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- maritime * economic = global_sailors_modifier = 0.25
- naval_maintenance_modifier = -0.1
- maritime * offensive = leader_naval_manuever = 1
- ship_durability = 0.05
- maritime * defensive = global_ship_cost = -0.10
- naval_forcelimit_modifier = 0.15
- trade * administrative = trade_efficiency = 0.20
- expansion * exploration = global_colonial_growth = 20
- native_uprising_chance = -0.5
- exploration * innovativeness = colonist_placement_chance = 0.05
- global_trade_power = 0.1
- exploration * religious = global_tariffs = 0.1
- liberty_desire_from_subject_development = -0.1
- maritime * expansion = naval_forcelimit_modifier = 0.33
- innovativeness * maritime = leader_naval_manuever = 1
- heavy_ship_power = 0.1
- aristocracy * trade = global_foreign_trade_power = 0.30
- merchants = 1
- exploration * defensive = global_spy_defence = 0.2
- naval_morale = 0.1
- maritime * quantity = galley_cost = -0.15
- galley_power = 0.15
- trade * quality = trade_efficiency = 0.2
- trade * quantity = global_trade_goods_size_modifier = 0.2
- trade * expansion = trade_efficiency = 0.1
- trade_steering = 0.2
- diplomatic * expansion = global_trade_power = 0.1
- diplomatic_reputation = 1
- diplomatic * plutocracy = reelection_cost = -0.10
- legitimacy = 1.0
- devotion = 1.0
- horde_unity = 1.0
- meritocracy = 0.5
- may_recruit_female_generals = yes
- female_advisor_chance = 0.25
- diplomatic * quality = diplomatic_reputation = 1
- war_exhaustion = -0.05
- exploration * plutocracy = range = 0.20
- global_colonial_growth = 10
- maritime * plutocracy = light_ship_cost = -0.15
- light_ship_power = 0.15
- religious * maritime = naval_morale = 0.1
- recover_navy_morale_speed = 0.05
- humanist * diplomatic = num_accepted_cultures = 1
- improve_relation_modifier = 0.2
- humanist * exploration = global_colonial_growth = 10
- native_assimilation = 0.5
- humanist * influence = diplomatic_upkeep = 1
- diplomatic_reputation = 1
- influence * religious = culture_conversion_cost = -0.2
- naval * diplomatic = capture_ship_chance = 0.33
- naval * exploration = global_naval_engagement_modifier = 0.2
- naval * trade = global_ship_trade_power = 0.4
- light_ship_cost = -0.1
- influence * quality = vassal_income = 0.25
- global_institution_spread = 0.1
- naval * influence = caravan_power = 0.33
- merchants = 1
- administrative * diplomatic = diplomats = 1
- merc_maintenance_modifier = -0.15
- administrative * exploration = global_colonial_growth = 10
- colonist_placement_chance = 0.05
- administrative * maritime = navy_tradition = 1
- spy * economic = rebel_support_efficiency = 0.50
- diplomats = 1
- economic * exploration = global_tariffs = 0.25
- spy * offensive = spy_offence = 0.10
- diplomats = 1
- diplomatic * defensive = diplomats = 1
- diplomatic_upkeep = 1
- defensive * trade = trade_steering = 0.25
- merchants = 1
- naval * maritime = privateer_efficiency = 0.5
- blockade_efficiency = 0.5
- offensive * exploration = privateer_efficiency = 0.5
- ship_durability = 0.05
- quality * maritime = naval_morale = 0.2
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