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EpicFail42's Loot Filter v22

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  1. #EpicFail42's loot filter v22
  2. #This filter has a home at https://www.pathofexile.com/forum/view-thread/1296898
  3. #Weird-looking comments are extra features to support FilterBlast (http://filterblast.oversoul.xyz/EpicFail42/)
  4. #If you don't use it - just ignore everything that starts with "# //", no functionality will be lost
  5.  
  6. # Sounds currently available for use in loot filters:
  7. # 1 - good, short, loud,
  8. # 2 - good, similar to 1, but a bit less "wow",
  9. # 3 - good, similar to 2 (almost the same), even less "wow",
  10. # 4 - ok, weird enough to notice, maybe a bit too sharp,
  11. # 5 - ok, like 4, but even more sharp,
  12. # 6 - bad, another "like 4", but with unpleasand high freqs
  13. # 7 - ok, a bit too long and too soft,
  14. # 8 - good, weird enough to notice, but too long,
  15. # 9 - bad, very much like 8, but very subtle.
  16. # ItemFilterAlert10 - reasonable
  17. # ItemFilterAlert11 - reasonable, mid-freq, can be missed
  18. # ItemFilterAlert12 - nice, low freqs
  19. # ItemFilterAlert13 - nice, low and high freqs
  20. # ItemFilterAlert14 - quiet, series of low and high freqs
  21. # ItemFilterAlert15 - weird, "engine sound"
  22. # ItemFilterAlert16 - quiet, low freqs
  23. # ShAlchemy - quiet
  24. # ShBlessed - quiet
  25. # ShChaos - normal
  26. # ShDivine - normal, "Divine orb" and a long text
  27. # ShExalted - normal, "Exalted orb" and a long text
  28. # ShFusing - normal
  29. # ShGeneral - a bit quiet, "an orb of immense power"
  30. # ShMirror - loud, "A Mirror of Kalandra" and some text
  31. # ShRegal - quiet
  32. # ShVaal - quiet
  33. # I use 1 for best items, 2 for good ones, 5 for ok-ish ones, 7 for prophecy items, 8 for low currency, 9 for chancing bases
  34. # If something else would be needed, 3 and 4 are also OK
  35.  
  36. # //! SetOption $Welcome info [It's made to be as simple and stable as possible. I've tried to make it so you don't have to update it for each new league - it will show everything you need by default, even new stuff. The colours are as close to the original ones as possible, and the size and sound are proportional to the value of the item.] # This is the EpicFail42's loot filter.
  37.  
  38. # //! SetOption $Info_Link link [https://www.pathofexile.com/forum/view-thread/1296898] [https://www.pathofexile.com/forum/view-thread/1296898] # The forum thread, home of the filter.
  39.  
  40. # // First of all, here's a configurable font size if you don't like big items.
  41. # // It works like this: default font range in filters is from 18 to 45. This filter uses the whole range
  42. # // (18 is used for animated weapons, 45 for the best items, maps, etc). You can "squash" the range into
  43. # // something that you like (if you set the range as 20 30 below, for example, 18 would transform to 20,
  44. # // 45 to 30, and 27 to 23). Keep it commented as it is - it's a FilterBlast command.
  45. # //! SetOption $Smallest_Font_Size input [18] #Smallest font size you'd like to see (all font sizes will be interpolated to fit between smallest and largest, PoE limits sizes to [18 to 45])
  46. # //! SetOption $Largest_Font_Size input [45] #Largest font size you'd like to see
  47. # //! SetGlobalFontSizeRange $Smallest_Font_Size $Largest_Font_Size resize
  48.  
  49. # // Next come configurable sounds with descriptions. Set them as you like on FilterBlast's site.
  50. # //! SetSound $Tier1Sound 1 300 # Best items, such as 5-links and Divine Orbs, and better
  51. # //! SetSound $Tier2Sound 2 300 # Good items, such as 6-sockets and Chance Orbs
  52. # //! SetSound $Tier3Sound 5 300 # Useful and rare items, such as quality gems
  53. # //! SetSound $Tier4Sound ItemFilterAlert10 300 # Normal items, such as Transmutation Orbs
  54. # //! SetSound $LeagueSound 7 300 # League-specific items, such as Silver Coins or Leaguestones
  55. # //! SetSound $ChancingSound 9 300 # Chancing items, such as Sorcerer Boots
  56.  
  57. # // Default sets of bases that you may want to chance. Don't need to be changed here - better do it with UI on FilterBlast site if you use it.
  58. # //! SetOption $Popular_Chancing_Bases textarea ["Sorcerer Boots" "Occultist's Vestment" "Leather Belt"] # Bases that most people try to chance, you can add ones such as Agate Amulet, etc. You may disable them below.
  59. # //! SetOption $Map_Specific_Chancing_Bases checkbox ["Steel Ring"] ["Opal Ring"] ["Blue Pearl Amulet"] ["Marble Amulet"] ["Vanguard Belt"] ["Crystal Belt"] ["Bone Helmet"] ["Two-Toned Boots"] ["Spiked Gloves"] ["Gripped Gloves"] ["Fingerless Silk Gloves"] # Select the new map-specific crafting bases you want to see
  60. # //! SetOption $Personal_Chancing_Bases textarea ["Elegant Sword" "Glorious Plate" "Sapphire Flask" "Gold Ring" "Ruby Ring" "Judgement Staff" "Gavel" "Paua Ring" "Occultist's Vestment" "Prophecy Wand" "Imperial Bow"] # Want to chance some uniques for league challenges or want to get some specific unique by chancing it? Enable Personal Chancing Bases below and list their bases here
  61.  
  62. # Section: currency
  63. #rare currency and fishing rod
  64. Show
  65. BaseType "Exalted Orb" "Divine Orb" "Mirror of Kalandra" "Eternal Orb" "Albino Rhoa Feather" "Fishing Rod" "Mirror Shard" "Exalted Shard"
  66. SetTextColor 240 200 150 255
  67. SetBorderColor 255 255 255 255
  68. SetBackgroundColor 0 0 0 255
  69. SetFontSize 45
  70. PlayAlertSoundPositional 1 300
  71. # //$ $Tier1Sound
  72.  
  73. #notable mid-tier currency
  74. Show
  75. BaseType "Blessed Orb" "Regal Orb" "Chaos Orb" "Orb of Fusing" "Vaal Orb" "Gemcutter's Prism" "Orb of Regret" "Cartographer's Chisel" "Orb of Alchemy" "Orb of Scouring"
  76. SetTextColor 240 200 150 255
  77. SetBorderColor 255 255 255 255
  78. SetBackgroundColor 0 0 0 255
  79. SetFontSize 45
  80. PlayAlertSoundPositional 2 300
  81. # //$ $Tier2Sound
  82.  
  83. #new currency from Harbinger league (except mirror and exalted shards mentioned above)
  84. Show
  85. Class Currency
  86. BaseType "Regal Shard" "Chaos Shard" "Ancient Shard" "Engineer's Shard" "Harbinger's Shard" "Horizon Shard" "Binding Shard" "Annulment Shard" "Orb of Annulment" "Orb of Binding" "Orb of Horizons" "Harbinger's Orb" "Engineer's Orb" "Ancient Orb"
  87. SetTextColor 240 200 150 255
  88. SetBorderColor 255 255 255 255
  89. SetBackgroundColor 0 0 0 255
  90. SetFontSize 45
  91. PlayAlertSoundPositional 2 300
  92. # //$ $Tier2Sound
  93.  
  94. Show
  95. Class Leaguestone Piece "Pantheon Soul"
  96. SetTextColor 240 200 150 255
  97. SetBorderColor 255 255 255 255
  98. SetBackgroundColor 0 0 0 255
  99. SetFontSize 45
  100. PlayAlertSoundPositional 7 300
  101. # //$ $LeagueSound
  102.  
  103. Show
  104. Class Currency
  105. BaseType "Silver Coin" "Prophecy" "Splinter" "Blessing"
  106. SetTextColor 240 200 150 255
  107. SetBorderColor 255 255 255 255
  108. SetBackgroundColor 0 0 0 255
  109. SetFontSize 45
  110. PlayAlertSoundPositional 7 300
  111. # //$ $LeagueSound
  112.  
  113. #scrolls
  114. Show
  115. BaseType "Scroll of Wisdom" "Portal Scroll"
  116. SetTextColor 195 175 140 255
  117. SetBorderColor 0 0 0 255
  118.  
  119. #all other currency
  120. Show
  121. Class Currency
  122. SetTextColor 210 185 145 255
  123. SetBackgroundColor 0 0 0 255
  124. SetBorderColor 80 60 40 255
  125. SetFontSize 40
  126. PlayAlertSoundPositional ItemFilterAlert10 300
  127. # //$ $Tier4Sound
  128.  
  129. # Section: gems
  130. Show
  131. Class Gem
  132. Quality > 0
  133. SetBackgroundColor 0 30 20 255
  134. SetBorderColor 0 50 160
  135. SetFontSize 40
  136. PlayAlertSoundPositional 5 300
  137. # //$ $Tier3Sound
  138.  
  139. #Good gems - white, drop-only, often used act4 rewards
  140. Show
  141. Class Gem
  142. BaseType "Empower" "Enhance" "Enlighten" "Portal" "Detonate Mines" "Spell Echo" "Multistrike" "Greater Multiple Projectiles" "Added Chaos"
  143. SetBackgroundColor 0 30 20 255
  144. SetBorderColor 0 50 160
  145. SetFontSize 40
  146. PlayAlertSoundPositional 5 300
  147. # //$ $Tier3Sound
  148.  
  149. Show # Normal (not "good", not quality, and not drop-only) gems
  150. Class Gem
  151.  
  152. # Section: chisel hammers
  153. #Normal Chisel Hammers
  154. Show
  155. Rarity Normal
  156. BaseType "Gavel" "Stone Hammer" "Rock Breaker"
  157. SetTextColor 190 190 190
  158.  
  159. #Magic Chisel Hammers need quality
  160. Show
  161. Rarity Magic
  162. Quality >= 14
  163. BaseType "Gavel" "Stone Hammer" "Rock Breaker"
  164. SetTextColor 120 120 230
  165.  
  166. # Section: 5 and 6 links
  167. Show
  168. LinkedSockets >= 5
  169. SetBackgroundColor 20 20 20 255
  170. SetBorderColor 180 180 180
  171. SetTextColor 255 255 255
  172. SetFontSize 45
  173. PlayAlertSoundPositional 1 300
  174. # //$ $Tier1Sound
  175.  
  176. # Section: 6 socket and white sockets
  177. Show
  178. Rarity < Unique
  179. SocketGroup W
  180. SetBorderColor 255 255 255
  181. SetTextColor 255 255 255
  182.  
  183. Show
  184. Sockets = 6
  185. SetTextColor 255 255 255
  186. SetBackgroundColor 0 0 0 255
  187. SetBorderColor 40 40 40 255
  188. SetFontSize 40
  189. PlayAlertSoundPositional 2 300
  190. # //$ $Tier2Sound
  191.  
  192. # Section: Misc items of very high interest
  193. #Misc good stuff
  194. Show
  195. Class "Card" "Jewel" "Map Fragment" "Quest" "Hideout" "Micro" "Labyrinth Item" "Misc Map Items"
  196. SetBackgroundColor 0 0 0 255
  197. SetBorderColor 255 255 255 255
  198. SetFontSize 45
  199. PlayAlertSoundPositional 2 300
  200. # //$ $Tier2Sound
  201.  
  202. #Subtly change map borders, also allows commenting out sounds for lower maps as needed
  203. Show
  204. Class "Map"
  205. DropLevel <= 72
  206. SetBackgroundColor 0 0 0 255
  207. SetBorderColor 255 255 255 255
  208. SetFontSize 45
  209. PlayAlertSoundPositional 2 300
  210. # //$ $Tier2Sound
  211.  
  212. Show
  213. Class "Map"
  214. DropLevel <= 77
  215. SetBackgroundColor 0 0 0 255
  216. SetBorderColor 255 200 0 255
  217. SetFontSize 45
  218. PlayAlertSoundPositional 2 300
  219. # //$ $Tier2Sound
  220.  
  221. Show
  222. Class "Map"
  223. SetBackgroundColor 0 0 0 255
  224. SetBorderColor 210 0 0 255
  225. SetFontSize 45
  226. PlayAlertSoundPositional 2 300
  227. # //$ $Tier2Sound
  228.  
  229. # Section: Talismans
  230. Show
  231. BaseType Talisman
  232. SetBorderColor 255 255 255 255
  233.  
  234. # Section: rarities
  235. Show
  236. Rarity Unique
  237. SetFontSize 45
  238. PlayAlertSoundPositional 1 300
  239. # //$ $Tier1Sound
  240.  
  241. #rare jewelry (while keeping recipe borders)
  242. Show
  243. Class "Ring" "Amulet" "Belt"
  244. ItemLevel >= 75
  245. SetBorderColor 0 255 255 130
  246. Rarity Rare
  247. SetFontSize 45
  248. PlayAlertSoundPositional 2 300
  249. # //$ $Tier2Sound
  250.  
  251. Show
  252. Class "Ring" "Amulet" "Belt"
  253. ItemLevel >= 60
  254. SetBorderColor 255 255 0 130
  255. Rarity Rare
  256. SetFontSize 45
  257. PlayAlertSoundPositional 2 300
  258. # //$ $Tier2Sound
  259.  
  260. Show
  261. ItemLevel >= 75
  262. SetBorderColor 0 255 255 130
  263. Rarity Rare
  264.  
  265. Show
  266. ItemLevel >= 60
  267. SetBorderColor 255 255 0 130
  268. Rarity Rare
  269.  
  270. Show
  271. Rarity Rare
  272.  
  273. # Section: RGB
  274. Show
  275. SocketGroup RGB
  276. SetBorderColor 255 255 255 255
  277.  
  278. # Section: Quality
  279. #perfect quality
  280. Show
  281. Rarity Normal
  282. Quality = 20
  283. SetTextColor 255 255 255
  284. SetBorderColor 255 255 255 255
  285.  
  286. #Flasks - quality
  287. Show
  288. Class Flask
  289. Quality >= 1
  290.  
  291. # Section: Chance items
  292.  
  293. # To show various items (for chancing, vendor recipes, or whatever), add
  294. # them to the following blocks.
  295. # One space between each item and use quotation marks as shown.
  296.  
  297. #Any kind of Sacrificial Garb
  298. Show
  299. BaseType "Sacrificial Garb"
  300.  
  301. #An example of High-level Harbinger bow base for crafting, any rarity (you can add your own bases for crafting)
  302. Show
  303. # BaseType "Harbinger"
  304. BaseType "Hubris Circlet"
  305. ItemLevel > 83
  306. SetFontSize 60
  307.  
  308. #Skyforth and some other very popular chancing bases, uncomment PlayAlertSoundPositional line if you need to
  309. Show # Popular chancing bases
  310. BaseType "Sorcerer Boots" "Occultist's Vestment" "Leather Belt"
  311. # //$ $Popular_Chancing_Bases
  312. Rarity Normal
  313. SetFontSize 40
  314. SetBorderColor 80 60 40 255
  315. # PlayAlertSoundPositional 9 300
  316. # # //$ $ChancingSound
  317.  
  318. #New item bases that drop only in certain maps and pretty rarely, uncomment PlayAlertSoundPositional line if you need to
  319. Show
  320. BaseType "Steel Ring" "Opal Ring" "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  321. # //$ $Map_Specific_Chancing_Bases
  322. SetFontSize 40
  323. SetBorderColor 150 60 40 255
  324. # PlayAlertSoundPositional 9 300
  325. # # //$ $ChancingSound
  326.  
  327. # Want to chance some uniques for league challenges or want to get some specific unique by chancing it? Uncomment and list their bases here
  328. #Disabled Block Start
  329. #Show # Personal Chancing Bases | Disabled
  330. # Rarity Normal
  331. # BaseType "Elegant Sword" "Glorious Plate" "Sapphire Flask" "Gold Ring" "Ruby Ring" "Judgement Staff" "Gavel" "Paua Ring" "Occultist's Vestment" "Prophecy Wand" "Imperial Bow"
  332. # # //$ $Personal_Chancing_Bases
  333. # SetBorderColor 0 0 255 255
  334. # PlayAlertSoundPositional 9 300
  335. # # //$ $ChancingSound
  336. #Disabled Block End
  337.  
  338. #Flasks - utility
  339. Show
  340. Class "Utility Flask"
  341.  
  342. #Any small items (jewelry, anything small not listed somewhere else)
  343. Show
  344. Width 1
  345. Height 1
  346.  
  347. # Section: Small magic items for transmutes very early
  348. Show
  349. ItemLevel < 20
  350. Rarity Magic
  351. Height < 3
  352.  
  353. Show
  354. ItemLevel < 20
  355. Rarity Magic
  356. Width < 2
  357.  
  358. # Section: Quartz Sceptres while leveling to craft +1 to an element
  359. Show
  360. BaseType "Quartz Sceptre" "Crystal Sceptre"
  361. ItemLevel < 25
  362.  
  363. Show
  364. BaseType "Quartz Sceptre" "Crystal Sceptre"
  365. ItemLevel < 45
  366. LinkedSockets 3
  367. SetBorderColor 80 60 40 255
  368. SetFontSize 40
  369.  
  370. # Section: hide obsolete flasks
  371. Hide
  372. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  373. ItemLevel > 12
  374. DropLevel <= 6
  375.  
  376. Hide
  377. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  378. ItemLevel > 18
  379. DropLevel <= 12
  380.  
  381. Hide
  382. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  383. ItemLevel > 24
  384. DropLevel <= 18
  385.  
  386. Hide
  387. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  388. ItemLevel > 30
  389. DropLevel <= 24
  390.  
  391. Hide
  392. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  393. ItemLevel > 45
  394. DropLevel <= 40
  395.  
  396. Hide
  397. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  398. ItemLevel > 50
  399. DropLevel < 45
  400.  
  401. Hide
  402. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  403. ItemLevel > 65
  404. DropLevel < 60
  405.  
  406. #only first level of maps shows normal flasks
  407. Hide
  408. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  409. ItemLevel > 68
  410.  
  411. #show all flasks if not hidden above (at the very start of the game)
  412. Show
  413. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  414.  
  415. # Section: Exceptions to ItemLevel filtering for Linked Sockets
  416. Show
  417. ItemLevel < 65
  418. ItemLevel >= 50
  419. DropLevel > 40
  420. LinkedSockets = 4
  421.  
  422. Show
  423. ItemLevel < 50
  424. ItemLevel >= 40
  425. DropLevel > 27
  426. LinkedSockets = 4
  427.  
  428. Show
  429. ItemLevel < 40
  430. ItemLevel >= 30
  431. DropLevel > 15
  432. LinkedSockets = 4
  433.  
  434. Show
  435. ItemLevel < 30
  436. ItemLevel >= 20
  437. LinkedSockets = 4
  438.  
  439. Show
  440. ItemLevel < 20
  441. LinkedSockets >= 3
  442.  
  443. #very early leveling - show everything
  444. Show
  445. ItemLevel < 6
  446.  
  447. #Secion: support for Animated Weapons
  448. #Disabled Block Start
  449. #Show # Animated Weapons - Magic Weapons - highlight 1x3 (small, for carrying) | Disabled
  450. # Class "Claw" "Dagger" "Sword" "Axe" "Mace"
  451. # Rarity Magic
  452. # Identified True
  453. # Width 1
  454. # Height 3
  455. # SetFontSize 18
  456. # SetTextColor 0 0 0 255
  457. # SetBackgroundColor 255 255 255 255
  458. # SetBorderColor 255 255 255 255
  459. #Disabled Block End
  460.  
  461. #Disabled Block Start
  462. #Show # Animated Weapons - Magic Weapons - highlight 2x2 (small, for carrying)| Disabled
  463. # Class "Claw" "Dagger" "Sword" "Axe" "Mace"
  464. # Rarity Magic
  465. # Identified True
  466. # Width 2
  467. # Height 2
  468. # SetFontSize 18
  469. # SetTextColor 0 0 0 255
  470. # SetBackgroundColor 255 255 255 255
  471. # SetBorderColor 255 255 255 255
  472. #Disabled Block End
  473.  
  474. #Disabled Block Start
  475. #Show # Animated Weapons - Magic Weapons - show all | Disabled
  476. # Class "Claw" "Dagger" "Sword" "Axe" "Mace" "Staves" "Sceptres"
  477. # Rarity Magic
  478. # Identified True
  479. # SetFontSize 18
  480. # SetBackgroundColor 255 255 255 255
  481. # SetBorderColor 255 255 255 255
  482. #Disabled Block End
  483.  
  484. #Warbands now drop their signature items identified, so they need to be shown
  485. Show
  486. Rarity Magic
  487. Identified True
  488. SetFontSize 18
  489.  
  490. #Disabled Block Start
  491. #Show # Animated Weapons - Normal Weapons - highlight 1x3 (small, for carrying) | Disabled
  492. # Class "Claw" "Dagger" "Sword" "Axe" "Mace"
  493. # Rarity Normal
  494. # Width 1
  495. # Height 3
  496. # SetFontSize 18
  497. # SetTextColor 0 0 0 255
  498. # SetBackgroundColor 255 255 255 255
  499. # SetBorderColor 255 255 255 255
  500. #Disabled Block End
  501.  
  502. #Disabled Block Start
  503. #Show # Animated Weapons - Normal Weapons - highlight 2x2 (small, for carrying) | Disabled
  504. # Class "Claw" "Dagger" "Sword" "Axe" "Mace"
  505. # Rarity Normal
  506. # Width 2
  507. # Height 2
  508. # SetFontSize 18
  509. # SetTextColor 0 0 0 255
  510. # SetBackgroundColor 255 255 255 255
  511. # SetBorderColor 255 255 255 255
  512. #Disabled Block End
  513.  
  514. #Disabled Block Start
  515. #Show # Animated Weapons - Normal Weapons - show all | Disabled
  516. # Class "Claw" "Dagger" "Sword" "Axe" "Mace" "Staves" "Sceptres"
  517. # Rarity Normal
  518. # SetFontSize 18
  519. # SetBackgroundColor 255 255 255 255
  520. # SetBorderColor 255 255 255 255
  521. #Disabled Block End
  522.  
  523. # Section: Removing all the rest (exceptions above are enough)
  524. Hide
  525. Class "Claw" "Dagger" "Wand" "Sword" "Axe" "Mace" "Bow" "Staves" "Quivers" "Belt" "Gloves" "Boots" "Armours" "Helmets" "Shields" "Sceptres"
  526. Rarity <= Magic
  527.  
  528. # Section: default - show as "error" (I missed something, or GGG added something new)
  529. Show
  530. SetFontSize 45
  531. SetBackgroundColor 255 0 0 255
  532. SetBorderColor 0 0 255 255
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