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Aug 17th, 2017
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C++ 1.00 KB | None | 0 0
  1. swth(StairSize)
  2. {
  3.         for(;;)
  4.         {
  5.         x = anglestoforward(self getplayerangles())*100;
  6.         stairPos = self.origin+(x[0],x[1],0);;
  7.                 level.center = spawn("script_origin", stairPos);
  8.                 level.stairs = [];
  9.                 origin = level.center.origin+(70,0,0);
  10.                 h = 0;
  11.                 for(i=0;i<=StairSize;i++)
  12.                 {
  13.                         level.center rotateyaw(22.5, 0.05);
  14.                         wait 0.05;
  15.                         level.center moveto(level.center.origin+(0,0,18), 0.05);
  16.                         wait 0.05;
  17.                         level.stairs[i] = spawn("script_model", origin);
  18.                         level.stairs[i] setmodel("com_plasticcase_friendly");
  19.                         level.stairs[i] linkto(level.center);
  20.                         level.stairs[i] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
  21.                 }
  22.                 level.center moveto(level.center.origin-(0,0,10), 0.05);
  23.         }
  24. }
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