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- # ------------------------------ #
- #
- # FeatherBoard 3
- # Runs like a feather on your server
- # (c) Maxim Van de Wynckel
- #
- # ------------------------------ #
- # Permissions: To use the action groups give them the permission
- # featherboard.group.<group>
- # Make sure to remove them from the other groups
- # when giving a new permission.
- # Variables: These variables can be used in the TEXT section
- # of both the header as the footer.
- #
- # {PLAYER} - Player name
- # {PLAYERNICK} - Player nickname
- # {SERVER} - Server name
- # {PLAYERCOUNT} - Server player count
- # {BUNGEECOUNT} - Bungee network player count
- # 4000+ more ... see spigot page
- # Formatting: These are formatting tags allowing you to format the animations
- # or placeholders.
- #
- # Substring: This allows you to split a word (even a placeholder) in parts
- # example: <substring begin=0 end=3>Hello World</substring> = Hel
- # usage: This can be used to split placeholders when creating a typewriter
- # or to split the colors in a placeholder.
- #
- # Scroll: This creates a scrolling animation of the text inside it. It accepts
- # two arguments (the length and space between scrolls).
- # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
- #
- # PLENTY MORE! See spigot page
- #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
- # GENERAL PLUGIN SETTINGS
- #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
- ## Config version (DO NOT EDIT)
- config: 2
- ## Language file
- lang: 'en'
- ## Debug mode
- debug: false
- ## Log to file
- log:
- enabled: true
- # Reset log on startup
- reset: false
- ## Update checking
- update:
- check: true # RECOMMENDED YOU LEAVE THIS TRUE
- #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
- # PLUGIN SPECIFIC SETTINGS
- #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
- # Placeholder settings
- placeholder:
- # logs the memory usage of placeholders on startup
- log-memory: false
- # Clear unused placeholders that are not enabled.
- clear-unused: true
- # Tweaks to increase performance (Use at own risk)
- tweaks:
- # This option does not send scoreboard remove packets
- # to the client on quit. This can increase performance on servers
- # where players quit a lot (hubs, ...)
- #
- # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
- # /data folder
- #
- # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
- keepScoreboardOnQuit: false
- # Toggling allows you to disable the scoreboard
- database:
- # If you want the toggle to stay even when your users
- # log off you can enable this. Keep in mind that this requires a
- # MySQL or SQLite database.
- # If you are configuring the plugin for the first time it is advised
- # to stay away from these settings until you managed the scoreboard
- # set up.
- persistent: false
- # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
- # with isolation, url, driver, ...
- # Database name
- database: "featherboard"
- # Database username
- username: bukkit
- # Database isolation type
- isolation: SERIALIZABLE
- # Database driver
- driver: org.sqlite.JDBC
- # Database password
- password: walrus
- # Database driver URL
- # {DIR} will be replaced with the plugin directory
- # {NAME} will be replaced wit the plugin name
- url: jdbc:sqlite:{DIR}{NAME}.db
- # Save interval in ticks
- save-interval: 6000
- # Disabled worlds. Add your world name in this list to
- # disable it.
- disabled-worlds:
- - 'example_world'
- # Show delay on join. Usefull if you wish to let the user
- # enjoy a Title MOTD without having the scoreboard obstructing
- # the view.
- show-delay: 0
- # Anti Flicker will use a new engine that will allow you to use fast animations
- # without any flicker.
- # You can disable this feature if you do not have fast refresh rates.
- antiflicker: true
- # A list of different scoreboards
- boards:
- # Default FeatherBoard comes with a board called "default". All players have the permission
- # featherboard.group.default (by default) meaning all players should see the scoreboard unless
- # the permission is negated.
- #
- # You can create as many boards as you want as long as the name is unique. It is advised to give logical
- # names such as "vip-board", "mcmmo-levelup", ...
- default:
- # Every section here are different lines. The first section will be used as the title
- # the following sections will be used as the lines on the scoreboard (max 15)
- # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
- # things simple I will use logical names such as "title", "spacer", "header", ...
- title:
- # Every line has its own frames. The animation will loop through these frames on intervals
- # that you configure below.
- # Put all your frames under 'text:'. You can make as many lines as you want and use
- # placeholders and preset effects.
- # Keep in mind that there is a limit in line width!
- text:
- # To create cool looking animations you create yourself
- # you can use the graphical tool AnimationCreator
- # https://www.spigotmc.org/resources/animationcreator.6001/
- # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
- # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
- - '<delay times="50">&c&lInfinityMC</delay>'
- - '&7&lI&c&lnfinityMC'
- - '&7&lIn&c&lfinityMC'
- - '&7&lInf&c&linityMC'
- - '&7&lInfi&c&lnityMC'
- - '&7&lInfin&c&lityMC'
- - '&7&lInfini&c<yMC'
- - '&7&lInfinit&c&lyMC'
- - '&7&lInfinity&c&lMC'
- - '&7&lInfinityM&c&lC'
- - '&7&lInfinityMC'
- - '&c&lI&7&lnfinityMC'
- - '&c&lIn&7&lfinityMC'
- - '&c&lInf&7&linityMC'
- - '&c&lInfi&7&lnityMC'
- - '&c&lInfin&7&lityMC'
- - '&c&lInfini&7<yMC'
- - '&c&lInfinit&7&lyMC'
- - '&c&lInfinity&7&lMC'
- - '&c&lInfinityM&7&lC'
- # Interval is the animation interval in TICKS (20 ticks is one second).
- # Every X ticks the animation goes to the next frame (see above)
- # Once all frames are finished it will start over from the first one
- interval: 2
- # If you don't want a static order of the frames and want to show each frame at random
- # you can enable this option.
- random: false
- # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
- # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
- # These lines (usually a header or footer) are also good for decoration.
- spacer1:
- text: []
- random: false
- online-players:
- text:
- - '&7Online: &6{onlineplayers}&7/&6{maxplayers}'
- interval: 100
- random: false
- spacer2:
- text: []
- random: false
- info:
- text:
- - '&c&oInfo'
- random: false
- balance-text:
- text:
- - '&8{175} &aBalance'
- random: false
- balance-placeholder:
- text:
- - ' &7${money_formatted}'
- interval: 100
- random: false
- faction-text:
- text:
- - '&8{175} &aFaction'
- random: false
- faction-name-placeholder:
- text:
- - ' &7Name: {factionsuuid_faction_name}'
- interval: 100
- random: false
- faction-power:
- text:
- - ' &7Power: {factionsuuid_player_power_rounded}&8/&7{factionsuuid_player_maxpower_rounded}'
- interval: 100
- footheader:
- text:
- - '&8&m-----------------'
- random: false
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