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- function createMyBoat(cmd)
- local x, y, z = getElementPosition(localPlayer)
- local veh = createVehicle(430, x, y+4, z+2)
- local ped = createPed(0, x+4, y, z+2)
- warpPedIntoVehicle(ped, veh)
- setPedControlState(ped, "accelerate", true)
- setElementSpeed(veh, 1, 50)
- end
- addCommandHandler("wtf", createMyBoat)
- function getElementSpeed(theElement, unit)
- -- Check arguments for errors
- assert(isElement(theElement), "Bad argument 1 @ getElementSpeed (element expected, got " .. type(theElement) .. ")")
- local elementType = getElementType(theElement)
- assert(elementType == "player" or elementType == "ped" or elementType == "object" or elementType == "vehicle" or elementType == "projectile", "Invalid element type @ getElementSpeed (player/ped/object/vehicle/projectile expected, got " .. elementType .. ")")
- assert((unit == nil or type(unit) == "string" or type(unit) == "number") and (unit == nil or (tonumber(unit) and (tonumber(unit) == 0 or tonumber(unit) == 1 or tonumber(unit) == 2)) or unit == "m/s" or unit == "km/h" or unit == "mph"), "Bad argument 2 @ getElementSpeed (invalid speed unit)")
- -- Default to m/s if no unit specified and 'ignore' argument type if the string contains a number
- unit = unit == nil and 0 or ((not tonumber(unit)) and unit or tonumber(unit))
- -- Setup our multiplier to convert the velocity to the specified unit
- local mult = (unit == 0 or unit == "m/s") and 50 or ((unit == 1 or unit == "km/h") and 180 or 111.84681456)
- -- Return the speed by calculating the length of the velocity vector, after converting the velocity to the specified unit
- return (Vector3(getElementVelocity(theElement)) * mult).length
- end
- function setElementSpeed(element, unit, speed)
- local unit = unit or 0
- local speed = tonumber(speed) or 0
- local acSpeed = getElementSpeed(element, unit)
- if (acSpeed) then -- if true - element is valid, no need to check again
- local diff = speed/acSpeed
- if diff ~= diff then return false end -- if the number is a 'NaN' return false.
- local x, y, z = getElementVelocity(element)
- return setElementVelocity(element, x*diff, y*diff, z*diff)
- end
- return false
- end
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