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- >Your core is still damaged. This will be undoubtedly the most difficult part of the operation, but you have to restore yourself fully, if for no other reason than to bring your subsystems online.
- >With drones in place, use it to run a full test upon yourself to see just how much mobility you lost, and if it is still possible for you to detach yourself from the world.
- >Time to think of defence. Slowly and carefully, you will make a few laser turrets disguised as more forges, better to be safe than sorry.
- >You have the basics down, but you can continue Mechanical Raj and begin construction of Zephir-class vessels. With your current resources and infrastructure, you presume it will take about three months to produce one such ship.
- >You have built parts of the autoforge, there is still much work left however before you can extend it even further. (Continue with inferno pistol production. Repurpose new parts of the forge for your own manufacturing.)
- >You’ve managed to stabilize one tectonic plate, the one you are currently upon, but much work remains to be done before the planed as a whole is stable.
- >You have a voidyard with six berth capable of rapid production, but you could always use more, even though there already is a raw resource bottleneck. You will build another for future purposes.
- >You require a far greater number of raw ore to be shipped to your orbital infrastructure. While Deimea is tectonically unstable, you can make a space elevator with some shielding methods to allow for material shipping into orbit. Of course, you’d build the prerequisite infrastructure to actually make the elevator worth building.
- >You recall that other parts of yourself are in other forge-temples, you would naturally like those back. The techpriests might not like having the fundamental parts of their worship removed from their grasp, but you doubt they would say no to what they believe is their God.
- >More firepower in the void is always good. However, the biggest bottleneck is a vast quantity of high-quality crews required to operate them successfully. In time, naturally this issue can be addressed, but a higher technological level would mean less crew and more automation, though you doubt how much trust you can place in the hands of religious zealots, whom are probably the only ones with prerequisite intellect and knowledge to be trained into crewmen. (Build a patrol/detachment/fleet/armada) (Use tech level of imperial/antiquated/Federation)
- >You cannot help yourself; you need to know about surrounding systems. You could request Gane to launch scouting expeditions. You are not doing it due to your inherent need to satisfy curiosity, no, knowledge is power after all. (Which system ?)
- >Deimea has a small, but stable population of bionics filled psykers. You are both curious and in need to figure out exactly what mutation causes this and what these psykers are. You absolutely must meet them.
- >The defence grid is in place, but it could always be bigger, double the current number of platforms. You can never be too careful.
- >You have your science crew, and you have your first subject of study. Disassemble the xeno's ship !
- UNIT STATS:
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