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cclloyd

3rd Party Kineticist Stuff

May 30th, 2017
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  1. =================
  2. ===== FEATS =====
  3. =================
  4.  
  5. ==========
  6. === Composite Versatility
  7. ==========
  8. Prerequisite: Kineticist Level 7th, Expanded Element class feature (different element than native element)
  9. Description: If your native element provides a second offensive simple blast, you gain this simple blast for the purpose of using it in any composite blasts you would then qualify for.
  10.  
  11. ==========
  12. === Accelerated Gathering
  13. ==========
  14. BENEFIT: When you use your gather power class feature, you can also spend a standard action to reduce the total burn cost of a blast wild talent used on your next turn by 2. At 11th level you can spend a standard action to reduce the total burn cost of a wild talent used on your next turn by 3. Gathering power in this way ends your turn immediately. You cannot gather power on your next round on your next round as a move action to further reduce burn cost.
  15.  
  16. ==========
  17. === Kinetic Acceleration
  18. ==========
  19. BENEFIT: Whenever you are affected by a haste spell or effect, increase the attack bonus, reflex save, and dodge bonus by +1. In addition, when you use the gather energy class feature while affected by haste, you can increase the reduction of a blast’s burn an additional 1.
  20.  
  21. ==========
  22. === Kinetic Training
  23. ==========
  24. BENEFIT: You can select wild talents as if your kineticist class level were 4 higher, to a maximum effective kineticist level equal to your character level.
  25.  
  26. ==========
  27. === Precision Blast
  28. ==========
  29. BENEFIT: Whenever you use a kinetic blast that affects multiple spaces, you may select 1 square that is not affected by your blast. For each 2 points of burn you have, you may select an addition square to be unaffected by your blast.
  30.  
  31.  
  32. ============================
  33. ===== COMPOSITE BLASTS =====
  34. ============================
  35.  
  36. ==========
  37. === Thunder Flash Blast
  38. ==========
  39. Elements: air and fire
  40. Associated Blasts: lightning and fire
  41. Type: energy
  42. Damage: half electricity, half fire
  43. Description: Your flaming assault is crisscrossed with an electric charge to fry a foe.
  44.  
  45. ==========
  46. === Coldsnap Blast
  47. ==========
  48. Elements: air and water
  49. Associated Blasts: lighting and cold
  50. Type: energy
  51. Damage: half electricity, half cold
  52. Description: Your electric arcs are enveloped in sub-zero winds that frostburn your foe.
  53.  
  54.  
  55. ========================
  56. ===== WILD TALENTS =====
  57. ========================
  58.  
  59. ==========
  60. === Liquid Form
  61. ==========
  62. Element: water
  63. Level: 4; Burn: 0
  64. Description: Your body can become one with water. You can use Fluid form as per the spell, although the duration is changed to 1 round per kineticist level you possess. You can accept 1 burn to increase the duration to 10 minutes per kineticist level you possess.
  65.  
  66. ==========
  67. === Flash Step
  68. ==========
  69. Element: air
  70. Level: 4; Burn: 0
  71. Description: Through pushing yourself forward with air, as a swift action you can grant yourself an additional move action this round. If you do, you cannot take another swift or immediate action for 4 rounds. You can accept 1 burn to ignore the loss of swift action.
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