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- =================
- ===== FEATS =====
- =================
- ==========
- === Composite Versatility
- ==========
- Prerequisite: Kineticist Level 7th, Expanded Element class feature (different element than native element)
- Description: If your native element provides a second offensive simple blast, you gain this simple blast for the purpose of using it in any composite blasts you would then qualify for.
- ==========
- === Accelerated Gathering
- ==========
- BENEFIT: When you use your gather power class feature, you can also spend a standard action to reduce the total burn cost of a blast wild talent used on your next turn by 2. At 11th level you can spend a standard action to reduce the total burn cost of a wild talent used on your next turn by 3. Gathering power in this way ends your turn immediately. You cannot gather power on your next round on your next round as a move action to further reduce burn cost.
- ==========
- === Kinetic Acceleration
- ==========
- BENEFIT: Whenever you are affected by a haste spell or effect, increase the attack bonus, reflex save, and dodge bonus by +1. In addition, when you use the gather energy class feature while affected by haste, you can increase the reduction of a blast’s burn an additional 1.
- ==========
- === Kinetic Training
- ==========
- BENEFIT: You can select wild talents as if your kineticist class level were 4 higher, to a maximum effective kineticist level equal to your character level.
- ==========
- === Precision Blast
- ==========
- BENEFIT: Whenever you use a kinetic blast that affects multiple spaces, you may select 1 square that is not affected by your blast. For each 2 points of burn you have, you may select an addition square to be unaffected by your blast.
- ============================
- ===== COMPOSITE BLASTS =====
- ============================
- ==========
- === Thunder Flash Blast
- ==========
- Elements: air and fire
- Associated Blasts: lightning and fire
- Type: energy
- Damage: half electricity, half fire
- Description: Your flaming assault is crisscrossed with an electric charge to fry a foe.
- ==========
- === Coldsnap Blast
- ==========
- Elements: air and water
- Associated Blasts: lighting and cold
- Type: energy
- Damage: half electricity, half cold
- Description: Your electric arcs are enveloped in sub-zero winds that frostburn your foe.
- ========================
- ===== WILD TALENTS =====
- ========================
- ==========
- === Liquid Form
- ==========
- Element: water
- Level: 4; Burn: 0
- Description: Your body can become one with water. You can use Fluid form as per the spell, although the duration is changed to 1 round per kineticist level you possess. You can accept 1 burn to increase the duration to 10 minutes per kineticist level you possess.
- ==========
- === Flash Step
- ==========
- Element: air
- Level: 4; Burn: 0
- Description: Through pushing yourself forward with air, as a swift action you can grant yourself an additional move action this round. If you do, you cannot take another swift or immediate action for 4 rounds. You can accept 1 burn to ignore the loss of swift action.
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