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  1. $${
  2. //@VERSION 1.3.2
  3. //@REVISION 19/08/2016
  4. //@CREATOR SrRiqueza
  5.  
  6. ifmatches(%CHATCLEAN%,[\»]Bem vindo de volta[\.]);
  7. //COLOQUE SUA SENHA ABAIXO
  8. }$$ $${
  9.  
  10. //------------------------
  11. //VARIÁVEIS DE CONTROLE (NÃO ALTERE SEM CONHECIMENTO)
  12. #riq_bau = 1;
  13. //ALTERE A VARIÁVEL ABAIXO PARA 9 CASO VOCÊ TENHA STATUS DE REPARAÇÃO E QUEIRA USAR APENAS 1 SWORD
  14. #riq_slot_sword = 9;
  15. #riq_apple_slot = 7;
  16. //ALTERE A VARIÁVEL ABAIXO CASO SUA CONTA REPARE, COLOQUE "s" DO CONTRÁRIO, COLOQUE "n"
  17. &riq_account_status_rep = "s";
  18. &riq_autotell = "on";
  19. &riq_autodisconnect = "on";
  20. //DURABILIDADE PRA REPARAR A ESPADA ABAIXO
  21. #riq_dur_rep = 50;
  22. #riq_hit_delay = 50;
  23. #riq_delay_inv = 100;
  24. #riq_trash_times_verify = 2;
  25. #delay_store_chest = 8;
  26. #riq_max_baus = 30;
  27. //A VARIÁVEL ABAIXO SERVE PARA DEFINIR A ALTURA DO LOOK NA TRAP DO MOB
  28. #riq_look_height = -43;
  29. #riq_delay_inicial = 2;
  30. endif;
  31. ifmatches(%CHATCLEAN%,"Agora você está logado.");
  32. if(riqpig);
  33. unset(riqpig);
  34. endif;
  35. set(riqpig);
  36. log(&a[&5PIGMAN &4&lExterminator&a] &f[&2&lON&f]);
  37. log(&8 Developer: &6SrRiqueza);
  38. wait(%#riq_delay_inicial%);
  39.  
  40. }$$/home pigexterminator$${
  41. wait(%#riq_delay_inicial%);
  42. keydown(jump);
  43. wait(%#riq_delay_inicial%);
  44. keyup(jump);
  45. }$$/home pigexterminator$${
  46. wait(%#riq_delay_inicial%);
  47.  
  48. ifmatches(%DIRECTION%,N);&riq_look_pig=NORTH;&riq_look_rep=EAST;&riq_look_trash=SOUTH;endif;wait(100ms);
  49. ifmatches(%DIRECTION%,S);&riq_look_pig=SOUTH;&riq_look_rep=WEST;&riq_look_trash=NORTH;endif;wait(100ms);
  50. ifmatches(%DIRECTION%,W);&riq_look_pig=WEST;&riq_look_rep=NORTH;&riq_look_trash=EAST;endif;wait(100ms);
  51. ifmatches(%DIRECTION%,E);&riq_look_pig=EAST;&riq_look_rep=SOUTH;&riq_look_trash=WEST;endif;wait(100ms);
  52. log(&8 -----> Config de Looks: );
  53. log(&8 -----> Look Mob:&f&l %&riq_look_pig%);
  54. log(&8 -----> Look Rep:&f&l %&riq_look_rep%);
  55. log(&8 -----> Look Lixo:&f&l %&riq_look_trash%);
  56.  
  57. wait(%#riq_delay_inicial%);
  58. look(%&riq_look_pig%);
  59. pick(diamond_sword);
  60. wait(%#riq_delay_inicial%);
  61. do;
  62. do(%#riq_delay_inv%);
  63.  
  64. look(%&riq_look_pig%);
  65. look(,%#riq_look_height%);
  66. slot(%#riq_slot_sword%)
  67. key(attack);
  68. if(KEY_DELETE);
  69. if(&riq_autotell = "off");
  70. log(&fAUTO TELL &2&lLIGADO);
  71. &riq_autotell = "on";
  72. else;
  73. log(&fAUTO TELL &4&lDESLIGADO);
  74. &riq_autotell = "off";
  75. endif;
  76. endif;
  77. if(%&riq_account_status_rep% = "s");
  78. if(%DURABILITY%<%#riq_dur_rep%);
  79. look(%&riq_look_rep%);
  80. wait(80ms);
  81. do(3);
  82. key(use);
  83. loop;
  84. endif;
  85. else;
  86. if(%DURABILITY%<%#riq_dur_rep%);
  87. #riq_slot_sword = #riq_slot_sword + 1;
  88. if(%#riq_slot_sword% > 9);
  89. log(&8 -----> &6Voce nao tem mais espadas disponiveis, &4&ldesligando macro.);
  90. unset(riqpig);
  91. stop();
  92. endif;
  93. endif;
  94. endif;
  95. if(%HEALTH% < 10);
  96. slot(%#riq_apple_slot%);
  97. if(%ITEM% = golden_apple);
  98. do;
  99. key(use);
  100. while(%HEALTH%<20);
  101. else;
  102. slot(%#riq_slot_sword%);
  103. endif;
  104. endif;
  105. if(%&riq_autodisconnect%="on");
  106. if(%HEALTH% < 4);
  107. disconnect();
  108. endif;
  109. endif;
  110. wait(%#riq_hit_delay%ms);
  111. loop;
  112. gui(inventory);
  113. wait(200ms);
  114. getslotitem(35,&id,#s1);
  115. if(%#s1%=0);
  116. gui();
  117. else;
  118. look(%&riq_look_trash%);
  119. wait(500ms);
  120.  
  121. do(%#riq_trash_times_verify%);
  122. for(#slot,9,43);
  123. getslotitem(%#slot%,&id);
  124. wait(5ms);
  125. ifmatches(%&id%, "gold_nugget");else;
  126. ifmatches(%&id%, "gold_ingot");else;
  127. ifmatches(%&id%, "diamond");else;
  128. ifmatches(%&id%, "diamond_sword");else;
  129. ifmatches(%&id%, "golden_apple");else;
  130. slotclick(%#slot%);
  131. wait(90ms);
  132. slotclick(-999);
  133. wait(90ms);
  134. endif;
  135. endif;
  136. endif;
  137. endif;
  138. endif;
  139. next;
  140. loop;
  141. do;
  142. if(%#riq_bau%=1);}$$/home pigbau1$${endif;
  143. if(%#riq_bau%=2);}$$/home pigbau2$${endif;
  144. if(%#riq_bau%=3);}$$/home pigbau3$${endif;
  145. if(%#riq_bau%=4);}$$/home pigbau4$${endif;
  146. if(%#riq_bau%=5);}$$/home pigbau5$${endif;
  147. if(%#riq_bau%=6);}$$/home pigbau6$${endif;
  148. if(%#riq_bau%=7);}$$/home pigbau7$${endif;
  149. if(%#riq_bau%=8);}$$/home pigbau8$${endif;
  150. if(%#riq_bau%=9);}$$/home pigbau9$${endif;
  151. if(%#riq_bau%=10);}$$/home pigbau10$${endif;
  152. if(%#riq_bau%=11);}$$/home pigbau11$${endif;
  153. if(%#riq_bau%=12);}$$/home pigbau12$${endif;
  154. if(%#riq_bau%=13);}$$/home pigbau13$${endif;
  155. if(%#riq_bau%=14);}$$/home pigbau14$${endif;
  156. if(%#riq_bau%=15);}$$/home pigbau15$${endif;
  157. if(%#riq_bau%=16);}$$/home pigbau16$${endif;
  158. if(%#riq_bau%=17);}$$/home pigbau17$${endif;
  159. if(%#riq_bau%=18);}$$/home pigbau18$${endif;
  160. if(%#riq_bau%=19);}$$/home pigbau19$${endif;
  161. if(%#riq_bau%=20);}$$/home pigbau20$${endif;
  162. if(%#riq_bau%=21);}$$/home pigbau21$${endif;
  163. if(%#riq_bau%=22);}$$/home pigbau22$${endif;
  164. if(%#riq_bau%=23);}$$/home pigbau23$${endif;
  165. if(%#riq_bau%=24);}$$/home pigbau24$${endif;
  166. if(%#riq_bau%=25);}$$/home pigbau25$${endif;
  167. if(%#riq_bau%=26);}$$/home pigbau26$${endif;
  168. if(%#riq_bau%=27);}$$/home pigbau27$${endif;
  169. if(%#riq_bau%=28);}$$/home pigbau28$${endif;
  170. if(%#riq_bau%=29);}$$/home pigbau29$${endif;
  171. if(%#riq_bau%=30);}$$/home pigbau30$${endif;
  172.  
  173. wait(%#delay_store_chest%);
  174. keydown(jump);
  175. wait(%#riq_delay_inicial%);
  176. keyup(jump);
  177. wait(%#riq_delay_inicial%);
  178. key(use);
  179. wait(%#riq_delay_inicial%);
  180. #last_slot = 86;
  181. if(#riq_slot_sword = 9);
  182. #last_slot = 86;
  183. elseif(#riq_slot_sword = 8);
  184. #last_slot = 86;
  185. elseif(#riq_slot_sword = 7);
  186. #last_slot = 85;
  187. elseif(#riq_slot_sword = 6);
  188. #last_slot = 84;
  189. elseif(#riq_slot_sword = 5);
  190. #last_slot = 83;
  191. elseif(#riq_slot_sword = 4);
  192. #last_slot = 82;
  193. elseif(#riq_slot_sword = 3);
  194. #last_slot = 81;
  195. endif;
  196. endif;
  197. endif;
  198. endif;
  199. endif;
  200. endif;
  201. endif;
  202. do(1);
  203. for(#riq_slotn,54,%#last_slot%);
  204. getslotitem(%#riq_slotn%,&id,#s);
  205. if(%&id%="diamond_sword");
  206. elseif(%&id%="diamond");
  207. elseif(%&id%="golden_apple");
  208. else;
  209. slotclick(%#riq_slotn%,l,true);
  210. wait(70ms);
  211. slotclick(%#riq_slotn%,l,true);
  212. wait(70ms);
  213. endif;
  214. endif;
  215. endif;
  216. next;
  217. loop;
  218. wait(500ms);
  219. getslotitem(53,#id,#s2);
  220. wait(500ms);
  221. if(%#s2%!=0);
  222. inc(#riq_bau);
  223. gui();
  224. endif;
  225. gui();
  226.  
  227.  
  228. if(%#riq_bau%>%#riq_max_baus%);
  229. unset(riqpig);
  230. log(&a[&5PIGMAN &4&lExterminator&a] &f[&4&lOFF&f]);
  231. log(&8 Developer: &6SrRiqueza);
  232. stop();
  233. endif;
  234.  
  235. until(%#s2%=0);
  236. }$$/home pigexterminator$${
  237. wait(%#delay_store_chest%);
  238. keydown(jump);
  239. wait(%#riq_delay_inicial%);
  240. keyup(jump);
  241. wait(%#riq_delay_inicial%);
  242. }$$/home pigexterminator$${
  243. wait(%#riq_delay_inicial%);
  244. endif;
  245. loop;
  246. endif;
  247.  
  248.  
  249. ifMatches(%CHATCLEAN%,"^\(Mensagem de (.+)\): .*$",&player,1,none);
  250. if(%&riq_autotell% = "on");
  251. }$$/r [auto] Matando Pigmans, depois falo com voce, vlw! $${
  252. endif;
  253. endif;
  254.  
  255. }$$
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