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- public Float: GetDistance(Float:X1,Float:Y1,Float:Z1,Float:X2,Float:Y2,Float:Z2)
- {
- new Float:X = floatsub(X2,X1);
- new Float:Y = floatsub(Y2,Y1);
- new Float:Z = floatsub(Z2,Z1);
- new Float:Dist = floatsqroot(floatadd(floatadd(floatpower(X,2),floatpower(Y,2)),floatpower(Z,2)));
- return Dist;
- }
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