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- local LockerPolice = {
- {name="Pole Emploi", colour=15, id=351, x=454.371, y=-993.277, z=30.689},
- }
- local Armory = {
- {name="Pole Emploi", colour=15, id=351, x=452.371, y=-980.028, z=30.689},
- }
- local Garage_police = {
- {name="Pole Emploi", colour=15, id=351, x=453.746, y=-1017.653, z=28.450},
- }
- local police = {
- {name="M4", id="WEAPON_CARBINERIFLE"},
- {name="Fusil à pompe", id="WEAPON_PUMPSHOTGUN"},
- {name="Pistolet", id="WEAPON_PISTOL"},
- {name="Matraque", id="WEAPON_NIGHTSTICK"},
- }
- local jobs = {
- {name="En Service", id=1},
- {name="Hors Service", id=0},
- }
- local garage = {
- {name="Voiture Banaliser", id="police4"},
- }
- ---------------------------------- FUNCTIONS ----------------------------------
- RegisterNetEvent("jobspolice:giveArmory")
- AddEventHandler("jobspolice:giveArmory", function(name, delayTime)
- if delayTime == nil then
- delayTime = 0
- end
- Citizen.CreateThread(function()
- Wait(delayTime)
- local hash = GetHashKey(name)
- GiveWeaponToPed(GetPlayerPed(-1), hash, 1000, 0, false)
- end)
- end)
- RegisterNetEvent("jobspolice:giveWeapon")
- AddEventHandler("jobspolice:giveWeapon", function(name, delayTime)
- if delayTime == nil then
- delayTime = 0
- end
- Citizen.CreateThread(function()
- Wait(delayTime)
- local hash = GetHashKey(name)
- GiveWeaponToPed(GetPlayerPed(-1), hash, 1000, 0, false)
- SetPlayerMaxArmour(PlayerId(),100)
- end)
- end)
- RegisterNetEvent("jobspolice:changeSkin")
- AddEventHandler("jobspolice:changeSkin", function(skinName, id)--skinName)
- Citizen.CreateThread(function()
- SetPedPropIndex(GetPlayerPed(-1), 0, 12, 0, 0)
- SetPedPropIndex(GetPlayerPed(-1), 1, 18, 2, 0)
- SetPedComponentVariation(GetPlayerPed(-1), 3, 0, 0, 2)
- SetPedComponentVariation(GetPlayerPed(-1), 4, 35, 0, 2)
- SetPedComponentVariation(GetPlayerPed(-1), 5, 0, 0, 2)
- SetPedComponentVariation(GetPlayerPed(-1), 6, 25, 0, 2)
- SetPedComponentVariation(GetPlayerPed(-1), 7, 15, 0, 2)
- SetPedComponentVariation(GetPlayerPed(-1), 8, 58, 0, 2)
- SetPedComponentVariation(GetPlayerPed(-1), 9, 0, 0, 2) --Dessus Armure / etc
- SetPedComponentVariation(GetPlayerPed(-1), 10, 7, 0, 2)
- SetPedComponentVariation(GetPlayerPed(-1), 11, 55, 0, 2)
- --SetPedComponentVariation(GetPlayerPed(-1), 2, id, 0, 2)
- --SetPedComponentVariation(GetPlayerPed(-1), id, 50, 0, 2)
- --SetPedComponentVariation(GetPlayerPed(-1), 2, 2, 0, 2)
- end)
- end)
- ---------------------------------- CITIZEN ----------------------------------
- local ServerParking = {0, false}
- local ParkingPolice = {
- [1] = false,
- [2] = false,
- [3] = false,
- [4] = false
- }
- Citizen.CreateThread(function()
- while true do
- Citizen.Wait(0)
- Wait(1000)
- if ServerParking[2] then
- Wait(20000)
- TriggerServerEvent("jobspolice:SetParking", tonumber(ServerParking[1]), false)
- Wait(1000)
- if ServerParking[1] then
- ParkingPolice[1] = false
- elseif ServerParking[2] then
- ParkingPolice[2] = false
- elseif ServerParking[3] then
- ParkingPolice[3] = false
- elseif ServerParking[4] then
- ParkingPolice[4] = false
- end
- ServerParking = {0, false}
- Wait(10)
- TriggerServerEvent("jobspolice:CheckParking")
- end
- end
- end)
- local car = nil
- local plate = 0
- Citizen.CreateThread(function()
- while true do
- Citizen.Wait(0)
- if spawningcar == true then
- RequestModel(car)
- while not HasModelLoaded(car) do
- Citizen.Wait(0)
- end
- local spawncar = true
- TriggerServerEvent("jobspolice:CheckParking")
- Wait(100)
- if ServerParking[2] == false then
- if ParkingPolice[1] == false then
- veh = CreateVehicle(car, 452.443, -998.466, 25.742, 0.0, true, false)
- TriggerServerEvent("jobspolice:SetParking", 1, true)
- TriggerServerEvent("jobspolice:CheckParking")
- ServerParking = {1, true}
- elseif ParkingPolice[2] == false then
- veh = CreateVehicle(car, 447.09, -996.98, 25.76, 0.0, true, false)
- TriggerServerEvent("jobspolice:SetParking", 2, true)
- TriggerServerEvent("jobspolice:CheckParking")
- ServerParking = {2, true}
- elseif ParkingPolice[3] == false then
- veh = CreateVehicle(car, 436.455, -996.787, 25.767, 0.0, true, false)
- TriggerServerEvent("jobspolice:SetParking", 3, true)
- TriggerServerEvent("jobspolice:CheckParking")
- ServerParking = {3, true}
- elseif ParkingPolice[4] == false then
- veh = CreateVehicle(car, 431.480, -996.450, 25.772, 0.0, true, false)
- TriggerServerEvent("jobspolice:SetParking", 4, true)
- TriggerServerEvent("jobspolice:CheckParking")
- ServerParking = {4, true}
- else
- spawncar = false
- end
- if spawncar == true then
- SetVehicleNumberPlateText(veh, plate)
- SetVehicleOnGroundProperly(veh)
- SetVehicleHasBeenOwnedByPlayer(veh,true)
- local id = NetworkGetNetworkIdFromEntity(veh)
- SetNetworkIdCanMigrate(id, true)
- SetVehRadioStation(veh, "OFF")
- SetEntityInvincible(veh, false)
- SetVehicleEngineTorqueMultiplier( veh, 2.50 )
- SetVehicleEnginePowerMultiplier( veh, 2.50 )
- SetPedIntoVehicle(GetPlayerPed(-1), veh, -1)
- SetEntityAsMissionEntity(veh, true, true)
- TriggerEvent("wrapper:vehPersist", veh)
- drawNotification("Véhicule sorti, bonne route")
- else
- drawNotification("Tous les zones sont encombrées")
- end
- else
- drawNotification("Attendez avant de redemander un véhicule")
- end
- spawningcar = false
- end
- if spawningheli then
- RequestModel(car)
- while not HasModelLoaded(car) do
- Citizen.Wait(0)
- end
- veh = CreateVehicle(car, 449.87265014648, -981.50982666016, 43.69164276123, 0.0, true, false)
- SetVehicleNumberPlateText(veh, plate)
- SetVehicleOnGroundProperly(veh)
- SetVehicleHasBeenOwnedByPlayer(veh,true)
- local id = NetworkGetNetworkIdFromEntity(veh)
- SetNetworkIdCanMigrate(id, true)
- SetVehRadioStation(veh, "OFF")
- SetEntityInvincible(veh, false)
- SetVehicleLivery(veh, 2)
- SetPedIntoVehicle(GetPlayerPed(-1), veh, -1)
- SetEntityAsMissionEntity(veh, true, true)
- drawNotification("Véhicule sorti, bonne route")
- spawningheli = false
- end
- end
- end)
- RegisterNetEvent("jobspolice:f_CheckParking")
- AddEventHandler('jobspolice:f_CheckParking', function(param)
- ParkingPolice = param
- end)
- RegisterNetEvent("jobspolice:SpawnVehicle")
- AddEventHandler('jobspolice:SpawnVehicle', function(vehicle, cplate, param)
- if param then
- car = GetHashKey(vehicle)
- -- VOITURE PAR DÉFAUT
- plate = cplate
- spawningcar = true
- else
- car = GetHashKey(vehicle)
- -- VOITURE PAR DÉFAUT
- plate = cplate
- spawningheli = true
- end
- end)
- function GetVehicleInDirection( coordFrom, coordTo )
- local rayHandle = CastRayPointToPoint( coordFrom.x, coordFrom.y, coordFrom.z, coordTo.x, coordTo.y, coordTo.z, 10, GetPlayerPed( -1 ), 0 )
- local _, _, _, _, vehicle = GetRaycastResult( rayHandle )
- return vehicle
- end
- function getUnloadCoord(param)
- if param >= 305 then
- return {-1.3,1.3}
- elseif param >= 260 then
- return {0,1.3}
- elseif param >= 225 then
- return {1.3,1.3}
- elseif param >= 180 then
- return {1.3,0}
- elseif param >= 135 then
- return {1.3,-1.3}
- elseif param >= 90 then
- return {0,-1.3}
- elseif param >= 45 then
- return {-1.3,-1.3}
- else
- return {-1.3,0}
- end
- end
- RegisterNetEvent("jobspolice:DespawnVehicle")
- AddEventHandler('jobspolice:DespawnVehicle', function(plateveh)
- local plateveh = plateveh
- local plate = GetVehicleNumberPlateText(v)
- Citizen.CreateThread(function()
- Citizen.Wait(1500)
- local playerPos = GetEntityCoords( GetPlayerPed(-1), 1 )
- local inFrontOfPlayer = GetOffsetFromEntityInWorldCoords( GetPlayerPed(-1), 0.0, 10.000, 0.0 )
- local vehicle = GetVehicleInDirection( playerPos, inFrontOfPlayer )
- if ( DoesEntityExist( vehicle ) ) then
- local plate = GetVehicleNumberPlateText(vehicle)
- if plate ~= plateveh then
- drawNotification("Ce véhicule ne vous appartient pas")
- else
- -- local heading = GetEntityHeading(GetPlayerPed(-1))
- -- local unloadCoord = getUnloadCoord(heading)
- -- local ply = GetPlayerPed(-1)
- -- local plyCoords = GetEntityCoords(ply, 0)
- -- SetEntityCoords(GetPlayerPed(-1), plyCoords["x"] + unloadCoord[1], plyCoords["y"] + unloadCoord[2], plyCoords["z"] + 0.3)
- Wait(100)
- SetEntityAsMissionEntity( vehicle, true, true )
- Citizen.InvokeNative( 0xEA386986E786A54F, Citizen.PointerValueIntInitialized( vehicle ) )
- Citizen.InvokeNative( 0xB736A491E64A32CF, Citizen.PointerValueIntInitialized( vehicle ))
- drawNotification("Véhicule rentré")
- end
- else
- drawNotification("Aucun véhicule devant vous")
- end
- end)
- end)
- local Despawnpoint = {
- { ['x'] = 462.76406860352, ['y'] = -1019.4964599609, ['z'] = 28.104484558105 }
- }
- Citizen.CreateThread(function()
- while true do
- Citizen.Wait(50)
- local playerPed = GetPlayerPed(-1)
- local lastSpawnedVeh = GetVehiclePedIsUsing(playerPed)
- if IsNearPoints(Despawnpoint, 5.01) then
- DrawMarker(1, Despawnpoint.x, Despawnpoint.y, Despawnpoint.z, 0, 0, 0, 0, 0, 0, 3.001, 3.0001, 0.5001, 0, 155, 255, 200, 0, 0, 0, 0)
- end
- if IsNearPoints(Despawnpoint, 2.01) then
- if (lastSpawnedVeh ~= nil) then
- deleteCar(lastSpawnedVeh)
- end
- end
- end
- end)
- function deleteCar(car)
- SetEntityAsMissionEntity(car, true, true)
- Citizen.InvokeNative( 0xEA386986E786A54F, Citizen.PointerValueIntInitialized( car ))
- Citizen.InvokeNative( 0xB736A491E64A32CF, Citizen.PointerValueIntInitialized( car ))
- Citizen.InvokeNative( 0xAE3CBE5BF394C9C9, Citizen.PointerValueIntInitialized( car ))
- end
- function IsNearPoints(area, dist)
- local ply = GetPlayerPed(-1)
- local plyCoords = GetEntityCoords(ply, 0)
- for _, item in pairs(area) do
- local distance = GetDistanceBetweenCoords(item.x, item.y, item.z, plyCoords["x"], plyCoords["y"], plyCoords["z"], true)
- if(distance <= dist) then
- return true
- end
- end
- end
- function drawNotification(text)
- SetNotificationTextEntry("STRING")
- AddTextComponentString(text)
- DrawNotification(false, false)
- end
- RegisterNetEvent("jobspolice:notif")
- AddEventHandler('jobspolice:notif', function(lestring)
- drawNotification("" .. lestring .. "")
- end)
- RegisterNetEvent("jobspolice:cadet")
- AddEventHandler('jobspolice:cadet', function()
- SetPedComponentVariation(GetPlayerPed(-1), 3, 30, 0, 0)--Gants
- SetPedComponentVariation(GetPlayerPed(-1), 4, 35, 0, 0)--Jean
- SetPedComponentVariation(GetPlayerPed(-1), 6, 24, 0, 0)--Chaussure
- SetPedComponentVariation(GetPlayerPed(-1), 8, 58, 0, 0)--mattraque
- SetPedComponentVariation(GetPlayerPed(-1), 11, 55, 0, 0)--Veste
- SetPedPropIndex(GetPlayerPed(-1), 2, 2, 0, 1)--Oreillete
- SetPedPropIndex(GetPlayerPed(-1), 6, 3, 0, 1)--Montre
- SetPedPropIndex(GetPlayerPed(-1), 1, 7, 0, 1)--Lunette
- SetPedComponentVariation(GetPlayerPed(-1), 8, 59, 0, 0) --Gilet Jaune
- SetPedComponentVariation(GetPlayerPed(-1), 10, 8, 4, 0)--Grade
- end)
- RegisterNetEvent("jobspolice:officier")
- AddEventHandler('jobspolice:officier', function()
- SetPedComponentVariation(GetPlayerPed(-1), 3, 30, 0, 0)--Gants
- SetPedComponentVariation(GetPlayerPed(-1), 4, 35, 0, 0)--Jean
- SetPedComponentVariation(GetPlayerPed(-1), 6, 24, 0, 0)--Chaussure
- SetPedComponentVariation(GetPlayerPed(-1), 8, 58, 0, 0)--mattraque
- SetPedComponentVariation(GetPlayerPed(-1), 11, 55, 0, 0)--Veste
- SetPedPropIndex(GetPlayerPed(-1), 2, 2, 0, 1)--Oreillete
- SetPedPropIndex(GetPlayerPed(-1), 6, 3, 0, 1)--Montre
- SetPedPropIndex(GetPlayerPed(-1), 1, 7, 0, 1)--Lunette
- end)
- RegisterNetEvent("jobspolice:sergent")
- AddEventHandler('jobspolice:sergent', function()
- SetPedComponentVariation(GetPlayerPed(-1), 3, 30, 0, 0)--Gants
- SetPedComponentVariation(GetPlayerPed(-1), 4, 35, 0, 0)--Jean
- SetPedComponentVariation(GetPlayerPed(-1), 6, 24, 0, 0)--Chaussure
- SetPedComponentVariation(GetPlayerPed(-1), 8, 58, 0, 0)--mattraque
- SetPedComponentVariation(GetPlayerPed(-1), 11, 55, 0, 0)--Veste
- SetPedPropIndex(GetPlayerPed(-1), 2, 2, 0, 1)--Oreillete
- SetPedPropIndex(GetPlayerPed(-1), 6, 3, 0, 1)--Montre
- SetPedPropIndex(GetPlayerPed(-1), 1, 7, 0, 1)--Lunette
- SetPedComponentVariation(GetPlayerPed(-1), 10, 8, 1, 0)--Grade
- end)
- RegisterNetEvent("jobspolice:lieutenant")
- AddEventHandler('jobspolice:lieutenant', function()
- SetPedComponentVariation(GetPlayerPed(-1), 3, 30, 0, 0)--Gants
- SetPedComponentVariation(GetPlayerPed(-1), 4, 35, 0, 0)--Jean
- SetPedComponentVariation(GetPlayerPed(-1), 6, 24, 0, 0)--Chaussure
- SetPedComponentVariation(GetPlayerPed(-1), 8, 58, 0, 0)--mattraque
- SetPedComponentVariation(GetPlayerPed(-1), 11, 55, 0, 0)--Veste
- SetPedPropIndex(GetPlayerPed(-1), 2, 2, 0, 1)--Oreillete
- SetPedPropIndex(GetPlayerPed(-1), 6, 3, 0, 1)--Montre
- SetPedPropIndex(GetPlayerPed(-1), 1, 7, 0, 1)--Lunette
- SetPedComponentVariation(GetPlayerPed(-1), 10, 8, 3, 0)--Grade
- end)
- RegisterNetEvent("jobspolice:capitaine")
- AddEventHandler('jobspolice:capitaine', function()
- SetPedComponentVariation(GetPlayerPed(-1), 3, 30, 0, 0)--Gants
- SetPedComponentVariation(GetPlayerPed(-1), 4, 35, 0, 0)--Jean
- SetPedComponentVariation(GetPlayerPed(-1), 6, 24, 0, 0)--Chaussure
- SetPedComponentVariation(GetPlayerPed(-1), 8, 58, 0, 0)--mattraque
- SetPedComponentVariation(GetPlayerPed(-1), 11, 55, 0, 0)--Veste
- SetPedPropIndex(GetPlayerPed(-1), 2, 2, 0, 1)--Oreillete
- SetPedPropIndex(GetPlayerPed(-1), 6, 3, 0, 1)--Montre
- SetPedPropIndex(GetPlayerPed(-1), 1, 7, 0, 1)--Lunette
- SetPedComponentVariation(GetPlayerPed(-1), 10, 8, 2, 0)--Grade
- end)
- RegisterNetEvent("jobspolice:commandant")
- AddEventHandler('jobspolice:commandant', function()
- SetPedComponentVariation(GetPlayerPed(-1), 3, 30, 0, 0)--Gants
- SetPedComponentVariation(GetPlayerPed(-1), 4, 35, 0, 0)--Jean
- SetPedComponentVariation(GetPlayerPed(-1), 6, 24, 0, 0)--Chaussure
- SetPedComponentVariation(GetPlayerPed(-1), 8, 58, 0, 0)--mattraque
- SetPedComponentVariation(GetPlayerPed(-1), 11, 55, 0, 0)--Veste
- SetPedPropIndex(GetPlayerPed(-1), 2, 2, 0, 1)--Oreillete
- SetPedPropIndex(GetPlayerPed(-1), 6, 3, 0, 1)--Montre
- SetPedPropIndex(GetPlayerPed(-1), 1, 7, 0, 1)--Lunette
- SetPedComponentVariation(GetPlayerPed(-1), 10, 8, 2, 0)--Grade
- SetPedComponentVariation(GetPlayerPed(-1), 9, 10, 1, 2)--Gilet
- end)
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