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DELOCURA AUTHME CONFIG

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Jun 11th, 2016
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  1.  
  2.  
  3. DataSource:
  4. # What type of database do you want to use?
  5. # Valid values: sqlite, mysql
  6. backend: 'MYSQL'
  7. # Enable database caching, should improve database performance
  8. caching: true
  9. # Database host address
  10. mySQLHost: '127.0.0.1'
  11. # Database port
  12. mySQLPort: '3306'
  13. # Username about Database Connection Infos
  14. mySQLUsername: 'authme'
  15. # Password about Database Connection Infos
  16. mySQLPassword: 'MYPASSWORDxD'
  17. # Database Name, use with converters or as SQLITE database name
  18. mySQLDatabase: 'authme'
  19. # Table of the database
  20. mySQLTablename: 'authme'
  21. # Column of IDs to sort data
  22. mySQLColumnId: 'iduser'
  23. # Column for storing or checking players nickname
  24. mySQLColumnName: 'name'
  25. # Column for storing or checking players RealName
  26. mySQLRealName: 'realname'
  27. # Column for storing players passwords
  28. mySQLColumnPassword: 'password'
  29. # Column for storing players emails
  30. mySQLColumnEmail: 'email'
  31. # Column for storing if a player is logged in or not
  32. mySQLColumnLogged: 'estado'
  33. # Column for storing players ips
  34. mySQLColumnIp: 'lastip'
  35. # Column for storing players lastlogins
  36. mySQLColumnLastLogin: 'lastlogin'
  37. # Column for storing player LastLocation - X
  38. mySQLlastlocX: 'lastx'
  39. # Column for storing player LastLocation - Y
  40. mySQLlastlocY: 'lasty'
  41. # Column for storing player LastLocation - Z
  42. mySQLlastlocZ: 'lastz'
  43. # Column for storing player LastLocation - World Name
  44. mySQLlastlocWorld: 'lastworld'
  45. # Enable this when you allow registration through a website
  46. mySQLWebsite: false
  47.  
  48. ExternalBoardOptions:
  49. # Column for storing players passwords salts
  50. mySQLColumnSalt: ''
  51. # Column for storing players groups
  52. mySQLColumnGroup: ''
  53. # -1 means disabled. If you want that only activated players
  54. # can log into your server, you can set here the group number
  55. # of unactivated users, needed for some forum/CMS support
  56. nonActivedUserGroup: -1
  57. # Other MySQL columns where we need to put the username (case-sensitive)
  58. mySQLOtherUsernameColumns: []
  59. # How much log2 rounds needed in BCrypt (do not change if you do not know what it does)
  60. bCryptLog2Round: 10
  61. # phpBB table prefix defined during the phpBB installation process
  62. phpbbTablePrefix: 'phpbb_'
  63. # phpBB activated group ID; 2 is the default registered group defined by phpBB
  64. phpbbActivatedGroupId: 2
  65. # Wordpress prefix defined during WordPress installation
  66. wordpressTablePrefix: 'wp_'
  67.  
  68. Converter:
  69. Rakamak:
  70. # Rakamak file name
  71. fileName: 'users.rak'
  72. # Rakamak use IP?
  73. useIP: false
  74. # Rakamak IP file name
  75. ipFileName: 'UsersIp.rak'
  76. CrazyLogin:
  77. # CrazyLogin database file name
  78. fileName: 'accounts.db'
  79.  
  80. settings:
  81. # The name shown in the help messages
  82. helpHeader: 'AuthMeReloaded'
  83. sessions:
  84. # Do you want to enable the session feature?
  85. # If enabled, when a player authenticates successfully,
  86. # his IP and his nickname is saved.
  87. # The next time the player joins the server, if his IP
  88. # is the same as last time and the timeout hasn't
  89. # expired, he will not need to authenticate.
  90. enabled: false
  91. # After how many minutes should a session expire?
  92. # 0 for unlimited time (Very dangerous, use it at your own risk!)
  93. # Remember that sessions will end only after the timeout, and
  94. # if the player's IP has changed but the timeout hasn't expired,
  95. # the player will be kicked from the server due to invalid session
  96. timeout: 0
  97. # Should the session expire if the player tries to log in with
  98. # another IP address?
  99. sessionExpireOnIpChange: false
  100. # Message language, available: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, lt, it, ko, pt
  101. messagesLanguage: 'es'
  102. restrictions:
  103. # Keeps collisions disabled for logged players
  104. # Works only with MC 1.9
  105. keepCollisionsDisabled: false
  106. # Can not authenticated players chat?
  107. # Keep in mind that this feature also blocks all commands not
  108. # listed in the list below.
  109. allowChat: false
  110. # Hide the chat log from players who are not authenticated?
  111. hideChat: false
  112. # Allowed commands for unauthenticated players
  113. allowCommands:
  114. - '/login'
  115. - '/register'
  116. - '/l'
  117. - '/reg'
  118. - '/passpartu'
  119. - '/email'
  120. - '/captcha'
  121. - '/he leave'
  122. # Max number of allowed registrations per IP
  123. # The value 0 means an unlimited number of registrations!
  124. maxRegPerIp: 2
  125. # Minimum allowed username length
  126. minNicknameLength: 3
  127. # Maximum allowed username length
  128. maxNicknameLength: 25
  129. # When this setting is enabled, online players can't be kicked out
  130. # due to "Logged in from another Location"
  131. # This setting will prevent potential security exploits.
  132. ForceSingleSession: false
  133. ForceSpawnLocOnJoin:
  134. # If enabled, every player will be teleported to the world spawnpoint
  135. # after successful authentication.
  136. # The quit location of the player will be overwritten.
  137. # This is different from "teleportUnAuthedToSpawn" that teleport player
  138. # back to his quit location after the authentication.
  139. enabled: true
  140. # WorldNames where we need to force the spawn location
  141. # Case-sensitive!
  142. worlds:
  143. - 'world'
  144. - 'world_nether'
  145. - 'world_the_end'
  146. # This option will save the quit location of the players.
  147. SaveQuitLocation: false
  148. # To activate the restricted user feature you need
  149. # to enable this option and configure the AllowedRestrictedUser field.
  150. AllowRestrictedUser: false
  151. # The restricted user feature will kick players listed below
  152. # if they don't match the defined IP address.
  153. # Example:
  154. # AllowedRestrictedUser:
  155. # - playername;127.0.0.1
  156. AllowedRestrictedUser: []
  157. # Should unregistered players be kicked immediately?
  158. kickNonRegistered: true
  159. # Should players be kicked on wrong password?
  160. kickOnWrongPassword: true
  161. # Should not logged in players be teleported to the spawn?
  162. # After the authentication they will be teleported back to
  163. # their normal position.
  164. teleportUnAuthedToSpawn: true
  165. # Can unregistered players walk around?
  166. allowMovement: true
  167. # Should not authenticated players have speed = 0?
  168. # This will reset the fly/walk speed to default value after the login.
  169. removeSpeed: true
  170. # After how many seconds should players who fail to login or register
  171. # be kicked? Set to 0 to disable.
  172. timeout: 0
  173. # Regex syntax of allowed characters in the player name.
  174. allowedNicknameCharacters: '[a-zA-Z0-9_]*'
  175. # How far can unregistered players walk?
  176. # Set to 0 for unlimited radius
  177. allowedMovementRadius: 10
  178. # Enable double check of password when you register
  179. # when it's true, registration requires that kind of command:
  180. # /register <password> <confirmPassword>
  181. enablePasswordConfirmation: true
  182. # Should we protect the player inventory before logging in? Requires ProtocolLib.
  183. ProtectInventoryBeforeLogIn: true
  184. # Should we deny the tabcomplete feature before logging in? Requires ProtocolLib.
  185. DenyTabCompleteBeforeLogin: true
  186. # Should we hide the tablist before logging in? Requires ProtocolLib.
  187. HideTablistBeforeLogin: true
  188. # Should we display all other accounts from a player when he joins?
  189. # permission: /authme.admin.accounts
  190. displayOtherAccounts: true
  191. # Ban ip when the ip is not the ip registered in database
  192. banUnsafedIP: false
  193. # Spawn priority; values: authme, essentials, multiverse, default
  194. spawnPriority: 'authme,essentials,multiverse,default'
  195. # Maximum Login authorized by IP
  196. maxLoginPerIp: 0
  197. # Maximum Join authorized by IP
  198. maxJoinPerIp: 0
  199. # AuthMe will NEVER teleport players if set to true!
  200. noTeleport: false
  201. # Regex syntax for allowed chars in passwords
  202. allowedPasswordCharacters: '[\x21-\x7E]*'
  203. GameMode:
  204. # Force survival gamemode when player joins?
  205. ForceSurvivalMode: true
  206. unrestrictions:
  207. # Below you can list all account names that
  208. # AuthMe will ignore for registration or login, configure it
  209. # at your own risk!! Remember that if you are going to add
  210. # nickname with [], you have to delimit name with ' '.
  211. # this option add compatibility with BuildCraft and some
  212. # other mods.
  213. # It is case-sensitive!
  214. UnrestrictedName: []
  215. security:
  216. # Minimum length of password
  217. minPasswordLength: 4
  218. # Maximum length of password
  219. passwordMaxLength: 30
  220. # This is a very important option: every time a player joins the server,
  221. # if they are registered, AuthMe will switch him to unLoggedInGroup.
  222. # This should prevent all major exploits.
  223. # You can set up your permission plugin with this special group to have no permissions,
  224. # or only permission to chat (or permission to send private messages etc.).
  225. # The better way is to set up this group with few permissions, so if a player
  226. # tries to exploit an account they can do only what you've defined for the group.
  227. # After, a logged in player will be moved to his correct permissions group!
  228. # Please note that the group name is case-sensitive, so 'admin' is different from 'Admin'
  229. # Otherwise your group will be wiped and the player will join in the default group []!
  230. # Example unLoggedinGroup: NotLogged
  231. unLoggedinGroup: 'unLoggedinGroup'
  232. # Possible values: MD5, SHA1, SHA256, WHIRLPOOL, XAUTH, MD5VB, PHPBB,
  233. # MYBB, IPB3, PHPFUSION, SMF, XENFORO, SALTED2MD5, JOOMLA, BCRYPT, WBB3, SHA512,
  234. # DOUBLEMD5, PBKDF2, PBKDF2DJANGO, WORDPRESS, ROYALAUTH, CUSTOM (for developers only)
  235. passwordHash: 'MD5'
  236. # Salt length for the SALTED2MD5 MD5(MD5(password)+salt)
  237. doubleMD5SaltLength: 8
  238. # If password checking return false, do we need to check with all
  239. # other password algorithm to check an old password?
  240. # AuthMe will update the password to the new password hash
  241. supportOldPasswordHash: false
  242. # Prevent unsafe passwords from being used; put them in lowercase!
  243. # unsafePasswords:
  244. # - '123456'
  245. # - 'password'
  246. unsafePasswords: []
  247. registration:
  248. # Enable registration on the server?
  249. enabled: true
  250. # Send every X seconds a message to a player to
  251. # remind him that he has to login/register
  252. messageInterval: 40
  253. # Only registered and logged in players can play.
  254. # See restrictions for exceptions
  255. force: true
  256. # Do we replace password registration by an email registration method?
  257. enableEmailRegistrationSystem: true
  258. # Enable double check of email when you register
  259. # when it's true, registration requires that kind of command:
  260. # /register <email> <confirmEmail>
  261. doubleEmailCheck: false
  262. # Do we force kick a player after a successful registration?
  263. # Do not use with login feature below
  264. forceKickAfterRegister: false
  265. # Does AuthMe need to enforce a /login after a successful registration?
  266. forceLoginAfterRegister: false
  267. # Force these commands after /login, without any '/', use %p to replace with player name
  268. forceCommands: []
  269. # Force these commands after /login as service console, without any '/'. Use %p to replace with player name
  270. forceCommandsAsConsole: []
  271. # Force these commands after /register, without any '/', use %p to replace with player name
  272. forceRegisterCommands: []
  273. # Force these commands after /register as a server console, without any '/'. Use %p to replace with player name
  274. forceRegisterCommandsAsConsole: []
  275. # Enable to display the welcome message (welcome.txt) after a login
  276. # You can use colors in this welcome.txt + some replaced strings:
  277. # {PLAYER}: player name, {ONLINE}: display number of online players, {MAXPLAYERS}: display server slots,
  278. # {IP}: player ip, {LOGINS}: number of players logged, {WORLD}: player current world, {SERVER}: server name
  279. # {VERSION}: get current bukkit version, {COUNTRY}: player country
  280. useWelcomeMessage: true
  281. # Do we need to broadcast the welcome message to all server or only to the player? set true for server or false for player
  282. broadcastWelcomeMessage: false
  283. # Should we delay the join message and display it once the player has logged in?
  284. delayJoinMessage: false
  285. # Should we remove join messages altogether?
  286. removeJoinMessage: false
  287. # Should we remove leave messages?
  288. removeLeaveMessage: false
  289. # Do we need to add potion effect Blinding before login/reigster?
  290. applyBlindEffect: false
  291. # Do we need to prevent people to login with another case?
  292. # If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI
  293. preventOtherCase: false
  294.  
  295. permission:
  296. # Take care with this option; if you don't want
  297. # to use Vault and group switching of AuthMe
  298. # for unloggedIn players, set this setting to true.
  299. # Default is false.
  300. EnablePermissionCheck: false
  301.  
  302. Email:
  303. # Email SMTP server host
  304. mailSMTP: 'smtp.gmail.com'
  305. # Email SMTP server port
  306. mailPort: 465
  307. # Email account which sends the mails
  308. mailAccount: 'delokura69@gmail.com'
  309. # Email account password
  310. mailPassword: ''
  311. # Custom sender name, replacing the mailAccount name in the email
  312. mailSenderName: 'SERVIDOR DE LOCURA'
  313. # Recovery password length
  314. RecoveryPasswordLength: 8
  315. # Mail Subject
  316. mailSubject: 'Tu nueva pass DE LOCURA'
  317. # Like maxRegPerIP but with email
  318. maxRegPerEmail: 1
  319. # Recall players to add an email?
  320. recallPlayers: false
  321. # Delay in minute for the recall scheduler
  322. delayRecall: 5
  323. # Blacklist these domains for emails
  324. emailBlacklisted:
  325. - '10minutemail.com'
  326. # Whitelist ONLY these domains for emails
  327. emailWhitelisted: []
  328. # Send the new password drawn in an image?
  329. generateImage: false
  330. # The OAuth2 token
  331. emailOauth2Token: ''
  332.  
  333. Hooks:
  334. # Do we need to hook with multiverse for spawn checking?
  335. multiverse: true
  336. # Do we need to hook with BungeeCord?
  337. bungeecord: true
  338. # Send player to this BungeeCord server after register/login
  339. sendPlayerTo: ''
  340. # Do we need to disable Essentials SocialSpy on join?
  341. disableSocialSpy: true
  342. # Do we need to force /motd Essentials command on join?
  343. useEssentialsMotd: false
  344. # Do we need to cache custom Attributes?
  345. customAttributes: false
  346.  
  347. Protection:
  348. # Enable some servers protection (country based login, antibot)
  349. enableProtection: false
  350. # Countries allowed to join the server and register, see http://dev.bukkit.org/bukkit-plugins/authme-reloaded/pages/countries-codes/ for countries' codes
  351. # PLEASE USE QUOTES!
  352. countries:
  353. - 'US'
  354. - 'GB'
  355. # Countries not allowed to join the server and register
  356. # PLEASE USE QUOTES!
  357. countriesBlacklist:
  358. - 'A1'
  359. # Do we need to enable automatic antibot system?
  360. enableAntiBot: true
  361. # Max number of players allowed to login in 5 secs before the AntiBot system is enabled automatically
  362. antiBotSensibility: 5
  363. # Duration in minutes of the antibot automatic system
  364. antiBotDuration: 10
  365.  
  366. Purge:
  367. # If enabled, AuthMe automatically purges old, unused accounts
  368. useAutoPurge: false
  369. # Number of Days an account become Unused
  370. daysBeforeRemovePlayer: 60
  371. # Do we need to remove the player.dat file during purge process?
  372. removePlayerDat: false
  373. # Do we need to remove the Essentials/users/player.yml file during purge process?
  374. removeEssentialsFile: false
  375. # World where are players.dat stores
  376. defaultWorld: 'world'
  377. # Do we need to remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge process ?
  378. removeLimitedCreativesInventories: false
  379. # Do we need to remove the AntiXRayData/PlayerData/player file during purge process?
  380. removeAntiXRayFile: false
  381. # Do we need to remove permissions?
  382. removePermissions: false
  383.  
  384. Security:
  385. SQLProblem:
  386. # Stop the server if we can't contact the sql database
  387. # Take care with this, if you set this to false,
  388. # AuthMe will automatically disable and the server won't be protected!
  389. stopServer: true
  390. ReloadCommand:
  391. # /reload support
  392. useReloadCommandSupport: true
  393. console:
  394. # Remove spam from console?
  395. noConsoleSpam: true
  396. # Remove passwords from console?
  397. removePassword: true
  398. # Copy AuthMe log output in a separate file as well?
  399. logConsole: false
  400. captcha:
  401. # Enable captcha when a player uses wrong password too many times
  402. useCaptcha: false
  403. # Max allowed tries before a captcha is required
  404. maxLoginTry: 5
  405. # Captcha length
  406. captchaLength: 5
  407. stop:
  408. # Kick players before stopping the server, that allow us to save position of players
  409. # and all needed information correctly without any corruption.
  410. kickPlayersBeforeStopping: true
  411.  
  412. BackupSystem:
  413. # Enable or disable automatic backup
  414. ActivateBackup: false
  415. # Set backup at every start of server
  416. OnServerStart: false
  417. # Set backup at every stop of server
  418. OnServerStop: true
  419. # Windows only mysql installation Path
  420. MysqlWindowsPath: 'C:\\Program Files\\MySQL\\MySQL Server 5.1\\'
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