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- // Sections of this code are autogenerated, changes made to sections
- // between /*GeneratedCodeStart*/ and /*GeneratedCodeEnd*/ will
- // not be preserved if the object is editted in DownUnder.UIEditor.
- using DownUnder.Content.Utilities;
- using System.Collections.Generic;
- using DownUnder.Content.UI;
- using System;
- namespace DownUnder.Content.Utilities
- {
- public class Goat : Animal
- {
- public Goat() : base()
- {
- species = "Goat";
- height = 20;
- scale = 0.5f;
- pet_rocks = new List<Rock>(){new Rock()
- {
- size = 5f,
- bump_count = 2,
- }
- ,new Rock()
- {
- size = 3.332f,
- bump_count = 3,
- }
- };
- the_array = new Int32[]{6,8,7};
- multi = null;
- }
- public Goat(System.String name) : base(name)
- {
- species = "Goat";
- height = 20;
- scale = 0.5f;
- pet_rocks = new List<Rock>(){new Rock()
- {
- size = 5f,
- bump_count = 2,
- }
- ,new Rock()
- {
- size = 3.332f,
- bump_count = 3,
- }
- };
- the_array = new Int32[]{6,8,7};
- multi = null;
- }
- public Goat(System.String name,System.Int32 height) : base(name,height)
- {
- species = "Goat";
- height = 20;
- scale = 0.5f;
- pet_rocks = new List<Rock>(){new Rock()
- {
- size = 5f,
- bump_count = 2,
- }
- ,new Rock()
- {
- size = 3.332f,
- bump_count = 3,
- }
- };
- the_array = new Int32[]{6,8,7};
- multi = null;
- }
- }
- }
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