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- on exp change:
- set {_Gained} to event-number
- if {g.xpbooster} is greater than 0:
- set {_total} to event-number * {g.xpbooster}
- remove event-number from {_total}
- loop {_total} times:
- add 1 experience to event-player
- add 1 to {_Gained}
- command /xpbooster [<number>] [<text>]:
- permission: cc.cc
- trigger:
- if arg 1 is set:
- if arg 1 is greater than 100:
- message "&7(!) &cThe value is too big."
- stop
- set {g.xpbooster} to arg 1
- message "&eMultiplier set to &6%arg 1%"
- broadcast "&eA multiplier has been set to &6&l%arg 1%&6x&e&l"
- broadcast "&7You will now gain a &6%arg 1%x EXP&7 multiplier."
- wait 10 minutes:
- set {g.xpbooster} to 0
- if arg 1 is not set:
- message "&c/xpbooster <multiplier>"
- command /booster [<text>]:
- trigger:
- if {g.xpbooster} is 1:
- message "&7(!) &cThere is already a booster enabled."
- stop
- message ""
- message "&e&lBooster Multiplier: &6%{g.xpbooster}%&7x"
- message ""
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