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Oct 27th, 2018
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  1. class LifeCfgVehicles {
  2. /*
  3. * Vehicle Configs (Contains textures and other stuff)
  4. *
  5. * "price" is the price before any multipliers set in Master_Config are applied.
  6. *
  7. * Default Multiplier Values & Calculations:
  8. * Civilian [Purchase, Sell]: [1.0, 0.5]
  9. * Cop [Purchase, Sell]: [0.5, 0.5]
  10. * Medic [Purchase, Sell]: [0.75, 0.5]
  11. * ChopShop: Payout = price * 0.25
  12. * GarageSell: Payout = price * [0.5, 0.5, 0.5, -1]
  13. * Cop Impound: Payout = price * 0.1
  14. * Pull Vehicle from Garage: Cost = price * [1, 0.5, 0.75, -1] * [0.5, 0.5, 0.5, -1]
  15. * -- Pull Vehicle & GarageSell Array Explanation = [civ,cop,medic,east]
  16. *
  17. * 1: ARRAY (license required)
  18. * Ex: { "driver", "" , "" , "" } //civilian, west, independent, east
  19. * licenses[] = { {"CIV"}, {"COP"}, {"MEDIC"}, {"EAST"} };
  20. * Textures config follows { Texture Name, side, {texture(s)path}}
  21. * Texture(s)path follows this format:
  22. * INDEX 0: Texture Layer 0
  23. * INDEX 1: Texture Layer 1
  24. * INDEX 2: Texture Layer 2
  25. * etc etc etc
  26. *
  27. */
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