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- Version: 1.10.4.2 Thread: LogicThread
- System.IO.IOException: O processo não pode acessar o arquivo porque ele está sendo usado por outro processo.
- em System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
- em System.IO.__Error.WinIOError()
- em System.IO.File.Move(String sourceFileName, String destFileName)
- em Magicka.Storage.SaveManager.SaveCampaign()
- em Magicka.GameLogic.GameStates.PlayState.UpdateCheckPoint(Matrix[] iSpawnPoints, List`1 iIgnoredTriggers, Boolean iSaveToDisk)
- em Magicka.Levels.Triggers.Actions.TriggerCheckpoint.Execute()
- em Magicka.Levels.Triggers.Actions.Action.Update(Single iDeltaTime)
- em Magicka.Levels.Triggers.Trigger.Update(Single iDeltaTime)
- em Magicka.Levels.GameScene.Update(DataChannel iDataChannel, Single iDeltaTime)
- em Magicka.Levels.Level.Update(DataChannel iDataChannel, Single iDeltaTime)
- em Magicka.GameLogic.GameStates.PlayState.UpdateMiscB(DataChannel iDataChannel, Single iDeltaTime)
- em Magicka.GameLogic.GameStates.PlayState.Update(DataChannel iDataChannel, Single iDeltaTime)
- em Magicka.GameLogic.GameStates.GameStateManager.Update(DataChannel iDataChannel, Single iDeltaTime)
- em Magicka.Game.Update(Single iDeltaTime)
- em Magicka.Game.ThreadedUpdate()
- em Magicka.Misc.TrackedThread.StartThread()
- em System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- em System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- em System.Threading.ThreadHelper.ThreadStart()
- [RenderThread]0x008b Magicka.exe->Magicka.Game.Draw
- [RenderThread]0x009a Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.DrawFrame
- [RenderThread]0x02fc Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.Tick
- [RenderThread]0x0006 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.HostIdle
- [RenderThread]0x0019 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.GameHost.OnIdle
- [RenderThread]0x0022 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle
- [RenderThread]0x0008 System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle
- [RenderThread]0x01d2 System.Windows.Forms.dll->System.Windows.Forms.Application+ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop
- [RenderThread]0x01de System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.RunMessageLoopInner
- [RenderThread]0x0013 System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.RunMessageLoop
- [RenderThread]0x0011 System.Windows.Forms.dll->System.Windows.Forms.Application.Run
- [RenderThread]0x0024 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.WindowsGameHost.Run
- [RenderThread]0x00bf Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.Run
- [RenderThread]0x01a1 Magicka.exe->Magicka.Program.Main
- [LoaderThread]0x0060 Magicka.exe->Magicka.Game.LoaderFunction
- [LoaderThread]0x0000 Magicka.exe->Magicka.Misc.TrackedThread.StartThread
- [LoaderThread]0x003b CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart_Context
- [LoaderThread]0x005f CommonLanguageRuntimeLibrary->System.Threading.ExecutionContext.Run
- [LoaderThread]0x002a CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart
- [LogicThread]0x01f7 CommonLanguageRuntimeLibrary->System.IO.__Error.WinIOError
- [LogicThread]0x0011 CommonLanguageRuntimeLibrary->System.IO.__Error.WinIOError
- [LogicThread]0x00b6 CommonLanguageRuntimeLibrary->System.IO.File.Move
- [LogicThread]0x0115 Magicka.exe->Magicka.Storage.SaveManager.SaveCampaign
- [LogicThread]0x00a8 Magicka.exe->Magicka.GameLogic.GameStates.PlayState.UpdateCheckPoint
- [LogicThread]0x00bf Magicka.exe->Magicka.Levels.Triggers.Actions.TriggerCheckpoint.Execute
- [LogicThread]0x0031 Magicka.exe->Magicka.Levels.Triggers.Actions.Action.Update
- [LogicThread]0x0049 Magicka.exe->Magicka.Levels.Triggers.Trigger.Update
- [LogicThread]0x0101 Magicka.exe->Magicka.Levels.GameScene.Update
- [LogicThread]0x0100 Magicka.exe->Magicka.Levels.Level.Update
- [LogicThread]0x003d Magicka.exe->Magicka.GameLogic.GameStates.PlayState.UpdateMiscB
- [LogicThread]0x0163 Magicka.exe->Magicka.GameLogic.GameStates.PlayState.Update
- [LogicThread]0x0055 Magicka.exe->Magicka.GameLogic.GameStates.GameStateManager.Update
- [LogicThread]0x0030 Magicka.exe->Magicka.Game.Update
- [LogicThread]0x0080 Magicka.exe->Magicka.Game.ThreadedUpdate
- [LogicThread]0x0000 Magicka.exe->Magicka.Misc.TrackedThread.StartThread
- [LogicThread]0x003b CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart_Context
- [LogicThread]0x005f CommonLanguageRuntimeLibrary->System.Threading.ExecutionContext.Run
- [LogicThread]0x002a CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart
- [WebCalls]0x0039 Magicka.exe->Magicka.Achievements.AchievementsManager.Worker
- [WebCalls]0x0000 Magicka.exe->Magicka.Misc.TrackedThread.StartThread
- [WebCalls]0x003b CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart_Context
- [WebCalls]0x005f CommonLanguageRuntimeLibrary->System.Threading.ExecutionContext.Run
- [WebCalls]0x002a CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart
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