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May 13th, 2018
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  1. setLockedCamera(vector position, vector lookat) // Assumes PERMISSION_CONTROL_CAMERA
  2. {
  3.     llSetCameraParams([
  4.         CAMERA_ACTIVE, 1,
  5.         CAMERA_POSITION, position,
  6.         CAMERA_POSITION_LOCKED, TRUE,
  7.         CAMERA_FOCUS, lookat,
  8.         CAMERA_FOCUS_LOCKED, TRUE
  9.     ]);
  10. }
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