Okai_Pai

obbbbby

Jun 5th, 2017
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  1. Player = game:GetService("Players").LocalPlayer
  2. Character = Player.Character
  3. PlayerGui = Player.PlayerGui
  4. Backpack = Player.Backpack
  5. Torso = Character.Torso
  6. Head = Character.Head
  7. Humanoid = Character.Humanoid
  8. LeftArm = Character["Left Arm"]
  9. LeftLeg = Character["Left Leg"]
  10. RightArm = Character["Right Arm"]
  11. RightLeg = Character["Right Leg"]
  12. LS = Torso["Left Shoulder"]
  13. LH = Torso["Left Hip"]
  14. RS = Torso["Right Shoulder"]
  15. RH = Torso["Right Hip"]
  16. Neck = Torso.Neck
  17. it = Instance.new
  18. vt = Vector3.new
  19. cf = CFrame.new
  20. euler = CFrame.fromEulerAnglesXYZ
  21. angles = CFrame.Angles
  22. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  23. necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  24. LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  25. LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  26. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  27. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  28. RootPart = Character.HumanoidRootPart
  29. RootJoint = RootPart.RootJoint
  30. RootCF = euler(-1.57, 0, 3.14)
  31. attack = false
  32. attackdebounce = false
  33. MMouse = nil
  34. combo = 0
  35. local hitfloor, posfloor = nil, nil
  36. local idle = 0
  37. local Anim = "Idle"
  38. local Effects = {}
  39. local Weapon = {}
  40. local Welds = {}
  41. local decreaseatk = 0
  42. local decreasedef = 0
  43. local decreasemvmt = 0
  44. local Obelisks = {}
  45. local maxobelisks = 99
  46. local manaregain = 7
  47. local passivenum = 30
  48. local move1 = "(Z)\nEnergy Ball"
  49. local move2 = "(X)\nFissure"
  50. local move3 = "(C)\nReinforce"
  51. local move4 = "(V)\nObelisk Field"
  52. local cooldowns = {}
  53. local cooldown1 = 0
  54. table.insert(cooldowns, cooldown1)
  55. local cooldown2 = 0
  56. table.insert(cooldowns, cooldown2)
  57. local cooldown3 = 0
  58. table.insert(cooldowns, cooldown3)
  59. local cooldown4 = 0
  60. table.insert(cooldowns, cooldown4)
  61. local cooldownsadd = {}
  62. local cooldownadd1 = 0.35
  63. table.insert(cooldownsadd, cooldownadd1)
  64. local cooldownadd2 = 0.26
  65. table.insert(cooldownsadd, cooldownadd2)
  66. local cooldownadd3 = 0.17
  67. table.insert(cooldownsadd, cooldownadd3)
  68. local cooldownadd4 = 0.25
  69. table.insert(cooldownsadd, cooldownadd4)
  70. local cooldownmax = 100
  71. player = nil
  72. RSH = nil
  73. RW = Instance.new("Motor")
  74. LW = Instance.new("Motor")
  75. RW.Name = "Right Shoulder"
  76. LW.Name = "Left Shoulder"
  77. LH = Torso["Left Hip"]
  78. RH = Torso["Right Hip"]
  79. TorsoColor = Torso.BrickColor
  80. TorsoRed = TorsoColor.Color.r
  81. TorsoGreen = TorsoColor.Color.g
  82. TorsoBlue = TorsoColor.Color.b
  83. NewCol = Color3.new(TorsoRed / 2, TorsoGreen / 2, 0.6)
  84. NewCol2 = Color3.new(TorsoRed / 4, TorsoGreen / 4, 0.6)
  85. if Player:findFirstChild("Color1") ~= nil then
  86. NewCol = Player.Color1.Value
  87. end
  88. if Player:findFirstChild("Color2") ~= nil then
  89. NewCol2 = Player.Color2.Value
  90. end
  91. local mdec = Instance.new("NumberValue", Decrease)
  92. mdec.Name = "DecreaseDef"
  93. mdec.Value = 0.4
  94. local mdec2 = Instance.new("NumberValue", Decrease)
  95. mdec2.Name = "DecreaseMvmt"
  96. mdec2.Value = 0.1
  97. local Animate = Humanoid.Animator
  98. local canjump = true
  99. removeControl = function()
  100. canjump = false
  101. end
  102. resumeControl = function()
  103. canjump = true
  104. end
  105. Player.Character.Humanoid.Changed:connect(function()
  106. if canjump == false then
  107. Player.Character.Humanoid.Jump = false
  108. end
  109. end)
  110. ArtificialHB = Instance.new("BindableEvent", script)
  111. ArtificialHB.Name = "Heartbeat"
  112.  
  113. script:WaitForChild("Heartbeat")
  114.  
  115. frame = 1 / 40
  116. tf = 0
  117. allowframeloss = true
  118. tossremainder = false
  119. lastframe = tick()
  120. script.Heartbeat:Fire()
  121.  
  122. game:GetService("RunService").Heartbeat:connect(function(s, p)
  123. tf = tf + s
  124. if tf >= frame then
  125. if allowframeloss then
  126. script.Heartbeat:Fire()
  127. lastframe = tick()
  128. else
  129. for i = 1, math.floor(tf / frame) do
  130. script.Heartbeat:Fire()
  131. end
  132. lastframe = tick()
  133. end
  134. if tossremainder then
  135. tf = 0
  136. else
  137. tf = tf - frame * math.floor(tf / frame)
  138. end
  139. end
  140. end)
  141.  
  142. function swait(num)
  143. if num == 0 or num == nil then
  144. ArtificialHB.Event:wait()
  145. else
  146. for i = 0, num do
  147. ArtificialHB.Event:wait()
  148. end
  149. end
  150. end
  151. if Character:findFirstChild("Hashira", true) ~= nil then
  152. Character:findFirstChild("Hashira", true).Parent = nil
  153. end
  154. if Player.PlayerGui:findFirstChild("WeaponGUI", true) ~= nil then
  155. Player.PlayerGui:findFirstChild("WeaponGUI", true).Parent = nil
  156. end
  157. if Character:findFirstChild("Stats", true) ~= nil then
  158. Character:findFirstChild("Stats", true).Parent = nil
  159. end
  160. local Stats = Instance.new("BoolValue")
  161. Stats.Name = "Stats"
  162. Stats.Parent = Character
  163. local Atk = Instance.new("NumberValue")
  164. Atk.Name = "Damage"
  165. Atk.Parent = Stats
  166. Atk.Value = 1
  167. local Def = Instance.new("NumberValue")
  168. Def.Name = "Defense"
  169. Def.Parent = Stats
  170. Def.Value = 1
  171. local Mvmt = Instance.new("NumberValue")
  172. Mvmt.Name = "Movement"
  173. Mvmt.Parent = Stats
  174. Mvmt.Value = 1
  175. local Block = Instance.new("BoolValue")
  176. Block.Name = "Block"
  177. Block.Parent = Stats
  178. Block.Value = false
  179. local Stun = Instance.new("NumberValue")
  180. Stun.Name = "Stun"
  181. Stun.Parent = Stats
  182. Stun.Value = 0
  183. local StunT = Instance.new("NumberValue")
  184. StunT.Name = "StunThreshold"
  185. StunT.Parent = Stats
  186. StunT.Value = 100
  187. local Rooted = Instance.new("BoolValue")
  188. Rooted.Name = "Rooted"
  189. Rooted.Parent = Stats
  190. Rooted.Value = false
  191. local Stunned = Instance.new("BoolValue")
  192. Stunned.Name = "Stunned"
  193. Stunned.Parent = Stats
  194. Stunned.Value = false
  195. local Stagger = Instance.new("BoolValue")
  196. Stagger.Name = "Stagger"
  197. Stagger.Parent = Stats
  198. Stagger.Value = false
  199. local StaggerHit = Instance.new("BoolValue")
  200. StaggerHit.Name = "StaggerHit"
  201. StaggerHit.Parent = Stats
  202. StaggerHit.Value = false
  203. local RecentEnemy = Instance.new("ObjectValue")
  204. RecentEnemy.Name = "RecentEnemy"
  205. RecentEnemy.Parent = Stats
  206. RecentEnemy.Value = nil
  207. local Decrease = Instance.new("BoolValue")
  208. Decrease.Name = "Decrease"
  209. Decrease.Parent = Stats
  210. Decrease.Value = false
  211. local mana = Instance.new("NumberValue")
  212. mana.Name = "Mana"
  213. mana.Parent = Stats
  214. mana.Value = 0
  215. local passive = Instance.new("NumberValue", Decrease)
  216. passive.Name = "DecreaseDef"
  217. passive.Value = -1
  218. passivenum2 = -1
  219. local passive2 = Instance.new("NumberValue", Decrease)
  220. passive2.Name = "DecreaseMvmt"
  221. passive2.Value = passive.Value * -0.3
  222. local passive3 = Instance.new("NumberValue", Decrease)
  223. passive3.Name = "DecreaseAtk"
  224. passive3.Value = 0.1
  225. NoOutline = function(Part)
  226. Part.TopSurface = 10
  227. end
  228. part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size)
  229. local fp = it("Part")
  230. fp.formFactor = formfactor
  231. fp.Parent = parent
  232. fp.Reflectance = reflectance
  233. fp.Transparency = transparency
  234. fp.CanCollide = false
  235. fp.Locked = true
  236. fp.BrickColor = brickcolor
  237. fp.Name = name
  238. fp.Size = size
  239. fp.Position = Torso.Position
  240. NoOutline(fp)
  241. fp.Material = "SmoothPlastic"
  242. fp:BreakJoints()
  243. return fp
  244. end
  245. mesh = function(Mesh, part, meshtype, meshid, offset, scale)
  246. local mesh = it(Mesh)
  247. mesh.Parent = part
  248. if Mesh == "SpecialMesh" then
  249. mesh.MeshType = meshtype
  250. if meshid ~= "nil" then
  251. mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
  252. end
  253. end
  254. mesh.Offset = offset
  255. mesh.Scale = scale
  256. return mesh
  257. end
  258. weld = function(parent, part0, part1, c0)
  259. local weld = it("Motor")
  260. weld.Parent = parent
  261. weld.Part0 = part0
  262. weld.Part1 = part1
  263. weld.C0 = c0
  264. return weld
  265. end
  266. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  267. local gui = it(GuiType)
  268. gui.Parent = parent
  269. gui.Text = text
  270. gui.BackgroundTransparency = backtrans
  271. gui.BackgroundColor3 = backcol
  272. gui.SizeConstraint = "RelativeXY"
  273. gui.TextXAlignment = "Center"
  274. gui.TextYAlignment = "Center"
  275. gui.Position = pos
  276. gui.Size = size
  277. gui.Font = "SourceSans"
  278. gui.FontSize = "Size14"
  279. gui.TextWrapped = false
  280. gui.TextStrokeTransparency = 0
  281. gui.TextColor = BrickColor.new("White")
  282. return gui
  283. end
  284. local Color1 = Torso.BrickColor
  285. local fengui = it("GuiMain")
  286. fengui.Parent = Player.PlayerGui
  287. fengui.Name = "WeaponGUI"
  288. local fenframe = it("Frame")
  289. fenframe.Parent = fengui
  290. fenframe.BackgroundColor3 = Color3.new(255, 255, 255)
  291. fenframe.BackgroundTransparency = 1
  292. fenframe.BorderColor3 = Color3.new(17, 17, 17)
  293. fenframe.Size = UDim2.new(0.1, 0, 0.1, 0)
  294. fenframe.Position = UDim2.new(0.95, 0, 0.7, 0)
  295. local fenframe2 = it("Frame")
  296. fenframe2.Parent = fengui
  297. fenframe2.BackgroundColor3 = Color3.new(255, 255, 255)
  298. fenframe2.BackgroundTransparency = 1
  299. fenframe2.BorderColor3 = Color3.new(17, 17, 17)
  300. fenframe2.Size = UDim2.new(0.2, 0, 0.1, 0)
  301. fenframe2.Position = UDim2.new(0.4, 0, 0.85, 0)
  302. local fenframe3 = it("Frame")
  303. fenframe3.Parent = fengui
  304. fenframe3.BackgroundColor3 = Color3.new(255, 255, 255)
  305. fenframe3.BackgroundTransparency = 1
  306. fenframe3.BorderColor3 = Color3.new(17, 17, 17)
  307. fenframe3.Size = UDim2.new(0.2, 0, 0.2, 0)
  308. fenframe3.Position = UDim2.new(0.8, 0, 0.8, 0)
  309. local fenframe4 = it("Frame")
  310. fenframe4.Parent = fengui
  311. fenframe4.BackgroundColor3 = Color3.new(255, 255, 255)
  312. fenframe4.BackgroundTransparency = 1
  313. fenframe4.BorderColor3 = Color3.new(17, 17, 17)
  314. fenframe4.Size = UDim2.new(0.1, 0, 0.1, 0)
  315. fenframe4.Position = UDim2.new(0, 0, 0.7, 0)
  316. local pressedf = false
  317. local fenframe5 = it("Frame")
  318. fenframe5.Parent = fengui
  319. fenframe5.BackgroundColor3 = Color3.new(0, 0, 0)
  320. fenframe5.BackgroundTransparency = 1
  321. fenframe5.BorderColor3 = Color3.new(0, 0, 0)
  322. fenframe5.Size = UDim2.new(1, 0, 1, 0)
  323. fenframe5.Position = UDim2.new(0, 0, 0, 0)
  324. fenframe5.ZIndex = 2
  325. local tellbar = gui("TextLabel", fenframe5, "-WIP Fix by AureIion_sol (+)\n-No longer a limit to how many obelisks can be placed (+)\n-Summoning an obelisk mana cost decreased (+)\n-Mana cost of obelisk-related abilities reduced (+)\n-Obelisk Hop changed to Obelisk Field which slams the ground with Hashira, dealing an AOE damage and creating up to 5 obelisks depending on how much mana is left (+)\n-Mana regain slightly increased (+)\n-Reinforce changed to giving Obsidian a defense buff and movement debuff for a couple of seconds (+/-)\n-Fissure changed to be an AOE around Obsidian. Cooldown increased (+/-)\n-Obelisks slightly lasts shorter (-)\n-Obsidian\'s Obsidian Armor now depends on how many obelisks there are on the field. The more obelisks there are, the lower Obsidian Armor\'s defense is (-)\n-General damage and debuffs of Obsidian\'s combos, abilities, and AOE reduced (-)", 1, Color3.new(0, 0, 0), UDim2.new(0.25, 0, 0.25, 0), UDim2.new(0.5, 0, 0.5, 0))
  326. tellbar.Font = "Arial"
  327. tellbar.TextScaled = true
  328. tellbar.TextTransparency = 1
  329. tellbar.TextStrokeTransparency = 1
  330. tellbar.ZIndex = 2
  331. local fnumb = 0
  332. local fenbarmana1 = gui("TextLabel", fenframe, "", 0, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
  333. local fenbarmana2 = gui("TextLabel", fenframe, "", 0, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
  334. local fenbarmana4 = gui("TextLabel", fenframe, "Mana(" .. mana.Value .. ")", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
  335. local fenbardamage = gui("TextLabel", fenframe2, "Damage", 0.55, Color3.new(0.6078431372549, 0, 0), UDim2.new(-0.23, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
  336. local fenbardef = gui("TextLabel", fenframe2, "Defense", 0.55, Color3.new(0, 0, 0.6078431372549), UDim2.new(-0.46, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
  337. local fenbarmove = gui("TextLabel", fenframe2, "Walkspeed", 0.55, Color3.new(0, 0.6078431372549, 0), UDim2.new(1.03, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
  338. local fenbarhp1 = gui("TextLabel", fenframe2, "", 0, Color3.new(0, 0, 0), UDim2.new(-0.46, 0, 1, 0), UDim2.new(1.92, 0, 0.4, 0))
  339. local fenbarhp2 = gui("TextLabel", fenbarhp1, "", 0, Color3.new(1, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  340. local fenbarhp3 = gui("TextLabel", fenbarhp1, "(100)", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
  341. local fenbarstun1 = gui("TextLabel", fenframe4, "", 0, Color3.new(0, 0, 0), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
  342. local fenbarstun2 = gui("TextLabel", fenframe4, "", 0, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
  343. local fenbarstun3 = gui("TextLabel", fenframe4, "Stun(" .. Stun.Value .. ")", 1, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
  344. local fenbarmove1 = gui("TextButton", fenframe3, move1, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
  345. fenbarmove1.ZIndex = 2
  346. local fenbarmove1b = gui("TextLabel", fenbarmove1, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  347. local fenbarmove2 = gui("TextButton", fenframe3, move2, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
  348. fenbarmove2.ZIndex = 2
  349. local fenbarmove2b = gui("TextLabel", fenbarmove2, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  350. local fenbarmove3 = gui("TextButton", fenframe3, move3, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
  351. fenbarmove3.ZIndex = 2
  352. local fenbarmove3b = gui("TextLabel", fenbarmove3, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  353. local fenbarmove4 = gui("TextButton", fenframe3, move4, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
  354. fenbarmove4.ZIndex = 2
  355. local fenbarmove4b = gui("TextLabel", fenbarmove4, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  356. local fenbaroblsk1 = gui("TextButton", fenframe2, "Obelisks", 0.55, BrickColor.new(NewCol2).Color, UDim2.new(1.26, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
  357. local modelzorz = Instance.new("Model")
  358. modelzorz.Parent = Character
  359. modelzorz.Name = "Hashira"
  360. local prt1 = part(3, modelzorz, 0, 0, TorsoColor, "Part01", vt())
  361. local prt2 = part(3, modelzorz, 0.5, 0, BrickColor.new("Light stone grey"), "Part02", vt())
  362. local prt3 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part03", vt())
  363. local prt4 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part04", vt())
  364. local prt5 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part05", vt())
  365. local prt6 = part(3, modelzorz, 0.5, 0, BrickColor.new("Light stone grey"), "Part06", vt())
  366. local prt7 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part07", vt())
  367. local prt8 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part08", vt())
  368. local prt9 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part09", vt())
  369. local prt10 = part(3, modelzorz, 0.5, 0, BrickColor.new("Light stone grey"), "Part10", vt())
  370. local prt11 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol), "Part11", vt())
  371. local prt12 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part12", vt())
  372. local prt13 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol), "Part13", vt())
  373. local prt14 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part14", vt())
  374. local prt15 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol), "Part15", vt())
  375. local prt16 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part16", vt())
  376. local prt17 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part17", vt())
  377. local prt18 = part(3, modelzorz, 0.5, 0, BrickColor.new("Light stone grey"), "Part18", vt())
  378. local prt19 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part19", vt())
  379. local prt20 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part20", vt())
  380. local msh1 = mesh("BlockMesh", prt1, "", "", vt(0, 0, 0), vt(1, 1, 1))
  381. local msh2 = mesh("CylinderMesh", prt2, "", "", vt(0, 0, 0), vt(2, 20, 2))
  382. local msh3 = mesh("SpecialMesh", prt3, "FileMesh", "1778999", vt(0, 0, 0), vt(0.8, 0.8, 0.8))
  383. local msh4 = mesh("CylinderMesh", prt4, "", "", vt(0, 0, 0), vt(5, 0.5, 5))
  384. local msh5 = mesh("CylinderMesh", prt5, "", "", vt(0, 0, 0), vt(3, 10, 3))
  385. local msh6 = mesh("CylinderMesh", prt6, "", "", vt(0, 0, 0), vt(4, 3, 4))
  386. local msh7 = mesh("SpecialMesh", prt7, "FileMesh", "9756362", vt(0, 0, 0), vt(0.8, 1, 0.8))
  387. local msh8 = mesh("SpecialMesh", prt8, "FileMesh", "1778999", vt(0, 0, 0), vt(0.8, 0.8, 0.8))
  388. local msh9 = mesh("CylinderMesh", prt9, "", "", vt(0, 0, 0), vt(5.4, 2, 5.4))
  389. local msh10 = mesh("CylinderMesh", prt10, "", "", vt(0, 0, 0), vt(4.5, 1, 4.5))
  390. local msh11 = mesh("BlockMesh", prt11, "", "", vt(0, 0, 0), vt(10, 6, 6))
  391. local msh12 = mesh("BlockMesh", prt12, "", "", vt(0, 0, 0), vt(10, 4, 7))
  392. local msh13 = mesh("BlockMesh", prt13, "", "", vt(0, 0, 0), vt(15, 6, 5.9))
  393. local msh14 = mesh("BlockMesh", prt14, "", "", vt(0, 0, 0), vt(13, 4, 6.9))
  394. local msh15 = mesh("BlockMesh", prt15, "", "", vt(0, 0, 0), vt(15, 6, 5.9))
  395. local msh16 = mesh("BlockMesh", prt16, "", "", vt(0, 0, 0), vt(13, 4, 6.9))
  396. local msh17 = mesh("CylinderMesh", prt17, "", "", vt(0, 0, 0), vt(6, 2, 6))
  397. local msh18 = mesh("SpecialMesh", prt18, "FileMesh", "1778999", vt(0, 0, 0), vt(0.9, 0.3, 0.9))
  398. local msh19 = mesh("SpecialMesh", prt19, "FileMesh", "9756362", vt(0, 0, 0), vt(1.5, 1.2, 1.2))
  399. local msh20 = mesh("SpecialMesh", prt20, "FileMesh", "9756362", vt(0, 0, 0), vt(1.5, 1.2, 1.2))
  400. local wld1 = weld(prt1, prt1, Torso, euler(0, 0, -2.5) * cf(-1.4, -2, -0.6))
  401. local wld2 = weld(prt1, prt2, prt1, euler(0, 0, 0) * cf(0, 0, 0))
  402. local wld3 = weld(prt1, prt3, prt2, euler(0, 0, 0) * cf(0, 2, 0))
  403. local wld4 = weld(prt1, prt4, prt3, euler(0, 0, 0) * cf(0, 0.6, 0))
  404. local wld5 = weld(prt1, prt5, prt2, euler(0, 0, 0) * cf(0, -1, 0))
  405. local wld6 = weld(prt1, prt6, prt5, euler(0, 0, 0) * cf(0, -1, 0))
  406. local wld7 = weld(prt1, prt7, prt6, euler(0, 0, 0) * cf(0, 0, 0))
  407. local wld8 = weld(prt1, prt8, prt6, euler(3.14, 0, 0) * cf(0, 0, 0))
  408. local wld9 = weld(prt1, prt9, prt8, euler(0, 0, 0) * cf(0, 0.85, 0))
  409. local wld10 = weld(prt1, prt10, prt9, euler(0, 0, 0) * cf(0, 0.3, 0))
  410. local wld11 = weld(prt1, prt11, prt10, euler(0, 0, 0) * cf(0, 0.7, 0))
  411. local wld12 = weld(prt1, prt12, prt11, euler(0, 0, 0) * cf(0, 0, 0))
  412. local wld13 = weld(prt1, prt13, prt11, cf(1.45, 0, 0) * euler(0, 0, 0.2) * cf(0.9, 0, 0))
  413. local wld14 = weld(prt1, prt14, prt13, euler(0, 0, 0) * cf(-0.2, 0, 0))
  414. local wld15 = weld(prt1, prt15, prt11, cf(-1.45, 0, 0) * euler(0, 0, -0.2) * cf(-0.9, 0, 0))
  415. local wld16 = weld(prt1, prt16, prt15, euler(0, 0, 0) * cf(0.2, 0, 0))
  416. local wld17 = weld(prt1, prt17, prt11, euler(0, 0, 0) * cf(0, 0.8, 0))
  417. local wld18 = weld(prt1, prt18, prt17, euler(3.14, 0, 0) * cf(0, 0.45, 0))
  418. local wld19 = weld(prt1, prt19, prt13, euler(0.785, 0, 0) * cf(1.5, 0, 0))
  419. local wld20 = weld(prt1, prt20, prt15, euler(0.785, 0, 0) * cf(-1.5, 0, 0))
  420. theprt = prt13
  421. eul = -1.57
  422. for i = 1, 2 do
  423. if i == 2 then
  424. theprt = prt15
  425. end
  426. eul1 = 0
  427. for b = 0.8, -1.6, -1.6 do
  428. num = -1
  429. for j = 1, 3 do
  430. local prt21 = part(3, modelzorz, 0.5, 0, BrickColor.new("Light stone grey"), "Part21", vt())
  431. local msh21 = mesh("SpecialMesh", prt21, "Wedge", "nil", vt(0, 0, 0), vt(1, 2, 2))
  432. local wld21 = weld(prt1, prt21, theprt, euler(1.57, eul, eul1) * cf(num, b, 0))
  433. num = num + 1
  434. end
  435. if i == 1 then
  436. eul1 = eul1 + 1.57
  437. else
  438. eul1 = eul1 - 1.57
  439. end
  440. end
  441. eul = eul + 3.14
  442. end
  443. for _,c in pairs(modelzorz:children()) do
  444. table.insert(Weapon, c)
  445. end
  446. for _,c in pairs(prt1:children()) do
  447. if c.className == "Motor" then
  448. table.insert(Welds, c)
  449. end
  450. end
  451. local hitbox = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Hitbox2", vt())
  452. hitbox.Anchored = false
  453. local hbwld = weld(hitbox, hitbox, RootPart, euler(0, 0, 0) * cf(0, 0, 0))
  454. local hitbox2 = part(3, nil, 0, 1, BrickColor.new("Black"), "Hitbox", vt(1, 1, 1))
  455. hitbox2.Anchored = true
  456. local hitboxCF = cf(0, 0, 0)
  457. hboxpos = Instance.new("BodyPosition", nil)
  458. hboxpos.P = 2000
  459. hboxpos.D = 100
  460. hboxpos.maxForce = Vector3.new(545000, 545000, 545000)
  461. hitboxweld = function()
  462. hbwld.Parent = modelzorz
  463. hbwld.Part0 = hitbox
  464. hbwld.Part1 = prt11
  465. end
  466. Tool = Instance.new("HopperBin")
  467. Tool.Parent = Backpack
  468. Tool.Name = "Hashira"
  469. script.Parent = Tool
  470. Bin = script.Parent
  471. if Bin.Name == "Obsidian: Apocrea" then
  472. Bin.Name = "Hashira"
  473. end
  474. local bodvel = Instance.new("BodyVelocity")
  475. local bg = Instance.new("BodyGyro")
  476. so = function(id, par, vol, pit)
  477. local sou = Instance.new("Sound", par or workspace)
  478. sou.Volume = vol
  479. sou.Pitch = pit or 1
  480. sou.SoundId = "http://www.roblox.com/asset/?id=" .. id
  481. coroutine.resume(coroutine.create(function(Sound)
  482. swait()
  483. Sound:play()
  484. end), sou)
  485. game:GetService("Debris"):AddItem(sou, 6)
  486. end
  487. function clerp(a,b,t)
  488. local qa = {QuaternionFromCFrame(a)}
  489. local qb = {QuaternionFromCFrame(b)}
  490. local ax, ay, az = a.x, a.y, a.z
  491. local bx, by, bz = b.x, b.y, b.z
  492. local _t = 1-t
  493. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  494. end
  495.  
  496. function QuaternionFromCFrame(cf)
  497. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  498. local trace = m00 + m11 + m22
  499. if trace > 0 then
  500. local s = math.sqrt(1 + trace)
  501. local recip = 0.5/s
  502. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  503. else
  504. local i = 0
  505. if m11 > m00 then
  506. i = 1
  507. end
  508. if m22 > (i == 0 and m00 or m11) then
  509. i = 2
  510. end
  511. if i == 0 then
  512. local s = math.sqrt(m00-m11-m22+1)
  513. local recip = 0.5/s
  514. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  515. elseif i == 1 then
  516. local s = math.sqrt(m11-m22-m00+1)
  517. local recip = 0.5/s
  518. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  519. elseif i == 2 then
  520. local s = math.sqrt(m22-m00-m11+1)
  521. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  522. end
  523. end
  524. end
  525.  
  526. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  527. local xs, ys, zs = x + x, y + y, z + z
  528. local wx, wy, wz = w*xs, w*ys, w*zs
  529. local xx = x*xs
  530. local xy = x*ys
  531. local xz = x*zs
  532. local yy = y*ys
  533. local yz = y*zs
  534. local zz = z*zs
  535. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  536. end
  537.  
  538. function QuaternionSlerp(a, b, t)
  539. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  540. local startInterp, finishInterp;
  541. if cosTheta >= 0.0001 then
  542. if (1 - cosTheta) > 0.0001 then
  543. local theta = math.acos(cosTheta)
  544. local invSinTheta = 1/math.sin(theta)
  545. startInterp = math.sin((1-t)*theta)*invSinTheta
  546. finishInterp = math.sin(t*theta)*invSinTheta
  547. else
  548. startInterp = 1-t
  549. finishInterp = t
  550. end
  551. else
  552. if (1+cosTheta) > 0.0001 then
  553. local theta = math.acos(-cosTheta)
  554. local invSinTheta = 1/math.sin(theta)
  555. startInterp = math.sin((t-1)*theta)*invSinTheta
  556. finishInterp = math.sin(t*theta)*invSinTheta
  557. else
  558. startInterp = t-1
  559. finishInterp = t
  560. end
  561. end
  562. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  563. end
  564. hideanim = function()
  565. equipped = false
  566. for i = 0, 1, 0.1 do
  567. swait()
  568. wld1.C0 = clerp(wld1.C0, euler(0.2, 0, 0) * cf(0, 1, 0.2) * euler(0, 0, -0.4), 0.3)
  569. wld2.C0 = clerp(wld2.C0, euler(0, 0.2, 0) * cf(0, -0.4, 0), 0.3)
  570. Neck.C0 = clerp(Neck.C0, necko * euler(-0.4, 0, -0.6), 0.3)
  571. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3)
  572. RW.C0 = clerp(RW.C0, cf(1.5, 0.8, 0) * euler(3.3, 0, 0.4), 0.3)
  573. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  574. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4), 0.3)
  575. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  576. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.3)
  577. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.3)
  578. end
  579. mdec2.Parent = nil
  580. mdec.Parent = Decrease
  581. wld1.Part1 = Torso
  582. wld1.C0 = euler(0, 0, -2.5) * cf(-1.4, -2, -0.6)
  583. wld2.C0 = euler(0, 0, 0) * cf(0, 0, 0)
  584. for i = 0, 1, 0.2 do
  585. swait()
  586. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.5)
  587. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.5)
  588. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0), 0.5)
  589. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  590. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, 0), 0.5)
  591. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  592. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.5)
  593. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.5)
  594. end
  595. end
  596. mdec.Parent = Decrease
  597. equipanim = function()
  598. equipped = true
  599. mdec.Parent = nil
  600. mdec2.Parent = Decrease
  601. for i = 0, 1, 0.1 do
  602. swait()
  603. Neck.C0 = clerp(Neck.C0, necko * euler(-0.4, 0, -0.6), 0.3)
  604. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3)
  605. RW.C0 = clerp(RW.C0, cf(1.5, 0.8, 0) * euler(3.3, 0, 0.4), 0.3)
  606. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  607. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4), 0.3)
  608. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  609. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.3)
  610. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.3)
  611. end
  612. wld1.Part1 = RightArm
  613. wld1.C0 = euler(0.2, 0, 0) * cf(0, 1, 0.2) * euler(0, 0, -0.4)
  614. wld2.C0 = euler(0, 0.2, 0) * cf(0, -0.4, 0)
  615. end
  616. StaggerAnim = function()
  617. attack = true
  618. removeControl()
  619. for i = 1, math.random(2, 4) do
  620. ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000)
  621. end
  622. for i = 0, 1, 0.35 do
  623. swait()
  624. if Rooted.Value == false then
  625. Torso.Velocity = RootPart.CFrame.lookVector * -40
  626. end
  627. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.3)
  628. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.4), 0.3)
  629. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.3)
  630. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  631. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.3)
  632. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  633. RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.3)
  634. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
  635. end
  636. for i = 0, 1, 0.2 do
  637. swait()
  638. if Rooted.Value == false then
  639. Torso.Velocity = RootPart.CFrame.lookVector * -40
  640. end
  641. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.4)
  642. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(-0.5, 0, -0.4), 0.4)
  643. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.4)
  644. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  645. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.4)
  646. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  647. RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.4)
  648. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.5), 0.4)
  649. end
  650. for i = 0, 1, 0.1 do
  651. swait()
  652. wld1.C0 = clerp(wld1.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3)
  653. wld2.C0 = clerp(wld2.C0, euler(0, 2.74, 0) * cf(0, -1, 0), 0.3)
  654. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.5, 0, 0), 0.3)
  655. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.8) * euler(-0.2, 0, -0.4), 0.3)
  656. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.3, 0, 0.4) * euler(0, -0.4, 0), 0.3)
  657. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  658. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3, 0, -0.2) * euler(0, 0.4, 0), 0.3)
  659. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  660. RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 1.2), 0.3)
  661. LH.C0 = clerp(LH.C0, cf(-1, 0, -1) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
  662. end
  663. for i = 1, 50 do
  664. swait()
  665. if StunT.Value <= Stun.Value then
  666. break
  667. end
  668. end
  669. do
  670. resumeControl()
  671. combo = 0
  672. attack = false
  673. end
  674. end
  675. StaggerHitt = function()
  676. attack = true
  677. for i = 1, math.random(2, 4) do
  678. ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000)
  679. end
  680. for i = 0, 1, 0.1 do
  681. swait()
  682. wld1.C0 = clerp(wld1.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3)
  683. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1, 0), 0.3)
  684. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.7) * euler(0.1, 0, 0), 0.3)
  685. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.6), 0.3)
  686. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.8) * euler(0, 0, 0), 0.3)
  687. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  688. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.2), 0.3)
  689. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  690. RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.4), 0.3)
  691. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
  692. end
  693. attack = false
  694. end
  695. StunAnim = function()
  696. attack = true
  697. removeControl()
  698. Stunned.Value = true
  699. showDamage(Character, "Stunned", "Interrupt")
  700. local dec = Instance.new("NumberValue", Decrease)
  701. dec.Name = "DecreaseMvmt"
  702. dec.Value = 10
  703. for i = 0, 1, 0.3 do
  704. swait()
  705. wld1.C0 = clerp(wld1.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3)
  706. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1, 0), 0.3)
  707. Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.5), 0.2)
  708. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, -3), 0.2)
  709. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 1.3), 0.2)
  710. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  711. LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1, 0, 0.4) * euler(0, -0.1, 0), 0.2)
  712. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  713. RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.3), 0.25)
  714. LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0), 0.25)
  715. end
  716. for i = 0, 1, 0.3 do
  717. swait()
  718. wld1.C0 = clerp(wld1.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3)
  719. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1, 0), 0.3)
  720. Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -0.5), 0.2)
  721. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.8, 0, -3), 0.2)
  722. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2)
  723. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  724. LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1.2, 0, 0.8) * euler(0, -0.1, 0), 0.2)
  725. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  726. RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.25)
  727. LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(0.1, 0, 0.7), 0.25)
  728. end
  729. for i = 0, 1, 0.3 do
  730. swait()
  731. wld1.C0 = clerp(wld1.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3)
  732. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1, 0), 0.3)
  733. Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -1), 0.2)
  734. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1.57, 0, -3), 0.2)
  735. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2)
  736. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  737. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, -0.8) * euler(0, -0.1, 0), 0.2)
  738. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  739. RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.6), 0.25)
  740. LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.3), 0.25)
  741. end
  742. local gairost = Instance.new("BodyGyro")
  743. gairost.Parent = RootPart
  744. gairost.maxTorque = Vector3.new(400000, 0, 400000) * math.huge
  745. gairost.P = 20000
  746. gairost.cframe = cf(0, 0, 0)
  747. for i = 0, 1, 0.1 do
  748. swait()
  749. wld1.C0 = clerp(wld1.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3)
  750. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1, 0), 0.3)
  751. if hitfloor ~= nil then
  752. Torso.Velocity = vt(0, 0, 0)
  753. end
  754. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57), 0.3)
  755. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2.5) * euler(1.57, 0, -3.14), 0.3)
  756. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1.5) * euler(0.2, 0, 0), 0.3)
  757. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  758. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.5, 0, -1.57) * euler(0, 0, 0), 0.3)
  759. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  760. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0), 0.3)
  761. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 0), 0.3)
  762. end
  763. for i = 1, 70 do
  764. swait()
  765. gairost.cframe = RootPart.CFrame
  766. if hitfloor ~= nil then
  767. Torso.Velocity = vt(0, 0, 0)
  768. end
  769. end
  770. for i = 0, 1, 0.2 do
  771. swait()
  772. Stun.Value = 0
  773. gairost.cframe = RootPart.CFrame
  774. Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3)
  775. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1, 0, -4), 0.3)
  776. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1) * euler(0.2, -1, 0), 0.3)
  777. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  778. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, 0.2) * euler(0, 0, 0), 0.3)
  779. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  780. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0.4), 0.3)
  781. LH.C0 = clerp(LH.C0, cf(-1, -1, -1) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 1), 0.3)
  782. end
  783. resumeControl()
  784. gairost.Parent = nil
  785. dec.Parent = nil
  786. Stun.Value = 0
  787. combo = 0
  788. Stunned.Value = false
  789. attack = false
  790. for i = 1, 10 do
  791. swait()
  792. Stun.Value = 0
  793. end
  794. end
  795. attackone = function()
  796. attack = true
  797. for i = 0, 1, 0.1 do
  798. swait()
  799. wld1.C0 = clerp(wld1.C0, euler(0.3, 0, -0.2) * cf(0, 1, 0), 0.3)
  800. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1, 0), 0.3)
  801. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.2), 0.3)
  802. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1), 0.3)
  803. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.2, 0, 1) * euler(0, -1, 0), 0.3)
  804. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  805. LW.C0 = clerp(LW.C0, cf(0.2, 0.5, -0.5) * euler(0.8, 0, 2.2), 0.3)
  806. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  807. RH.C0 = clerp(RH.C0, cf(0.9, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.2), 0.3)
  808. LH.C0 = clerp(LH.C0, cf(-0.9, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, -0.05), 0.3)
  809. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  810. do
  811. if StaggerHit.Value == true then
  812. break
  813. end
  814. -- DECOMPILER ERROR at PC213: LeaveBlock: unexpected jumping out IF_THEN_STMT
  815.  
  816. -- DECOMPILER ERROR at PC213: LeaveBlock: unexpected jumping out IF_STMT
  817.  
  818. end
  819. end
  820. end
  821. so("203691447", prt11, 1, 1)
  822. hbwld.Parent = nil
  823. hboxpos.Parent = hitbox
  824. hitbox.Parent = modelzorz
  825. hitbox.Size = vt(9, 2.5, 1.5)
  826. hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
  827. hitbox.CFrame = hitboxCF
  828. for i = 0, 1, 0.08 do
  829. swait()
  830. hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
  831. hitbox.CFrame = hitboxCF
  832. MagniDamage(hitbox, 8, 4, 6, math.random(2, 5), "Normal", RootPart, 0.5, 2, (math.random(3, 5)), nil, true)
  833. wld1.C0 = clerp(wld1.C0, euler(2.2, 0, -0.2) * cf(0, 1, 0), 0.25)
  834. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -0.6, 0), 0.25)
  835. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6), 0.25)
  836. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1), 0.25)
  837. RW.C0 = clerp(RW.C0, cf(0.8, 0.5, -0.5) * euler(1.4, 0, -1.2) * euler(0, -1.4, 0), 0.25)
  838. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.25)
  839. LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, -0.3) * euler(1.4, 0, 0.2), 0.25)
  840. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.25)
  841. RH.C0 = clerp(RH.C0, cf(0.9, -1, 0.3) * euler(0, 1.57, 0) * euler(0, -1, 0), 0.25)
  842. LH.C0 = clerp(LH.C0, cf(-0.9, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -1, 0), 0.25)
  843. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  844. do
  845. if StaggerHit.Value == true then
  846. break
  847. end
  848. -- DECOMPILER ERROR at PC492: LeaveBlock: unexpected jumping out IF_THEN_STMT
  849.  
  850. -- DECOMPILER ERROR at PC492: LeaveBlock: unexpected jumping out IF_STMT
  851.  
  852. end
  853. end
  854. end
  855. hitbox.Parent = modelzorz
  856. hitbox.Size = vt()
  857. hitboxweld()
  858. hboxpos.Parent = nil
  859. attack = false
  860. end
  861. attacktwo = function()
  862. attack = true
  863. for i = 0, 1, 0.07 do
  864. swait()
  865. wld1.C0 = clerp(wld1.C0, euler(2.8, 0, -0.2) * cf(0, 1, 0), 0.2)
  866. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -0.6, 0), 0.2)
  867. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.2), 0.2)
  868. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1.2), 0.2)
  869. RW.C0 = clerp(RW.C0, cf(0.8, 0.5, -0.5) * euler(1, 0, -1.2) * euler(0, -1.4, 0), 0.2)
  870. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  871. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, 0.4), 0.2)
  872. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  873. RH.C0 = clerp(RH.C0, cf(0.7, -1, 0.3) * euler(0, 1.57, 0) * euler(0, -1.2, 0), 0.2)
  874. LH.C0 = clerp(LH.C0, cf(-0.7, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -1.2, 0), 0.2)
  875. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  876. do
  877. if StaggerHit.Value == true then
  878. break
  879. end
  880. -- DECOMPILER ERROR at PC213: LeaveBlock: unexpected jumping out IF_THEN_STMT
  881.  
  882. -- DECOMPILER ERROR at PC213: LeaveBlock: unexpected jumping out IF_STMT
  883.  
  884. end
  885. end
  886. end
  887. so("203691467", prt11, 1, 1)
  888. hbwld.Parent = nil
  889. hboxpos.Parent = hitbox
  890. hitbox.Parent = modelzorz
  891. hitbox.Size = vt(9, 2.5, 1.5)
  892. hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
  893. hitbox.CFrame = hitboxCF
  894. for i = 0, 1, 0.08 do
  895. swait()
  896. hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
  897. hitbox.CFrame = hitboxCF
  898. MagniDamage(hitbox, 8, 4, 6, math.random(2, 5), "Normal", RootPart, 0.5, 2, (math.random(3, 5)), nil, true)
  899. wld1.C0 = clerp(wld1.C0, euler(3.8, 0, -0.2) * cf(0, 1, 0), 0.3)
  900. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -0.2, 0), 0.3)
  901. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1), 0.3)
  902. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1), 0.3)
  903. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.4, 0, 1.2) * euler(0, -2.4, 0), 0.3)
  904. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  905. LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1, 0, 1), 0.3)
  906. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  907. RH.C0 = clerp(RH.C0, cf(0.9, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.2), 0.3)
  908. LH.C0 = clerp(LH.C0, cf(-0.9, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, -0.05), 0.3)
  909. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  910. do
  911. if StaggerHit.Value == true then
  912. break
  913. end
  914. -- DECOMPILER ERROR at PC492: LeaveBlock: unexpected jumping out IF_THEN_STMT
  915.  
  916. -- DECOMPILER ERROR at PC492: LeaveBlock: unexpected jumping out IF_STMT
  917.  
  918. end
  919. end
  920. end
  921. hitbox.Parent = modelzorz
  922. hitbox.Size = vt()
  923. hitboxweld()
  924. hboxpos.Parent = nil
  925. attack = false
  926. end
  927. attackthree = function()
  928. attack = true
  929. for i = 0, 1, 0.1 do
  930. swait()
  931. wld1.C0 = clerp(wld1.C0, euler(1.5, 0, 0) * cf(0, 1, 0), 0.3)
  932. wld2.C0 = clerp(wld2.C0, euler(0, 2.37, 0) * cf(0, -0.4, 0), 0.3)
  933. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.3)
  934. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, 0), 0.3)
  935. RW.C0 = clerp(RW.C0, cf(1, 1.2, 0) * euler(3.6, 0, -0.8), 0.3)
  936. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  937. LW.C0 = clerp(LW.C0, cf(-1, 1.2, 0) * euler(3.6, 0, 0.8), 0.3)
  938. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  939. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, -0.2), 0.3)
  940. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0.2), 0.3)
  941. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  942. do
  943. if StaggerHit.Value == true then
  944. break
  945. end
  946. -- DECOMPILER ERROR at PC207: LeaveBlock: unexpected jumping out IF_THEN_STMT
  947.  
  948. -- DECOMPILER ERROR at PC207: LeaveBlock: unexpected jumping out IF_STMT
  949.  
  950. end
  951. end
  952. end
  953. so("203691492", prt11, 1, 1)
  954. hbwld.Parent = nil
  955. hboxpos.Parent = hitbox
  956. hitbox.Parent = modelzorz
  957. hitbox.Size = vt(9, 2.5, 1.5)
  958. hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
  959. hitbox.CFrame = hitboxCF
  960. for i = 0, 1, 0.1 do
  961. swait()
  962. hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
  963. hitbox.CFrame = hitboxCF
  964. MagniDamage(hitbox, 8, 4, 6, math.random(2, 5), "Normal", RootPart, 0.5, 2, (math.random(3, 5)), nil, true)
  965. wld1.C0 = clerp(wld1.C0, euler(1.5, 0, 0) * cf(0, 1, 0), 0.4)
  966. wld2.C0 = clerp(wld2.C0, euler(0, 2.37, 0) * cf(0, -0.4, 0), 0.4)
  967. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4)
  968. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.4, 0, 0), 0.4)
  969. RW.C0 = clerp(RW.C0, cf(1, 0.3, -0.5) * euler(0.5, 0, -0.8), 0.4)
  970. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  971. LW.C0 = clerp(LW.C0, cf(-1, 0.3, -0.5) * euler(0.5, 0, 0.8), 0.4)
  972. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  973. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.3), 0.4)
  974. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, -0.7), 0.4)
  975. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  976. do
  977. if StaggerHit.Value == true then
  978. break
  979. end
  980. -- DECOMPILER ERROR at PC480: LeaveBlock: unexpected jumping out IF_THEN_STMT
  981.  
  982. -- DECOMPILER ERROR at PC480: LeaveBlock: unexpected jumping out IF_STMT
  983.  
  984. end
  985. end
  986. end
  987. hitbox.Parent = modelzorz
  988. hitbox.Size = vt()
  989. hitboxweld()
  990. hboxpos.Parent = nil
  991. attack = false
  992. end
  993. attackfour = function()
  994. attack = true
  995. for i = 0, 1, 0.1 do
  996. swait()
  997. wld1.C0 = clerp(wld1.C0, euler(2.2, 0, -0.2) * cf(0, 1, 0), 0.3)
  998. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -0.6, 0), 0.3)
  999. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.2), 0.3)
  1000. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1), 0.3)
  1001. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.4, 0, 0.2) * euler(0, -1.4, 0), 0.3)
  1002. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1003. LW.C0 = clerp(LW.C0, cf(0, 0.5, -0.5) * euler(1.4, 0, 1), 0.3)
  1004. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1005. RH.C0 = clerp(RH.C0, cf(0.9, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.2), 0.3)
  1006. LH.C0 = clerp(LH.C0, cf(-0.9, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, -0.05), 0.3)
  1007. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1008. do
  1009. if StaggerHit.Value == true then
  1010. break
  1011. end
  1012. -- DECOMPILER ERROR at PC213: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1013.  
  1014. -- DECOMPILER ERROR at PC213: LeaveBlock: unexpected jumping out IF_STMT
  1015.  
  1016. end
  1017. end
  1018. end
  1019. so("203691447", prt11, 1, 1)
  1020. hbwld.Parent = nil
  1021. hboxpos.Parent = hitbox
  1022. hitbox.Parent = modelzorz
  1023. hitbox.Size = vt(9, 2.5, 1.5)
  1024. hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
  1025. hitbox.CFrame = hitboxCF
  1026. CF = RootPart.CFrame.lookVector
  1027. for i = 0, 1, 0.03 do
  1028. swait()
  1029. if i == 0.21 or i >= 0.48 and i <= 0.51 then
  1030. so("203691447", prt11, 1, 1)
  1031. end
  1032. hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
  1033. hitbox.CFrame = hitboxCF
  1034. MagniDamage(hitbox, 8, 4, 6, math.random(2, 5), "Normal", RootPart, 0.4, 2, (math.random(3, 5)), nil, true)
  1035. wld1.C0 = clerp(wld1.C0, euler(2.2, 0, -0.2) * cf(0, 1, 0), 0.3)
  1036. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -0.6, 0), 0.3)
  1037. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6), 0.3)
  1038. RootJoint.C0 = RootCF * euler(0, 0, -1 + 17 * i)
  1039. RW.C0 = clerp(RW.C0, cf(0.8, 0.5, -0.5) * euler(1.4, 0, -1.2) * euler(0, -1.4, 0), 0.3)
  1040. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1041. LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, -0.3) * euler(1.4, 0, 0.2), 0.3)
  1042. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1043. RH.C0 = clerp(RH.C0, cf(0.9, -1, 0.3) * euler(0, 1.57, 0) * euler(0, -1, 0), 0.3)
  1044. LH.C0 = clerp(LH.C0, cf(-0.9, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -1, 0), 0.3)
  1045. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1046. do
  1047. if StaggerHit.Value == true then
  1048. break
  1049. end
  1050. -- DECOMPILER ERROR at PC504: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1051.  
  1052. -- DECOMPILER ERROR at PC504: LeaveBlock: unexpected jumping out IF_STMT
  1053.  
  1054. end
  1055. end
  1056. end
  1057. hitbox.Parent = modelzorz
  1058. hitbox.Size = vt()
  1059. hitboxweld()
  1060. hboxpos.Parent = nil
  1061. attack = false
  1062. end
  1063. Obelisk = function()
  1064. attack = true
  1065. if #Obelisks < maxobelisks then
  1066. for i = 0, 1, 0.2 do
  1067. swait()
  1068. wld1.C0 = clerp(wld1.C0, euler(1.5, 0, 0) * cf(0, 1, 0), 0.4)
  1069. wld2.C0 = clerp(wld2.C0, euler(0, 2.37, 0) * cf(0, -0.4, 0), 0.4)
  1070. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4)
  1071. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, 0), 0.4)
  1072. RW.C0 = clerp(RW.C0, cf(1, 1.2, 0) * euler(3.6, 0, -0.8), 0.4)
  1073. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1074. LW.C0 = clerp(LW.C0, cf(-1, 1.2, 0) * euler(3.6, 0, 0.8), 0.4)
  1075. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1076. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, -0.2), 0.4)
  1077. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0.2), 0.4)
  1078. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1079. do
  1080. if StaggerHit.Value == true then
  1081. break
  1082. end
  1083. -- DECOMPILER ERROR at PC212: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1084.  
  1085. -- DECOMPILER ERROR at PC212: LeaveBlock: unexpected jumping out IF_STMT
  1086.  
  1087. end
  1088. end
  1089. end
  1090. local dec = Instance.new("NumberValue", Decrease)
  1091. dec.Name = "DecreaseMvmt"
  1092. dec.Value = 10
  1093. hbwld.Parent = nil
  1094. hboxpos.Parent = hitbox
  1095. hitbox.Parent = modelzorz
  1096. hitbox.Size = vt(9, 2.5, 1.5)
  1097. hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
  1098. hitbox.CFrame = hitboxCF
  1099. for i = 0, 1, 0.25 do
  1100. swait()
  1101. hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
  1102. hitbox.CFrame = hitboxCF
  1103. MagniDamage(hitbox, 8, 4, 6, math.random(2, 5), "Normal", RootPart, 0.5, 2, 2, nil, true)
  1104. wld1.C0 = clerp(wld1.C0, euler(1.5, 0, 0) * cf(0, 1, 0), 0.5)
  1105. wld2.C0 = clerp(wld2.C0, euler(0, 2.37, 0) * cf(0, -0.4, 0), 0.5)
  1106. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.5)
  1107. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.4, 0, 0), 0.5)
  1108. RW.C0 = clerp(RW.C0, cf(1, 0.3, -0.5) * euler(0.5, 0, -0.8), 0.5)
  1109. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1110. LW.C0 = clerp(LW.C0, cf(-1, 0.3, -0.5) * euler(0.5, 0, 0.8), 0.5)
  1111. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1112. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.3), 0.5)
  1113. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, -0.7), 0.5)
  1114. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1115. do
  1116. if StaggerHit.Value == true then
  1117. break
  1118. end
  1119. -- DECOMPILER ERROR at PC482: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1120.  
  1121. -- DECOMPILER ERROR at PC482: LeaveBlock: unexpected jumping out IF_STMT
  1122.  
  1123. end
  1124. end
  1125. end
  1126. hitbox.Parent = modelzorz
  1127. hitbox.Size = vt()
  1128. hitboxweld()
  1129. hboxpos.Parent = nil
  1130. MagicCircle(BrickColor.new(NewCol2), cf(prt13.Position), 1, 1, 1, 5, 5, 5, 0.1)
  1131. local MouseLook = cf((RootPart.Position + MMouse.Hit.p) / 2, MMouse.Hit.p)
  1132. local hit, pos = rayCast(RootPart.Position, MouseLook.lookVector, 50, Character)
  1133. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  1134. ref.Anchored = true
  1135. ref.CFrame = cf(pos) * cf(0, 3, 0)
  1136. game:GetService("Debris"):AddItem(ref, 1)
  1137. hitfloor, posfloor = rayCast(ref.Position, CFrame.new(ref.Position, ref.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
  1138. if hitfloor ~= nil and mana.Value >= 10 then
  1139. mana.Value = mana.Value - 10
  1140. local refsate = part(3, workspace, 0, 1, BrickColor.new("White"), "Reference", vt())
  1141. refsate.Anchored = true
  1142. refsate.CFrame = cf(posfloor)
  1143. game:GetService("Debris"):AddItem(refsate, 1)
  1144. local obe = Instance.new("Model", workspace)
  1145. obe.Name = "Obelisk"
  1146. game:GetService("Debris"):AddItem(obe, 20)
  1147. table.insert(Obelisks, obe)
  1148. local oprt1 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part01", vt())
  1149. local oprt2 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part02", vt())
  1150. local oprt6 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part06", vt())
  1151. local oprt7 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part07", vt())
  1152. local oprt8 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part08", vt())
  1153. local oprt9 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part09", vt())
  1154. local oprt10 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part10", vt())
  1155. local omsh1 = mesh("BlockMesh", oprt1, "", "", vt(0, 0, 0), vt(1, 1, 1))
  1156. local omsh2 = mesh("BlockMesh", oprt2, "", "", vt(0, 0, 0), vt(7, 20, 7))
  1157. local omsh6 = mesh("SpecialMesh", oprt6, "FileMesh", "9756362", vt(0, 0, 0), vt(1.4, 1, 1.4))
  1158. local omsh7 = mesh("SpecialMesh", oprt7, "FileMesh", "9756362", vt(0, 0, 0), vt(1.2, math.random(100, 250) / 100, 1.5))
  1159. local omsh8 = mesh("SpecialMesh", oprt8, "FileMesh", "9756362", vt(0, 0, 0), vt(1.2, math.random(100, 250) / 100, 1.5))
  1160. local omsh9 = mesh("SpecialMesh", oprt9, "FileMesh", "9756362", vt(0, 0, 0), vt(1.2, math.random(100, 250) / 100, 1.5))
  1161. local omsh10 = mesh("SpecialMesh", oprt10, "FileMesh", "9756362", vt(0, 0, 0), vt(1.2, math.random(100, 250) / 100, 1.5))
  1162. local owld2 = weld(oprt2, oprt2, oprt1, euler(0, 0, 0) * cf(0, 0, 0))
  1163. local owld6 = weld(oprt6, oprt6, oprt2, euler(0, 0.785, 0) * cf(0, -2, 0))
  1164. local owld7 = weld(oprt7, oprt7, oprt2, euler(-0.5, 0.785, 0.5) * cf(0.5, 2, 0.5))
  1165. local owld8 = weld(oprt8, oprt8, oprt2, euler(0.5, 0.785, -0.5) * cf(-0.5, 2, -0.5))
  1166. local owld9 = weld(oprt9, oprt9, oprt2, euler(0.5, -0.785, 0.5) * cf(0.5, 2, -0.5))
  1167. local owld10 = weld(oprt10, oprt10, oprt2, euler(-0.5, -0.785, -0.5) * cf(-0.5, 2, 0.5))
  1168. eul = 0
  1169. for i = 1, 4 do
  1170. local oprt3 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part03", vt())
  1171. local omsh3 = mesh("SpecialMesh", oprt3, "Wedge", "nil", vt(0, 0, 0), vt(7, 20, 2))
  1172. local owld3 = weld(oprt3, oprt3, oprt2, euler(0, 0, 0) * cf(0, 0, 0.9) * euler(0, eul, 0))
  1173. local oprt4 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part04", vt())
  1174. local omsh4 = mesh("SpecialMesh", oprt4, "FileMesh", "11294911", vt(0, 0, 0), vt(0.8, 8.2, 0.8))
  1175. local owld4 = weld(oprt4, oprt4, oprt3, euler(0, 1.57, 0) * cf(0.9, -0.05, 0))
  1176. local oprt5 = part(3, obe, 0, 0, BrickColor.new("Black"), "Obelisk Part05", vt())
  1177. local omsh5 = mesh("SpecialMesh", oprt5, "Wedge", "nil", vt(0, 0, 0), vt(4, 15, 3))
  1178. local owld5 = weld(oprt5, oprt5, oprt3, euler(0, 0, 0) * cf(0, -0.5, 0))
  1179. eul = eul + 1.57
  1180. end
  1181. for i = 1, 5 do
  1182. local oprt11 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part11", vt())
  1183. num = math.random(10, 40) / 100
  1184. local omsh11 = mesh("SpecialMesh", oprt11, "FileMesh", "9756362", vt(0, 0, 0), vt(num, math.random(60, 150) / 100, num))
  1185. local owld11 = weld(oprt11, oprt11, oprt2, euler(0, 0, -math.random(20, 50) / 100) * cf(math.random(100, 300) / 100, math.random(100, 500) / 100, 0) * euler(0, math.random(-50, 50), 0))
  1186. end
  1187. oprt1.CFrame = refsate.CFrame
  1188. so("203691785", oprt1, 1, 1)
  1189. so("183763487", oprt1, 1, 1)
  1190. f = Instance.new("BodyPosition", oprt1)
  1191. f.P = 2000
  1192. f.D = 100
  1193. f.maxForce = Vector3.new(545000, 545000, 545000)
  1194. f.position = refsate.Position + vt(0, math.random(700, 900) / 100, 0)
  1195. ogy = Instance.new("BodyGyro", oprt1)
  1196. ogy.maxTorque = Vector3.new(400000, 400000, 400000)
  1197. ogy.P = 2000
  1198. ogy.D = 100
  1199. ogy.cframe = cf(0, math.random(-314, 314) / 100, 0)
  1200. for i = 1, 5 do
  1201. MagicObsidian(BrickColor.new(NewCol2), cf(refsate.Position) * cf(math.random(-500, 500) / 100, 0, math.random(-500, 500) / 100), 1, 1, 1, 0, 0, 0, math.random(2, 10) / 100)
  1202. end
  1203. MagicBlock(BrickColor.new(NewCol2), cf(oprt1.Position) * cf(0, 1, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 4, 4, 4, 0.05, 2)
  1204. MagniDamage(oprt1, 20, 0, 0, math.random(-15, -10), "Knockdown2", RootPart, 0, 1, (math.random(3, 4)), nil, nil, true, "Defense", 0.03, 300)
  1205. table.insert(Effects, {obe, "Obelisk", 0, 0, oprt1, 0, #Obelisks})
  1206. end
  1207. do
  1208. do
  1209. swait(5)
  1210. dec.Parent = nil
  1211. attack = false
  1212. end
  1213. end
  1214. end
  1215. end
  1216. do1 = function()
  1217. if attack == true then
  1218. return
  1219. end
  1220. if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  1221. return
  1222. end
  1223. if cooldownmax <= cooldowns[1] and #Obelisks * 4 <= mana.Value and #Obelisks > 0 then
  1224. attack = true
  1225. cooldowns[1] = 0
  1226. for i = 0, 1, 0.1 do
  1227. swait()
  1228. wld1.C0 = clerp(wld1.C0, euler(0.2, 0, -0.2) * cf(0, 1, 0.2), 0.3)
  1229. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1.4, 0), 0.3)
  1230. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0.2, 0, 0), 0.3)
  1231. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1), 0.3)
  1232. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.5, 0, 0.8), 0.3)
  1233. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1234. LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1.8, 0, 1), 0.3)
  1235. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1236. RH.C0 = clerp(RH.C0, cf(0.7, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.2), 0.3)
  1237. LH.C0 = clerp(LH.C0, cf(-0.7, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, 0), 0.3)
  1238. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1239. do
  1240. if StaggerHit.Value == true then
  1241. break
  1242. end
  1243. end
  1244. end
  1245. end
  1246. so("2101137", LeftArm, 1, 1)
  1247. for i = 1, 20 do
  1248. swait()
  1249. MagicBlock(BrickColor.new(NewCol2), LeftArm.CFrame * cf(0, -1, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 2, 2, 2, 0.1, 2)
  1250. for i = 1, #Obelisks do
  1251. Part = Obelisks[i]:findFirstChild("Obelisk Part06")
  1252. if Part ~= nil then
  1253. MagicBlock(BrickColor.new(NewCol2), cf(Part.Position) * cf(0, 1, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 2, 2, 2, 0.1, 2)
  1254. end
  1255. end
  1256. end
  1257. for i = 0, 1, 0.1 do
  1258. swait()
  1259. wld1.C0 = clerp(wld1.C0, euler(0.2, 0, -0.2) * cf(0, 1, 0.2), 0.3)
  1260. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1.4, 0), 0.3)
  1261. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1.57), 0.3)
  1262. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1.57), 0.3)
  1263. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.5, 0, 0.8), 0.3)
  1264. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1265. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1.57), 0.3)
  1266. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1267. RH.C0 = clerp(RH.C0, cf(0.7, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.2), 0.3)
  1268. LH.C0 = clerp(LH.C0, cf(-0.7, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, 0), 0.3)
  1269. MagicBlock(BrickColor.new(NewCol2), LeftArm.CFrame * cf(0, -1, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 2, 2, 2, 0.1, 2)
  1270. for i = 1, #Obelisks do
  1271. Part = Obelisks[i]:findFirstChild("Obelisk Part06")
  1272. if Part ~= nil then
  1273. MagicBlock(BrickColor.new(NewCol2), cf(Part.Position) * cf(0, 1, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 2, 2, 2, 0.1, 2)
  1274. end
  1275. end
  1276. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1277. do
  1278. if StaggerHit.Value == true then
  1279. break
  1280. end
  1281. end
  1282. end
  1283. end
  1284. mana.Value = mana.Value - #Obelisks * 4
  1285. for i = 1, #Obelisks do
  1286. Part = Obelisks[i]:findFirstChild("Obelisk Part06")
  1287. if Part ~= nil then
  1288. so("203691562", Part, 1, 1)
  1289. Orb(Part)
  1290. end
  1291. end
  1292. do
  1293. attack = false
  1294. end
  1295. end
  1296. end
  1297. do2 = function()
  1298. if attack == true then
  1299. return
  1300. end
  1301. if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  1302. return
  1303. end
  1304. if cooldownmax <= cooldowns[2] and mana.Value >= 25 then
  1305. attack = true
  1306. cooldowns[2] = 0
  1307. local dec = Instance.new("NumberValue", Decrease)
  1308. dec.Name = "DecreaseMvmt"
  1309. dec.Value = 10
  1310. for i = 0, 1, 0.1 do
  1311. swait()
  1312. wld1.C0 = clerp(wld1.C0, euler(1.5, 0, 0) * cf(0, 1, 0), 0.3)
  1313. wld2.C0 = clerp(wld2.C0, euler(0, 2.37, 0) * cf(0, -0.4, 0), 0.3)
  1314. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.3)
  1315. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, 0), 0.3)
  1316. RW.C0 = clerp(RW.C0, cf(1, 1.2, 0) * euler(3.6, 0, -0.8), 0.3)
  1317. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1318. LW.C0 = clerp(LW.C0, cf(-1, 1.2, 0) * euler(3.6, 0, 0.8), 0.3)
  1319. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1320. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, -0.2), 0.3)
  1321. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0.2), 0.3)
  1322. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1323. do
  1324. if StaggerHit.Value == true then
  1325. break
  1326. end
  1327. -- DECOMPILER ERROR at PC244: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1328.  
  1329. -- DECOMPILER ERROR at PC244: LeaveBlock: unexpected jumping out IF_STMT
  1330.  
  1331. end
  1332. end
  1333. end
  1334. for i = 0, 1, 0.15 do
  1335. swait()
  1336. wld1.C0 = clerp(wld1.C0, euler(1.5, 0, 0) * cf(0, 1, 0), 0.4)
  1337. wld2.C0 = clerp(wld2.C0, euler(0, 2.37, 0) * cf(0, -0.4, 0), 0.4)
  1338. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4)
  1339. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.4, 0, 0), 0.4)
  1340. RW.C0 = clerp(RW.C0, cf(1, 0.3, -0.5) * euler(0.5, 0, -0.8), 0.4)
  1341. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1342. LW.C0 = clerp(LW.C0, cf(-1, 0.3, -0.5) * euler(0.5, 0, 0.8), 0.4)
  1343. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1344. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0.2), 0.4)
  1345. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, -0.4), 0.4)
  1346. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1347. do
  1348. if StaggerHit.Value == true then
  1349. break
  1350. end
  1351. -- DECOMPILER ERROR at PC450: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1352.  
  1353. -- DECOMPILER ERROR at PC450: LeaveBlock: unexpected jumping out IF_STMT
  1354.  
  1355. end
  1356. end
  1357. end
  1358. mana.Value = mana.Value - 25
  1359. do
  1360. local tehc = 0
  1361. for d = 1, 2, 0.5 do
  1362. tehc = tehc + 1
  1363. poss = RootPart.CFrame * cf(0, 0, 0)
  1364. refb = part(3, nil, 0, 1, BrickColor.new("Black"), "Reference", vt())
  1365. refb.Anchored = true
  1366. refb.CFrame = poss
  1367. game:GetService("Debris"):AddItem(refb, 10)
  1368. hit, pos = rayCast(refb.Position, CFrame.new(refb.Position, refb.Position - Vector3.new(0, 1, 0)).lookVector, 40, Character)
  1369. do
  1370. do
  1371. if hit ~= nil then
  1372. local ref2 = part(3, workspace, 0, 1, hit.BrickColor, "Effect", vt())
  1373. ref2.Anchored = true
  1374. ref2.CFrame = cf(pos)
  1375. if tehc == 1 then
  1376. so("2691586", ref2, 0.6, 0.5)
  1377. else
  1378. if tehc == 2 then
  1379. so("2691586", ref2, 0.7, 0.45)
  1380. else
  1381. if tehc == 3 then
  1382. so("2691586", ref2, 0.8, 0.4)
  1383. so("2691586", ref2, 0.8, 0.4)
  1384. end
  1385. end
  1386. end
  1387. game:GetService("Debris"):AddItem(ref2, 1)
  1388. for i = 1, #Obelisks do
  1389. ThePrt = Obelisks[i]:findFirstChild("Obelisk Part07")
  1390. if ThePrt ~= nil then
  1391. local mag = (ref2.Position - ThePrt.Position).magnitude
  1392. if mag <= 15 * d then
  1393. Prt1 = Obelisks[i]:findFirstChild("Obelisk Part01")
  1394. if Prt1 ~= nil then
  1395. local refd = part(3, workspace, 0, 1, BrickColor.new("Black"), "Effect", vt())
  1396. refd.Anchored = true
  1397. refd.CFrame = cf(Prt1.Position)
  1398. game:GetService("Debris"):AddItem(refd, 1)
  1399. so("161006069", refd, 1, 0.8)
  1400. so("203691610", refd, 1, 1)
  1401. MagniDamage(Prt1, 15, 10, 15, math.random(20, 30), "Knockdown2", Prt1, 0.1, 1, (math.random(15, 25)), nil, nil, true, "Defense", 0.05, 300)
  1402. MagicBlock(BrickColor.new(NewCol2), cf(Prt1.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 5, 5, 5, 3, 3, 3, 0.05, 2)
  1403. for i = -5, 5, 2.5 do
  1404. MagicRing(BrickColor.new(NewCol2), cf(Prt1.Position) * euler(1.57, 0, 0) * cf(0, 0, i), 2, 2, 2, 1, 1, 0.5, 0.05)
  1405. end
  1406. end
  1407. do
  1408. do
  1409. Obelisks[i].Parent = nil
  1410. -- DECOMPILER ERROR at PC763: LeaveBlock: unexpected jumping out DO_STMT
  1411.  
  1412. -- DECOMPILER ERROR at PC763: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1413.  
  1414. -- DECOMPILER ERROR at PC763: LeaveBlock: unexpected jumping out IF_STMT
  1415.  
  1416. -- DECOMPILER ERROR at PC763: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1417.  
  1418. -- DECOMPILER ERROR at PC763: LeaveBlock: unexpected jumping out IF_STMT
  1419.  
  1420. end
  1421. end
  1422. end
  1423. end
  1424. end
  1425. Col = hit.BrickColor
  1426. MagicWave(Col, cf(pos), 1, 1, 1, 1.5 * d, 1, 1.5 * d, 0.1)
  1427. MagniDamage(ref2, 15 * d, 4, 6, math.random(10, 20), "Knockdown2", ref2, 0, 1, (math.random(4, 6)), nil, nil, true, "Obsidian", 0.05, 300)
  1428. for i = 1, 8 * d do
  1429. ref2.CFrame = cf(pos) * cf(math.random(-1000 * d, 1000 * d) / 100, 0, math.random(-1000 * d, 1000 * d) / 100)
  1430. hit2, pos2 = rayCast(ref2.Position, CFrame.new(ref2.Position, ref2.Position - Vector3.new(0, 1, 0)).lookVector, 50, Character)
  1431. do
  1432. do
  1433. if hit2 ~= nil then
  1434. local groundpart = part(3, workspace, 0, 0, Col, "Ground", vt(math.random(50, 200) / 100, math.random(50, 200) / 100, math.random(50, 200) / 100))
  1435. groundpart.Anchored = true
  1436. groundpart.Material = hit.Material
  1437. groundpart.CanCollide = true
  1438. groundpart.CFrame = cf(pos2) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1439. game:GetService("Debris"):AddItem(groundpart, 5)
  1440. end
  1441. ref2.CFrame = cf(pos)
  1442. -- DECOMPILER ERROR at PC919: LeaveBlock: unexpected jumping out DO_STMT
  1443.  
  1444. end
  1445. end
  1446. end
  1447. end
  1448. refb.Parent = nil
  1449. swait(10)
  1450. -- DECOMPILER ERROR at PC925: LeaveBlock: unexpected jumping out DO_STMT
  1451.  
  1452. end
  1453. end
  1454. end
  1455. dec.Parent = nil
  1456. attack = false
  1457. end
  1458. end
  1459. end
  1460. do3 = function()
  1461. if attack == true then
  1462. return
  1463. end
  1464. if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  1465. return
  1466. end
  1467. if cooldownmax <= cooldowns[3] and mana.Value >= 30 then
  1468. attack = true
  1469. cooldowns[3] = 0
  1470. local dec = Instance.new("NumberValue", Decrease)
  1471. dec.Name = "DecreaseMvmt"
  1472. dec.Value = 10
  1473. local dec2 = Instance.new("NumberValue", Decrease)
  1474. dec2.Name = "DecreaseDef"
  1475. dec2.Value = -10
  1476. LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(2, 0, 1), 0.5)
  1477. for i = 0, 1, 0.1 do
  1478. swait()
  1479. wld1.C0 = clerp(wld1.C0, euler(0.2, 0, -0.2) * cf(0, 1, 0.2), 0.3)
  1480. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1.4, 0), 0.3)
  1481. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.2) * euler(0.2, 0, 0), 0.3)
  1482. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -0.6), 0.3)
  1483. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.2, 0, 0.8), 0.3)
  1484. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1485. LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(2.8, 0, 0.8), 0.3)
  1486. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1487. RH.C0 = clerp(RH.C0, cf(0.9, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 0.6, -0.3), 0.3)
  1488. LH.C0 = clerp(LH.C0, cf(-0.9, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 0.6, -0.1), 0.3)
  1489. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1490. do
  1491. if StaggerHit.Value == true then
  1492. break
  1493. end
  1494. -- DECOMPILER ERROR at PC281: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1495.  
  1496. -- DECOMPILER ERROR at PC281: LeaveBlock: unexpected jumping out IF_STMT
  1497.  
  1498. end
  1499. end
  1500. end
  1501. so("315746833", Torso, 1, 1)
  1502. for i = 1, 50 do
  1503. swait()
  1504. MagicBlock(BrickColor.new(NewCol2), cf(RootPart.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * cf(0, -8, 0), 3, 3, 3, -0.2, -0.2, -0.2, 0.05, 3)
  1505. end
  1506. do
  1507. mana.Value = mana.Value - 30
  1508. passivenum = -30
  1509. dec.Parent = nil
  1510. dec2.Parent = nil
  1511. DecreaseStat(Character, "Defense", -0.5, 300)
  1512. DecreaseStat(Character, "Movement", 0.3, 300)
  1513. so("87767777", Torso, 1, 1)
  1514. MagicWave(BrickColor.new(NewCol2), cf(RootPart.Position) * cf(0, -2, 0), 1, 2, 1, 1, -0.02, 1, 0.05)
  1515. MagicCircle(BrickColor.new(NewCol2), cf(Torso.Position), 1, 1, 1, 3, 3, 3, 0.02)
  1516. MagniDamage(RootPart, 20, 4, 6, math.random(30, 50), "Knockdown2", RootPart, 0, 1, (math.random(4, 8)), nil, nil, false)
  1517. for i = 0, 1, 0.1 do
  1518. swait()
  1519. wld1.C0 = clerp(wld1.C0, euler(0.2, 0, 0.2) * cf(0, 1, 0.2), 0.5)
  1520. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1.4, 0), 0.5)
  1521. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.5)
  1522. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0), 0.5)
  1523. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.57), 0.5)
  1524. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1525. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1.57), 0.5)
  1526. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1527. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, -0.3), 0.5)
  1528. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, -0.1), 0.5)
  1529. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1530. do
  1531. if StaggerHit.Value == true then
  1532. break
  1533. end
  1534. -- DECOMPILER ERROR at PC658: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1535.  
  1536. -- DECOMPILER ERROR at PC658: LeaveBlock: unexpected jumping out IF_STMT
  1537.  
  1538. end
  1539. end
  1540. end
  1541. dec.Parent = nil
  1542. dec2.Parent = nil
  1543. attack = false
  1544. end
  1545. end
  1546. end
  1547. do4 = function()
  1548. if attack == true then
  1549. return
  1550. end
  1551. if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  1552. return
  1553. end
  1554. if cooldownmax <= cooldowns[4] and mana.Value >= 10 then
  1555. attack = true
  1556. cooldowns[4] = 0
  1557. Humanoid.Jump = true
  1558. if Rooted.Value == false then
  1559. Torso.Velocity = vt(0, 100, 0)
  1560. end
  1561. for i = 0, 1, 0.1 do
  1562. swait()
  1563. wld1.C0 = clerp(wld1.C0, euler(-1.5, 0, 0) * cf(0, 1, 0), 0.3)
  1564. wld2.C0 = clerp(wld2.C0, euler(0, 2.37, 0) * cf(0, -0.4, 0), 0.3)
  1565. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.3)
  1566. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, 0), 0.3)
  1567. RW.C0 = clerp(RW.C0, cf(1, 1.2, 0) * euler(3.6, 0, -0.8), 0.3)
  1568. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1569. LW.C0 = clerp(LW.C0, cf(-1, 1.2, 0) * euler(3.6, 0, 0.8), 0.3)
  1570. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1571. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, -0.2), 0.3)
  1572. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0.2), 0.3)
  1573. end
  1574. local dec = Instance.new("NumberValue", Decrease)
  1575. dec.Name = "DecreaseMvmt"
  1576. dec.Value = 10
  1577. for i = 0, 1, 0.15 do
  1578. swait()
  1579. wld1.C0 = clerp(wld1.C0, euler(-1.57, 0, 0) * cf(0, 1, 0), 0.3)
  1580. wld2.C0 = clerp(wld2.C0, euler(0, 2.37, 0) * cf(0, 1, 0), 0.3)
  1581. Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.4)
  1582. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.4, 0, 0), 0.4)
  1583. RW.C0 = clerp(RW.C0, cf(1, 0.8, -0.5) * euler(2, 0, -0.8), 0.4)
  1584. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1585. LW.C0 = clerp(LW.C0, cf(-1, 0.8, -0.5) * euler(2, 0, 0.8), 0.4)
  1586. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1587. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0.2), 0.4)
  1588. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, -0.4), 0.4)
  1589. end
  1590. do
  1591. while hitfloor == nil do
  1592. swait()
  1593. end
  1594. mana.Value = mana.Value - 10
  1595. MagicCircle(BrickColor.new(NewCol2), cf(prt18.Position), 5, 5, 5, 5, 5, 5, 0.05)
  1596. MagicBlock(BrickColor.new(NewCol2), cf(prt18.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 5, 5, 5, 6, 6, 6, 0.05, 1)
  1597. MagicRing(BrickColor.new(NewCol2), cf(prt18.Position), 1, 1, 3, 2, 2, 0.1, 0.03)
  1598. MagicRing(BrickColor.new(NewCol2), cf(prt18.Position) * euler(1.57, 0, 0), 1, 1, 3, 2, 2, 0.1, 0.03)
  1599. MagicRing(BrickColor.new(NewCol2), cf(prt18.Position) * euler(0, 1.57, 0), 1, 1, 3, 2, 2, 0.1, 0.03)
  1600. MagniDamage(prt18, 30, 5, 8, math.random(20, 40), "Knockdown2", prt18, 0, 1, (math.random(5, 10)), nil, nil, false, "Obsidian", 0.05, 400)
  1601. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  1602. ref.Anchored = true
  1603. ref.CFrame = cf(Torso.Position)
  1604. game:GetService("Debris"):AddItem(ref, 1)
  1605. so("203691653", ref, 1, 1)
  1606. so("203691699", Torso, 1, 1)
  1607. for i = 1, 5 do
  1608. swait(5)
  1609. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  1610. ref.Anchored = true
  1611. ref.CFrame = cf(Torso.Position) * cf(math.random(-20, 20), 3, math.random(-20, 20))
  1612. game:GetService("Debris"):AddItem(ref, 1)
  1613. hitfloor, posfloor = rayCast(ref.Position, CFrame.new(ref.Position, ref.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
  1614. if hitfloor ~= nil and mana.Value >= 5 then
  1615. mana.Value = mana.Value - 5
  1616. local refsate = part(3, workspace, 0, 1, BrickColor.new("White"), "Reference", vt())
  1617. refsate.Anchored = true
  1618. refsate.CFrame = cf(posfloor)
  1619. game:GetService("Debris"):AddItem(refsate, 1)
  1620. local obe = Instance.new("Model", workspace)
  1621. obe.Name = "Obelisk"
  1622. game:GetService("Debris"):AddItem(obe, 20)
  1623. table.insert(Obelisks, obe)
  1624. local oprt1 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part01", vt())
  1625. local oprt2 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part02", vt())
  1626. local oprt6 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part06", vt())
  1627. local oprt7 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part07", vt())
  1628. local oprt8 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part08", vt())
  1629. local oprt9 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part09", vt())
  1630. local oprt10 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part10", vt())
  1631. local omsh1 = mesh("BlockMesh", oprt1, "", "", vt(0, 0, 0), vt(1, 1, 1))
  1632. local omsh2 = mesh("BlockMesh", oprt2, "", "", vt(0, 0, 0), vt(7, 20, 7))
  1633. local omsh6 = mesh("SpecialMesh", oprt6, "FileMesh", "9756362", vt(0, 0, 0), vt(1.4, 1, 1.4))
  1634. local omsh7 = mesh("SpecialMesh", oprt7, "FileMesh", "9756362", vt(0, 0, 0), vt(1.2, math.random(100, 250) / 100, 1.5))
  1635. local omsh8 = mesh("SpecialMesh", oprt8, "FileMesh", "9756362", vt(0, 0, 0), vt(1.2, math.random(100, 250) / 100, 1.5))
  1636. local omsh9 = mesh("SpecialMesh", oprt9, "FileMesh", "9756362", vt(0, 0, 0), vt(1.2, math.random(100, 250) / 100, 1.5))
  1637. local omsh10 = mesh("SpecialMesh", oprt10, "FileMesh", "9756362", vt(0, 0, 0), vt(1.2, math.random(100, 250) / 100, 1.5))
  1638. local owld2 = weld(oprt2, oprt2, oprt1, euler(0, 0, 0) * cf(0, 0, 0))
  1639. local owld6 = weld(oprt6, oprt6, oprt2, euler(0, 0.785, 0) * cf(0, -2, 0))
  1640. local owld7 = weld(oprt7, oprt7, oprt2, euler(-0.5, 0.785, 0.5) * cf(0.5, 2, 0.5))
  1641. local owld8 = weld(oprt8, oprt8, oprt2, euler(0.5, 0.785, -0.5) * cf(-0.5, 2, -0.5))
  1642. local owld9 = weld(oprt9, oprt9, oprt2, euler(0.5, -0.785, 0.5) * cf(0.5, 2, -0.5))
  1643. local owld10 = weld(oprt10, oprt10, oprt2, euler(-0.5, -0.785, -0.5) * cf(-0.5, 2, 0.5))
  1644. eul = 0
  1645. for i = 1, 4 do
  1646. local oprt3 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part03", vt())
  1647. local omsh3 = mesh("SpecialMesh", oprt3, "Wedge", "nil", vt(0, 0, 0), vt(7, 20, 2))
  1648. local owld3 = weld(oprt3, oprt3, oprt2, euler(0, 0, 0) * cf(0, 0, 0.9) * euler(0, eul, 0))
  1649. local oprt4 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part04", vt())
  1650. local omsh4 = mesh("SpecialMesh", oprt4, "FileMesh", "11294911", vt(0, 0, 0), vt(0.8, 8.2, 0.8))
  1651. local owld4 = weld(oprt4, oprt4, oprt3, euler(0, 1.57, 0) * cf(0.9, -0.05, 0))
  1652. local oprt5 = part(3, obe, 0, 0, BrickColor.new("Black"), "Obelisk Part05", vt())
  1653. local omsh5 = mesh("SpecialMesh", oprt5, "Wedge", "nil", vt(0, 0, 0), vt(4, 15, 3))
  1654. local owld5 = weld(oprt5, oprt5, oprt3, euler(0, 0, 0) * cf(0, -0.5, 0))
  1655. eul = eul + 1.57
  1656. end
  1657. for i = 1, 5 do
  1658. local oprt11 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part11", vt())
  1659. num = math.random(10, 40) / 100
  1660. local omsh11 = mesh("SpecialMesh", oprt11, "FileMesh", "9756362", vt(0, 0, 0), vt(num, math.random(60, 150) / 100, num))
  1661. local owld11 = weld(oprt11, oprt11, oprt2, euler(0, 0, -math.random(20, 50) / 100) * cf(math.random(100, 300) / 100, math.random(100, 500) / 100, 0) * euler(0, math.random(-50, 50), 0))
  1662. end
  1663. oprt1.CFrame = refsate.CFrame
  1664. so("203691785", oprt1, 1, 1)
  1665. so("183763487", oprt1, 1, 1)
  1666. f = Instance.new("BodyPosition", oprt1)
  1667. f.P = 2000
  1668. f.D = 100
  1669. f.maxForce = Vector3.new(545000, 545000, 545000)
  1670. f.position = refsate.Position + vt(0, math.random(700, 900) / 100, 0)
  1671. ogy = Instance.new("BodyGyro", oprt1)
  1672. ogy.maxTorque = Vector3.new(400000, 400000, 400000)
  1673. ogy.P = 2000
  1674. ogy.D = 100
  1675. ogy.cframe = cf(0, math.random(-314, 314) / 100, 0)
  1676. for i = 1, 5 do
  1677. MagicObsidian(BrickColor.new(NewCol2), cf(refsate.Position) * cf(math.random(-500, 500) / 100, 0, math.random(-500, 500) / 100), 1, 1, 1, 0, 0, 0, math.random(2, 10) / 100)
  1678. end
  1679. MagicBlock(BrickColor.new(NewCol2), cf(oprt1.Position) * cf(0, 1, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 4, 4, 4, 0.05, 2)
  1680. MagniDamage(oprt1, 20, 0, 0, math.random(10, 20), "Knockdown2", oprt1, 0, 1, (math.random(5, 8)), nil, nil, true, "Defense", 0.02, 300)
  1681. table.insert(Effects, {obe, "Obelisk", 0, 0, oprt1, 0, #Obelisks})
  1682. end
  1683. end
  1684. swait(10)
  1685. dec.Parent = nil
  1686. attack = false
  1687. end
  1688. end
  1689. end
  1690. Orb = function(Part)
  1691. spread = vt((math.random(-1, 0) + math.random()) * 3, (math.random(-1, 0) + math.random()) * 3, (math.random(-1, 0) + math.random()) * 3) * (Part.Position - MMouse.Hit.p).magnitude / 100
  1692. local MouseLook = cf((Part.Position + MMouse.Hit.p) / 2, MMouse.Hit.p + spread)
  1693. table.insert(Effects, {MouseLook.lookVector, "Shoot", 100, Part.Position, 8, 12, math.random(5, 10)})
  1694. end
  1695. DecreaseStat = function(Model, Stat, Amount, Duration)
  1696. if Model:findFirstChild("Stats") ~= nil and Model.Stats[Stat] ~= nil then
  1697. Model.Stats[Stat].Value = Model.Stats[Stat].Value - Amount
  1698. d = Instance.new("NumberValue", Model.Stats.Decrease)
  1699. dur = Instance.new("NumberValue", d)
  1700. dur.Name = "Duration"
  1701. dur.Value = Duration
  1702. game:GetService("Debris"):AddItem(d, 20)
  1703. if Stat == "Damage" then
  1704. d.Name = "DecreaseAtk"
  1705. else
  1706. if Stat == "Defense" then
  1707. d.Name = "DecreaseDef"
  1708. else
  1709. if Stat == "Movement" then
  1710. d.Name = "DecreaseMvmt"
  1711. end
  1712. end
  1713. end
  1714. if Model:findFirstChild("Torso") ~= nil then
  1715. display = ""
  1716. if Stat == "Damage" then
  1717. if Amount > 0 then
  1718. display = "-Damage"
  1719. else
  1720. display = "+Damage"
  1721. end
  1722. else
  1723. if Stat == "Defense" then
  1724. if Amount > 0 then
  1725. display = "-Defense"
  1726. else
  1727. display = "+Defense"
  1728. end
  1729. else
  1730. if Stat == "Movement" then
  1731. if Amount > 0 then
  1732. display = "-Movement"
  1733. else
  1734. display = "+Movement"
  1735. end
  1736. end
  1737. end
  1738. end
  1739. showDamage(Model, display, "Debuff")
  1740. end
  1741. d.Value = Amount
  1742. end
  1743. end
  1744. GetDist = function(Part1, Part2, magni)
  1745. local targ = Part1.Position - Part2.Position
  1746. local mag = targ.magnitude
  1747. if mag <= magni then
  1748. return true
  1749. else
  1750. return false
  1751. end
  1752. end
  1753. MagniDamage = function(Part, magni, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration)
  1754. for _,c in pairs(workspace:children()) do
  1755. local hum = c:findFirstChild("Humanoid")
  1756. if hum ~= nil then
  1757. local head = nil
  1758. for _,d in pairs(c:children()) do
  1759. if d.className == "Model" and ranged ~= true then
  1760. head = d:findFirstChild("Hitbox")
  1761. if d.Parent == Character then
  1762. break
  1763. end
  1764. if head ~= nil then
  1765. local targ = head.Position - Part.Position
  1766. local mag = targ.magnitude
  1767. if mag <= magni and c.Name ~= Player.Name then
  1768. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  1769. ref.Anchored = true
  1770. ref.CFrame = cf(head.Position)
  1771. game:GetService("Debris"):AddItem(ref, 1)
  1772. hitnum = math.random(1, 5)
  1773. if hitnum == 1 then
  1774. so("199148971", ref, 1, 1)
  1775. else
  1776. if hitnum == 2 then
  1777. so("199149025", ref, 1, 1)
  1778. else
  1779. if hitnum == 3 then
  1780. so("199149072", ref, 1, 1)
  1781. else
  1782. if hitnum == 4 then
  1783. so("199149109", ref, 1, 1)
  1784. else
  1785. if hitnum == 5 then
  1786. so("199149119", ref, 1, 1)
  1787. end
  1788. end
  1789. end
  1790. end
  1791. end
  1792. StaggerHit.Value = true
  1793. end
  1794. end
  1795. end
  1796. do
  1797. if d.className == "Part" and d.Name=="Torso" then
  1798. head = d
  1799. if head ~= nil then
  1800. local targ = head.Position - Part.Position
  1801. local mag = targ.magnitude
  1802. if mag <= magni and c.Name ~= Player.Name then
  1803. if stun == nil then
  1804. stun = math.random(5, 10)
  1805. end
  1806. local Rang = nil
  1807. if Ranged == false then
  1808. Rang = true
  1809. end
  1810. local stag = nil
  1811. if shbash == true then
  1812. stag = true
  1813. end
  1814. Damagefunc(head, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration)
  1815. end
  1816. end
  1817. end
  1818. do
  1819. -- DECOMPILER ERROR at PC183: LeaveBlock: unexpected jumping out DO_STMT
  1820.  
  1821. end
  1822. end
  1823. end
  1824. end
  1825. end
  1826. end
  1827. MagniBuff = function(Part, magni, Dec, DecAm, Dur)
  1828. if Player.Neutral == true then
  1829. DecreaseStat(Character, Dec, DecAm, Dur)
  1830. end
  1831. for _,c in pairs(workspace:children()) do
  1832. local hum = c:findFirstChild("Humanoid")
  1833. if hum ~= nil then
  1834. local head = c:findFirstChild("Torso")
  1835. if head ~= nil then
  1836. local targ = head.Position - Part.Position
  1837. local mag = targ.magnitude
  1838. cando = true
  1839. if mag <= magni then
  1840. if Player.Neutral == false then
  1841. if game.Players:GetPlayerFromCharacter(head.Parent) ~= nil then
  1842. if game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
  1843. cando = true
  1844. else
  1845. cando = false
  1846. end
  1847. else
  1848. cando = false
  1849. end
  1850. if head.Parent:findFirstChild("Alignment") ~= nil and head.Parent.Alignment.Value == Player.TeamColor.Color then
  1851. cando = true
  1852. end
  1853. else
  1854. cando = false
  1855. end
  1856. if cando == true then
  1857. DecreaseStat(head.Parent, Dec, DecAm, Dur)
  1858. end
  1859. end
  1860. end
  1861. end
  1862. end
  1863. end
  1864. rayCast = function(Pos, Dir, Max, Ignore)
  1865. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1866. end
  1867. local Point = Torso.CFrame * cf(0, Torso.Size.Y, 0)
  1868. LastPoint = Point
  1869. effect = function(Color, Ref, LP, P1, returnn)
  1870. if LP == nil or P1 == nil then
  1871. return
  1872. end
  1873. local effectsmsh = Instance.new("CylinderMesh")
  1874. effectsmsh.Scale = Vector3.new(0.2, 1, 0.2)
  1875. effectsmsh.Name = "Mesh"
  1876. local effectsg = Instance.new("Part")
  1877. NoOutline(effectsg)
  1878. effectsg.formFactor = 3
  1879. effectsg.CanCollide = false
  1880. effectsg.Name = "Eff"
  1881. effectsg.Locked = true
  1882. effectsg.Anchored = true
  1883. effectsg.Size = Vector3.new(0.5, 1, 0.5)
  1884. effectsg.Parent = workspace
  1885. effectsmsh.Parent = effectsg
  1886. effectsg.BrickColor = BrickColor.new(Color)
  1887. effectsg.Reflectance = Ref
  1888. local point1 = P1
  1889. local mg = (LP.p - point1.p).magnitude
  1890. effectsg.Size = Vector3.new(0.5, mg, 0.5)
  1891. effectsg.CFrame = cf((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0)
  1892. effectsmsh.Scale = Vector3.new(0.2, 1, 0.2)
  1893. game:GetService("Debris"):AddItem(effectsg, 2)
  1894. if returnn then
  1895. return effectsg
  1896. end
  1897. if not returnn then
  1898. table.insert(Effects, {effectsg, "Cylinder", 0.2, 0.01, 0, 0.01, effectsmsh})
  1899. end
  1900. end
  1901. local CFrameFromTopBack = function(at, top, back)
  1902. local right = top:Cross(back)
  1903. return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1904. end
  1905. Triangle = function(a, b, c)
  1906. local edg1 = c - a:Dot(b - a.unit)
  1907. local edg2 = a - b:Dot(c - b.unit)
  1908. local edg3 = b - c:Dot(a - c.unit)
  1909. if edg1 <= b - a.magnitude and edg1 >= 0 then
  1910. a = a
  1911. else
  1912. -- DECOMPILER ERROR at PC35: Overwrote pending register: R1 in 'AssignReg'
  1913.  
  1914. if edg2 <= c - b.magnitude and edg2 >= 0 then
  1915. a = b
  1916. else
  1917. -- DECOMPILER ERROR at PC46: Overwrote pending register: R2 in 'AssignReg'
  1918.  
  1919. -- DECOMPILER ERROR at PC47: Overwrote pending register: R1 in 'AssignReg'
  1920.  
  1921. if edg3 <= a - c.magnitude and edg3 >= 0 then
  1922. a = c
  1923. else
  1924. assert(false, "unreachable")
  1925. end
  1926. end
  1927. end
  1928. local len1 = c - a:Dot(b - a.unit)
  1929. local len2 = b - a.magnitude - len1
  1930. local width = a + b - a.unit * len1 - c.magnitude
  1931. local maincf = CFrameFromTopBack(a, b - a:Cross(c - b).unit, -b - a.unit)
  1932. local list = {}
  1933. if len1 > 0.01 then
  1934. local w1 = Instance.new("WedgePart", m)
  1935. w1.Name = "Triangle"
  1936. game:GetService("Debris"):AddItem(w1, 5)
  1937. w1.Material = "SmoothPlastic"
  1938. w1.FormFactor = "Custom"
  1939. w1.BrickColor = BrickColor.new("Teal")
  1940. w1.Transparency = 0
  1941. w1.Reflectance = 0
  1942. w1.Material = "SmoothPlastic"
  1943. w1.CanCollide = false
  1944. NoOutline(w1)
  1945. local sz = Vector3.new(0.2, width, len1)
  1946. w1.Size = sz
  1947. local sp = Instance.new("SpecialMesh", w1)
  1948. sp.MeshType = "Wedge"
  1949. sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size
  1950. w1:BreakJoints()
  1951. w1.Anchored = true
  1952. w1.Parent = workspace
  1953. w1.Transparency = 0.7
  1954. table.insert(Effects, {w1, "Disappear", 0.05})
  1955. w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
  1956. table.insert(list, w1)
  1957. end
  1958. do
  1959. if len2 > 0.01 then
  1960. local w2 = Instance.new("WedgePart", m)
  1961. w2.Name = "Triangle"
  1962. game:GetService("Debris"):AddItem(w2, 5)
  1963. w2.Material = "SmoothPlastic"
  1964. w2.FormFactor = "Custom"
  1965. w2.BrickColor = BrickColor.new("Teal")
  1966. w2.Transparency = 0
  1967. w2.Reflectance = 0
  1968. w2.Material = "SmoothPlastic"
  1969. w2.CanCollide = false
  1970. NoOutline(w2)
  1971. local sz = Vector3.new(0.2, width, len2)
  1972. w2.Size = sz
  1973. local sp = Instance.new("SpecialMesh", w2)
  1974. sp.MeshType = "Wedge"
  1975. sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size
  1976. w2:BreakJoints()
  1977. w2.Anchored = true
  1978. w2.Parent = workspace
  1979. w2.Transparency = 0.7
  1980. table.insert(Effects, {w2, "Disappear", 0.05})
  1981. w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
  1982. table.insert(list, w2)
  1983. end
  1984. do
  1985. return unpack(list)
  1986. end
  1987. end
  1988. end
  1989. MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1990. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  1991. prt.Anchored = true
  1992. prt.CFrame = cframe
  1993. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1994. game:GetService("Debris"):AddItem(prt, 10)
  1995. if Type == 1 or Type == nil then
  1996. table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
  1997. else
  1998. if Type == 2 then
  1999. table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
  2000. else
  2001. if Type == 3 then
  2002. table.insert(Effects, {prt, "Block3", delay, x3, y3, z3, msh, prt.CFrame, math.random(5, 20) / 100})
  2003. end
  2004. end
  2005. end
  2006. end
  2007. MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2008. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2009. prt.Anchored = true
  2010. prt.CFrame = cframe
  2011. local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
  2012. game:GetService("Debris"):AddItem(prt, 10)
  2013. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2014. end
  2015. MagicCircle2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2016. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2017. prt.Anchored = true
  2018. prt.CFrame = cframe
  2019. local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
  2020. game:GetService("Debris"):AddItem(prt, 10)
  2021. table.insert(Effects, {prt, "Blood", delay, x3, y3, z3, msh})
  2022. end
  2023. MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2024. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2025. prt.Anchored = true
  2026. prt.CFrame = cframe
  2027. local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  2028. game:GetService("Debris"):AddItem(prt, 10)
  2029. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2030. end
  2031. MagicHead = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2032. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2033. prt.Anchored = true
  2034. prt.CFrame = cframe
  2035. local msh = mesh("SpecialMesh", prt, "Head", "nil", vt(0, 0, 0), vt(x1, y1, z1))
  2036. game:GetService("Debris"):AddItem(prt, 10)
  2037. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2038. end
  2039. ClangEffect = function(brickcolor, cframe, duration, decrease, size, power)
  2040. local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt())
  2041. prt.Anchored = true
  2042. prt.CFrame = cframe
  2043. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(5, 5, 5))
  2044. game:GetService("Debris"):AddItem(prt, 10)
  2045. table.insert(Effects, {prt, "CylinderClang", duration, decrease, size, power, prt.CFrame, nil})
  2046. end
  2047. MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2048. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2049. prt.Anchored = true
  2050. prt.CFrame = cframe
  2051. local msh = mesh("SpecialMesh", prt, "FileMesh", "20329976", vt(0, 0, 0), vt(x1, y1, z1))
  2052. game:GetService("Debris"):AddItem(prt, 10)
  2053. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2054. end
  2055. MagicRing = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2056. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2057. prt.Anchored = true
  2058. prt.CFrame = cframe * cf(x2, y2, z2)
  2059. local msh = mesh("SpecialMesh", prt, "FileMesh", "3270017", vt(0, 0, 0), vt(x1, y1, z1))
  2060. game:GetService("Debris"):AddItem(prt, 10)
  2061. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2062. end
  2063. MagicObsidian = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2064. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2065. prt.Anchored = true
  2066. prt.CFrame = cframe
  2067. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  2068. game:GetService("Debris"):AddItem(prt, 10)
  2069. table.insert(Effects, {prt, "Obsidian", delay, x3, y3, z3, msh, math.random(80, 140) / 100, 0.1})
  2070. end
  2071. Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration)
  2072. if hit.Parent == nil then
  2073. return
  2074. end
  2075. if hit.Name == "Hitbox" and hit.Parent ~= modelzorz and ranged ~= true then
  2076. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  2077. ref.Anchored = true
  2078. ref.CFrame = cf(hit.Position)
  2079. game:GetService("Debris"):AddItem(ref, 1)
  2080. hitnum = math.random(1, 5)
  2081. if hitnum == 1 then
  2082. so("199148971", ref, 1, 1)
  2083. else
  2084. if hitnum == 2 then
  2085. so("199149025", ref, 1, 1)
  2086. else
  2087. if hitnum == 3 then
  2088. so("199149072", ref, 1, 1)
  2089. else
  2090. if hitnum == 4 then
  2091. so("199149109", ref, 1, 1)
  2092. else
  2093. if hitnum == 5 then
  2094. so("199149119", ref, 1, 1)
  2095. end
  2096. end
  2097. end
  2098. end
  2099. end
  2100. StaggerHit.Value = true
  2101. end
  2102. h = hit.Parent:FindFirstChild("Humanoid")
  2103. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  2104. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  2105. return
  2106. end
  2107. if Player.Neutral == false then
  2108. if hit.Parent:findFirstChild("Alignment") ~= nil and hit.Parent.Alignment.Value == Player.TeamColor.Color then
  2109. return
  2110. end
  2111. if game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then
  2112. return
  2113. end
  2114. end
  2115. c = Instance.new("ObjectValue")
  2116. c.Name = "creator"
  2117. c.Value = game:service("Players").LocalPlayer
  2118. c.Parent = h
  2119. RecentEnemy.Value = hit.Parent
  2120. game:GetService("Debris"):AddItem(c, 0.5)
  2121. minim = minim * Atk.Value
  2122. maxim = maxim * Atk.Value
  2123. Damage = 0
  2124. if minim == maxim then
  2125. Damage = maxim
  2126. else
  2127. Damage = math.random(minim, maxim)
  2128. end
  2129. blocked = false
  2130. enblock = nil
  2131. Stats = hit.Parent:findFirstChild("Stats")
  2132. if Stats ~= nil then
  2133. invis = Stats:findFirstChild("Invisibility")
  2134. isinvis = Stats:findFirstChild("IsInvisible")
  2135. if (ranged == false or ranged == nil) and invis ~= nil and isinvis.Value == true then
  2136. invis.Value = 0
  2137. end
  2138. enblock = Stats:findFirstChild("Block")
  2139. if enblock ~= nil and enblock.Value == true then
  2140. blocked = true
  2141. end
  2142. if Stats:findFirstChild("Defense") ~= nil then
  2143. Damage = Damage / Stats.Defense.Value
  2144. if Damage <= 3 and (ranged == false or ranged == nil) and blocked ~= true then
  2145. hitnum = math.random(1, 5)
  2146. if hitnum == 1 then
  2147. so("199149321", hit, 1, 1)
  2148. else
  2149. if hitnum == 2 then
  2150. so("199149338", hit, 1, 1)
  2151. else
  2152. if hitnum == 3 then
  2153. so("199149367", hit, 1, 1)
  2154. else
  2155. if hitnum == 4 then
  2156. so("199149409", hit, 1, 1)
  2157. else
  2158. if hitnum == 5 then
  2159. so("199149452", hit, 1, 1)
  2160. end
  2161. end
  2162. end
  2163. end
  2164. end
  2165. else
  2166. if ranged == false or ranged == nil and blocked ~= true then
  2167. hitnum = math.random(1, 6)
  2168. if hitnum == 1 then
  2169. so("199149137", hit, 1, 1)
  2170. else
  2171. if hitnum == 2 then
  2172. so("199149186", hit, 1, 1)
  2173. else
  2174. if hitnum == 3 then
  2175. so("199149221", hit, 1, 1)
  2176. else
  2177. if hitnum == 4 then
  2178. so("199149235", hit, 1, 1)
  2179. else
  2180. if hitnum == 5 then
  2181. so("199149269", hit, 1, 1)
  2182. else
  2183. if hitnum == 6 then
  2184. so("199149297", hit, 1, 1)
  2185. end
  2186. end
  2187. end
  2188. end
  2189. end
  2190. end
  2191. end
  2192. end
  2193. if Damage <= 3 and staghit == true and ranged ~= true then
  2194. StaggerHit.Value = true
  2195. end
  2196. end
  2197. if Stats:findFirstChild("Stun") ~= nil then
  2198. if blocked == true then
  2199. incstun = incstun / 2
  2200. end
  2201. if Stats.Stun.Value < Stats.StunThreshold.Value then
  2202. Stats.Stun.Value = Stats.Stun.Value + incstun
  2203. end
  2204. end
  2205. if Stats:findFirstChild("Stagger") ~= nil and stagger == true then
  2206. Stats.Stagger.Value = true
  2207. end
  2208. end
  2209. if blocked == true then
  2210. showDamage(hit.Parent, "Block", "Damage")
  2211. if ranged ~= true then
  2212. enblock.Value = false
  2213. Stagger.Value = true
  2214. hitnum = math.random(1, 2)
  2215. if hitnum == 1 then
  2216. so("199148933", hit, 1, 1)
  2217. else
  2218. if hitnum == 2 then
  2219. so("199148947", hit, 1, 1)
  2220. end
  2221. end
  2222. end
  2223. else
  2224. Damage = math.floor(Damage)
  2225. coroutine.resume(coroutine.create(function(Hum, Dam)
  2226. h:TakeDamage(Damage)(h, Damage)
  2227. end), h, Damage)
  2228. showDamage(hit.Parent, Damage, "Damage")
  2229. if DecreaseState ~= nil then
  2230. if DecreaseState == "Obsidian" then
  2231. DecreaseStat(hit.Parent, "Movement", DecreaseAmount, Duration)
  2232. DecreaseStat(hit.Parent, "Damage", DecreaseAmount, Duration)
  2233. else
  2234. DecreaseStat(hit.Parent, DecreaseState, DecreaseAmount, Duration)
  2235. end
  2236. end
  2237. if Type == "Knockdown" then
  2238. hum = hit.Parent.Humanoid
  2239. hum.PlatformStand = true
  2240. coroutine.resume(coroutine.create(function(HHumanoid)
  2241. swait(1)
  2242. HHumanoid.PlatformStand = false
  2243. end), hum)
  2244. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  2245. local bodvol = Instance.new("BodyVelocity")
  2246. bodvol.velocity = angle * knockback
  2247. bodvol.P = 500
  2248. bodvol.maxForce = Vector3.new(3000, 3000, 3000)
  2249. bodvol.Parent = hit
  2250. rl = Instance.new("BodyAngularVelocity")
  2251. rl.P = 3000
  2252. rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
  2253. rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
  2254. rl.Parent = hit
  2255. game:GetService("Debris"):AddItem(bodvol, 0.5)
  2256. game:GetService("Debris"):AddItem(rl, 0.5)
  2257. else
  2258. do
  2259. if Type == "Knockdown2" then
  2260. hum = hit.Parent.Humanoid
  2261. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  2262. local bodvol = Instance.new("BodyVelocity")
  2263. bodvol.velocity = angle * knockback
  2264. bodvol.P = 500
  2265. bodvol.maxForce = Vector3.new(3000, 3000, 3000)
  2266. bodvol.Parent = hit
  2267. game:GetService("Debris"):AddItem(bodvol, 0.5)
  2268. else
  2269. do
  2270. if Type == "Normal" or Type == "NormalDecreaseMvmt1" then
  2271. vp = Instance.new("BodyVelocity")
  2272. vp.P = 500
  2273. vp.maxForce = Vector3.new(math.huge, 0, math.huge)
  2274. if KnockbackType == 1 then
  2275. vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  2276. else
  2277. if KnockbackType == 2 then
  2278. vp.velocity = Property.CFrame.lookVector * knockback
  2279. end
  2280. end
  2281. game:GetService("Debris"):AddItem(vp, 0.5)
  2282. if knockback > 0 then
  2283. vp.Parent = hit.Parent.Torso
  2284. end
  2285. end
  2286. debounce = Instance.new("BoolValue")
  2287. debounce.Name = "DebounceHit"
  2288. debounce.Parent = hit.Parent
  2289. debounce.Value = true
  2290. game:GetService("Debris"):AddItem(debounce, Delay)
  2291. c = Instance.new("ObjectValue")
  2292. c.Name = "creator"
  2293. c.Value = Player
  2294. c.Parent = h
  2295. game:GetService("Debris"):AddItem(c, 0.5)
  2296. CRIT = false
  2297. end
  2298. end
  2299. end
  2300. end
  2301. end
  2302. end
  2303. end
  2304. showDamage = function(Char, Dealt, Type)
  2305. m = Instance.new("Model")
  2306. m.Name = "Effect"
  2307. c = Instance.new("Part")
  2308. c.Transparency = 1
  2309. c.Name = "Head"
  2310. c.TopSurface = 0
  2311. c.BottomSurface = 0
  2312. c.formFactor = "Plate"
  2313. c.Size = Vector3.new(1, 0.4, 1)
  2314. b = Instance.new("BillboardGui", c)
  2315. b.Size = UDim2.new(5, 0, 5, 0)
  2316. b.AlwaysOnTop = true
  2317. damgui = gui("TextLabel", b, tostring(Dealt), 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
  2318. if Type == "Damage" then
  2319. damgui.Font = "SourceSans"
  2320. if Dealt == "Block" then
  2321. damgui.TextColor3 = BrickColor.new("Bright blue").Color
  2322. else
  2323. if Dealt < 3 then
  2324. damgui.TextColor3 = BrickColor.new("White").Color
  2325. else
  2326. if Dealt >= 3 and Dealt < 20 then
  2327. damgui.TextColor3 = BrickColor.new("Bright yellow").Color
  2328. else
  2329. damgui.TextColor3 = BrickColor.new("Really red").Color
  2330. damgui.Font = "SourceSansBold"
  2331. end
  2332. end
  2333. end
  2334. else
  2335. if Type == "Debuff" then
  2336. damgui.TextColor3 = BrickColor.new("White").Color
  2337. else
  2338. if Type == "Interrupt" then
  2339. damgui.TextColor3 = BrickColor.new("New Yeller").Color
  2340. end
  2341. end
  2342. end
  2343. damgui.TextScaled = true
  2344. ms = Instance.new("CylinderMesh")
  2345. ms.Scale = Vector3.new(0.8, 0.8, 0.8)
  2346. ms.Parent = c
  2347. c.Reflectance = 0
  2348. Instance.new("BodyGyro").Parent = c
  2349. c.Parent = m
  2350. if Char:findFirstChild("Head") ~= nil then
  2351. c.CFrame = cf(Char.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
  2352. else
  2353. if Char.Parent:findFirstChild("Head") ~= nil then
  2354. c.CFrame = cf(Char.Parent.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
  2355. end
  2356. end
  2357. f = Instance.new("BodyPosition")
  2358. f.P = 2000
  2359. f.D = 100
  2360. f.maxForce = Vector3.new(545000, 545000, 545000)
  2361. if Type == "Damage" then
  2362. f.position = c.Position + Vector3.new(0, 3, 0)
  2363. else
  2364. if Type == "Debuff" or Type == "Interrupt" then
  2365. f.position = c.Position + Vector3.new(0, 5, 0)
  2366. end
  2367. end
  2368. f.Parent = c
  2369. game:GetService("Debris"):AddItem(m, 5)
  2370. table.insert(Effects, {m, "showDamage", damgui, f, 10, 1, 15, 50, 100})
  2371. c.CanCollide = false
  2372. m.Parent = workspace
  2373. c.CanCollide = false
  2374. end
  2375. combo = 0
  2376. ob1d = function(mouse)
  2377. if attack == true or equipped == false then
  2378. return
  2379. end
  2380. hold = true
  2381. if combo == 0 then
  2382. combo = 1
  2383. attackone()
  2384. else
  2385. if combo == 1 then
  2386. combo = 2
  2387. attacktwo()
  2388. else
  2389. if combo == 2 then
  2390. combo = 3
  2391. attackthree()
  2392. else
  2393. if combo == 3 then
  2394. combo = 0
  2395. attackfour()
  2396. end
  2397. end
  2398. end
  2399. end
  2400. coroutine.resume(coroutine.create(function()
  2401. for i = 1, 50 do
  2402. if attack == false then
  2403. swait()
  2404. end
  2405. end
  2406. if attack == false then
  2407. combo = 0
  2408. end
  2409. end))
  2410. end
  2411. ob1u = function(mouse)
  2412. hold = false
  2413. end
  2414. buttonhold = false
  2415. fenbarmove1.MouseButton1Click:connect(do1)
  2416. fenbarmove2.MouseButton1Click:connect(do2)
  2417. fenbarmove3.MouseButton1Click:connect(do3)
  2418. fenbarmove4.MouseButton1Click:connect(do4)
  2419. eul = 0
  2420. equipped = false
  2421. key = function(key)
  2422. if attack == true then
  2423. return
  2424. end
  2425. if key == "f" then
  2426. pressedf = true
  2427. fnumb = 0
  2428. attack = true
  2429. if equipped == false then
  2430. equipped = true
  2431. RSH = ch.Torso["Right Shoulder"]
  2432. LSH = ch.Torso["Left Shoulder"]
  2433. RSH.Parent = nil
  2434. LSH.Parent = nil
  2435. RW.Name = "Right Shoulder"
  2436. RW.Part0 = ch.Torso
  2437. RW.C0 = cf(1.5, 0.5, 0)
  2438. RW.C1 = cf(0, 0.5, 0)
  2439. RW.Part1 = ch["Right Arm"]
  2440. RW.Parent = ch.Torso
  2441. LW.Name = "Left Shoulder"
  2442. LW.Part0 = ch.Torso
  2443. LW.C0 = cf(-1.5, 0.5, 0)
  2444. LW.C1 = cf(0, 0.5, 0)
  2445. LW.Part1 = ch["Left Arm"]
  2446. LW.Parent = ch.Torso
  2447. Animate.Parent = nil
  2448. equipanim()
  2449. else
  2450. equipped = false
  2451. hideanim()
  2452. LH.C1 = LHC1
  2453. RH.C1 = RHC1
  2454. Animate.Parent = Humanoid
  2455. swait(0)
  2456. RW.Parent = nil
  2457. LW.Parent = nil
  2458. RSH.Parent = player.Character.Torso
  2459. LSH.Parent = player.Character.Torso
  2460. end
  2461. attack = false
  2462. end
  2463. if equipped == false then
  2464. return
  2465. end
  2466. if key == "e" then
  2467. Obelisk()
  2468. end
  2469. if key == "z" then
  2470. do1()
  2471. end
  2472. if key == "x" then
  2473. do2()
  2474. end
  2475. if key == "c" then
  2476. do3()
  2477. end
  2478. if key == "v" then
  2479. do4()
  2480. end
  2481. if attack == false then
  2482. RecentEnemy.Value = nil
  2483. end
  2484. end
  2485. key2 = function(key)
  2486. end
  2487. s = function(mouse)
  2488. mouse.Button1Down:connect(function()
  2489. ob1d(mouse)
  2490. end)
  2491. mouse.Button1Up:connect(function()
  2492. ob1u(mouse)
  2493. end)
  2494. mouse.KeyDown:connect(key)
  2495. mouse.KeyUp:connect(key2)
  2496. player = Player
  2497. ch = Character
  2498. MMouse = mouse
  2499. end
  2500. ds = function(mouse)
  2501. end
  2502. Bin.Selected:connect(s)
  2503. Bin.Deselected:connect(ds)
  2504. print("Obsidian loaded.")
  2505. local mananum = 0
  2506. local donum = 0
  2507. local stunnum = 0
  2508. local staggeranim = false
  2509. local stunanim = false
  2510. local pnum = 0
  2511. local pnum2 = 0
  2512. local pref = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Effect", vt())
  2513. pref.Anchored = true
  2514. local oldhealth = Humanoid.Health
  2515. local walk = 0
  2516. local walkforw = true
  2517. while 1 do
  2518. swait()
  2519. if Humanoid.Health <= 0 then
  2520. attack = true
  2521. resumeControl()
  2522. modelzorz.Parent = workspace
  2523. game:GetService("Debris"):AddItem(modelzorz, 30)
  2524. for i = 1, #Weapon do
  2525. Weapon[i].Parent = modelzorz
  2526. Weapon[i].CanCollide = true
  2527. end
  2528. for i = 1, #Welds do
  2529. if Welds[i].Part0.Parent == Character or Welds[i].Part1.Parent == Character then
  2530. Welds[i].Parent = nil
  2531. else
  2532. Welds[i].Parent = prt1
  2533. end
  2534. end
  2535. end
  2536. do
  2537. if fnumb < 21 then
  2538. fnumb = fnumb + 1
  2539. if pressedf == false then
  2540. fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency - 0.025
  2541. tellbar.TextTransparency = tellbar.TextTransparency - 0.05
  2542. tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency - 0.05
  2543. else
  2544. if fnumb == 20 then
  2545. fenframe5.Parent = nil
  2546. print("daigui")
  2547. end
  2548. fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency + 0.025
  2549. tellbar.TextTransparency = tellbar.TextTransparency + 0.05
  2550. tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency + 0.05
  2551. end
  2552. end
  2553. if hbwld.Parent == nil then
  2554. hitbox2.Name = "Hitbox"
  2555. else
  2556. hitbox2.Name = "Hitbox2"
  2557. end
  2558. hitbox2.Parent = hitbox.Parent
  2559. hitbox2.Size = hitbox.Size
  2560. hitbox2.CFrame = hitboxCF
  2561. hboxpos.position = hitbox2.Position + vt(math.random(-100, 100) / 100, math.random(-100, 100) / 100, math.random(-100, 100) / 100)
  2562. if Humanoid.Health < oldhealth then
  2563. passive.Value = passive.Value * 0.7
  2564. passivenum = 0
  2565. end
  2566. oldhealth = Humanoid.Health
  2567. if 3 <= pnum2 then
  2568. pnum2 = 0
  2569. if passivenum < 15 then
  2570. pref.CFrame = cf(RootPart.Position) * cf(math.random(-1000, 1000) / 100, 0, math.random(-1000, 1000) / 100)
  2571. hitfloor2, posfloor2 = rayCast(pref.Position, CFrame.new(pref.Position, pref.Position - Vector3.new(0, 1, 0)).lookVector, 30, Character)
  2572. if hitfloor2 ~= nil then
  2573. MagicObsidian(BrickColor.new(NewCol2), cf(posfloor2) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 3, 3, 3, -0.2, -0.2, -0.2, 0.05)
  2574. end
  2575. passivenum = passivenum + 1
  2576. end
  2577. end
  2578. pnum = pnum + 1
  2579. pnum2 = pnum2 + 1
  2580. passive2.Value = (-0.1 + passive.Value * 0.2) * -1
  2581. dnum = #Obelisks + 1
  2582. passivenum2 = -1 / dnum
  2583. if passive.Value < passivenum2 then
  2584. passive.Value = passivenum2
  2585. end
  2586. if 150 <= pnum then
  2587. if passivenum2 < passive.Value then
  2588. passive.Value = passive.Value - 0.1
  2589. end
  2590. pnum = 0
  2591. end
  2592. if Stagger.Value == true and staggeranim == false then
  2593. coroutine.resume(coroutine.create(function()
  2594. staggeranim = true
  2595. while attack == true do
  2596. swait()
  2597. end
  2598. StaggerAnim()
  2599. StaggerHit.Value = false
  2600. Stagger.Value = false
  2601. staggeranim = false
  2602. end))
  2603. end
  2604. if StaggerHit.Value == true and staggeranim == false then
  2605. coroutine.resume(coroutine.create(function()
  2606. staggeranim = true
  2607. while attack == true do
  2608. swait()
  2609. end
  2610. StaggerHitt()
  2611. StaggerHit.Value = false
  2612. Stagger.Value = false
  2613. staggeranim = false
  2614. end))
  2615. end
  2616. if Mvmt.Value < 0 or Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true or Rooted.Value == true then
  2617. Humanoid.WalkSpeed = 0
  2618. else
  2619. Humanoid.WalkSpeed = 16 * Mvmt.Value
  2620. end
  2621. if StunT.Value <= Stun.Value and stunanim == false then
  2622. coroutine.resume(coroutine.create(function()
  2623. stunanim = true
  2624. while attack == true do
  2625. swait()
  2626. end
  2627. StunAnim()
  2628. Stun.Value = 0
  2629. stunanim = false
  2630. end))
  2631. end
  2632. local stunnum2 = 20
  2633. if stunnum2 <= stunnum then
  2634. if 0 < Stun.Value then
  2635. Stun.Value = Stun.Value - 1
  2636. end
  2637. stunnum = 0
  2638. end
  2639. stunnum = stunnum + 1
  2640. if 0.5 <= donum then
  2641. handidle = true
  2642. else
  2643. if donum <= 0 then
  2644. handidle = false
  2645. end
  2646. end
  2647. if handidle == false then
  2648. donum = donum + 0.003
  2649. else
  2650. donum = donum - 0.003
  2651. end
  2652. local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2653. local velderp = RootPart.Velocity.y
  2654. hitfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  2655. if equipped == true then
  2656. if attack == false then
  2657. idle = idle + 1
  2658. else
  2659. idle = 0
  2660. end
  2661. if (500 <= idle and attack ~= false) or Anim == "Walk" then
  2662. if walkforw == true then
  2663. RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50)
  2664. LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50)
  2665. else
  2666. RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50)
  2667. LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50)
  2668. end
  2669. else
  2670. RH.C1 = clerp(RH.C1, RHC1, 0.2)
  2671. LH.C1 = clerp(LH.C1, LHC1, 0.2)
  2672. end
  2673. if 1 < RootPart.Velocity.y and hitfloor == nil then
  2674. Anim = "Jump"
  2675. if attack == false then
  2676. Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0), 0.2)
  2677. Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2)
  2678. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2)
  2679. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1, 0, 0.5), 0.2)
  2680. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2681. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.8), 0.2)
  2682. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2683. RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * euler(-0.5, 1.57, 0) * euler(-0.2, 0, 0), 0.2)
  2684. LH.C0 = clerp(LH.C0, cf(-1, -1, -0.3) * euler(-0.5, -1.57, 0) * euler(-0.2, 0, 0), 0.2)
  2685. end
  2686. else
  2687. if RootPart.Velocity.y < -1 and hitfloor == nil then
  2688. Anim = "Fall"
  2689. if attack == false then
  2690. Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.2)
  2691. Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2)
  2692. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, 0), 0.2)
  2693. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2, 0, 1), 0.2)
  2694. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2695. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.2), 0.2)
  2696. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2697. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2)
  2698. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2)
  2699. end
  2700. else
  2701. if torvel < 1 and hitfloor ~= nil then
  2702. Anim = "Idle"
  2703. if attack == false then
  2704. wld1.C0 = clerp(wld1.C0, euler(0.2, 0, -0.2) * cf(0, 1, 0.2), 0.15)
  2705. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1.4, 0), 0.15)
  2706. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.6) * euler(0.2, 0, 0), 0.15)
  2707. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -0.6) * euler(0.1, 0, 0), 0.15)
  2708. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.2 - (donum) / 5, 0, 0.8 - (donum) / 5), 0.15)
  2709. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15)
  2710. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4 + (donum) / 3, 0, -0.2 - (donum) / 5), 0.15)
  2711. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15)
  2712. RH.C0 = clerp(RH.C0, cf(0.9, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 0.6, -0.3), 0.2)
  2713. LH.C0 = clerp(LH.C0, cf(-0.9, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 0.6, -0.1), 0.2)
  2714. end
  2715. else
  2716. if 2 < torvel and torvel < 30 and hitfloor ~= nil then
  2717. Anim = "Walk"
  2718. walk = walk + 1
  2719. if 15 - 5 * Mvmt.Value <= walk then
  2720. walk = 0
  2721. if walkforw == true then
  2722. walkforw = false
  2723. else
  2724. if walkforw == false then
  2725. walkforw = true
  2726. end
  2727. end
  2728. end
  2729. if attack == false then
  2730. wld1.C0 = clerp(wld1.C0, euler(0.2, 0, 0) * cf(0, 1, 0.2), 0.2)
  2731. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1.4, 0), 0.2)
  2732. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.2)
  2733. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.1, 0, 0), 0.2)
  2734. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.2, 0, 0.6), 0.2)
  2735. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2736. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.2), 0.2)
  2737. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2738. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.2)
  2739. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.2)
  2740. end
  2741. else
  2742. if 30 <= torvel and hitfloor ~= nil then
  2743. Anim = "Run"
  2744. if attack == false then
  2745. wld1.C0 = clerp(wld1.C0, euler(-1.57, 0, 0) * cf(0, 1, 0), 0.3)
  2746. wld2.C0 = clerp(wld2.C0, euler(0, 2.37, 0) * cf(0, 1, 0), 0.3)
  2747. Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.4)
  2748. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.4, 0, 0), 0.4)
  2749. RW.C0 = clerp(RW.C0, cf(1, 0.8, -0.5) * euler(2, 0, -0.8), 0.4)
  2750. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  2751. LW.C0 = clerp(LW.C0, cf(-1, 0.8, -0.5) * euler(2, 0, 0.8), 0.4)
  2752. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  2753. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0.2), 0.4)
  2754. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, -0.4), 0.4)
  2755. end
  2756. end
  2757. end
  2758. end
  2759. end
  2760. end
  2761. end
  2762. if 0 < #Effects then
  2763. for e = 1, #Effects do
  2764. if Effects[e] ~= nil then
  2765. local Thing = Effects[e]
  2766. if Thing ~= nil then
  2767. local Mode = Thing[2]
  2768. local Delay = Thing[3]
  2769. local IncX = Thing[4]
  2770. local IncY = Thing[5]
  2771. local IncZ = Thing[6]
  2772. if Thing[2] == "CylinderClang" then
  2773. if Thing[3] <= 1 then
  2774. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 2.5 * Thing[5], 0) * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2775. Thing[7] = Thing[1].CFrame
  2776. effect("New Yeller", 0, Thing[8], Thing[7])
  2777. Thing[8] = Thing[7]
  2778. Thing[3] = Thing[3] + Thing[4]
  2779. else
  2780. Thing[1].Parent = nil
  2781. table.remove(Effects, e)
  2782. end
  2783. else
  2784. if Thing[2] == "showDamage" then
  2785. if Thing[6] < Thing[5] then
  2786. Thing[6] = Thing[6] + 1
  2787. else
  2788. if Thing[6] < Thing[7] then
  2789. Thing[4].position = Thing[4].position + vt(0, -0.2, 0)
  2790. Thing[6] = Thing[6] + 1
  2791. else
  2792. if Thing[6] < Thing[8] then
  2793. Thing[6] = Thing[6] + 1
  2794. else
  2795. if Thing[6] < Thing[9] then
  2796. Thing[6] = Thing[6] + 1
  2797. Thing[4].position = Thing[4].position + vt(0, 0.2, 0)
  2798. Thing[3].TextStrokeTransparency = Thing[3].TextStrokeTransparency + 0.1
  2799. Thing[3].TextTransparency = Thing[3].TextTransparency + 0.1
  2800. else
  2801. Thing[1].Parent = nil
  2802. table.remove(Effects, e)
  2803. end
  2804. end
  2805. end
  2806. end
  2807. else
  2808. if Thing[2] == "Obelisk" then
  2809. if Thing[6] <= 400 and Thing[1].Parent ~= nil then
  2810. Thing[6] = Thing[6] + 1
  2811. if 10 <= Thing[3] then
  2812. Thing[3] = 0
  2813. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  2814. ref.Anchored = true
  2815. ref.CFrame = cf(Thing[5].Position) * cf(math.random(-500, 500) / 100, 0, math.random(-500, 500) / 100)
  2816. game:GetService("Debris"):AddItem(ref, 0.2)
  2817. hitfloor2, posfloor2 = rayCast(ref.Position, CFrame.new(ref.Position, ref.Position - Vector3.new(0, 1, 0)).lookVector, 30, Character)
  2818. MagicObsidian(BrickColor.new(NewCol2), cf(posfloor2), 1, 1, 1, 0, 0, 0, math.random(10, 20) / 100)
  2819. end
  2820. if 100 <= Thing[4] then
  2821. Thing[4] = 0
  2822. MagniBuff(Thing[5], 20, "Defense", -0.05, 100)
  2823. MagniDamage(Thing[5], 20, 2, 2, 0, "Normal", Thing[5], 0, 1, 1, nil, nil, true)
  2824. MagicCircle(BrickColor.new(NewCol2), cf(Thing[5].Position) * cf(0, -8, 0), 1, 2, 1, 10, 1, 10, 0.05)
  2825. end
  2826. Thing[3] = Thing[3] + 1
  2827. Thing[4] = Thing[4] + 1
  2828. else
  2829. for i = 1, 3 do
  2830. MagicBlock(BrickColor.new(NewCol2), cf(Thing[5].Position) * cf(0, math.random(-300, 300) / 100, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 5, 5, 5, 2, 2, 2, 0.05, 2)
  2831. end
  2832. for i = 1, 5 do
  2833. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  2834. ref.Anchored = true
  2835. ref.CFrame = cf(Thing[5].Position) * cf(math.random(-900, 900) / 100, 0, math.random(-900, 900) / 100)
  2836. game:GetService("Debris"):AddItem(ref, 0.2)
  2837. hitfloor2 = rayCast(ref.Position, CFrame.new(ref.Position, ref.Position - Vector3.new(0, 1, 0)).lookVector, 30, Character)
  2838. MagicObsidian(BrickColor.new(NewCol2), cf(posfloor2), 1, 1, 1, 0, 0, 0, math.random(2, 10) / 100)
  2839. end
  2840. print("officialend")
  2841. Thing[1].Parent = nil
  2842. if Thing[5].Parent ~= nil then
  2843. Thing[5].Parent.Parent = nil
  2844. end
  2845. table.remove(Effects, e)
  2846. for i = 1, #Obelisks do
  2847. if Obelisks[i] == Thing[1] then
  2848. table.remove(Obelisks, i)
  2849. end
  2850. end
  2851. end
  2852. else
  2853. do
  2854. if Thing[2] == "Shoot" then
  2855. local Look = Thing[1]
  2856. local hit, pos = rayCast(Thing[4], Look, 3, modelzorz)
  2857. local mag = (Thing[4] - pos).magnitude
  2858. MagicCircle(BrickColor.new(NewCol), CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), 10, 10, 10, 1, 1, 1, 0.3)
  2859. Thing[4] = Thing[4] + Look * 3
  2860. Thing[3] = Thing[3] - 1
  2861. if hit ~= nil then
  2862. Thing[3] = 0
  2863. Damagefunc(hit, Thing[5], Thing[6], Thing[7], "Knockdown2", RootPart, 0, 2, (math.random(3, 8)), nil, nil, true, "Obsidian", 0.05, 500)
  2864. ref = part(3, workspace, 0, 1, BrickColor.new("Really red"), "Reference", vt())
  2865. ref.Anchored = true
  2866. ref.CFrame = cf(pos)
  2867. game:GetService("Debris"):AddItem(ref, 1)
  2868. so("183763506", ref, 1, 1)
  2869. so("203691510", ref, 1, 1)
  2870. MagicCircle(BrickColor.new(NewCol2), cf(pos), 10, 10, 10, 2, 2, 2, 0.1)
  2871. MagicBlock(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.15, 2)
  2872. MagicRing(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.15)
  2873. MagniDamage(ref, 10, Thing[5] / 1.2, Thing[6] / 1.2, 0, "Normal", ref, 0, 1, (math.random(3, 8)), nil, nil, true, "Obsidian", 0.05, 300)
  2874. end
  2875. if Thing[3] <= 0 then
  2876. table.remove(Effects, e)
  2877. end
  2878. end
  2879. do
  2880. do
  2881. if Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "Obelisk" and Thing[2] ~= "Shoot" then
  2882. if Thing[1].Transparency <= 1 then
  2883. if Thing[2] == "Block1" then
  2884. Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2885. Mesh = Thing[7]
  2886. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  2887. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2888. else
  2889. if Thing[2] == "Block2" then
  2890. Thing[1].CFrame = Thing[1].CFrame
  2891. Mesh = Thing[7]
  2892. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  2893. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2894. else
  2895. if Thing[2] == "Block3" then
  2896. Thing[8] = Thing[8] * cf(0, math.random(50, 80) / 100, 0)
  2897. Thing[1].CFrame = Thing[8] * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2898. Mesh = Thing[7]
  2899. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  2900. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2901. else
  2902. if Thing[2] == "Obsidian" then
  2903. Thing[1].CFrame = cf(Thing[1].Position) * cf(0, Thing[8], 0)
  2904. Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2905. Thing[8] = Thing[8] - Thing[9]
  2906. Mesh = Thing[7]
  2907. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  2908. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2909. else
  2910. if Thing[2] == "Cylinder" then
  2911. Mesh = Thing[7]
  2912. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  2913. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2914. else
  2915. if Thing[2] == "Blood" then
  2916. Mesh = Thing[7]
  2917. Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.4, 0)
  2918. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  2919. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2920. else
  2921. if Thing[2] == "Elec" then
  2922. Mesh = Thing[7]
  2923. Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9])
  2924. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2925. else
  2926. if Thing[2] == "Disappear" then
  2927. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2928. end
  2929. end
  2930. end
  2931. end
  2932. end
  2933. end
  2934. end
  2935. end
  2936. else
  2937. Thing[1].Parent = nil
  2938. table.remove(Effects, e)
  2939. end
  2940. end
  2941. -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out DO_STMT
  2942.  
  2943. -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out DO_STMT
  2944.  
  2945. -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out IF_ELSE_STMT
  2946.  
  2947. -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out IF_STMT
  2948.  
  2949. -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out IF_ELSE_STMT
  2950.  
  2951. -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out IF_STMT
  2952.  
  2953. -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out IF_ELSE_STMT
  2954.  
  2955. -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out IF_STMT
  2956.  
  2957. -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out IF_THEN_STMT
  2958.  
  2959. -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out IF_STMT
  2960.  
  2961. -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out IF_THEN_STMT
  2962.  
  2963. -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out IF_STMT
  2964.  
  2965. end
  2966. end
  2967. end
  2968. end
  2969. end
  2970. end
  2971. end
  2972. end
  2973. end
  2974. end
  2975. fenbarmana2:TweenSize((UDim2.new(0.4, 0, -4 * mana.Value / 100, 0)), nil, 1, 0.4, true)
  2976. fenbarmana4.Text = "Mana(" .. mana.Value .. ")"
  2977. fenbarhp2.BackgroundColor3 = Color3.new(Humanoid.Health / Humanoid.MaxHealth, 0, 0)
  2978. fenbarhp2:TweenSize((UDim2.new(Humanoid.Health / Humanoid.MaxHealth, 0, 1, 0)), nil, 1, 0.4, true)
  2979. fenbarhp3.Text = "(" .. math.floor(Humanoid.Health) .. ")"
  2980. fenbarmove1b:TweenSize((UDim2.new(1 * cooldowns[1] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
  2981. fenbarmove2b:TweenSize((UDim2.new(1 * cooldowns[2] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
  2982. fenbarmove3b:TweenSize((UDim2.new(1 * cooldowns[3] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
  2983. fenbarmove4b:TweenSize((UDim2.new(1 * cooldowns[4] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
  2984. for _,c in pairs(Decrease:children()) do
  2985. if (c:findFirstChild("Duration")) ~= nil then
  2986. c.Duration.Value = c.Duration.Value - 1
  2987. if c.Duration.Value <= 0 then
  2988. c.Parent = nil
  2989. end
  2990. end
  2991. if c.Name == "DecreaseAtk" then
  2992. decreaseatk = decreaseatk + c.Value
  2993. else
  2994. if c.Name == "DecreaseDef" then
  2995. decreasedef = decreasedef + c.Value
  2996. else
  2997. if c.Name == "DecreaseMvmt" then
  2998. decreasemvmt = decreasemvmt + c.Value
  2999. end
  3000. end
  3001. end
  3002. end
  3003. Atk.Value = 1 - (decreaseatk)
  3004. if Atk.Value <= 0 then
  3005. Atk.Value = 0
  3006. end
  3007. Def.Value = 1 - (decreasedef)
  3008. if Def.Value <= 0 then
  3009. Def.Value = 0.01
  3010. end
  3011. Mvmt.Value = 1 - (decreasemvmt)
  3012. if Mvmt.Value <= 0 then
  3013. Mvmt.Value = 0
  3014. end
  3015. decreaseatk = 0
  3016. decreasedef = 0
  3017. decreasemvmt = 0
  3018. AtkVal = Atk.Value * 100
  3019. AtkVal = math.floor(AtkVal)
  3020. AtkVal = AtkVal / 100
  3021. fenbardamage.Text = "Damage\n(" .. AtkVal .. ")"
  3022. DefVal = Def.Value * 100
  3023. DefVal = math.floor(DefVal)
  3024. DefVal = DefVal / 100
  3025. fenbardef.Text = "Defense\n(" .. DefVal .. ")"
  3026. MvmtVal = Mvmt.Value * 100
  3027. MvmtVal = math.floor(MvmtVal)
  3028. MvmtVal = MvmtVal / 100
  3029. if Rooted.Value == true then
  3030. MvmtVal = 0
  3031. end
  3032. fenbarmove.Text = "Walkspeed\n(" .. MvmtVal .. ")"
  3033. fenbaroblsk1.Text = "Obelisks\n(" .. #Obelisks .. ")"
  3034. if StunT.Value <= Stun.Value then
  3035. fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4, 0)), nil, 1, 0.4, true)
  3036. else
  3037. fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4 * Stun.Value / StunT.Value, 0)), nil, 1, 0.4, true)
  3038. end
  3039. fenbarstun3.Text = "Stun(" .. Stun.Value .. ")"
  3040. if 100 <= mana.Value then
  3041. mana.Value = 100
  3042. else
  3043. if mananum <= manaregain then
  3044. mananum = mananum + 1
  3045. else
  3046. mananum = 0
  3047. mana.Value = mana.Value + 1
  3048. end
  3049. end
  3050. for i = 1, #cooldowns do
  3051. if cooldownmax <= cooldowns[i] then
  3052. cooldowns[i] = cooldownmax
  3053. else
  3054. cooldowns[i] = cooldowns[i] + cooldownsadd[i]
  3055. end
  3056. end
  3057. -- DECOMPILER ERROR at PC6128: LeaveBlock: unexpected jumping out DO_STMT
  3058.  
  3059. end
  3060. end
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