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- Hybrid 64 Patch Notes v1.3a
- Patch focus:
- - Fix many of my past mistakes (that includes unnecesary nerfs).
- - Improve unnaturally weak combo game and late percent issues.
- Miscellaneous Changes:
- - Random stages and items are now at Tournament Legal Defaults. This will make netplay set up more smoothly.
- - Changed Game ID. Will no longer share Dolphin/FM codelists with vMelee. If you would like to run codes for
- this game, use Game ID GHME01.
- Mechanics Changes:
- - DI Strength: 7 -> 4
- - Can no longer mash out of tumble or other damage states.
- - Fastfall now carries over from double jump fastfall (Code credit to UnclePunch).
- Character Changes:
- - General:
- - Get-up Attack (All):
- - All non-vanilla WDSKs removed.
- - All get-up attacks now deal 3 damage. This does not apply to Ganondorf, Bowser, DK, or Samus.
- - Falco:
- - Attacks:
- - D-air:
- - Completely reverted to vMelee Default. (Rejoice, Falco players!)
- - Roy:
- - Attributes:
- - Air Jump Multiplier: x0.95 -> x0.90
- - Attacks:
- - Side-B (Down 2):
- - Damage: 3/5 -> 2/3
- - Side-B (Down 3):
- - Shield Damage: 8 -> 4
- - Damage: 3/5 -> 2/2
- - Luigi:
- - Attacks:
- - F-air:
- - KBG: 62 -> 100 (vMelee Default)
- - Damage: 9 -> 12 (vMelee Default)
- - Angle: 67 -> 361 (vMelee Default)
- - IASA: 25 -> 33 (vMelee Default)
- - Kirby:
- - Attacks:
- - F-air:
- - Angle (Last Hit): 55 -> 361
- - BKB (Last Hit): 30 -> 45
- - KBG (Last Hit): 130 -> 166
- - BKB (First Hit): 30 -> 20
- - Pichu:
- - Attributes:
- - Max Aerial H Velocity: 1.15 -> 0.93
- - Jump H Max Velocity: 1.31 -> 1.155
- - Pikachu:
- - Attributes:
- - Max Aerial H Velocity: 1 -> 0.9
- - Jump H Initial Velocity: 1 -> 0.9
- - Attacks:
- - Down Throw:
- - BKB: 42 -> 90
- - KBG: 162 -> 100
- - F-air:
- - Damage: 4 -> 3
- - Angle: 60 -> 361
- - KBG: 68 -> 55
- - B-air:
- - Clearer animation.
- - Young Link:
- - Attributes:
- - Max Aerial H Velocity: 1.13 -> 1 (vMelee Default)
- - Jump H Initial Velocity: 1.3 -> 1.2
- - Jump H Max Velocity: 1.3 -> 1.2
- - Air Friction: 0.005 -> 0.01
- - Ganondorf:
- - Etc.
- - Throws are no longer weight dependent
- - Attacks:
- - Back Throw:
- - Damage: 4 -> 8
- - KBG: 130 -> 166
- - Up Throw:
- - BKB: 80 -> 95
- - KBG: 160 -> 150
- - Angle: 94 -> 90
- - Down Throw:
- - Angle: 68 -> 80
- - BKB: 90 -> 100
- - KBG: 75 -> 80
- - Marth:
- - Attacks:
- - Down Throw:
- - Endlag increased.
- - Angle: 110 -> 100
- - Up Throw:
- - Angle: 93 -> 87
- - Link:
- - Attributes:
- - Max Aerial H Velocity: 1.2 -> 1 (vMelee Default)
- - Jump Initial H Velocity: 1.15 -> 1 (vMelee Default)
- - Cpt. Falcon:
- - Attacks:
- - Up Air:
- - BKB (Early): 10 -> 20
- - Angle (Middle): 55 -> 361
- - Down Throw:
- - Angle: 68 -> 70
- - Zelda:
- - Attributes:
- - Friction: 0.05 -> 0.7 (Wavedash length decreased)
- - Attacks:
- - Jab:
- - Damage: 2 -> 3
- - BKB (Last hit): 10 -> 20
- - Up Tilt:
- - Angle: 70 -> 85
- - N-air:
- - Hits 11 -> 6 (vMelee Default)
- - BKB (Multi-hit): 55 -> 25
- - WDSK (Multi-hit): 0 -> 42
- - Damage (Multi-hit): 1 -> 2 (vMelee Default)
- - Damage (Last hit): 3/5 -> 3
- - Element: Normal -> Electric (vMelee Default)
- - Adjusted hit SFX
- - Up Air:
- - Hitbox size increased.
- - Hitbox active for 1 more frame
- - Down Throw:
- - BKB: 80 -> 100
- - KBG: 42 -> 100
- - Angle: 120 -> 100
- - Side Special:
- - Hitbox size slightly increased.
- - Neutral Special:
- - BKB (All): 50 -> 20
- - WDSK (Multihit): 85 -> 50
- - Damage (Multihit): 2 -> 1
- - Angle (Multihit): 170 -> 180
- - Range decreased.
- - Mario:
- - Attacks:
- - Down Throw:
- - Endlag increased.
- - BKB: 68 -> 75
- - KBG: 115 -> 90
- - Angle: 110 -> 105
- - F-air:
- - Endlag reverted to vMelee default.
- - DK:
- - Attacks:
- - Cargo Up Throw:
- - KBG reverted to vMelee default
- - Fox:
- - Attacks:
- - Up-Air:
- - 1st hit's hitboxes now covers Fox's body.
- - 1st hit Tail Hitbox now has the lowest priority and doesn't launch opponents as far.
- - Jigglypuff:
- - Attacks:
- - Back Throw:
- - KBG: 125 -> 90
- - Down Throw:
- - Endlag increased
- - BKB: 100 -> 125
- - Angle: 110 -> 100
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