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  1. 1>------ Build started: Project: ZERO_CHECK, Configuration: Release Win32 ------
  2. 2>------ Build started: Project: revision.h, Configuration: Release Win32 ------
  3. 2>
  4. 2> -- WARNING - Missing or outdated git - did you forget to install a recent version?
  5. 2> -- WARNING - Observe that for revision hash/date to work you need at least version 1.7
  6. 2> -- WARNING - Missing repository tags - you may need to pull tags with git fetch -t
  7. 2> -- WARNING - Continuing anyway - note that the versionstring will be set to 0000-00-00 00:00:00 (Archived)
  8. 3>------ Build started: Project: game, Configuration: Release Win32 ------
  9. 3> BattlegroundFL.cpp
  10. 3> BattlegroundMgr.cpp
  11. 3>d:\skyfireemu\core\src\server\game\battlegrounds\zones\BattlegroundFL.h(115): error C2065: 'EY_POINTS_MAX' : undeclared identifier
  12. 3>d:\skyfireemu\core\src\server\game\battlegrounds\zones\BattlegroundFL.h(115): error C2078: too many initializers
  13. 3>..\..\..\..\Core\src\server\game\Battlegrounds\Zones\BattlegroundFL.cpp(49): error C2065: 'LANG_BG_FL_START_TWO_MINUTES' : undeclared identifier
  14. 3>..\..\..\..\Core\src\server\game\Battlegrounds\Zones\BattlegroundFL.cpp(50): error C2065: 'LANG_BG_FL_START_ONE_MINUTE' : undeclared identifier
  15. 3>..\..\..\..\Core\src\server\game\Battlegrounds\Zones\BattlegroundFL.cpp(51): error C2065: 'LANG_BG_FL_START_HALF_MINUTE' : undeclared identifier
  16. 3>..\..\..\..\Core\src\server\game\Battlegrounds\Zones\BattlegroundFL.cpp(52): error C2065: 'LANG_BG_FL_HAS_BEGUN' : undeclared identifier
  17. 3>..\..\..\..\Core\src\server\game\Battlegrounds\Zones\BattlegroundFL.cpp(65): error C2065: 'm_PointAddingTimer' : undeclared identifier
  18. 3>..\..\..\..\Core\src\server\game\Battlegrounds\Zones\BattlegroundFL.cpp(66): error C2065: 'm_PointAddingTimer' : undeclared identifier
  19. 3>..\..\..\..\Core\src\server\game\Battlegrounds\Zones\BattlegroundFL.cpp(68): error C2065: 'm_PointAddingTimer' : undeclared identifier
  20. 3>..\..\..\..\Core\src\server\game\Battlegrounds\Zones\BattlegroundFL.cpp(70): error C2065: 'BG_FL_TickPoints' : undeclared identifier
  21. 3>..\..\..\..\Core\src\server\game\Battlegrounds\Zones\BattlegroundFL.cpp(72): error C2065: 'BG_FL_TickPoints' : undeclared identifier
  22. 3>..\..\..\..\Core\src\server\game\Battlegrounds\Zones\BattlegroundFL.cpp(96): error C2065: 'BG_FL_OBJECT_A_BANNER_FEL_REAVER_CENTER' : undeclared identifier
  23. 3>..\..\..\..\Core\src\server\game\Battlegrounds\Zones\BattlegroundFL.cpp(105): error C2065: 'BG_FL_OBJECT_N_BANNER_FEL_REAVER_CENTER' : undeclared identifier
  24. 3>..\..\..\..\Core\src\server\game\Battlegrounds\Zones\BattlegroundFL.cpp(143): error C2065: 'FL_ALLIANCE_RESOURCES' : undeclared identifier
  25. 3>..\..\..\..\Core\src\server\game\Battlegrounds\Zones\BattlegroundFL.cpp(145): error C2065: 'FL_HORDE_RESOURCES' : undeclared identifier
  26. 3>..\..\..\..\Core\src\server\game\Battlegrounds\Zones\BattlegroundFL.cpp(263): error C2065: 'LANG_BG_FL_RESETED_FLAG' : undeclared identifier
  27. 3>..\..\..\..\Core\src\server\game\Battlegrounds\Zones\BattlegroundFL.cpp(267): error C2065: 'NETHERSTORM_FLAG' : undeclared identifier
  28. 3>..\..\..\..\Core\src\server\game\Battlegrounds\Zones\BattlegroundFL.cpp(319): error C2065: 'NETHERSTORM_FLAG_STATE_HORDE' : undeclared identifier
  29. 3>..\..\..\..\Core\src\server\game\Battlegrounds\Zones\BattlegroundFL.cpp(320): error C2065: 'NETHERSTORM_FLAG_STATE_ALLIANCE' : undeclared identifier
  30. 3>..\..\..\..\Core\src\server\game\Battlegrounds\Zones\BattlegroundFL.cpp(323): error C2065: 'LANG_BG_FL_DROPPED_FLAG' : undeclared identifier
  31. 3>..\..\..\..\Core\src\server\game\Battlegrounds\Zones\BattlegroundFL.cpp(325): error C2065: 'LANG_BG_FL_DROPPED_FLAG' : undeclared identifier
  32. 3>..\..\..\..\Core\src\server\game\Battlegrounds\Zones\BattlegroundFL.cpp(335): error C2065: 'NETHERSTORM_FLAG_STATE_ALLIANCE' : undeclared identifier
  33. 3>..\..\..\..\Core\src\server\game\Battlegrounds\Zones\BattlegroundFL.cpp(340): error C2065: 'NETHERSTORM_FLAG_STATE_HORDE' : undeclared identifier
  34. 3>..\..\..\..\Core\src\server\game\Battlegrounds\Zones\BattlegroundFL.cpp(345): error C2065: 'NETHERSTORM_FLAG' : undeclared identifier
  35. 3>..\..\..\..\Core\src\server\game\Battlegrounds\Zones\BattlegroundFL.cpp(355): error C2065: 'LANG_BG_FL_HAS_TAKEN_FLAG' : undeclared identifier
  36. 3>..\..\..\..\Core\src\server\game\Battlegrounds\Zones\BattlegroundFL.cpp(357): error C2065: 'LANG_BG_FL_HAS_TAKEN_FLAG' : undeclared identifier
  37. 3>..\..\..\..\Core\src\server\game\Battlegrounds\Zones\BattlegroundFL.cpp(435): error C2065: 'FL_HORDE_BASE' : undeclared identifier
  38. 3>..\..\..\..\Core\src\server\game\Battlegrounds\Zones\BattlegroundFL.cpp(436): error C2065: 'FL_ALLIANCE_BASE' : undeclared identifier
  39. 3>..\..\..\..\Core\src\server\game\Battlegrounds\Zones\BattlegroundFL.cpp(446): error C2065: 'NETHERSTORM_FLAG' : undeclared identifier
  40. 4>------ Build started: Project: worldserver, Configuration: Release Win32 ------
  41. 4> Creating library D:/SkyFireEMU/build/src/server/worldserver/Release/worldserver.lib and object D:/SkyFireEMU/build/src/server/worldserver/Release/worldserver.exp
  42. 4>game.lib(BattlegroundMgr.obj) : error LNK2019: unresolved external symbol "public: __thiscall BattlegroundFL::BattlegroundFL(void)" (??0BattlegroundFL@@QAE@XZ) referenced in function "public: unsigned int __thiscall BattlegroundMgr::CreateBattleground(enum BattlegroundTypeId,bool,unsigned int,unsigned int,unsigned int,unsigned int,char const *,unsigned int,float,float,float,float,float,float,float,float,unsigned int)" (?CreateBattleground@BattlegroundMgr@@QAEIW4BattlegroundTypeId@@_NIIIIPBDIMMMMMMMMI@Z)
  43. 4>game.lib(BattlegroundMgr.obj) : error LNK2001: unresolved external symbol "public: virtual void __thiscall BattlegroundFL::Update(unsigned int)" (?Update@BattlegroundFL@@UAEXI@Z)
  44. 4>game.lib(BattlegroundMgr.obj) : error LNK2001: unresolved external symbol "public: virtual bool __thiscall BattlegroundFL::SetupBattleground(void)" (?SetupBattleground@BattlegroundFL@@UAE_NXZ)
  45. 4>game.lib(BattlegroundMgr.obj) : error LNK2001: unresolved external symbol "public: virtual void __thiscall BattlegroundFL::Reset(void)" (?Reset@BattlegroundFL@@UAEXXZ)
  46. 4>game.lib(BattlegroundMgr.obj) : error LNK2001: unresolved external symbol "public: virtual void __thiscall BattlegroundFL::StartingEventCloseDoors(void)" (?StartingEventCloseDoors@BattlegroundFL@@UAEXXZ)
  47. 4>game.lib(BattlegroundMgr.obj) : error LNK2001: unresolved external symbol "public: virtual void __thiscall BattlegroundFL::StartingEventOpenDoors(void)" (?StartingEventOpenDoors@BattlegroundFL@@UAEXXZ)
  48. 4>game.lib(BattlegroundMgr.obj) : error LNK2001: unresolved external symbol "public: virtual void __thiscall BattlegroundFL::FillInitialWorldStates(class WorldPacket &)" (?FillInitialWorldStates@BattlegroundFL@@UAEXAAVWorldPacket@@@Z)
  49. 4>game.lib(BattlegroundMgr.obj) : error LNK2001: unresolved external symbol "public: virtual void __thiscall BattlegroundFL::UpdatePlayerScore(class Player *,unsigned int,unsigned int,bool)" (?UpdatePlayerScore@BattlegroundFL@@UAEXPAVPlayer@@II_N@Z)
  50. 4>game.lib(BattlegroundMgr.obj) : error LNK2001: unresolved external symbol "public: virtual void __thiscall BattlegroundFL::HandleAreaTrigger(class Player *,unsigned int)" (?HandleAreaTrigger@BattlegroundFL@@UAEXPAVPlayer@@I@Z)
  51. 4>game.lib(BattlegroundMgr.obj) : error LNK2001: unresolved external symbol "public: virtual void __thiscall BattlegroundFL::HandleKillPlayer(class Player *,class Player *)" (?HandleKillPlayer@BattlegroundFL@@UAEXPAVPlayer@@0@Z)
  52. 4>game.lib(BattlegroundMgr.obj) : error LNK2001: unresolved external symbol "public: virtual void __thiscall BattlegroundFL::EventPlayerDroppedFlag(class Player *)" (?EventPlayerDroppedFlag@BattlegroundFL@@UAEXPAVPlayer@@@Z)
  53. 4>game.lib(BattlegroundMgr.obj) : error LNK2001: unresolved external symbol "public: virtual void __thiscall BattlegroundFL::EventPlayerClickedOnFlag(class Player *,class GameObject *)" (?EventPlayerClickedOnFlag@BattlegroundFL@@UAEXPAVPlayer@@PAVGameObject@@@Z)
  54. 4>game.lib(BattlegroundMgr.obj) : error LNK2001: unresolved external symbol "public: virtual struct WorldSafeLocsEntry const * __thiscall BattlegroundFL::GetClosestGraveYard(class Player *)" (?GetClosestGraveYard@BattlegroundFL@@UAEPBUWorldSafeLocsEntry@@PAVPlayer@@@Z)
  55. 4>game.lib(BattlegroundMgr.obj) : error LNK2001: unresolved external symbol "public: virtual void __thiscall BattlegroundFL::AddPlayer(class Player *)" (?AddPlayer@BattlegroundFL@@UAEXPAVPlayer@@@Z)
  56. 4>game.lib(BattlegroundMgr.obj) : error LNK2001: unresolved external symbol "public: virtual void __thiscall BattlegroundFL::RemovePlayer(class Player *,unsigned __int64)" (?RemovePlayer@BattlegroundFL@@UAEXPAVPlayer@@_K@Z)
  57. 4>game.lib(BattlegroundMgr.obj) : error LNK2019: unresolved external symbol "public: virtual __thiscall BattlegroundFL::~BattlegroundFL(void)" (??1BattlegroundFL@@UAE@XZ) referenced in function "public: virtual void * __thiscall BattlegroundFL::`scalar deleting destructor'(unsigned int)" (??_GBattlegroundFL@@UAEPAXI@Z)
  58. 4>D:\SkyFireEMU\build\bin\Release\worldserver.exe : fatal error LNK1120: 16 unresolved externals
  59. 5>------ Build started: Project: ALL_BUILD, Configuration: Release Win32 ------
  60. 5> Build all projects
  61. 6>------ Skipped Build: Project: INSTALL, Configuration: Release Win32 ------
  62. 6>Project not selected to build for this solution configuration
  63. ========== Build: 3 succeeded, 2 failed, 14 up-to-date, 1 skipped ==========
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