  1617. DM: 1
  1618. FRM: 2
  1619. FE: 6
  1620. BE: 0.6
  1621. BEDu: 8000
  1622. BEDM: 2.5
  1623.  
  1624. Class: pvc mekhet
  1625. DRM: 0.25
  1626. DE: 3
  1627. DM: 1
  1628. FRM: 2
  1629. FE: 6
  1630. BE: 0.6
  1631. BEDu: 8000
  1632. BEDM: 2.5
  1633.  
  1634. Class: pvc mentu
  1635. DRM: 0.25
  1636. DE: 3
  1637. DM: 1
  1638. FRM: 2
  1639. FE: 6
  1640. BE: 0.6
  1641. BEDu: 8000
  1642. BEDM: 2.5
  1643.  
  1644. Class: pvcv sobek
  1645. DRM: 0.25
  1646. DE: 3
  1647. DM: 1
  1648. FRM: 2
  1649. FE: 6
  1650. BE: 0.65
  1651. BEDu: 9000
  1652. BEDM: 2.5
  1653.  
  1654. Class: pvd typhon
  1655. DRM: 0.25
  1656. DE: 3
  1657. DM: 1
  1658. FRM: 2
  1659. FE: 6
  1660. BE: 0.7
  1661. BEDu: 10000
  1662. BEDM: 2.5
  1663.  
  1664. Class: pvsg ankh
  1665. DRM: 0.25
  1666. DE: 3
  1667. DM: 1
  1668.  
  1669. Class: pvsg edjo
  1670. DRM: 0.25
  1671. DE: 3
  1672. DM: 1
  1673.  
  1674. Class: pvep ra
  1675. DRM: 0.25
  1676. DE: 3
  1677. DM: 1
  1678.  
  1679. Class: pva setekh
  1680. DRM: 0.25
  1681. DE: 3
  1682. DM: 1
  1683. FRM: 1
  1684. FE: 6
  1685. BE: 0.5
  1686. BEDu: 6000
  1687. BEDM: 2.5
  1688.  
  1689. Class: pvd hatshepsut
  1690. DRM: 0.25
  1691. DE: 3
  1692. DM: 1
  1693. FRM: 2
  1694. FE: 6
  1695. BE: 0.7
  1696. BEDu: 10000
  1697. BEDM: 2.5
  1698.  
  1699. Class: sf dragon
  1700. DRM: 0.25
  1701. DE: 3
  1702. DM: 1
  1703.  
  1704. Class: sf basilisk
  1705. DRM: 0.25
  1706. DE: 3
  1707. DM: 1
  1708.  
  1709. Class: sf manticore
  1710. DRM: 0.25
  1711. DE: 3
  1712. DM: 1
  1713.  
  1714. Class: sf aeshma
  1715. DRM: 0.25
  1716. DE: 3
  1717. DM: 1
  1718.  
  1719. Class: sf mara
  1720. DRM: 0.25
  1721. DE: 3
  1722. DM: 1
  1723.  
  1724. Class: sf astaroth
  1725. DRM: 0.25
  1726. DE: 3
  1727. DM: 1
  1728.  
  1729. Class: sb nephilim
  1730. DRM: 0.25
  1731. DE: 3
  1732. DM: 1
  1733.  
  1734. Class: sb taurvi
  1735. DRM: 0.25
  1736. DE: 3
  1737. DM: 1
  1738.  
  1739. Class: sb nahema
  1740. DRM: 0.25
  1741. DE: 3
  1742. DM: 1
  1743.  
  1744. Class: sb seraphim
  1745. DRM: 0.25
  1746. DE: 3
  1747. DM: 1
  1748.  
  1749. Class: st azrael
  1750. DRM: 0.25
  1751. DE: 3
  1752. DM: 1
  1753.  
  1754. Class: sfr dis
  1755. DRM: 0.25
  1756. DE: 3
  1757. DM: 1
  1758. FRM: 1
  1759. FE: 6
  1760. BE: 0.45
  1761. BEDu: 5000
  1762. BEDM: 2.5
  1763.  
  1764. Class: sac 3
  1765. DRM: 0.25
  1766. DE: 3
  1767. DM: 1
  1768. FRM: 1
  1769. FE: 6
  1770. BE: 0.4
  1771. BEDu: 4000
  1772. BEDM: 2.5
  1773.  
  1774. Class: sfr mephisto
  1775. DRM: 0.25
  1776. DE: 3
  1777. DM: 1
  1778. FRM: 1
  1779. FE: 6
  1780.  
  1781. Class: sc 5
  1782. DRM: 0.25
  1783. DE: 3
  1784. DM: 1
  1785.  
  1786. Class: sfr asmodeus
  1787. DRM: 0.25
  1788. DE: 3
  1789. DM: 1
  1790. FRM: 1
  1791. FE: 6
  1792. BE: 0.45
  1793. BEDu: 5000
  1794. BEDM: 2.5
  1795.  
  1796. Class: sac 2
  1797. DRM: 0.25
  1798. DE: 3
  1799. DM: 1
  1800.  
  1801. Class: sc lilith
  1802. DRM: 0.25
  1803. DE: 3
  1804. DM: 1
  1805. FRM: 2
  1806. FE: 6
  1807. BE: 0.6
  1808. BEDu: 8000
  1809. BEDM: 2.5
  1810.  
  1811. Class: sc rakshasa
  1812. DRM: 0.25
  1813. DE: 3
  1814. DM: 1
  1815. FRM: 2
  1816. FE: 6
  1817. BE: 0.6
  1818. BEDu: 8000
  1819. BEDM: 2.5
  1820.  
  1821. Class: sd demon
  1822. DRM: 0.25
  1823. DE: 3
  1824. DM: 1
  1825. FRM: 2
  1826. FE: 6
  1827. BE: 0.7
  1828. BEDu: 10000
  1829. BEDM: 2.5
  1830.  
  1831. Class: sd ravana
  1832. DRM: 0.25
  1833. DE: 3
  1834. DM: 1
  1835. FRM: 2
  1836. FE: 6
  1837. BE: 0.7
  1838. BEDu: 10000
  1839. BEDM: 2.5
  1840.  
  1841. Class: sd lucifer
  1842. DRM: 0.25
  1843. DE: 3
  1844. DM: 1
  1845. FRM: 2
  1846. FE: 6
  1847. BE: 0.7
  1848. BEDu: 10000
  1849. BEDM: 2.5
  1850.  
  1851. Class: ssg trident
  1852. DRM: 0.25
  1853. DE: 3
  1854. DM: 1
  1855.  
  1856. Class: ssg belial
  1857. DRM: 0.25
  1858. DE: 3
  1859. DM: 1
  1860.  
  1861. Class: ssg rahu
  1862. DRM: 0.25
  1863. DE: 3
  1864. DM: 1
  1865. FRM: 1
  1866. FE: 6
  1867. BE: 0.55
  1868. BEDu: 7000
  1869. BEDM: 2.5
  1870.  
  1871. Class: scv moloch
  1872. DRM: 0.25
  1873. DE: 3
  1874. DM: 1
  1875. FRM: 2
  1876. FE: 6
  1877. BE: 0.65
  1878. BEDu: 9000
  1879. BEDM: 2.5
  1880.  
  1881. Class: sj sathanas
  1882. DRM: 0.25
  1883. DE: 3
  1884. DM: 1
  1885. FRM: 5
  1886. FE: 6
  1887. BE: 0.75
  1888. BEDu: 11000
  1889. BEDM: 2.5
  1890.  
  1891. Class: shivan comm node
  1892. DRM: 0.25
  1893. DE: 3
  1894. DM: 1
  1895. FRM: 1
  1896. FE: 6
  1897. BE: 0.65
  1898. BEDu: 9000
  1899. BEDM: 2.5
  1900.  
  1901. Class: sred
  1902. BEI: 0.2
  1903. BEDu: 200
  1904. BEDi: 100
  1905.  
  1906. Class: lred
  1907. BEI: 0.2
  1908. BEDu: 600
  1909. BEDi: 300
  1910.  
  1911. Class: bfred
  1912. BEI: 0.2
  1913. BEDu: 2100
  1914. BEDi: 1050
  1915.  
  1916. Class: terslash
  1917. BEI: 0.2
  1918. BEDu: 350
  1919. BEDi: 175
  1920.  
  1921. Class: lterslash
  1922. BEI: 0.2
  1923. BEDu: 150
  1924. BEDi: 75
  1925.  
  1926. Class: bfgreen
  1927. BEI: 0.2
  1928. BEDu: 1900
  1929. BEDi: 950
  1930.  
  1931. Class: lrbgreen
  1932. BEI: 0.2
  1933. BEDu: 1900
  1934. BEDi: 950
  1935.  
  1936. Class: bgreen
  1937. BEI: 0.2
  1938. BEDu: 1200
  1939. BEDi: 650
  1940.  
  1941. Class: sgreen
  1942. BEI: 0.2
  1943. BEDu: 210
  1944. BEDi: 105
  1945.  
  1946. Class: svas
  1947. BEI: 0.2
  1948. BEDu: 350
  1949. BEDi: 175
  1950.  
  1951. Class: bvas
  1952. BEI: 0.2
  1953. BEDu: 1100
  1954. BEDi: 550
  1955.  
  1956. Class: vslash
  1957. BEI: 0.2
  1958. BEDu: 750
  1959. BEDi: 375
  1960.  
  1961. Class: green beam
  1962. BEI: 0.2
  1963. BEDu: 200
  1964. BEDi: 100
  1965.  
  1966. Class: mjolnirbeam
  1967. BEI: 0.2
  1968. BEDu: 750
  1969. BEDi: 375
  1970.  
  1971. Class: mjolnirbeam#home
  1972. BEI: 0.2
  1973. BEDu: 400
  1974. BEDi: 200
  1975.  
  1976. Class: cyclops
  1977. FR: 100
  1978. FE: 6
  1979. BEI: 0.6
  1980. BEDu: 2000
  1981. BEDi: 1000
  1982.  
  1983. Class: cyclops#short
  1984. FR: 100
  1985. FE: 6
  1986. BEI: 0.6
  1987. BEDu: 2000
  1988. BEDi: 1000
  1989.  
  1990. Class: rebel bomb
  1991. FR: 100
  1992. FE: 6
  1993. BEI: 0.6
  1994. BEDu: 400
  1995. BEDi: 200
  1996.  
  1997. Class: helios
  1998. FR: 100
  1999. FE: 6
  2000. BEI: 0.6
  2001. BEDu: 6800
  2002. BEDi: 3400
  2003.  
  2004. Class: unknown bomb
  2005. FR: 100
  2006. FE: 6
  2007. BEI: 0.6
  2008. BEDu: 1500
  2009. BEDi: 750
  2010.  
  2011. Class: unknown megabomb
  2012. FR: 100
  2013. FE: 6
  2014. BEI: 0.6
  2015. BEDu: 3200
  2016. BEDi: 1600
  2017.  
  2018. Class: shivan bomb
  2019. FR: 100
  2020. FE: 6
  2021. BEI: 0.6
  2022. BEDu: 2000
  2023. BEDi: 1000
  2024.  
  2025. Class: shivan bomb#short
  2026. FR: 100
  2027. FE: 6
  2028. BEI: 0.6
  2029. BEDu: 2000
  2030. BEDi: 1000
  2031.  
  2032. Class: shivan weak bomb
  2033. FR: 100
  2034. FE: 6
  2035. BEI: 0.6
  2036. BEDu: 400
  2037. BEDi: 200
  2038.  
  2039. Class: shivan megabomb
  2040. FR: 100
  2041. FE: 6
  2042. BEI: 0.6
  2043. BEDu: 6800
  2044. BEDi: 3400
  2045.  
  2046. Class: fusion mortar
  2047. FR: 20
  2048. FE: 6
  2049. BEI: 0.2
  2050. BEDu: 80
  2051. BEDi: 40
  2052.  
  2053. Class: vasudan flux cannon
  2054. FR: 20
  2055. FE: 6
  2056. BEI: 0.4
  2057. BEDu: 500
  2058. BEDi: 250
  2059.  
  2060. Class: aratrum
  2061. FR: 100
  2062. FE: 6
  2063. BEI: 0.6
  2064. BEDu: 2000
  2065. BEDi: 1000
  2066.  
  2067. Class: howell
  2068. FR: 100
  2069. FE: 6
  2070. BEI: 0.6
  2071. BEDu: 2000
  2072. BEDi: 1000
  2073.  
  2074. Class: barracuda
  2075. FR: 100
  2076. FE: 6
  2077. BEI: 0.6
  2078. BEDu: 2000
  2079. BEDi: 1000
  2080.  
  2081. Class: tsunami
  2082. FR: 100
  2083. FE: 6
  2084. BEI: 0.6
  2085. BEDu: 2000
  2086. BEDi: 1000
  2087.  
  2088. Class: serkr
  2089. FR: 100
  2090. FE: 6
  2091. BEI: 0.6
  2092. BEDu: 2000
  2093. BEDi: 1000
  2094.  
  2095. Class: harbinger
  2096. FR: 100
  2097. FE: 6
  2098. BEI: 0.6
  2099. BEDu: 2000
  2100. BEDi: 1000
  2101. MediaVPs: Flaming debris script ACTIVE!
  2102. PARTICLE SCRIPT: Parsing file "particles.cfg"
  2103. PARTICLE SCRIPT: Parsing file "trails.cfg"
  2104. BMPMAN: Found EFF (Particle_Howell.eff) with 11 frames at 44 fps.
  2105. BMPMAN: Found EFF (Particle_Aratrum.eff) with 11 frames at 44 fps.
  2106. Particle demo data loaded...
  2107. PARTICLE SCRIPT: Configuration file read. Loaded 4 entries and took 0.10 s
  2108. Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
  2109. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52)
  2110. ANI 2_BriefMap with size 918x400 (21.9% wasted)
  2111. ANI iconwing01 with size 32x28 (12.5% wasted)
  2112. Loading model 'fighter04.pof'
  2113. IBX: Found a good IBX to read for 'fighter04.pof'.
  2114. IBX-DEBUG => POF checksum: 0xd9ef08f8, IBX checksum: 0x25c68827 -- "fighter04.pof"
  2115. Loading model 'fighter05.pof'
  2116. IBX: Found a good IBX to read for 'fighter05.pof'.
  2117. IBX-DEBUG => POF checksum: 0xa71b2202, IBX checksum: 0xe30fa71f -- "fighter05.pof"
  2118. Loading model 'fighter13.pof'
  2119. IBX: Found a good IBX to read for 'fighter13.pof'.
  2120. IBX-DEBUG => POF checksum: 0x1da6e9d2, IBX checksum: 0x57f5d2bd -- "fighter13.pof"
  2121. Loading model 'bomber01.pof'
  2122. IBX: Found a good IBX to read for 'bomber01.pof'.
  2123. IBX-DEBUG => POF checksum: 0x1c823e2b, IBX checksum: 0x24056583 -- "bomber01.pof"
  2124. Loading model 'bomber09.pof'
  2125. IBX: Found a good IBX to read for 'bomber09.pof'.
  2126. IBX-DEBUG => POF checksum: 0x727fa730, IBX checksum: 0x166b26bf -- "bomber09.pof"
  2127. Loading model 'Medusa.pof'
  2128. Compiling new shader:
  2129. Loading built-in default shader for: main-v.sdr
  2130. Loading built-in default shader for: main-f.sdr
  2131. Shader features:
  2132. Lighting
  2133. Diffuse Mapping
  2134. Glow Mapping
  2135. Specular Mapping
  2136. Normal Mapping
  2137. Environment Mapping
  2138. Compiling new shader:
  2139. Loading built-in default shader for: main-v.sdr
  2140. Loading built-in default shader for: main-f.sdr
  2141. Shader features:
  2142. Lighting
  2143. Fog Effect
  2144. Diffuse Mapping
  2145. Glow Mapping
  2146. Specular Mapping
  2147. Normal Mapping
  2148. Environment Mapping
  2149. Compiling new shader:
  2150. Loading built-in default shader for: main-v.sdr
  2151. Loading built-in default shader for: main-f.sdr
  2152. Shader features:
  2153. Lighting
  2154. Diffuse Mapping
  2155. Glow Mapping
  2156. Specular Mapping
  2157. Normal Mapping
  2158. Environment Mapping
  2159. Animated Effects
  2160. Compiling new shader:
  2161. Loading built-in default shader for: main-v.sdr
  2162. Loading built-in default shader for: main-f.sdr
  2163. Shader features:
  2164. Lighting
  2165. Fog Effect
  2166. Diffuse Mapping
  2167. Glow Mapping
  2168. Specular Mapping
  2169. Normal Mapping
  2170. Environment Mapping
  2171. Animated Effects
  2172. Potential problem found: Unrecognized subsystem type 'Flapbtmport', believed to be in ship Medusa.pof
  2173. Potential problem found: Unrecognized subsystem type 'Flapbtmstarboard', believed to be in ship Medusa.pof
  2174. Potential problem found: Unrecognized subsystem type 'Flaptopport', believed to be in ship Medusa.pof
  2175. Potential problem found: Unrecognized subsystem type 'Flaptopstarboard', believed to be in ship Medusa.pof
  2176. IBX: Found a good IBX to read for 'Medusa.pof'.
  2177. IBX-DEBUG => POF checksum: 0xe8fb2ae8, IBX checksum: 0x9d92f26a -- "Medusa.pof"
  2178. Loading model 'bomber05.pof'
  2179. IBX: Found a good IBX to read for 'bomber05.pof'.
  2180. IBX-DEBUG => POF checksum: 0x0f57d32e, IBX checksum: 0xf0b1dcfd -- "bomber05.pof"
  2181. Loading model 'wep_avenger_tech.pof'
  2182. Model wep_avenger_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2183. IBX: Found a good IBX to read for 'wep_avenger_tech.pof'.
  2184. IBX-DEBUG => POF checksum: 0xb61265da, IBX checksum: 0x71c1cf75 -- "wep_avenger_tech.pof"
  2185. Loading model 'wep_disruptor_tech.pof'
  2186. Model wep_disruptor_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2187. IBX: Found a good IBX to read for 'wep_disruptor_tech.pof'.
  2188. IBX-DEBUG => POF checksum: 0x79f833dd, IBX checksum: 0x762130c1 -- "wep_disruptor_tech.pof"
  2189. Loading model 'wep_dadvanced_tech.pof'
  2190. Model wep_dadvanced_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2191. IBX: Found a good IBX to read for 'wep_dadvanced_tech.pof'.
  2192. IBX-DEBUG => POF checksum: 0xb5e698e3, IBX checksum: 0x794100fc -- "wep_dadvanced_tech.pof"
  2193. Loading model 'wep_flail_tech.pof'
  2194. Model wep_flail_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2195. IBX: Found a good IBX to read for 'wep_flail_tech.pof'.
  2196. IBX-DEBUG => POF checksum: 0xf317afef, IBX checksum: 0x5037568b -- "wep_flail_tech.pof"
  2197. Loading model 'wep_banshee_tech.pof'
  2198. Model wep_banshee_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2199. IBX: Found a good IBX to read for 'wep_banshee_tech.pof'.
  2200. IBX-DEBUG => POF checksum: 0x706b33b6, IBX checksum: 0xb0a106e9 -- "wep_banshee_tech.pof"
  2201. Loading model 'wep_railgun_tech.pof'
  2202. Model wep_railgun_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2203. IBX: Found a good IBX to read for 'wep_railgun_tech.pof'.
  2204. IBX-DEBUG => POF checksum: 0xe2e01740, IBX checksum: 0xef8a2820 -- "wep_railgun_tech.pof"
  2205. Loading model 'wep_sbreaker_tech.pof'
  2206. Model wep_sbreaker_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2207. IBX: Found a good IBX to read for 'wep_sbreaker_tech.pof'.
  2208. IBX-DEBUG => POF checksum: 0xc864ebe3, IBX checksum: 0x81e46761 -- "wep_sbreaker_tech.pof"
  2209. Loading model 'wep_prom_tech.pof'
  2210. Model wep_prom_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2211. IBX: Found a good IBX to read for 'wep_prom_tech.pof'.
  2212. IBX-DEBUG => POF checksum: 0x329635df, IBX checksum: 0x2588dc00 -- "wep_prom_tech.pof"
  2213. Loading model 'wep_proma_tech.pof'
  2214. Model wep_proma_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2215. IBX: Found a good IBX to read for 'wep_proma_tech.pof'.
  2216. IBX-DEBUG => POF checksum: 0xa1a01cd1, IBX checksum: 0x46d2461c -- "wep_proma_tech.pof"
  2217. Loading model 'wep_leech_tech.pof'
  2218. Model wep_leech_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2219. IBX: Found a good IBX to read for 'wep_leech_tech.pof'.
  2220. IBX-DEBUG => POF checksum: 0x9702d9fb, IBX checksum: 0x018b48d2 -- "wep_leech_tech.pof"
  2221. Loading model 'wep_subach_tech.pof'
  2222. Model wep_subach_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2223. IBX: Found a good IBX to read for 'wep_subach_tech.pof'.
  2224. IBX-DEBUG => POF checksum: 0x1a6b868a, IBX checksum: 0xa188cbb2 -- "wep_subach_tech.pof"
  2225. Loading model 'wep_mekhu_tech.pof'
  2226. Model wep_mekhu_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2227. IBX: Found a good IBX to read for 'wep_mekhu_tech.pof'.
  2228. IBX-DEBUG => POF checksum: 0x8b35029a, IBX checksum: 0x6e9491fe -- "wep_mekhu_tech.pof"
  2229. Loading model 'wep_akheton_tech.pof'
  2230. Model wep_akheton_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2231. IBX: Found a good IBX to read for 'wep_akheton_tech.pof'.
  2232. IBX-DEBUG => POF checksum: 0x58101411, IBX checksum: 0xfac60aee -- "wep_akheton_tech.pof"
  2233. Loading model 'wep_promr_tech.pof'
  2234. Model wep_promr_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2235. IBX: Found a good IBX to read for 'wep_promr_tech.pof'.
  2236. IBX-DEBUG => POF checksum: 0x3c7696da, IBX checksum: 0xa9fd9e89 -- "wep_promr_tech.pof"
  2237. Loading model 'Fury_tech.pof'
  2238. IBX: Found a good IBX to read for 'Fury_tech.pof'.
  2239. IBX-DEBUG => POF checksum: 0xc3835ee5, IBX checksum: 0x25a099c3 -- "Fury_tech.pof"
  2240. Loading model 'Interceptor_tech.pof'
  2241. Model Interceptor_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2242. IBX: Found a good IBX to read for 'Interceptor_tech.pof'.
  2243. IBX-DEBUG => POF checksum: 0xdd5001b2, IBX checksum: 0x29b7c1fc -- "Interceptor_tech.pof"
  2244. Loading model 'Siren_tech.pof'
  2245. Model Siren_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2246. IBX: Found a good IBX to read for 'Siren_tech.pof'.
  2247. IBX-DEBUG => POF checksum: 0x351917d4, IBX checksum: 0x93ee38a8 -- "Siren_tech.pof"
  2248. Loading model 'phoenix_tech.pof'
  2249. IBX: Found a good IBX to read for 'phoenix_tech.pof'.
  2250. IBX-DEBUG => POF checksum: 0xa672dd43, IBX checksum: 0xa0f6b3b1 -- "phoenix_tech.pof"
  2251. Loading model 'Synaptic_tech.pof'
  2252. IBX: Found a good IBX to read for 'Synaptic_tech.pof'.
  2253. IBX-DEBUG => POF checksum: 0xa45fd8fc, IBX checksum: 0xd1750970 -- "Synaptic_tech.pof"
  2254. Loading model 'ClusterBomb_tech.pof'
  2255. IBX: Found a good IBX to read for 'ClusterBomb_tech.pof'.
  2256. IBX-DEBUG => POF checksum: 0x7c79e139, IBX checksum: 0xa5b89cf5 -- "ClusterBomb_tech.pof"
  2257. Loading model 'Stiletto_tech.pof'
  2258. IBX: Found a good IBX to read for 'Stiletto_tech.pof'.
  2259. IBX-DEBUG => POF checksum: 0xc359d0ab, IBX checksum: 0x9f3daf86 -- "Stiletto_tech.pof"
  2260. Loading model 'empulse_tech.pof'
  2261. IBX: Found a good IBX to read for 'empulse_tech.pof'.
  2262. IBX-DEBUG => POF checksum: 0xe8dadfca, IBX checksum: 0x89fe26f9 -- "empulse_tech.pof"
  2263. Loading model 'barracuda_tech.pof'
  2264. IBX: Found a good IBX to read for 'barracuda_tech.pof'.
  2265. IBX-DEBUG => POF checksum: 0xbc25cc49, IBX checksum: 0xc551585c -- "barracuda_tech.pof"
  2266. Loading model 'Tsunami_tech.pof'
  2267. IBX: Found a good IBX to read for 'Tsunami_tech.pof'.
  2268. IBX-DEBUG => POF checksum: 0x4e051582, IBX checksum: 0xd54b7e29 -- "Tsunami_tech.pof"
  2269. Loading model 'serkr_tech.pof'
  2270. IBX: Found a good IBX to read for 'serkr_tech.pof'.
  2271. IBX-DEBUG => POF checksum: 0x53864662, IBX checksum: 0xd6fa05bc -- "serkr_tech.pof"
  2272. Loading model 'Harbinger_tech.pof'
  2273. IBX: Found a good IBX to read for 'Harbinger_tech.pof'.
  2274. IBX-DEBUG => POF checksum: 0x7d0740a7, IBX checksum: 0xaa52a48e -- "Harbinger_tech.pof"
  2275. Loading model 'rockeye-tech.pof'
  2276. IBX: Found a good IBX to read for 'rockeye-tech.pof'.
  2277. IBX-DEBUG => POF checksum: 0xe822c506, IBX checksum: 0x7d9a5d65 -- "rockeye-tech.pof"
  2278. Loading model 'tempest_tech.pof'
  2279. IBX: Found a good IBX to read for 'tempest_tech.pof'.
  2280. IBX-DEBUG => POF checksum: 0x457ab425, IBX checksum: 0xc444d920 -- "tempest_tech.pof"
  2281. Loading model 'newhornet_tech.pof'
  2282. IBX: Found a good IBX to read for 'newhornet_tech.pof'.
  2283. IBX-DEBUG => POF checksum: 0xe97f1fa7, IBX checksum: 0xb0958a83 -- "newhornet_tech.pof"
  2284. Loading model 'stilettoII_tech.pof'
  2285. IBX: Found a good IBX to read for 'stilettoII_tech.pof'.
  2286. IBX-DEBUG => POF checksum: 0xf50214c4, IBX checksum: 0xc31b26fb -- "stilettoII_tech.pof"
  2287. Loading model 'belial-tech.pof'
  2288. IBX: Found a good IBX to read for 'belial-tech.pof'.
  2289. IBX-DEBUG => POF checksum: 0x2173cb18, IBX checksum: 0x2e11559b -- "belial-tech.pof"
  2290. Frame 0 too long!!: frametime = 28.017 (28.017)
  2291. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
  2292. Entering game at time = 40.565
  2293. Compiling new shader:
  2294. Loading built-in default shader for: main-v.sdr
  2295. Loading built-in default shader for: main-f.sdr
  2296. Shader features:
  2297. Lighting
  2298. Diffuse Mapping
  2299. Glow Mapping
  2300. Specular Mapping
  2301. Environment Mapping
  2302. Team Colors
  2303. Compiling new shader:
  2304. Loading built-in default shader for: main-v.sdr
  2305. Loading built-in default shader for: main-f.sdr
  2306. Shader features:
  2307. Lighting
  2308. Diffuse Mapping
  2309. Glow Mapping
  2310. Specular Mapping
  2311. Normal Mapping
  2312. Environment Mapping
  2313. Utility mapping
  2314. Team Colors
  2315. Compiling new shader:
  2316. Loading built-in default shader for: main-v.sdr
  2317. Loading built-in default shader for: main-f.sdr
  2318. Shader features:
  2319. Lighting
  2320. Diffuse Mapping
  2321. Specular Mapping
  2322. Environment Mapping
  2323. Team Colors
  2324. Frame 1 too long!!: frametime = 0.405 (0.405)
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