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- ##################################################
- ########## Rubik87's Loot Filter ##########
- #V pre fall of oriath
- #Updated 02 aug 2017
- #https://www.pathofexile.com/forum/view-thread/1463503
- #http://pastebin.com/rgYRBfgb - Extreme Vetting
- #https://pastebin.com/SQvVcAyd - Group Found
- ########## SPECIAL THANKS to geek_bait, who provided me with tool that made the Divination Cards and Uniques sections possible ###########
- ### section 0, some performance hides (and exceptions to them first)
- Show
- Class "Currency"
- BaseType "Scroll of Wisdom"
- SetFontSize 28
- ##### Warbands #####
- Show
- Identified True
- Class "Helmet"
- Rarity = Magic
- SetFontSize 30
- #the big performance hide
- Hide
- Class "Helmet" "Boots" "Gloves" "Body Armour"
- ItemLevel > 70
- DropLevel < 60
- Rarity < Rare
- Sockets < 6
- LinkedSockets < 3
- SetFontSize 24
- #the big performance hide
- Hide
- Class "Two Hand" "Staves"
- ItemLevel > 70
- DropLevel < 60
- Rarity < Rare
- Sockets < 6
- LinkedSockets < 3
- SetFontSize 24
- #83+ "Foil"
- Show
- BaseType "Jagged Foil" "Elegant Foil"
- ItemLevel >= 83
- Rarity < Rare
- SetFontSize 26
- ################# Chisel Recipe ######################
- Show
- BaseType "Stone Hammer" "Rock Breaker" "Gavel"
- Quality >= 16
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 80 255 #small HL rare Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 200 200 200 220 #chisel recipe border
- SetFontSize 26
- Show
- BaseType "Stone Hammer" "Rock Breaker" "Gavel"
- Quality >= 12
- Rarity = Magic
- ##### colorblok
- SetTextColor 100 100 255 255 #small HL Blue Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 200 200 200 220 #chisel recipe border
- SetFontSize 26
- Show
- BaseType "Stone Hammer" "Rock Breaker" "Gavel"
- Rarity = Normal
- #####colorblok
- SetTextColor 220 220 220 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 200 200 200 220 #chisel recipe border
- SetFontSize 26
- #the big performance hide
- Hide
- Class "One Hand" "Claw" "Dagger"
- ItemLevel > 70
- DropLevel < 60
- Rarity < Rare
- Sockets < 6
- LinkedSockets < 3
- SetFontSize 24
- ########### section 1 common currency #############
- Show
- Class "Currency"
- BaseType "Portal Scroll"
- ##### colorblok
- SetTextColor 170 158 130 225 #Fading 225 Currency Text
- SetBackgroundColor 0 0 0 225 #Fading Back 225
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 30
- #some sound for half chaos
- Show
- Class "Currency"
- BaseType "Orb of Scouring" "Blessed Orb" "Orb of Alchemy" "Orb of Fusing" "Cartographer's Chisel" "Blessed Orb"
- PlayAlertSound 3 100
- SetFontSize 35
- #some sound for half chaos
- Show
- Class "Currency"
- BaseType "Annulment Shard" "Binding Shard" "Horizon Shard" "Engeneer's Shard" "Ancient Shard" "Chaos Shard" "Regal Shard"
- PlayAlertSound 3 90
- SetFontSize 34
- Show
- Class "Stackable Currency"
- BaseType "Harbinger's Shard"
- SteBorderColor 75 75 255 255 #Blue
- PlayAlertSound 3 90
- SetFontSize 34
- Show
- BaseType "Silver Coin"
- PlayAlertSound 3 75
- SetTextColor 180 180 170 255 #
- SetBackgroundColor 0 0 0 240 #Classic Back 240
- SetBorderColor 180 180 170 255 #
- SetFontSize 34
- Show
- Class "Currency"
- BaseType "Orb of Augmentation" "Orb of Transmutation" "Blacksmith's Whetstone" "Armourer's Scrap"
- ##### colorblok
- SetTextColor 170 158 130 255 #Classic Currency Text
- SetBackgroundColor 0 0 0 240 #Classic Back 240
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 32
- Show
- Class "Currency"
- BaseType "Orb of Scouring" "Blessed Orb" "Orb of Alchemy" "Orb of Fusing" "Orb of Alteration" "Orb of Augmentation" "Orb of Chance" "Orb of Transmutation" "Chromatic Orb" "Jeweller's Orb" "Cartographer's Chisel" "Glassblower's Bauble" "Blacksmith's Whetstone" "Armourer's Scrap" "Alchemy Shard"
- ##### colorblok
- SetTextColor 170 158 130 255 #Classic Currency Text
- SetBackgroundColor 0 0 0 240 #Classic Back 240
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 34
- Show
- Class "Currency"
- BaseType "Portal Scroll" "Scroll of Wisdom" "Alteration Shard"
- ##### colorblok
- SetTextColor 170 158 130 225 #Fading 225 Currency Text
- SetBackgroundColor 0 0 0 225 #Fading Back 225
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 30
- Show
- Class "Stackable Currency"
- BaseType "Splinter of Chayula"
- ##### colorblok
- SetTextColor 170 158 130 255 #Classic Currency Text
- SetBackgroundColor 0 0 0 240 #Classic Back 240
- SetBorderColor 200 50 180 200 #Purple -ish
- SetFontSize 35
- PlayAlertSound 3 100
- Show
- Class "Stackable Currency"
- BaseType "Splinter"
- ##### colorblok
- SetTextColor 170 158 130 255 #Classic Currency Text
- SetBackgroundColor 0 0 0 240 #Classic Back 240
- SetBorderColor 200 50 180 200 #Purple -ish
- SetFontSize 34
- ########### section 1 common currency END #############
- ########## section 2 endgame flasks ##############
- #q13+
- Show
- Class "Flask"
- ItemLevel <= 83
- Quality >= 13
- Rarity = Magic
- ##### colorblok
- SetTextColor 100 100 255 255 #small HL Blue Text
- SetBackgroundColor 12 35 12 243 #high qual flask back
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 28
- Show
- Class "Flask"
- ItemLevel <= 83
- Quality >= 13
- Rarity = Normal
- ##### colorblok
- SetTextColor 220 220 220 255 #small hl white
- SetBackgroundColor 12 35 12 243 #high qual flask back
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 28
- #life flask 82+ hide divine but hl
- Hide
- Class "Life Flask"
- BaseType "Divine Life Flask"
- ItemLevel >= 82
- Rarity = Magic
- ##### colorblok
- SetTextColor 100 100 255 255 #small HL Blue Text
- SetBackgroundColor 0 0 0 248 #Dark Back
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 30
- Hide
- Class "Life Flask"
- BaseType "Divine Life Flask"
- ItemLevel >= 82
- Rarity = Normal
- ##### colorblok
- SetTextColor 220 220 220 255 #small hl white
- SetBackgroundColor 0 0 0 248 #Dark Back
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 30
- #Life flask 70+ eternal hide
- Hide
- Class "Life Flask"
- BaseType "Eternal Life Flask"
- ItemLevel >= 70
- Rarity < Rare
- SetFontSize 30
- #(65)+ eternal show
- Show
- Class "Life Flask"
- BaseType "Eternal Life Flask"
- Rarity < Rare
- SetFontSize 30
- #(60)+ divine show
- Show
- Class "Life Flask"
- BaseType "Divine Life Flask"
- Rarity = Magic
- ##### colorblok
- SetTextColor 100 100 255 255 #small HL Blue Text
- SetBackgroundColor 0 0 0 248 #Dark Back
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 30
- Show
- Class "Life Flask"
- BaseType "Divine Life Flask"
- Rarity = Normal
- ##### colorblok
- SetTextColor 220 220 220 255 #small hl white
- SetBackgroundColor 0 0 0 248 #Dark Back
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 30
- #Life 65+ hide all
- Hide
- Class "Life Flask"
- ItemLevel >= 65
- Rarity = Magic
- ##### colorblok
- SetTextColor 136 136 255 230 #Scal Transp 150 Magic Item Text
- SetBackgroundColor 0 0 0 150 #Fading Back 150
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 24
- Hide
- Class "Life Flask"
- ItemLevel >= 65
- Rarity = Normal
- ##### colorblok
- SetTextColor 200 200 200 200 #Scal Transp 150 White Item Text
- SetBackgroundColor 0 0 0 150 #Fading Back 150
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 24
- ############ endgame life flasks done
- #hybrid 70+ hide (hallawed bigger)
- Hide
- Class "Hybrid Flask"
- BaseType "Hallowed Hybrid Flask"
- ItemLevel >= 70
- Rarity < Rare
- SetFontSize 30
- Show
- Class "Hybrid Flask"
- BaseType "Hallowed Hybrid Flask"
- Rarity < Rare
- SetFontSize 28
- #hybrid 60+ hide all
- Hide
- Class "Hybrid Flask"
- ItemLevel >= 60
- Rarity = Magic
- ##### colorblok
- SetTextColor 136 136 255 230 #Scal Transp 150 Magic Item Text
- SetBackgroundColor 0 0 0 150 #Fading Back 150
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 24
- Hide
- Class "Hybrid Flask"
- ItemLevel >= 60
- Rarity = Normal
- ##### colorblok
- SetTextColor 200 200 200 200 #Scal Transp 150 White Item Text
- SetBackgroundColor 0 0 0 150 #Fading Back 150
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 24
- #mana
- #divine and eternal
- Hide
- Class "Mana Flask"
- DropLevel >= 60
- ItemLevel >= 72
- Rarity < Rare
- SetFontSize 32
- #divine and eternal
- Show
- Class "Mana Flask"
- DropLevel >= 60
- Rarity < Rare
- SetFontSize 28
- Hide
- Class "Mana Flask"
- ItemLevel >= 66
- Rarity < Rare
- ########## section 2 endgame flasks ##############
- ############### semi common currency ################
- Show
- Class "Currency"
- BaseType "Orb of Annulment" "Orb of Binding" "Orb of Horizons" "Engeneer's Orb" "Ancient Orb"
- ##### colorblok
- SetFontSize 36
- PlayAlertSound 3 220
- SetTextColor 240 200 150 255 #HL Currency Text
- SetBackgroundColor 0 0 0 252
- SetBorderColor 240 200 150 255 #HL Currency Text
- Show
- Class "Currency"
- BaseType "Harbinger's Orb"
- ##### colorblok
- SetFontSize 36
- PlayAlertSound 3 220
- SetTextColor 240 200 150 255 #HL Currency Text
- SetBackgroundColor 0 0 0 252
- SetBorderColor 75 75 255 255 #Blue
- Show
- Class "Currency"
- BaseType "Exalted Shard"
- ##### colorblok
- SetFontSize 36
- PlayAlertSound 3 180
- SetTextColor 240 200 150 255 #HL Currency Text
- SetBackgroundColor 0 0 0 252
- SetBorderColor 0 0 0 0 #No Border
- Show
- Class "Currency"
- BaseType "Divine Orb" "Regal Orb" "Gemcutter's Prism" "Vaal Orb" "Orb of Regret" "Chaos Orb" "Master Cartographer's Sextant" "Journeyman Cartographer's Sextant"
- ##### colorblok
- SetFontSize 36
- PlayAlertSound 3 180
- SetTextColor 240 200 150 255 #HL Currency Text
- SetBackgroundColor 0 0 0 252
- SetBorderColor 0 0 0 0 #No Border
- ############### semi common currency END ################
- ########## section 3 fishing rods ############
- Show
- Class "Fishing Rod"
- Rarity Unique
- ##### colorblok
- SetTextColor 252 102 22 255 #Highlight 252 Unique Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 255 0 255 255
- PlayAlertSound 1 300
- SetFontSize 45
- Show
- Class "Fishing Rod"
- Rarity Rare
- ##### colorblok
- SetTextColor 255 255 64 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 255 0 255 255
- PlayAlertSound 1 300
- SetFontSize 42
- Show
- Class "Fishing Rod"
- Rarity Magic
- ##### colorblok
- SetTextColor 145 200 255 255 #Highlight 252 Magic Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 255 0 255 255
- PlayAlertSound 1 300
- SetFontSize 42
- Show
- Class "Fishing Rod"
- Rarity Normal
- ##### colorblok
- SetTextColor 252 252 252 255 #Highlight 252 White Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 255 0 255 255
- PlayAlertSound 1 300
- SetFontSize 42
- ########## section 3 fishing rods END ###########
- ############################## ilvl 100 6L, and ilvl 100 (alt art) ##############################
- Show
- ItemLevel = 100
- LinkedSockets 6
- Rarity = Unique
- ##### colorblok
- SetTextColor 252 102 22 255 #Highlight 252 Unique Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 0 255 0 255
- PlayAlertSound 1 300
- SetFontSize 45
- Show
- ItemLevel = 100
- LinkedSockets 6
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 64 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 0 255 0 255
- PlayAlertSound 1 300
- SetFontSize 42
- Show
- ItemLevel = 100
- LinkedSockets 6
- Rarity = Magic
- ##### colorblok
- SetTextColor 145 200 255 255 #Highlight 252 Magic Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 0 255 0 255
- PlayAlertSound 1 300
- SetFontSize 42
- Show
- ItemLevel = 100
- LinkedSockets 6
- Rarity = Normal
- ##### colorblok
- SetTextColor 252 252 252 255 #Highlight 252 White Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 0 255 0 255
- PlayAlertSound 1 300
- SetFontSize 42
- Show
- ItemLevel = 100
- Rarity = Unique
- ##### colorblok
- SetTextColor 255 255 64 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 0 255 0 255
- PlayAlertSound 6 300
- SetFontSize 42
- Show
- ItemLevel = 100
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 64 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 0 255 0 255
- PlayAlertSound 6 300
- SetFontSize 42
- Show
- ItemLevel = 100
- LinkedSockets 6
- Rarity = Magic
- ##### colorblok
- SetTextColor 145 200 255 255 #Highlight 252 Magic Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 0 255 0 255
- PlayAlertSound 6 300
- SetFontSize 42
- Show
- ItemLevel = 100
- Rarity = Normal
- ##### colorblok
- SetTextColor 252 252 252 255 #Highlight 252 White Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 0 255 0 255
- PlayAlertSound 6 300
- SetFontSize 42
- ############################## section 4 ilvl 100 6L and ilvl 100 (alt art) END ##############################
- ######################################## 6 Links ########################################
- #Body Armours, Bows, Staves
- #Body Armours
- Show
- Class "Body Armour"
- LinkedSockets 6
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 64 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 118 60 255 255 #Deep purple (Exalt) good 6L border
- PlayAlertSound 6 300
- SetFontSize 40
- Show
- Class "Body Armour"
- LinkedSockets 6
- Rarity = Magic
- ##### colorblok
- SetTextColor 145 200 255 255 #Highlight 252 Magic Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 118 60 255 255 #Deep purple (Exalt) good 6L border
- PlayAlertSound 6 300
- SetFontSize 40
- Show
- Class "Body Armour"
- LinkedSockets 6
- Rarity = Normal
- ##### colorblok
- SetTextColor 252 252 252 255 #Highlight 252 White Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 118 60 255 255 #Deep purple (Exalt) good 6L border
- PlayAlertSound 6 300
- SetFontSize 40
- #Bows
- Show
- Class "Bow"
- LinkedSockets 6
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 64 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 118 60 255 255 #Deep purple (Exalt) good 6L border
- PlayAlertSound 6 300
- SetFontSize 40
- Show
- Class "Bow"
- LinkedSockets 6
- Rarity = Magic
- ##### colorblok
- SetTextColor 145 200 255 255 #Highlight 252 Magic Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 118 60 255 255 #Deep purple (Exalt) good 6L border
- PlayAlertSound 6 300
- SetFontSize 40
- Show
- Class "Bow"
- LinkedSockets 6
- Rarity = Normal
- ##### colorblok
- SetTextColor 252 252 252 255 #Highlight 252 White Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 118 60 255 255 #Deep purple (Exalt) good 6L border
- PlayAlertSound 6 300
- SetFontSize 40
- Show
- Class "Staves"
- LinkedSockets 6
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 64 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 118 60 255 255 #Deep purple (Exalt) good 6L border
- PlayAlertSound 6 300
- SetFontSize 40
- Show
- Class "Staves"
- LinkedSockets 6
- Rarity = Magic
- ##### colorblok
- SetTextColor 145 200 255 255 #Highlight 252 Magic Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 118 60 255 255 #Deep purple (Exalt) good 6L border
- PlayAlertSound 6 300
- SetFontSize 40
- Show
- Class "Staves"
- LinkedSockets 6
- Rarity = Normal
- ##### colorblok
- SetTextColor 252 252 252 255 #Highlight 252 White Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 118 60 255 255 #Deep purple (Exalt) good 6L border
- PlayAlertSound 6 300
- SetFontSize 40
- #6L Two Hand Weapons above and below droplevel 59
- Show
- Class "Two Hand"
- DropLevel >= 59
- LinkedSockets 6
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 64 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 118 60 255 255 #Deep purple (Exalt) good 6L border
- PlayAlertSound 6 300
- SetFontSize 40
- Show
- Class "Two Hand"
- DropLevel >= 59
- LinkedSockets 6
- Rarity = Magic
- ##### colorblok
- SetTextColor 145 200 255 255 #Highlight 252 Magic Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 118 60 255 255 #Deep purple (Exalt) good 6L border
- PlayAlertSound 6 300
- SetFontSize 40
- Show
- Class "Two Hand"
- DropLevel >= 59
- LinkedSockets 6
- Rarity = Normal
- ##### colorblok
- SetTextColor 252 252 252 255 #Highlight 252 White Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 118 60 255 255 #Deep purple (Exalt) good 6L border
- PlayAlertSound 6 300
- SetFontSize 40
- Show
- Class "Two Hand"
- DropLevel <= 58
- LinkedSockets 6
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 64 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 50 250 250 240 #bad 6L border
- PlayAlertSound 6 250
- SetFontSize 34
- Show
- Class "Two Hand"
- DropLevel <= 58
- LinkedSockets 6
- Rarity = Magic
- ##### colorblok
- SetTextColor 145 200 255 255 #Highlight 252 Magic Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 50 250 250 240 #bad 6L border
- PlayAlertSound 6 250
- SetFontSize 34
- Show
- Class "Two Hand"
- DropLevel <= 58
- LinkedSockets 6
- Rarity = Normal
- ##### colorblok
- SetTextColor 252 252 252 255 #Highlight 252 White Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 50 250 250 240 #bad 6L border
- PlayAlertSound 6 250
- SetFontSize 34
- # Tabula, shown as a Tier 3 Unique
- Show
- BaseType "Simple Robe"
- Rarity = Unique
- SocketGroup WWWWWW
- ##### colorblok
- Rarity = Unique
- SetTextColor 235 99 5 240 #Unique Small HL text
- SetBackgroundColor 0 0 0 250 #dark 250
- SetBorderColor 0 0 0 0 # no
- PlayAlertSound 6 125
- SetFontSize 34
- # 6L uniques are in the mid of the uniques section
- ######################################## (section 5) 6 Links END ########################################
- ######################################## 5link 6socket etc ########################################
- #There could be a section for best base 5-l items
- #currently a few items could be more highlighted as 6s non 5-l than as a 5-l (eg ilvl 83 harbinger bow)
- #5L Armours, Bows, Staves
- #Body Armours
- Show
- Class "Body Armour"
- LinkedSockets 5
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 80 255 #small HL rare Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 200 0 0 255 #good 5L border
- PlayAlertSound 6 200 #good 5-L sound
- SetFontSize 35
- Show
- Class "Body Armour"
- LinkedSockets 5
- Rarity = Magic
- ##### colorblok
- SetTextColor 100 100 255 255 #small HL Blue Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 200 0 0 255 #good 5L border
- PlayAlertSound 6 200 #good 5-L sound
- SetFontSize 35
- Show
- Class "Body Armour"
- LinkedSockets 5
- Rarity = Normal
- ##### colorblok
- SetTextColor 220 220 220 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 200 0 0 255 #good 5L border
- PlayAlertSound 6 200 #good 5-L sound
- SetFontSize 35
- #Bows
- Show
- Class "Bow"
- LinkedSockets 5
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 80 255 #small HL rare Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 200 0 0 255 #good 5L border
- PlayAlertSound 6 200 #good 5-L sound
- SetFontSize 35
- Show
- Class "Bow"
- LinkedSockets 5
- Rarity = Magic
- ##### colorblok
- SetTextColor 100 100 255 255 #small HL Blue Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 200 0 0 255 #good 5L border
- PlayAlertSound 6 200 #good 5-L sound
- SetFontSize 35
- Show
- Class "Bow"
- LinkedSockets 5
- Rarity = Normal
- ##### colorblok
- SetTextColor 220 220 220 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 200 0 0 255 #good 5L border
- PlayAlertSound 6 200 #good 5-L sound
- SetFontSize 35
- Show
- Class "Staves"
- LinkedSockets 5
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 80 255 #small HL rare Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 200 0 0 255 #good 5L border
- PlayAlertSound 6 200 #good 5-L sound
- SetFontSize 35
- Show
- Class "Staves"
- LinkedSockets 5
- Rarity = Magic
- ##### colorblok
- SetTextColor 100 100 255 255 #small HL Blue Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 200 0 0 255 #good 5L border
- PlayAlertSound 6 200 #good 5-L sound
- SetFontSize 35
- Show
- Class "Staves"
- LinkedSockets 5
- Rarity = Normal
- ##### colorblok
- SetTextColor 220 220 220 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 200 0 0 255 #good 5L border
- PlayAlertSound 6 200 #good 5-L sound
- SetFontSize 35
- #5L Tier 1 Melee 2H weapons
- Show
- Class "Two Hand"
- BaseType "Vaal Axe" "Coronal Maul"
- LinkedSockets 5
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 80 255 #small HL rare Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 200 0 0 255 #good 5L border
- PlayAlertSound 6 200 #good 5-L sound
- SetFontSize 35
- Show
- Class "Two Hand"
- BaseType "Vaal Axe" "Coronal Maul"
- LinkedSockets 5
- Rarity = Magic
- ##### colorblok
- SetTextColor 100 100 255 255 #small HL Blue Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 200 0 0 255 #good 5L border
- PlayAlertSound 6 200 #good 5-L sound
- SetFontSize 35
- Show
- Class "Two Hand"
- BaseType "Vaal Axe" "Coronal Maul"
- LinkedSockets 5
- Rarity = Normal
- ##### colorblok
- SetTextColor 220 220 220 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 200 0 0 255 #good 5L border
- PlayAlertSound 6 200 #good 5-L sound
- SetFontSize 35
- #5L Two Hand Weapons above droplevel 59 (good)
- Show
- Class "Two Hand"
- DropLevel >= 59
- LinkedSockets 5
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 80 255 #small HL rare Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 200 0 0 255 #good 5L border
- PlayAlertSound 6 175 #good 5-L sound
- SetFontSize 34
- Show
- Class "Two Hand"
- DropLevel >= 59
- LinkedSockets 5
- Rarity = Magic
- ##### colorblok
- SetTextColor 100 100 255 255 #small HL Blue Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 200 0 0 255 #good 5L border
- PlayAlertSound 6 175 #good 5-L sound
- SetFontSize 34
- Show
- Class "Two Hand"
- DropLevel >= 59
- LinkedSockets 5
- Rarity = Normal
- ##### colorblok
- SetTextColor 220 220 220 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 200 0 0 255 #good 5L border
- PlayAlertSound 6 175 #good 5-L sound
- SetFontSize 34
- ######################### 6 socket good (worth more than vendor)
- #6 socket top top tier weapons
- #Bows (Harbinger 83+)
- Show
- Sockets 6
- ItemLevel >= 83
- BaseType "Harbinger Bow"
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 60 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 100 255 255 200 #6s border
- PlayAlertSound 6 250
- SetFontSize 36
- Show
- Sockets 6
- ItemLevel >= 83
- BaseType "Harbinger Bow"
- Rarity = Magic
- ##### colorblok
- SetTextColor 60 60 255 255 #Deep Blue Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 100 255 255 200 #6s border
- PlayAlertSound 6 250
- SetFontSize 36
- Show
- Sockets 6
- ItemLevel >= 83
- BaseType "Harbinger Bow"
- Rarity = Normal
- ##### colorblok
- SetTextColor 252 252 252 255 #Highlight 252 White Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 100 255 255 200 #6s border
- PlayAlertSound 6 250
- SetFontSize 36
- #Axes (Vaal Axe 83+, FleshRipper 83+)
- Show
- Sockets 6
- ItemLevel >= 83
- BaseType "Vaal Axe"
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 60 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 100 255 255 200 #6s border
- PlayAlertSound 6 250
- SetFontSize 36
- Show
- Sockets 6
- ItemLevel >= 83
- BaseType "Vaal Axe"
- Rarity = Magic
- ##### colorblok
- SetTextColor 60 60 255 255 #Deep Blue Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 100 255 255 200 #6s border
- PlayAlertSound 6 250
- SetFontSize 36
- Show
- Sockets 6
- ItemLevel >= 83
- BaseType "Vaal Axe"
- Rarity = Normal
- ##### colorblok
- SetTextColor 252 252 252 255 #Highlight 252 White Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 100 255 255 200 #6s border
- PlayAlertSound 6 250
- SetFontSize 36
- Show
- Sockets 6
- ItemLevel >= 83
- BaseType "Fleshripper"
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 60 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 100 255 255 200 #6s border
- PlayAlertSound 6 250
- SetFontSize 36
- Show
- Sockets 6
- ItemLevel >= 83
- BaseType "Fleshripper"
- Rarity = Magic
- ##### colorblok
- SetTextColor 60 60 255 255 #Deep Blue Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 100 255 255 200 #6s border
- PlayAlertSound 6 250
- SetFontSize 36
- Show
- Sockets 6
- ItemLevel >= 83
- BaseType "Fleshripper"
- Rarity = Normal
- ##### colorblok
- SetTextColor 252 252 252 255 #Highlight 252 White Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 100 255 255 200 #6s border
- PlayAlertSound 6 250
- SetFontSize 36
- #Maces (Coronal Maul 83+) and ?
- Show
- Sockets 6
- ItemLevel >= 83
- BaseType "Coronal Maul"
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 60 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 100 255 255 200 #6s border
- PlayAlertSound 6 250
- SetFontSize 36
- Show
- Sockets 6
- ItemLevel >= 83
- BaseType "Coronal Maul"
- Rarity = Magic
- ##### colorblok
- SetTextColor 60 60 255 255 #Deep Blue Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 100 255 255 200 #6s border
- PlayAlertSound 6 250
- SetFontSize 36
- Show
- Sockets 6
- ItemLevel >= 83
- BaseType "Coronal Maul"
- Rarity = Normal
- ##### colorblok
- SetTextColor 252 252 252 255 #Highlight 252 White Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 100 255 255 200 #6s border
- PlayAlertSound 6 250
- SetFontSize 36
- #Swords (Exquisite Blade 83+)
- Show
- Sockets 6
- ItemLevel >= 83
- BaseType "Exquisite Blade"
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 60 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 100 255 255 200 #6s border
- PlayAlertSound 6 225
- SetFontSize 35
- Show
- Sockets 6
- ItemLevel >= 83
- BaseType "Exquisite Blade"
- Rarity = Magic
- ##### colorblok
- SetTextColor 60 60 255 255 #Deep Blue Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 100 255 255 200 #6s border
- PlayAlertSound 6 225
- SetFontSize 35
- Show
- Sockets 6
- ItemLevel >= 83
- BaseType "Exquisite Blade"
- Rarity = Normal
- ##### colorblok
- SetTextColor 252 252 252 255 #Highlight 252 White Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 100 255 255 200 #6s border
- PlayAlertSound 6 225
- SetFontSize 35
- #Staves (None)
- #Show
- #Sockets 6
- #Rarity = Rare
- ###### colorblok
- #Show
- #Sockets 6
- #Rarity = Magic
- ###### colorblok
- #Show
- #Sockets 6
- #Rarity = Normal
- ###### colorblok
- #6s Armours top of top (Vaal Regalia 84, Saintly Chainmail 84, Carnal Armour 84, the rest is off)
- #6s ES (Vaal Regalia 84)
- Show
- Sockets 6
- ItemLevel >= 84
- BaseType "Vaal Regalia"
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 60 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 100 255 255 200 #6s border
- PlayAlertSound 6 250
- SetFontSize 36
- Show
- Sockets 6
- ItemLevel >= 84
- BaseType "Vaal Regalia"
- Rarity = Magic
- ##### colorblok
- SetTextColor 60 60 255 255 #Deep Blue Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 100 255 255 200 #6s border
- PlayAlertSound 6 250
- SetFontSize 36
- Show
- Sockets 6
- ItemLevel >= 84
- BaseType "Vaal Regalia"
- Rarity = Normal
- ##### colorblok
- SetTextColor 252 252 252 255 #Highlight 252 White Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 100 255 255 200 #6s border
- PlayAlertSound 6 250
- SetFontSize 36
- #6s ES/AR (Saintly Chainmail 84 off)
- #Show
- #Sockets 6
- #ItemLevel >= 84
- #BaseType "Saintly Chainmail"
- #Rarity = Rare
- ###### colorblok
- # SetTextColor 255 255 60 255 #Highlight 252 Rare Text
- # SetBackgroundColor 0 0 0 252 #Dark Back 252
- # SetBorderColor 100 255 255 200 #6s border
- # PlayAlertSound 6 225
- # SetFontSize 35
- #Show
- #Sockets 6
- #ItemLevel >= 84
- #BaseType "Saintly Chainmail"
- #Rarity = Magic
- ##### colorblok
- # SetTextColor 60 60 255 255 #Deep Blue Text
- # SetBackgroundColor 0 0 0 252 #Dark Back 252
- # SetBorderColor 100 255 255 200 #6s border
- # PlayAlertSound 6 225
- # SetFontSize 35
- #Show
- #Sockets 6
- #ItemLevel >= 84
- #BaseType "Saintly Chainmail"
- #Rarity = Normal
- ##### colorblok
- # SetTextColor 252 252 252 255 #Highlight 252 White Text
- # SetBackgroundColor 0 0 0 252 #Dark Back 252
- # SetBorderColor 100 255 255 200 #6s border
- # PlayAlertSound 6 225
- # SetFontSize 35
- #6s ES/EV (Carnal Armour 84 off)
- #Show
- #Sockets 6
- #ItemLevel >= 84
- #BaseType "Carnal Armour"
- #Rarity = Rare
- ##### colorblok
- # SetTextColor 255 255 60 255 #Highlight 252 Rare Text
- # SetBackgroundColor 0 0 0 252 #Dark Back 252
- # SetBorderColor 100 255 255 200 #6s border
- # PlayAlertSound 6 225
- # SetFontSize 35
- #Show
- #Sockets 6
- #ItemLevel >= 84
- #BaseType "Carnal Armour"
- #Rarity = Magic
- ##### colorblok
- # SetTextColor 60 60 255 255 #Deep Blue Text
- # SetBackgroundColor 0 0 0 252 #Dark Back 252
- # SetBorderColor 100 255 255 200 #6s border
- # PlayAlertSound 6 225
- # SetFontSize 35
- #Show
- #Sockets 6
- #ItemLevel >= 84
- #BaseType "Carnal Armour"
- #Rarity = Normal
- ##### colorblok
- # SetTextColor 252 252 252 255 #Highlight 252 White Text
- # SetBackgroundColor 0 0 0 252 #Dark Back 252
- # SetBorderColor 100 255 255 200 #6s border
- # PlayAlertSound 6 225
- # SetFontSize 35
- #6s AR(Glorious Plate 84 off, Astral Plate 84 off)
- #Show
- #Sockets 6
- #ItemLevel >= 84
- #BaseType "Glorious Plate"
- #Rarity = Rare
- ###### colorblok
- #Show
- #Sockets 6
- #ItemLevel >= 84
- #BaseType "Glorious Plate"
- #Rarity = Magic
- ###### colorblok
- #Show
- #Sockets 6
- #ItemLevel >= 84
- #BaseType "Glorious Plate"
- #Rarity = Normal
- ###### colorblok
- #Show
- #Sockets 6
- #ItemLevel >= 84
- #BaseType "Astral Plate"
- #Rarity = Rare
- ###### colorblok
- #Show
- #Sockets 6
- #ItemLevel >= 84
- #BaseType "Astral Plate"
- #Rarity = Magic
- ###### colorblok
- #Show
- #Sockets 6
- #ItemLevel >= 84
- #BaseType "Astral Plate"
- #Rarity = Normal
- ###### colorblok
- #6s EV (Assassin's Garb 84 off, Zodiac Leather 84 off)
- #Show
- #Sockets 6
- #ItemLevel >= 84
- #BaseType "Assassin's Garb"
- #Rarity = Rare
- ###### colorblok
- #Show
- #Sockets 6
- #ItemLevel >= 84
- #BaseType "Assassin's Garb"
- #Rarity = Magic
- ###### colorblok
- #Show
- #Sockets 6
- #ItemLevel >= 84
- #BaseType "Assassin's Garb"
- #Rarity = Normal
- ###### colorblok
- #Show
- #Sockets 6
- #ItemLevel >= 84
- #BaseType "Zodiac Leather"
- #Rarity = Rare
- ###### colorblok
- #Show
- #Sockets 6
- #ItemLevel >= 84
- #BaseType "Zodiac Leather"
- #Rarity = Magic
- ###### colorblok
- #Show
- #Sockets 6
- #ItemLevel >= 84
- #BaseType "Zodiac Leather"
- #Rarity = Normal
- ###### colorblok
- #6s AR/EV (Triumphant Lamellar 84 off, General's Brigandine 84 not in, Full Dragonscale 84 not in)
- #Show
- #Sockets 6
- #ItemLevel >= 84
- #BaseType "Triumphant Lamellar"
- #Rarity = Rare
- ###### colorblok
- #Show
- #Sockets 6
- #ItemLevel >= 84
- #BaseType "Triumphant Lamellar"
- #Rarity = Magic
- ###### colorblok
- #Show
- #Sockets 6
- #ItemLevel >= 84
- #BaseType "Triumphant Lamellar"
- #Rarity = Normal
- ###### colorblok
- #6 socket still good but not top of top
- # weapons ..............................................
- # Body Armours (Vaal Regalia 78+, other best bases 81+)
- #6s Es (Vaal Regalia 78+)
- Show
- Sockets 6
- ItemLevel >= 78
- BaseType "Vaal Regalia"
- Rarity = Rare
- ###### colorblok
- SetTextColor 255 255 60 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 100 255 255 160 #6s border
- PlayAlertSound 6 150
- SetFontSize 34
- Show
- Sockets 6
- ItemLevel >= 78
- BaseType "Vaal Regalia"
- Rarity = Magic
- ###### colorblok
- SetTextColor 60 60 255 255 #Deep Blue Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 100 255 255 160 #6s border
- PlayAlertSound 6 150
- SetFontSize 34
- Show
- Sockets 6
- ItemLevel >= 78
- BaseType "Vaal Regalia"
- Rarity = Normal
- ###### colorblok
- SetTextColor 252 252 252 255 #Highlight 252 White Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 100 255 255 160 #6s border
- PlayAlertSound 6 150
- SetFontSize 34
- ########### End of good 6s
- ########### Lazy Atziri fix
- Show
- BaseType "Sacrificial Garb"
- SetFontSize 36
- ################################################ 6 socket (all)
- Show
- Sockets 6
- Rarity = Rare
- ##### colorblok
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 100 255 255 200 #6s border
- PlayAlertSound 6 135
- SetFontSize 34
- Show
- Sockets 6
- Rarity = Magic
- ##### colorblok
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 100 255 255 200 #6s border
- PlayAlertSound 6 135
- SetFontSize 34
- Show
- Sockets 6
- Rarity = Normal
- ##### colorblok
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 100 255 255 200 #6s border
- PlayAlertSound 6 135
- SetFontSize 34
- #####
- #5L All(bad)
- Show
- LinkedSockets 5
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 119 255 #Classic Rare Item Text
- SetBackgroundColor 0 0 0 248 #dark 248
- SetBorderColor 200 100 100 240 #Bad 5L border
- Show
- LinkedSockets 5
- Rarity = Magic
- ##### colorblok
- SetTextColor 136 136 255 255 #Classic Magic Item Text
- SetBackgroundColor 0 0 0 248 #dark 248
- SetBorderColor 200 100 100 240 #Bad 5L border
- Show
- LinkedSockets 5
- Rarity = Normal
- ##### colorblok
- SetTextColor 200 200 200 255 #Classic White Item Text
- SetBackgroundColor 0 0 0 248 #dark 248
- SetBorderColor 200 100 100 240 #Bad 5L border
- ######################################## (section 6) 5links 6sockets END ########################################
- ######################################## Maps ########################################
- Show
- BaseType "Sacrifice at Dawn" "Sacrifice at Noon" "Sacrifice at Dusk"
- ##### colorblok
- SetTextColor 200 200 200 255 #Classic White Item Text
- SetBackgroundColor 0 0 0 240 #Classic Back 240
- SetBorderColor 200 200 200 255 #Classic White Map Border
- SetFontSize 34
- Show
- BaseType "Sacrifice at Midnight"
- ##### colorblok
- SetTextColor 225 225 225 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 225 225 225 255 #smallHL
- SetFontSize 35
- PlayAlertSound 5 100
- Show
- BaseType "Divine Vessel"
- ##### colorblok
- SetTextColor 225 225 225 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 25 215 25 245 #green
- SetFontSize 35
- PlayAlertSound 5 100
- Show
- BaseType "Ancient Reliquary Key"
- PlayAlertSound 1 300
- SetTextColor 118 60 255 255 #Deep purple (Exalt)
- SetFontSize 42
- Show
- Class "Map"
- Rarity = Unique
- ##### colorblok
- SetTextColor 235 99 5 240 #Unique Small HL text
- SetBackgroundColor 0 0 0 250 #dark 250
- SetBorderColor 235 99 5 240 #Unique Small HL Border
- PlayAlertSound 5 110
- SetFontSize 34
- Show
- BaseType "Mortal Ignorance" "Mortal Grief" "Mortal Rage"
- ##### colorblok
- SetTextColor 225 225 225 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 225 225 225 255 #smallHL
- PlayAlertSound 5 105
- SetFontSize 34
- Show
- BaseType "Mortal Hope"
- ##### colorblok
- SetTextColor 252 252 252 255 #Highlight 252 White Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 252 252 252 255
- PlayAlertSound 5 270
- SetFontSize 40
- Show
- BaseType "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key"
- PlayAlertSound 5 95
- SetFontSize 34
- ##### colorblok to be done
- Show
- BaseType "Offering to the Goddess"
- ##### colorblok
- SetTextColor 225 225 225 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 225 225 225 255 #smallHL
- PlayAlertSound 5 105
- SetFontSize 34
- #Phoenix frag
- Show
- BaseType "Fragment of the Phoenix"
- ##### colorblok
- SetTextColor 235 235 235 255 #
- SetBackgroundColor 10 5 0 250 #Dark Back 250
- SetBorderColor 255 115 0 255 #orange border
- SetFontSize 37
- #Phoenix map
- Show
- Class "Map"
- BaseType "Forge of the Phoenix"
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 115 0 255 #Highlight 252 Rare Text
- SetBackgroundColor 10 5 0 255 #Dark Back 252
- SetBorderColor 255 255 60 255 #orange border
- PlayAlertSound 5 300
- SetFontSize 42
- Show
- Class "Map"
- BaseType "Forge of the Phoenix"
- Rarity = Magic
- ##### colorblok
- SetTextColor 255 115 0 255 #Deep Blue Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 60 60 255 255 #orange border
- PlayAlertSound 5 300
- SetFontSize 42
- Show
- Class "Map"
- BaseType "Forge of the Phoenix"
- Rarity = Normal
- ##### colorblok
- SetTextColor 255 115 0 255 #Highlight 252 White Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 252 252 252 255 #orange border
- PlayAlertSound 5 300
- SetFontSize 42
- #Minotaur frag
- Show
- BaseType "Fragment of the Minotaur"
- ##### colorblok
- SetTextColor 235 235 235 255 #
- SetBackgroundColor 4 2 1 250 #Dark Back 250
- SetBorderColor 136 68 20 255 #brown border
- SetFontSize 37
- #Minotaur map
- Show
- Class "Map"
- BaseType "Maze of the Minotaur"
- Rarity = Rare
- ##### colorblok
- SetTextColor 136 68 20 255 #brown
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 255 255 60 255 #orange border
- PlayAlertSound 5 300
- SetFontSize 42
- Show
- Class "Map"
- BaseType "Maze of the Minotaur"
- Rarity = Magic
- ##### colorblok
- SetTextColor 136 68 20 255 #brown
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 60 60 255 255 #orange border
- PlayAlertSound 5 300
- SetFontSize 42
- Show
- Class "Map"
- BaseType "Maze of the Minotaur"
- Rarity = Normal
- ##### colorblok
- SetTextColor 136 68 20 255 #brown
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 252 252 252 255 #orange border
- PlayAlertSound 5 300
- SetFontSize 42
- #Chimera frag
- Show
- BaseType "Fragment of the Chimera"
- ##### colorblok
- SetTextColor 235 235 235 255 #
- SetBackgroundColor 7 1 7 250 #Dark Back 250
- SetBorderColor 160 50 160 255 #brown border
- SetFontSize 37
- #Chimera map
- Show
- Class "Map"
- BaseType "Pit of the Chimera"
- Rarity = Rare
- ##### colorblok
- SetTextColor 160 50 160 255
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 255 255 60 255 #orange border
- PlayAlertSound 5 300
- SetFontSize 42
- Show
- Class "Map"
- BaseType "Pit of the Chimera"
- Rarity = Magic
- ##### colorblok
- SetTextColor 160 50 160 255
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 60 60 255 255 #orange border
- PlayAlertSound 5 300
- SetFontSize 42
- Show
- Class "Map"
- BaseType "Pit of the Chimera"
- Rarity = Normal
- ##### colorblok
- SetTextColor 160 50 160 255
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 252 252 252 255 #orange border
- PlayAlertSound 5 300
- SetFontSize 42
- #Hydra frag
- Show
- BaseType "Fragment of the Hydra"
- ##### colorblok
- SetTextColor 235 235 235 255 #
- SetBackgroundColor 0 8 4 250 #Dark Back 250
- SetBorderColor 0 150 110 255 #emerald green
- SetFontSize 37
- #Hydra map
- Show
- Class "Map"
- BaseType "Lair of the Hydra"
- Rarity = Rare
- ##### colorblok
- SetTextColor 0 150 110 255 #emerald green
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 255 255 60 255 #orange border
- PlayAlertSound 5 300
- SetFontSize 42
- Show
- Class "Map"
- BaseType "Lair of the Hydra"
- Rarity = Magic
- ##### colorblok
- SetTextColor 0 150 110 255 #emerald green
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 60 60 255 255 #orange border
- PlayAlertSound 5 300
- SetFontSize 42
- Show
- Class "Map"
- BaseType "Lair of the Hydra"
- Rarity = Normal
- ##### colorblok
- SetTextColor 0 150 110 255 #emerald green
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 252 252 252 255 #orange border
- PlayAlertSound 5 300
- SetFontSize 42
- # Map Tier ---- font size ---- sound volume
- # 16 ---- 42 ---- 300
- # 14-15 ---- 40 ---- 275
- # 12-13 ---- 38 ---- 250
- # 9-11 ---- 34 ---- 100
- # 7-8 ---- 33 ---- 80
- # 1-6 ---- 32 ---- 0
- #T16 (83+)
- Show
- Class "Map"
- DropLevel >= 83
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 60 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 255 255 60 255 #Highlight 252 Rare Border
- PlayAlertSound 5 300
- SetFontSize 42
- Show
- Class "Map"
- DropLevel >= 83
- Rarity = Magic
- ##### colorblok
- SetTextColor 60 60 255 255 #Deep Blue Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 60 60 255 255 #Deep Blue Border
- PlayAlertSound 5 300
- SetFontSize 42
- Show
- Class "Map"
- DropLevel >= 83
- Rarity = Normal
- ##### colorblok
- SetTextColor 252 252 252 255 #Highlight 252 White Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 252 252 252 255 #Highlight 252 White Border
- PlayAlertSound 5 300
- SetFontSize 42
- #T14-15 (81+)
- Show
- Class "Map"
- DropLevel >= 81
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 60 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 255 255 60 255 #Highlight 252 Rare Border
- PlayAlertSound 5 275
- SetFontSize 40
- Show
- Class "Map"
- DropLevel >= 81
- Rarity = Magic
- ##### colorblok
- SetTextColor 60 60 255 255 #Deep Blue Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 60 60 255 255 #Deep Blue Border
- PlayAlertSound 5 275
- SetFontSize 40
- Show
- Class "Map"
- DropLevel >= 81
- Rarity = Normal
- ##### colorblok
- SetTextColor 252 252 252 255 #Highlight 252 White Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 252 252 252 255 #Highlight 252 White Border
- PlayAlertSound 5 275
- SetFontSize 40
- #T12-13 (79+)
- Show
- Class "Map"
- DropLevel >= 79
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 60 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 255 255 60 255 #Highlight 252 Rare Border
- PlayAlertSound 5 250
- SetFontSize 38
- Show
- Class "Map"
- DropLevel >= 79
- Rarity = Magic
- ##### colorblok
- SetTextColor 60 60 255 255 #Deep Blue Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 60 60 255 255 #Deep Blue Border
- PlayAlertSound 5 250
- SetFontSize 38
- Show
- Class "Map"
- DropLevel >= 79
- Rarity = Normal
- ##### colorblok
- SetTextColor 252 252 252 255 #Highlight 252 White Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 252 252 252 255 #Highlight 252 White Border
- PlayAlertSound 5 250
- SetFontSize 38
- #T9-11 (76+)
- Show
- Class "Map"
- DropLevel >= 76
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 78 255 #small HL rare Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 255 255 78 255 #small HL Rare Border
- PlayAlertSound 5 100
- SetFontSize 34
- Show
- Class "Map"
- DropLevel >= 76
- Rarity = Magic
- ##### colorblok
- SetTextColor 95 95 255 255 #small HL Blue Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 95 95 255 255 #small HL Blue Border
- PlayAlertSound 5 100
- SetFontSize 34
- Show
- Class "Map"
- DropLevel >= 76
- Rarity = Normal
- ##### colorblok
- SetTextColor 225 225 225 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 225 225 225 255 #smallHL
- PlayAlertSound 5 100
- SetFontSize 34
- #T7-8 (74+)
- Show
- Class "Map"
- DropLevel >= 74
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 78 255 #small HL rare Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 255 255 78 255 #small HL Rare Border
- PlayAlertSound 5 80
- SetFontSize 33
- Show
- Class "Map"
- DropLevel >= 74
- Rarity = Magic
- ##### colorblok
- SetTextColor 95 95 255 255 #small HL Blue Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 95 95 255 255 #small HL Blue Border
- PlayAlertSound 5 80
- SetFontSize 33
- Show
- Class "Map"
- DropLevel >= 74
- Rarity = Normal
- ##### colorblok
- SetTextColor 225 225 225 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 225 225 225 255 #smallHL
- PlayAlertSound 5 80
- SetFontSize 33
- #T1-6
- Show
- Class "Map"
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 119 255 #Classic Rare Item Text
- SetBackgroundColor 0 0 0 240 #Classic Back 240
- SetBorderColor 255 255 119 255 #Classic Rare Map Border
- Show
- Class "Map"
- Rarity = Magic
- ##### colorblok
- SetTextColor 136 136 255 255 #Classic Magic Item Text
- SetBackgroundColor 0 0 0 240 #Classic Back 240
- SetBorderColor 136 136 255 255 #Classic Magic Map Border
- Show
- Class "Map"
- Rarity = Normal
- ##### colorblok
- SetTextColor 200 200 200 255 #Classic White Item Text
- SetBackgroundColor 0 0 0 240 #Classic Back 240
- SetBorderColor 200 200 200 255 #Classic White Map Border
- Show
- Class "Map Fragment"
- ######################################## section 071 Maps END ########################################
- ######################################## ARBQ Section ########################################
- ################################### Amulets, Rings, Belts, Quivers ###################################
- #Talismans
- #This for new filter
- Show
- BaseType "Talisman"
- PlayAlertSound 7 150
- SetBorderColor 35 130 35 200
- Show
- Class "Ring"
- BaseType "Steel Ring"
- ##### colorblok
- SetBackgroundColor 0 0 0 252
- SetBorderColor 118 60 255 255 #Deep purple (Exalt)
- SetFontSize 40
- PlayAlertSound 1 300
- Show
- Class "Ring"
- BaseType "Opal Ring"
- ##### colorblok
- SetBackgroundColor 0 0 0 252
- SetBorderColor 118 60 255 255 #Deep purple (Exalt)
- SetFontSize 38
- PlayAlertSound 3 250
- Show
- Class "Amulet"
- BaseType "Marble Amulet" "Blue Pearl Amulet"
- ##### colorblok
- SetBackgroundColor 0 0 0 252
- SetBorderColor 118 60 255 255 #Deep purple (Exalt)
- SetFontSize 36
- PlayAlertSound 3 150
- #hotfix, show identified blue ringd and ammys
- #Show
- #Class "Amulet" "Ring"
- #Identified True
- #Rarity = Magic
- ######### Rares ARBQ #########
- Show
- Class "Amulet"
- BaseType "Coral Amulet" "Paua Amulet" "Gold Amulet"
- ItemLevel >= 75
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 80 255 #small HL rare Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 3 147 252 240 #Regal Recipe Border
- SetFontSize 30
- #show chaos ammys
- Show
- Class "Amulet"
- BaseType "Coral Amulet" "Paua Amulet" "Gold Amulet"
- ItemLevel >= 60
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 80 255 #small HL rare Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 130 90 5 240 #Chaos Recipe Border
- SetFontSize 30
- Show
- Class "Amulet"
- ItemLevel >= 84
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 80 255 #small HL rare Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 3 147 252 240 #Regal Recipe Border
- SetFontSize 34
- Show
- Class "Amulet"
- ItemLevel >= 75
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 80 255 #small HL rare Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 3 147 252 240 #Regal Recipe Border
- SetFontSize 32
- #show chaos ammys
- Show
- Class "Amulet"
- ItemLevel >= 60
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 80 255 #small HL rare Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 130 90 5 240 #Chaos Recipe Border
- SetFontSize 32
- #show all rare ammys
- Show
- Class "Amulet"
- ItemLevel >= 1
- Rarity = Rare
- ##### colorblok
- # small HL regal Rings
- Show
- Class "Ring"
- BaseType "Paua Ring" "Iron Ring" "Gold Ring"
- ItemLevel >= 75
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 80 255 #small HL rare Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 3 147 252 240 #Regal Recipe Border
- SetFontSize 32
- #show chaos Rings
- Show
- Class "Ring"
- BaseType "Paua Ring" "Iron Ring" "Gold Ring"
- ItemLevel >= 60
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 80 255 #small HL rare Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 130 90 5 240 #Chaos Recipe Border
- SetFontSize 32
- Show
- Class "Ring"
- ItemLevel >= 84
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 80 255 #small HL rare Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 3 147 252 240 #Regal Recipe Border
- SetFontSize 34
- Show
- Class "Ring"
- BaseType "Two-Stone Ring"
- ItemLevel >= 75
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 80 255 #small HL rare Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 3 147 252 240 #Regal Recipe Border
- SetFontSize 33
- Show
- Class "Ring"
- ItemLevel >= 75
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 80 255 #small HL rare Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 3 147 252 240 #Regal Recipe Border
- SetFontSize 32
- #show chaos Rings
- Show
- Class "Ring"
- ItemLevel >= 60
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 80 255 #small HL rare Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 130 90 5 240 #Chaos Recipe Border
- SetFontSize 32
- #show all rare Rings
- Show
- Class "Ring"
- ItemLevel >= 1
- Rarity = Rare
- ##### colorblok
- #bang for crystal belts
- Show
- BaseType "Crystal Belt"
- SetBackgroundColor 0 0 0 252
- SetBorderColor 118 60 255 255 #Deep purple (Exalt)
- SetFontSize 38
- PlayAlertSound 1 200
- #show breach rings
- Show
- BaseType "Breach Ring"
- SetFontSize 30
- #smallHL all good base belts
- Show
- Class "Belt"
- BaseType "Leather Belt" "Rustic Sash" "Heavy Belt" "Vanguard Belt" "Crystal Belt"
- #"Chain Belt"
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 80 255 #small HL rare Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- #show all other rare belts
- Show
- Class "Belt"
- Rarity = Rare
- ##### colorblok
- #rare quivers
- #show rare good quiver 70+ ("Spike-Point Arrow Quiver" "Broadhead Arrow Quiver")
- Show
- Class "Quiver"
- ItemLevel >= 70
- BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver"
- Rarity = Rare
- SetFontSize 29
- ##### colorblok
- #dim/hide 70+ other rare quivers
- Show
- Class "Quiver"
- ItemLevel >= 60
- Rarity = Rare
- SetFontSize 27
- ##### colorblok
- SetTextColor 255 255 119 230 #Scal Transp 225 Rare Item Text
- SetBackgroundColor 0 0 0 225 #Fading Back 225
- SetBorderColor 0 0 0 0 #No Border
- #while leveling..
- #show rare good quiver ("Spike-Point Arrow Quiver" "Broadhead Arrow Quiver")
- Show
- Class "Quiver"
- BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver"
- Rarity = Rare
- ##### colorblok
- #dim any ilvl other rare quivers
- Show
- Class "Quiver"
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 119 230 #Scal Transp 225 Rare Item Text
- SetBackgroundColor 0 0 0 225 #Fading Back 225
- SetBorderColor 0 0 0 0 #No Border
- ######### Rares ARBQ END #########
- ######### Chance base #########
- #Show
- #BaseType "Agate Amulet"
- #Rarity = Normal
- ##### colorblok
- # SetBorderColor 100 50 100 240 #chance item border
- #Show
- #BaseType "Leather Belt"
- #Rarity = Normal
- ##### colorblok
- # SetBorderColor 100 50 100 240 #chance item border
- #Show
- #BaseType "Moonstone Ring"
- #Rarity = Normal
- ##### colorblok
- # SetBorderColor 100 50 100 240 #chance item border
- #Show
- #BaseType "Sorcerer Boots"
- #Rarity = Normal
- ##### colorblok
- # SetBorderColor 100 50 100 240 #chance item border
- Show
- BaseType "Glorious Plate"
- Rarity = Normal
- ##### colorblok
- SetBorderColor 100 50 100 240 #chance item border
- #Show
- #BaseType "Occultist's Vestment"
- #Rarity = Normal
- ##### colorblok
- # SetBorderColor 100 50 100 240 #chance item border
- #Show
- #BaseType "Deicide Mask"
- #Rarity = Normal
- ##### colorblok
- # SetBorderColor 100 50 100 240 #chance item border
- #Show
- #BaseType "Assassin's Garb" not rare enough?
- #Rarity = Normal
- ##### colorblok
- # SetBorderColor 100 50 100 240 #chance item border
- #Show
- #BaseType ""
- #Rarity = Normal
- ###### colorblok
- # SetBorderColor 100 50 100 240 #chance item border
- ########## Magic and Normal Amulets
- #84
- Show
- Class "Amulet"
- BaseType "Onyx Amulet" "Marble Amulet" "Blue Pearl Amulet" "Amber Amulet" "Lapis Amulet" "Jade Amulet" "Agate Amulet" "Citrine Amulet" "Turquoise Amulet"
- ItemLevel >= 84
- Rarity < Rare
- ###### colorblok
- SetBorderColor 3 147 252 240 #Regal Recipe Border
- SetFontSize 30
- #HL/show white 75+ ammys base by base (so you can toggle just the ones you wanna alch)
- Show
- Class "Amulet"
- BaseType "Marble Amulet" "Blue Pearl Amulet"
- ItemLevel >= 75
- Rarity = Normal
- ###### colorblok
- SetTextColor 220 220 220 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 3 147 252 240 #Regal Recipe Border
- SetFontSize 26
- Show
- Class "Amulet"
- BaseType "Turquoise Amulet" "Citrine Amulet" "Agate Amulet" "Jade Amulet" "Amber Amulet" "Lapis Amulet" "Onyx Amulet"
- ItemLevel >= 75
- Rarity = Normal
- ###### colorblok
- SetTextColor 220 220 220 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 3 147 252 240 #Regal Recipe Border
- SetFontSize 26
- Hide
- Class "Amulet"
- BaseType "Gold Amulet"
- ItemLevel >= 75
- Rarity = Normal
- ###### colorblok
- SetTextColor 220 220 220 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 3 147 252 240 #Regal Recipe Border
- SetFontSize 26
- Hide
- Class "Amulet"
- BaseType "Lapis Amulet" "Jade Amulet" "Amber Amulet"
- ItemLevel >= 75
- Rarity = Normal
- ###### colorblok
- SetTextColor 220 220 220 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 3 147 252 240 #Regal Recipe Border
- SetFontSize 26
- Hide
- Class "Amulet"
- BaseType "Paua Amulet"
- ItemLevel >= 75
- Rarity = Normal
- ###### colorblok
- SetTextColor 220 220 220 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 3 147 252 240 #Regal Recipe Border
- SetFontSize 24
- Hide
- Class "Amulet"
- BaseType "Coral Amulet"
- ItemLevel >= 75
- Rarity = Normal
- ###### colorblok
- SetTextColor 220 220 220 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 3 147 252 240 #Regal Recipe Border
- SetFontSize 24
- Hide
- Class "Amulet"
- ItemLevel >= 75
- Rarity = Magic
- ###### colorblok
- SetFontSize 26
- #HL/hide white 60-74 ammys base by base (so you can turn on just the ones you wanna alch)
- Show
- Class "Amulet"
- BaseType "Blue Pearl Amulet" "Marble Amulet"
- ItemLevel >= 60
- Rarity = Normal
- SetTextColor 220 220 220 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 130 90 5 240 #Chaos Recipe Border
- Hide
- Class "Amulet"
- BaseType "Onyx Amulet"
- ItemLevel >= 60
- Rarity = Normal
- ###### colorblok
- SetTextColor 220 220 220 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 130 90 5 240 #Chaos Recipe Border
- SetFontSize 26
- Hide
- Class "Amulet"
- BaseType "Turquoise Amulet" "Citrine Amulet" "Agate Amulet"
- ItemLevel >= 60
- Rarity = Normal
- ###### colorblok
- SetTextColor 220 220 220 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 130 90 5 240 #Chaos Recipe Border
- SetFontSize 26
- Hide
- Class "Amulet"
- BaseType "Gold Amulet"
- ItemLevel >= 60
- Rarity = Normal
- ###### colorblok
- SetTextColor 220 220 220 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 130 90 5 240 #Chaos Recipe Border
- SetFontSize 26
- Hide
- Class "Amulet"
- BaseType "Lapis Amulet" "Jade Amulet" "Amber Amulet"
- ItemLevel >= 60
- Rarity = Normal
- ###### colorblok
- SetTextColor 220 220 220 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 130 90 5 240 #Chaos Recipe Border
- SetFontSize 26
- Hide
- Class "Amulet"
- BaseType "Paua Amulet"
- ItemLevel >= 60
- Rarity = Normal
- ###### colorblok
- SetTextColor 220 220 220 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 130 90 5 240 #Chaos Recipe Border
- SetFontSize 24
- Hide
- Class "Amulet"
- BaseType "Coral Amulet"
- ItemLevel >= 60
- Rarity = Normal
- ###### colorblok
- SetTextColor 220 220 220 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 130 90 5 240 #Chaos Recipe Border
- SetFontSize 24
- #HL and hide blue ammys 60-74 all bases
- Hide
- Class "Amulet"
- ItemLevel >= 60
- Rarity = Magic
- ###### colorblok
- SetTextColor 220 220 220 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 130 90 5 240 #Chaos Recipe Border
- SetFontSize 26
- #while leveling..
- #dim and hide all white gold/coral ammys above level 25
- Hide
- Class "Amulet"
- BaseType "Coral Amulet" "Gold Amulet"
- ItemLevel >= 25
- Rarity = Normal
- ###### colorblok
- SetTextColor 200 200 200 230 #Scal Transp 200 White Item Text
- SetBackgroundColor 0 0 0 200 #Fading Back 200
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 26
- #dim and hide all white ammys above level 45
- Hide
- Class "Amulet"
- ItemLevel >= 45
- Rarity = Normal
- ###### colorblok
- SetTextColor 200 200 200 230 #Scal Transp 200 White Item Text
- SetBackgroundColor 0 0 0 200 #Fading Back 200
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 28
- #dim all white ammys above level 8
- Show
- Class "Amulet"
- ItemLevel >= 8
- Rarity = Normal
- ###### colorblok
- SetTextColor 200 200 200 230 #Scal Transp 200 White Item Text
- SetBackgroundColor 0 0 0 200 #Fading Back 200
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 28
- #dim and hide all blue gold/coral ammys above level 35
- Hide
- Class "Amulet"
- BaseType "Coral Amulet" "Gold Amulet"
- ItemLevel >= 35
- Rarity = Magic
- ###### colorblok
- SetTextColor 136 136 255 240 #Scal Transp 200 Magic Item Text
- SetBackgroundColor 0 0 0 200 #Fading Back 200
- SetBorderColor 0 0 0 0 #No Border
- #dim and hide all blue ammys above level 50
- Hide
- Class "Amulet"
- ItemLevel >= 50
- Rarity = Magic
- ###### colorblok
- SetTextColor 136 136 255 240 #Scal Transp 200 Magic Item Text
- SetBackgroundColor 0 0 0 200 #Fading Back 200
- SetBorderColor 0 0 0 0 #No Border
- #dim all blue ammys above level 20
- Show
- Class "Amulet"
- ItemLevel >= 20
- Rarity = Magic
- ###### colorblok
- SetTextColor 136 136 255 240 #Scal Transp 200 Magic Item Text
- SetBackgroundColor 0 0 0 200 #Fading Back 200
- SetBorderColor 0 0 0 0 #No Border
- ############## Magic Normal Rings
- #84
- Show
- Class "Ring"
- BaseType "Two-Stone Ring" "Unset Ring" "Sapphire Ring" "Topaz Ring" "Ruby Ring" "Diamond Ring" "Prismatic Ring" "Amethyst Ring" "Moonstone Ring" "Coral Ring"
- ItemLevel >= 84
- Rarity < Rare
- ##### colorblok
- SetFontSize 30
- SetBorderColor 3 147 252 240 #Regal Recipe Border
- #Show
- #BaseType "Two-Stone Ring"
- #ItemLevel >= 84
- #Rarity = Normal
- ##### colorblok
- # SetTextColor 252 252 252 255 #Highlight 252 White Text
- # SetBackgroundColor 0 0 0 252 #Dark Back 252
- # SetBorderColor 20 20 20 200 #No Border
- # SetFontSize 34
- # SetBorderColor 3 147 252 240 #Regal Recipe Border
- #Show
- #BaseType "Two-Stone Ring"
- #ItemLevel >= 84
- #Rarity = Magic
- ##### colorblok
- # SetTextColor 60 60 255 255 #Deep Blue Text
- # SetBackgroundColor 0 0 0 252 #Dark Back 252
- # SetBorderColor 20 20 20 200 #No Border
- # SetFontSize 34
- # SetBorderColor 3 147 252 240 #Regal Recipe Border
- #show/hide white 75+ rings by base: 2-stone/resist/diamond/coral/gold/amethist/junk (so you can toggle..)
- Show
- Class "Ring"
- ItemLevel >= 75
- BaseType "Two-Stone Ring"
- Rarity = Normal
- ##### colorblok
- SetTextColor 220 220 220 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 3 147 252 240 #Regal Recipe Border
- SetFontSize 27
- Show
- Class "Ring"
- ItemLevel >= 75
- BaseType "Ruby Ring" "Topaz Ring" "Sapphire Ring" "Prismatic Ring"
- Rarity = Normal
- ##### colorblok
- SetTextColor 220 220 220 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 3 147 252 240 #Regal Recipe Border
- SetFontSize 26
- Show
- Class "Ring"
- ItemLevel >= 75
- BaseType "Diamond Ring"
- Rarity = Normal
- ##### colorblok
- SetTextColor 220 220 220 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 3 147 252 240 #Regal Recipe Border
- SetFontSize 25
- Hide
- Class "Ring"
- ItemLevel >= 75
- BaseType "Coral Ring"
- Rarity = Normal
- ##### colorblok
- SetTextColor 220 220 220 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 3 147 252 240 #Regal Recipe Borde
- SetFontSize 26
- Hide
- Class "Ring"
- ItemLevel >= 75
- BaseType "Gold Ring"
- Rarity = Normal
- ##### colorblok
- SetTextColor 220 220 220 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 3 147 252 240 #Regal Recipe Border
- SetFontSize 24
- Show
- Class "Ring"
- ItemLevel >= 75
- BaseType "Amethyst Ring"
- Rarity = Normal
- ##### colorblok
- SetTextColor 200 200 200 255 #Classic White Item Text
- SetBackgroundColor 0 0 0 240 #Classic Back 240
- SetBorderColor 3 147 252 240 #Regal Recipe Border
- SetFontSize 25
- #all other bases
- Hide
- Class "Ring"
- ItemLevel >= 75
- Rarity = Normal
- ##### colorblok
- SetTextColor 200 200 200 255 #Classic White Item Text
- SetBackgroundColor 0 0 0 240 #Classic Back 240
- SetBorderColor 3 147 252 240 #Regal Recipe Border
- SetFontSize 24
- #hide blue rings 75+ all bases resist/others
- Hide
- Class "Ring"
- ItemLevel >= 75
- BaseType "Two-Stone Ring" "Ruby Ring" "Topaz Ring" "Sapphire Ring" "Prismatic Ring"
- Rarity = Magic
- ##### colorblok
- SetFontSize 26
- Hide
- Class "Ring"
- ItemLevel >= 75
- Rarity = Magic
- ##### colorblok
- SetFontSize 26
- #show/hide white 60-74 rings by base: 2-stone/opal/steel/resist/diamond/coral/gold/amethist/junk (so you can toggle..)
- Hide
- Class "Ring"
- ItemLevel >= 60
- BaseType "Two-Stone Ring"
- Rarity = Normal
- ##### colorblok
- SetTextColor 220 220 220 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 130 90 5 240 #Chaos Recipe Border
- SetFontSize 26
- Hide
- Class "Ring"
- ItemLevel >= 60
- BaseType "Ruby Ring" "Topaz Ring" "Sapphire Ring" "Prismatic Ring"
- Rarity = Normal
- ##### colorblok
- SetTextColor 220 220 220 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 130 90 5 240 #Chaos Recipe Border
- SetFontSize 25
- Hide
- Class "Ring"
- ItemLevel >= 60
- BaseType "Diamond Ring"
- Rarity = Normal
- ##### colorblok
- SetTextColor 220 220 220 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 130 90 5 240 #Chaos Recipe Border
- SetFontSize 25
- Hide
- Class "Ring"
- ItemLevel >= 60
- BaseType "Coral Ring"
- Rarity = Normal
- ##### colorblok
- SetTextColor 200 200 200 255 #Classic White Item Text
- SetBackgroundColor 0 0 0 240 #Classic Back 240
- SetBorderColor 130 90 5 240 #Chaos Recipe Border
- SetFontSize 25
- Hide
- Class "Ring"
- ItemLevel >= 60
- BaseType "Gold Ring"
- Rarity = Normal
- ##### colorblok
- SetTextColor 200 200 200 255 #Classic White Item Text
- SetBackgroundColor 0 0 0 240 #Classic Back 240
- SetBorderColor 130 90 5 240 #Chaos Recipe Border
- SetFontSize 25
- Hide
- Class "Ring"
- ItemLevel >= 60
- BaseType "Amethyst Ring"
- Rarity = Normal
- ##### colorblok
- SetTextColor 200 200 200 255 #Classic White Item Text
- SetBackgroundColor 0 0 0 240 #Classic Back 240
- SetBorderColor 130 90 5 240 #Chaos Recipe Border
- SetFontSize 25
- #all other bases
- Hide
- Class "Ring"
- ItemLevel >= 60
- Rarity = Normal
- ##### colorblok
- SetTextColor 200 200 200 255 #Classic White Item Text
- SetBackgroundColor 0 0 0 240 #Classic Back 240
- SetBorderColor 130 90 5 240 #Chaos Recipe Border
- SetFontSize 25
- #hide blue rings 60-74 all bases resist/others
- Hide
- Class "Ring"
- ItemLevel >= 60
- BaseType "Two-Stone Ring" "Ruby Ring" "Topaz Ring" "Sapphire Ring" "Prismatic Ring"
- Rarity = Magic
- ##### colorblok
- SetFontSize 26
- Hide
- Class "Ring"
- ItemLevel >= 60
- Rarity = Magic
- ##### colorblok
- SetFontSize 26
- #while leveling...
- #dim and hide all white amethyst, diamond, moonstone, unset, gold, paua above level 10
- Hide
- Class "Ring"
- ItemLevel >= 10
- BaseType "Amethyst Ring" "Diamond Ring" "Moonstone Ring" "Unset Ring" "Gold Ring" "Paua Ring"
- Rarity = Normal
- ##### colorblok
- SetTextColor 200 200 200 230 #Scal Transp 200 White Item Text
- SetBackgroundColor 0 0 0 200 #Fading Back 200
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 28
- #hide white resist rings above level 55
- Hide
- Class "Ring"
- ItemLevel >= 55
- BaseType "Two-Stone Ring" "Ruby Ring" "Topaz Ring" "Sapphire Ring" "Prismatic Ring"
- Rarity = Normal
- ##### colorblok
- #dim all white resist rings above level 35
- Show
- Class "Ring"
- ItemLevel >= 35
- BaseType "Two-Stone Ring" "Ruby Ring" "Topaz Ring" "Sapphire Ring" "Prismatic Ring"
- Rarity = Normal
- ##### colorblok
- SetTextColor 200 200 200 230 #Scal Transp 200 White Item Text
- SetBackgroundColor 0 0 0 200 #Fading Back 200
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 28
- #white iron (and coral), HL 1-9, dim 11-29, then dim and hide
- Hide
- Class "Ring"
- ItemLevel >= 30
- BaseType "Iron Ring" "Coral Ring"
- Rarity = Normal
- ##### colorblok
- SetTextColor 200 200 200 230 #Scal Transp 200 White Item Text
- SetBackgroundColor 0 0 0 200 #Fading Back 200
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 28
- Show
- Class "Ring"
- ItemLevel >= 10
- BaseType "Iron Ring" "Coral Ring"
- Rarity = Normal
- ##### colorblok
- SetTextColor 200 200 200 230 #Scal Transp 200 White Item Text
- SetBackgroundColor 0 0 0 200 #Fading Back 200
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 28
- Show
- Class "Ring"
- ItemLevel >= 1
- BaseType "Iron Ring" "Coral Ring"
- Rarity = Normal
- ##### colorblok
- SetTextColor 220 220 220 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 34
- #dim and hide all blue amethyst, diamond, moonstone, unset, gold, paua above level 35
- Hide
- Class "Ring"
- ItemLevel >= 35
- BaseType "Amethyst Ring" "Diamond Ring" "Moonstone Ring" "Unset Ring" "Gold Ring" "Paua Ring"
- Rarity = Magic
- ##### colorblok
- SetTextColor 136 136 255 240 #Scal Transp 200 Magic Item Text
- SetBackgroundColor 0 0 0 200 #Fading Back 200
- SetBorderColor 0 0 0 0 #No Border
- #dim all blue amethyst, diamond, moonstone, unset, gold, paua above level 10
- Show
- Class "Ring"
- ItemLevel >= 10
- BaseType "Amethyst Ring" "Diamond Ring" "Moonstone Ring" "Unset Ring" "Gold Ring" "Paua Ring"
- Rarity = Magic
- ##### colorblok
- SetTextColor 136 136 255 240 #Scal Transp 200 Magic Item Text
- SetBackgroundColor 0 0 0 200 #Fading Back 200
- SetBorderColor 0 0 0 0 #No Border
- #show blue resist rings 1-59
- Show
- Class "Ring"
- BaseType "Two-Stone Ring" "Ruby Ring" "Topaz Ring" "Sapphire Ring" "Prismatic Ring"
- Rarity = Magic
- ##### colorblok
- #blue iron HL 1-9, dim 11-29, then dim and hide
- Hide
- Class "Ring"
- ItemLevel >= 30
- BaseType "Iron Ring"
- Rarity = Magic
- ##### colorblok
- SetTextColor 136 136 255 240 #Scal Transp 200 Magic Item Text
- SetBackgroundColor 0 0 0 200 #Fading Back 200
- SetBorderColor 0 0 0 0 #No Border
- Show
- Class "Ring"
- ItemLevel >= 10
- BaseType "Iron Ring"
- Rarity = Magic
- ##### colorblok
- SetTextColor 136 136 255 240 #Scal Transp 200 Magic Item Text
- SetBackgroundColor 0 0 0 200 #Fading Back 200
- SetBorderColor 0 0 0 0 #No Border
- Show
- Class "Ring"
- ItemLevel >= 1
- BaseType "Iron Ring"
- Rarity = Magic
- ##### colorblok
- SetTextColor 100 100 255 255 #small HL Blue Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 34
- ############### Magic Normal Belts
- #dim and hide all studded/cloth
- Hide
- Class "Belt"
- BaseType "Studded Belt" "Cloth Belt"
- Rarity = Magic
- ##### colorblok
- SetTextColor 136 136 255 235 #Scal Transp 175 Magic Item Text
- SetBackgroundColor 0 0 0 175 #Fading Back 175
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 22
- Hide
- Class "Belt"
- BaseType "Studded Belt" "Cloth Belt"
- Rarity = Normal
- ##### colorblok
- SetTextColor 200 200 200 215 #Scal Transp 175 White Item Text
- SetBackgroundColor 0 0 0 175 #Fading Back 175
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 22
- #75+ white good base belt
- Show
- Class "Belt"
- BaseType "Leather Belt" "Crystal Belt" "Vanguard Belt"
- ItemLevel >= 75
- Rarity = Normal
- SetBorderColor 3 147 252 240 #Regal Recipe Border
- SetFontSize 26
- #hide 60+ magic
- Hide
- Class "Belt"
- ItemLevel >= 60
- Rarity = Magic
- ##### colorblok
- SetTextColor 136 136 255 240 #Scal Transp 200 Magic Item Text
- SetBackgroundColor 0 0 0 200 #Fading Back 200
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 24
- #60+ white show leather + new
- Show
- Class "Belt"
- BaseType "Vanguard Belt"
- ItemLevel >= 60
- Rarity = Normal
- ##### colorblok
- SetFontSize 25
- Hide
- Class "Belt"
- ItemLevel >= 60
- Rarity = Normal
- ##### colorblok
- SetTextColor 200 200 200 230 #Scal Transp 200 White Item Text
- SetBackgroundColor 0 0 0 200 #Fading Back 200
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 24
- #Show blue
- Show
- Class "Belt"
- Rarity = Magic
- ##### colorblok
- SetFontSize 28
- #dim white 25+
- Show
- Class "Belt"
- ItemLevel >= 25
- Rarity = Normal
- ##### colorblok
- SetTextColor 200 200 200 230 #Scal Transp 200 White Item Text
- SetBackgroundColor 0 0 0 200 #Fading Back 200
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 28
- #################### Normal Magic Quivers
- #dim and hide above 50, doing this the LAZY WAY for now
- Hide
- Class "Quiver"
- ItemLevel >= 50
- Rarity = Magic
- ##### colorblok
- SetTextColor 136 136 255 240 #Scal Transp 200 Magic Item Text
- SetBackgroundColor 0 0 0 200 #Fading Back 200
- SetBorderColor 0 0 0 0 #No Border
- Hide
- Class "Quiver"
- ItemLevel >= 50
- Rarity = Normal
- ##### colorblok
- SetTextColor 200 200 200 230 #Scal Transp 200 White Item Text
- SetBackgroundColor 0 0 0 200 #Fading Back 200
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 28
- #dim from level 1 LAZY
- Show
- Class "Quiver"
- Rarity = Magic
- ##### colorblok
- SetTextColor 136 136 255 240 #Scal Transp 200 Magic Item Text
- SetBackgroundColor 0 0 0 200 #Fading Back 200
- SetBorderColor 0 0 0 0 #No Border
- Show
- Class "Quiver"
- Rarity = Normal
- ##### colorblok
- SetTextColor 200 200 200 230 #Scal Transp 200 White Item Text
- SetBackgroundColor 0 0 0 200 #Fading Back 200
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 28
- ################################### Amulets, Rings, Belts, Quivers END ###################################
- ######################################## Jewels ########################################
- Show
- Class "Jewel"
- Rarity = Unique
- ##### colorblok
- SetTextColor 235 99 5 240 #Unique Small HL text
- SetBackgroundColor 0 0 0 245 #Dark Back 245
- SetBorderColor 25 100 25 245 #Jewel Border
- PlayAlertSound 7 150
- Show
- Class "Jewel"
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 80 255 #small HL rare Text
- SetBackgroundColor 0 0 0 245 #Dark Back 245
- SetBorderColor 25 100 25 245 #Jewel Border
- Show
- Class "Jewel"
- Rarity = Magic
- ##### colorblok
- SetTextColor 100 100 255 255 #small HL Blue Text
- SetBackgroundColor 0 0 0 245 #Dark Back 245
- SetBorderColor 25 100 25 245 #Jewel Border
- SetFontSize 26
- Show
- Class "Jewel"
- Rarity = Normal
- ##### colorblok SetTextColor 220 220 220 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 245 #Dark Back 245
- SetBorderColor 25 100 25 245 #Jewel Border
- #PlayAlertSound 7 150
- ######################################## Jewels END ########################################
- #83+ "Gemini Claw"
- #84+ "Ambusher" , 83+ , any
- #84+ "Platinum Kris" , any
- #83+ "Tiger Hook"
- #83+ "Spiraled Foil" "Jewelled Foil"
- #83+ "Foil"
- #84+ "Sambar Sceptre" "Opal Sceptre" "Void Sceptre"
- #84+ "Profane Wand" "Opal Wand"
- #84+ "Imbued Wand" , 83+
- #84+ "Prophecy Wand" , 83+
- #83+ "Harbinger Bow"
- #83+ "Vaal Axe"
- #83+ "Coronal Maul"
- #55+ "Crude Bow"
- ##-------------------------------
- #84+ "Vaal Regalia"
- #84+ "Titanium Spirit Shield"
- #84+ "Hubris Circlet"
- #84+ "Royal Burgonet"
- #84+ "Lion Pelt" "Nightmare Bascinet" "Pig-Faced Bascinet" "Prophet Crown" "Praetor Crown" "Deicide Mask"
- #84+ "Sorcerer Gloves"
- #84+ "Crusader Gloves"
- #84+ ("Astral Plate" "Assassin's Garb" "Zodiac Leather")
- #84+ (("Saintly Chainmail" "Carnal Armour"))
- #84+ "Bone Helmet" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
- #84+ "Two-Toned Boots"
- #any level "Bone Helmet" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
- ########
- #83+ "Gemini Claw"
- Show
- BaseType "Gemini Claw"
- ItemLevel >= 83
- Rarity = Magic
- ##### colorblok
- SetFontSize 28
- Show
- BaseType "Gemini Claw"
- ItemLevel >= 83
- Rarity = Normal
- ##### colorblok
- SetFontSize 28
- #84+ "Ambusher" , 83+
- Show
- BaseType "Ambusher"
- ItemLevel >= 84
- Rarity = Magic
- ##### colorblok
- SetTextColor 60 60 255 255 #Deep Blue Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 34
- # PlayAlertSound 6 130
- Show
- BaseType "Ambusher"
- ItemLevel >= 84
- Rarity = Normal
- ##### colorblok
- SetTextColor 252 252 252 255 #Highlight 252 White Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 34
- # PlayAlertSound 6 130
- Show
- BaseType "Ambusher"
- ItemLevel >= 83
- Rarity = Magic
- ##### colorblok
- SetTextColor 100 100 255 255 #small HL Blue Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 30
- # PlayAlertSound 6 120
- Show
- BaseType "Ambusher"
- ItemLevel >= 83
- Rarity = Normal
- ##### colorblok
- SetTextColor 220 220 220 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 30
- # PlayAlertSound 6 120
- #84+ "Platinum Kris" , any
- Show
- BaseType "Platinum Kris"
- ItemLevel >= 84
- Rarity = Magic
- ##### colorblok
- SetFontSize 32
- Show
- BaseType "Platinum Kris"
- ItemLevel >= 84
- Rarity = Normal
- ##### colorblok
- SetFontSize 32
- #83+ "Tiger Hook"
- Hide
- BaseType "Tiger Hook"
- Rarity < Rare
- ItemLevel >= 83
- SetFontSize 30
- #83+ "Spiraled Foil" "Jewelled Foil"
- Show
- BaseType "Spiraled Foil" "Jewelled Foil"
- ItemLevel >= 83
- Rarity = Magic
- ##### colorblok
- SetFontSize 28
- # PlayAlertSound 6 150
- Show
- BaseType "Spiraled Foil" "Jewelled Foil"
- ItemLevel >= 83
- Rarity = Normal
- ##### colorblok
- SetFontSize 28
- # PlayAlertSound 6 150
- #84+ "Sambar Sceptre" "Opal Sceptre" "Void Sceptre"
- #84+ "Profane Wand" "Opal Wand"
- #84+ "Imbued Wand" , 83+
- #84+ "Prophecy Wand"
- Show
- BaseType "Void Sceptre" "Opal Wand" "Imbued Wand"
- ItemLevel >= 84
- Rarity = Magic
- ##### colorblok
- SetFontSize 28
- # PlayAlertSound 6 150
- Show
- BaseType "Void Sceptre" "Opal Wand" "Imbued Wand"
- ItemLevel >= 84
- Rarity = Normal
- ##### colorblok
- SetFontSize 28
- # PlayAlertSound 6 150
- #83+ "Harbinger Bow"
- #83+ "Vaal Axe"
- #83+ "Coronal Maul"
- Show
- BaseType "Harbinger Bow" "Vaal Axe" "Coronal Maul" "Thicket Bow"
- ItemLevel >= 83
- Rarity = Magic
- ##### colorblok
- SetFontSize 28
- # PlayAlertSound 6 150
- Show
- BaseType "Harbinger Bow" "Vaal Axe" "Coronal Maul" "Thicket Bow"
- ItemLevel >= 83
- Rarity = Normal
- ##### colorblok
- SetFontSize 28
- # PlayAlertSound 6 150
- #55+ "Crude Bow"
- Hide
- BaseType "Crude Bow"
- ItemLevel >= 55
- Rarity = Magic
- ##### colorblok
- SetTextColor 100 100 255 255 #small HL Blue Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 28
- # PlayAlertSound 6 150
- Hide
- BaseType "Crude Bow"
- ItemLevel >= 55
- Rarity = Normal
- ##### colorblok
- SetTextColor 220 220 220 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 28
- # PlayAlertSound 6 150
- ##-------------------------------
- #84+ new base
- #84+ "Vaal Regalia"
- #84+ "Titanium Spirit Shield"
- #84+ "Hubris Circlet"
- Show
- BaseType "Vaal Regalia" "Titanium Spirit Shield" "Hubris Circlet" "Fingerless Silk Gloves" "Spiked Gloves" "Gripped Gloves" "Two-Toned Boots" "Bone Helmet"
- ItemLevel >= 84
- Rarity = Magic
- ##### colorblok
- SetTextColor 60 60 255 255 #Deep Blue Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 0 0 0 0 #No Border
- PlayAlertSound 6 140
- SetFontSize 34
- Show
- BaseType "Vaal Regalia" "Titanium Spirit Shield" "Hubris Circlet" "Fingerless Silk Gloves" "Spiked Gloves" "Gripped Gloves" "Two-Toned Boots" "Bone Helmet"
- ItemLevel >= 84
- Rarity = Normal
- ##### colorblok
- SetTextColor 252 252 252 255 #Highlight 252 White Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 0 0 0 0 #No Border
- PlayAlertSound 6 140
- SetFontSize 34
- #84+ "Royal Burgonet"
- Show
- BaseType "Royal Burgonet"
- ItemLevel >= 84
- Rarity = Magic
- ##### colorblok
- SetTextColor 60 60 255 255 #Deep Blue Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 0 0 0 0 #No Border
- PlayAlertSound 6 140
- SetFontSize 34
- Show
- BaseType "Royal Burgonet"
- ItemLevel >= 84
- Rarity = Normal
- ##### colorblok
- SetTextColor 252 252 252 255 #Highlight 252 White Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 0 0 0 0 #No Border
- PlayAlertSound 6 140
- SetFontSize 34
- #84+ "Lion Pelt" #"Nightmare Bascinet" "Pig-Faced Bascinet" "Prophet Crown" "Praetor Crown" "Deicide Mask"
- Show
- BaseType "Lion Pelt" "Nightmare Bascinet"
- ItemLevel >= 84
- Rarity = Magic
- ##### colorblok
- SetTextColor 100 100 255 255 #small HL Blue Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 32
- # PlayAlertSound 6 140
- Show
- BaseType "Lion Pelt" "Nightmare Bascinet"
- ItemLevel >= 84
- Rarity = Normal
- ##### colorblok
- SetTextColor 220 220 220 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 32
- # PlayAlertSound 6 140
- #84+ "Sorcerer Gloves"
- Show
- BaseType "Sorcerer Gloves"
- ItemLevel >= 84
- Rarity = Magic
- ##### colorblok
- SetTextColor 60 60 255 255 #Deep Blue Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 0 0 0 0 #No Border
- PlayAlertSound 6 130
- SetFontSize 34
- Show
- BaseType "Sorcerer Gloves"
- ItemLevel >= 84
- Rarity = Normal
- ##### colorblok
- SetTextColor 252 252 252 255 #Highlight 252 White Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 0 0 0 0 #No Border
- PlayAlertSound 6 130
- SetFontSize 34
- #84+ "Crusader Gloves"
- Show
- BaseType "Crusader Gloves"
- ItemLevel >= 84
- Rarity = Magic
- ##### colorblok
- SetTextColor 100 100 255 255 #small HL Blue Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 26
- # PlayAlertSound 6 140
- Show
- BaseType "Crusader Gloves"
- ItemLevel >= 84
- Rarity = Normal
- ##### colorblok
- SetTextColor 220 220 220 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 26
- # PlayAlertSound 6 140
- #84+ ("Astral Plate")
- Show
- BaseType "Astral Plate"
- ItemLevel >= 84
- Rarity <= Magic
- SetFontSize 26
- #84+ ("Astral Plate" "Assassin's Garb" "Zodiac Leather")
- Hide
- BaseType "Astral Plate" "Assassin's Garb" "Zodiac Leather"
- ItemLevel >= 84
- Rarity = Magic
- ##### colorblok
- SetTextColor 100 100 255 255 #small HL Blue Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 28
- # PlayAlertSound 6 140
- Hide
- BaseType "Astral Plate" "Assassin's Garb" "Zodiac Leather"
- ItemLevel >= 84
- Rarity = Normal
- ##### colorblok
- SetTextColor 220 220 220 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 28
- # PlayAlertSound 6 140
- #84+ (("Saintly Chainmail" "Carnal Armour")) dealt with later on
- #84+ "Bone Helmet" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
- Show
- BaseType "Bone Helmet" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
- ItemLevel >= 84
- Rarity = Magic
- ##### colorblok
- SetTextColor 60 60 255 255 #Deep Blue Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 0 0 0 0 #No Border
- PlayAlertSound 6 160
- SetFontSize 36
- Show
- BaseType "Bone Helmet" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
- ItemLevel >= 84
- Rarity = Normal
- ##### colorblok
- SetTextColor 252 252 252 255 #Highlight 252 White Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 0 0 0 0 #No Border
- PlayAlertSound 6 160
- SetFontSize 36
- #84+ "Two-Toned Boots"
- Show
- BaseType "Two-Toned Boots"
- ItemLevel >= 84
- Rarity = Magic
- ##### colorblok
- SetTextColor 60 60 255 255 #Deep Blue Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 0 0 0 0 #No Border
- PlayAlertSound 6 130
- SetFontSize 34
- Show
- BaseType "Two-Toned Boots"
- ItemLevel >= 84
- Rarity = Normal
- ##### colorblok
- SetTextColor 252 252 252 255 #Highlight 252 White Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 0 0 0 0 #No Border
- PlayAlertSound 6 130
- SetFontSize 34
- #any level "Fingerless Silk Gloves"
- Show
- BaseType "Fingerless Silk Gloves"
- Rarity = Magic
- ##### colorblok
- SetTextColor 60 60 255 255 #Deep Blue Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 30
- Show
- BaseType "Fingerless Silk Gloves"
- Rarity = Normal
- ##### colorblok
- SetTextColor 252 252 252 255 #Highlight 252 White Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 30
- #any level "Bone Helmet" "Spiked Gloves" "Gripped Gloves"
- Show
- BaseType "Bone Helmet" "Spiked Gloves" "Gripped Gloves"
- Rarity = Magic
- ##### colorblok
- SetTextColor 100 100 255 255 #small HL Blue Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 30
- # PlayAlertSound 6 140
- Show
- BaseType "Bone Helmet" "Spiked Gloves" "Gripped Gloves"
- Rarity = Normal
- ##### colorblok
- SetTextColor 220 220 220 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 30
- # PlayAlertSound 6 140
- Show
- BaseType "Colossal Tower Shield" "Lacquered Buckler"
- ItemLevel >= 84
- Rarity = Magic
- ##### colorblok
- SetFontSize 26
- Show
- BaseType "Colossal Tower Shield" "Lacquered Buckler"
- ItemLevel >= 84
- Rarity = Normal
- ##### colorblok
- SetFontSize 26
- #####################################
- # Animate Weapon (maybe here) #######
- #####################################
- ##### chromes
- #chromes 3x1 HL a little (normal/magic)
- Show
- Width = 1
- Height = 3
- SocketGroup RGB
- Rarity = Magic
- ##### colorblok
- SetTextColor 100 100 255 255 #small HL Blue Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 0 0 0 0 #chrome border yet to be done
- SetFontSize 30
- Show
- Width = 1
- Height = 3
- SocketGroup RGB
- Rarity = Normal
- ##### colorblok
- SetTextColor 220 220 220 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 0 0 0 0 #chrome border yet to be done
- SetFontSize 30
- #chromes 2x2 4x1 show (normal/magic) x-74
- Show
- Width = 2
- Height = 2
- SocketGroup RGB
- ItemLevel <= 74
- Rarity = Magic
- ##### colorblok
- SetBorderColor 0 0 0 0 #chrome border yet to be done
- SetFontSize 28
- Show
- Width = 2
- Height = 2
- SocketGroup RGB
- ItemLevel <= 74
- Rarity = Normal
- ##### colorblok
- SetBorderColor 0 0 0 0 #chrome border yet to be done
- SetFontSize 28
- Show
- BaseType "Two-Toned Boots" "Bone Helmet" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
- Rarity < Rare
- SetFontSize 26
- #Hide but not dim
- Hide
- BaseType "Kris" "Foil" "Maraketh" "Gemini Claw" "Ambusher" "Tiger Hook" "Sambar Sceptre" "Opal Sceptre" "Void Sceptre" "Profane Wand" "Opal Wand" "Imbued Wand" "Prophecy Wand" "Siege Axe" "Harbinger Bow" "Vaal Axe" "Coronal Maul"
- Rarity < Rare
- SetFontSize 30
- Hide
- Rarity < Rare
- BaseType "Crusader Gloves" "Sorcerer Gloves" "Prophet Crown" "Praetor Crown" "Royal Burgonet" "Hubris Circlet"
- SetFontSize 30
- #chromes 3x2 hide (normal/magic) 75+
- Hide
- Width = 2
- Height = 3
- SocketGroup RGB
- ItemLevel >= 75
- Rarity = Magic
- ##### colorblok
- Hide
- Width = 2
- Height = 3
- SocketGroup RGB
- ItemLevel >= 75
- Rarity = Normal
- ##### colorblok
- #chromes 4x2 dim and hide (normal/magic) 75+
- Hide
- Width = 2
- Height = 4
- SocketGroup RGB
- ItemLevel >= 75
- Rarity = Magic
- ##### colorblok
- SetTextColor 136 136 255 240 #Scal Transp 200 Magic Item Text
- SetBackgroundColor 0 0 0 200 #Fading Back 200
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 28
- Hide
- Width = 2
- Height = 4
- SocketGroup RGB
- ItemLevel >= 75
- Rarity = Normal
- ##### colorblok
- SetTextColor 200 200 200 230 #Scal Transp 200 White Item Text
- SetBackgroundColor 0 0 0 200 #Fading Back 200
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 28
- ############## section 8 END ############################
- ############################################# Rares ############################################################
- ########################################
- #(rare) HL #############################
- ########################################
- #83+ "Gemini Claw" HL
- #83+ "Ambusher" HL
- #83+ "Imbued Wand" HL
- #83+ "Prophecy Wand" HL
- #83+ "Harbinger Bow" HL
- #83+ "Vaal Axe" HL
- #83+ "Coronal Maul" HL
- #84+ "Vaal Regalia" HL
- #84+ "Titanium Spirit Shield" HL
- #84+ "Hubris Circlet" HL
- #84+ "Royal Burgonet" HL
- #84+ "Bone Helmet" HL
- #84+ "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
- #84+ Custom off/HL
- #sound, 84+
- Show
- BaseType "Vaal Regalia" "Titanium Spirit Shield" "Hubris Circlet" "Bone Helmet" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Two-Toned Boots" "Sorcerer Gloves"
- ItemLevel >= 84
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 60 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 0 0 0 0 #No Border
- PlayAlertSound 6 180
- SetFontSize 36
- #no sound 84+
- Show
- BaseType "Royal Burgonet" "Lion Pelt" "Sorcerer Boots" "Ambusher" "Imbued Wand" "Opal Wand" "Profane Wand" "Platinum Kris" "Void Sceptre" "Opal Sceptre" "Sambar Sceptre"
- ItemLevel >= 84
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 60 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 0 0 0 0 #No Border
- # PlayAlertSound 6 180
- SetFontSize 34
- #no sound 83+
- Show
- BaseType "Gemini Claw" "Ambusher" "Imbued Wand" "Prophecy Wand" "Harbinger Bow" "Vaal Axe" "Coronal Maul" "Spiraled Foil" "Jewelled Foil" "Dragoon Sword"
- ItemLevel >= 83
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 60 255 #Highlight 252 Rare Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 34
- ########################################
- #(rare) HL END #########################
- ########################################
- ####################################
- #(rare) smallHL ####################
- ####################################
- # edit 29 dec 2015 less HL on some bases
- #83+ "Fleshripper" smallHL
- #83+ "Tiger Hook" 2016 sept 02, highest avg. dmg 1h
- #84+ "Astral Plate" exHL 2016 sept 02
- #84+ "Zodiac Leather" exHL 2016 sept 02
- #84+ "Glorious Plate" smallHL
- #84+ "Assassin's Garb" smallHL
- #84+ "Carnal Armour" smallHL
- #84+ "Saintly Chainmail" smallHL
- #75+ "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
- #84+ Titan Gauntlets smallHL
- #84+ Slink Gloves smallHL
- #84+ Sorcerer Gloves smallHL
- #84+ Dragonscale Gauntlets smallHL
- #84+ Crusader Gloves smallHL
- #84+ Murder Mitts smallHL
- #78+ Sorcerer Gloves off smallHL
- #84+ "Titan Greaves" smallHL
- #84+ "Slink Boots" smallHL
- #84+ "Sorcerer Boots" smallHL
- #84+ "Dragonscale Boots" smallHL
- #84+ "Crusader Boots" smallHL
- #84+ "Murder Boots" smallHL
- #84+ "Assassin's Boots" smallHL
- #84+ "Royal Burgonet" now HL 2016 sept 02
- #84+ "Lion Pelt" smallHL
- #84+ "Nightmare Bascinet" smallHL
- #84+ "Pig-Faced Bascinet" smallHL
- #84+ "Praetor Crown" smallHL
- #84+ "Prophet Crown" smallHL
- #84+ "Deicide Mask" smallHL
- #84+ "Colossal Tower Shield" smallHL
- #84+ "Lacquered Buckler" smallHL
- #78+ "Hubris Circlet" smallHL
- #78+ "Titanium Spirit Shield" smallHL
- #83+ "Terror Claw" "Vaal Claw" Hide/HL
- #83+ "Imperial Claw" Hide/HL
- #83+ dagger droplevel >= 60 Hide/HL
- #84+ "Opal Sceptre" Hide/HL
- #83+ "Opal Sceptre" Hide/HL
- #83+ "Eternal Sword" "Tiger Hook" Hide/HL
- #83+ "Dragoon Sword" Hide/HL
- #83+ "Vaal Rapier" Hide/HL
- #83+ "Jewelled Foil" "Spiraled Foil" Hide/HL
- #83+ "Runic Hatchet" "Siege Axe" Hide/HL
- #83+ "Behemoth Mace" Hide/HL
- #83+ "Eclipse Staff" Hide/HL
- #83+ "Exquisite Blade" Hide/HL
- #77+ "Gemini Claw" Hide/smallHL
- #77+ "Ambusher" Hide/smallHL
- #77+ "Imbued Wand" Hide/smallHL
- #77+ "Prophecy Wand" Hide/smallHL
- #77+ "Harbinger Bow" Hide/smallHL
- #77+ "Vaal Axe" Hide/smallHL
- #76+ Kris (80% dagger)
- #77+ dagger droplevel >= 60 Hide/HL
- #77+ "Fleshripper" Hide/small/HL
- #77+ "Coronal Maul" /Hide/smallHL
- #77+ "Terror Claw" "Vaal Claw" Hide/smallHL
- #77+ "Opal Sceptre" Hide/smallHL
- #77+ "Eternal Sword" "Tiger Hook" Hide/smallHL
- #77+ "Dragoon Sword" Hide/smallHL
- #77+ "Vaal Rapier" Hide/smallHL
- #77+ "Jewelled Foil" "Spiraled Foil" Hide/smallHL
- #77+ "Fancy Foil" "Serrated Foil" "Elegant Foil" "Jagged Foil" Hide/smallHL
- #77+ "Runic Hatchet" "Siege Axe" Hide/smallHL
- #77+ "Behemoth Mace" Hide/smallHL
- #77+ "Eclipse Staff" Hide/smallHL
- #77+ "Exquisite Blade" Hide/smallHL
- #84+ "Triumphant Lamellar" Hide/smallHL
- #84+ "General's Brigandine" Hide/smallHL
- #84+ "Full Dragonscale" Hide/smallHL
- #78+ "Vaal Regalia" small/HL
- #81+ "Glorious Plate" Hide/smallHL - moved to just show 2016 sept 02
- #81+ "Astral Plate" Hide/smallHL
- #81+ "Assassin's Garb" Hide/smallHL
- #81+ "Zodiac Leather" Hide/smallHL
- #81+ "Triumphant Lamellar" Hide/smallHL
- #81+ "General's Brigandine" Hide/smallHL
- #81+ "Full Dragonscale" Hide/smallHL
- #81+ "Carnal Armour" Hide/smallHL
- #81+ "Saintly Chainmail" Hide/smallHL
- #====================================
- # this section is long
- # edit 29 dec 2015 less HL on some bases
- #83+ "Fleshripper" "Tiger Hook"
- Show
- BaseType "Fleshripper" "Tiger Hook"
- ItemLevel >= 83
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 80 255 #small HL rare Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 32
- #84+ "Astral Plate"
- #84+ "Zodiac Leather"
- #84+ "Glorious Plate" smallHL
- #84+ "Assassin's Garb" smallHL
- #84+ "Carnal Armour" smallHL
- #84+ "Saintly Chainmail" smallHL
- Show
- BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 80 255 #small HL rare Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 0 0 0 0 #No Border
- PlayAlertSound 6 135
- SetFontSize 34
- #84+ "Titan Gauntlets" smallHL
- #84+ "Slink Gloves" smallHL
- #84+ "Sorcerer Gloves" smallHL
- #84+ "Dragonscale Gauntlets" smallHL
- #84+ "Crusader Gloves" smallHL
- #84+ "Murder Mitts" smallHL
- #78+ "Sorcerer Gloves" smallHL
- Show
- BaseType "Sorcerer Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Vaal Regalia"
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 80 255 #small HL rare Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 34
- Show
- BaseType "Colossal Tower Shield" "Lacquered Buckler"
- ItemLevel >= 84
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 80 255 #small HL rare Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 32
- #chromes 3x1 HL a little (rare)
- Show
- Width = 1
- Height = 3
- SocketGroup RGB
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 80 255 #small HL rare Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 0 0 0 0 #No Border
- SetBorderColor 0 0 0 0 #chrome border yet to be done
- SetFontSize 28
- ####################################
- #(rare) show END ###################
- ####################################
- #chromes 2x2 4x1 show (rare) x-74
- Show
- Height = 2
- Width = 2
- SocketGroup RGB
- ItemLevel <= 75
- Rarity = Rare
- ##### colorblok
- SetFontSize 28
- #(rare) hide
- #nothing atm..
- #(rare) dim and hide
- Show
- ItemLevel >= 60
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 119 230 #Scal Transp 225 Rare Item Text
- SetBackgroundColor 0 0 0 225 #Fading Back 225
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 30
- #big dim and hide
- #Hide
- #ItemLevel >= 60
- #Rarity = Rare
- ##### colorblok
- # SetTextColor 255 255 119 210 #Scal Transp 200 Rare Item Text
- # SetBackgroundColor 0 0 0 200 #Fading Back 200
- # SetBorderColor 0 0 0 0 #No Border
- # SetFontSize 30
- ############################################# section 9 Rares END ############################################################
- ######################################## Divination Cards ########################################
- # Tier 1 - Divination Card
- Show
- Class "Divination Card"
- BaseType "Bowyer's Dream" "House of Mirrors" "Hunter's Reward" "Mawr Blaidd" "Pride Before the Fall" "The Celestial Justicar" "The Devastator" "The Doctor" "The Dragon's Heart" "The Ethereal" "The Fiend" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Offering" "The Polymath" "The Queen" "The Warlord" "Wealth and Power"
- SetTextColor 100 255 255 255
- SetBackgroundColor 0 0 0 252
- SetBorderColor 100 255 255 255
- SetFontSize 40
- PlayAlertSound 1 300
- # The Wolf's Shadow - t4 - Divination Card
- Show
- Class "Divination Card"
- BaseType "The Wolf's Shadow"
- SetTextColor 173 248 248 185
- SetBackgroundColor 0 0 0 215 #Classic Back 240
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 30
- # Tier 2 - Divination Card
- Show
- Class "Divination Card"
- BaseType "Abandoned Wealth" "Chaotic Disposition" "Emperor of Purity" "Grave Knowledge" "Last Hope" "Lingering Remnants" "Lost Worlds" "Lucky Deck" "Lysah's Respite" "The Artist" "The Brittle Emperor" "The Chains that Bind" "The Cursed King" "The Dapper Prodigy" "The Dark Mage" "The Enlightened" "The Formless Sea" "The Gladiator" "The Hoarder" "The Porcupine" "The Saint's Treasure" "The Sephirot" "The Spark and the Flame" "The Spoiled Prince" "The Surveyor" "The Thaumaturgist" "The Trial" "The Valkyrie" "The Vast" "The Void" "The Wolf" "The Wolven King's Bite" "Time-Lost Relic"
- SetTextColor 100 255 255 255
- SetBackgroundColor 0 0 0 252
- SetBorderColor 0 0 0 0 #No Border
- PlayAlertSound 4 150
- SetFontSize 35
- # Tier 3 - Divination Card
- Show
- Class "Divination Card"
- BaseType "A Mother's Parting Gift" "Atziri's Arsenal" "Blind Venture" "Call to the First Ones" "Coveted Possession" "Death" "Dialla's Subjugation" "Earth Drinker" "Emperor's Luck" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Her Mask" "Heterochromia" "Hope" "Hubris" "Humility" "Hunter's Resolve" "Jack in the Box" "Lantador's Lost Love" "Light and Truth" "Loyalty" "Lucky Connections" "Merciless Armament" "Might is Right" "Mitts" "Rain of Chaos" "Rats" "Scholar of the Seas" "Shard of Fate" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Betrayal" "The Body" "The Calling" "The Cartographer" "The Cataclysm" "The Catalyst" "The Coming Storm" "The Demoness" "The Drunken Aristocrat" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Fletcher" "The Forsaken" "The Fox" "The Gambler" "The Garish Power" "The Gemcutter" "The Gentleman" "The Harvester" "The Hermit" "The Incantation" "The Inventor" "The Jester" "The Lion" "The Lord in Black" "The Lover" "The Mercenary" "The One With All" "The Opulent" "The Pack Leader" "The Penitent" "The Rabid Rhoa" "The Risk" "The Scavenger" "The Sigil" "The Soul" "The Standoff" "The Stormcaller" "The Summoner" "The Survivalist" "The Throne" "The Tower" "The Traitor" "The Tyrant" "The Union" "The Valley of Steel Boxes" "The Visionary" "The Warden" "The Watcher" "The Wind" "The Wolverine" "The Wrath" "The Wretched" "Three Faces in the Dark" "Treasure Hunter" "Vinia's Token" "Volatile Power"
- SetTextColor 180 240 240 255
- SetBackgroundColor 0 0 0 240 #Classic Back 240
- SetBorderColor 0 0 0 0 #No Border
- PlayAlertSound 4 40
- # Tier 4 - Divination Card
- Show
- Class "Divination Card"
- BaseType "Anarchy's Price" "Assassin's Favour" "Audacity" "Birth of the Three" "Boundless Realms" "Doedre's Madness" "Dying Anguish" "Prosperity" "Rain Tempter" "Struck by Lightning" "The Conduit" "The Doppelganger" "The Dragon" "The Feast" "The Flora's Gift" "The Inoculated" "The Lich" "The Lunaris Priestess" "The Pact" "The Poet" "The Road to Power" "The Scarred Meadow" "The Scholar" "The Siren" "The Sun" "The Twins" "The Web" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity"
- SetTextColor 173 248 248 185
- SetBackgroundColor 0 0 0 215 #Classic Back 240
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 30
- # Tier 5 - Divination Card
- Hide
- Class "Divination Card"
- BaseType "Cartographer's Delight" "Destined to Crumble" "The Carrion Crow" "The King's Blade" "The Metalsmith's Gift" "The Oath" "The Surgeon" "Turn the Other Cheek"
- SetTextColor 173 248 248 185
- SetBackgroundColor 0 0 0 215 #Classic Back 240
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 28
- Show
- Class "Divination Card"
- ######################################## section 10 Divination Cards END ########################################
- ##################################################### Uniques ##################################################
- # Tier 1 - Uniques
- Show
- BaseType "Glorious Plate" "Occultist's Vestment" "Savant's Robe" "Crusader Boots" "Sorcerer Boots" "Deicide Mask" "Champion Kite Shield" "Ezomyte Tower Shield" "Cutlass" "Prophecy Wand" "Ruby Flask" "Sapphire Flask"
- Rarity = Unique
- SetTextColor 255 108 0 255 #Unique Highlight Text
- SetBackgroundColor 0 0 0 255 #Black
- SetBorderColor 118 60 255 255 #Deep purple (Exalt)
- SetFontSize 42
- PlayAlertSound 1 300
- #6-Link Uniques
- Show
- Rarity = Unique
- LinkedSockets = 6
- SetTextColor 252 102 22 255 #Highlight 252 Unique Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 118 60 255 255 #Deep purple (Exalt) good 6L border
- PlayAlertSound 6 300
- SetFontSize 40
- # Tier 2 - Uniques
- Show
- BaseType "Crystal Belt" "Assassin's Garb" "Exquisite Leather" "Gladiator Plate" "Rawhide Boots" "Hubris Circlet" "Nightmare Bascinet" "Raven Mask" "Regicide Mask" "Vaal Mask" "Royal Axe" "Siege Axe" "Abyssal Axe" "Void Axe" "Judgement Staff" "Jewelled Foil" "Topaz Flask"
- Rarity = Unique
- SetTextColor 255 108 0 255 #Unique Highlight Text
- SetBackgroundColor 0 0 0 252 #dark 252
- SetBorderColor 255 0 0 255 #red
- PlayAlertSound 6 250
- SetFontSize 38
- #5 Links Uniques
- Show
- LinkedSockets = 5
- Rarity = Unique
- SetTextColor 235 99 5 240 #Unique Small HL text
- SetBackgroundColor 0 0 0 250 #dark 250
- SetBorderColor 200 0 0 255 #good 5L border
- PlayAlertSound 6 200 #good 5-L sound
- SetFontSize 34
- #6 Socket Uniques
- Show
- Sockets = 6
- Rarity = Unique
- SetTextColor 235 99 5 240 #Unique Small HL text
- SetBackgroundColor 0 0 0 250 #dark 250
- SetBorderColor 100 255 255 175 #6s border
- PlayAlertSound 6 175 #6s sound
- SetFontSize 34
- # Tier 3 - Uniques
- Show
- BaseType "Onyx Amulet" "Heavy Belt" "Vanguard Belt" "Amethyst Ring" "Diamond Ring" "Gold Ring" "Paua Ring" "Ruby Ring" "Topaz Ring" "Two-Stone Ring" "Penetrating Arrow Quiver" "Crusader Plate" "Desert Brigandine" "Full Wyrmscale" "Sacrificial Garb" "Triumphant Lamellar" "Vaal Regalia" "Varnished Coat" "Ancient Greaves" "Conjurer Boots" "Goathide Boots" "Serpentscale Boots" "Slink Boots" "Trapper Boots" "Wool Shoes" "Ancient Gauntlets" "Clasped Mitts" "Goliath Gauntlets" "Ironscale Gauntlets" "Legion Gloves" "Strapped Mitts" "Titan Gauntlets" "Leather Cap" "Lion Pelt" "Sinner Tricorne" "Archon Kite Shield" "Cedar Tower Shield" "Corrugated Buckler" "Ebony Tower Shield" "Titanium Spirit Shield" "Despot Axe" "Jasper Chopper" "Vaal Axe" "Imperial Bow" "Short Bow" "Blinder" "Fiend Dagger" "Imperial Skean" "Slaughter Knife" "Gavel" "Carnal Sceptre" "Karui Sceptre" "Ritual Sceptre" "Vaal Sceptre" "Karui Maul" "Meatgrinder" "Steelhead" "Imperial Staff" "Lathi" "Midnight Blade" "Etched Greatsword" "Tiger Sword" "Driftwood Wand" "Opal Wand" "Sanctified Life Flask" "Grand Mana Flask" "Sanctified Mana Flask" "Large Hybrid Flask" "Amethyst Flask" "Granite Flask" "Stibnite Flask"
- Rarity = Unique
- SetTextColor 235 99 5 240 #Unique Small HL text
- SetBackgroundColor 0 0 0 250 #dark 250
- SetBorderColor 0 0 0 0 #Unique Small HL Border
- PlayAlertSound 6 125
- SetFontSize 34
- # Tier 4 - Uniques
- Show
- BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Coral Amulet" "Gold Amulet" "Jade Amulet" "Lapis Amulet" "Paua Amulet" "Turquoise Amulet" "Chain Belt" "Cloth Belt" "Leather Belt" "Rustic Sash" "Studded Belt" "Coral Ring" "Iron Ring" "Moonstone Ring" "Prismatic Ring" "Sapphire Ring" "Unset Ring" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver" "Coronal Leather" "Destiny Leather" "Golden Plate" "Lacquered Garb" "Necromancer Silks" "Scholar's Robe" "Sharkskin Tunic" "Spidersilk Robe" "Goliath Greaves" "Mesh Boots" "Nubuck Boots" "Reinforced Greaves" "Sharkskin Boots" "Titan Greaves" "Conjurer Gloves" "Crusader Gloves" "Deerskin Gloves" "Iron Gauntlets" "Steelscale Gauntlets" "Vaal Gauntlets" "Ezomyte Burgonet" "Mind Cage" "Siege Helmet" "Silken Hood" "Ursine Pelt" "Enameled Buckler" "Mosaic Kite Shield" "Painted Tower Shield" "Pine Buckler" "Pinnacle Tower Shield" "Karui Chopper" "Labrys" "Death Bow" "Hellion's Paw" "Terror Claw" "Bronze Sceptre" "Platinum Sceptre" "Great Mallet" "Terror Maul" "Vile Staff" "Vaal Blade" "Spiraled Wand" "Tornado Wand" "Hallowed Hybrid Flask" "Quartz Flask" "Silver Flask"
- Rarity = Unique
- SetTextColor 175 96 37 255 #Classic Unique Item Text
- SetBackgroundColor 0 0 0 240 #Classic Back 240
- SetBorderColor 0 0 0 0 #No Border
- #Chrome Uniques 3x1 (show always)
- Show
- Rarity = Unique
- Height = 3
- Width = 1
- SocketGroup RGB
- SetTextColor 175 96 37 255 #Classic Unique Item Text
- SetBackgroundColor 0 0 0 240 #Classic Back 240
- SetBorderColor 0 0 0 0 #No Border
- #Chrome Uniques 2x2 (show until 74, dim 75 and above)
- Show
- ItemLevel <= 74
- Rarity = Unique
- Height = 2
- Width = 2
- SocketGroup RGB
- SetTextColor 175 96 37 255 #Classic Unique Item Text
- SetBackgroundColor 0 0 0 240 #Classic Back 240
- SetBorderColor 0 0 0 0 #No Border
- #Chrome Uniques 4x1 (show until 74, dim 75 and above)
- Show
- ItemLevel <= 74
- Rarity = Unique
- Height = 4
- Width = 1
- SocketGroup RGB
- SetTextColor 175 96 37 255 #Classic Unique Item Text
- SetBackgroundColor 0 0 0 240 #Classic Back 240
- SetBorderColor 0 0 0 0 #No Border
- #Chrome Uniques 3x2 or bigger (show until 68, dim 69-74, hide 75 and above)
- Show
- ItemLevel <= 68
- Rarity = Unique
- Height >= 3
- Width = 2
- SocketGroup RGB
- SetTextColor 175 96 37 255 #Classic Unique Item Text
- SetBackgroundColor 0 0 0 240 #Classic Back 240
- SetBorderColor 0 0 0 0 #No Border
- #Show all unique until level 67
- Show
- ItemLevel <= 67
- Rarity = Unique
- SetTextColor 175 96 37 255 #Classic Unique Item Text
- SetBackgroundColor 0 0 0 240 #Classic Back 240
- SetBorderColor 0 0 0 0 #No Border
- #Chrome Uniques 2x2 (show until 74, dim 75 and above)
- Show
- ItemLevel >= 75
- Rarity = Unique
- Height = 2
- Width = 2
- SocketGroup RGB
- SetTextColor 175 96 37 242 #Scal Transp 212 Unique Item Text
- SetBackgroundColor 0 0 0 212 #Fading Back 212
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 30
- #Chrome Uniques 4x1 (show until 74, dim 75 and above)
- Show
- ItemLevel >= 75
- Rarity = Unique
- Height = 4
- Width = 1
- SocketGroup RGB
- SetTextColor 175 96 37 242 #Scal Transp 212 Unique Item Text
- SetBackgroundColor 0 0 0 212 #Fading Back 212
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 30
- #Chrome Uniques 3x2 or bigger (show until 68, dim 69-74, hide 75 and above)
- Show
- ItemLevel <= 74
- Rarity = Unique
- Height >= 3
- Width = 2
- SocketGroup RGB
- SetTextColor 175 96 37 242 #Scal Transp 212 Unique Item Text
- SetBackgroundColor 0 0 0 212 #Fading Back 212
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 30
- # Tier 5 - Uniques
- Show
- BaseType "Blunt Arrow Quiver" "Fire Arrow Quiver" "Spike-Point Arrow Quiver" "Astral Plate" "Holy Chainmail" "Plate Vest" "Saintly Chainmail" "Widowsilk Robe" "Scholar Boots" "Shagreen Boots" "Silk Slippers" "Soldier Boots" "Arcanist Gloves" "Assassin's Mitts" "Murder Mitts" "Soldier Gloves" "Wool Gloves" "Festival Mask" "Harlequin Mask" "Praetor Crown" "Zealot Helmet" "Branded Kite Shield" "Laminated Kite Shield" "Supreme Spiked Shield" "Tomahawk" "Sundering Axe" "Bone Bow" "Harbinger Bow" "Long Bow" "Royal Bow" "Spine Bow" "Fright Claw" "Imperial Claw" "Boot Knife" "Flaying Knife" "Rock Breaker" "War Hammer" "Void Sceptre" "Brass Maul" "Coiled Staff" "Maelstr" "Serpentine Staff" "Elegant Sword" "Eternal Sword" "Gladius" "Legion Sword" "War Sword" "Elegant Foil" "Estoc" "Jagged Foil" "Whalebone Rapier" "Ezomyte Blade" "Infernal Sword" "Lion Sword" "Crystal Wand" "Demon's Horn" "Engraved Wand" "Sage Wand" "Sulphur Flask"
- Rarity = Unique
- SetTextColor 175 96 37 242 #Scal Transp 212 Unique Item Text
- SetBackgroundColor 0 0 0 212 #Fading Back 212
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 30
- #Chrome Uniques 3x2 or bigger (show until 68, dim 69-74, hide 75 and above)
- #Hide
- # ItemLevel >= 75
- # Rarity = Unique
- # BaseType "Broadhead Arrow Quiver" "Fire Arrow Quiver" "Heavy Quiver" "Serrated Arrow Quiver" "Two-Point Arrow Quiver" "Cutthroat's Garb" "Latticed Ringmail" "Ornate Ringmail" "Plate Vest" "Sage's Robe" "Deerskin Boots" "Goathide Boots" "Ironscale Boots" "Scholar Boots" "Stealth Boots" "Strapped Boots" "Chain Gloves" "Goathide Gloves" "Silk Gloves" "Velvet Gloves" "Wrapped Mitts" "Gilded Sallet" "Great Helmet" "Iron Hat" "Iron Mask" "Leather Hood" "Samite Helmet" "Tricorne" "Vine Circlet" "Baroque Round Shield" "Brass Spirit Shield" "Ebony Tower Shield" "Golden Buckler" "Plank Kite Shield" "Cleaver" "Infernal Axe" "Jade Hatchet" "Headsman Axe" "Poleaxe" "Woodsplitter" "Royal Bow" "Awl" "Gut Ripper" "Nailed Fist" "Timeworn Claw" "Dream Mace" "Dread Maul" "Great Mallet" "Jagged Maul" "Sledgehammer" "Gnarled Branch" "Iron Staff" "Long Staff" "Military Staff" "Royal Staff" "Dusk Blade" "Rusted Sword" "Sabre" "Vaal Blade" "Bastard Sword" "Ornate Sword"
- # Height >= 3
- # Width = 2
- # SocketGroup RGB
- # SetTextColor 175 96 37 240 #Scal Transp 200 Unique Item Text
- # SetBackgroundColor 0 0 0 200 #Fading Back 200
- # SetBorderColor 0 0 0 0 #No Border
- # SetFontSize 30
- # Tier 6 - Uniques
- Show
- BaseType "Heavy Quiver" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Buckskin Tunic" "Carnal Armour" "Conquest Chainmail" "Copper Plate" "Crusader Chainmail" "Cutthroat's Garb" "Elegant Ringmail" "Full Dragonscale" "Full Scale Armour" "Latticed Ringmail" "Ornate Ringmail" "Sage's Robe" "Simple Robe" "Strapped Leather" "Wild Leather" "Zodiac Leather" "Bronzescale Boots" "Clasped Boots" "Deerskin Boots" "Dragonscale Boots" "Ironscale Boots" "Legion Boots" "Stealth Boots" "Strapped Boots" "Velvet Slippers" "Bronzescale Gauntlets" "Chain Gloves" "Dragonscale Gauntlets" "Goathide Gloves" "Silk Gloves" "Steel Gauntlets" "Velvet Gloves" "Wrapped Mitts" "Wyrmscale Gauntlets" "Aventail Helmet" "Gilded Sallet" "Golden Mask" "Great Crown" "Great Helmet" "Iron Circlet" "Iron Hat" "Iron Mask" "Lacquered Helmet" "Leather Hood" "Lunaris Circlet" "Necromancer Circlet" "Prophet Crown" "Samite Helmet" "Secutor Helm" "Soldier Helmet" "Tricorne" "Vine Circlet" "Visored Sallet" "Baroque Round Shield" "Brass Spirit Shield" "Burnished Spiked Shield" "Compound Spiked Shield" "Golden Buckler" "Harmonic Spirit Shield" "Ivory Spirit Shield" "Painted Buckler" "Plank Kite Shield" "Reinforced Tower Shield" "Rotted Round Shield" "Studded Round Shield" "Tarnished Spirit Shield" "Thorium Spirit Shield" "Vaal Buckler" "War Buckler" "Cleaver" "Decorative Axe" "Infernal Axe" "Jade Hatchet" "Vaal Hatchet" "Headsman Axe" "Poleaxe" "Shadow Axe" "Woodsplitter" "Assassin Bow" "Crude Bow" "Decimation Bow" "Ranger Bow" "Recurve Bow" "Awl" "Eye Gouger" "Gut Ripper" "Nailed Fist" "Thresher Claw" "Timeworn Claw" "Vaal Claw" "Boot Blade" "Platinum Kris" "Royal Skean" "Skinning Knife" "Stiletto" "Auric Mace" "Dream Mace" "Ornate Mace" "Spiked Club" "Crystal Sceptre" "Iron Sceptre" "Shadow Sceptre" "Dread Maul" "Jagged Maul" "Sledgehammer" "Gnarled Branch" "Iron Staff" "Long Staff" "Military Staff" "Primordial Staff" "Royal Staff" "Corsair Sword" "Dusk Blade" "Rusted Sword" "Sabre" "Twilight Blade" "Antique Rapier" "Basket Rapier" "Bastard Sword" "Highland Blade" "Ornate Sword" "Reaver Sword" "Carved Wand" "Goat's Horn" "Imbued Wand" "Quartz Wand" "Greater Mana Flask" "Quicksilver Flask"
- Rarity = Unique
- SetTextColor 175 96 37 240 #Scal Transp 200 Unique Item Text
- SetBackgroundColor 0 0 0 200 #Fading Back 200
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 28
- #Show new uniques
- Show
- Rarity = Unique
- ##################################################### section 13 Uniques END ##################################################
- #################section 14 ###############
- Hide
- Class "Utility Flask"
- ItemLevel >= 82
- SetFontSize 30
- #Basalt HL
- Show
- Class "Utility Flask"
- BaseType "Basalt"
- Rarity = Magic
- ##### colorblok
- SetTextColor 100 100 255 255 #small HL Blue Text
- SetBackgroundColor 0 0 0 248 #Dark Back
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 30
- Show
- Class "Utility Flask"
- BaseType "Basalt"
- Rarity = Normal
- ##### colorblok
- SetTextColor 220 220 220 255 #small hl white
- SetBackgroundColor 0 0 0 248 #Dark Back
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 30
- Hide
- Class "Utility Flask"
- BaseType "Quicksilver"
- ItemLevel >= 75
- SetFontSize 30
- Show
- Class "Utility Flask"
- BaseType "Quicksilver"
- ItemLevel >= 60
- SetFontSize 30
- Show
- Class "Utility Flask"
- BaseType "Quicksilver"
- ItemLevel >= 18
- Show
- Class "Utility Flask"
- BaseType "Quicksilver"
- ItemLevel >= 5
- ##### colorblok
- SetBorderColor 255 0 0 255 #red
- Show
- Class "Utility Flask"
- BaseType "Quicksilver"
- ##### colorblok
- SetBorderColor 255 125 125 255 #pink
- Hide
- Class "Utility Flask"
- BaseType "Bismuth"
- ItemLevel >= 68
- SetFontSize 30
- Show
- Class "Utility Flask"
- BaseType "Bismuth"
- SetFontSize 30
- Hide
- Class "Utility Flask"
- BaseType "Amethyst" "Quartz"
- ItemLevel >= 75
- SetFontSize 30
- Show
- Class "Utility Flask"
- BaseType "Jade" "Amethyst" "Quartz"
- SetFontSize 30
- Show
- Class "Utility Flask"
- SetFontSize 30
- ################# section 14 END #############
- #dim and hide everything else in maps
- Hide
- ItemLevel >= 70
- Rarity = Magic
- ##### colorblok
- SetTextColor 136 136 255 235 #Scal Transp 175 Magic Item Text
- SetBackgroundColor 0 0 0 175 #Fading Back 175
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 24
- Hide
- ItemLevel >= 70
- Rarity = Normal
- ##### colorblok
- SetTextColor 200 200 200 215 #Scal Transp 175 White Item Text
- SetBackgroundColor 0 0 0 175 #Fading Back 175
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 24
- ######################################## section 15 rare Currency ########################################
- # Stacked Deck
- Show
- Class "Currency"
- BaseType "Stacked Deck"
- PlayAlertSound 3 140
- SetFontSize 35
- Show
- Class "Leaguestone"
- SetBorderColor 200 200 200 220 #chisel recipe border
- SetFontSize 34
- PlayAlertSound 3 100
- Show
- Class "Currency"
- BaseType "Mirror of Kalandra"
- ##### colorblok
- SetTextColor 255 0 255 255 #Pure Magenta Text
- SetBackgroundColor 0 0 0 255
- SetBorderColor 255 0 255 255
- SetFontSize 45
- PlayAlertSound 1 300
- Show
- Class "Currency"
- BaseType "Exalted Orb" "Eternal Orb" "Mirror Shard"
- ##### colorblok
- SetBackgroundColor 0 0 0 252
- SetBorderColor 118 60 255 255 #Deep purple (Exalt)
- SetTextColor 118 60 255 255 #Deep purple (Exalt)
- SetFontSize 40
- PlayAlertSound 1 300
- Show
- Class "Currency"
- BaseType "Divine Orb"
- ##### colorblok
- SetFontSize 38
- SetTextColor 240 200 150 255 #HL Currency Text
- SetBackgroundColor 0 0 0 252
- SetBorderColor 240 200 150 255 #HL Currency Text
- PlayAlertSound 3 300
- Show
- Class "Currency"
- BaseType "Divine Orb" "Regal Orb" "Gemcutter's Prism" "Vaal Orb" "Orb of Regret" "Chaos Orb" "Master Cartographer's Sextant" "Journeyman Cartographer's Sextant"
- ##### colorblok
- SetFontSize 36
- PlayAlertSound 3 180
- SetTextColor 240 200 150 255 #HL Currency Text
- SetBackgroundColor 0 0 0 252
- SetBorderColor 0 0 0 0 #No Border
- Show
- Class "Stackable Currency"
- BaseType "Blessing"
- ##### colorblok
- SetFontSize 36
- PlayAlertSound 3 180
- SetTextColor 240 200 150 255 #HL Currency Text
- SetBackgroundColor 0 0 0 252
- SetBorderColor 225 35 200 245 #purple ish
- #Sextants, Seals and unshaping orb, colors, size and sounds to be reviewed
- Show
- Class "Currency"
- BaseType "Master Cartographer's Sextant"
- PlayAlertSound 3 120
- SetFontSize 36
- Show
- Class "Currency"
- BaseType "Journeyman Cartographer's Sextant"
- PlayAlertSound 3 105
- SetFontSize 35
- Show
- Class "Currency"
- BaseType "Apprentice Cartographer's Sextant"
- PlayAlertSound 3 100
- SetFontSize 34
- Show
- Class "Currency"
- BaseType "Master Cartographer's Seal"
- PlayAlertSound 3 120
- SetFontSize 36
- Show
- Class "Currency"
- BaseType "Journeyman Cartographer's Seal"
- PlayAlertSound 3 105
- SetFontSize 35
- Show
- Class "Currency"
- BaseType "Apprentice Cartographer's Seal"
- PlayAlertSound 3 90
- SetFontSize 34
- Show
- Class "Currency"
- BaseType "Unshaping Orb"
- PlayAlertSound 3 100
- SetFontSize 35
- # Essences, need a big update
- Show
- Class "Currency"
- BaseType "Essence of Hysteria" "Essence of Horror" "Essence of Insanity" "Essence of Delirium"
- SetFontSize 38
- PlayAlertSound 3 220
- SetBorderColor 150 0 0 255 #Dark Red 150 Border
- Show
- Class "Currency"
- BaseType "Screaming Essence"
- SetBorderColor 170 158 130 220
- PlayAlertSound 3 100
- SetFontSize 36
- Show
- Class "Currency"
- BaseType "Essence"
- PlayAlertSound 3 100
- SetFontSize 34
- #remnant (vaal orb for essences, red border?)
- Show
- Class "Currency"
- BaseType "Remnant of Corruption"
- SetBorderColor 150 0 0 255 #Dark Red 150 Border
- PlayAlertSound 3 180
- SetFontSize 36
- Show
- BaseType "Perandus Coin"
- ##### colorblok
- SetTextColor 170 158 130 255 #Classic Currency Text
- SetBackgroundColor 0 0 0 240 #Classic Back 240
- SetBorderColor 170 158 130 255 #Classic Currency Text
- SetFontSize 35
- Show
- Class "Stackable Currency"
- BaseType "Prophecy"
- PlayAlertSound 3 100
- ##### colorblok to be done
- Hide
- Class "Currency"
- BaseType "Transmutation Shard" "Scroll Fragment"
- ##### colorblok
- SetTextColor 170 158 130 150 #Fading 150 Currency Text
- SetBackgroundColor 0 0 0 150 #Fading Back 150
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 18
- Show
- Class "Currency"
- ######################################## section 15 rare Currency End ########################################
- ######################################## Gems (color too similar to div cards?) ########################################
- Show
- Class "Gem"
- BaseType "Vaal"
- Quality >= 15
- ##### colorblok
- SetTextColor 22 202 195 255 #Highlight 252 Gem Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 200 0 0 240 #Vaal Gem Border
- SetFontSize 36
- PlayAlertSound 7 200
- Show
- Class "Gem"
- BaseType "Vaal"
- Quality >= 10
- ##### colorblok
- SetTextColor 27 162 155 255 #Classic Gem Text
- SetBackgroundColor 0 0 0 248 #dark 248
- SetBorderColor 200 0 0 240 #Vaal Gem Border
- SetFontSize 34
- PlayAlertSound 7 100
- Show
- Class "Gem"
- BaseType "Vaal"
- Quality >= 1
- ##### colorblok
- SetTextColor 27 162 155 255 #Classic Gem Text
- SetBackgroundColor 0 0 0 240 #Classic Back 240
- SetBorderColor 200 0 0 240 #Vaal Gem Border
- SetFontSize 34
- Show
- Class "Gem"
- BaseType "Vaal"
- ##### colorblok
- SetTextColor 27 162 155 255 #Classic Gem Text
- SetBackgroundColor 0 0 0 240 #Classic Back 240
- SetBorderColor 200 0 0 240 #Vaal Gem Border
- SetFontSize 34
- Show
- Class "Gem"
- BaseType "Empower" "Enlighten" "Portal"
- Quality >= 15
- ##### colorblok
- SetTextColor 22 202 195 255 #Highlight 252 Gem Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 22 202 195 255 #Highlight 252 Gem Border
- SetFontSize 36
- PlayAlertSound 7 300
- Show
- Class "Gem"
- BaseType "Empower" "Enlighten" "Portal"
- Quality >= 10
- ##### colorblok
- SetTextColor 22 202 195 255 #Highlight 252 Gem Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 22 202 195 255 #Highlight 252 Gem Border
- SetFontSize 35
- PlayAlertSound 7 200
- Show
- Class "Gem"
- BaseType "Empower" "Enlighten" "Portal"
- Quality >= 1
- ##### colorblok
- SetTextColor 22 202 195 255 #Highlight 252 Gem Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 22 202 195 255 #Highlight 252 Gem Border
- SetFontSize 34
- PlayAlertSound 7 200
- Show
- Class "Gem"
- BaseType "Empower" "Enlighten" "Portal"
- ##### colorblok
- SetTextColor 22 202 195 255 #Highlight 252 Gem Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 32
- PlayAlertSound 7 100
- Show
- Class "Gem"
- BaseType "Enhance" "Added Chaos Damage" "Detonate Mines"
- Quality >= 15
- ##### colorblok
- SetTextColor 22 202 195 255 #Highlight 252 Gem Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 22 202 195 255 #Highlight 252 Gem Border
- SetFontSize 34
- PlayAlertSound 7 300
- Show
- Class "Gem"
- BaseType "Enhance" "Added Chaos Damage" "Detonate Mines"
- Quality >= 10
- ##### colorblok
- SetTextColor 22 202 195 255 #Highlight 252 Gem Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 22 202 195 255 #Highlight 252 Gem Border
- SetFontSize 32
- PlayAlertSound 7 100
- Show
- Class "Gem"
- BaseType "Enhance" "Added Chaos Damage" "Detonate Mines"
- Quality >= 1
- ##### colorblok
- SetTextColor 22 202 195 255 #Highlight 252 Gem Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 22 202 195 255 #Highlight 252 Gem Border
- SetFontSize 32
- Show
- Class "Gem"
- BaseType "Enhance" "Added Chaos Damage"
- ##### colorblok
- SetTextColor 22 202 195 255 #Highlight 252 Gem Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 0 0 0 0 #No Border
- Show
- Class "Gem"
- BaseType "Support"
- Quality >= 15
- ##### colorblok
- SetTextColor 22 202 195 255 #Highlight 252 Gem Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 22 202 195 255 #Highlight 252 Gem Border
- SetFontSize 35
- PlayAlertSound 7 300
- Show
- Class "Gem"
- Quality >= 15
- ##### colorblok
- SetTextColor 22 202 195 255 #Highlight 252 Gem Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 22 202 195 255 #Highlight 252 Gem Border
- SetFontSize 34
- PlayAlertSound 7 250
- Show
- Class "Gem"
- BaseType "Support"
- Quality >= 10
- ##### colorblok
- SetTextColor 22 202 195 255 #Highlight 252 Gem Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 22 202 195 255 #Highlight 252 Gem Border
- SetFontSize 34
- PlayAlertSound 7 250
- Show
- Class "Gem"
- Quality >= 10
- ##### colorblok
- SetTextColor 22 202 195 255 #Highlight 252 Gem Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 22 202 195 255 #Highlight 252 Gem Border
- SetFontSize 32
- PlayAlertSound 7 75
- Show
- Class "Gem"
- BaseType "Support"
- Quality >= 5
- ##### colorblok
- SetTextColor 22 202 195 255 #Highlight 252 Gem Text
- SetBackgroundColor 0 0 0 252 #Dark Back 252
- SetBorderColor 22 202 195 255 #Highlight 252 Gem Border
- SetFontSize 32
- PlayAlertSound 7 75
- #Show
- #Class "Gem"
- #BaseType "Support"
- #SetFontSize 28
- Show
- Class "Gem"
- BaseType "Cast when Damage Taken"
- SetFontSize 28
- Hide
- Class "Gem"
- ######################################## section 16 Gems END, not too proud of this section ########################################
- ########## Quest Items and shaper's orbs ##############################
- #T9-10
- Show
- Class "Quest Items"
- BaseType "Shaper's Orb"
- DropLevel >= 81
- SetBorderColor 5 245 5 255 #bright green
- SetFontSize 40
- PlayAlertSound 5 275
- #T7-8
- Show
- Class "Quest Items"
- BaseType "Shaper's Orb"
- DropLevel >= 79
- SetBorderColor 5 245 5 255 #bright green
- SetFontSize 38
- PlayAlertSound 5 250
- #T4-6
- Show
- Class "Quest Items"
- BaseType "Shaper's Orb"
- DropLevel >= 76
- SetBorderColor 5 245 5 255 #bright green
- SetFontSize 34
- PlayAlertSound 5 100
- #T1-3
- Show
- Class "Quest Items"
- BaseType "Shaper's Orb"
- SetBorderColor 5 245 5 255 #bright green
- SetFontSize 33
- PlayAlertSound 5 80
- Show
- Class "Quest Items"
- ########## section 17 quest items END #################
- #######################section 18 leveling flasks ########################
- #leveling flasks, life
- #60+ dim hallowed and sanct
- Show
- Class "Life Flask"
- DropLevel >= 42
- ItemLevel >= 60
- SetFontSize 28
- #sanctified and hallowed 42-60
- Show
- Class "Life Flask"
- DropLevel >= 42
- Rarity = Magic
- ##### colorblok
- SetTextColor 100 100 255 255 #small HL Blue Text
- SetBackgroundColor 0 0 0 248 #Dark Back
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 30
- Show
- Class "Life Flask"
- DropLevel >= 42
- Rarity = Normal
- ##### colorblok
- SetTextColor 220 220 220 255 #small hl white
- SetBackgroundColor 0 0 0 248 #Dark Back
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 30
- #45+ hide trash
- Hide
- Class "Life Flask"
- ItemLevel >= 45
- Rarity = Magic
- ##### colorblok
- SetTextColor 136 136 255 230 #Scal Transp 150 Magic Item Text
- SetBackgroundColor 0 0 0 150 #Fading Back 150
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 24
- Hide
- Class "Life Flask"
- ItemLevel >= 45
- Rarity = Normal
- ##### colorblok
- SetTextColor 200 200 200 200 #Scal Transp 150 White Item Text
- SetBackgroundColor 0 0 0 150 #Fading Back 150
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 24
- #42+ dim sacred
- Show
- Class "Life Flask"
- ItemLevel >= 42
- DropLevel >= 36
- SetFontSize 28
- #show sacred
- Show
- Class "Life Flask"
- DropLevel >= 36
- Rarity = Magic
- ##### colorblok
- SetTextColor 100 100 255 255 #small HL Blue Text
- SetBackgroundColor 0 0 0 248 #Dark Back
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 30
- Show
- Class "Life Flask"
- DropLevel >= 36
- Rarity = Normal
- ##### colorblok
- SetTextColor 220 220 220 255 #small hl white
- SetBackgroundColor 0 0 0 248 #Dark Back
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 30
- #42+ hide trash
- Hide
- Class "Life Flask"
- ItemLevel >= 42
- Rarity = Magic
- ##### colorblok
- SetTextColor 136 136 255 230 #Scal Transp 150 Magic Item Text
- SetBackgroundColor 0 0 0 150 #Fading Back 150
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 24
- Hide
- Class "Life Flask"
- ItemLevel >= 42
- Rarity = Normal
- ##### colorblok
- SetTextColor 200 200 200 200 #Scal Transp 150 White Item Text
- SetBackgroundColor 0 0 0 150 #Fading Back 150
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 24
- #36+ dim col
- Show
- Class "Life Flask"
- ItemLevel >= 36
- DropLevel >= 30
- SetFontSize 28
- #show
- Show
- Class "Life Flask"
- DropLevel >= 30
- Rarity = Magic
- ##### colorblok
- SetTextColor 100 100 255 255 #small HL Blue Text
- SetBackgroundColor 0 0 0 248 #Dark Back
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 30
- Show
- Class "Life Flask"
- DropLevel >= 30
- Rarity = Normal
- ##### colorblok
- SetTextColor 220 220 220 255 #small hl white
- SetBackgroundColor 0 0 0 248 #Dark Back
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 30
- #36+ hide trash
- Hide
- Class "Life Flask"
- ItemLevel >= 36
- Rarity = Magic
- ##### colorblok
- SetTextColor 136 136 255 230 #Scal Transp 150 Magic Item Text
- SetBackgroundColor 0 0 0 150 #Fading Back 150
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 24
- Hide
- Class "Life Flask"
- ItemLevel >= 36
- Rarity = Normal
- ##### colorblok
- SetTextColor 200 200 200 200 #Scal Transp 150 White Item Text
- SetBackgroundColor 0 0 0 150 #Fading Back 150
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 24
- #30+ giant dim
- Show
- Class "Life Flask"
- ItemLevel >= 30
- DropLevel >= 24
- SetFontSize 28
- #show
- Show
- Class "Life Flask"
- DropLevel >= 24
- Rarity = Magic
- ##### colorblok
- SetTextColor 100 100 255 255 #small HL Blue Text
- SetBackgroundColor 0 0 0 248 #Dark Back
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 30
- Show
- Class "Life Flask"
- DropLevel >= 24
- Rarity = Normal
- ##### colorblok
- SetTextColor 220 220 220 255 #small hl white
- SetBackgroundColor 0 0 0 248 #Dark Back
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 30
- #30+ hide trash
- Hide
- Class "Life Flask"
- ItemLevel >= 30
- Rarity = Magic
- ##### colorblok
- SetTextColor 136 136 255 230 #Scal Transp 150 Magic Item Text
- SetBackgroundColor 0 0 0 150 #Fading Back 150
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 24
- Hide
- Class "Life Flask"
- ItemLevel >= 30
- Rarity = Normal
- ##### colorblok
- SetTextColor 200 200 200 200 #Scal Transp 150 White Item Text
- SetBackgroundColor 0 0 0 150 #Fading Back 150
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 24
- #24+ grand dim
- Show
- Class "Life Flask"
- ItemLevel >= 24
- DropLevel >= 18
- SetFontSize 28
- #show
- Show
- Class "Life Flask"
- DropLevel >= 18
- Rarity = Magic
- ##### colorblok
- SetTextColor 100 100 255 255 #small HL Blue Text
- SetBackgroundColor 0 0 0 248 #Dark Back
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 30
- Show
- Class "Life Flask"
- DropLevel >= 18
- Rarity = Normal
- ##### colorblok
- SetTextColor 220 220 220 255 #small hl white
- SetBackgroundColor 0 0 0 248 #Dark Back
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 30
- #24+ hide trash
- Hide
- Class "Life Flask"
- ItemLevel >= 24
- Rarity = Magic
- ##### colorblok
- SetTextColor 136 136 255 230 #Scal Transp 150 Magic Item Text
- SetBackgroundColor 0 0 0 150 #Fading Back 150
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 24
- Hide
- Class "Life Flask"
- ItemLevel >= 24
- Rarity = Normal
- ##### colorblok
- SetTextColor 200 200 200 200 #Scal Transp 150 White Item Text
- SetBackgroundColor 0 0 0 150 #Fading Back 150
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 24
- #18+ dim
- Show
- Class "Life Flask"
- ItemLevel >= 18
- DropLevel >= 12
- SetFontSize 28
- #show
- Show
- Class "Life Flask"
- DropLevel >= 12
- Rarity = Magic
- ##### colorblok
- SetTextColor 100 100 255 255 #small HL Blue Text
- SetBackgroundColor 0 0 0 248 #Dark Back
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 30
- Show
- Class "Life Flask"
- DropLevel >= 12
- Rarity = Normal
- ##### colorblok
- SetTextColor 220 220 220 255 #small hl white
- SetBackgroundColor 0 0 0 248 #Dark Back
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 30
- #24+ hide trash
- Hide
- Class "Life Flask"
- ItemLevel >= 18
- Rarity = Magic
- ##### colorblok
- SetTextColor 136 136 255 230 #Scal Transp 150 Magic Item Text
- SetBackgroundColor 0 0 0 150 #Fading Back 150
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 24
- Hide
- Class "Life Flask"
- ItemLevel >= 18
- Rarity = Normal
- ##### colorblok
- SetTextColor 200 200 200 200 #Scal Transp 150 White Item Text
- SetBackgroundColor 0 0 0 150 #Fading Back 150
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 24
- #12+ dim
- Show
- Class "Life Flask"
- ItemLevel >= 12
- DropLevel >= 6
- SetFontSize 28
- #show
- Show
- Class "Life Flask"
- DropLevel >= 6
- Rarity = Magic
- ##### colorblok
- SetTextColor 100 100 255 255 #small HL Blue Text
- SetBackgroundColor 0 0 0 248 #Dark Back
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 30
- Show
- Class "Life Flask"
- DropLevel >= 6
- Rarity = Normal
- ##### colorblok
- SetTextColor 220 220 220 255 #small hl white
- SetBackgroundColor 0 0 0 248 #Dark Back
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 30
- #24+ hide trash
- Hide
- Class "Life Flask"
- ItemLevel >= 12
- Rarity = Magic
- ##### colorblok
- SetTextColor 136 136 255 230 #Scal Transp 150 Magic Item Text
- SetBackgroundColor 0 0 0 150 #Fading Back 150
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 24
- Hide
- Class "Life Flask"
- ItemLevel >= 12
- Rarity = Normal
- ##### colorblok
- SetTextColor 200 200 200 200 #Scal Transp 150 White Item Text
- SetBackgroundColor 0 0 0 150 #Fading Back 150
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 24
- Show
- Class "Life Flask"
- DropLevel >= 3
- Hide
- Class "Life Flask"
- ItemLevel >= 8
- SetFontSize 26
- #life flasks leveling end
- #hybrid flasks leveling
- Show
- Class "Hybrid Flask"
- DropLevel >= 50
- SetFontSize 30
- Hide
- Class "Hybrid Flask"
- ItemLevel >= 50
- SetFontSize 24
- Show
- Class "Hybrid Flask"
- DropLevel >= 40
- SetFontSize 30
- Hide
- Class "Hybrid Flask"
- ItemLevel >= 40
- SetFontSize 24
- Show
- Class "Hybrid Flask"
- DropLevel >= 30
- SetFontSize 30
- Hide
- Class "Hybrid Flask"
- ItemLevel >= 30
- SetFontSize 24
- Show
- Class "Hybrid Flask"
- DropLevel >= 20
- SetFontSize 30
- Hide
- Class "Hybrid Flask"
- ItemLevel >= 20
- SetFontSize 24
- Show
- Class "Hybrid Flask"
- DropLevel >= 10
- SetFontSize 30
- Hide
- Class "Hybrid Flask"
- ItemLevel >= 10
- SetFontSize 24
- Show
- Class "Hybrid Flask"
- #hybrid flasks leveling end
- #mana flasks leveling
- Show
- Class "Mana Flask"
- DropLevel >= 50
- SetFontSize 30
- Hide
- Class "Mana Flask"
- ItemLevel >= 50
- SetFontSize 28
- Show
- Class "Mana Flask"
- DropLevel >= 42
- SetFontSize 30
- Hide
- Class "Mana Flask"
- ItemLevel >= 42
- SetFontSize 28
- Show
- Class "Mana Flask"
- DropLevel >= 36
- SetFontSize 30
- Hide
- Class "Mana Flask"
- ItemLevel >= 36
- SetFontSize 28
- Show
- Class "Mana Flask"
- DropLevel >= 30
- SetFontSize 30
- Hide
- Class "Mana Flask"
- ItemLevel >= 30
- SetFontSize 28
- Show
- Class "Mana Flask"
- DropLevel >= 24
- SetFontSize 30
- Hide
- Class "Mana Flask"
- ItemLevel >= 24
- SetFontSize 28
- Show
- Class "Mana Flask"
- DropLevel >= 18
- SetFontSize 30
- Hide
- Class "Mana Flask"
- ItemLevel >= 18
- SetFontSize 28
- Show
- Class "Mana Flask"
- DropLevel >= 6
- SetFontSize 30
- Hide
- Class "Mana Flask"
- ItemLevel >= 12
- SetFontSize 28
- Show
- Class "Mana Flask"
- DropLevel >= 3
- SetFontSize 30
- Hide
- Class "Mana Flask"
- ItemLevel >= 8
- SetFontSize 28
- Show
- Class "Mana Flask"
- SetFontSize 30
- #######################section 18 leveling flasks ########################
- ######## final section, leveling ###############################
- ################# 3L Quartz Sceptre and wands before level 40 HL ###########
- Show
- BaseType "Quartz Sceptre" "Quartz Wand"
- LinkedSockets = 3
- ItemLevel <= 40
- Rarity = Rare
- ##### colorblok
- SetTextColor 255 255 80 255 #small HL rare Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 255 255 80 255 #small HL rare Border
- SetFontSize 34
- Show
- BaseType "Quartz Sceptre" "Quartz Wand"
- LinkedSockets = 3
- ItemLevel <= 40
- Rarity = Magic
- ##### colorblok
- SetTextColor 100 100 255 255 #small HL Blue Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 100 100 255 255 #small HL Blue Border
- SetFontSize 34
- Show
- BaseType "Quartz Sceptre" "Quartz Wand"
- LinkedSockets = 3
- ItemLevel <= 40
- Rarity = Normal
- ##### colorblok
- SetTextColor 220 220 220 255 #smallHL White Item Text
- SetBackgroundColor 0 0 0 250 #Dark Back 250
- SetBorderColor 220 220 220 255 #smallHL White Border
- SetFontSize 34
- ##########################################
- #chromes 2x3 2x4 level 1-50 N/M/R ########
- ##########################################
- Show
- ItemLevel <= 50
- SocketGroup RGB
- Width = 2
- Height = 3
- Rarity = Normal
- ##### colorblok
- SetBorderColor 0 0 0 0 #chrome border yet to be done
- Show
- ItemLevel <= 50
- SocketGroup RGB
- Width = 2
- Height = 4
- Rarity = Normal
- ##### colorblok
- SetBorderColor 0 0 0 0 #chrome border yet to be done
- Show
- ItemLevel <= 50
- SocketGroup RGB
- Width = 2
- Height = 3
- Rarity = Magic
- ##### colorblok
- SetBorderColor 0 0 0 0 #chrome border yet to be done
- Show
- ItemLevel <= 50
- SocketGroup RGB
- Width = 2
- Height = 4
- Rarity = Magic
- ##### colorblok
- SetBorderColor 0 0 0 0 #chrome border yet to be done
- Show
- ItemLevel <= 50
- SocketGroup RGB
- Width = 2
- Height = 3
- Rarity = Rare
- ##### colorblok
- SetBorderColor 0 0 0 0 #chrome border yet to be done
- Show
- ItemLevel <= 50
- SocketGroup RGB
- Width = 2
- Height = 4
- Rarity = Rare
- ##### colorblok
- SetBorderColor 0 0 0 0 #chrome border yet to be done
- ##########################################
- #chromes 2x3 2x4 level 1-50 N/M/R END ####
- ##########################################
- #Bit of leveling section
- Show
- Class "Gloves" "Boots" "Body Armour" "Helmet"
- LinkedSockets >= 4
- ItemLevel <= 60
- Rarity = Normal
- ##### colorblok
- #Bit of leveling section (dim a bit, 50-60)
- #show all 3-links untill level 50
- Show
- Class "Gloves" "Boots" "Body Armour" "Helmet" "Shield" "Wand" "Sceptre"
- LinkedSockets >= 3
- ItemLevel <= 50
- Rarity = Magic
- ##### colorblok
- #Bit of leveling section
- Show
- Class "Gloves" "Boots" "Body Armour" "Helmet" "Shield" "Wand" "Sceptre"
- LinkedSockets >= 3
- ItemLevel <= 50
- Rarity = Normal
- ##### colorblok
- #dim a bit, 50-60
- Show
- Class "Gloves" "Boots" "Body Armour" "Helmet" "Shield" "Wand" "Sceptre"
- LinkedSockets >= 3
- ItemLevel <= 60
- Rarity = Magic
- ##### colorblok
- SetFontSize 30
- SetTextColor 136 136 255 240 #Scal Transp 200 Magic Item Text
- SetBackgroundColor 0 0 0 200 #Fading Back 200
- SetBorderColor 0 0 0 0 #No Border
- Show
- Class "Gloves" "Boots" "Body Armour" "Helmet" "Shield" "Wand" "Sceptre"
- LinkedSockets >= 3
- ItemLevel <= 60
- Rarity = Normal
- ##### colorblok
- SetFontSize 30
- SetTextColor 200 200 200 230 #Scal Transp 200 White Item Text
- SetBackgroundColor 0 0 0 200 #Fading Back 200
- SetBorderColor 0 0 0 0 #No Border
- #################################
- # LEVELING SECTION ##############
- #################################
- #Armours + wands and sceptres
- #hiding non 3-link blue at lvl 40+
- Hide
- Class "Gloves" "Boots" "Body Armour" "Helmet" "Shield" "Wand" "Sceptre"
- LinkedSockets <= 2
- ItemLevel >= 40
- Rarity = Magic
- ##### colorblok
- SetTextColor 136 136 255 240 #Scal Transp 200 Magic Item Text
- SetBackgroundColor 0 0 0 200 #Fading Back 200
- SetBorderColor 0 0 0 0 #No Border
- #hiding non 3-link white at lvl 25+
- Hide
- Class "Gloves" "Boots" "Body Armour" "Helmet" "Shield" "Wand" "Sceptre"
- LinkedSockets <= 2
- ItemLevel >= 25
- Rarity = Normal
- ##### colorblok
- SetTextColor 200 200 200 230 #Scal Transp 200 White Item Text
- SetBackgroundColor 0 0 0 200 #Fading Back 200
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 28
- #dimming non 3-link blue at lvl 30+
- Show
- Class "Gloves" "Boots" "Body Armour" "Helmet" "Shield" "Wand" "Sceptre"
- LinkedSockets <= 2
- ItemLevel >= 30
- Rarity = Magic
- ##### colorblok
- SetTextColor 136 136 255 240 #Scal Transp 200 Magic Item Text
- SetBackgroundColor 0 0 0 200 #Fading Back 200
- SetBorderColor 0 0 0 0 #No Border
- Show
- Class "Gloves" "Boots" "Body Armour" "Helmet" "Shield" "Wand" "Sceptre"
- LinkedSockets <= 2
- ItemLevel <= 30
- Rarity = Magic
- ##### colorblok
- #whetstone recipe level 1-25, 13% or more
- Show
- Class "Wand" "Sceptres" "Claw" "Dagger" "One Hand" "Two Hand" "Bow" "Staves"
- ItemLevel <= 25
- Quality >= 13
- Rarity = Magic
- ##### colorblok
- SetBorderColor 200 200 200 200
- Show
- Class "Wand" "Sceptres" "Claw" "Dagger" "One Hand" "Two Hand" "Bow" "Staves"
- ItemLevel <= 25
- Quality >= 13
- Rarity = Normal
- ##### colorblok
- SetBorderColor 200 200 200 200
- #dimming non 3-link white at lvl 15+
- Show
- Class "Gloves" "Boots" "Body Armour" "Helmet" "Shield" "Wand" "Sceptre"
- LinkedSockets <= 2
- ItemLevel >= 15
- Rarity = Normal
- ##### colorblok
- SetTextColor 200 200 200 230 #Scal Transp 200 White Item Text
- SetBackgroundColor 0 0 0 200 #Fading Back 200
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 28
- Show
- Class "Gloves" "Boots" "Body Armour" "Helmet" "Shield" "Wand" "Sceptre"
- LinkedSockets <= 2
- ItemLevel <= 15
- Rarity = Normal
- ##### colorblok
- #weapons hiding them 3-8 levels below the zone?
- #1 hand should be separated for 2h? claws?
- #Who really uses staves for leveling, dim and hide above level 30
- Hide
- Class "Staves"
- ItemLevel >= 30
- Rarity = Magic
- ##### colorblok
- SetTextColor 136 136 255 235 #Scal Transp 175 Magic Item Text
- SetBackgroundColor 0 0 0 175 #Fading Back 175
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 24
- Hide
- Class "Staves"
- ItemLevel >= 30
- Rarity = Normal
- ##### colorblok
- SetTextColor 200 200 200 215 #Scal Transp 175 White Item Text
- SetBackgroundColor 0 0 0 175 #Fading Back 175
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 24
- Hide
- Class "Claw" "Dagger" "One Hand" "Two Hand" "Bow" "Staves"
- ItemLevel >= 60
- DropLevel <= 57
- Rarity = Magic
- ##### colorblok
- Hide
- Class "Claw" "Dagger" "One Hand" "Two Hand" "Bow" "Staves"
- ItemLevel >= 60
- DropLevel <= 57
- Rarity = Normal
- ##### colorblok
- Hide
- Class "Claw" "Dagger" "One Hand" "Two Hand" "Bow" "Staves"
- ItemLevel >= 55
- DropLevel <= 52
- Rarity = Magic
- ##### colorblok
- Hide
- Class "Claw" "Dagger" "One Hand" "Two Hand" "Bow" "Staves"
- ItemLevel >= 55
- DropLevel <= 52
- Rarity = Normal
- ##### colorblok
- Hide
- Class "Claw" "Dagger" "One Hand" "Two Hand" "Bow" "Staves"
- ItemLevel >= 50
- DropLevel <= 47
- Rarity = Magic
- ##### colorblok
- Hide
- Class "Claw" "Dagger" "One Hand" "Two Hand" "Bow" "Staves"
- ItemLevel >= 50
- DropLevel <= 47
- Rarity = Normal
- ##### colorblok
- Hide
- Class "Claw" "Dagger" "One Hand" "Two Hand" "Bow" "Staves"
- ItemLevel >= 45
- DropLevel <= 41
- Rarity = Magic
- ##### colorblok
- Hide
- Class "Claw" "Dagger" "One Hand" "Two Hand" "Bow" "Staves"
- ItemLevel >= 45
- DropLevel <= 41
- Rarity = Normal
- ##### colorblok
- Hide
- Class "Claw" "Dagger" "One Hand" "Two Hand" "Bow" "Staves"
- ItemLevel >= 40
- DropLevel <= 36
- Rarity = Magic
- ##### colorblok
- Hide
- Class "Claw" "Dagger" "One Hand" "Two Hand" "Bow" "Staves"
- ItemLevel >= 40
- DropLevel <= 36
- Rarity = Normal
- ##### colorblok
- Hide
- Class "Claw" "Dagger" "One Hand" "Two Hand" "Bow" "Staves"
- ItemLevel >= 35
- DropLevel <= 30
- Rarity = Magic
- ##### colorblok
- Hide
- Class "Claw" "Dagger" "One Hand" "Two Hand" "Bow" "Staves"
- ItemLevel >= 35
- DropLevel <= 30
- Rarity = Normal
- ##### colorblok
- Hide
- Class "Claw" "Dagger" "One Hand" "Two Hand" "Bow" "Staves"
- ItemLevel >= 30
- DropLevel <= 24
- Rarity = Magic
- ##### colorblok
- Hide
- Class "Claw" "Dagger" "One Hand" "Two Hand" "Bow" "Staves"
- ItemLevel >= 30
- DropLevel <= 24
- Rarity = Normal
- ##### colorblok
- Hide
- Class "Claw" "Dagger" "One Hand" "Two Hand" "Bow" "Staves"
- ItemLevel >= 25
- DropLevel <= 19
- Rarity = Magic
- ##### colorblok
- Hide
- Class "Claw" "Dagger" "One Hand" "Two Hand" "Bow" "Staves"
- ItemLevel >= 25
- DropLevel <= 19
- Rarity = Normal
- ##### colorblok
- Hide
- Class "Claw" "Dagger" "One Hand" "Two Hand" "Bow" "Staves"
- ItemLevel >= 20
- DropLevel <= 13
- Rarity = Magic
- ##### colorblok
- Hide
- Class "Claw" "Dagger" "One Hand" "Two Hand" "Bow" "Staves"
- ItemLevel >= 20
- DropLevel <= 13
- Rarity = Normal
- ##### colorblok
- Hide
- Class "Claw" "Dagger" "One Hand" "Two Hand" "Bow" "Staves"
- ItemLevel >= 15
- DropLevel <= 7
- Rarity = Magic
- ##### colorblok
- Hide
- Class "Claw" "Dagger" "One Hand" "Two Hand" "Bow" "Staves"
- ItemLevel >= 15
- DropLevel <= 7
- Rarity = Normal
- ##### colorblok
- Hide
- Class "Claw" "Dagger" "One Hand" "Two Hand" "Bow" "Staves"
- ItemLevel >= 10
- DropLevel <= 2
- Rarity = Magic
- ##### colorblok
- Hide
- Class "Claw" "Dagger" "One Hand" "Two Hand" "Bow" "Staves"
- ItemLevel >= 10
- DropLevel <= 2
- Rarity = Normal
- ##### colorblok
- #dim blue and white weapons at level 45+
- Show
- Class "Claw" "Dagger" "One Hand" "Two Hand" "Bow" "Staves"
- ItemLevel >= 45
- Rarity = Magic
- ##### colorblok
- SetFontSize 29
- SetTextColor 136 136 255 240 #Scal Transp 200 Magic Item Text
- SetBackgroundColor 0 0 0 200 #Fading Back 200
- SetBorderColor 0 0 0 0 #No Border
- Show
- Class "Claw" "Dagger" "One Hand" "Two Hand" "Bow" "Staves"
- ItemLevel >= 45
- Rarity = Normal
- ##### colorblok
- SetFontSize 29
- SetTextColor 200 200 200 230 #Scal Transp 200 White Item Text
- SetBackgroundColor 0 0 0 200 #Fading Back 200
- SetBorderColor 0 0 0 0 #No Border
- #IDK fix
- Show
- ItemLevel >= 45
- Rarity = Normal
- ##### colorblok
- SetTextColor 200 200 200 230 #Scal Transp 200 White Item Text
- SetBackgroundColor 0 0 0 200 #Fading Back 200
- SetBorderColor 0 0 0 0 #No Border
- SetFontSize 28
- #(rare) leveling, lazy show all
- Show
- ItemLevel <= 67
- Rarity = Rare
- ##### colorblok
- #Talismans
- #This for new filter
- Show
- BaseType "Talisman"
- PlayAlertSound 7 250
- Show
- #END ?
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