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  1. /* AMX Mod X
  2. * StatsX Plugin
  3. *
  4. * by the AMX Mod X Development Team
  5. * originally developed by OLO
  6. *
  7. * This file is part of AMX Mod X.
  8. *
  9. *
  10. * This program is free software; you can redistribute it and/or modify it
  11. * under the terms of the GNU General Public License as published by the
  12. * Free Software Foundation; either version 2 of the License, or (at
  13. * your option) any later version.
  14. *
  15. * This program is distributed in the hope that it will be useful, but
  16. * WITHOUT ANY WARRANTY; without even the implied warranty of
  17. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  18. * General Public License for more details.
  19. *
  20. * You should have received a copy of the GNU General Public License
  21. * along with this program; if not, write to the Free Software Foundation,
  22. * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
  23. *
  24. * In addition, as a special exception, the author gives permission to
  25. * link the code of this program with the Half-Life Game Engine ("HL
  26. * Engine") and Modified Game Libraries ("MODs") developed by Valve,
  27. * L.L.C ("Valve"). You must obey the GNU General Public License in all
  28. * respects for all of the code used other than the HL Engine and MODs
  29. * from Valve. If you modify this file, you may extend this exception
  30. * to your version of the file, but you are not obligated to do so. If
  31. * you do not wish to do so, delete this exception statement from your
  32. * version.
  33. */
  34.  
  35. /*
  36. * Rebuilding by UFPS.Team
  37. */
  38.  
  39. #pragma dynamic 8192
  40.  
  41. //--------------------------------
  42. #include <amxmodx>
  43. #include <amxmisc>
  44. #include <csx>
  45. #include <colorchat>
  46. //--------------------------------
  47.  
  48. // Uncomment to activate log debug messages.
  49. //#define STATSX_DEBUG
  50.  
  51. // HUD statistics duration in seconds (minimum 1.0 seconds).
  52. #define HUD_DURATION_CVAR "amx_statsx_duration"
  53. #define HUD_DURATION "12.0"
  54.  
  55. // HUD statistics stop relative freeze end in seconds.
  56. // To stop before freeze end use a negative value.
  57. #define HUD_FREEZE_LIMIT_CVAR "amx_statsx_freeze"
  58. #define HUD_FREEZE_LIMIT "-2.0"
  59.  
  60. // HUD statistics minimum duration, in seconds, to trigger the display logic.
  61. #define HUD_MIN_DURATION 0.2
  62.  
  63. // Config plugin constants.
  64. #define MODE_HUD_DELAY 0 // Make a 0.01 sec delay on HUD reset process.
  65.  
  66. // You can also manualy enable or disable these options by setting them to 1
  67. // For example:
  68. // public ShowAttackers = 1
  69. // However amx_statscfg command is recommended
  70.  
  71. public KillerChat = 0 // displays killer hp&ap to victim console
  72. // and screen
  73.  
  74. public ShowAttackers = 0 // shows attackers
  75. public ShowVictims = 0 // shows victims
  76. public ShowKiller = 0 // shows killer
  77. public ShowTeamScore = 0 // shows team score at round end
  78. public ShowTotalStats = 0 // shows round total stats
  79. public ShowBestScore = 0 // shows rounds best scored player
  80. public ShowMostDisruptive = 0 // shows rounds most disruptive player
  81.  
  82. public EndPlayer = 0 // displays player stats at the end of map
  83. public EndTop15 = 0 // displays top15 at the end of map
  84.  
  85. public SayHP = 0 // displays information about user killer
  86. public SayStatsMe = 0 // displays user's stats and rank
  87. public SayRankStats = 0 // displays user's rank stats
  88. public SayMe = 0 // displays user's stats
  89. public SayRank = 0 // displays user's rank
  90. public SayReport = 0 // report user's weapon status to team
  91. public SayScore = 0 // displays team's map score
  92. public SayTop15 = 0 // displays first 15 players
  93. public SayStatsAll = 0 // displays all players stats and rank
  94.  
  95. public ShowStats = 1 // set client HUD-stats switched off by default
  96. public ShowDistHS = 0 // show distance and HS in attackers and
  97. // victims HUD lists
  98. public ShowFullStats = 0 // show full HUD stats (more than 78 chars)
  99.  
  100. public SpecRankInfo = 0 // displays rank info when spectating
  101.  
  102. // Standard Contstants.
  103. #define MAX_TEAMS 2
  104. #define MAX_PLAYERS 32 + 1
  105. #define MIN_TOPBOT 32
  106.  
  107. #define MAX_NAME_LENGTH 31
  108. #define MAX_WEAPON_LENGTH 31
  109. #define MAX_TEXT_LENGTH 255
  110. #define MAX_BUFFER_LENGTH 1534
  111.  
  112. // User stats parms id
  113. #define STATS_KILLS 0
  114. #define STATS_DEATHS 1
  115. #define STATS_HS 2
  116. #define STATS_TKS 3
  117. #define STATS_SHOTS 4
  118. #define STATS_HITS 5
  119. #define STATS_DAMAGE 6
  120. #define STATS_DEFUSED 1
  121. #define STATS_PLANT 2
  122. #define STATS_EXP 3
  123.  
  124. // Global player flags.
  125. new BODY_PART[8][] =
  126. {
  127. "WHOLEBODY",
  128. "HEAD",
  129. "CHEST",
  130. "STOMACH",
  131. "LEFTARM",
  132. "RIGHTARM",
  133. "LEFTLEG",
  134. "RIGHTLEG"
  135. }
  136.  
  137. // Killer information, save killer info at the time when player is killed.
  138. #define KILLED_KILLER_ID 0 // Killer userindex/user-ID
  139. #define KILLED_KILLER_HEALTH 1 // Killer's health
  140. #define KILLED_KILLER_ARMOUR 2 // Killer's armour
  141. #define KILLED_TEAM 3 // Killer's team
  142. #define KILLED_KILLER_STATSFIX 4 // Fix to register the last hit/kill
  143.  
  144. new g_izKilled[MAX_PLAYERS][5]
  145.  
  146. // Menu variables and configuration
  147. #define MAX_PPL_MENU_ACTIONS 2 // Number of player menu actions
  148. #define PPL_MENU_OPTIONS 7 // Number of player options per displayed menu
  149.  
  150. new g_iPluginMode = 0
  151.  
  152. new g_izUserMenuPosition[MAX_PLAYERS] = {0, ...}
  153. new g_izUserMenuAction[MAX_PLAYERS] = {0, ...}
  154. new g_izUserMenuPlayers[MAX_PLAYERS][32]
  155.  
  156. new g_izSpecMode[MAX_PLAYERS] = {0, ...}
  157.  
  158. new g_izShowStatsFlags[MAX_PLAYERS] = {0, ...}
  159. new g_izStatsSwitch[MAX_PLAYERS] = {0, ...}
  160. new Float:g_fzShowUserStatsTime[MAX_PLAYERS] = {0.0, ...}
  161. new Float:g_fShowStatsTime = 0.0
  162. new Float:g_fFreezeTime = 0.0
  163. new Float:g_fFreezeLimitTime = 0.0
  164. new Float:g_fHUDDuration = 0.0
  165.  
  166. new g_iRoundEndTriggered = 0
  167. new g_iRoundEndProcessed = 0
  168.  
  169. new Float:g_fStartGame = 0.0
  170. new g_izTeamScore[MAX_TEAMS] = {0, ...}
  171. new g_izTeamEventScore[MAX_TEAMS] = {0, ...}
  172. new g_izTeamRndStats[MAX_TEAMS][8]
  173. new g_izTeamGameStats[MAX_TEAMS][8]
  174. new g_izUserUserID[MAX_PLAYERS] = {0, ...}
  175. new g_izUserAttackerDistance[MAX_PLAYERS] = {0, ...}
  176. new g_izUserVictimDistance[MAX_PLAYERS][MAX_PLAYERS]
  177. new g_izUserRndName[MAX_PLAYERS][MAX_NAME_LENGTH + 1]
  178. new g_izUserRndStats[MAX_PLAYERS][8]
  179. new g_izUserGameStats[MAX_PLAYERS][8]
  180.  
  181. // Common buffer to improve performance, as Small always zero-initializes all vars
  182. new g_sBuffer[MAX_BUFFER_LENGTH + 1] = ""
  183. new g_sScore[MAX_TEXT_LENGTH + 1] = ""
  184. new g_sAwardAndScore[MAX_BUFFER_LENGTH + 1] = ""
  185.  
  186. new t_sText[MAX_TEXT_LENGTH + 1] = ""
  187. new t_sName[MAX_NAME_LENGTH + 1] = ""
  188. new t_sWpn[MAX_WEAPON_LENGTH + 1] = ""
  189.  
  190. new g_HudSync_EndRound
  191. new g_HudSync_SpecInfo
  192.  
  193.  
  194.  
  195. // Add InfoRank function for statsx UFPS.Team
  196. #define GUI_VERSION "1.8"
  197.  
  198. /* MOTD Flags
  199. a - NAME
  200. b - KILLS
  201. c - DEATHS
  202. d - HITS
  203. e - SHOTS
  204. f - HS
  205. g - EFF
  206. h - ACC
  207. i - Skill
  208. */
  209.  
  210. #define MOTD_MODE_CVAR "amx_statsx_motd"
  211. #define MOTD_MODE "abcfi"
  212.  
  213. #define INFORANK_CVAR "amx_statsx_inforank"
  214. #define INFORANK "1"
  215.  
  216. #define INFORANK_DELAY_CVAR "amx_statsx_inforank_delay"
  217. #define INFORANK_DELAY "1.0"
  218.  
  219. #define ALIVEME_CVAR "amx_statsx_aliveme"
  220. #define ALIVEME "0"
  221.  
  222.  
  223. new g_oldrank[33]
  224.  
  225. new pcv_aliveme
  226. new pcv_inforank
  227. new pcv_inforank_delay
  228. new pcv_motd_mode
  229.  
  230. //--------------------------------
  231. // Initialize
  232. //--------------------------------
  233. new pcv_skill
  234. new Float:SKILL_VALUE[10]
  235.  
  236. public plugin_init()
  237. {
  238. // Register plugin.
  239. register_plugin("StatsX GUI", GUI_VERSION, "AMXX Dev Team")
  240. register_dictionary("statsx.txt")
  241. register_dictionary("statsx_gui_skill.txt")
  242.  
  243. // Register events.
  244. register_event("TextMsg", "eventStartGame", "a", "2=#Game_Commencing", "2=#Game_will_restart_in")
  245. register_event("ResetHUD", "eventResetHud", "be")
  246. register_event("RoundTime", "eventStartRound", "bc")
  247. register_event("SendAudio", "eventEndRound", "a", "2=%!MRAD_terwin", "2=%!MRAD_ctwin", "2=%!MRAD_rounddraw")
  248. register_event("TeamScore", "eventTeamScore", "a")
  249. register_event("30", "eventIntermission", "a")
  250. register_event("TextMsg", "eventSpecMode", "bd", "2&ec_Mod")
  251. register_event("StatusValue", "eventShowRank", "bd", "1=2")
  252.  
  253. // Register commands.
  254. register_clcmd("say /hp", "cmdHp", 0, "- display info. about your killer (chat)")
  255. register_clcmd("say /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)")
  256. register_clcmd("say /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)")
  257. register_clcmd("say /hot", "cmdRanks", 0, "- display server stats all connected players (MOTD)")
  258. register_clcmd("say /me", "cmdMe", 0, "- display current round stats (chat)")
  259. register_clcmd("say /score", "cmdScore", 0, "- display last score (chat)")
  260. register_clcmd("say /rank", "cmdRank", 0, "- display your rank (chat)")
  261. register_clcmd("say /report", "cmdReport", 0, "- display weapon status (say_team)")
  262. register_clcmd("say /top", "cmdTop", 0, "- display top players (MOTD)")
  263. register_clcmd("say /top10", "cmdTop", 0, "- display top players (MOTD)")
  264. register_clcmd("say /top15", "cmdTop", 0, "- display top players (MOTD)")
  265. register_clcmd("say /bot", "cmdBot", 0, "- display bot players (MOTD)")
  266. register_clcmd("say /bot10", "cmdBot", 0, "- display bot players (MOTD)")
  267. register_clcmd("say /bot16", "cmdBot", 0, "- display bot players (MOTD)")
  268. register_clcmd("say /stats", "cmdStats", 0, "- display players stats (menu/MOTD)")
  269. register_clcmd("say /switch", "cmdSwitch", 0, "- switch client's stats on or off")
  270.  
  271. register_clcmd("say_team /hp", "cmdHp", 0, "- display info. about your killer (chat)")
  272. register_clcmd("say_team /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)")
  273. register_clcmd("say_team /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)")
  274. register_clcmd("say_team /hot", "cmdRanks", 0, "- display server stats all connected players (MOTD)")
  275. register_clcmd("say_team /me", "cmdMe", 0, "- display current round stats (chat)")
  276. register_clcmd("say_team /score", "cmdScore", 0, "- display last score (chat)")
  277. register_clcmd("say_team /rank", "cmdRank", 0, "- display your rank (chat)")
  278. register_clcmd("say_team /report", "cmdReport", 0, "- display weapon status (say_team_team)")
  279. register_clcmd("say_team /top", "cmdTop", 0, "- display top players (MOTD)")
  280. register_clcmd("say_team /top10", "cmdTop", 0, "- display top players (MOTD)")
  281. register_clcmd("say_team /top15", "cmdTop", 0, "- display top players (MOTD)")
  282. register_clcmd("say_team /bot", "cmdBot", 0, "- display bot players (MOTD)")
  283. register_clcmd("say_team /bot10", "cmdBot", 0, "- display bot players (MOTD)")
  284. register_clcmd("say_team /bot16", "cmdBot", 0, "- display bot players (MOTD)")
  285. register_clcmd("say_team /stats", "cmdStats", 0, "- display players stats (menu/MOTD)")
  286. register_clcmd("say_team /switch", "cmdSwitch", 0, "- switch client's stats on or off")
  287.  
  288. // Register menus.
  289. register_menucmd(register_menuid("Server Stats"), 1023, "actionStatsMenu")
  290.  
  291. // Register special configuration setting and default value.
  292. register_srvcmd("amx_statsx_mode", "cmdPluginMode", ADMIN_CFG, "<flags> - sets plugin options")
  293.  
  294. #if defined STATSX_DEBUG
  295. register_clcmd("say /hudtest", "cmdHudTest")
  296. #endif
  297.  
  298. register_cvar(HUD_DURATION_CVAR, HUD_DURATION)
  299. register_cvar(HUD_FREEZE_LIMIT_CVAR, HUD_FREEZE_LIMIT)
  300.  
  301. // Add InfoRank function for statsx UFPS.Team
  302. register_event("HLTV", "eventNewRound", "a", "1=0", "2=0")
  303.  
  304. pcv_aliveme = register_cvar(ALIVEME_CVAR, ALIVEME)
  305. pcv_inforank = register_cvar(INFORANK_CVAR, INFORANK)
  306. pcv_inforank_delay = register_cvar(INFORANK_DELAY_CVAR, INFORANK_DELAY)
  307. pcv_motd_mode = register_cvar(MOTD_MODE_CVAR, MOTD_MODE)
  308.  
  309. // Init buffers and some global vars.
  310. g_sBuffer[0] = 0
  311. save_team_chatscore()
  312.  
  313. g_HudSync_EndRound = CreateHudSyncObj()
  314. g_HudSync_SpecInfo = CreateHudSyncObj()
  315.  
  316. pcv_skill = register_cvar("amx_statsx_skill", "35 40 45 50 55 65 70 75 80 90")
  317. set_task(1.0, "LoadSettings")
  318. }
  319.  
  320. public LoadSettings()
  321. {
  322. new cvar[256], cvar_str[16], i
  323. get_pcvar_string(pcv_skill, cvar, 255)
  324. trim(cvar)
  325. for (i = 0; i < 10; i++)
  326. {
  327. strtok(cvar, cvar_str, 15, cvar, 255, ' ')
  328. SKILL_VALUE[i] = str_to_float(cvar_str)
  329. }
  330. }
  331.  
  332. public plugin_cfg()
  333. {
  334. new addStast[] = "amx_statscfg add ^"%s^" %s"
  335.  
  336. server_cmd(addStast, "ST_SHOW_KILLER_CHAT", "KillerChat")
  337. server_cmd(addStast, "ST_SHOW_ATTACKERS", "ShowAttackers")
  338. server_cmd(addStast, "ST_SHOW_VICTIMS", "ShowVictims")
  339. server_cmd(addStast, "ST_SHOW_KILLER", "ShowKiller")
  340. server_cmd(addStast, "ST_SHOW_TEAM_SCORE", "ShowTeamScore")
  341. server_cmd(addStast, "ST_SHOW_TOTAL_STATS", "ShowTotalStats")
  342. server_cmd(addStast, "ST_SHOW_BEST_SCORE", "ShowBestScore")
  343. server_cmd(addStast, "ST_SHOW_MOST_DISRUPTIVE", "ShowMostDisruptive")
  344. server_cmd(addStast, "ST_SHOW_HUD_STATS_DEF", "ShowStats")
  345. server_cmd(addStast, "ST_SHOW_DIST_HS_HUD", "ShowDistHS")
  346. server_cmd(addStast, "ST_STATS_PLAYER_MAP_END", "EndPlayer")
  347. server_cmd(addStast, "ST_STATS_TOP15_MAP_END", "EndTop15")
  348. server_cmd(addStast, "ST_SAY_HP", "SayHP")
  349. server_cmd(addStast, "ST_SAY_STATSME", "SayStatsMe")
  350. server_cmd(addStast, "ST_SAY_RANKSTATS", "SayRankStats")
  351. server_cmd(addStast, "ST_SAY_ME", "SayMe")
  352. server_cmd(addStast, "ST_SAY_RANK", "SayRank")
  353. server_cmd(addStast, "ST_SAY_REPORT", "SayReport")
  354. server_cmd(addStast, "ST_SAY_SCORE", "SayScore")
  355. server_cmd(addStast, "ST_SAY_TOP15", "SayTop15")
  356. server_cmd(addStast, "ST_SAY_STATS", "SayStatsAll")
  357. server_cmd(addStast, "ST_SPEC_RANK", "SpecRankInfo")
  358.  
  359. // Update local configuration vars with value in cvars.
  360. get_config_cvars()
  361. }
  362.  
  363. // Set hudmessage format.
  364. set_hudtype_killer(Float:fDuration)
  365. set_hudmessage(220, 80, 0, 0.05, 0.15, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)
  366.  
  367. set_hudtype_endround(Float:fDuration)
  368. {
  369. set_hudmessage(100, 200, 0, 0.05, 0.55, 0, 0.02, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0)
  370. }
  371.  
  372. set_hudtype_attacker(Float:fDuration)
  373. set_hudmessage(220, 80, 0, 0.55, 0.35, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)
  374.  
  375. set_hudtype_victim(Float:fDuration)
  376. set_hudmessage(0, 80, 220, 0.55, 0.60, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)
  377.  
  378. set_hudtype_specmode()
  379. {
  380. set_hudmessage(255, 255, 255, 0.02, 0.96, 2, 0.05, 0.1, 0.01, 3.0, -1)
  381. }
  382.  
  383. #if defined STATSX_DEBUG
  384. public cmdHudTest(id)
  385. {
  386. new i, iLen
  387. iLen = 0
  388.  
  389. for (i = 1; i < 20; i++)
  390. iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "....x....1....x....2....x....3....x....4....x....^n")
  391.  
  392. set_hudtype_killer(50.0)
  393. show_hudmessage(id, "%s", g_sBuffer)
  394. }
  395. #endif
  396.  
  397. // Stats formulas
  398. Float:accuracy(izStats[8])
  399. {
  400. if (!izStats[STATS_SHOTS])
  401. return (0.0)
  402.  
  403. return (100.0 * float(izStats[STATS_HITS]) / float(izStats[STATS_SHOTS]))
  404. }
  405.  
  406. Float:effec(izStats[8])
  407. {
  408. if (!izStats[STATS_KILLS])
  409. return (0.0)
  410.  
  411. return (100.0 * float(izStats[STATS_KILLS]) / float(izStats[STATS_KILLS] + izStats[STATS_DEATHS]))
  412. }
  413.  
  414. skill(izStats[8], izStats2[4], user_skill[4])
  415. {
  416. new bombs = (izStats2[STATS_EXP]*3)+(izStats2[STATS_DEFUSED]*3)+izStats2[STATS_PLANT]
  417. new Float:formula = (100.0*float(izStats[STATS_KILLS]+bombs)/float(izStats[STATS_KILLS]+bombs+izStats[STATS_DEATHS]))
  418.  
  419. if ((formula >= SKILL_VALUE[0] && formula < SKILL_VALUE[1]) || !izStats[STATS_KILLS])
  420. copy(user_skill, charsmax(user_skill), "L-")
  421. else if (formula >= SKILL_VALUE[1] && formula < SKILL_VALUE[2])
  422. copy(user_skill, charsmax(user_skill), "L")
  423. else if (formula >= SKILL_VALUE[2] && formula < SKILL_VALUE[3])
  424. copy(user_skill, charsmax(user_skill), "L+")
  425. else if (formula >= SKILL_VALUE[3] && formula < SKILL_VALUE[4])
  426. copy(user_skill, charsmax(user_skill), "M-")
  427. else if (formula >= SKILL_VALUE[4] && formula < SKILL_VALUE[5])
  428. copy(user_skill, charsmax(user_skill), "M")
  429. else if (formula >= SKILL_VALUE[5] && formula < SKILL_VALUE[6])
  430. copy(user_skill, charsmax(user_skill), "M+")
  431. else if (formula >= SKILL_VALUE[6] && formula < SKILL_VALUE[7])
  432. copy(user_skill, charsmax(user_skill), "H-")
  433. else if (formula >= SKILL_VALUE[7] && formula < SKILL_VALUE[8])
  434. copy(user_skill, charsmax(user_skill), "H")
  435. else if (formula >= SKILL_VALUE[8] && formula < SKILL_VALUE[9])
  436. copy(user_skill, charsmax(user_skill), "H+")
  437. else if (formula >= SKILL_VALUE[9])
  438. copy(user_skill, charsmax(user_skill), "P")
  439. else
  440. copy(user_skill, charsmax(user_skill), "L-")
  441. }
  442.  
  443. // Distance formula (metric)
  444. Float:distance(iDistance)
  445. {
  446. return float(iDistance) * 0.0254
  447. }
  448.  
  449. // Get plugin config flags.
  450. set_plugin_mode(id, sFlags[])
  451. {
  452. if (sFlags[0])
  453. g_iPluginMode = read_flags(sFlags)
  454.  
  455. get_flags(g_iPluginMode, t_sText, MAX_TEXT_LENGTH)
  456. console_print(id, "%L", id, "MODE_SET_TO", t_sText)
  457.  
  458. return g_iPluginMode
  459. }
  460.  
  461. // Get config parameters.
  462. get_config_cvars()
  463. {
  464. g_fFreezeTime = get_cvar_float("mp_freezetime")
  465.  
  466. if (g_fFreezeTime < 0.0)
  467. g_fFreezeTime = 0.0
  468.  
  469. g_fHUDDuration = get_cvar_float(HUD_DURATION_CVAR)
  470.  
  471. if (g_fHUDDuration < 1.0)
  472. g_fHUDDuration = 1.0
  473.  
  474. g_fFreezeLimitTime = get_cvar_float(HUD_FREEZE_LIMIT_CVAR)
  475. }
  476.  
  477. // Get and format attackers header and list.
  478. get_attackers(id, sBuffer[MAX_BUFFER_LENGTH + 1])
  479. {
  480. new izStats[8], izBody[8]
  481. new iAttacker
  482. new iFound, iLen
  483. new iMaxPlayer = get_maxplayers()
  484.  
  485. iFound = 0
  486. sBuffer[0] = 0
  487.  
  488. // Get and format header. Add killing attacker statistics if user is dead.
  489. // Make sure shots is greater than zero or division by zero will occur.
  490. // To print a '%', 4 of them must done in a row.
  491. izStats[STATS_SHOTS] = 0
  492. iAttacker = g_izKilled[id][KILLED_KILLER_ID]
  493.  
  494. if (iAttacker)
  495. get_user_astats(id, iAttacker, izStats, izBody)
  496.  
  497. if (izStats[STATS_SHOTS] && ShowFullStats)
  498. {
  499. get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)
  500. iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %s -- %0.2f%% %L:^n", id, "ATTACKERS", t_sName, accuracy(izStats), id, "ACC")
  501. }
  502. else
  503. iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "ATTACKERS")
  504.  
  505. // Get and format attacker list.
  506. for (iAttacker = 1; iAttacker <= iMaxPlayer; iAttacker++)
  507. {
  508. if (get_user_astats(id, iAttacker, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH))
  509. {
  510. iFound = 1
  511. get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)
  512.  
  513. if (izStats[STATS_KILLS])
  514. {
  515. if (!ShowDistHS)
  516. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
  517. izStats[STATS_DAMAGE], id, "DMG", t_sWpn)
  518. else if (izStats[STATS_HS])
  519. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
  520. izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))
  521. else
  522. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
  523. izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))
  524. }
  525. else
  526. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG")
  527. }
  528. }
  529.  
  530. if (!iFound)
  531. sBuffer[0] = 0
  532.  
  533. return iFound
  534. }
  535.  
  536. // Get and format victims header and list
  537. get_victims(id, sBuffer[MAX_BUFFER_LENGTH + 1])
  538. {
  539. new izStats[8], izBody[8]
  540. new iVictim
  541. new iFound, iLen
  542. new iMaxPlayer = get_maxplayers()
  543.  
  544. iFound = 0
  545. sBuffer[0] = 0
  546.  
  547. // Get and format header.
  548. // Make sure shots is greater than zero or division by zero will occur.
  549. // To print a '%', 4 of them must done in a row.
  550. izStats[STATS_SHOTS] = 0
  551. get_user_vstats(id, 0, izStats, izBody)
  552.  
  553. if (izStats[STATS_SHOTS])
  554. iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %0.2f%% %L:^n", id, "VICTIMS", accuracy(izStats), id, "ACC")
  555. else
  556. iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "VICTIMS")
  557.  
  558. for (iVictim = 1; iVictim <= iMaxPlayer; iVictim++)
  559. {
  560. if (get_user_vstats(id, iVictim, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH))
  561. {
  562. iFound = 1
  563. get_user_name(iVictim, t_sName, MAX_NAME_LENGTH)
  564.  
  565. if (izStats[STATS_DEATHS])
  566. {
  567. if (!ShowDistHS)
  568. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
  569. izStats[STATS_DAMAGE], id, "DMG", t_sWpn)
  570. else if (izStats[STATS_HS])
  571. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
  572. izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))
  573. else
  574. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
  575. izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))
  576. }
  577. else
  578. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG")
  579. }
  580. }
  581.  
  582. if (!iFound)
  583. sBuffer[0] = 0
  584.  
  585. return iFound
  586. }
  587.  
  588. // Get and format kill info.
  589. get_kill_info(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
  590. {
  591. new iFound, iLen
  592.  
  593. iFound = 0
  594. sBuffer[0] = 0
  595.  
  596. if (iKiller && iKiller != id)
  597. {
  598. new izAStats[8], izABody[8], izVStats[8], iaVBody[8]
  599.  
  600. iFound = 1
  601. get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)
  602.  
  603. izAStats[STATS_HITS] = 0
  604. izAStats[STATS_DAMAGE] = 0
  605. t_sWpn[0] = 0
  606. get_user_astats(id, iKiller, izAStats, izABody, t_sWpn, MAX_WEAPON_LENGTH)
  607.  
  608. izVStats[STATS_HITS] = 0
  609. izVStats[STATS_DAMAGE] = 0
  610. get_user_vstats(id, iKiller, izVStats, iaVBody)
  611.  
  612. iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L^n", id, "KILLED_YOU_DIST", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]))
  613. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "DID_DMG_HITS", izAStats[STATS_DAMAGE], izAStats[STATS_HITS], g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])
  614. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "YOU_DID_DMG", izVStats[STATS_DAMAGE], izVStats[STATS_HITS])
  615. }
  616.  
  617. return iFound
  618. }
  619.  
  620. // Get and format most disruptive.
  621. add_most_disruptive(sBuffer[MAX_BUFFER_LENGTH + 1])
  622. {
  623. new id, iMaxDamageId, iMaxDamage, iMaxHeadShots
  624.  
  625. iMaxDamageId = 0
  626. iMaxDamage = 0
  627. iMaxHeadShots = 0
  628.  
  629. // Find player.
  630. for (id = 1; id < MAX_PLAYERS; id++)
  631. {
  632. if (g_izUserRndStats[id][STATS_DAMAGE] >= iMaxDamage && (g_izUserRndStats[id][STATS_DAMAGE] > iMaxDamage || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots))
  633. {
  634. iMaxDamageId = id
  635. iMaxDamage = g_izUserRndStats[id][STATS_DAMAGE]
  636. iMaxHeadShots = g_izUserRndStats[id][STATS_HS]
  637. }
  638. }
  639.  
  640. // Format statistics.
  641. if (iMaxDamageId)
  642. {
  643. id = iMaxDamageId
  644.  
  645. new Float:fGameEff = effec(g_izUserGameStats[id])
  646. new Float:fRndAcc = accuracy(g_izUserRndStats[id])
  647.  
  648. format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d %L -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "MOST_DMG", g_izUserRndName[id],
  649. g_izUserRndStats[id][STATS_HITS], LANG_SERVER, "HIT_S", iMaxDamage, LANG_SERVER, "DMG", fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC")
  650. add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
  651. }
  652.  
  653. return iMaxDamageId
  654. }
  655.  
  656. // Get and format best score.
  657. add_best_score(sBuffer[MAX_BUFFER_LENGTH + 1])
  658. {
  659. new id, iMaxKillsId, iMaxKills, iMaxHeadShots
  660.  
  661. iMaxKillsId = 0
  662. iMaxKills = 0
  663. iMaxHeadShots = 0
  664.  
  665. // Find player
  666. for (id = 1; id < MAX_PLAYERS; id++)
  667. {
  668. if (g_izUserRndStats[id][STATS_KILLS] >= iMaxKills && (g_izUserRndStats[id][STATS_KILLS] > iMaxKills || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots))
  669. {
  670. iMaxKillsId = id
  671. iMaxKills = g_izUserRndStats[id][STATS_KILLS]
  672. iMaxHeadShots = g_izUserRndStats[id][STATS_HS]
  673. }
  674. }
  675.  
  676. // Format statistics.
  677. if (iMaxKillsId)
  678. {
  679. id = iMaxKillsId
  680.  
  681. new Float:fGameEff = effec(g_izUserGameStats[id])
  682. new Float:fRndAcc = accuracy(g_izUserRndStats[id])
  683.  
  684. format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d hs -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "BEST_SCORE", g_izUserRndName[id],
  685. iMaxKills, LANG_SERVER, "KILL_S", iMaxHeadShots, fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC")
  686. add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
  687. }
  688.  
  689. return iMaxKillsId
  690. }
  691.  
  692. // Get and format team score.
  693. add_team_score(sBuffer[MAX_BUFFER_LENGTH + 1])
  694. {
  695. new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]
  696.  
  697. // Calculate team stats
  698. for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
  699. {
  700. fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
  701. fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
  702. fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
  703. }
  704.  
  705. // Format round team stats, MOTD
  706. format(t_sText, MAX_TEXT_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L^nCT %d / %0.2f%% %L / %0.2f%% %L^n", g_izTeamScore[0],
  707. fzMapEff[0], LANG_SERVER, "EFF", fzRndAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzRndAcc[1], LANG_SERVER, "ACC")
  708. add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
  709. }
  710.  
  711. // Get and format team stats, chat version
  712. save_team_chatscore()
  713. {
  714. new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]
  715.  
  716. // Calculate team stats
  717. for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
  718. {
  719. fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
  720. fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
  721. fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
  722. }
  723.  
  724. // Format game team stats, chat
  725. format(g_sScore, MAX_BUFFER_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L -- CT %d / %0.2f%% %L / %0.2f%% %L", g_izTeamScore[0],
  726. fzMapEff[0], LANG_SERVER, "EFF", fzMapAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzMapAcc[1], LANG_SERVER, "ACC")
  727. }
  728.  
  729. // Get and format total stats.
  730. add_total_stats(sBuffer[MAX_BUFFER_LENGTH + 1])
  731. {
  732. format(t_sText, MAX_TEXT_LENGTH, "%L: %d %L / %d hs -- %d %L / %d %L^n", LANG_SERVER, "TOTAL", g_izUserRndStats[0][STATS_KILLS], LANG_SERVER, "KILL_S",
  733. g_izUserRndStats[0][STATS_HS], g_izUserRndStats[0][STATS_HITS], LANG_SERVER, "HITS", g_izUserRndStats[0][STATS_SHOTS], LANG_SERVER, "SHOT_S")
  734. add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
  735. }
  736.  
  737. // Get and format a user's list of body hits from an attacker.
  738. add_attacker_hits(id, iAttacker, sBuffer[MAX_BUFFER_LENGTH + 1])
  739. {
  740. new iFound = 0
  741.  
  742. if (iAttacker && iAttacker != id)
  743. {
  744. new izStats[8], izBody[8], iLen
  745.  
  746. izStats[STATS_HITS] = 0
  747. get_user_astats(id, iAttacker, izStats, izBody)
  748.  
  749. if (izStats[STATS_HITS])
  750. {
  751. iFound = 1
  752. iLen = strlen(sBuffer)
  753. get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)
  754.  
  755. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L:^n", id, "HITS_YOU_IN", t_sName)
  756.  
  757. for (new i = 1; i < 8; i++)
  758. {
  759. if (!izBody[i])
  760. continue
  761.  
  762. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L: %d^n", id, BODY_PART[i], izBody[i])
  763. }
  764. }
  765. }
  766.  
  767. return iFound
  768. }
  769.  
  770. // Get and format killed stats: killer hp, ap, hits.
  771. format_kill_ainfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
  772. {
  773. new iFound = 0
  774.  
  775. if (iKiller && iKiller != id)
  776. {
  777. new izStats[8], izBody[8]
  778. new iLen
  779.  
  780. iFound = 1
  781. get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)
  782. izStats[STATS_HITS] = 0
  783. get_user_astats(id, iKiller, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH)
  784.  
  785. iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L (%dhp, %dap) >>", id, "KILLED_BY_WITH", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]),
  786. g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])
  787.  
  788. if (izStats[STATS_HITS])
  789. {
  790. for (new i = 1; i < 8; i++)
  791. {
  792. if (!izBody[i])
  793. continue
  794.  
  795. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L: %d", id, BODY_PART[i], izBody[i])
  796. }
  797. }
  798. else
  799. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L", id, "NO_HITS")
  800. }
  801. else
  802. format(sBuffer, MAX_BUFFER_LENGTH, "%L", id, "YOU_NO_KILLER")
  803.  
  804. return iFound
  805. }
  806.  
  807. // Get and format killed stats: hits, damage on killer.
  808. format_kill_vinfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
  809. {
  810. new iFound = 0
  811. new izStats[8]
  812. new izBody[8]
  813. new iLen
  814.  
  815. izStats[STATS_HITS] = 0
  816. izStats[STATS_DAMAGE] = 0
  817. get_user_vstats(id, iKiller, izStats, izBody)
  818.  
  819. if (iKiller && iKiller != id)
  820. {
  821. iFound = 1
  822. get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)
  823. iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L >>", id, "YOU_HIT", t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE])
  824. }
  825. else
  826. iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L >>", id, "LAST_RES", izStats[STATS_HITS], izStats[STATS_DAMAGE])
  827.  
  828. if (izStats[STATS_HITS])
  829. {
  830. for (new i = 1; i < 8; i++)
  831. {
  832. if (!izBody[i])
  833. continue
  834.  
  835. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L: %d", id, BODY_PART[i], izBody[i])
  836. }
  837. }
  838. else
  839. iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L", id, "NO_HITS")
  840.  
  841. return iFound
  842. }
  843.  
  844. // Get and format Bot
  845. format_bot ( id, sBuffer[MAX_BUFFER_LENGTH + 1] )
  846. {
  847. new iBody, iMax = get_statsnum()
  848. new html_footer[MAX_BUFFER_LENGTH + 1], html_string[MAX_BUFFER_LENGTH + 1]
  849.  
  850. new top_name[64]
  851. formatex ( top_name, sizeof ( top_name ) - 1, "%L", id, "HTML_BOT_TOP" )
  852.  
  853. new s_MOTD_Mode[26], f_MOTD_Mode
  854. get_pcvar_string ( pcv_motd_mode, s_MOTD_Mode, sizeof( s_MOTD_Mode ) - 1 )
  855. f_MOTD_Mode = read_flags( s_MOTD_Mode )
  856.  
  857. new iLen = formatex ( sBuffer, MAX_BUFFER_LENGTH, "%L%L%L%s", id, "HTML_META", id, "HTML_STYLE", id, "HTML_TOP_BODY", top_name, get_html_th( id, f_MOTD_Mode ) )
  858. new iFoo = formatex ( html_footer, MAX_BUFFER_LENGTH, "%L", id, "HTML_CLOSE" )
  859.  
  860. new bool:bState
  861.  
  862. while ( --iMax > MIN_TOPBOT )
  863. {
  864. iBody = get_html_td( iMax, html_string, f_MOTD_Mode, bState )
  865.  
  866. if ( ( iLen + iBody + iFoo ) > MAX_BUFFER_LENGTH ) break
  867.  
  868. iLen += formatex ( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s", html_string )
  869. }
  870.  
  871. formatex ( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s", html_footer )
  872. }
  873.  
  874. // Get and format Top
  875. format_top ( id, sBuffer[MAX_BUFFER_LENGTH + 1] )
  876. {
  877. new iBody, iMax = get_statsnum()-1, iTop = -1
  878. new html_footer[MAX_BUFFER_LENGTH + 1], html_string[MAX_BUFFER_LENGTH + 1]
  879.  
  880. new top_name[64]
  881. formatex ( top_name, sizeof ( top_name ) - 1, "%L", id, "HTML_PLAYER_TOP" )
  882.  
  883. new s_MOTD_Mode[26], f_MOTD_Mode
  884. get_pcvar_string ( pcv_motd_mode, s_MOTD_Mode, sizeof( s_MOTD_Mode ) - 1 )
  885. f_MOTD_Mode = read_flags( s_MOTD_Mode )
  886.  
  887. new iLen = formatex ( sBuffer, MAX_BUFFER_LENGTH, "%L%L%L%s", id, "HTML_META", id, "HTML_STYLE", id, "HTML_TOP_BODY", top_name, get_html_th( id, f_MOTD_Mode ) )
  888. new iFoo = formatex ( html_footer, MAX_BUFFER_LENGTH, "%L", id, "HTML_CLOSE" )
  889.  
  890. new bool:bState
  891.  
  892. while ( iTop++ < iMax )
  893. {
  894. iBody = get_html_td( iTop, html_string, f_MOTD_Mode, bState )
  895.  
  896. if ( ( iLen + iBody + iFoo ) > MAX_BUFFER_LENGTH ) break
  897.  
  898. iLen += formatex ( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s", html_string )
  899. }
  900.  
  901. formatex ( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s", html_footer )
  902. }
  903.  
  904. // Get and format Ranks
  905. format_ranks ( id, sBuffer[MAX_BUFFER_LENGTH + 1] )
  906. {
  907. new html_footer[MAX_BUFFER_LENGTH + 1], html_string[MAX_BUFFER_LENGTH + 1]
  908.  
  909. new top_name[64]
  910. formatex ( top_name, sizeof ( top_name ) - 1, "%L", id, "HTML_RANKS_PLAYERS" )
  911.  
  912. new s_MOTD_Mode[26], f_MOTD_Mode
  913. get_pcvar_string ( pcv_motd_mode, s_MOTD_Mode, sizeof( s_MOTD_Mode ) - 1 )
  914. f_MOTD_Mode = read_flags( s_MOTD_Mode )
  915.  
  916. new iLen = formatex ( sBuffer, MAX_BUFFER_LENGTH, "%L%L%L%s", id, "HTML_META", id, "HTML_STYLE", id, "HTML_TOP_BODY", top_name, get_html_th( id, f_MOTD_Mode ) )
  917. new iFoo = formatex ( html_footer, MAX_BUFFER_LENGTH, "%L", id, "HTML_CLOSE" )
  918.  
  919. new bool:bState, iBody
  920. new players[32], num
  921. new rank[32], ustats[8], i, j, r, t
  922.  
  923. get_players ( players, num, "ch" )
  924.  
  925. for ( i = 0; i < num; i++ ) rank[i] = get_user_stats ( players[i], ustats, ustats )
  926.  
  927. for ( i = 0; i < num; i++ )
  928. {
  929. r = i
  930.  
  931. for ( j = i; j < num; j++ )
  932. {
  933. if ( rank[j] < rank[r] ) r = j
  934. }
  935.  
  936. t = rank[i]
  937. rank[i]=rank[r]
  938. rank[r] = t
  939.  
  940. t = players[i]
  941. players[i]=players[r]
  942. players[r] = t
  943. }
  944.  
  945. for( i = 0; i < num; i++ )
  946. {
  947. iBody = get_html_td( rank[i] - 1, html_string, f_MOTD_Mode, bState )
  948.  
  949. if ( ( iLen + iBody + iFoo ) > MAX_BUFFER_LENGTH ) break
  950.  
  951. iLen += formatex ( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s", html_string )
  952. }
  953.  
  954. formatex ( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s", html_footer )
  955. }
  956.  
  957. // Get and format rank stats.
  958. format_rankstats(id, sBuffer[MAX_BUFFER_LENGTH + 1], iMyId = 0)
  959. {
  960. new izStats[8], izBody[8], istate[9], izStats2[4]
  961. new iRankPos, iLen, iYou[32], iPlayer[32]
  962.  
  963. iRankPos = get_user_stats ( id, izStats, izBody )
  964. get_user_stats2(id, izStats2)
  965.  
  966. new user_skill[4], html_skill[64]
  967. skill(izStats, izStats2, user_skill)
  968. replace(user_skill, 3, "+", "p")
  969. replace(user_skill, 3, "-", "m")
  970. format(html_skill, 63, "%L", LANG_PLAYER,"HTML_SKILL_VALUE", user_skill)
  971.  
  972. formatex ( iYou, sizeof(iYou)-1, "%L", id, "HTML_YOU" )
  973. formatex ( iPlayer, sizeof(iPlayer)-1, "%L", id, "HTML_PLAYER" )
  974.  
  975.  
  976. iLen = formatex ( sBuffer, MAX_BUFFER_LENGTH, "%L%L%L", id, "HTML_META", id, "HTML_STYLE", id, "HTML_RANK_BODY" )
  977. iLen += formatex ( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L", id, "HTML_RANK_IS", (!iMyId || iMyId == id) ? iYou : iPlayer, iRankPos, get_statsnum() )
  978. iLen += formatex ( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L", id , "HTML_RANK_HEADER", izStats[STATS_KILLS], izStats[STATS_HS], izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_DAMAGE], effec(izStats), accuracy(izStats), html_skill)
  979.  
  980. new L_BODY_PART[8][32]
  981.  
  982. formatex ( L_BODY_PART[1], 31, "%L", id, "IN_HEAD" )
  983. formatex ( L_BODY_PART[2], 31, "%L", id, "IN_CHEST" )
  984. formatex ( L_BODY_PART[3], 31, "%L", id, "IN_STOMACH" )
  985. formatex ( L_BODY_PART[4], 31, "%L", id, "IN_LARM" )
  986. formatex ( L_BODY_PART[5], 31, "%L", id, "IN_RARM" )
  987. formatex ( L_BODY_PART[6], 31, "%L", id, "IN_LLEG" )
  988. formatex ( L_BODY_PART[7], 31, "%L", id, "IN_RLEG" )
  989.  
  990. new bool:bState
  991.  
  992. for ( new i = 1; i < 8; i++ )
  993. {
  994. if ( bState )
  995. copy ( istate, sizeof(istate)-1, " class=b" )
  996. else
  997. copy ( istate, sizeof(istate)-1, "" )
  998.  
  999. bState = !bState
  1000.  
  1001. iLen += formatex ( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L", id , "HTML_RANK_TABLE", istate, L_BODY_PART[i], izBody[i] )
  1002. }
  1003. iLen += formatex(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "<tr class=b><td>&nbsp;<td>&nbsp;")
  1004.  
  1005. formatex ( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L", id, "HTML_CLOSE" )
  1006. }
  1007.  
  1008. // Get and format stats.
  1009. format_stats(id, sBuffer[MAX_BUFFER_LENGTH + 1])
  1010. {
  1011. new izStats[8], izBody[8], istate[9]
  1012. new iWeapon, iLen
  1013.  
  1014. get_user_wstats ( id, 0, izStats, izBody )
  1015.  
  1016. iLen = formatex ( sBuffer, MAX_BUFFER_LENGTH, "%L%L%L", id, "HTML_META", id, "HTML_STYLE", id, "HTML_STATS_BODY" )
  1017. iLen += formatex ( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L", id, "HTML_STATS_HEADER1", izStats[STATS_KILLS], izStats[STATS_HS], izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_DAMAGE], effec(izStats), accuracy(izStats) )
  1018. iLen += formatex ( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L", id, "HTML_STATS_HEADER2" )
  1019.  
  1020. new html_footer[MAX_BUFFER_LENGTH + 1], html_string[MAX_BUFFER_LENGTH + 1], iBody
  1021. new iFoo = formatex ( html_footer, MAX_BUFFER_LENGTH, "%L", id, "HTML_CLOSE" )
  1022. new iMaxWeapons = xmod_get_maxweapons()
  1023.  
  1024. new bool:bState
  1025.  
  1026. for ( iWeapon = 1; iWeapon < iMaxWeapons; iWeapon++ )
  1027. {
  1028. if ( get_user_wstats ( id, iWeapon, izStats, izBody ) )
  1029. {
  1030. if ( bState )
  1031. copy ( istate, sizeof(istate)-1, " class=b" )
  1032. else
  1033. copy ( istate, sizeof(istate)-1, "" )
  1034.  
  1035. bState = !bState
  1036.  
  1037. xmod_get_wpnname ( iWeapon, t_sWpn, MAX_WEAPON_LENGTH )
  1038. iBody = formatex ( html_string, MAX_BUFFER_LENGTH, "%L", id, "HTML_STATS_TABLE", istate, t_sWpn, izStats[STATS_KILLS], izStats[STATS_DEATHS],
  1039. izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_DAMAGE], accuracy(izStats) )
  1040.  
  1041. if ( ( iLen + iBody + iFoo ) > MAX_BUFFER_LENGTH ) break
  1042.  
  1043. iLen += formatex ( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s", html_string )
  1044. }
  1045. }
  1046.  
  1047. formatex ( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s", html_footer )
  1048. }
  1049.  
  1050. html_format ( html_name[], const len, name[], any:... )
  1051. {
  1052. new string[128]
  1053. vformat ( string, charsmax ( string ), name, 4 )
  1054. replace_all ( string, charsmax ( string ), "<", "&lt;" )
  1055. replace_all ( string, charsmax ( string ), ">", "&gt;" )
  1056. copy ( html_name, len, string )
  1057. }
  1058.  
  1059. // Show round end stats. If gametime is zero then use default duration time.
  1060. show_roundend_hudstats(id, Float:fGameTime)
  1061. {
  1062. // Bail out if there no HUD stats should be shown
  1063. // for this player or end round stats not created.
  1064. if (!g_izStatsSwitch[id]) return
  1065. if (!g_sAwardAndScore[0]) return
  1066.  
  1067. // If round end timer is zero clear round end stats.
  1068. if (g_fShowStatsTime == 0.0)
  1069. {
  1070. ClearSyncHud(id, g_HudSync_EndRound)
  1071. #if defined STATSX_DEBUG
  1072. log_amx("Clear round end HUD stats for #%d", id)
  1073. #endif
  1074. }
  1075.  
  1076. // Set HUD-duration to default or remaining time.
  1077. new Float:fDuration
  1078.  
  1079. if (fGameTime == 0.0)
  1080. fDuration = g_fHUDDuration
  1081. else
  1082. {
  1083. fDuration = g_fShowStatsTime + g_fHUDDuration - fGameTime
  1084.  
  1085. if (fDuration > g_fFreezeTime + g_fFreezeLimitTime)
  1086. fDuration = g_fFreezeTime + g_fFreezeLimitTime
  1087. }
  1088.  
  1089. // Show stats only if more time left than coded minimum.
  1090. if (fDuration >= HUD_MIN_DURATION)
  1091. {
  1092. set_hudtype_endround(fDuration)
  1093. ShowSyncHudMsg(id, g_HudSync_EndRound, "%s", g_sAwardAndScore)
  1094. #if defined STATSX_DEBUG
  1095. log_amx("Show %1.2fs round end HUD stats for #%d", fDuration, id)
  1096. #endif
  1097. }
  1098. }
  1099.  
  1100. // Show round end stats.
  1101. show_user_hudstats(id, Float:fGameTime)
  1102. {
  1103. // Bail out if there no HUD stats should be shown
  1104. // for this player or user stats timer is zero.
  1105. if (!g_izStatsSwitch[id]) return
  1106. if (g_fzShowUserStatsTime[id] == 0.0) return
  1107.  
  1108. // Set HUD-duration to default or remaining time.
  1109. new Float:fDuration
  1110.  
  1111. if (fGameTime == 0.0)
  1112. fDuration = g_fHUDDuration
  1113. else
  1114. {
  1115. fDuration = g_fzShowUserStatsTime[id] + g_fHUDDuration - fGameTime
  1116.  
  1117. if (fDuration > g_fFreezeTime + g_fFreezeLimitTime)
  1118. fDuration = g_fFreezeTime + g_fFreezeLimitTime
  1119. }
  1120.  
  1121. // Show stats only if more time left than coded minimum.
  1122. if (fDuration >= HUD_MIN_DURATION)
  1123. {
  1124. if (ShowKiller)
  1125. {
  1126. new iKiller
  1127.  
  1128. iKiller = g_izKilled[id][KILLED_KILLER_ID]
  1129. get_kill_info(id, iKiller, g_sBuffer)
  1130. add_attacker_hits(id, iKiller, g_sBuffer)
  1131. set_hudtype_killer(fDuration)
  1132. show_hudmessage(id, "%s", g_sBuffer)
  1133. #if defined STATSX_DEBUG
  1134. log_amx("Show %1.2fs %suser HUD k-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
  1135. #endif
  1136. }
  1137.  
  1138. if (ShowVictims)
  1139. {
  1140. get_victims(id, g_sBuffer)
  1141. set_hudtype_victim(fDuration)
  1142. show_hudmessage(id, "%s", g_sBuffer)
  1143. #if defined STATSX_DEBUG
  1144. log_amx("Show %1.2fs %suser HUD v-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
  1145. #endif
  1146. }
  1147.  
  1148. if (ShowAttackers)
  1149. {
  1150. get_attackers(id, g_sBuffer)
  1151. set_hudtype_attacker(fDuration)
  1152. show_hudmessage(id, "%s", g_sBuffer)
  1153. #if defined STATSX_DEBUG
  1154. log_amx("Show %1.2fs %suser HUD a-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
  1155. #endif
  1156. }
  1157. }
  1158. }
  1159.  
  1160. //------------------------------------------------------------
  1161. // Plugin commands
  1162. //------------------------------------------------------------
  1163.  
  1164. // Set or get plugin config flags.
  1165. public cmdPluginMode(id, level, cid)
  1166. {
  1167. if (!cmd_access(id, level, cid, 1))
  1168. return PLUGIN_HANDLED
  1169.  
  1170. if (read_argc() > 1)
  1171. read_argv(1, g_sBuffer, MAX_BUFFER_LENGTH)
  1172. else
  1173. g_sBuffer[0] = 0
  1174.  
  1175. set_plugin_mode(id, g_sBuffer)
  1176.  
  1177. return PLUGIN_HANDLED
  1178. }
  1179.  
  1180. // Display MOTD stats.
  1181. public cmdStatsMe(id)
  1182. {
  1183. if (!SayStatsMe)
  1184. {
  1185. client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  1186. return PLUGIN_HANDLED
  1187. }
  1188.  
  1189. format_stats(id, g_sBuffer)
  1190. get_user_name(id, t_sName, MAX_NAME_LENGTH)
  1191. format(t_sName, MAX_NAME_LENGTH, "%s^"%s^"", "Statsme ", t_sName)
  1192. show_motd(id, g_sBuffer, t_sName)
  1193.  
  1194. return PLUGIN_CONTINUE
  1195. }
  1196.  
  1197. // Display MOTD rank.
  1198. public cmdRankStats(id)
  1199. {
  1200. if (!SayRankStats)
  1201. {
  1202. client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  1203. return PLUGIN_HANDLED
  1204. }
  1205.  
  1206. format_rankstats(id, g_sBuffer)
  1207. get_user_name(id, t_sName, MAX_NAME_LENGTH)
  1208. format(t_sName, MAX_NAME_LENGTH, "%s^"%s^"", "Rankstats ", t_sName)
  1209. show_motd(id, g_sBuffer, t_sName)
  1210.  
  1211. return PLUGIN_CONTINUE
  1212. }
  1213.  
  1214. // Display MOTD top15 ranked.
  1215. public cmdRanks(id)
  1216. {
  1217. if (!SayTop15)
  1218. {
  1219. client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  1220. return PLUGIN_HANDLED
  1221. }
  1222.  
  1223. format_ranks ( id, g_sBuffer )
  1224. show_motd ( id, g_sBuffer, "Hot-Top" )
  1225.  
  1226. return PLUGIN_CONTINUE
  1227. }
  1228.  
  1229. // Display MOTD bots ranked.
  1230. public cmdBot(id)
  1231. {
  1232. if (!SayTop15)
  1233. {
  1234. client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  1235. return PLUGIN_HANDLED
  1236. }
  1237.  
  1238. format_bot(id, g_sBuffer)
  1239. show_motd(id, g_sBuffer, "Top players")
  1240.  
  1241. return PLUGIN_CONTINUE
  1242. }
  1243.  
  1244. // Display MOTD top ranked.
  1245. public cmdTop(id)
  1246. {
  1247. if (!SayTop15)
  1248. {
  1249. client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  1250. return PLUGIN_HANDLED
  1251. }
  1252.  
  1253. format_top ( id, g_sBuffer )
  1254. show_motd ( id, g_sBuffer, "Top players" )
  1255.  
  1256. return PLUGIN_CONTINUE
  1257. }
  1258.  
  1259. // Display killer information.
  1260. public cmdHp(id)
  1261. {
  1262. if (!SayHP)
  1263. {
  1264. client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  1265. return PLUGIN_HANDLED
  1266. }
  1267.  
  1268. new iKiller = g_izKilled[id][KILLED_KILLER_ID]
  1269.  
  1270. format_kill_ainfo(id, iKiller, g_sBuffer)
  1271. client_print(id, print_chat, "* %s", g_sBuffer)
  1272.  
  1273. return PLUGIN_CONTINUE
  1274. }
  1275.  
  1276. // Display user stats.
  1277. public cmdMe(id)
  1278. {
  1279. if ( !SayMe )
  1280. {
  1281. client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  1282. return PLUGIN_HANDLED
  1283. }
  1284.  
  1285. if ( !get_pcvar_num ( pcv_aliveme ) && is_user_alive ( id ) )
  1286. {
  1287. ColorChat(id, RED, "%L", id, "DISABLE_ALIVE_MSG")
  1288. return PLUGIN_HANDLED
  1289. }
  1290.  
  1291. format_kill_vinfo(id, 0, g_sBuffer)
  1292. client_print(id, print_chat, "* %s", g_sBuffer)
  1293.  
  1294. return PLUGIN_CONTINUE
  1295. }
  1296.  
  1297. // Display user rank
  1298. public cmdRank(id)
  1299. {
  1300. if (!SayRank)
  1301. {
  1302. client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  1303. return PLUGIN_HANDLED
  1304. }
  1305.  
  1306. new izStats[8], izBody[8], izStats2[4]
  1307. new iRankPos, iRankMax
  1308. // new Float:fEff, Float:fAcc
  1309.  
  1310. iRankPos = get_user_stats(id, izStats, izBody)
  1311. get_user_stats2(id, izStats2)
  1312. iRankMax = get_statsnum()
  1313.  
  1314. // fEff = effec(izStats)
  1315. // fAcc = accuracy(izStats)
  1316.  
  1317. new user_skill[4]
  1318. skill(izStats, izStats2, user_skill)
  1319.  
  1320. ColorChat(id, NORMAL, "%L", id, "YOUR_RANK_IS_SKILL", iRankPos, iRankMax, izStats[STATS_KILLS], izStats[STATS_HITS], user_skill)
  1321.  
  1322. return PLUGIN_CONTINUE
  1323. }
  1324.  
  1325. // Report user weapon status to team.
  1326. public cmdReport(id)
  1327. {
  1328. if (!SayReport)
  1329. {
  1330. client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  1331. return PLUGIN_HANDLED
  1332. }
  1333.  
  1334. new iWeapon, iClip, iAmmo, iHealth, iArmor
  1335.  
  1336. iWeapon = get_user_weapon(id, iClip, iAmmo)
  1337.  
  1338. if (iWeapon != 0)
  1339. xmod_get_wpnname(iWeapon, t_sWpn, MAX_WEAPON_LENGTH)
  1340.  
  1341. iHealth = get_user_health(id)
  1342. iArmor = get_user_armor(id)
  1343.  
  1344. new lWeapon[16]
  1345.  
  1346. format(lWeapon, 15, "%L", id, "WEAPON")
  1347. strtolower(lWeapon)
  1348.  
  1349. if (iClip >= 0)
  1350. {
  1351. format(g_sBuffer, MAX_BUFFER_LENGTH, "%s: %s, %L: %d/%d, %L: %d, %L: %d", lWeapon, t_sWpn, LANG_SERVER, "AMMO", iClip, iAmmo, LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor)
  1352. }
  1353. else
  1354. format(g_sBuffer, MAX_BUFFER_LENGTH, "%s: %s, %L: %d, %L: %d", lWeapon, t_sWpn[7], LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor)
  1355.  
  1356. engclient_cmd(id, "say_team", g_sBuffer)
  1357.  
  1358. return PLUGIN_CONTINUE
  1359. }
  1360.  
  1361. // Display team map score
  1362. public cmdScore(id)
  1363. {
  1364. if (!SayScore)
  1365. {
  1366. client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  1367. return PLUGIN_HANDLED
  1368. }
  1369.  
  1370. client_print(id, print_chat, "%L: %s", id, "GAME_SCORE", g_sScore)
  1371.  
  1372. return PLUGIN_CONTINUE
  1373. }
  1374.  
  1375. // Client switch to enable or disable stats announcements.
  1376. public cmdSwitch(id)
  1377. {
  1378. g_izStatsSwitch[id] = (g_izStatsSwitch[id]) ? 0 : -1
  1379. num_to_str(g_izStatsSwitch[id], t_sText, MAX_TEXT_LENGTH)
  1380. client_cmd(id, "setinfo _amxstatsx %s", t_sText)
  1381.  
  1382. new lEnDis[32]
  1383.  
  1384. format(lEnDis, 31, "%L", id, g_izStatsSwitch[id] ? "ENABLED" : "DISABLED")
  1385. client_print(id, print_chat, "* %L", id, "STATS_ANNOUNCE", lEnDis)
  1386.  
  1387. return PLUGIN_CONTINUE
  1388. }
  1389.  
  1390. // Player stats menu.
  1391. public cmdStats(id)
  1392. {
  1393. if (!SayStatsAll)
  1394. {
  1395. client_print(id, print_chat, "%L", id, "DISABLED_MSG")
  1396. return PLUGIN_HANDLED
  1397. }
  1398.  
  1399. showStatsMenu(id, g_izUserMenuPosition[id] = 0)
  1400.  
  1401. return PLUGIN_CONTINUE
  1402. }
  1403.  
  1404. //--------------------------------
  1405. // Menu
  1406. //--------------------------------
  1407.  
  1408. public actionStatsMenu(id, key)
  1409. {
  1410. switch (key)
  1411. {
  1412. // Key '1' to '7', execute action on this option
  1413. case 0..6:
  1414. {
  1415. new iOption, iIndex
  1416. iOption = (g_izUserMenuPosition[id] * PPL_MENU_OPTIONS) + key
  1417.  
  1418. if (iOption >= 0 && iOption < 32)
  1419. {
  1420. iIndex = g_izUserMenuPlayers[id][iOption]
  1421.  
  1422. if (is_user_connected(iIndex))
  1423. {
  1424. switch (g_izUserMenuAction[id])
  1425. {
  1426. case 0: format_stats(iIndex, g_sBuffer)
  1427. case 1: format_rankstats(iIndex, g_sBuffer, id)
  1428. default: g_sBuffer[0] = 0
  1429. }
  1430.  
  1431. if (g_sBuffer[0])
  1432. {
  1433. get_user_name(iIndex, t_sName, MAX_NAME_LENGTH)
  1434. show_motd(id, g_sBuffer, t_sName)
  1435. }
  1436. }
  1437. }
  1438.  
  1439. showStatsMenu(id, g_izUserMenuPosition[id])
  1440. }
  1441. // Key '8', change action
  1442. case 7:
  1443. {
  1444. g_izUserMenuAction[id]++
  1445.  
  1446. if (g_izUserMenuAction[id] >= MAX_PPL_MENU_ACTIONS)
  1447. g_izUserMenuAction[id] = 0
  1448.  
  1449. showStatsMenu(id, g_izUserMenuPosition[id])
  1450. }
  1451. // Key '9', select next page of options
  1452. case 8: showStatsMenu(id, ++g_izUserMenuPosition[id])
  1453. // Key '10', cancel or go back to previous menu
  1454. case 9:
  1455. {
  1456. if (g_izUserMenuPosition[id] > 0)
  1457. showStatsMenu(id, --g_izUserMenuPosition[id])
  1458. }
  1459. }
  1460.  
  1461. return PLUGIN_HANDLED
  1462. }
  1463.  
  1464. new g_izUserMenuActionText[MAX_PPL_MENU_ACTIONS][] = {"Show stats", "Show rank stats"}
  1465.  
  1466. showStatsMenu(id, iMenuPos)
  1467. {
  1468. new iLen, iKeyMask, iPlayers
  1469. new iUserIndex, iMenuPosMax, iMenuOption, iMenuOptionMax
  1470.  
  1471. get_players(g_izUserMenuPlayers[id], iPlayers)
  1472. iMenuPosMax = ((iPlayers - 1) / PPL_MENU_OPTIONS) + 1
  1473.  
  1474. // If menu pos does not excist use last menu (if players has left)
  1475. if (iMenuPos >= iMenuPosMax)
  1476. iMenuPos = iMenuPosMax - 1
  1477.  
  1478. iUserIndex = iMenuPos * PPL_MENU_OPTIONS
  1479. iLen = format(g_sBuffer, MAX_BUFFER_LENGTH, "\y%L\R%d/%d^n\w^n", id, "SERVER_STATS", iMenuPos + 1, iMenuPosMax)
  1480. iMenuOptionMax = iPlayers - iUserIndex
  1481.  
  1482. if (iMenuOptionMax > PPL_MENU_OPTIONS)
  1483. iMenuOptionMax = PPL_MENU_OPTIONS
  1484.  
  1485. for (iMenuOption = 0; iMenuOption < iMenuOptionMax; iMenuOption++)
  1486. {
  1487. get_user_name(g_izUserMenuPlayers[id][iUserIndex++], t_sName, MAX_NAME_LENGTH)
  1488. iKeyMask |= (1<<iMenuOption)
  1489. iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%d. %s^n\w", iMenuOption + 1, t_sName)
  1490. }
  1491.  
  1492. iKeyMask |= MENU_KEY_8|MENU_KEY_0
  1493. iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n8. %s^n\w", g_izUserMenuActionText[g_izUserMenuAction[id]])
  1494.  
  1495. if (iPlayers > iUserIndex)
  1496. {
  1497. iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n9. %L...", id, "MORE")
  1498. iKeyMask |= MENU_KEY_9
  1499. }
  1500.  
  1501. if (iMenuPos > 0)
  1502. iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "BACK")
  1503. else
  1504. iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "EXIT")
  1505.  
  1506. show_menu(id, iKeyMask, g_sBuffer, -1, "Server Stats")
  1507.  
  1508. return PLUGIN_HANDLED
  1509. }
  1510.  
  1511. //------------------------------------------------------------
  1512. // Plugin events
  1513. //------------------------------------------------------------
  1514.  
  1515. // Reset game stats on game start and restart.
  1516. public eventStartGame()
  1517. {
  1518. read_data(2, t_sText, MAX_TEXT_LENGTH)
  1519.  
  1520. if (t_sText[6] == 'w')
  1521. {
  1522. read_data(3, t_sText, MAX_TEXT_LENGTH)
  1523. g_fStartGame = get_gametime() + float(str_to_num(t_sText))
  1524. }
  1525. else
  1526. g_fStartGame = get_gametime()
  1527.  
  1528. return PLUGIN_CONTINUE
  1529. }
  1530.  
  1531. // Add InfoRank function for statsx UFPS.Team
  1532. // New round
  1533. public eventNewRound()
  1534. {
  1535. if ( get_pcvar_num ( pcv_inforank ) )
  1536. {
  1537. new Float:timer = floatclamp ( get_pcvar_float ( pcv_inforank_delay ), 0.1 , 30.0 )
  1538.  
  1539. static players[32], num, i
  1540. get_players ( players, num, "ch" )
  1541.  
  1542. for ( i = 0; i < num; i++ ) if ( !task_exists ( players[i] ) ) set_task ( timer, "print_inforank" , players[i] )
  1543. }
  1544.  
  1545. return PLUGIN_CONTINUE
  1546. }
  1547.  
  1548. // Round start
  1549. public eventStartRound()
  1550. {
  1551. new iTeam, id, i
  1552.  
  1553. new Float:roundtime = get_cvar_float("mp_roundtime");
  1554. if (read_data(1) >= floatround(roundtime * 60.0,floatround_floor) || (roundtime == 2.3 && read_data(1) == 137)) // these round too weird for it to work through pawn, have to add an exception for it
  1555. {
  1556. #if defined STATSX_DEBUG
  1557. log_amx("Reset round stats")
  1558. #endif
  1559.  
  1560. // Reset game stats on game start and restart.
  1561. if (g_fStartGame > 0.0 && g_fStartGame <= get_gametime())
  1562. {
  1563. #if defined STATSX_DEBUG
  1564. log_amx("Reset game stats")
  1565. #endif
  1566. g_fStartGame = 0.0
  1567.  
  1568. // Clear team and game stats.
  1569. for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
  1570. {
  1571. g_izTeamEventScore[iTeam] = 0
  1572.  
  1573. for (i = 0; i < 8; i++)
  1574. g_izTeamGameStats[iTeam][i] = 0
  1575. }
  1576.  
  1577. // Clear game stats, incl '0' that is sum of all users.
  1578. for (id = 0; id < MAX_PLAYERS; id++)
  1579. {
  1580. for (i = 0; i < 8; i++)
  1581. g_izUserGameStats[id][i] = 0
  1582. }
  1583. }
  1584.  
  1585. // Update team score with "TeamScore" event values and
  1586. // clear team round stats.
  1587. for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
  1588. {
  1589. g_izTeamScore[iTeam] = g_izTeamEventScore[iTeam]
  1590.  
  1591. for (i = 0; i < 8; i++)
  1592. g_izTeamRndStats[iTeam][i] = 0
  1593. }
  1594.  
  1595. // Clear user round stats, incl '0' that is sum of all users.
  1596. for (id = 0; id < MAX_PLAYERS; id++)
  1597. {
  1598. g_izUserRndName[id][0] = 0
  1599.  
  1600. for (i = 0; i < 8; i++)
  1601. g_izUserRndStats[id][i] = 0
  1602.  
  1603. g_fzShowUserStatsTime[id] = 0.0
  1604. }
  1605.  
  1606. // Allow end round stats and reset end round triggered indicator.
  1607. g_iRoundEndTriggered = 0
  1608. g_iRoundEndProcessed = 0
  1609. g_fShowStatsTime = 0.0
  1610.  
  1611. // Update local configuration vars with value in cvars.
  1612. get_config_cvars()
  1613. }
  1614.  
  1615. return PLUGIN_CONTINUE
  1616. }
  1617.  
  1618. // Reset killer info on round restart.
  1619. public eventResetHud(id)
  1620. {
  1621. new args[1]
  1622. args[0] = id
  1623.  
  1624. if (g_iPluginMode & MODE_HUD_DELAY)
  1625. set_task(0.01, "delay_resethud", 200 + id, args, 1)
  1626. else
  1627. delay_resethud(args)
  1628.  
  1629. return PLUGIN_CONTINUE
  1630. }
  1631.  
  1632. public delay_resethud(args[])
  1633. {
  1634. new id = args[0]
  1635. new Float:fGameTime
  1636.  
  1637. // Show user and score round stats after HUD-reset
  1638. #if defined STATSX_DEBUG
  1639. log_amx("Reset HUD for #%d", id)
  1640. #endif
  1641. fGameTime = get_gametime()
  1642. show_user_hudstats(id, fGameTime)
  1643. show_roundend_hudstats(id, fGameTime)
  1644.  
  1645. // Reset round stats
  1646. g_izKilled[id][KILLED_KILLER_ID] = 0
  1647. g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
  1648. g_izShowStatsFlags[id] = -1 // Initialize flags
  1649. g_fzShowUserStatsTime[id] = 0.0
  1650. g_izUserAttackerDistance[id] = 0
  1651.  
  1652. for (new i = 0; i < MAX_PLAYERS; i++)
  1653. g_izUserVictimDistance[id][i] = 0
  1654.  
  1655. return PLUGIN_CONTINUE
  1656. }
  1657.  
  1658. // Save killer info on death.
  1659. public client_death(killer, victim, wpnindex, hitplace, TK)
  1660. {
  1661. // Bail out if no killer.
  1662. if (!killer)
  1663. return PLUGIN_CONTINUE
  1664.  
  1665. if (killer != victim)
  1666. {
  1667. new iaVOrigin[3], iaKOrigin[3]
  1668. new iDistance
  1669.  
  1670. get_user_origin(victim, iaVOrigin)
  1671. get_user_origin(killer, iaKOrigin)
  1672.  
  1673. g_izKilled[victim][KILLED_KILLER_ID] = killer
  1674. g_izKilled[victim][KILLED_KILLER_HEALTH] = get_user_health(killer)
  1675. g_izKilled[victim][KILLED_KILLER_ARMOUR] = get_user_armor(killer)
  1676. g_izKilled[victim][KILLED_KILLER_STATSFIX] = 0
  1677.  
  1678. iDistance = get_distance(iaVOrigin, iaKOrigin)
  1679. g_izUserAttackerDistance[victim] = iDistance
  1680. g_izUserVictimDistance[killer][victim] = iDistance
  1681. }
  1682.  
  1683. g_izKilled[victim][KILLED_TEAM] = get_user_team(victim)
  1684. g_izKilled[victim][KILLED_KILLER_STATSFIX] = 1
  1685.  
  1686. // Display kill stats for the player if round
  1687. // end stats was not processed.
  1688. if (!g_iRoundEndProcessed)
  1689. kill_stats(victim)
  1690.  
  1691. return PLUGIN_CONTINUE
  1692. }
  1693.  
  1694. // Display hudmessage stats on death.
  1695. // This will also update all round and game stats.
  1696. // Must be called at least once per round.
  1697. kill_stats(id)
  1698. {
  1699. // Bail out if user stats timer is non-zero,
  1700. // ie function already called.
  1701. if (g_fzShowUserStatsTime[id] > 0.0)
  1702. {
  1703. return
  1704. }
  1705.  
  1706. new team = get_user_team(id)
  1707. if (team < 1 || team > 2)
  1708. {
  1709. return
  1710. }
  1711.  
  1712. // Flag kill stats displayed for this player.
  1713. g_fzShowUserStatsTime[id] = get_gametime()
  1714.  
  1715. // Add user death stats to user round stats
  1716. new izStats[8], izBody[8]
  1717. new iTeam, i
  1718. new iKiller
  1719.  
  1720. iKiller = g_izKilled[id][KILLED_KILLER_ID]
  1721.  
  1722. // Get user's team (if dead use the saved team)
  1723. if (iKiller)
  1724. iTeam = g_izKilled[id][KILLED_TEAM] - 1
  1725. else
  1726. iTeam = get_user_team(id) - 1
  1727.  
  1728. get_user_name(id, g_izUserRndName[id], MAX_NAME_LENGTH)
  1729.  
  1730. if (get_user_rstats(id, izStats, izBody))
  1731. {
  1732. // Update user's team round stats
  1733. if (iTeam >= 0 && iTeam < MAX_TEAMS)
  1734. {
  1735. for (i = 0; i < 8; i++)
  1736. {
  1737. g_izTeamRndStats[iTeam][i] += izStats[i]
  1738. g_izTeamGameStats[iTeam][i] += izStats[i]
  1739. g_izUserRndStats[0][i] += izStats[i]
  1740. g_izUserGameStats[0][i] += izStats[i]
  1741. }
  1742. }
  1743.  
  1744. // Update user's round stats
  1745. if (g_izUserUserID[id] == get_user_userid(id))
  1746. {
  1747. for (i = 0; i < 8; i++)
  1748. {
  1749. g_izUserRndStats[id][i] += izStats[i]
  1750. g_izUserGameStats[id][i] += izStats[i]
  1751. }
  1752. } else {
  1753. g_izUserUserID[id] = get_user_userid(id)
  1754.  
  1755. for (i = 0; i < 8; i++)
  1756. {
  1757. g_izUserRndStats[id][i] = izStats[i]
  1758. g_izUserGameStats[id][i] = izStats[i]
  1759. }
  1760. }
  1761.  
  1762. } // endif (get_user_rstats())
  1763.  
  1764. // Report stats in the chat section, if player is killed.
  1765. if (KillerChat && iKiller && iKiller != id)
  1766. {
  1767. if (format_kill_ainfo(id, iKiller, g_sBuffer))
  1768. {
  1769. client_print(id, print_chat, "* %s", g_sBuffer)
  1770. format_kill_vinfo(id, iKiller, g_sBuffer)
  1771. }
  1772.  
  1773. client_print(id, print_chat, "* %s", g_sBuffer)
  1774. }
  1775.  
  1776. // Display player stats info.
  1777. #if defined STATSX_DEBUG
  1778. log_amx("Kill stats for #%d", id)
  1779. #endif
  1780. show_user_hudstats(id, 0.0)
  1781. }
  1782.  
  1783. public eventEndRound()
  1784. {
  1785. // Update local configuration vars with value in cvars.
  1786. get_config_cvars()
  1787.  
  1788. // If first end round event in the round, calculate team score.
  1789. if (!g_iRoundEndTriggered)
  1790. {
  1791. read_data(2, t_sText, MAX_TEXT_LENGTH)
  1792.  
  1793. if (t_sText[7] == 't') // Terrorist wins
  1794. g_izTeamScore[0]++
  1795. else if (t_sText[7] == 'c') // CT wins
  1796. g_izTeamScore[1]++
  1797. }
  1798.  
  1799. set_task(0.3, "ERTask", 997)
  1800.  
  1801. return PLUGIN_CONTINUE
  1802. }
  1803.  
  1804. public ERTask()
  1805. {
  1806. // Flag round end triggered.
  1807. g_iRoundEndTriggered = 1
  1808.  
  1809. // Display round end stats to all players.
  1810. endround_stats()
  1811. }
  1812.  
  1813. endround_stats()
  1814. {
  1815. // Bail out if end round stats has already been processed
  1816. // or round end not triggered.
  1817. if (g_iRoundEndProcessed || !g_iRoundEndTriggered)
  1818. return
  1819.  
  1820. new iaPlayers[32], iPlayer, iPlayers, id
  1821.  
  1822. get_players(iaPlayers, iPlayers)
  1823.  
  1824. // Display attacker & victim list for all living players.
  1825. // This will also update all round and game stats for all players
  1826. // not killed.
  1827. #if defined STATSX_DEBUG
  1828. log_amx("End round stats")
  1829. #endif
  1830.  
  1831. for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
  1832. {
  1833. id = iaPlayers[iPlayer]
  1834.  
  1835. if (g_fzShowUserStatsTime[id] == 0.0)
  1836. {
  1837. kill_stats(id)
  1838. }
  1839. }
  1840.  
  1841. g_sAwardAndScore[0] = 0
  1842.  
  1843. // Create round awards.
  1844. if (ShowMostDisruptive)
  1845. add_most_disruptive(g_sAwardAndScore)
  1846. if (ShowBestScore)
  1847. add_best_score(g_sAwardAndScore)
  1848.  
  1849. // Create round score.
  1850. // Compensate HUD message if awards are disabled.
  1851. if (ShowTeamScore || ShowTotalStats)
  1852. {
  1853. if (ShowMostDisruptive && ShowBestScore)
  1854. add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n")
  1855. else if (ShowMostDisruptive || ShowBestScore)
  1856. add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n")
  1857. else
  1858. add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n^n^n")
  1859.  
  1860. if (ShowTeamScore)
  1861. add_team_score(g_sAwardAndScore)
  1862.  
  1863. if (ShowTotalStats)
  1864. add_total_stats(g_sAwardAndScore)
  1865. }
  1866.  
  1867. save_team_chatscore()
  1868.  
  1869. // Get and save round end stats time.
  1870. g_fShowStatsTime = get_gametime()
  1871.  
  1872. // Display round end stats to all players.
  1873. for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
  1874. {
  1875. id = iaPlayers[iPlayer]
  1876. show_roundend_hudstats(id, 0.0)
  1877. }
  1878.  
  1879. // Flag round end processed.
  1880. g_iRoundEndProcessed = 1
  1881. }
  1882.  
  1883. public eventTeamScore()
  1884. {
  1885. new sTeamID[1 + 1], iTeamScore
  1886. read_data(1, sTeamID, 1)
  1887. iTeamScore = read_data(2)
  1888. g_izTeamEventScore[(sTeamID[0] == 'C') ? 1 : 0] = iTeamScore
  1889.  
  1890. return PLUGIN_CONTINUE
  1891. }
  1892.  
  1893. public eventIntermission()
  1894. {
  1895. if ( EndPlayer || EndTop15 )
  1896. {
  1897. message_begin(MSG_ALL,SVC_FINALE)
  1898. write_string("")
  1899. message_end()
  1900.  
  1901. set_task ( 0.1, "end_game_stats" )
  1902. }
  1903. }
  1904.  
  1905. public end_game_stats()
  1906. {
  1907. new iaPlayers[32], iPlayer, iPlayers, id
  1908.  
  1909. if ( EndPlayer )
  1910. {
  1911. get_players ( iaPlayers, iPlayers )
  1912.  
  1913. for ( iPlayer = 0; iPlayer < iPlayers; iPlayer++ )
  1914. {
  1915. id = iaPlayers[iPlayer]
  1916.  
  1917. if ( !g_izStatsSwitch[id] )
  1918. continue // Do not show any stats
  1919.  
  1920. cmdStatsMe ( id )
  1921. }
  1922. }
  1923.  
  1924. else if ( EndTop15 )
  1925. {
  1926. get_players ( iaPlayers, iPlayers )
  1927.  
  1928. for ( iPlayer = 0; iPlayer < iPlayers; iPlayer++ )
  1929. {
  1930. id = iaPlayers[iPlayer]
  1931.  
  1932. if ( !g_izStatsSwitch[id] )
  1933. continue // Do not show any stats
  1934.  
  1935. format_top ( id, g_sBuffer )
  1936. show_motd ( id, g_sBuffer, "Top players" )
  1937. }
  1938. }
  1939. }
  1940.  
  1941. public eventSpecMode(id)
  1942. {
  1943. new sData[12]
  1944. read_data(2, sData, 11)
  1945. g_izSpecMode[id] = (sData[10] == '2')
  1946.  
  1947. return PLUGIN_CONTINUE
  1948. }
  1949.  
  1950. public eventShowRank(id)
  1951. {
  1952. if (SpecRankInfo && g_izSpecMode[id])
  1953. {
  1954. new iPlayer = read_data(2)
  1955.  
  1956. if (is_user_connected(iPlayer))
  1957. {
  1958. new izStats[8], izBody[8]
  1959. new iRankPos, iRankMax
  1960.  
  1961. get_user_name(iPlayer, t_sName, MAX_NAME_LENGTH)
  1962.  
  1963. iRankPos = get_user_stats(iPlayer, izStats, izBody)
  1964. iRankMax = get_statsnum()
  1965.  
  1966. set_hudtype_specmode()
  1967. ShowSyncHudMsg(id, g_HudSync_SpecInfo, "%L", id, "X_RANK_IS", t_sName, iRankPos, iRankMax)
  1968. }
  1969. }
  1970.  
  1971. return PLUGIN_CONTINUE
  1972. }
  1973.  
  1974. public client_connect(id)
  1975. {
  1976. if (ShowStats)
  1977. {
  1978. get_user_info(id, "_amxstatsx", t_sText, MAX_TEXT_LENGTH)
  1979. g_izStatsSwitch[id] = (t_sText[0]) ? str_to_num(t_sText) : -1
  1980. }
  1981. else
  1982. g_izStatsSwitch[id] = 0
  1983.  
  1984. g_izKilled[id][KILLED_KILLER_ID] = 0
  1985. g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
  1986. g_izShowStatsFlags[id] = 0 // Clear all flags
  1987. g_fzShowUserStatsTime[id] = 0.0
  1988.  
  1989. return PLUGIN_CONTINUE
  1990. }
  1991.  
  1992. // Add StatsX variable
  1993.  
  1994. get_html_td( stats_index, html_string[], flags, &bool:parity )
  1995. {
  1996. new izStats[8], izBody[8], pos, izStats2[4]
  1997. get_stats ( stats_index, izStats, izBody, t_sName, MAX_NAME_LENGTH )
  1998. get_stats2(stats_index, izStats2)
  1999. html_format ( t_sName, MAX_NAME_LENGTH, "%s", t_sName )
  2000.  
  2001. if( parity )
  2002. pos = formatex( html_string, MAX_BUFFER_LENGTH, "<tr class=b><td>%d", stats_index + 1)
  2003. else
  2004. pos = formatex( html_string, MAX_BUFFER_LENGTH, "<tr><td>%d", stats_index + 1)
  2005.  
  2006. parity = !parity
  2007.  
  2008. if( flags & ( 1<<0 ) ) pos += formatex( html_string[pos], MAX_BUFFER_LENGTH - pos, "<td>%s", t_sName )
  2009. if( flags & ( 1<<1 ) ) pos += formatex( html_string[pos], MAX_BUFFER_LENGTH - pos, "<td>%d", izStats[STATS_KILLS] )
  2010. if( flags & ( 1<<2 ) ) pos += formatex( html_string[pos], MAX_BUFFER_LENGTH - pos, "<td>%d", izStats[STATS_DEATHS] )
  2011. if( flags & ( 1<<3 ) ) pos += formatex( html_string[pos], MAX_BUFFER_LENGTH - pos, "<td>%d", izStats[STATS_HITS] )
  2012. if( flags & ( 1<<4 ) ) pos += formatex( html_string[pos], MAX_BUFFER_LENGTH - pos, "<td>%d", izStats[STATS_SHOTS] )
  2013. if( flags & ( 1<<5 ) ) pos += formatex( html_string[pos], MAX_BUFFER_LENGTH - pos, "<td>%d", izStats[STATS_HS] )
  2014. if( flags & ( 1<<6 ) ) pos += formatex( html_string[pos], MAX_BUFFER_LENGTH - pos, "<td>%0.1f%%", effec( izStats ) )
  2015. if( flags & ( 1<<7 ) ) pos += formatex( html_string[pos], MAX_BUFFER_LENGTH - pos, "<td>%0.1f%%", accuracy( izStats ) )
  2016. if (flags & (1<<8))
  2017. {
  2018. new user_skill[4], html_skill[64]
  2019. skill(izStats, izStats2, user_skill)
  2020. replace(user_skill, 3, "+", "p")
  2021. replace(user_skill, 3, "-", "m")
  2022. format(html_skill, 63, "%L", LANG_PLAYER,"HTML_SKILL_VALUE", user_skill)
  2023. pos += formatex(html_string[pos], MAX_BUFFER_LENGTH - pos, "<td>%s", html_skill)
  2024. }
  2025.  
  2026. return strlen( html_string )
  2027. }
  2028.  
  2029. get_html_th( id, flags )
  2030. {
  2031. new izStats[8], izBody[8], izStats2[4]
  2032. get_stats(id, izStats ,izBody, t_sName, MAX_NAME_LENGTH)
  2033. get_stats2(id, izStats2)
  2034.  
  2035. new html_th[512]
  2036. new len = charsmax( html_th )
  2037. new pos = formatex( html_th, len, "%s", "<tr><th>#" )
  2038.  
  2039. if( flags & ( 1<<0 ) ) pos += formatex( html_th[pos], len - pos, "<th>%L", id, "HTML_NAME" )
  2040. if( flags & ( 1<<1 ) ) pos += formatex( html_th[pos], len - pos, "<th>%L", id, "HTML_KILLS" )
  2041. if( flags & ( 1<<2 ) ) pos += formatex( html_th[pos], len - pos, "<th>%L", id, "HTML_DEATHS" )
  2042. if( flags & ( 1<<3 ) ) pos += formatex( html_th[pos], len - pos, "<th>%L", id, "HTML_HITS" )
  2043. if( flags & ( 1<<4 ) ) pos += formatex( html_th[pos], len - pos, "<th>%L", id, "HTML_SHOTS" )
  2044. if( flags & ( 1<<5 ) ) pos += formatex( html_th[pos], len - pos, "<th>%L", id, "HTML_HS" )
  2045. if( flags & ( 1<<6 ) ) pos += formatex( html_th[pos], len - pos, "<th>%L", id, "HTML_EFF" )
  2046. if( flags & ( 1<<7 ) ) pos += formatex( html_th[pos], len - pos, "<th>%L", id, "HTML_ACC" )
  2047. if (flags & (1<<8)) pos += formatex(html_th[pos], len - pos, "<th>%L", id, "HTML_SKILL")
  2048.  
  2049. return html_th
  2050. }
  2051.  
  2052. // Add InfoRank function for statsx UFPS.Team
  2053.  
  2054. public client_disconnect ( id )
  2055. {
  2056. if ( task_exists ( id ) ) remove_task ( id )
  2057. }
  2058.  
  2059. public print_inforank ( id )
  2060. {
  2061. if ( is_user_connected ( id ) )
  2062. {
  2063. static iMax, iRankCur, iRankDelta
  2064. static izStats[8], izBody[8], iRankPos, izStats2[4]
  2065.  
  2066. iMax = get_statsnum()
  2067. iRankCur = get_user_stats ( id, izStats, izBody )
  2068. get_user_stats2(id, izStats2)
  2069. iRankPos = g_oldrank[id]
  2070.  
  2071. if ( iRankPos == 0 ) iRankPos = iRankCur
  2072.  
  2073. g_oldrank[id] = iRankCur
  2074. iRankDelta = iRankPos - iRankCur
  2075.  
  2076. new user_skill[4]
  2077. skill(izStats, izStats2, user_skill)
  2078.  
  2079. if ( iRankDelta > 0 )
  2080. {
  2081. ColorChat( id, GREEN, "%L", id, "INFORANK_GOOD", iRankDelta )
  2082. ColorChat( id, RED, "%L", id, "INFORANK_IS", iRankCur, iMax, izStats[STATS_KILLS], izStats[STATS_DEATHS], izStats[STATS_HITS], user_skill )
  2083. }
  2084.  
  2085. else if ( iRankDelta < 0 )
  2086. {
  2087. ColorChat( id, NORMAL, "%L", id, "INFORANK_BAD", -iRankDelta )
  2088. ColorChat( id, NORMAL, "%L", id, "INFORANK_IS", iRankCur, iMax, izStats[STATS_KILLS], izStats[STATS_DEATHS], izStats[STATS_HITS], user_skill )
  2089. }
  2090. }
  2091. }
  2092.  
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