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  1.  
  2. # ########################################################################
  3. # Rewards for killing mobs.
  4. # ########################################################################
  5. # Here is where you set the base prize in $ for killing a mob of each type
  6. # You can either set a decimal number ex 1.23 or a range 1.23:2.23
  7. # For each kill you can run a console command to give the player a reward.
  8. # You can use the following variables:
  9. # {killer},{killed},{player},{killed_player},{prize},{world},
  10. # {killerpos},{killedpos}. Killerpos and Killedpos will have the
  11. # format <x> <y> <z>. Which could be used to /summon items.
  12. # An example could be /summon apple {killedpos} 2. to summon two apples where
  13. # where the mob was killed or /summon apple {killerpos} 1. to summon an
  14. # an apple where the player is.
  15. # Another example could be to give the player permission to fly
  16. # for 1 hour or use give command to the player items.
  17. # You can also specify the message send to the player.
  18. # You can run many console commands on each line, each command
  19. # must be separated by |
  20. # The player will have the cmd run in {mob-cmd-run-frequency} out of
  21. # {mob-cmd-run-frequency-base} times in average. If mob-cmd-run-frequency=0 it
  22. # will never run. If f.ex. mob-cmd-run-frequency=50 and
  23. # mob-cmd-run-frequency-base=100 it will run run every second time.
  24. mobs:
  25. blaze: '1.0:1.5'
  26. blaze-cmd: give {player} iron_ingot 1
  27. blaze-cmd-desc: Вы заработали 1 железный слиток!
  28. blaze-cmd-run-frequency: 0
  29. blaze-cmd-run-frequency-base: 100
  30. creeper: '0.8:1.2'
  31. creeper-cmd: give {player} iron_ingot 1
  32. creeper-cmd-desc: Вы заработали 1 железный слиток!
  33. creeper-cmd-run-frequency: 0
  34. creeper-cmd-run-frequency-base: 100
  35. silverfish: '3.0:4.0'
  36. silverfish-cmd: give {player} iron_ingot 1
  37. silver-cmd-desc: Вы заработали 1 железный слиток!
  38. silverfish-cmd-run-frequency: 0
  39. silverfish-cmd-run-frequency-base: 100
  40. zombie-pigman: '1.0:1.8'
  41. zombie-pigman-cmd: give {player} iron_ingot 1
  42. zombie-pigman-cmd-desc: Вы заработали 1 железный слиток!
  43. zombie-pigman-cmd-run-frequency: 0
  44. zombie-pigman-cmd-run-frequency-base: 100
  45. enderman: '1.0:1.5'
  46. enderman-cmd: give {player} iron_ingot 1
  47. enderman-cmd-desc: Вы заработали 1 железный слиток!
  48. enderman-cmd-run-frequency: 0
  49. enderman-cmd-run-frequency-base: 100
  50. giant: '50.0'
  51. giant-cmd: give {player} iron_ingot 1
  52. giant-cmd-desc: Вы заработали 1 железный слиток!
  53. giant-cmd-run-frequency: 0
  54. giant-cmd-run-frequency-base: 100
  55. skeleton: '1.0:1.5'
  56. skeleton-cmd: give {player} iron_ingot 1
  57. skeleton-cmd-desc: Вы заработали 1 железный слиток!
  58. skeleton-cmd-run-frequency: 0
  59. skeleton-cmd-run-frequency-base: 100
  60. wither-skeleton: '2.0:5.0'
  61. wither-skeleton-cmd: give {player} iron_ingot 1
  62. wither-skeleton-cmd-desc: Вы заработали 1 железный слиток!
  63. wither-skeleton-cmd-run-frequency: 0
  64. wither-skeleton-cmd-run-frequency-base: 100
  65. spider: '1.0:1.5'
  66. spider-cmd: give {player} iron_ingot 1
  67. spider-cmd-desc: Вы заработали 1 железный слиток!
  68. spider-cmd-run-frequency: 0
  69. spider-cmd-run-frequency-base: 100
  70. cave-spider: '1.0:1.5'
  71. cave-spider-cmd: give {player} iron_ingot 1
  72. cave-spider-cmd-desc: Вы заработали 1 железный слиток!
  73. cave-spider-cmd-run-frequency: 0
  74. cave-spider-cmd-run-frequency-base: 100
  75. witch: '2.0:5.0'
  76. witch-cmd: give {player} iron_ingot 1
  77. witch-cmd-desc: Вы заработали 1 железный слиток!
  78. witch-cmd-run-frequency: 0
  79. witch-cmd-run-frequency-base: 100
  80. zombie: '1.0:1.5'
  81. zombie-cmd: give {player} iron_ingot 1
  82. zombie-cmd-desc: Вы заработали 1 железный слиток!
  83. zombie-cmd-run-frequency: 0
  84. zombie-cmd-run-frequency-base: 1000
  85. ghast: '20:60'
  86. ghast-cmd: give {player} iron_ingot 1
  87. ghast-cmd-desc: Вы заработали 1 железный слиток!
  88. ghast-cmd-run-frequency: 0
  89. ghast-cmd-run-frequency-base: 100
  90. iron-golem: '0'
  91. iron-golem-cmd: give {player} iron_ingot 1
  92. iron-golem-cmd-desc: Вы заработали 1 железный слиток!
  93. iron-golem-cmd-run-frequency: 0
  94. iron-golem-cmd-run-frequency-base: 100
  95. magma-cube: '0.8:1.0'
  96. magma-cube-cmd: give {player} iron_ingot 1
  97. magma-cube-cmd-desc: Вы заработали 1 железный слиток!
  98. magma-cube-cmd-run-frequency: 0
  99. magma-cube-cmd-run-frequency-base: 100
  100. endermite: '1.0:1.7'
  101. endermite-cmd: give {player} iron_ingot 1
  102. endermite-cmd-desc: Вы заработали 1 железный слиток!
  103. endermite-cmd-run-frequency: 0
  104. endermite-cmd-run-frequency-base: 100
  105. guardian: '1.0:2.0'
  106. guardian-cmd: give {player} iron_ingot 1
  107. guardian-cmd-desc: Вы заработали 1 железный слиток!
  108. guardian-cmd-run-frequency: 0
  109. guardian-cmd-run-frequency-base: 100
  110. elder-guardian: '30.0:50.0'
  111. elder-guardian-cmd: give {player} iron_ingot 1
  112. elder-guardian-cmd-desc: Вы заработали 1 железный слиток!
  113. elder-guardian-cmd-run-frequency: 0
  114. elder-guardian-cmd-run-frequency-base: 100
  115. killerrabbit: '10'
  116. killerrabbit-cmd: give {player} iron_ingot 1
  117. killerrabbit-cmd-desc: Вы заработали 1 железный слиток!
  118. killerrabbit-cmd-run-frequency: 0
  119. killerrabbit-cmd-run-frequency-base: 100
  120.  
  121. # This is multiplied by the size of the slime. So a big natural slime is 4x this value
  122. slime-base: '0.08:0.1'
  123. slime-cmd: give {player} iron_ingot 1
  124. slime-cmd-desc: You got a SlimeВы заработали 1 железный слиток!
  125. slime-cmd-run-frequency: 0
  126. slime-cmd-run-frequency-base: 100
  127. shulker: '1.0:2.0'
  128. shulker-cmd: give {player} iron_ingot 1
  129. shulker-cmd-desc: You got a ShulkerВы заработали 1 железный слиток!
  130. shulker-cmd-run-frequency: 0
  131. shulker-cmd-run-frequency-base: 100
  132. polar-bear: '1.0:1.5'
  133. polar-bear-cmd: give {player} iron_ingot 1
  134. polar-bear-cmd-desc: You got a Polar BearВы заработали 1 железный слиток!
  135. polar-bear-cmd-run-frequency: 0
  136. polar-bear-cmd-run-frequency-base: 100
  137. stray: '1.2:2.0'
  138. stray-cmd: give {player} iron_ingot 1
  139. stray-cmd-desc: You got a Skeleton StrayВы заработали 1 железный слиток!
  140. stray-cmd-run-frequency: 0
  141. stray-cmd-run-frequency-base: 100
  142. husk: '1.0:1.5'
  143. husk-cmd: give {player} iron_ingot 1
  144. husk-cmd-desc: You got a Zombie HuskВы заработали 1 железный слиток!
  145. husk-cmd-run-frequency: 0
  146. husk-cmd-run-frequency-base: 100
  147.  
  148. # ########################################################################
  149. # Rewards for killing bosses
  150. # ########################################################################
  151. # Here is where you set the base prize in $ for killing the bosses
  152. boss:
  153. wither: '100.0:200.0'
  154. wither-cmd: give {player} diamond 1
  155. wither-cmd-desc: You got a Wither skull and two Diamonds.
  156. wither-cmd-run-frequency: 0
  157. wither-cmd-run-frequency-base: 100
  158. enderdragon: '200.0:500.0'
  159. enderdragon-cmd: give {player} diamond 1
  160. enderdragon-cmd-desc: You got a Enderdragon skull and two Diamonds.
  161. enderdragon-cmd-run-frequency: 0
  162. enderdragon-cmd-run-frequency-base: 100
  163.  
  164. # ########################################################################
  165. # Rewards for killing passive mobs
  166. # ########################################################################
  167. # Here is where you set the base prize in $ for killing passive/friendly mobs.
  168. # By default the player does not get a reward for killing friendly mobs.
  169. # If you make the number negative, the reward will be a fine for killing a passive animal.
  170. passive:
  171. bat: '0'
  172. bat-cmd: mh head give {player} Bat
  173. bat-cmd-desc: You got a Bat Skull
  174. bat-cmd-run-frequency: 0
  175. bat-cmd-run-frequency-base: 100
  176. chicken: '0'
  177. chicken-cmd: mh head give {player} Chicken
  178. chicken-cmd-desc: You got a Chicken Skull
  179. chicken-cmd-run-frequency: 0
  180. chicken-cmd-run-frequency-base: 100
  181. cow: '0'
  182. cow-cmd: mh head give {player} Cow
  183. cow-cmd-desc: You got a Cow Skull
  184. cow-cmd-run-frequency: 0
  185. cow-cmd-run-frequency-base: 100
  186. horse: '0'
  187. horse-cmd: mh head give {player} Horse
  188. horse-cmd-desc: You got a Horse Skull
  189. horse-cmd-run-frequency: 0
  190. horse-cmd-run-frequency-base: 100
  191. mushroom-cow: '0'
  192. mushroom-cow-cmd: mh head give {player} Mushroom_Cow
  193. mushroom-cow-cmd-desc: You got a Mushroom Cow Skull
  194. mushroom-cow-cmd-run-frequency: 0
  195. mushroom-cow-cmd-run-frequency-base: 100
  196. ocelot: '0'
  197. ocelot-cmd: mh head give {player} Ocelot
  198. ocelot-cmd-desc: ''
  199. ocelot-cmd-run-frequency: 0
  200. ocelot-cmd-run-frequency-base: 100
  201. pig: '0'
  202. pig-cmd: mh head give {player} Pig
  203. pig-cmd-desc: You got a Pig Skull
  204. pig-cmd-run-frequency: 0
  205. pig-cmd-run-frequency-base: 100
  206. rabbit: '0'
  207. rabbit-cmd: mh head give {player} Rabbit
  208. rabbit-cmd-desc: You got a Rabbit Skull
  209. rabbit-cmd-run-frequency: 0
  210. rabbit-cmd-run-frequency-base: 100
  211. sheep: '0'
  212. sheep-cmd: mh head give {player} Sheep
  213. sheep-cmd-desc: You got a Sheep Skull
  214. sheep-cmd-run-frequency: 0
  215. sheep-cmd-run-frequency-base: 100
  216. snowman: '0'
  217. snowman-cmd: mh head give {player} SnowMan
  218. snowman-cmd-desc: You got a Snowman Skull
  219. snowman-cmd-run-frequency: 0
  220. snowman-cmd-run-frequency-base: 100
  221. squid: '0'
  222. squid-cmd: mh head give {player} Squid
  223. squid-cmd-desc: You got a Squid Skull
  224. squid-cmd-run-frequency: 0
  225. villager: '0'
  226. villager-cmd: mh head give {player} Villager
  227. villager-cmd-desc: You got a Villager Skull
  228. villager-cmd-run-frequency: 0
  229. villager-cmd-run-frequency-base: 100
  230. wolf: '-20'
  231. wolf-cmd: mh head give {player} Wolf
  232. wolf-cmd-desc: You got a Wolf Skull
  233. wolf-cmd-run-frequency: 0
  234. wolf-cmd-run-frequency-base: 100
  235.  
  236. # ########################################################################
  237. # Bonus multipliers
  238. # ########################################################################
  239. # These are bonus multipliers that can modify the base prize.
  240. # REMEMBER: These are not in $ but they are a multiplier.
  241. # Setting to 1 will disable them.
  242. bonus:
  243. sneaky: 1.2
  244. return-to-sender: 2.0
  245. push-off-cliff: 1.5
  246. no-weapon: 1.5
  247.  
  248. # This is the PRO-Sniper bonus. The Sniper bonus is calulated as half of PRO-Sniper bonus.
  249. # If If PRO Sniper (far-shot) is 2, then Sniper will be = 1+((far-shot-1)/2)=1.5
  250. far-shot: 3.0
  251. mounted: 1.2
  252. friendly-fire: 1.5
  253. bonus-mob: 10.0
  254. critical: 1.2
  255.  
  256. # This is the chance (% chance 0-100) that a bonus mob will spawn.
  257. bonus-mob-chance: 0.0
  258.  
  259. # Bonus for killing a Baby mob.
  260. babyMultiplier: 1.5
  261.  
  262. # ########################################################################
  263. # Special / Achievements rewards
  264. # ########################################################################
  265. # Here is where you set the prize in $ for achieving a special kill.
  266. # For each achievment you can run a console command to give the player a reward.
  267. # You can use the following variables {player},{world}.
  268. # An example could be to give the player permission to fly
  269. # for 1 hour or use give command to the player items.
  270. # You can also specify the message send to the player.
  271. # You can run many console commands on each line, each command
  272. # must be separated by |
  273. # Achievements will not be shown if the prize is 0, unless you set show-achievements-without-reward=true.
  274. achievements:
  275.  
  276. # Put the names of the worlds here where you want to disable achievements.
  277. # Players will still get rewards for killings.
  278. disable-achievements-in-worlds:
  279. - worldname
  280.  
  281. # Set this to true if you want to see achievements when you use /mobhunt achievements
  282. # allthough there is no reward for this.
  283. show-achievements-without-reward: true
  284.  
  285. # Achievements
  286. charged-kill: 300.0
  287. charged-kill-cmd: give {player} gold_ingot 1
  288. charged-kill-cmd-desc: ''
  289. creeper-punch: 500.0
  290. creeper-punch-cmd: give {player} gold_ingot 1
  291. creeper-punch-cmd-desc: ''
  292. axe-murderer: 200.0
  293. axe-murderer-cmd: give {player} gold_ingot 1
  294. axe-murderer-cmd-desc: ''
  295. recordhungry: 200.0
  296. recordhungry-cmd: give {player} gold_ingot 1
  297. recordhungry-cmd-desc: ''
  298. infighting: 400.0
  299. infighting-cmd: give {player} gold_ingot 1
  300. infighting-cmd-desc: ''
  301. by-the-book: 300.0
  302. by-the-book-cmd: give {player} gold_ingot 1
  303. by-the-book-cmd-desc: ''
  304. creepercide: 200.0
  305. creepercide-cmd: give {player} gold_ingot 1
  306. creepercide-cmd-desc: ''
  307. hunt-begins: 20.0
  308. hunt-begins-cmd: ''
  309. hunt-begins-cmd-desc: ''
  310. itsmagic: 300.0
  311. itsmagic-cmd: give {player} gold_ingot 1
  312. itsmagic-cmd-desc: Получите в награду золотой слиток!
  313. fancypants: 200.0
  314. fancypants-cmd: give {player} gold_ingot 1
  315. fancypants-cmd-desc: Получите в награду золотой слиток!
  316. master-sniper: 500.0
  317. master-sniper-cmd: give {player} gold_ingot 1
  318. master-sniper-cmd-desc: Получите в награду золотой слиток!
  319. justintime: 200.0
  320. justintime-cmd: give {player} gold_ingot 1
  321. justintime-cmd-desc: Получите в награду золотой слиток!
  322. fangmaster: 500.0
  323. fangmaster-cmd: give {player} gold_ingot 1
  324. fangmaster-cmd-desc: Получите в награду золотой слиток!
  325. hunter1: 200.0
  326. hunter1-cmd: give {player} gold_ingot 5
  327. hunter1-cmd-desc: Получите в награду 5 золотых слитков!
  328. hunter2: 500.0
  329. hunter2-cmd: give {player} gold_ingot 10
  330. hunter2-cmd-desc: Получите в награду 10 золотых слитков!
  331. hunter3: 1000.0
  332. hunter3-cmd: give {player} gold_ingot 20
  333. hunter3-cmd-desc: Получите в награду 20 золотых слитков!
  334. hunter4: 2000.0
  335. hunter4-cmd: give {player} gold_ingot 25
  336. hunter4-cmd-desc: Получите в награду 25 золотых слитков!
  337. hunter5: 3500.0
  338. hunter5-cmd: give {player} gold_ingot 40
  339. hunter5-cmd-desc: Получите в награду 40 золотых слитков!
  340. hunter6: 5000.0
  341. hunter6-cmd: give {player} gold_ingot 50
  342. hunter6-cmd-desc: Получите в награду 50 золотых слитков!
  343. hunter7: 10000.0
  344. hunter7-cmd: give {player} gold_ingot 60
  345. hunter7-cmd-desc: Получите в награду 60 золотых слитков!
  346.  
  347. # ########################################################################
  348. # Achievement Hunter levels
  349. # ########################################################################
  350. # Here is where you set how many mobs to kill to reach next level per mob.
  351. # You can only set the number of mobs to kill to reach level 1. the next
  352. # levels is automatically calculated this way.
  353. # Level 1: 100 (100 kills)
  354. # Level 2: x 2.5 (250 kills)
  355. # Level 3: x 5 (500 kills)
  356. # Level 4: x 10 (1000 kills)
  357. # Level 5: x 25 (2500 kills)
  358. # Level 6: x 50 (5000 kills)
  359. # Level 7: x 100 (10000 kills)
  360. # Level Achievements can be disabled by setting the number to 0
  361. achievement_levels:
  362. blaze_level1: 80
  363. creeper_level1: 100
  364. silverfish_level1: 100
  365. zombie-pigman_level1: 100
  366. enderman_level1: 100
  367. giant_level1: 100
  368. skeleton_level1: 100
  369. wither-skeleton_level1: 80
  370. spider_level1: 100
  371. cave-spider_level1: 100
  372. witch_level1: 80
  373. zombie_level1: 100
  374. ghast_level1: 80
  375. iron-golem_level1: 100
  376. magma-cube_level1: 100
  377. endermite_level1: 100
  378. guardian_level1: 100
  379. elder_guardian_level1: 50
  380. killerrabbit_level1: 100
  381. slime-base_level1: 100
  382. shulker_level1: 100
  383. bat_level1: 100
  384. chicken_level1: 100
  385. cow_level1: 100
  386. horse_level1: 100
  387. mushroom-cow_level1: 100
  388. ocelot_level1: 100
  389. pig_level1: 100
  390. rabbit_level1: 100
  391. sheep_level1: 100
  392. snowman_level1: 100
  393. squid_level1: 100
  394. villager_level1: 100
  395. wolf_level1: 100
  396. pvpplayer_level1: 100
  397. bonusmob_level1: 20
  398. polar_bear_level1: 100
  399. stray_level1: 100
  400. husk_level1: 100
  401. wither_level1: 20
  402. enderdragon_level1: 20
  403.  
  404. # ########################################################################
  405. # Rewards for assisting killings
  406. # ########################################################################
  407. # They players can get an extra reward if they help each other killing mobs.
  408. assists:
  409.  
  410. # Enabling assist allows the second last player to attack a mob to get some money from it
  411. enable: false
  412.  
  413. # This should be a value that is multiplied against the mobs base kill value.
  414. # This is used to determine how much money an assister gets.
  415. multiplier: 0.2
  416.  
  417. # Should killstreak be applied to assists
  418. allow-killstreak: false
  419.  
  420. # Time in seconds after attacking a mob that can be counted as an assist
  421. timeout: 4
  422.  
  423. # ########################################################################
  424. # Grinding detection settings
  425. # ########################################################################
  426. # Here you can change the behavior of the grinding detection.
  427. grinding:
  428.  
  429. # Grinding detection.
  430. # Enabling this prevents a player from earning too much money from using a mob grinder
  431. # If you enable kill_debug in config.yml you will get debug information when grinding appears.
  432. enable-grinding-penalty: true
  433.  
  434. # For each kill MobHunting check number of kills within this number of blocks.
  435. # If number of kills exceeds 10, the reward will decrese with 10% until 20 kills with
  436. # the range, whereafter the reward will be zero.
  437. grinding-range-detection: 15
  438.  
  439. # Killing stacked mobs (from the plugin MobStacker)
  440. # is by nature detected as grinding and by default allowed. If you want to the the grinding detection to detect
  441. # killings of stacked to be detected as gring, you must set grinding-stacked-mobs-allowed to false.
  442. grinding-stacked-mobs-allowed: false
  443.  
  444. # ########################################################################
  445. # Penalty multipliers
  446. # ########################################################################
  447. # These are penalty multipliers that can modify the base prize.
  448. # REMEMBER: These are not in $ but they are a multiplier.
  449. # Setting to 1 will disable them.
  450. penalty:
  451.  
  452. # If a player flies at any point in a fight, this penalty will be applied
  453. flyingPenalty: 1.0
  454.  
  455. # This is the penalty if the player gets killed by a mob.
  456. # Set mob-kills-player-penalty=10 to let the mob steal 10 dollars
  457. # or 10% to let the mob steal 10% of the players balance.
  458. # Set mob-kills-player-penalty=0 to disable this
  459. mob-rob-from-player: 5%
  460.  
  461. # ########################################################################
  462. # Reward for kills in a row
  463. # ########################################################################
  464. # Set the multiplier when the player kills 1,2,3,4 mob in a row without getting damage.
  465. # Killstreak will be disabled if you set the multiplier: 1.0
  466. killstreak:
  467. level1: 5
  468. level1-multiplier: 1.5
  469. level2: 10
  470. level2-multiplier: 2.0
  471. level3: 20
  472. level3-multiplier: 3.0
  473. level4: 40
  474. level4-multiplier: 4.0
  475.  
  476. # ########################################################################
  477. # Rank multipliers and world difficulty multipliers
  478. # ########################################################################
  479. # You can add multipliers for players with different ranks/groups. To do this
  480. # you must set give the user/group permissions with a format like this:
  481. # mobhunting.multiplier.guest
  482. # mobhunting.multiplier.guardian
  483. # mobhunting.multiplier.staff
  484. # mobhunting.multiplier.hasVoted
  485. # mobhunting.multiplier.donator
  486. # mobhunting.multiplier.op <---- Notice 'op' is reserved for OP'ed players!
  487. # OP'ed players will only get the OP multiplier
  488. # you can make your own permission nodes. You just need to keep the format
  489. # mobhunting.multiplier.name 'value' in your permissions file and the format below in this file.
  490. multiplier:
  491.  
  492. # Ranks
  493. rank-multiplier:
  494. mobhunting:
  495. multiplier:
  496. vip: '2'
  497. pro: '4'
  498. god: '6'
  499. hero: '8'
  500.  
  501. # WorldDifficulty
  502. world-difficulty-multiplier:
  503. difficulty:
  504. multiplier:
  505. hard: '1'
  506. normal: '1'
  507. easy: '0.75'
  508. peacefull: '0.5'
  509.  
  510. # ########################################################################
  511. # Pvp rewards
  512. # ########################################################################
  513. # Pvp configuration. Set pvp-allowed = true if you want give the players a reward when they kill eachother.
  514. # You can alsp run a console command when this happens to give the player a reward or punish him.
  515. # You can you the following variables {player},{world},{killed_player}.
  516. # An example could be to give the player permission to fly
  517. # for 1 hour or use give command to the player items.
  518. # You can also specify the message send to the player.
  519. # You can run many console commands on each line, each command
  520. # must be separated by |
  521. pvp:
  522.  
  523. # Set pvpAllowed=false to disable rewards on killing other players.
  524. pvp-allowed: false
  525.  
  526. # Set rob-from-victim=true to steal from the victim or
  527. # rob-from-victim=false to get the reward mpney from the server.
  528. rob-from-victim: true
  529.  
  530. # The kill prize kan be a number to stel x dollars from the killed player,
  531. # or it kan be a cut in percent of his balance.
  532. pvp-kill-prize: 1.5%
  533.  
  534. # One or more console commands to be run when a player kills another player.
  535. pvp-kill-cmd: give {player} 397 1 3 {SkullOwner:"{killed_player}"}|give {player} diamond 1
  536.  
  537. # Write the message to the killer, describing the reward / console commands
  538. pvp-kill-cmd-desc: You got {killed_player}'s skull
  539.  
  540. # This is the chance for running the command. 1 = 100% (each time the player is killed), 0.5 ~ 50% and 0.001 = 0.1% (very rare)
  541. pvp-kill-cmd-run-chance: 0.5
  542.  
  543. # ########################################################################
  544. # Disguises rewards
  545. # ########################################################################
  546. # Here is where can define the actions when a player is under disguise (attacker)
  547. # or when the attacked (victim)
  548. disguises:
  549.  
  550. # Disable integration with iDisguise
  551. disable-integration-i-disguise: false
  552.  
  553. # Disable integration with DisguiseCcraft
  554. disable-integration-disguisecraft: false
  555.  
  556. # Disable integration with LibsDisguises
  557. disable-integration-libsdisguises: false
  558.  
  559. # Set pvpAllowed=false to disable rewards on killing other players.
  560. remove-disguise-when-attacking: true
  561.  
  562. # Set pvpAllowed=false to disable rewards on killing other players.
  563. remove-disguise-when-attacked: true
  564.  
  565. # Bonus multiplier for killing while disgused.
  566. # Can be both positive an negative = reward or penalty
  567. # and over and under 1 = raise or lower the reward.
  568. undercover-multiplier: 0.95
  569.  
  570. # Bonus multiplier for killing a disgused player.
  571. # Can be both positive an negative = reward or penalty
  572. # and over and under 1 = raise or lower the reward.
  573. cover-blown-multiplier: 1.2
  574.  
  575. # ########################################################################
  576. # NPC / Citizens / MasterMobHunter settings.
  577. # ########################################################################
  578. npc:
  579.  
  580. # Disable integration with Citizens2
  581. disable-integration-citizens: false
  582.  
  583. # Set the number of seconds between each check. Recommended setting is
  584. # masterMobHunter_check_every: 300 ~ to update all MasterMobHunters every 5th minute.
  585. masterMobHunter_check_every: 300
  586.  
  587. # ########################################################################
  588. # Bounty settings
  589. # ########################################################################
  590. # Here you can change the behavior of the Bounty Command or you can disable
  591. # the command completely.
  592. bounties:
  593.  
  594. # Set to true if you want to disable players to be able to put bounties on each other.
  595. disable-player-bounties: true
  596.  
  597. # Here you set how much of a bound the bounty owner get back if
  598. # he drop the bounty on another player
  599. bounty-return-pct: 50
  600.  
  601. # Set enable_random_bounty=false to disable random bounties
  602. enable_random_bounty: false
  603.  
  604. # Time between Random Bounty is created in minutes
  605. time_between_random_bounties: 60
  606.  
  607. # Minimum number of players before the server starts to make random bounties
  608. minimum_number_of_online_players: 5
  609.  
  610. # Chance that a bounty is created on a player after the minimum time. Must be a number between 0 and 1. (0 = never, 0.5 = 50% 1 = always)
  611. chance_to_create_a_random_bounty: 0.5
  612.  
  613. # Random Bounty. Can be a number 100 or a range 100:200
  614. random_bounty_prize: 50:100
  615.  
  616. # ########################################################################
  617. # MobStacker settings
  618. # ########################################################################
  619. # Here you can change the behavior of Mobstacker Integration, or you can disable
  620. # integration completely.
  621. mobstacker:
  622.  
  623. # Disable integration with MobStacker.
  624. disable-integration-mobstacker: true
  625.  
  626. # Set to true if you want StackedMobs to pay a reward.
  627. get-reward-from-stacked-mobs: false
  628.  
  629. # ########################################################################
  630. # MobStacker settings
  631. # ########################################################################
  632. # Here you can change the behavior of CustomMobs Integration, or you can disable
  633. # integration completely.
  634. custommobs:
  635.  
  636. # Disable integration with CustomMobs
  637. # https://dev.bukkit.org/bukkit-plugins/custom-mobs/
  638. disable-integration-custommobs: true
  639.  
  640. # ########################################################################
  641. # General Setting.
  642. # ########################################################################
  643. general:
  644.  
  645. # Can the players earn money on mobs spawned from CustomMobs Spawners and eggs?
  646. allow_custom_mobspawners_and_eggs: false
  647.  
  648. # Put the names of the worlds here that you do not wish for mobhunting to be enabled in.
  649. disabled-in-worlds:
  650. - pvpvs
  651. - spawn
  652.  
  653. # The language (file) to use. You can put the name of the language file as the language code
  654. # (eg. en_US, de_DE, fr_FR, ect.) or you can specify the name of a custom file without the .lang
  655. # Please check the lang/ folder for a list of all available translations.
  656. language: ru
  657.  
  658. # Can the players earn money on mobs spawned from mobspawners and eggs?
  659. allow_mobspawners_and_eggs: false
  660.  
  661. # Broadcast messages will be send in the ActionBar if MobHunting finds a supported ActionBar plugin.
  662. use-actionbar-for-broadcasts: true
  663.  
  664. # Should achievements be broadcasted?
  665. broadcast-achievement: false
  666.  
  667. # Should the hunt begins achievement be broadcasted?
  668. broadcast-first-achievement: false
  669.  
  670. # Time between saves in ticks (20 ticks ~ 1 sec)
  671. save-period: 36000
  672.  
  673. # Time between leaderboard updates in ticks (20 ticks ~ 1 sec)
  674. leaderboard-update-period: 36000
  675.  
  676. # Time in seconds after attacking a mob that can be counted as a kill
  677. kill-timeout: 4
  678.  
  679. # If kills are not being registered in mob hunting. Enable this to see why they arent
  680. kill-debug: false
  681.  
  682. # Rounding of rewards when you uses a range or %. (ex creeperPrize=10:30) the reward.
  683. # All numbers except 0 can be used.
  684. # Set rounding_reward=1 if you want integers. IE. 10,11,12,13,14...
  685. # Set rounding_reward=0.01 if you want 2 decimals 10.00, 10.01, 10.02... integers.
  686. # Set rounding_reward=5 if you want multipla of 5 IE. 10,15,20,25...
  687. # Set rounding_reward=2 if you want multipla of 2 IE. 10,12,14,16...
  688. reward_rounding: 0.01
  689.  
  690. # This is the minimum reward which will which will be paid to the player 0.01 will be fine
  691. # in most installation, but Gringott users who want very low rewards (like 0.001 for killing
  692. # a mob) will have to lower the minimum reward. Remember that some multipiers are less than 1
  693. # and grinding detection and penalties. The minimum_reward should therefor be less than 10%
  694. # of smallest reward. In the Gringotts example minimum_reward should be 0.0001 or 0.00005.
  695. minimum_reward: 0.01
  696.  
  697. # When a new playerjoins the server he will by default start
  698. # in 'LEARNING MODE' and get extra information about when he get rewards and not,
  699. # when killing Mobs. The player can disable this InGame by using the command '/mobhunt learn'
  700. newplayer_learning_mode: false
  701.  
  702. # When use_gui_for_archivements=true the status of players achievemens will
  703. # be showed in a Inventory GUI.
  704. use_gui_for_achievements: true
  705.  
  706. # When use_gui_for_bounties=true the open bounties and most wanted players will
  707. # be showed in a Inventory GUI.
  708. use_gui_for_bounties: true
  709.  
  710. # ########################################################################
  711. # DropMoneyOnGroud Settings
  712. # ########################################################################
  713. dropmoneyonground:
  714.  
  715. # When a player get a money reward for a kill, the money will go directly
  716. # into his pocket. If you set dropMoneyOnGroud=true the reward will
  717. # dropped on ground to be picked up by the player.
  718. # Negative rewards will always be taken from det player.
  719. drop-money-on-groud: true
  720.  
  721. # Dark room mobspawners usually collect items in a HOPPER. This is denied by default.
  722. # If you want HOPPERS to collect MobHunting Money rewards
  723. # set "deny-hoppers-to-pickup-money-on-ground"=true
  724. deny-hoppers-to-pickup-money-on-ground: true
  725.  
  726. # Here you can set which item should be used.
  727. # Use Minecraft Item names like:
  728. # GOLD_NUGGET, DIAMOND, GOLD_INGOT, EMERALD, GOLDEN_APPLE
  729. drop-money-on-ground-item: GOLD_NUGGET
  730.  
  731. # Here you can set of the color of the number above the dropped item.
  732. # Use color names like WHITE, RED, BLUE
  733. drop-money-on-ground-text-color: WHITE
  734.  
  735. # ########################################################################
  736. # Integration to other plugins.
  737. # ########################################################################
  738. plugins:
  739.  
  740. # Disable integration with MobArena
  741. disable-integration-mobarena: false
  742.  
  743. # Set to true if you want the players to get rewards while playing MobArena.
  744. mobarena-get-rewards: false
  745.  
  746. # Disable integration with PvpArena
  747. disable-integration-pvparena: false
  748.  
  749. # Set to true if you want the players to get rewards while playing pvpArena.
  750. pvparena-get-rewards: false
  751.  
  752. # Disable integration with MythicMobs
  753. disable-integration-mythicmobs: false
  754.  
  755. # Disable integration with MyPet
  756. disable-integration-mypet: false
  757.  
  758. # Disable integration with MiniGames
  759. disable-integration-minigames: false
  760.  
  761. # Disable integration with WorldGuard
  762. disable-integration-worldguard: false
  763.  
  764. # Disable integration with Essentials
  765. # http://dev.bukkit.org/bukkit-plugins/essentialsx/
  766. disable-integration-essentials: false
  767.  
  768. # Disable integration with BattleArena
  769. disable-integration-battlearena: false
  770.  
  771. # Disable integration with BossBarAPI. If you want messages in player chat you can set this to true.
  772. disable-integration-bossbarapi: false
  773.  
  774. # Disable integration with BarAPI. If you want messages in player chat you can set this to true.
  775. disable-integration-barapi: false
  776.  
  777. # Disable integration with TitleAPI
  778. disable-integration-titleapi: false
  779.  
  780. # Disable integration with VanishNoPacket
  781. disable-integration-vanishnopacket: false
  782.  
  783. # Disable integration with TitleManger. If you want messages in player chat you can set this to true.
  784. # https://www.spigotmc.org/resources/titlemanager.1049/
  785. disable-integration-titlemanager: false
  786.  
  787. # Disable integration with Actionbar. If you want messages in player chat you can set this to true.
  788. disable-integration-actionbar: false
  789.  
  790. # Disable integration with ActionBarAPI. If you want messages in player chat you can set this to true.
  791. # https://www.spigotmc.org/resources/actionbarapi-1-8-1-9-1-10.1315/
  792. disable-integration-actionbarapi: false
  793.  
  794. # Disable integration with ActionAnnouncer. If you want messages in player chat you can set this to true.
  795. # https://www.spigotmc.org/resources/actionannouncer.1320/
  796. disable-integration-actionannouncer: false
  797.  
  798. # Disable integration with Gringotts Economy.
  799. # http://dev.bukkit.org/bukkit-plugins/gringotts/
  800. disable-integration-gringotts: false
  801.  
  802. # Disable integration with TARDIS Weeping Angels.
  803. # http://dev.bukkit.org/bukkit-plugins/tardisweepingangels/
  804. disable-integration-tardis-weeping-angels: false
  805.  
  806. # ########################################################################
  807. # Database Settings.
  808. # ########################################################################
  809. database:
  810.  
  811. # Type of database to use. Valid values are: sqlite, mysql
  812. type: sqlite
  813. username: user
  814. password: password
  815. host: localhost:3306
  816. database: mobhunting
  817.  
  818. # sql_debug is only meant to be used by the developer. Setting this to to true can produre a a big log file!
  819. debug_sql: false
  820.  
  821. # ########################################################################
  822. # Update settings
  823. # ########################################################################
  824. updates:
  825.  
  826. # Check if there is a new version of the plugin available.
  827. update-check: true
  828.  
  829. # Set the number of seconds between each check. Recommended setting is
  830. # check_every: 7200 ~ to check every second hour.
  831. check_every: 80000
  832.  
  833. # Set 'autoupdate: true' if you want new updates downloaded and installed.
  834. # You will still have to reboot the server manually.
  835. autoupdate: false
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