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Kobbi92

Goo Animal Simulator Script

Feb 7th, 2021
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  1. -- change the Humanoid.hip to 0 if there is a weapon on the floor
  2.  
  3. game.Players.LocalPlayer.Character.Humanoid.HipHeight = 2
  4.  
  5. game.Players.LocalPlayer.Character["Right Leg"]:Remove()
  6. game.Players.LocalPlayer.Character["Left Leg"]:Remove()
  7.  
  8.  
  9. local walkspeed = 32
  10. local speed = 1 + walkspeed*0.05
  11. local rocket = Instance.new("BodyPosition",game.Players.LocalPlayer.Character.Torso)
  12. local upvalue = 0
  13. rocket.maxForce = Vector3.new(12500,12500,12500)
  14.  
  15. spawn(function()
  16. while true do
  17. wait()
  18. if game.Players.LocalPlayer.Character.Humanoid.FloorMaterial == Enum.Material.Air then
  19. rocket.Parent = game.Players.LocalPlayer.Character
  20. wait(0.5)
  21. else
  22. wait(0.5)
  23. rocket.Parent = game.Players.LocalPlayer.Character.Torso
  24. end
  25. end
  26. end)
  27.  
  28. spawn(function()
  29. while true do
  30. wait()
  31. rocket.Position = Vector3.new(game.Players.LocalPlayer.Character.Torso.Position.X+game.Players.LocalPlayer.Character.Humanoid.MoveDirection.X*speed*5.4,game.Players.LocalPlayer.Character.Torso.Position.Y,game.Players.LocalPlayer.Character.Torso.Position.Z+game.Players.LocalPlayer.Character.Humanoid.MoveDirection.Z*speed*5.4)
  32. end
  33. end)
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