Haspen

FEFGaiden - Cameron Mordren (Kelsper)

Jun 8th, 2013
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  1. Name: Cameron Mordren
  2. Class: Bandit
  3. Character Specific Skill: Fortune
  4. Affinity: Wind
  5. Personal Fault: Overexertion: If the character uses all Movement in the round, -15 Hit.
  6. Personal Skill: Confident: If the character is over half HP, +10 Critical.
  7. Personal Skill: Right At Home: If the character is on/in mountains (and hills?) terrain, +15 Evasion.
  8.  
  9. Preferred stats: HP, Strength
  10.  
  11. Weapon profs: Thrw (C), Axes (D)
  12.  
  13. Level: 3 (0/100)
  14. Total Level: 3
  15.  
  16. Progression spent: 330%
  17.  
  18. HP: 24 (75%)
  19. STR: 7 (55%)
  20. MAG: 0 (0%)
  21. SKL: 4 (60%) (+2 Stat)
  22. CON: 11
  23. AID: 10
  24. LCK: 0 (20%)
  25. DEF: 4 (45%) (+1 Stat)
  26. RES: 0 (15%)
  27. SPD: 4 (60%) (+1 Stat)
  28. MOV: 5
  29.  
  30. First class lvl2: +HP, STR, SKL, LCK, DEF, SPD
  31. First class lvl3: +HP, STR, SKL, SPD
  32.  
  33. Current Stats:
  34.  
  35. HP: 26 (75%)
  36. STR: 9 (55%)
  37. MAG: 0 (0%)
  38. SKL: 6 (60%)
  39. CON: 11
  40. AID: 10
  41. LCK: 1 (20%)
  42. DEF: 5 (45%)
  43. RES: 0 (15%)
  44. SPD: 6 (60%)
  45. MOV: 5
  46.  
  47. [code]Inventory:
  48. Name Type () RNG MT WT CR Hit QL
  49. Iron Axe Hack (E) 1 8 10 0 75 41/45
  50. Vulnerary (2/3)[/code]
  51.  
  52. Battle Stats (Iron Axe):
  53. AT: 17
  54. Hit: 87
  55. AS: 6
  56. Eva: 13
  57. Crt: 3
  58. DG: 1
  59.  
  60. Bio:
  61. Cameron was not born as a glamorous noble, in fact his parents were simple mercenaries living in the peak settlements of Mercia. As such, his parents had barely been able to keep any money in their pockets as they had to traverse the poorer areas in search of new jobs that will inevitably keep them wanting more. Cameron's father, Duncan, taught his son the basic principles of battle from an early age, as he picked up his father's favoured weapon, the axe.
  62.  
  63. While his son was growing up, they lead a mostly uneventful life, living like nomads and travelling between settlements for new work. Cameron got used to travelling around the various mountains and hills of the area. Duncan eventually counted on his son on many missions and took great pride in his son.
  64.  
  65. Cameron later left his parents care in hope that he could seek independence by his own and eventually return with a proper reward for his parents. He has been spending the last few years working low-key mercenary jobs and scavenging for food mostly in the mountains, but he assures himself that eventually fate will come around to grant him peace in his struggling life. He has always been confident in his abilities, and in some cases this may lead him to think too highly of himself. Still, he has experience with the axe and a strength that is tough to match. At times he can be aloof, especially to others' troubles. While he dislikes having to resort to stealing or pillaging villages, on some occasions he has had to.
  66.  
  67. He feels most at home in the mountains areas and he is well versed in survival in those areas, as well as finding it difficult to adapt to other areas and people, especially nobles who he has little in common with. His relationships with others can be basic, but he has the tendency to open up to people he has known for a time, especially if he respects their strength. He has also been found to be very fortunate on several occasions, escaping many wounds that could have ended up severally injuring him, so much so that he has wondered if he is blessed by the gods.
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