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- ----- VIABLE MOVES ------ (sorted into very usable and niche)
- Body Press
- Knock Off
- Spikes
- Toxic
- Moonlight
- Toxic Spikes
- Curse
- Circle Throw
- Refresh
- Seismic Toss
- Counter
- Foul Play
- Super Fang
- Haze
- Magnet Rise
- Infestation
- Magic Coat
- Torment
- Encore
- Spiky Shield
- ----- INFO DUMP -----
- Before the full moveset list, I figured I'd explain myself here.
- Total Moves: 87
- Justification:
- I crafted this moveset to prioritize certain playstyles and avoid others. For a start, I wanted this mon to have a phasing move (Circle Throw), hazards (Spikes and Toxic Spikes), instant recovery (Moonlight), status (Toxic), and generally non-invasive disruption (Counter, Foul Play, Haze, and Super Fang). I avoided giving this pivoting, more hazards, and crucially hazard removal. The meta already has good removal in Defog Pestri and Rapid Spin Furumo, not to mention the presence of Magic Bounce on Incandele.
- To explain a few of my more niche picks, I wanted this mon to have some more unorthodox defensive tools that could see niche use alongside more standard options. Refresh, Super Fang, Spiky Shield, Infestation, Magic Coat, Torment, Magnet Rise...these are all interesting options that I felt that this design gave us the freedom to include. Refresh and Magnet Rise stand out to me as ways to get around this mon's weaknesses - Refresh for its status vulnerability, and Magnet Rise to increase the amount of interactivity the player has with the type choosing mechanic.
- "Shell Memory":
- When designing this moveset, I decided I wanted this Pokemon to know at least one move of every type, and for those moves (when possible) to feel like they're enabled by this thing's weird shell paint. A full list is at the bottom, but I'll include a few explanations here. For Haze, I felt like it would be an interesting move for a utility wall, and I could very easily see an ice-painted shell emitting a sort of hazy mist. Magnet Rise was me thinking that, when it painted its shell with electric-type paint, it became electrically charged and as such could use magnetism to levitate. Magic Coat could use hypnotic psychic-type patterns to repel status moves, grass-type paint could turn into thorns for Spiky Shield, Toxic Spikes could be done using the poison-type shell to infect the normal spikes...etc. The final two I want to touch on are SHELL TRAP and METRONOME. For Shell Trap, it feels like this could easily do such a thing with a fire-type shell pattern, and I thought that this was a perfect opportunity to include a signature move that's completely justified by the design. For Metronome, this is a great way to strength the multi-type theme, with nothing technically being off-limits in terms of what it can do with its paint. Maybe when it waggles its finger, its hands are coated in paint that corresponds with the type of move Metronome pulls? I don't know, it just felt fitting.
- ----- LEVEL-UP MOVES -----
- 1 - Pound
- 1 - Thief
- 1 - Tail Whip
- 4 - Mach Punch
- 9 - Embargo
- 13 - Protect
- 18 - Taunt
- 22 - Double Kick
- 27 - Knock Off
- 31 - Switcheroo
- 36 - Tail Slap
- 40 - Jump Kick
- 45 - Iron Defense
- 49 - Foul Play
- 53 - Superpower
- 59 - Shell Trap
- ----- TM/HM/TR MOVES -----
- Body Press
- Spikes
- Toxic
- Substitute
- Rest
- Sleep Talk
- Hidden Power
- Return
- Frustration
- Facade
- Endure
- Encore
- Take Down
- Fake Tears
- Mud-Slap
- Poison Tail
- Low Kick
- Pounce
- Snarl
- Low Kick
- Fling
- Dig
- Bullet Seed
- Brick Break
- Shadow Claw
- Body Slam
- Fire Punch
- Thunder Punch
- Ice Punch
- Seed Bomb
- Drain Punch
- Poison Jab
- Stomping Tantrum
- Dark Pulse
- Gunk Shot
- Hyper Voice
- Play Rough
- Helping Hand
- Baton Pass
- Reversal
- Focus Blast
- Close Combat
- Smack Down
- Super Fang
- Focus Punch
- Lash Out
- Endeavor
- Coaching
- Throat Chop
- Upper Hand
- ----- EGG MOVES -----
- Circle Throw
- Torment
- Snatch
- Refresh
- Seismic Toss
- Counter
- ----- SHELL MEMORY MOVES -----
- Haze
- Aqua Tail
- Spiky Shield
- Magnet Rise
- Bounce
- Sand Tomb
- Infestation
- Curse
- Dragon Tail
- Iron Tail
- Rollout
- Magic Coat
- Moonlight
- Metronome
- Toxic Spikes
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