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Jojo Boie

Jun 22nd, 2018
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  1. Player = game.Players.LocalPlayer
  2. Character = Player.Character
  3. local txt = Instance.new("BillboardGui", Character)
  4. txt.Adornee = Character.Head
  5. txt.Name = "_status"
  6. txt.Size = UDim2.new(2, 0, 1.2, 0)
  7. txt.StudsOffset = Vector3.new(-9, 8, 0)
  8. local text = Instance.new("TextLabel", txt)
  9. text.Size = UDim2.new(10, 0, 7, 0)
  10. text.FontSize = "Size24"
  11. text.TextScaled = true
  12. text.TextTransparency = 0
  13. text.BackgroundTransparency = 1
  14. text.TextTransparency = 0
  15. text.TextStrokeTransparency = 0
  16. text.Font = "Antique"
  17. text.TextStrokeColor3 = Color3.new(170, 0, 170)
  18. text.Text = "Jojo noob"
  19.  
  20.  
  21.  
  22.  
  23. --//====================================================\\--
  24. --|| CREATED BY SHACKLUSTER
  25. --\\====================================================//--
  26.  
  27. wait(0.2)
  28.  
  29. Player = game:GetService("Players").LocalPlayer
  30. PlayerGui = Player.PlayerGui
  31. Cam = workspace.CurrentCamera
  32. Backpack = Player.Backpack
  33. Character = Player.Character
  34. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  35. Mouse = Player:GetMouse()
  36. RootPart = Character["HumanoidRootPart"]
  37. Torso = Character["Torso"]
  38. Head = Character["Head"]
  39. RightArm = Character["Right Arm"]
  40. LeftArm = Character["Left Arm"]
  41. RightLeg = Character["Right Leg"]
  42. LeftLeg = Character["Left Leg"]
  43. RootJoint = RootPart["RootJoint"]
  44. Neck = Torso["Neck"]
  45. RightShoulder = Torso["Right Shoulder"]
  46. LeftShoulder = Torso["Left Shoulder"]
  47. RightHip = Torso["Right Hip"]
  48. LeftHip = Torso["Left Hip"]
  49. local sick = Instance.new("Sound",Torso)
  50.  
  51. local ORA = Instance.new("Sound",Torso)
  52. ORA.SoundId = "rbxassetid://791374350"
  53. ORA.Looped = false
  54. ORA.Pitch = 1.3
  55. ORA.Volume = 10
  56. ORA.Parent = Torso
  57.  
  58. local muda = Instance.new("Sound",Torso)
  59.  
  60. IT = Instance.new
  61. CF = CFrame.new
  62. VT = Vector3.new
  63. RAD = math.rad
  64. C3 = Color3.new
  65. UD2 = UDim2.new
  66. BRICKC = BrickColor.new
  67. ANGLES = CFrame.Angles
  68. EULER = CFrame.fromEulerAnglesXYZ
  69. COS = math.cos
  70. ACOS = math.acos
  71. SIN = math.sin
  72. ASIN = math.asin
  73. ABS = math.abs
  74. Mrandom = math.random
  75. MRANDOM = math.random
  76. FLOOR = math.floor
  77. Effects = {}
  78. local RbxUtility = LoadLibrary("RbxUtility")
  79. local Create = RbxUtility.Create
  80.  
  81. --//=================================\\
  82. --|| USEFUL VALUES
  83. --\\=================================//
  84.  
  85. Animation_Speed = 3
  86. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  87. local Speed = 45
  88. local SIZE = 1.3
  89. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  90. local NECKC0 = CF(0, 1.1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  91. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  92. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  93. local ANIM = "Idle"
  94. local ATTACK = false
  95. local COMBO = 1
  96. local Rooted = false
  97. local SINE = 0
  98. local CHANGE = 2 / Animation_Speed
  99. local ROBLOXIDLEANIMATION = IT("Animation")
  100. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  101. WEAPONGUI.Name = "Big Boie Squad"
  102. local ANIMATOR = Humanoid.Animator
  103. local ANIMATE = Character.Animate
  104. local UNANCHOR = true
  105. local KILLCOUNT = 0
  106.  
  107. --//=================================\\
  108. --\\=================================//
  109.  
  110.  
  111. --//=================================\\
  112. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  113. --\\=================================//
  114.  
  115. ArtificialHB = Instance.new("BindableEvent", script)
  116. ArtificialHB.Name = "ArtificialHB"
  117.  
  118. script:WaitForChild("ArtificialHB")
  119.  
  120. frame = Frame_Speed
  121. tf = 0
  122. allowframeloss = false
  123. tossremainder = false
  124. lastframe = tick()
  125. script.ArtificialHB:Fire()
  126.  
  127. game:GetService("RunService").Heartbeat:connect(function(s, p)
  128. tf = tf + s
  129. if tf >= frame then
  130. if allowframeloss then
  131. script.ArtificialHB:Fire()
  132. lastframe = tick()
  133. else
  134. for i = 1, math.floor(tf / frame) do
  135. script.ArtificialHB:Fire()
  136. end
  137. lastframe = tick()
  138. end
  139. if tossremainder then
  140. tf = 0
  141. else
  142. tf = tf - frame * math.floor(tf / frame)
  143. end
  144. end
  145. end)
  146.  
  147. --//=================================\\
  148. --\\=================================//
  149.  
  150. --//=================================\\
  151. --|| SOME FUNCTIONS
  152. --\\=================================//
  153.  
  154. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  155. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  156. end
  157.  
  158. function PositiveAngle(NUMBER)
  159. if NUMBER >= 0 then
  160. NUMBER = 0
  161. end
  162. return NUMBER
  163. end
  164.  
  165. function NegativeAngle(NUMBER)
  166. if NUMBER <= 0 then
  167. NUMBER = 0
  168. end
  169. return NUMBER
  170. end
  171.  
  172. function Swait(NUMBER)
  173. if NUMBER == 0 or NUMBER == nil then
  174. ArtificialHB.Event:wait()
  175. else
  176. for i = 1, NUMBER do
  177. ArtificialHB.Event:wait()
  178. end
  179. end
  180. end
  181.  
  182. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  183. local NEWMESH = IT(MESH)
  184. if MESH == "SpecialMesh" then
  185. NEWMESH.MeshType = MESHTYPE
  186. if MESHID ~= "nil" and MESHID ~= "" then
  187. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  188. end
  189. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  190. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  191. end
  192. end
  193. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  194. NEWMESH.Scale = SCALE
  195. NEWMESH.Parent = PARENT
  196. return NEWMESH
  197. end
  198.  
  199. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  200. local NEWPART = IT("Part")
  201. NEWPART.formFactor = FORMFACTOR
  202. NEWPART.Reflectance = REFLECTANCE
  203. NEWPART.Transparency = TRANSPARENCY
  204. NEWPART.CanCollide = false
  205. NEWPART.Locked = true
  206. NEWPART.Anchored = true
  207. if ANCHOR == false then
  208. NEWPART.Anchored = false
  209. end
  210. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  211. NEWPART.Name = NAME
  212. NEWPART.Size = SIZE
  213. NEWPART.Position = Torso.Position
  214. NEWPART.Material = MATERIAL
  215. NEWPART:BreakJoints()
  216. NEWPART.Parent = PARENT
  217. return NEWPART
  218. end
  219.  
  220. local function weldBetween(a, b)
  221. local weldd = Instance.new("ManualWeld")
  222. weldd.Part0 = a
  223. weldd.Part1 = b
  224. weldd.C0 = CFrame.new()
  225. weldd.C1 = b.CFrame:inverse() * a.CFrame
  226. weldd.Parent = a
  227. return weldd
  228. end
  229.  
  230.  
  231. function QuaternionFromCFrame(cf)
  232. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  233. local trace = m00 + m11 + m22
  234. if trace > 0 then
  235. local s = math.sqrt(1 + trace)
  236. local recip = 0.5 / s
  237. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  238. else
  239. local i = 0
  240. if m11 > m00 then
  241. i = 1
  242. end
  243. if m22 > (i == 0 and m00 or m11) then
  244. i = 2
  245. end
  246. if i == 0 then
  247. local s = math.sqrt(m00 - m11 - m22 + 1)
  248. local recip = 0.5 / s
  249. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  250. elseif i == 1 then
  251. local s = math.sqrt(m11 - m22 - m00 + 1)
  252. local recip = 0.5 / s
  253. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  254. elseif i == 2 then
  255. local s = math.sqrt(m22 - m00 - m11 + 1)
  256. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  257. end
  258. end
  259. end
  260.  
  261. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  262. local xs, ys, zs = x + x, y + y, z + z
  263. local wx, wy, wz = w * xs, w * ys, w * zs
  264. local xx = x * xs
  265. local xy = x * ys
  266. local xz = x * zs
  267. local yy = y * ys
  268. local yz = y * zs
  269. local zz = z * zs
  270. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  271. end
  272.  
  273. function QuaternionSlerp(a, b, t)
  274. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  275. local startInterp, finishInterp;
  276. if cosTheta >= 0.0001 then
  277. if (1 - cosTheta) > 0.0001 then
  278. local theta = ACOS(cosTheta)
  279. local invSinTheta = 1 / SIN(theta)
  280. startInterp = SIN((1 - t) * theta) * invSinTheta
  281. finishInterp = SIN(t * theta) * invSinTheta
  282. else
  283. startInterp = 1 - t
  284. finishInterp = t
  285. end
  286. else
  287. if (1 + cosTheta) > 0.0001 then
  288. local theta = ACOS(-cosTheta)
  289. local invSinTheta = 1 / SIN(theta)
  290. startInterp = SIN((t - 1) * theta) * invSinTheta
  291. finishInterp = SIN(t * theta) * invSinTheta
  292. else
  293. startInterp = t - 1
  294. finishInterp = t
  295. end
  296. end
  297. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  298. end
  299.  
  300. function Clerp(a, b, t)
  301. local qa = {QuaternionFromCFrame(a)}
  302. local qb = {QuaternionFromCFrame(b)}
  303. local ax, ay, az = a.x, a.y, a.z
  304. local bx, by, bz = b.x, b.y, b.z
  305. local _t = 1 - t
  306. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  307. end
  308.  
  309. CFuncs = {
  310. Part = {
  311. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  312. local Part = Create("Part")({
  313. Parent = Parent,
  314. Reflectance = Reflectance,
  315. Transparency = Transparency,
  316. CanCollide = false,
  317. Locked = true,
  318. BrickColor = BrickColor.new(tostring(BColor)),
  319. Name = Name,
  320. Size = Size,
  321. Material = Material
  322. })
  323. NoOutlines(Part)
  324. return Part
  325. end
  326. },
  327. Mesh = {
  328. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  329. local Msh = Create(Mesh)({
  330. Parent = Part,
  331. Offset = OffSet,
  332. Scale = Scale
  333. })
  334. if Mesh == "SpecialMesh" then
  335. Msh.MeshType = MeshType
  336. Msh.MeshId = MeshId
  337. end
  338. return Msh
  339. end
  340. },
  341. Mesh = {
  342. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  343. local Msh = Create(Mesh)({
  344. Parent = Part,
  345. Offset = OffSet,
  346. Scale = Scale
  347. })
  348. if Mesh == "SpecialMesh" then
  349. Msh.MeshType = MeshType
  350. Msh.MeshId = MeshId
  351. end
  352. return Msh
  353. end
  354. },
  355. Weld = {
  356. Create = function(Parent, Part0, Part1, C0, C1)
  357. local Weld = Create("Weld")({
  358. Parent = Parent,
  359. Part0 = Part0,
  360. Part1 = Part1,
  361. C0 = C0,
  362. C1 = C1
  363. })
  364. return Weld
  365. end
  366. },
  367. Sound = {
  368. Create = function(id, par, vol, pit)
  369. coroutine.resume(coroutine.create(function()
  370. local S = Create("Sound")({
  371. Volume = vol,
  372. Pitch = pit or 1,
  373. SoundId = id,
  374. Parent = par or workspace
  375. })
  376. wait()
  377. S:play()
  378. game:GetService("Debris"):AddItem(S, 6)
  379. end))
  380. end
  381. },
  382. ParticleEmitter = {
  383. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  384. local fp = Create("ParticleEmitter")({
  385. Parent = Parent,
  386. Color = ColorSequence.new(Color1, Color2),
  387. LightEmission = LightEmission,
  388. Size = Size,
  389. Texture = Texture,
  390. Transparency = Transparency,
  391. ZOffset = ZOffset,
  392. Acceleration = Accel,
  393. Drag = Drag,
  394. LockedToPart = LockedToPart,
  395. VelocityInheritance = VelocityInheritance,
  396. EmissionDirection = EmissionDirection,
  397. Enabled = Enabled,
  398. Lifetime = LifeTime,
  399. Rate = Rate,
  400. Rotation = Rotation,
  401. RotSpeed = RotSpeed,
  402. Speed = Speed,
  403. VelocitySpread = VelocitySpread
  404. })
  405. return fp
  406. end
  407. }
  408. }
  409.  
  410. EffectModel = Instance.new("Model", Character)
  411. Effects = {
  412. Block = {
  413. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  414. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  415. prt.Anchored = true
  416. prt.CFrame = cframe
  417. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  418. game:GetService("Debris"):AddItem(prt, 10)
  419. if Type == 1 or Type == nil then
  420. table.insert(Effects, {
  421. prt,
  422. "Block1",
  423. delay,
  424. x3,
  425. y3,
  426. z3,
  427. msh
  428. })
  429. elseif Type == 2 then
  430. table.insert(Effects, {
  431. prt,
  432. "Block2",
  433. delay,
  434. x3,
  435. y3,
  436. z3,
  437. msh
  438. })
  439. else
  440. table.insert(Effects, {
  441. prt,
  442. "Block3",
  443. delay,
  444. x3,
  445. y3,
  446. z3,
  447. msh
  448. })
  449. end
  450. end
  451. },
  452. Sphere = {
  453. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  454. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  455. prt.Anchored = true
  456. prt.CFrame = cframe
  457. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  458. game:GetService("Debris"):AddItem(prt, 10)
  459. table.insert(Effects, {
  460. prt,
  461. "Cylinder",
  462. delay,
  463. x3,
  464. y3,
  465. z3,
  466. msh
  467. })
  468. end
  469. },
  470. Cylinder = {
  471. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  472. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  473. prt.Anchored = true
  474. prt.CFrame = cframe
  475. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  476. game:GetService("Debris"):AddItem(prt, 10)
  477. table.insert(Effects, {
  478. prt,
  479. "Cylinder",
  480. delay,
  481. x3,
  482. y3,
  483. z3,
  484. msh
  485. })
  486. end
  487. },
  488. Wave = {
  489. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  490. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  491. prt.Anchored = true
  492. prt.CFrame = cframe
  493. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  494. game:GetService("Debris"):AddItem(prt, 10)
  495. table.insert(Effects, {
  496. prt,
  497. "Cylinder",
  498. delay,
  499. x3 / 60,
  500. y3 / 60,
  501. z3 / 60,
  502. msh
  503. })
  504. end
  505. },
  506. Ring = {
  507. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  508. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  509. prt.Anchored = true
  510. prt.CFrame = cframe
  511. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  512. game:GetService("Debris"):AddItem(prt, 10)
  513. table.insert(Effects, {
  514. prt,
  515. "Cylinder",
  516. delay,
  517. x3,
  518. y3,
  519. z3,
  520. msh
  521. })
  522. end
  523. },
  524. Break = {
  525. Create = function(brickcolor, cframe, x1, y1, z1)
  526. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  527. prt.Anchored = true
  528. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  529. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  530. local num = math.random(10, 50) / 1000
  531. game:GetService("Debris"):AddItem(prt, 10)
  532. table.insert(Effects, {
  533. prt,
  534. "Shatter",
  535. num,
  536. prt.CFrame,
  537. math.random() - math.random(),
  538. 0,
  539. math.random(50, 100) / 100
  540. })
  541. end
  542. },
  543. Spiral = {
  544. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  545. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  546. prt.Anchored = true
  547. prt.CFrame = cframe
  548. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  549. game:GetService("Debris"):AddItem(prt, 10)
  550. table.insert(Effects, {
  551. prt,
  552. "Cylinder",
  553. delay,
  554. x3,
  555. y3,
  556. z3,
  557. msh
  558. })
  559. end
  560. },
  561. Push = {
  562. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  563. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  564. prt.Anchored = true
  565. prt.CFrame = cframe
  566. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  567. game:GetService("Debris"):AddItem(prt, 10)
  568. table.insert(Effects, {
  569. prt,
  570. "Cylinder",
  571. delay,
  572. x3,
  573. y3,
  574. z3,
  575. msh
  576. })
  577. end
  578. }
  579. }
  580. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  581. local fp = IT("Part")
  582. fp.formFactor = formfactor
  583. fp.Parent = parent
  584. fp.Reflectance = reflectance
  585. fp.Transparency = transparency
  586. fp.CanCollide = false
  587. fp.Locked = true
  588. fp.BrickColor = brickcolor
  589. fp.Name = name
  590. fp.Size = size
  591. fp.Position = tors.Position
  592. NoOutlines(fp)
  593. fp.Material = "SmoothPlastic"
  594. fp:BreakJoints()
  595. return fp
  596. end
  597.  
  598. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  599. local frame = IT("Frame")
  600. frame.BackgroundTransparency = TRANSPARENCY
  601. frame.BorderSizePixel = BORDERSIZEPIXEL
  602. frame.Position = POSITION
  603. frame.Size = SIZE
  604. frame.BackgroundColor3 = COLOR
  605. frame.BorderColor3 = BORDERCOLOR
  606. frame.Name = NAME
  607. frame.Parent = PARENT
  608. return frame
  609. end
  610.  
  611. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  612. local label = IT("TextLabel")
  613. label.BackgroundTransparency = 1
  614. label.Size = UD2(1, 0, 1, 0)
  615. label.Position = UD2(0, 0, 0, 0)
  616. label.TextColor3 = TEXTCOLOR
  617. label.TextStrokeTransparency = STROKETRANSPARENCY
  618. label.TextTransparency = TRANSPARENCY
  619. label.FontSize = TEXTFONTSIZE
  620. label.Font = TEXTFONT
  621. label.BorderSizePixel = BORDERSIZEPIXEL
  622. label.TextScaled = false
  623. label.Text = TEXT
  624. label.Name = NAME
  625. label.Parent = PARENT
  626. return label
  627. end
  628.  
  629. function NoOutlines(PART)
  630. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  631. end
  632.  
  633. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  634. local NEWWELD = IT(TYPE)
  635. NEWWELD.Part0 = PART0
  636. NEWWELD.Part1 = PART1
  637. NEWWELD.C0 = C0
  638. NEWWELD.C1 = C1
  639. NEWWELD.Parent = PARENT
  640. return NEWWELD
  641. end
  642.  
  643. local S = IT("Sound")
  644. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  645. local NEWSOUND = nil
  646. coroutine.resume(coroutine.create(function()
  647. NEWSOUND = S:Clone()
  648. NEWSOUND.Parent = PARENT
  649. NEWSOUND.Volume = VOLUME
  650. NEWSOUND.Pitch = PITCH
  651. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  652. NEWSOUND:play()
  653. if DOESLOOP == true then
  654. NEWSOUND.Looped = true
  655. else
  656. repeat wait(1) until NEWSOUND.Playing == false
  657. NEWSOUND:remove()
  658. end
  659. end))
  660. return NEWSOUND
  661. end
  662.  
  663. function CFrameFromTopBack(at, top, back)
  664. local right = top:Cross(back)
  665. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  666. end
  667.  
  668. function MakeForm(PART,TYPE)
  669. if TYPE == "Cyl" then
  670. local MSH = IT("CylinderMesh",PART)
  671. elseif TYPE == "Ball" then
  672. local MSH = IT("SpecialMesh",PART)
  673. MSH.MeshType = "Sphere"
  674. elseif TYPE == "Wedge" then
  675. local MSH = IT("SpecialMesh",PART)
  676. MSH.MeshType = "Wedge"
  677. end
  678. end
  679.  
  680. Debris = game:GetService("Debris")
  681.  
  682. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  683. local DIRECTION = CF(StartPos,EndPos).lookVector
  684. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  685. end
  686.  
  687. --//=================================\\
  688. --|| WEAPON CREATION
  689. --\\=================================//
  690.  
  691. Humanoid.Parent = nil
  692. RootPart.Size = RootPart.Size*SIZE
  693. Torso.Size = Torso.Size*SIZE
  694. RightArm.Size = RightArm.Size*SIZE
  695. RightLeg.Size = RightLeg.Size*SIZE
  696. LeftArm.Size = LeftArm.Size*SIZE
  697. LeftLeg.Size = LeftLeg.Size*SIZE
  698. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  699. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  700. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  701. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  702. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  703. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  704. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  705. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  706. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  707. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  708. Head.Size = Head.Size*SIZE
  709. RootJoint.Parent = RootPart
  710. Neck.Parent = Torso
  711. RightShoulder.Parent = Torso
  712. LeftShoulder.Parent = Torso
  713. RightHip.Parent = Torso
  714. LeftHip.Parent = Torso
  715.  
  716. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
  717. MakeForm(PART,"Ball")
  718. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
  719. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
  720. MakeForm(PART,"Ball")
  721. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
  722. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
  723. MakeForm(PART,"Ball")
  724. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
  725. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
  726. MakeForm(PART,"Ball")
  727. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
  728. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
  729. MakeForm(PART,"Ball")
  730. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
  731. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
  732. MakeForm(PART,"Ball")
  733. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
  734.  
  735. Humanoid.Parent = Character
  736.  
  737. Humanoid.Died:connect(function()
  738. ATTACK = true
  739. end)
  740.  
  741. local TRACKFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Yeet")
  742.  
  743. local TEXT = CreateLabel(TRACKFRAME, KILLCOUNT, C3(1,0,0), 8, "SourceSans", 0, 2, 1, "Text")
  744.  
  745. --//=================================\\
  746. --|| DAMAGING
  747. --\\=================================//
  748.  
  749. local EXPLOSION = IT("Explosion",nil)
  750. EXPLOSION.BlastPressure = 0
  751. function PUNCH(Fist)
  752. TOUCH = Fist.Touched:Connect(function(hit)
  753. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  754. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  755. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  756. if TORSO and HUM.Health > 0 then
  757. CreateSound(296102734,Fist,6,1,false)
  758. CreateSound(12222242,TORSO,7,MRANDOM(8,14)/10,false)
  759. TORSO.Parent:BreakJoints()
  760. for _, c in pairs(TORSO.Parent:GetChildren()) do
  761. if c:IsA("BasePart") then
  762. local bv = Instance.new("BodyVelocity",c)
  763. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  764. bv.velocity = CF(TORSO.Position,c.Position+VT(0,0.1,0)).lookVector*MRANDOM(70,100)
  765. Debris:AddItem(bv,0.05)
  766. end
  767. end
  768. local BOOM = EXPLOSION:Clone()
  769. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  770. BOOM.Parent = Character
  771. TOUCH:Disconnect()
  772. KILLCOUNT = KILLCOUNT + 1
  773. end
  774. elseif hit.Material == Enum.Material.Glass or hit.Transparency > 0.2 then
  775. hit:remove()
  776. CreateSound(296102734,Fist,6,1,false)
  777. local BOOM = EXPLOSION:Clone()
  778. BOOM.BlastPressure = 15
  779. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  780. BOOM.Parent = Character
  781. elseif hit.Anchored == false then
  782. CreateSound(296102734,Fist,6,1,false)
  783. local BOOM = EXPLOSION:Clone()
  784. BOOM.BlastPressure = 70
  785. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  786. BOOM.Parent = Character
  787. TOUCH:Disconnect()
  788. end
  789. end)
  790. return TOUCH
  791. end
  792.  
  793. --//=================================\\
  794. --|| ATTACK FUNCTIONS AND STUFF
  795. --\\=================================//
  796.  
  797. function Yeet()
  798. ATTACK = true
  799. Rooted = false
  800. if COMBO == 1 then
  801. COMBO = 2
  802. for i=0, 0.1, 0.1 / Animation_Speed do
  803. Swait()
  804. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  805. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  806. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  807. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  808. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  809. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  810. end
  811. local FIST = PUNCH(LeftArm)
  812. CreateSound(1277342512, LeftArm, 10, (MRANDOM(100,300)/100)+0.15, false)
  813. for i=0, 0.15, 0.1 / Animation_Speed do
  814. Swait()
  815. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed)
  816. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed)
  817. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  818. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  819. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  820. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  821. end
  822. FIST:Disconnect()
  823. else
  824. COMBO = 1
  825. for i=0, 0.1, 0.1 / Animation_Speed do
  826. Swait()
  827. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  828. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  829. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  830. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  831. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  832. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  833. end
  834. local FIST = PUNCH(RightArm)
  835. CreateSound(1277342512, RightArm, 10, (MRANDOM(100,300)/100)+0.15, false)
  836. for i=0, 0.15, 0.1 / Animation_Speed do
  837. Swait()
  838. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / Animation_Speed)
  839. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  840. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  841. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  842. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  843. end
  844. FIST:Disconnect()
  845. end
  846. ATTACK = false
  847. Rooted = false
  848. end
  849.  
  850. function kICKS()
  851. ATTACK = true
  852. Rooted = false
  853. muda:Play()
  854. local KICK = PUNCH(LeftLeg)
  855. local KICK2 = PUNCH(RightLeg)
  856. for i=0, 9, 0.1 / Animation_Speed do
  857. Swait()
  858. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(-90 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34)), RAD(-0 + MRANDOM(-34,34))), 1 / 4)
  859. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34))), 1 / Animation_Speed)
  860. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0 + MRANDOM(-34,34)), RAD(-0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34))), 1 / Animation_Speed)
  861. end
  862. KICK:Disconnect()
  863. KICK2:Disconnect()
  864. muda:Stop()
  865. ATTACK = false
  866. Rooted = false
  867. end
  868.  
  869. function DORAH()
  870. ATTACK = true
  871. Rooted = false
  872. CreateSound(1529432744, Torso, 10, 1, false)
  873. for i=0, 1, 0.1 / Animation_Speed do
  874. Swait()
  875. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  876. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  877. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  878. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  879. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  880. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  881. end
  882. Effects.Wave.Create(BRICKC("Bright blue"), RootPart.CFrame * CF(0, 0, 0) * ANGLES(RAD(90),RAD(-0),RAD(0)), 25, 25, 25, 30, 30, 30, 0.05)
  883. local FIST = PUNCH(LeftArm)
  884. for _, c in pairs(Character:GetChildren()) do
  885. if c:FindFirstChild("face") then
  886. c.face.Texture = "http://www.roblox.com/asset/?id=1853734154"
  887. end
  888. end
  889. CreateSound(1529198207, Torso, 10, 1, false)
  890. CreateSound(1268140357, LeftArm, 2, 1, false)
  891. for i=0, 0.15, 0.1 / Animation_Speed do
  892. Swait()
  893. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed)
  894. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed)
  895. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  896. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  897. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  898. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  899. end
  900. FIST:Disconnect()
  901. for i=0, 0.2, 0.15 / Animation_Speed do
  902. Swait()
  903. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  904. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  905. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  906. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  907. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  908. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  909. end
  910. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  911. local FIST = PUNCH(LeftArm)
  912. for i=0, 0.2, 0.15 / Animation_Speed do
  913. Swait()
  914. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  915. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  916. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  917. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  918. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  919. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  920. end
  921. FIST:Disconnect()
  922. COMBO = 1
  923. for i=0, 0.2, 0.15 / Animation_Speed do
  924. Swait()
  925. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  926. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  927. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  928. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  929. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  930. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  931. end
  932. local FIST = PUNCH(RightArm)
  933. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  934. for i=0, 0.2, 0.15 / Animation_Speed do
  935. Swait()
  936. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  937. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  938. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  939. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  940. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  941. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  942. end
  943. FIST:Disconnect()
  944. for i=0, 0.2, 0.15 / Animation_Speed do
  945. Swait()
  946. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  947. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  948. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  949. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  950. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  951. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  952. end
  953. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  954. local FIST = PUNCH(LeftArm)
  955. for i=0, 0.2, 0.15 / Animation_Speed do
  956. Swait()
  957. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  958. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  959. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  960. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  961. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  962. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  963. end
  964. FIST:Disconnect()
  965. COMBO = 1
  966. for i=0, 0.2, 0.15 / Animation_Speed do
  967. Swait()
  968. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  969. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  970. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  971. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  972. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  973. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  974. end
  975. local FIST = PUNCH(RightArm)
  976. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  977. for i=0, 0.2, 0.15 / Animation_Speed do
  978. Swait()
  979. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  980. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  981. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  982. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  983. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  984. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  985. end
  986. FIST:Disconnect()
  987. for i=0, 0.2, 0.15 / Animation_Speed do
  988. Swait()
  989. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  990. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  991. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  992. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  993. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  994. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  995. end
  996. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  997. local FIST = PUNCH(LeftArm)
  998. for i=0, 0.2, 0.15 / Animation_Speed do
  999. Swait()
  1000. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  1001. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  1002. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1003. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  1004. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1005. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1006. end
  1007. FIST:Disconnect()
  1008. COMBO = 1
  1009. for i=0, 0.2, 0.15 / Animation_Speed do
  1010. Swait()
  1011. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  1012. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  1013. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1014. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1015. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1016. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1017. end
  1018. local FIST = PUNCH(RightArm)
  1019. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  1020. for i=0, 0.2, 0.15 / Animation_Speed do
  1021. Swait()
  1022. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  1023. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  1024. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  1025. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1026. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1027. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1028. end
  1029. FIST:Disconnect()
  1030. for _, c in pairs(Character:GetChildren()) do
  1031. if c:FindFirstChild("face") then
  1032. c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
  1033. end
  1034. end
  1035. ATTACK = false
  1036. Rooted = false
  1037. end
  1038.  
  1039. function ORAORA()
  1040. ATTACK = true
  1041. Rooted = false
  1042. ORA:Play()
  1043. sick.Volume = 0
  1044. for _, c in pairs(Character:GetChildren()) do
  1045. if c:FindFirstChild("face") then
  1046. c.face.Texture = "http://www.roblox.com/asset/?id=1156642909"
  1047. end
  1048. end
  1049. repeat
  1050. if COMBO == 1 then
  1051. COMBO = 2
  1052. for i=0, 0.03, 0.15 / Animation_Speed do
  1053. Swait()
  1054. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  1055. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  1056. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1057. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1058. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1059. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1060. end
  1061. local FIST = PUNCH(LeftArm)
  1062. for i=0, 0.03, 0.15 / Animation_Speed do
  1063. Swait()
  1064. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  1065. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  1066. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1067. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  1068. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1069. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1070. end
  1071. FIST:Disconnect()
  1072. else
  1073. COMBO = 1
  1074. for i=0, 0.03, 0.15 / Animation_Speed do
  1075. Swait()
  1076. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  1077. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  1078. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1079. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1080. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1081. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1082. end
  1083. local FIST = PUNCH(RightArm)
  1084. for i=0, 0.03, 0.15 / Animation_Speed do
  1085. Swait()
  1086. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  1087. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  1088. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  1089. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1090. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1091. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1092. end
  1093. FIST:Disconnect()
  1094. end
  1095. until ORA.Playing == false
  1096. for _, c in pairs(Character:GetChildren()) do
  1097. if c:FindFirstChild("face") then
  1098. c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
  1099. end
  1100. end
  1101. sick.Volume = 2.5
  1102. ATTACK = false
  1103. Rooted = false
  1104. end
  1105.  
  1106. function YesPlease()
  1107. ATTACK = true
  1108. Rooted = true
  1109. CreateSound(1535471840,Head,6,1.1,false)
  1110. for i=0, 4.01, 0.1 / Animation_Speed do
  1111. Swait()
  1112. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1113. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1114. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2+(MRANDOM(-5,5)/100)*SIZE, (0.45+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1115. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-2+(MRANDOM(-5,5)/100)*SIZE, (0.65+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(65), RAD(0), RAD(65)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1116. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1117. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1118. end
  1119. ATTACK = false
  1120. Rooted = false
  1121. end
  1122.  
  1123. --//=================================\\
  1124. --|| ASSIGN THINGS TO KEYS
  1125. --\\=================================//
  1126.  
  1127. Mouse.Button1Down:connect(function(NEWKEY)
  1128. if ATTACK == false then
  1129. Yeet()
  1130. end
  1131. end)
  1132. Mouse.KeyDown:connect(function(NEWKEY)
  1133. if NEWKEY == "t" and ATTACK == false then
  1134. YesPlease()
  1135. elseif NEWKEY == "q" and ATTACK == false then
  1136. ORAORA()
  1137. elseif NEWKEY == "e" and ATTACK == false then
  1138. DORAH()
  1139. elseif NEWKEY == "r" and ATTACK == false then
  1140. kICKS()
  1141. end
  1142. end)
  1143.  
  1144. --//=================================\\
  1145. --\\=================================//
  1146.  
  1147. function unanchor()
  1148. if UNANCHOR == true then
  1149. g = Character:GetChildren()
  1150. for i = 1, #g do
  1151. if g[i].ClassName == "Part" then
  1152. g[i].Anchored = false
  1153. end
  1154. end
  1155. end
  1156. end
  1157.  
  1158. --//=================================\\
  1159. --|| WRAP THE WHOLE SCRIPT UP
  1160. --\\=================================//
  1161.  
  1162. Humanoid.Changed:connect(function(Jump)
  1163. if Jump == "Jump" and (Disable_Jump == true) then
  1164. Humanoid.Jump = false
  1165. end
  1166. end)
  1167.  
  1168. local FF = IT("ForceField",Character)
  1169. FF.Visible = false
  1170.  
  1171. while true do
  1172. Swait()
  1173. script.Parent = WEAPONGUI
  1174. ANIMATE.Parent = nil
  1175. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1176. v:Stop();
  1177. end
  1178. SINE = SINE + CHANGE
  1179. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1180. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1181. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1182. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1183. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1184. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed)
  1185. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1186. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.5- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1187. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.5+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1188. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1189. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1190. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1191. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1192. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1193. end
  1194. if HITFLOOR == nil then
  1195. ANIM = "Midair"
  1196. if ATTACK == false then
  1197. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1198. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1199. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(145), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1200. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.45*SIZE, 0.3*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1201. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.2*SIZE, -0.7*SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  1202. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1203. end
  1204. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1205. ANIM = "Idle"
  1206. if ATTACK == false then
  1207. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1208. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1209. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1210. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1211. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1212. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1213. end
  1214. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1215. ANIM = "Walk"
  1216. if ATTACK == false then
  1217. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1218. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1/ Animation_Speed)
  1219. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, (0.35+0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25+70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1220. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, (0.35-0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25-70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1221. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1222. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1223. end
  1224. end
  1225. unanchor()
  1226. Humanoid.MaxHealth = 5e7
  1227. Humanoid.Health = 5e7
  1228. Humanoid.Name = "BigJoJoFanBoie"
  1229. if Rooted == false then
  1230. Disable_Jump = false
  1231. Humanoid.WalkSpeed = Speed
  1232. elseif Rooted == true then
  1233. Disable_Jump = true
  1234. Humanoid.WalkSpeed = 0
  1235. end
  1236. for _, c in pairs(Character:GetChildren()) do
  1237. if c.ClassName == "Part" then
  1238. c.Material = "SmoothPlastic"
  1239. if c:FindFirstChildOfClass("ParticleEmitter") then
  1240. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1241. end
  1242. if c == Torso or c.Name == "Muscle" then
  1243. c.BrickColor = BRICKC"Bright blue"
  1244. elseif c == RightLeg or c == LeftLeg then
  1245. c.BrickColor = BRICKC"Br. yellowish green"
  1246. else
  1247. c.BrickColor = BRICKC"Bright yellow"
  1248. end
  1249. if c == Head and ATTACK == false then
  1250. if c:FindFirstChild("face") then
  1251. c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
  1252. end
  1253. end
  1254. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1255. c:remove()
  1256. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1257. c:remove()
  1258. end
  1259. end
  1260. if ATTACK == false then
  1261. sick.SoundId = "rbxassetid://292480358"
  1262. sick.Looped = true
  1263. sick.Pitch = (MRANDOM(95,105)/100)+0.1
  1264. sick.Volume = 2.5
  1265. sick:Resume()
  1266. end
  1267. sick.Parent = Torso
  1268. ORA.SoundId = "rbxassetid://791374350"
  1269. ORA.Looped = false
  1270. ORA.Pitch = (MRANDOM(90,110)/100)+0.13
  1271. ORA.Volume = 10
  1272. ORA.Parent = Torso
  1273. muda.SoundId = "rbxassetid://904811971"
  1274. muda.Looped = false
  1275. muda.Pitch = (MRANDOM(80,140)/100)+0.13
  1276. muda.Volume = 10
  1277. muda.Parent = Torso
  1278. Humanoid.JumpPower = 150
  1279. TEXT.Text = KILLCOUNT
  1280. if 0 < #Effects then
  1281. for e = 1, #Effects do
  1282. if Effects[e] ~= nil then
  1283. local Thing = Effects[e]
  1284. if Thing ~= nil then
  1285. local Part = Thing[1]
  1286. local Mode = Thing[2]
  1287. local Delay = Thing[3]
  1288. local IncX = Thing[4]
  1289. local IncY = Thing[5]
  1290. local IncZ = Thing[6]
  1291. if 1 >= Thing[1].Transparency then
  1292. if Thing[2] == "Block1" then
  1293. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1294. local Mesh = Thing[1].Mesh
  1295. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1296. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1297. elseif Thing[2] == "Block2" then
  1298. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1299. local Mesh = Thing[7]
  1300. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1301. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1302. elseif Thing[2] == "Block3" then
  1303. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1304. local Mesh = Thing[7]
  1305. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1306. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1307. elseif Thing[2] == "Cylinder" then
  1308. local Mesh = Thing[1].Mesh
  1309. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1310. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1311. elseif Thing[2] == "Blood" then
  1312. local Mesh = Thing[7]
  1313. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1314. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1315. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1316. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  1317. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1318. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1319. elseif Thing[2] == "Disappear" then
  1320. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1321. elseif Thing[2] == "Shatter" then
  1322. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1323. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1324. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1325. Thing[6] = Thing[6] + Thing[5]
  1326. end
  1327. else
  1328. Part.Parent = nil
  1329. table.remove(Effects, e)
  1330. end
  1331. end
  1332. end
  1333. end
  1334. end
  1335. end
  1336.  
  1337. --//=================================\\
  1338. --\\=================================//
  1339.  
  1340.  
  1341.  
  1342.  
  1343.  
  1344. --//====================================================\\--
  1345. --|| END OF SCRIPT
  1346. --\\====================================================//--
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