yukamichi

Druid Skills

Apr 28th, 2014
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  1. Skill Name Type Tags Max SR Timing Check Target Range Cost Activation Effect Description Restrictions
  2. Totem Grace Combat 1 Permanent None Self Very Close - - Increase your Accuracy by 3 and your Physical Defense by your POW.
  3. Heartbeat Healing Combat [Preparation] 1 Setup None Individual 4 squares Hate (2) - The target gains Regeneration: (Magic + 10).
  4. Gaia Beat Healing Combat 3 Setup None Area (Choice) 4 squares Hate (4) (SR)/Scenario The target gains Regeneration: (Magic).
  5. Servant Summon: Mandrake Combat [Servant Summon], [Nature], [Preparation] 3 Setup None Self Very Close Hate (1) - You gain the [Nature] tag. Increase your Recovery by (SR x 3). (Resolution Effect) Target [Mob] (Target: Wide Area 4 (Choice); Range: Very Close) becomes [Withered].
  6. Servant Summon: Wild Boar Combat [Servant Summon], [Nature], [Preparation] 3 Setup None Self Very Close Hate (1) - You gain the [Nature] tag. Increase your Movement by 1. (Resolution Effect) Deal (SR x 4) direct damage to a secondary target (Target: Individual; Range: 4 squares).
  7. Combat Summon: Myconid Combat 3 Setup None See Below 4 squares - (SR)/Scene This skill targets a single square. The characters in that square may be the target of your Obstruction Ability. This effect lasts until the end of the round. (Fate 1) You may use this skill with a Timing of "Initiative."
  8. Early Bird's Cry Combat 1 Initiative None Wide Area 20 (Choice) Very Close Hate (2) - Remove the [Calm], [Withered], and [Petrified] statuses from the target. (Fate 1) This skill's Hate Cost becomes 0.
  9. Cure Bloom Combat 1 Cleanup None Individual 4 squares - - Remove one Bad Status from the target. (Hate 1) Change this skills Target to "2."
  10. Nature's Revival Combat 2 Cleanup None Self Very Close Hate (2) - You must know Resurrection in order to take this skill. You may immediately use Resurrection with a Range of "6 squares." (SR 2) The target of Resurrection when used with this skill gains Regeneration: (Magic + Recovery + 10).
  11. Burning Bite Combat [Weapon Attack], [Fire] 5 Major Opposed (Accuracy/Evasion) Individual Weapon Hate (2) - Deal (Damage + (SR+2)D) physical damage. (Target: Bad Status) Increase the damage by 8.
  12. Crescent Raker Combat [Weapon Attack] 5 Major Opposed (Accuracy/Evasion) Individual Weapon Hate (3) - Deal (Damage + (SR+3)D) physical damage. (Additional Check) Deal 10 direct damage to a secondary target (Target: 2; Range: 2 squares) from the initial target (the initial target may not be a secondary target). This damage activates Pursuit as if the secondary target failed a Defense Check.
  13. Lightning Fall Combat [Magic Attack], [Shock] 5 Major Opposed (Accuracy/Resistance) Individual 4 squares Hate (2) - Deal (Magic + (SR+2)D) magical damage. If you used Lightning Fall in the previous round, reduce this skill's Hate Cost by 1.
  14. Nature's Wrath Combat [Magic Attack] 1 Major Opposed (Accuracy/Evasion) Individual 4 squares Hate (2) - Deal (Magic + 2D) physical damage. (Self: Servant Summon) Increase the damage by (Currently Active Servant Summon's SR x 6).
  15. Hail Wind Combat [Magic Attack], [Chill] 3 Major Opposed (Accuracy/Resistance) Area (Choice) 4 squares Hate (3) - Deal (Magic + (SR)D) magical damage and the Calm status.
  16. Call Storm Combat [Magic Attack] 5 Major Opposed (Accuracy/Resistance) 4 20 squares Hate (4) 1/Scene Deal (Magic + 2D) magical damage. (Resolution Effect) Increase the damage of attacks you make with the [Chill] or [Shock] tags by (SR x 4). Treat this effect as a Combat Status.
  17. Camouflage Leaf Combat 1 Minor None Self Very Close - - You may reduce your Hate by 1. (Hate Top) You may reduce your Hate by 1 additional point.
  18. Healing Wind Combat 5 Move None Area (Choice) Very Close - - The target recovers (Recovery + (SR x 4)) HP. (Minor) You may make a [Normal Move] of a number of squares up to your Movement before this skill takes effect. This additional effect does not activate if you are [Petrified].
  19. Flanker Fang Combat 1 Before Making a Check Automatic Individual 2 squares Hate (1) - Use this skill before the target makes a Defense Check. Subtract 2 from the result of that check. You may only use this skill when you have the [Nature] tag.
  20. Regen Mastery Combat 1 Permanent None Self Very Close - - Increase the level of Regeneration granted by your Heartbeat Healing and Gaia Beat Healing skills by your Recovery.
  21. Under-tree Path General [Preparation] 1 Setup None Area (Choice) Very Close - 1/Scenario The target does not take damage from any Prop or [Gimmick] with the [Evil], [Chill], or [Shock] tags. Treat this effect as a Combat Status. (Fate 1) You may use this skill one additional time.
  22. Natural Talk General 1 Before Making a Check None Self Very Close - 1/Scene Use this skill when you Gather Information. Add 2D to the check.
  23. Utility Summon: Shrieker General 1 Cleanup None Wide Area 1 (All) 4 square Hate (1) - This skill targets a square. If there are any [Hidden] characters in the targeted square, immediately remove their [Hidden] status. During each Cleanup step, if there are any [Hidden] characters in the target square, you may remove their [Hidden] status. This effect lasts until the end of the scene.
  24. Tiny Fountain General 1 See Below None Individual 20 squares - 1/Scene Use this skill before the target rolls on the Stamina or Money Exhaustion Table. Subtract 3 from the result of the roll. (Fate 1) You may use this skill one additional time.
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