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SSBM Hybrid 64 Ver. 1.3a Patch Notes

Feb 9th, 2018
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  1. Hybrid 64 Patch Notes v1.3a
  2.  
  3. Patch focus:
  4. - Fix many of my past mistakes (that includes unnecesary nerfs).
  5. - Improve unnaturally weak combo game and late percent issues.
  6.  
  7. Miscellaneous Changes:
  8. - Random stages and items are now at Tournament Legal Defaults. This will make netplay set up more smoothly.
  9. - Changed Game ID. Will no longer share Dolphin/FM codelists with vMelee. If you would like to run codes for
  10. this game, use Game ID GHME01.
  11.  
  12. Mechanics Changes:
  13. - DI Strength: 7 -> 4
  14. - Can no longer mash out of tumble or other damage states.
  15. - Fastfall now carries over from double jump fastfall (Code credit to UnclePunch).
  16.  
  17. Character Changes:
  18. - General:
  19. - Get-up Attack (All):
  20. - All non-vanilla WDSKs removed.
  21. - All get-up attacks now deal 3 damage. This does not apply to Ganondorf, Bowser, DK, or Samus.
  22. - Falco:
  23. - Attacks:
  24. - D-air:
  25. - Completely reverted to vMelee Default. (Rejoice, Falco players!)
  26. - Roy:
  27. - Attributes:
  28. - Air Jump Multiplier: x0.95 -> x0.90
  29. - Attacks:
  30. - Side-B (Down 2):
  31. - Damage: 3/5 -> 2/3
  32. - Side-B (Down 3):
  33. - Shield Damage: 8 -> 4
  34. - Damage: 3/5 -> 2/2
  35. - Luigi:
  36. - Attacks:
  37. - F-air:
  38. - KBG: 62 -> 100 (vMelee Default)
  39. - Damage: 9 -> 12 (vMelee Default)
  40. - Angle: 67 -> 361 (vMelee Default)
  41. - IASA: 25 -> 33 (vMelee Default)
  42. - Kirby:
  43. - Attacks:
  44. - F-air:
  45. - Angle (Last Hit): 55 -> 361
  46. - BKB (Last Hit): 30 -> 45
  47. - KBG (Last Hit): 130 -> 166
  48. - BKB (First Hit): 30 -> 20
  49. - Pichu:
  50. - Attributes:
  51. - Max Aerial H Velocity: 1.15 -> 0.93
  52. - Jump H Max Velocity: 1.31 -> 1.155
  53. - Pikachu:
  54. - Attributes:
  55. - Max Aerial H Velocity: 1 -> 0.9
  56. - Jump H Initial Velocity: 1 -> 0.9
  57. - Attacks:
  58. - Down Throw:
  59. - BKB: 42 -> 90
  60. - KBG: 162 -> 100
  61. - F-air:
  62. - Damage: 4 -> 3
  63. - Angle: 60 -> 361
  64. - KBG: 68 -> 55
  65. - B-air:
  66. - Clearer animation.
  67. - Young Link:
  68. - Attributes:
  69. - Max Aerial H Velocity: 1.13 -> 1 (vMelee Default)
  70. - Jump H Initial Velocity: 1.3 -> 1.2
  71. - Jump H Max Velocity: 1.3 -> 1.2
  72. - Air Friction: 0.005 -> 0.01
  73. - Ganondorf:
  74. - Etc.
  75. - Throws are no longer weight dependent
  76. - Attacks:
  77. - Back Throw:
  78. - Damage: 4 -> 8
  79. - KBG: 130 -> 166
  80. - Up Throw:
  81. - BKB: 80 -> 95
  82. - KBG: 160 -> 150
  83. - Angle: 94 -> 90
  84. - Down Throw:
  85. - Angle: 68 -> 80
  86. - BKB: 90 -> 100
  87. - KBG: 75 -> 80
  88. - Marth:
  89. - Attacks:
  90. - Down Throw:
  91. - Endlag increased.
  92. - Angle: 110 -> 100
  93. - Up Throw:
  94. - Angle: 93 -> 87
  95. - Link:
  96. - Attributes:
  97. - Max Aerial H Velocity: 1.2 -> 1 (vMelee Default)
  98. - Jump Initial H Velocity: 1.15 -> 1 (vMelee Default)
  99. - Cpt. Falcon:
  100. - Attacks:
  101. - Up Air:
  102. - BKB (Early): 10 -> 20
  103. - Angle (Middle): 55 -> 361
  104. - Down Throw:
  105. - Angle: 68 -> 70
  106. - Zelda:
  107. - Attributes:
  108. - Friction: 0.05 -> 0.7 (Wavedash length decreased)
  109. - Attacks:
  110. - Jab:
  111. - Damage: 2 -> 3
  112. - BKB (Last hit): 10 -> 20
  113. - Up Tilt:
  114. - Angle: 70 -> 85
  115. - N-air:
  116. - Hits 11 -> 6 (vMelee Default)
  117. - BKB (Multi-hit): 55 -> 25
  118. - WDSK (Multi-hit): 0 -> 42
  119. - Damage (Multi-hit): 1 -> 2 (vMelee Default)
  120. - Damage (Last hit): 3/5 -> 3
  121. - Element: Normal -> Electric (vMelee Default)
  122. - Adjusted hit SFX
  123. - Up Air:
  124. - Hitbox size increased.
  125. - Hitbox active for 1 more frame
  126. - Down Throw:
  127. - BKB: 80 -> 100
  128. - KBG: 42 -> 100
  129. - Angle: 120 -> 100
  130. - Side Special:
  131. - Hitbox size slightly increased.
  132. - Neutral Special:
  133. - BKB (All): 50 -> 20
  134. - WDSK (Multihit): 85 -> 50
  135. - Damage (Multihit): 2 -> 1
  136. - Angle (Multihit): 170 -> 180
  137. - Range decreased.
  138. - Mario:
  139. - Attacks:
  140. - Down Throw:
  141. - Endlag increased.
  142. - BKB: 68 -> 75
  143. - KBG: 115 -> 90
  144. - Angle: 110 -> 105
  145. - F-air:
  146. - Endlag reverted to vMelee default.
  147. - DK:
  148. - Attacks:
  149. - Cargo Up Throw:
  150. - KBG reverted to vMelee default
  151. - Fox:
  152. - Attacks:
  153. - Up-Air:
  154. - 1st hit's hitboxes now covers Fox's body.
  155. - 1st hit Tail Hitbox now has the lowest priority and doesn't launch opponents as far.
  156. - Jigglypuff:
  157. - Attacks:
  158. - Back Throw:
  159. - KBG: 125 -> 90
  160. - Down Throw:
  161. - Endlag increased
  162. - BKB: 100 -> 125
  163. - Angle: 110 -> 100
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