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  1. [general]
  2. maxdistance = 300.000000
  3.  
  4. [visual]
  5. mode = 3
  6. showdistance = 1
  7. showhpmode = 3
  8. showweapon = 1
  9. showgroups = 1
  10. showmovement = 0
  11. showmovementdist = 0.670000
  12. showaimsightlength = 1.700000
  13. showaimsight = 0
  14.  
  15. [assist]
  16. aimradius = 50.000000
  17. aimradiusstop = 30.500000
  18. delay = 0.000000
  19. smoothfactor = 305.000000
  20. bone = 2
  21. mode = 0
  22. aimkey = 5
  23. aimtargettimeout = 90.000000
  24. aimcheckclothes = 1
  25. aimclothedonly = 0
  26. aimmovementprediction = 0
  27. aimmovementpredictionspeed = 0.050000
  28. aimoffset = 0
  29. aimoffsetrange = 0
  30. aimoffsetrenewalways = 0
  31. aimoffsetrangex_from = 0.000000
  32. aimoffsetrangex_to = 0.000000
  33. aimoffsetrangey_from = 0.000000
  34. aimoffsetrangey_to = 0.000000
  35. aimoffsetrangez_from = 0.000000
  36. aimoffsetrangez_to = 0.000000
  37.  
  38. [colors]
  39. visible_r = 0.000000
  40. visible_g = 1.000000
  41. visible_b = 0.000000
  42. visible_a = 1.000000
  43. invisible_r = 1.000000
  44. invisible_g = 0.980392
  45. invisible_b = 0.027451
  46. invisible_a = 1.000000
  47. entity_r = 1.000000
  48. entity_g = 0.633540
  49. entity_b = 0.000000
  50. entity_a = 1.000000
  51. vehicle_r = 1.000000
  52. vehicle_g = 0.894410
  53. vehicle_b = 0.000000
  54. vehicle_a = 1.000000
  55.  
  56. [misc]
  57. custom_objects = null
  58. custom_vehicles = {"1335529008":"MULE"}
  59.  
  60. [cset-camorra2]
  61. cid = 00000000100000000000001360000
  62. name = Camorra2
  63. visible_r = 0.999990
  64. visible_g = 1.000000
  65. visible_b = 0.999990
  66. visible_a = 1.000000
  67. invisible_r = 0.577640
  68. invisible_g = 0.111223
  69. invisible_b = 0.111223
  70. invisible_a = 0.800000
  71. aim_target = 1
  72.  
  73. [cset-cop3]
  74. cid = 10000000058000000000000130000
  75. name = COP3
  76. visible_r = 0.024845
  77. visible_g = 0.000000
  78. visible_b = 1.000000
  79. visible_a = 1.000000
  80. invisible_r = 1.000000
  81. invisible_g = 0.000000
  82. invisible_b = 0.000000
  83. invisible_a = 0.800000
  84. aim_target = 1
  85.  
  86. [cset-fib2]
  87. cid = 10000125000130000000000000130000
  88. name = FIB2
  89. visible_r = 0.000000
  90. visible_g = 0.086957
  91. visible_b = 1.000000
  92. visible_a = 1.000000
  93. invisible_r = 1.000000
  94. invisible_g = 0.000000
  95. invisible_b = 0.000000
  96. invisible_a = 0.800000
  97. aim_target = 1
  98.  
  99. [cset-cop5]
  100. cid = 1000038000122000000000000130000
  101. name = COP5
  102. visible_r = 0.000000
  103. visible_g = 0.124224
  104. visible_b = 1.000000
  105. visible_a = 1.000000
  106. invisible_r = 1.000000
  107. invisible_g = 0.000000
  108. invisible_b = 0.000000
  109. invisible_a = 0.800000
  110. aim_target = 1
  111.  
  112. [cset-marlowe]
  113. cid = 12000000015000000000000530000
  114. name = Marlowe
  115. visible_r = 0.888661
  116. visible_g = 1.000000
  117. visible_b = 0.515528
  118. visible_a = 1.000000
  119. invisible_r = 0.422360
  120. invisible_g = 0.422360
  121. invisible_b = 0.010493
  122. invisible_a = 0.800000
  123. aim_target = 1
  124.  
  125. [cset-camorra]
  126. cid = 20000000032000000000000310000
  127. name = Camorra
  128. visible_r = 0.999990
  129. visible_g = 1.000000
  130. visible_b = 0.999990
  131. visible_a = 1.000000
  132. invisible_r = 0.500000
  133. invisible_g = 0.000000
  134. invisible_b = 0.000000
  135. invisible_a = 0.800000
  136. aim_target = 1
  137.  
  138. [cset-cop4]
  139. cid = 240000000122000000000000550000
  140. name = COP4
  141. visible_r = 0.000000
  142. visible_g = 0.049690
  143. visible_b = 1.000000
  144. visible_a = 1.000000
  145. invisible_r = 1.000000
  146. invisible_g = 0.000000
  147. invisible_b = 0.000000
  148. invisible_a = 0.800000
  149. aim_target = 1
  150.  
  151. [cset-pbpd]
  152. cid = 240000000130000000000000550000
  153. name = PBPD
  154. visible_r = 0.000000
  155. visible_g = 1.000000
  156. visible_b = 0.496894
  157. visible_a = 1.000000
  158. invisible_r = 0.500000
  159. invisible_g = 0.500000
  160. invisible_b = 0.000000
  161. invisible_a = 0.800000
  162. aim_target = 1
  163.  
  164. [cset-cop]
  165. cid = 24000000058000000000000550000
  166. name = COP
  167. visible_r = 0.000000
  168. visible_g = 0.273292
  169. visible_b = 1.000000
  170. visible_a = 1.000000
  171. invisible_r = 1.000000
  172. invisible_g = 0.000000
  173. invisible_b = 0.000000
  174. invisible_a = 0.800000
  175. aim_target = 1
  176.  
  177. [cset-lcn]
  178. cid = 250000000150000000000001110000
  179. name = LCN
  180. visible_r = 0.322981
  181. visible_g = 0.000000
  182. visible_b = 1.000000
  183. visible_a = 1.000000
  184. invisible_r = 0.500000
  185. invisible_g = 0.000000
  186. invisible_b = 0.000000
  187. invisible_a = 0.800000
  188. aim_target = 1
  189.  
  190. [cset-gilde]
  191. cid = 250000000500000000000030000
  192. name = Gilde
  193. visible_r = 0.000000
  194. visible_g = 1.000000
  195. visible_b = 0.124223
  196. visible_a = 0.484472
  197. invisible_r = 1.000000
  198. invisible_g = 0.000000
  199. invisible_b = 0.000060
  200. invisible_a = 0.360248
  201. aim_target = 0
  202.  
  203. [cset-swat0]
  204. cid = 2500012500013000016160000000530000
  205. name = SWAT0
  206. visible_r = 0.000000
  207. visible_g = 0.086957
  208. visible_b = 1.000000
  209. visible_a = 1.000000
  210. invisible_r = 1.000000
  211. invisible_g = 0.000000
  212. invisible_b = 0.000000
  213. invisible_a = 0.800000
  214. aim_target = 1
  215.  
  216. [cset-swat]
  217. cid = 250009500016000018180000000460000
  218. name = SWAT
  219. visible_r = 0.000000
  220. visible_g = 0.012423
  221. visible_b = 1.000000
  222. visible_a = 1.000000
  223. invisible_r = 1.000000
  224. invisible_g = 0.000000
  225. invisible_b = 0.000000
  226. invisible_a = 0.800000
  227. aim_target = 1
  228.  
  229. [cset-fib]
  230. cid = 290009500016000000000000090000
  231. name = FIB
  232. visible_r = 0.062112
  233. visible_g = 0.000000
  234. visible_b = 1.000000
  235. visible_a = 0.801242
  236. invisible_r = 1.000000
  237. invisible_g = 0.000000
  238. invisible_b = 0.000000
  239. invisible_a = 0.800000
  240. aim_target = 1
  241.  
  242. [cset-cop6]
  243. cid = 550000000152000000000000480000
  244. name = COP6
  245. visible_r = 0.000000
  246. visible_g = 0.049690
  247. visible_b = 1.000000
  248. visible_a = 1.000000
  249. invisible_r = 1.000000
  250. invisible_g = 0.000000
  251. invisible_b = 0.000000
  252. invisible_a = 0.800000
  253. aim_target = 1
  254.  
  255. [cset-cop2]
  256. cid = 55000000035000000000000480000
  257. name = COP2
  258. visible_r = 0.000000
  259. visible_g = 0.161491
  260. visible_b = 1.000000
  261. visible_a = 1.000000
  262. invisible_r = 1.000000
  263. invisible_g = 0.000000
  264. invisible_b = 0.000000
  265. invisible_a = 0.800000
  266. aim_target = 1
  267.  
  268. [cset-vlazivi]
  269. cid = 70000000100000000000070000
  270. name = VLAzivi
  271. visible_r = 0.000000
  272. visible_g = 0.423529
  273. visible_b = 0.980392
  274. visible_a = 1.000000
  275. invisible_r = 0.000000
  276. invisible_g = 0.160784
  277. invisible_b = 1.000000
  278. invisible_a = 0.800000
  279. aim_target = 1
  280.  
  281. [cset-vla]
  282. cid = 700000002300000000000070000
  283. name = VLA
  284. visible_r = 0.000000
  285. visible_g = 0.423529
  286. visible_b = 1.000000
  287. visible_a = 1.000000
  288. invisible_r = 0.000000
  289. invisible_g = 0.161515
  290. invisible_b = 1.000000
  291. invisible_a = 0.800000
  292. aim_target = 1
  293.  
  294. [cset-ballas]
  295. cid = 80000000230000000000001270000
  296. name = Ballas
  297. visible_r = 0.956513
  298. visible_g = 0.000000
  299. visible_b = 1.000000
  300. visible_a = 1.000000
  301. invisible_r = 1.000000
  302. invisible_g = 0.000000
  303. invisible_b = 0.000000
  304. invisible_a = 0.800000
  305. aim_target = 1
  306.  
  307. [cset-vla2]
  308. cid = 800000002300000000000070000
  309. name = VLA2
  310. visible_r = 0.000000
  311. visible_g = 0.422360
  312. visible_b = 1.000000
  313. visible_a = 1.000000
  314. invisible_r = 0.000000
  315. invisible_g = 0.160784
  316. invisible_b = 1.000000
  317. invisible_a = 0.800000
  318. aim_target = 1
RAW Paste Data
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