Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- exports.multilayer0 = {
- PARENT: [exports.genericTank],
- LABEL: "Multilayer",
- LABELSWITCH: 'Ml0',
- DANGER: 6,
- STAT_NAMES: statnames.drone,
- BODY: {
- ACCELERATION: base.ACCEL * 0.75,
- SPEED: base.SPEED * 0.9,
- FOV: base.FOV * 1.1,
- },
- GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
- POSITION: [ 6, 12, 1.2, 8, 0, 90, 0, ],
- PROPERTIES: {
- SHOOT_SETTINGS: combineStats([g.drone, g.over]),
- TYPE: exports.drone,
- AUTOFIRE: true,
- SYNCS_SKILLS: true,
- STAT_CALCULATOR: gunCalcNames.drone,
- WAIT_TO_CYCLE: true,
- MAX_CHILDREN: 4,
- }, }, {
- POSITION: [ 6, 12, 1.2, 8, 0, 270, 0, ],
- PROPERTIES: {
- SHOOT_SETTINGS: combineStats([g.drone, g.over]),
- TYPE: exports.drone,
- AUTOFIRE: true,
- SYNCS_SKILLS: true,
- STAT_CALCULATOR: gunCalcNames.drone,
- WAIT_TO_CYCLE: true,
- MAX_CHILDREN: 4,
- }, }, ],
- TURRETS: [{ // SIZE X Y ANGLE ARC LAYER
- POSITION: [9.5, 0, 0, 0, 360, 1],
- TYPE: [exports.multilayerta],
- }]
- };
- for (let i=1; i<=14; i++) exports['multilayer' + i] = {
- PARENT: [exports.genericTank],
- LABEL: "Multilayer",
- LABELSWITCH: ['Ml' + i],
- BODY: {
- FOV: base.FOV * 1
- },
- GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
- POSITION: [6, 12, 1.2, 8 - (i*0.5715), 0, 90, 0,], //droneleft
- }, {
- POSITION: [6, 12, 1.2, 8 - (i*0.5715), 0, 270, 0,], //droneright
- }, {
- POSITION: [0 + (i*1.3572), 2, 1, 0, -2.5, 0, 0, ], //gunright
- }, {
- POSITION: [0 + (i*1.3572), 2, 1, 0, 2.5, 0, 0.5,], //gunleft
- }, {
- POSITION: [0 + (i*0.8581), 11, 1, 0, 0, 0, 0, ],//gunbase
- }, {
- POSITION: [0 + (i*0.9286), 11, 1, 0, 0, 180, 0, ],//trap rectangle
- }, {
- POSITION: [4, 11, 1.7, 0 + (i*0.9286), 0, 180, 0, ],//trap launcher
- }, ],
- TURRETS: [{ // SIZE X Y ANGLE ARC LAYER
- POSITION: [9.5, 0, 0, 0, 360, 1],
- TYPE: [exports.multilayertc],
- }]
- };
- exports.multilayer15 = {
- PARENT: [exports.genericTank],
- LABEL: "Multilayer",
- LABELSWITCH: 'Ml15',
- DANGER: 6,
- STAT_NAMES: statnames.generic,
- BODY: {
- FOV: base.FOV * 1.25,
- },
- GUNS: [ { /*** LENGTH WIDTH ASPECT X Y ANGLE DELAY */
- POSITION: [ 19, 2, 1, 0, -2.5, 0, 0, ],
- PROPERTIES: {
- SHOOT_SETTINGS: combineStats([g.basic, g.gunner, g.power, g.twin, g.bitlessdmg, g.bitlesspen]),
- TYPE: exports.bullet,
- }, }, {
- POSITION: [ 19, 2, 1, 0, 2.5, 0, 0.5, ],
- PROPERTIES: {
- SHOOT_SETTINGS: combineStats([g.basic, g.gunner, g.power, g.twin, g.bitlessdmg, g.bitlesspen]),
- TYPE: exports.bullet,
- }, }, {
- POSITION: [ 12, 11, 1, 0, 0, 0, 0, ],
- }, {
- POSITION: [ 13, 11, 1, 0, 0, 180, 0, ],
- }, {
- POSITION: [ 4, 11, 1.7, 13, 0, 180, 0, ],
- PROPERTIES: {
- SHOOT_SETTINGS: combineStats([g.trap, g.fast, g.halfrecoil]),
- TYPE: exports.trap, STAT_CALCULATOR: gunCalcNames.trap,
- }, }, ],
- TURRETS: [{ // SIZE X Y ANGLE ARC LAYER
- POSITION: [9.5, 0, 0, 0, 360, 1],
- TYPE: [exports.multilayertb],
- }]
- };
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement