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- class LifeCfgVehicles {
- /*
- * Vehicle Configs (Contains textures and other stuff)
- *
- * "price" is the price before any multipliers set in Master_Config are applied.
- *
- * Default Multiplier Values & Calculations:
- * Civilian [Purchase, Sell]: [1.0, 0.5]
- * Cop [Purchase, Sell]: [0.5, 0.5]
- * Medic [Purchase, Sell]: [0.75, 0.5]
- * ChopShop: Payout = price * 0.25
- * GarageSell: Payout = price * [0.5, 0.5, 0.5, -1]
- * Cop Impound: Payout = price * 0.1
- * Pull Vehicle from Garage: Cost = price * [1, 0.5, 0.75, -1] * [0.5, 0.5, 0.5, -1]
- * -- Pull Vehicle & GarageSell Array Explanation = [civ,cop,medic,east]
- *
- * 1: ARRAY (license required)
- * Ex: { "driver", "" , "" , "" } //civilian, west, independent, east
- * licenses[] = { {"CIV"}, {"COP"}, {"MEDIC"}, {"EAST"} };
- * Textures config follows { Texture Name, side, {texture(s)path}}
- * Texture(s)path follows this format:
- * INDEX 0: Texture Layer 0
- * INDEX 1: Texture Layer 1
- * INDEX 2: Texture Layer 2
- * etc etc etc
- *
- */
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