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- # Engine Fixes for Skyrim Special Edition
- [EngineFixes]
- VerboseLogging = false # Add extra log messages
- CleanSKSECosaves = false # Delete SKSE cosaves that have no matching save
- [Patches]
- DisableChargenPrecache = false # "Precache Killer", same patch that is already in RaceMenu
- EnableAchievementsWithMods = true # Enables achievements with mods active
- FormCaching = true # Attempts to speed up the global form table by caching recently used forms (SSE Fixes)
- MaxStdio = true # Sets the maximum number of open file handles to 2048 (default 512), preventing the game from running out with large plugin counts (fixes false save corruption)
- MemoryManager = true # Replaces Skyrim's global allocator
- RegularQuicksaves = false # Makes quick saves into regular saves
- SafeExit = true # Prevent the game from hanging while shutting down
- SaveAddedSoundCategories = true # Save sound categories added by mods
- ScaleformAllocator = true # Replaces the scaleform allocator
- ScrollingDoesntSwitchPOV = false # Disables swapping between 1st/3rd person when using scroll to zoom, making it require manual swapping
- SleepWaitTime = false # Modifies how long it takes an hour to pass when sleeping/waiting.
- SleepWaitTimeModifier = 0.3 # 1.0 = default, smaller = faster, larger = slower
- TreeLODReferenceCaching = true # Speeds up the slow Tree LOD function. Requires FormCaching to be active. (SSE Fixes)
- WaterflowAnimation = true # Decouple water flow animation speed from in-game timescale and use our setting instead
- WaterflowSpeed = 20.0 # 20.0 = default, smaller = slower, larger = faster
- [Fixes]
- ArcheryDownwardAiming = true # Fix a bug where arrows don't fire properly if you're aiming downward while crouching on a ridge
- AnimationLoadSignedCrash = true # Fix a misplaced use of a signed value. Should allow to load more animations before CTD
- BethesdaNetCrash = true # Fix the game crashing on startup if you live in a city or country with special characters in the name
- BSLightingAmbientSpecular = true # Fix bug where lighting template Directional Ambient Specular & Fresnel Power are sent to BSLighting shader incorrectly
- BSLightingShaderForceAlphaTest = true # Forces alpha test flag on when NiAlphaProperty/AlphaTest true. Fixes object LOD reflections.
- BSLightingShaderParallaxBug = true # Fixes a bug causing the parallax technique to break if specular is not also set
- BSTempEffectNiRTTI = true # Fixes a bug where the NiRTTI for this object is not set properly
- CalendarSkipping = true # Fix a bug where the game calendar effectively skips a year if you fast travel too far between 20:00 and 23:99 in-game
- CellInit = true # Fixes a rare crash where a form does not get converted from an id to a pointer
- ConjurationEnchantAbsorbs = true # Fix bug where spell absorption triggers on enchanted items using conjuration summons
- CreateArmorNodeNullptrCrash = true # Fix typo that may cause a crash somewhere in CreateArmorNode
- DoublePerkApply = true # Fix NPC perks applying twice when you load a game
- EquipShoutEventSpam = true # Fix a bug where the "equip shout" procedure will send a "shout equipped" event even if the shout fails to equip
- GetKeywordItemCount = true # Fix the condition function "GetKeywordItemCount", which returns broken results in numerous cases
- GHeapLeakDetectionCrash = true # Fix a crash where scaleform attempts to report a memory leak but the code doesnt exist in Skyrim's build
- GlobalTime = true # Fixes game systems that are affected by game time instead of real time
- LipSync = true # Fix a bug causing lip sync to desync. Same as LE bug fix.
- MemoryAccessErrors = true # Fix a handful of out-of-bounds or use-after-free bugs. Required for experimental memory patches.
- MO5STypo = true # Fix a typo preventing the game from loading MO5S (1st person female alternate texture set) entries in ARMA forms
- NullProcessCrash = true # Fix a couple cases where the game can crash when checking the equipped weapons of an actor without an AI process
- PerkFragmentIsRunning = true # Fix crash if the IsRunning function of a Perk Fragment is called on a non-Actor form
- RemovedSpellBook = true # Fix a crash where learning a spell from a book that is later removed in another plugin causes a crash in inventory
- SaveScreenshots = true # Fix black save screenshots when TAA is disabled
- SlowTimeCameraMovement = true # Fix camera movement sensitivity during slow time
- TorchLandscape = true # Fix a bug where torches sometimes don't light the landscape
- TreeReflections = true # Fix tree LOD reflection alpha. ENB contains this fix, but there is no conflict.
- VerticalLookSensitivity = true # Make vertical look sensitivity not tied to framerate
- WeaponBlockScaling = true # Fix weapon blocking so it correctly scales off of the blocking actor's weapon
- [Warnings]
- DupeAddonNodes = false # Warns if there are two or more addon nodes (ADDN) with the same node index in your load order
- RefHandleLimit = true # Warns when you are close to the reference handle limit at main menu and after loading a save
- RefrMainMenuLimit = 800000 # Handle count to warn at on main menu
- RefrLoadedGameLimit = 1000000 # Handle count to warn at after loading a save game
- [Experimental]
- SaveGameMaxSize = false # Expands the maximum uncompressed size of a save game from 64 MB to 128 MB# can fix "crash on save" issue in long-runnning saves
- # DO NOT USE THIS IT IS FOR SPECIFIC TESTING ONLY
- TreatAllModsAsMasters = false # Loads all mods as if they are masters.
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