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  1. # Engine Fixes for Skyrim Special Edition
  2.  
  3. [EngineFixes]
  4. VerboseLogging = false # Add extra log messages
  5. CleanSKSECosaves = false # Delete SKSE cosaves that have no matching save
  6.  
  7. [Patches]
  8. DisableChargenPrecache = false # "Precache Killer", same patch that is already in RaceMenu
  9. EnableAchievementsWithMods = true # Enables achievements with mods active
  10. FormCaching = true # Attempts to speed up the global form table by caching recently used forms (SSE Fixes)
  11. MaxStdio = true # Sets the maximum number of open file handles to 2048 (default 512), preventing the game from running out with large plugin counts (fixes false save corruption)
  12. MemoryManager = true # Replaces Skyrim's global allocator
  13. RegularQuicksaves = false # Makes quick saves into regular saves
  14. SafeExit = true # Prevent the game from hanging while shutting down
  15. SaveAddedSoundCategories = true # Save sound categories added by mods
  16. ScaleformAllocator = true # Replaces the scaleform allocator
  17. ScrollingDoesntSwitchPOV = false # Disables swapping between 1st/3rd person when using scroll to zoom, making it require manual swapping
  18. SleepWaitTime = false # Modifies how long it takes an hour to pass when sleeping/waiting.
  19. SleepWaitTimeModifier = 0.3 # 1.0 = default, smaller = faster, larger = slower
  20. TreeLODReferenceCaching = true # Speeds up the slow Tree LOD function. Requires FormCaching to be active. (SSE Fixes)
  21. WaterflowAnimation = true # Decouple water flow animation speed from in-game timescale and use our setting instead
  22. WaterflowSpeed = 20.0 # 20.0 = default, smaller = slower, larger = faster
  23.  
  24. [Fixes]
  25. ArcheryDownwardAiming = true # Fix a bug where arrows don't fire properly if you're aiming downward while crouching on a ridge
  26. AnimationLoadSignedCrash = true # Fix a misplaced use of a signed value. Should allow to load more animations before CTD
  27. BethesdaNetCrash = true # Fix the game crashing on startup if you live in a city or country with special characters in the name
  28. BSLightingAmbientSpecular = true # Fix bug where lighting template Directional Ambient Specular & Fresnel Power are sent to BSLighting shader incorrectly
  29. BSLightingShaderForceAlphaTest = true # Forces alpha test flag on when NiAlphaProperty/AlphaTest true. Fixes object LOD reflections.
  30. BSLightingShaderParallaxBug = true # Fixes a bug causing the parallax technique to break if specular is not also set
  31. BSTempEffectNiRTTI = true # Fixes a bug where the NiRTTI for this object is not set properly
  32. CalendarSkipping = true # Fix a bug where the game calendar effectively skips a year if you fast travel too far between 20:00 and 23:99 in-game
  33. CellInit = true # Fixes a rare crash where a form does not get converted from an id to a pointer
  34. ConjurationEnchantAbsorbs = true # Fix bug where spell absorption triggers on enchanted items using conjuration summons
  35. CreateArmorNodeNullptrCrash = true # Fix typo that may cause a crash somewhere in CreateArmorNode
  36. DoublePerkApply = true # Fix NPC perks applying twice when you load a game
  37. EquipShoutEventSpam = true # Fix a bug where the "equip shout" procedure will send a "shout equipped" event even if the shout fails to equip
  38. GetKeywordItemCount = true # Fix the condition function "GetKeywordItemCount", which returns broken results in numerous cases
  39. GHeapLeakDetectionCrash = true # Fix a crash where scaleform attempts to report a memory leak but the code doesnt exist in Skyrim's build
  40. GlobalTime = true # Fixes game systems that are affected by game time instead of real time
  41. LipSync = true # Fix a bug causing lip sync to desync. Same as LE bug fix.
  42. MemoryAccessErrors = true # Fix a handful of out-of-bounds or use-after-free bugs. Required for experimental memory patches.
  43. MO5STypo = true # Fix a typo preventing the game from loading MO5S (1st person female alternate texture set) entries in ARMA forms
  44. NullProcessCrash = true # Fix a couple cases where the game can crash when checking the equipped weapons of an actor without an AI process
  45. PerkFragmentIsRunning = true # Fix crash if the IsRunning function of a Perk Fragment is called on a non-Actor form
  46. RemovedSpellBook = true # Fix a crash where learning a spell from a book that is later removed in another plugin causes a crash in inventory
  47. SaveScreenshots = true # Fix black save screenshots when TAA is disabled
  48. SlowTimeCameraMovement = true # Fix camera movement sensitivity during slow time
  49. TorchLandscape = true # Fix a bug where torches sometimes don't light the landscape
  50. TreeReflections = true # Fix tree LOD reflection alpha. ENB contains this fix, but there is no conflict.
  51. VerticalLookSensitivity = true # Make vertical look sensitivity not tied to framerate
  52. WeaponBlockScaling = true # Fix weapon blocking so it correctly scales off of the blocking actor's weapon
  53.  
  54. [Warnings]
  55. DupeAddonNodes = false # Warns if there are two or more addon nodes (ADDN) with the same node index in your load order
  56. RefHandleLimit = true # Warns when you are close to the reference handle limit at main menu and after loading a save
  57. RefrMainMenuLimit = 800000 # Handle count to warn at on main menu
  58. RefrLoadedGameLimit = 1000000 # Handle count to warn at after loading a save game
  59.  
  60. [Experimental]
  61. SaveGameMaxSize = false # Expands the maximum uncompressed size of a save game from 64 MB to 128 MB# can fix "crash on save" issue in long-runnning saves
  62.  
  63. # DO NOT USE THIS IT IS FOR SPECIFIC TESTING ONLY
  64. TreatAllModsAsMasters = false # Loads all mods as if they are masters.
  65.  
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